From 815beed922a4ffb68d2e35ee307775b4468045c8 Mon Sep 17 00:00:00 2001 From: Nicholas Bishop Date: Fri, 16 Mar 2012 04:11:35 +0000 Subject: Fix for multires VBO drawing in sculpt mode. Forgot to use return value of function creating the index buffer. --- source/blender/gpu/intern/gpu_buffers.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index 92b14409ce7..aeb2b13d15e 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -1606,7 +1606,7 @@ GPU_Buffers *GPU_build_grid_buffers(int *grid_indices, int totgrid, totquad= gpu_count_grid_quads(grid_hidden, grid_indices, totgrid, gridsize); if(totquad == fully_visible_totquad) { - gpu_get_grid_buffer(gridsize, &buffers->index_type, &buffers->tot_quad); + buffers->index_buf = gpu_get_grid_buffer(gridsize, &buffers->index_type, &buffers->tot_quad); buffers->has_hidden = 0; } else if(GLEW_ARB_vertex_buffer_object && !(U.gameflags & USER_DISABLE_VBO)) { -- cgit v1.2.3