From 9526e236fce6d4ee0230f48cb1f29452ce2574be Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Sun, 7 Jul 2019 23:04:45 +0200 Subject: Fix T66348 Eevee: Broken shader if using textures and shader_to_rgb node Was caused by a missing texture resource. --- source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source') diff --git a/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c b/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c index 583ec7edcc3..3a47fe3e991 100644 --- a/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c +++ b/source/blender/nodes/shader/nodes/node_shader_shaderToRgb.c @@ -38,6 +38,10 @@ static int node_shader_gpu_shadertorgb(GPUMaterial *mat, GPUNodeStack *in, GPUNodeStack *out) { + /* Because node_shader_to_rgba is using fallback_cubemap() + * we need to tag material as glossy. */ + GPU_material_flag_set(mat, GPU_MATFLAG_GLOSSY); + return GPU_stack_link(mat, node, "node_shader_to_rgba", in, out); } -- cgit v1.2.3