From 95db2e87498131477a2fbfd9d6bb4fdac2af7961 Mon Sep 17 00:00:00 2001 From: mano-wii Date: Thu, 24 Jan 2019 12:41:07 -0200 Subject: Fix GPU linking Error. "The geometry shader uses varying _I;gl_PerVertex;gl_ClipDistance, but previous shader does not write to it." --- source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source') diff --git a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl index cb07c535200..1ae204de60d 100644 --- a/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl +++ b/source/blender/draw/modes/shaders/overlay_face_wireframe_vert.glsl @@ -43,6 +43,10 @@ void main() gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0); facing_g = normalize(NormalMatrix * nor).z; + +#ifdef USE_WORLD_CLIP_PLANES + world_clip_planes_calc_clip_distance((ModelMatrix * vec4(pos, 1.0)).xyz); +#endif } #else /* SELECT_EDGES */ -- cgit v1.2.3