From 93f2743b0f569f0e7b6d9d8c9cc5f0b5cd1bedfa Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Tue, 21 Jul 2009 04:21:07 +0000 Subject: 2.5 - IK Constraint Tools + Constraint Editing Tweaks * Add/Remove IK now works again using Shift-I and Ctrl-Alt-I as before. The code for this is now located in editconstraint.c for now... * Adding constraints with automatically added targets works again. It's a relief that the old code still works (with a minor tweak) --- source/blender/editors/armature/armature_ops.c | 4 +- source/blender/editors/armature/poseobject.c | 56 -------- source/blender/editors/object/editconstraint.c | 178 ++++++++++++++++++++++--- source/blender/editors/object/object_intern.h | 3 + source/blender/editors/object/object_ops.c | 2 + 5 files changed, 169 insertions(+), 74 deletions(-) (limited to 'source') diff --git a/source/blender/editors/armature/armature_ops.c b/source/blender/editors/armature/armature_ops.c index a8a342451cc..dcd22e3138c 100644 --- a/source/blender/editors/armature/armature_ops.c +++ b/source/blender/editors/armature/armature_ops.c @@ -253,8 +253,8 @@ void ED_keymap_armature(wmWindowManager *wm) WM_keymap_add_item(keymap, "POSE_OT_constraint_add_with_targets", CKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0); WM_keymap_add_item(keymap, "POSE_OT_constraints_clear", CKEY, KM_PRESS, KM_CTRL|KM_ALT, 0); - //WM_keymap_add_item(keymap, "POSE_OT_ik_add", IKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0); - //WM_keymap_add_item(keymap, "POSE_OT_ik_clear", IKEY, KM_PRESS, KM_CTRL|KM_ALT, 0); + WM_keymap_add_item(keymap, "POSE_OT_ik_add", IKEY, KM_PRESS, /*KM_CTRL|*/KM_SHIFT, 0); + WM_keymap_add_item(keymap, "POSE_OT_ik_clear", IKEY, KM_PRESS, KM_CTRL|KM_ALT, 0); // XXX this should probably be in screen instead... here for testing purposes in the meantime... - Aligorith WM_keymap_verify_item(keymap, "ANIM_OT_insert_keyframe_menu", IKEY, KM_PRESS, 0, 0); diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c index ccf82fbc7ac..16a9efc9023 100644 --- a/source/blender/editors/armature/poseobject.c +++ b/source/blender/editors/armature/poseobject.c @@ -85,13 +85,11 @@ /* ************* XXX *************** */ static int movetolayer_short_buts() {return 1;} -static int okee() {return 0;} static int pupmenu() {return 0;} static void waitcursor() {}; static void error() {}; static void BIF_undo_push() {} static void countall() {} -static void add_constraint() {} static void autokeyframe_pose_cb_func() {} /* ************* XXX *************** */ @@ -587,60 +585,6 @@ void POSE_OT_select_hierarchy(wmOperatorType *ot) } -void pose_add_IK(Scene *scene) -{ - Object *obedit= scene->obedit; // XXX context - Object *ob= OBACT; - - /* paranoia checks */ - if(!ob && !ob->pose) return; - if(ob==obedit || (ob->flag & OB_POSEMODE)==0) return; - - add_constraint(1); /* 1 means only IK */ -} - -/* context: all selected channels */ -void pose_clear_IK(Scene *scene) -{ - Object *obedit= scene->obedit; // XXX context - Object *ob= OBACT; - bArmature *arm= ob->data; - bPoseChannel *pchan; - bConstraint *con; - bConstraint *next; - - /* paranoia checks */ - if(!ob && !ob->pose) return; - if(ob==obedit || (ob->flag & OB_POSEMODE)==0) return; - - if(pose_has_protected_selected(ob, 0, 1)) - return; - - if(okee("Remove IK constraint(s)")==0) return; - - for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { - if(arm->layer & pchan->bone->layer) { - if(pchan->bone->flag & (BONE_ACTIVE|BONE_SELECTED)) { - - for(con= pchan->constraints.first; con; con= next) { - next= con->next; - if(con->type==CONSTRAINT_TYPE_KINEMATIC) { - BLI_remlink(&pchan->constraints, con); - free_constraint_data(con); - MEM_freeN(con); - } - } - pchan->constflag &= ~(PCHAN_HAS_IK|PCHAN_HAS_TARGET); - } - } - } - - DAG_object_flush_update(scene, ob, OB_RECALC_DATA); // and all its relations - - BIF_undo_push("Remove IK constraint(s)"); -} - - void pose_copy_menu(Scene *scene) { Object *obedit= scene->obedit; // XXX context diff --git a/source/blender/editors/object/editconstraint.c b/source/blender/editors/object/editconstraint.c index 69fc440dfe7..437beda324b 100644 --- a/source/blender/editors/object/editconstraint.c +++ b/source/blender/editors/object/editconstraint.c @@ -807,6 +807,7 @@ void OBJECT_OT_constraints_clear(wmOperatorType *ot) static short get_new_constraint_target(bContext *C, int con_type, Object **tar_ob, bPoseChannel **tar_pchan, short add) { Object *obact= CTX_data_active_object(C); + bPoseChannel *pchanact= get_active_posechannel(obact); short only_curve= 0, only_mesh= 0, only_ob= 0; short found= 0; @@ -830,21 +831,24 @@ static short get_new_constraint_target(bContext *C, int con_type, Object **tar_o return 0; /* restricted target-type constraints -------------- */ + /* NOTE: for these, we cannot try to add a target object if no valid ones are found, since that doesn't work */ /* curve-based constraints - set the only_curve and only_ob flags */ case CONSTRAINT_TYPE_TRACKTO: case CONSTRAINT_TYPE_CLAMPTO: case CONSTRAINT_TYPE_FOLLOWPATH: only_curve= 1; only_ob= 1; + add= 0; break; /* mesh only? */ case CONSTRAINT_TYPE_SHRINKWRAP: only_mesh= 1; only_ob= 1; + add= 0; break; - /* object only */ + /* object only - add here is ok? */ case CONSTRAINT_TYPE_RIGIDBODYJOINT: only_ob= 1; break; @@ -855,12 +859,14 @@ static short get_new_constraint_target(bContext *C, int con_type, Object **tar_o /* search in list of selected Pose-Channels for target */ CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pchans) { - /* just use the first one that we encounter... */ - *tar_ob= obact; - *tar_pchan= pchan; - found= 1; - - break; + /* just use the first one that we encounter, as long as it is not the active one */ + if (pchan != pchanact) { + *tar_ob= obact; + *tar_pchan= pchan; + found= 1; + + break; + } } CTX_DATA_END; } @@ -896,11 +902,13 @@ static short get_new_constraint_target(bContext *C, int con_type, Object **tar_o /* if still not found, add a new empty to act as a target (if allowed) */ if ((found == 0) && (add)) { -#if 0 // XXX old code to be fixed - Base *base= BASACT, *newbase; + Scene *scene= CTX_data_scene(C); + Base *base= BASACT, *newbase=NULL; Object *obt; + /* add new target object */ obt= add_object(scene, OB_EMPTY); + /* set layers OK */ newbase= BASACT; newbase->lay= base->lay; @@ -908,20 +916,24 @@ static short get_new_constraint_target(bContext *C, int con_type, Object **tar_o /* transform cent to global coords for loc */ if (pchanact) { - if (only_IK) - VecMat4MulVecfl(obt->loc, ob->obmat, pchanact->pose_tail); + /* since by default, IK targets the tip of the last bone, use the tip of the active PoseChannel + * if adding a target for an IK Constraint + */ + if (con_type == CONSTRAINT_TYPE_KINEMATIC) + VecMat4MulVecfl(obt->loc, obact->obmat, pchanact->pose_tail); else - VecMat4MulVecfl(obt->loc, ob->obmat, pchanact->pose_head); + VecMat4MulVecfl(obt->loc, obact->obmat, pchanact->pose_head); } else - VECCOPY(obt->loc, ob->obmat[3]); - - //set_constraint_nth_target(con, obt, "", 0); + VECCOPY(obt->loc, obact->obmat[3]); /* restore, add_object sets active */ BASACT= base; base->flag |= SELECT; -#endif // XXX old code to be ported + + /* make our new target the new object */ + *tar_ob= obt; + found= 1; } /* return whether there's any target */ @@ -1191,3 +1203,137 @@ void POSE_OT_constraint_add_with_targets(wmOperatorType *ot) RNA_def_enum(ot->srna, "type", constraint_type_items, 0, "Type", ""); } +/************************ IK Constraint operators *********************/ +/* NOTE: only for Pose-Channels */ +// TODO: should these be here, or back in editors/armature/poseobject.c again? + +/* present menu with options + validation for targets to use */ +static int pose_ik_add_invoke(bContext *C, wmOperator *op, wmEvent *evt) +{ + Object *ob= CTX_data_active_object(C); + bPoseChannel *pchan= get_active_posechannel(ob); + bConstraint *con= NULL; + + uiPopupMenu *pup; + uiLayout *layout; + Object *tar_ob= NULL; + bPoseChannel *tar_pchan= NULL; + + /* must have active bone */ + if (ELEM(NULL, ob, pchan)) { + BKE_report(op->reports, RPT_ERROR, "Must have active bone to add IK Constraint to."); + return OPERATOR_CANCELLED; + } + + /* bone must not have any constraints already */ + for (con= pchan->constraints.first; con; con= con->next) { + if (con->type==CONSTRAINT_TYPE_KINEMATIC) break; + } + if (con) { + BKE_report(op->reports, RPT_ERROR, "Bone already has IK Constraint."); + return OPERATOR_CANCELLED; + } + + /* prepare popup menu to choose targetting options */ + pup= uiPupMenuBegin(C, "Add IK", 0); + layout= uiPupMenuLayout(pup); + + /* the type of targets we'll set determines the menu entries to show... */ + if (get_new_constraint_target(C, CONSTRAINT_TYPE_KINEMATIC, &tar_ob, &tar_pchan, 0)) { + /* bone target, or object target? + * - the only thing that matters is that we want a target... + */ + if (tar_pchan) + uiItemBooleanO(layout, "To Active Bone", 0, "POSE_OT_ik_add", "with_targets", 1); + else + uiItemBooleanO(layout, "To Active Object", 0, "POSE_OT_ik_add", "with_targets", 1); + } + else { + /* we have a choice of adding to a new empty, or not setting any target (targetless IK) */ + uiItemBooleanO(layout, "To New Empty Object", 0, "POSE_OT_ik_add", "with_targets", 1); + uiItemBooleanO(layout, "Without Targets", 0, "POSE_OT_ik_add", "with_targets", 0); + } + + /* finish building the menu, and process it (should result in calling self again) */ + uiPupMenuEnd(C, pup); + + return OPERATOR_CANCELLED; +} + +/* call constraint_add_exec() to add the IK constraint */ +static int pose_ik_add_exec(bContext *C, wmOperator *op) +{ + Object *ob= CTX_data_active_object(C); + int with_targets= RNA_boolean_get(op->ptr, "with_targets"); + + /* add the constraint - all necessary checks should have been done by the invoke() callback already... */ + return constraint_add_exec(C, op, ob, get_active_constraints(ob), CONSTRAINT_TYPE_KINEMATIC, with_targets); +} + +void POSE_OT_ik_add(wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Add IK to Bone"; + ot->description= "Add IK Constraint to the active Bone."; + ot->idname= "POSE_OT_ik_add"; + + /* api callbacks */ + ot->invoke= pose_ik_add_invoke; + ot->exec= pose_ik_add_exec; + ot->poll= ED_operator_posemode; + + /* flags */ + ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + + /* properties */ + RNA_def_boolean(ot->srna, "with_targets", 1, "With Targets", "Assign IK Constraint with targets derived from the select bones/objects"); +} + +/* ------------------ */ + +/* remove IK constraints from selected bones */ +static int pose_ik_clear_exec(bContext *C, wmOperator *op) +{ + Scene *scene = CTX_data_scene(C); + Object *ob= CTX_data_active_object(C); + + /* only remove IK Constraints */ + CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pchans) + { + bConstraint *con, *next; + + // TODO: should we be checking if these contraints were local before we try and remove them? + for (con= pchan->constraints.first; con; con= next) { + next= con->next; + if (con->type==CONSTRAINT_TYPE_KINEMATIC) { + free_constraint_data(con); + BLI_freelinkN(&pchan->constraints, con); + } + } + pchan->constflag &= ~(PCHAN_HAS_IK|PCHAN_HAS_TARGET); + } + CTX_DATA_END; + + /* */ + DAG_object_flush_update(scene, ob, OB_RECALC_DATA); + + /* note, notifier might evolve */ + WM_event_add_notifier(C, NC_OBJECT|ND_CONSTRAINT|NA_REMOVED, ob); + + return OPERATOR_FINISHED; +} + +void POSE_OT_ik_clear(wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Remove IK"; + ot->description= "Remove all IK Constraints from selected bones."; + ot->idname= "POSE_OT_ik_clear"; + + /* api callbacks */ + ot->exec= pose_ik_clear_exec; + ot->poll= ED_operator_posemode; + + /* flags */ + ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; +} diff --git a/source/blender/editors/object/object_intern.h b/source/blender/editors/object/object_intern.h index 9f6e2d68556..fba49caba28 100644 --- a/source/blender/editors/object/object_intern.h +++ b/source/blender/editors/object/object_intern.h @@ -111,6 +111,9 @@ void POSE_OT_constraint_add_with_targets(struct wmOperatorType *ot); void OBJECT_OT_constraints_clear(struct wmOperatorType *ot); void POSE_OT_constraints_clear(struct wmOperatorType *ot); +void POSE_OT_ik_add(struct wmOperatorType *ot); +void POSE_OT_ik_clear(struct wmOperatorType *ot); + void CONSTRAINT_OT_delete(struct wmOperatorType *ot); void CONSTRAINT_OT_move_up(struct wmOperatorType *ot); diff --git a/source/blender/editors/object/object_ops.c b/source/blender/editors/object/object_ops.c index 0a45bf92003..9971030bb66 100644 --- a/source/blender/editors/object/object_ops.c +++ b/source/blender/editors/object/object_ops.c @@ -119,6 +119,8 @@ void ED_operatortypes_object(void) WM_operatortype_append(POSE_OT_constraint_add_with_targets); WM_operatortype_append(OBJECT_OT_constraints_clear); WM_operatortype_append(POSE_OT_constraints_clear); + WM_operatortype_append(POSE_OT_ik_add); + WM_operatortype_append(POSE_OT_ik_clear); WM_operatortype_append(CONSTRAINT_OT_delete); WM_operatortype_append(CONSTRAINT_OT_move_up); WM_operatortype_append(CONSTRAINT_OT_move_down); -- cgit v1.2.3