From 845716e6002752bed1bf78a911a47729816a1c80 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Thu, 25 Nov 2021 13:40:04 +0100 Subject: Fix T92609 Default Compositing tab shows red overlay when stereoscopy is turned on This was caused by the drawing not being done on the right frammebuffer. --- source/blender/gpu/intern/gpu_viewport.c | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'source') diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c index ccd9a4c061b..c9dbb94eb87 100644 --- a/source/blender/gpu/intern/gpu_viewport.c +++ b/source/blender/gpu/intern/gpu_viewport.c @@ -590,11 +590,12 @@ GPUTexture *GPU_viewport_depth_texture(GPUViewport *viewport) /* Overlay framebuffer for drawing outside of DRW module. */ GPUFrameBuffer *GPU_viewport_framebuffer_overlay_get(GPUViewport *viewport) { - GPU_framebuffer_ensure_config(&viewport->overlay_fb, - { - GPU_ATTACHMENT_TEXTURE(viewport->depth_tx), - GPU_ATTACHMENT_TEXTURE(viewport->color_overlay_tx[0]), - }); + GPU_framebuffer_ensure_config( + &viewport->overlay_fb, + { + GPU_ATTACHMENT_TEXTURE(viewport->depth_tx), + GPU_ATTACHMENT_TEXTURE(viewport->color_overlay_tx[viewport->active_view]), + }); return viewport->overlay_fb; } -- cgit v1.2.3