From adfbf276a15346c38cc6b7652191c005b9a3ae9b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 7 Oct 2017 15:57:14 +1100 Subject: Cleanup: style, duplicate includes --- source/blender/blenkernel/BKE_scene.h | 2 +- source/blender/blenkernel/intern/customdata.c | 2 +- .../blender/blenkernel/intern/editmesh_tangent.c | 11 +++--- source/blender/blenkernel/intern/layer.c | 2 +- source/blender/blenkernel/intern/lightprobe.c | 2 +- source/blender/blenkernel/intern/mesh_tangent.c | 2 -- source/blender/blenkernel/intern/scene.c | 5 +-- source/blender/blenkernel/intern/workspace.c | 6 ++-- source/blender/blenlib/BLI_math_matrix.h | 2 +- source/blender/blenloader/intern/versioning_280.c | 14 ++++---- .../intern/builder/deg_builder_nodes_layer.cc | 2 +- .../intern/builder/deg_builder_relations.cc | 3 +- .../intern/builder/deg_builder_relations_layer.cc | 2 +- .../depsgraph/intern/debug/deg_debug_graphviz.cc | 2 +- source/blender/depsgraph/intern/depsgraph.cc | 3 +- source/blender/depsgraph/intern/depsgraph_query.cc | 5 ++- .../intern/eval/deg_eval_copy_on_write.cc | 4 +-- source/blender/draw/engines/basic/basic_engine.c | 2 +- source/blender/draw/engines/eevee/eevee_effects.c | 8 ++--- .../blender/draw/engines/eevee/eevee_lightprobes.c | 14 ++++---- source/blender/draw/engines/eevee/eevee_lights.c | 42 +++++++++++----------- source/blender/draw/engines/eevee/eevee_lut.h | 2 +- .../blender/draw/engines/eevee/eevee_materials.c | 20 +++++------ source/blender/draw/engines/eevee/eevee_private.h | 4 +-- .../draw/engines/external/external_engine.c | 2 +- source/blender/draw/intern/draw_cache.c | 28 +++++++-------- source/blender/draw/intern/draw_cache_impl_mesh.c | 4 +-- source/blender/draw/intern/draw_manager.c | 2 +- .../blender/draw/intern/draw_manager_profiling.c | 2 +- source/blender/draw/modes/object_mode.c | 8 ++--- .../blender/editors/armature/editarmature_sketch.c | 12 +++---- source/blender/editors/interface/interface_draw.c | 8 ++--- .../editors/interface/interface_templates.c | 2 +- source/blender/editors/interface/view2d.c | 2 +- .../manipulator_types/dial3d_manipulator.c | 4 +-- source/blender/editors/mask/mask_draw.c | 4 +-- source/blender/editors/mesh/editmesh_tools.c | 10 +++--- source/blender/editors/object/object_facemap_ops.c | 2 +- source/blender/editors/object/object_select.c | 6 ++-- .../editors/space_clip/clip_dopesheet_draw.c | 2 +- source/blender/editors/space_file/file_draw.c | 2 +- source/blender/editors/space_node/space_node.c | 3 +- source/blender/editors/space_time/space_time.c | 4 +-- source/blender/editors/space_view3d/drawarmature.c | 22 +++++++----- source/blender/editors/space_view3d/drawobject.c | 6 ++-- source/blender/editors/space_view3d/view3d_draw.c | 2 -- .../editors/space_view3d/view3d_draw_legacy.c | 2 -- source/blender/editors/space_view3d/view3d_edit.c | 6 ++-- .../blender/editors/transform/transform_generics.c | 2 +- .../editors/transform/transform_manipulator.c | 2 +- .../blender/editors/uvedit/uvedit_smart_stitch.c | 36 +++++++++++-------- source/blender/gpu/GPU_batch.h | 2 +- source/blender/gpu/intern/gpu_compositing.c | 2 +- source/blender/gpu/intern/gpu_draw.c | 5 +-- source/blender/gpu/intern/gpu_framebuffer.c | 8 ++--- source/blender/gpu/intern/gpu_lamp.c | 2 +- source/blender/gpu/intern/gpu_matrix.c | 20 +++++------ source/blender/gpu/intern/gpu_shader.c | 2 +- source/blender/gpu/intern/gpu_uniformbuffer.c | 7 ++-- source/blender/gpu/intern/gpu_viewport.c | 4 +-- source/blender/makesrna/intern/rna_depsgraph.c | 3 +- source/blender/makesrna/intern/rna_lightprobe.c | 3 -- source/blender/makesrna/intern/rna_material.c | 4 +-- source/blender/makesrna/intern/rna_object_api.c | 14 ++++---- source/blender/makesrna/intern/rna_render.c | 2 +- source/blender/makesrna/intern/rna_scene.c | 7 ++-- .../blender/makesrna/intern/rna_wm_manipulator.c | 2 -- .../makesrna/intern/rna_wm_manipulator_api.c | 2 +- source/blender/python/gawain/gwn_py_api.h | 6 ++-- source/blender/python/gawain/gwn_py_types.c | 2 +- source/blender/windowmanager/intern/wm_stereo.c | 14 ++++---- source/blender/windowmanager/intern/wm_window.c | 2 +- .../intern/wm_manipulator_target_props.c | 2 +- 73 files changed, 227 insertions(+), 234 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index 2c44179c735..e517b65cf3e 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -188,7 +188,7 @@ void BKE_scene_multiview_videos_dimensions_get(const struct RenderData *r int BKE_scene_multiview_num_videos_get(const struct RenderData *rd); /* depsgraph */ -struct Depsgraph* BKE_scene_get_depsgraph(struct Scene *scene, struct SceneLayer *scene_layer); +struct Depsgraph *BKE_scene_get_depsgraph(struct Scene *scene, struct SceneLayer *scene_layer); #ifdef __cplusplus } diff --git a/source/blender/blenkernel/intern/customdata.c b/source/blender/blenkernel/intern/customdata.c index eb35f3daad0..3bf5784e674 100644 --- a/source/blender/blenkernel/intern/customdata.c +++ b/source/blender/blenkernel/intern/customdata.c @@ -1344,7 +1344,7 @@ const CustomDataMask CD_MASK_BMESH = CD_MASK_PROP_STR | CD_MASK_SHAPEKEY | CD_MASK_SHAPE_KEYINDEX | CD_MASK_MDISPS | CD_MASK_CREASE | CD_MASK_BWEIGHT | CD_MASK_RECAST | CD_MASK_PAINT_MASK | CD_MASK_GRID_PAINT_MASK | CD_MASK_MVERT_SKIN | CD_MASK_FREESTYLE_EDGE | CD_MASK_FREESTYLE_FACE | - CD_MASK_CUSTOMLOOPNORMAL | CD_MASK_FACEMAP; + CD_MASK_CUSTOMLOOPNORMAL | CD_MASK_FACEMAP; /** * cover values copied by #BKE_mesh_loops_to_tessdata */ diff --git a/source/blender/blenkernel/intern/editmesh_tangent.c b/source/blender/blenkernel/intern/editmesh_tangent.c index 589c346b248..f725a1793b4 100644 --- a/source/blender/blenkernel/intern/editmesh_tangent.c +++ b/source/blender/blenkernel/intern/editmesh_tangent.c @@ -301,11 +301,14 @@ void BKE_editmesh_loop_tangent_calc( &calc_act, &calc_ren, &act_uv_n, &ren_uv_n, act_uv_name, ren_uv_name, &tangent_mask); if ((tangent_mask_curr | tangent_mask) != tangent_mask_curr) { - for (int i = 0; i < tangent_names_len; i++) - if (tangent_names[i][0]) - BKE_mesh_add_loop_tangent_named_layer_for_uv(&bm->ldata, loopdata_out, (int)loopdata_out_len, tangent_names[i]); + for (int i = 0; i < tangent_names_len; i++) { + if (tangent_names[i][0]) { + BKE_mesh_add_loop_tangent_named_layer_for_uv( + &bm->ldata, loopdata_out, (int)loopdata_out_len, tangent_names[i]); + } + } if ((tangent_mask & DM_TANGENT_MASK_ORCO) && CustomData_get_named_layer_index(loopdata_out, CD_TANGENT, "") == -1) - CustomData_add_layer_named(loopdata_out, CD_TANGENT, CD_CALLOC, NULL, (int)loopdata_out_len, ""); + CustomData_add_layer_named(loopdata_out, CD_TANGENT, CD_CALLOC, NULL, (int)loopdata_out_len, ""); if (calc_act && act_uv_name[0]) BKE_mesh_add_loop_tangent_named_layer_for_uv(&bm->ldata, loopdata_out, (int)loopdata_out_len, act_uv_name); if (calc_ren && ren_uv_name[0]) diff --git a/source/blender/blenkernel/intern/layer.c b/source/blender/blenkernel/intern/layer.c index 126a2b7bb6c..f20b96b8bc7 100644 --- a/source/blender/blenkernel/intern/layer.c +++ b/source/blender/blenkernel/intern/layer.c @@ -1420,7 +1420,7 @@ void BKE_collection_engine_property_add_float_array( val.array.len = array_length; val.array.type = IDP_FLOAT; - IDProperty *idprop= IDP_New(IDP_ARRAY, &val, name); + IDProperty *idprop = IDP_New(IDP_ARRAY, &val, name); memcpy(IDP_Array(idprop), values, sizeof(float) * idprop->len); IDP_AddToGroup(props, idprop); } diff --git a/source/blender/blenkernel/intern/lightprobe.c b/source/blender/blenkernel/intern/lightprobe.c index 5601fa5ad42..03bd2344f7b 100644 --- a/source/blender/blenkernel/intern/lightprobe.c +++ b/source/blender/blenkernel/intern/lightprobe.c @@ -25,7 +25,7 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/blenkernel/intern/probe.c +/** \file blender/blenkernel/intern/lightprobe.c * \ingroup bke */ diff --git a/source/blender/blenkernel/intern/mesh_tangent.c b/source/blender/blenkernel/intern/mesh_tangent.c index c1b74b3eb6f..77288bd672e 100644 --- a/source/blender/blenkernel/intern/mesh_tangent.c +++ b/source/blender/blenkernel/intern/mesh_tangent.c @@ -230,8 +230,6 @@ typedef struct { } SGLSLMeshToTangent; /* interface */ -#include "mikktspace.h" - static int dm_ts_GetNumFaces(const SMikkTSpaceContext *pContext) { SGLSLMeshToTangent *pMesh = pContext->m_pUserData; diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index fca0ff92a45..d36f128cef1 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -169,7 +169,8 @@ static void scene_collection_copy(SceneCollection *sc_dst, SceneCollection *sc_s BLI_duplicatelist(&sc_dst->scene_collections, &sc_src->scene_collections); for (SceneCollection *nsc_src = sc_src->scene_collections.first, *nsc_dst = sc_dst->scene_collections.first; nsc_src; - nsc_src = nsc_src->next, nsc_dst = nsc_dst->next) { + nsc_src = nsc_src->next, nsc_dst = nsc_dst->next) + { scene_collection_copy(nsc_dst, nsc_src, flag); } } @@ -2330,7 +2331,7 @@ int BKE_scene_multiview_num_videos_get(const RenderData *rd) } } -Depsgraph* BKE_scene_get_depsgraph(Scene *scene, SceneLayer *scene_layer) +Depsgraph *BKE_scene_get_depsgraph(Scene *scene, SceneLayer *scene_layer) { (void) scene_layer; return scene->depsgraph_legacy; diff --git a/source/blender/blenkernel/intern/workspace.c b/source/blender/blenkernel/intern/workspace.c index 65eb08aba27..05dab9208e5 100644 --- a/source/blender/blenkernel/intern/workspace.c +++ b/source/blender/blenkernel/intern/workspace.c @@ -117,11 +117,11 @@ static void *workspace_relation_get_data_matching_parent( * Hence, this should only be used as assert check before assigining a screen to a workspace. */ #ifndef NDEBUG -static bool workspaces_is_screen_used( +static bool workspaces_is_screen_used #else -static bool UNUSED_FUNCTION(workspaces_is_screen_used)( +static bool UNUSED_FUNCTION(workspaces_is_screen_used) #endif - const Main *bmain, bScreen *screen) + (const Main *bmain, bScreen *screen) { for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) { if (workspace_layout_find_exec(workspace, screen)) { diff --git a/source/blender/blenlib/BLI_math_matrix.h b/source/blender/blenlib/BLI_math_matrix.h index f098449ebd0..a6f8f9a54e9 100644 --- a/source/blender/blenlib/BLI_math_matrix.h +++ b/source/blender/blenlib/BLI_math_matrix.h @@ -195,7 +195,7 @@ void normalize_m3_m3(float R[3][3], const float A[3][3]) ATTR_NONNULL(); void normalize_m4_ex(float R[4][4], float r_scale[3]) ATTR_NONNULL(); void normalize_m4(float R[4][4]) ATTR_NONNULL(); void normalize_m4_m4_ex(float R[4][4], const float A[4][4], float r_scale[3]) ATTR_NONNULL(); -void normalize_m4_m4(float R[4][4],const float A[4][4]) ATTR_NONNULL(); +void normalize_m4_m4(float R[4][4], const float A[4][4]) ATTR_NONNULL(); void orthogonalize_m3(float R[3][3], int axis); void orthogonalize_m4(float R[4][4], int axis); diff --git a/source/blender/blenloader/intern/versioning_280.c b/source/blender/blenloader/intern/versioning_280.c index bc011824c40..ba46c8f81b8 100644 --- a/source/blender/blenloader/intern/versioning_280.c +++ b/source/blender/blenloader/intern/versioning_280.c @@ -377,13 +377,13 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main) } if (!MAIN_VERSION_ATLEAST(main, 280, 1)) { - if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "bleedexp")) { + if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "bleedexp")) { for (Lamp *la = main->lamp.first; la; la = la->id.next) { la->bleedexp = 120.0f; } } - if (!DNA_struct_elem_find(fd->filesdna, "GPUDOFSettings", "float", "ratio")) { + if (!DNA_struct_elem_find(fd->filesdna, "GPUDOFSettings", "float", "ratio")) { for (Camera *ca = main->camera.first; ca; ca = ca->id.next) { ca->gpu_dof.ratio = 1.0f; } @@ -433,7 +433,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main) } { - if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "cascade_max_dist")) { + if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "cascade_max_dist")) { for (Lamp *la = main->lamp.first; la; la = la->id.next) { la->cascade_max_dist = 1000.0f; la->cascade_count = 4; @@ -442,7 +442,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main) } } - if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "contact_dist")) { + if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "contact_dist")) { for (Lamp *la = main->lamp.first; la; la = la->id.next) { la->contact_dist = 1.0f; la->contact_bias = 0.03f; @@ -470,7 +470,7 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main) if (ntree->type == NTREE_SHADER) { for (bNode *node = ntree->nodes.first; node; node = node->next) { if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ && - STREQ(node->idname, "ShaderNodeOutputMetallic")) + STREQ(node->idname, "ShaderNodeOutputMetallic")) { BLI_strncpy(node->idname, "ShaderNodeEeveeMetallic", sizeof(node->idname)); error |= NTREE_DOVERSION_NEED_OUTPUT; @@ -482,14 +482,14 @@ void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main) } else if (node->type == 196 /* SH_NODE_OUTPUT_EEVEE_MATERIAL */ && - STREQ(node->idname, "ShaderNodeOutputEeveeMaterial")) + STREQ(node->idname, "ShaderNodeOutputEeveeMaterial")) { node->type = SH_NODE_OUTPUT_MATERIAL; BLI_strncpy(node->idname, "ShaderNodeOutputMaterial", sizeof(node->idname)); } else if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ && - STREQ(node->idname, "ShaderNodeEeveeMetallic")) + STREQ(node->idname, "ShaderNodeEeveeMetallic")) { node->type = SH_NODE_BSDF_PRINCIPLED; BLI_strncpy(node->idname, "ShaderNodeBsdfPrincipled", sizeof(node->idname)); diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_layer.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_layer.cc index 3ce0947a7b8..b3a88d8ac4d 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_layer.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_layer.cc @@ -24,7 +24,7 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/depsgraph/intern/builder/deg_builder_nodes_scene.cc +/** \file blender/depsgraph/intern/builder/deg_builder_nodes_layer.cc * \ingroup depsgraph * * Methods for constructing depsgraph's nodes diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index 6d31ca33988..0c5150f2f42 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -1413,7 +1413,8 @@ void DepsgraphRelationBuilder::build_particles(Scene *scene, Object *ob) } else if ((psys->flag & PSYS_HAIR_DYNAMICS) && psys->clmd != NULL && - psys->clmd->coll_parms != NULL) { + psys->clmd->coll_parms != NULL) + { add_collision_relations(psys_key, scene, ob, diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations_layer.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations_layer.cc index a6c9fdfc6bc..1e57a98d6f7 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations_layer.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations_layer.cc @@ -24,7 +24,7 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file blender/depsgraph/intern/builder/deg_builder_relations_scene.cc +/** \file blender/depsgraph/intern/builder/deg_builder_relations_layer.cc * \ingroup depsgraph * * Methods for constructing depsgraph diff --git a/source/blender/depsgraph/intern/debug/deg_debug_graphviz.cc b/source/blender/depsgraph/intern/debug/deg_debug_graphviz.cc index ba1b91629db..ce3a4182a0f 100644 --- a/source/blender/depsgraph/intern/debug/deg_debug_graphviz.cc +++ b/source/blender/depsgraph/intern/debug/deg_debug_graphviz.cc @@ -88,7 +88,7 @@ static const int deg_debug_node_type_color_map[][2] = { {DEG_NODE_TYPE_GEOMETRY, 6}, {DEG_NODE_TYPE_SEQUENCER, 7}, {DEG_NODE_TYPE_SHADING, 8}, - {DEG_NODE_TYPE_SHADING_PARAMETERS,9}, + {DEG_NODE_TYPE_SHADING_PARAMETERS, 9}, {DEG_NODE_TYPE_CACHE, 10}, {DEG_NODE_TYPE_LAYER_COLLECTIONS, 11}, {DEG_NODE_TYPE_COPY_ON_WRITE, 12}, diff --git a/source/blender/depsgraph/intern/depsgraph.cc b/source/blender/depsgraph/intern/depsgraph.cc index 9f25fcaaa32..81a4f2bc0cc 100644 --- a/source/blender/depsgraph/intern/depsgraph.cc +++ b/source/blender/depsgraph/intern/depsgraph.cc @@ -296,7 +296,8 @@ IDDepsNode *Depsgraph::add_id_node(ID *id, bool do_tag, ID *id_cow_hint) * referencing to. */ BLI_ghash_insert(id_hash, id, id_node); - } else if (do_tag) { + } + else if (do_tag) { id->tag |= LIB_TAG_DOIT; } return id_node; diff --git a/source/blender/depsgraph/intern/depsgraph_query.cc b/source/blender/depsgraph/intern/depsgraph_query.cc index 0d06cc48b88..9e9a2c38993 100644 --- a/source/blender/depsgraph/intern/depsgraph_query.cc +++ b/source/blender/depsgraph/intern/depsgraph_query.cc @@ -225,9 +225,8 @@ void DEG_objects_iterator_next(BLI_Iterator *iter) BLI_assert(!BLI_listbase_is_empty(&base->collection_properties->data.group)); /* Flushing depsgraph data. */ - deg_flush_base_flags_and_settings(ob, - base, - data->base_flag); + deg_flush_base_flags_and_settings( + ob, base, data->base_flag); if ((data->flag & DEG_OBJECT_ITER_FLAG_DUPLI) && (ob->transflag & OB_DUPLI)) { data->dupli_parent = ob; diff --git a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc index bd1d0dc0504..03be601ce2c 100644 --- a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc +++ b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc @@ -25,7 +25,7 @@ */ -/** \file blender/depsgraph/intern/eval/deg_eval_copy_on_write.h +/** \file blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc * \ingroup depsgraph */ @@ -65,9 +65,7 @@ extern "C" { # include "DNA_lamp_types.h" # include "DNA_linestyle_types.h" # include "DNA_material_types.h" -# include "DNA_mesh_types.h" # include "DNA_node_types.h" -# include "DNA_scene_types.h" # include "DNA_texture_types.h" # include "DNA_world_types.h" #endif diff --git a/source/blender/draw/engines/basic/basic_engine.c b/source/blender/draw/engines/basic/basic_engine.c index fbd8f20caf7..16678beec4d 100644 --- a/source/blender/draw/engines/basic/basic_engine.c +++ b/source/blender/draw/engines/basic/basic_engine.c @@ -19,7 +19,7 @@ * */ -/** \file basic_engine.h +/** \file basic_engine.c * \ingroup draw_engine * * Simple engine for drawing color and/or depth. diff --git a/source/blender/draw/engines/eevee/eevee_effects.c b/source/blender/draw/engines/eevee/eevee_effects.c index 5d2c9303865..13d141bf4bf 100644 --- a/source/blender/draw/engines/eevee/eevee_effects.c +++ b/source/blender/draw/engines/eevee/eevee_effects.c @@ -1189,7 +1189,7 @@ void EEVEE_effects_cache_init(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata) /* This create an empty batch of N triangles to be positioned * by the vertex shader 0.4ms against 6ms with instancing */ const float *viewport_size = DRW_viewport_size_get(); - const int sprite_ct = ((int)viewport_size[0]/2) * ((int)viewport_size[1]/2); /* brackets matters */ + const int sprite_ct = ((int)viewport_size[0] / 2) * ((int)viewport_size[1] / 2); /* brackets matters */ grp = DRW_shgroup_empty_tri_batch_create(e_data.dof_scatter_sh, psl->dof_scatter, sprite_ct); DRW_shgroup_uniform_buffer(grp, "colorBuffer", &effects->unf_source_buffer); @@ -1577,7 +1577,7 @@ void EEVEE_draw_effects(EEVEE_Data *vedata) last = txl->bloom_downsample[0]; for (int i = 1; i < effects->bloom_iteration_ct; ++i) { - copy_v2_v2(effects->unf_source_texel_size, effects->downsamp_texel_size[i-1]); + copy_v2_v2(effects->unf_source_texel_size, effects->downsamp_texel_size[i - 1]); effects->unf_source_buffer = last; DRW_framebuffer_bind(fbl->bloom_down_fb[i]); @@ -1646,8 +1646,8 @@ void EEVEE_draw_effects(EEVEE_Data *vedata) SWAP_DOUBLE_BUFFERS(); if (!stl->g_data->valid_double_buffer && - ((effects->enabled_effects & EFFECT_DOUBLE_BUFFER) != 0) && - (DRW_state_is_image_render() == false)) + ((effects->enabled_effects & EFFECT_DOUBLE_BUFFER) != 0) && + (DRW_state_is_image_render() == false)) { /* If history buffer is not valid request another frame. * This fix black reflections on area resize. */ diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c index 4928abe3b01..a8178f86a7e 100644 --- a/source/blender/draw/engines/eevee/eevee_lightprobes.c +++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c @@ -19,7 +19,7 @@ * */ -/** \file eevee_lights.c +/** \file eevee_lightprobes.c * \ingroup DNA */ @@ -36,8 +36,6 @@ #include "ED_screen.h" -#include "DRW_render.h" - #include "GPU_material.h" #include "GPU_texture.h" #include "GPU_glew.h" @@ -473,7 +471,7 @@ void EEVEE_lightprobes_cache_add(EEVEE_SceneLayerData *sldata, Object *ob) /* Step 1 find all lamps in the scene and setup them */ if ((probe->type == LIGHTPROBE_TYPE_CUBE && pinfo->num_cube >= MAX_PROBE) || - (probe->type == LIGHTPROBE_TYPE_GRID && pinfo->num_grid >= MAX_PROBE)) + (probe->type == LIGHTPROBE_TYPE_GRID && pinfo->num_grid >= MAX_PROBE)) { printf("Too much probes in the scene !!!\n"); return; @@ -669,7 +667,7 @@ static void EEVEE_lightprobes_updates(EEVEE_SceneLayerData *sldata, EEVEE_PassLi /* Debug Display */ if (BKE_object_is_visible(ob) && - DRW_state_draw_support() && + DRW_state_draw_support() && (probe->flag & LIGHTPROBE_FLAG_SHOW_DATA)) { ped->probe_size = probe->data_draw_size * 0.1f; @@ -1347,9 +1345,9 @@ void EEVEE_lightprobes_refresh(EEVEE_SceneLayerData *sldata, EEVEE_Data *vedata) else if (((((int)grid_loc[0] % current_stride) == 0) && (((int)grid_loc[1] % current_stride) == 0) && (((int)grid_loc[2] % current_stride) == 0)) && - !((((int)grid_loc[0] % prev_stride) == 0) && - (((int)grid_loc[1] % prev_stride) == 0) && - (((int)grid_loc[2] % prev_stride) == 0))) + !((((int)grid_loc[0] % prev_stride) == 0) && + (((int)grid_loc[1] % prev_stride) == 0) && + (((int)grid_loc[2] % prev_stride) == 0))) { valid_cell = true; } diff --git a/source/blender/draw/engines/eevee/eevee_lights.c b/source/blender/draw/engines/eevee/eevee_lights.c index 8138b9a0ffd..1fa5aae4492 100644 --- a/source/blender/draw/engines/eevee/eevee_lights.c +++ b/source/blender/draw/engines/eevee/eevee_lights.c @@ -128,8 +128,8 @@ void EEVEE_lights_init(EEVEE_SceneLayerData *sldata) EEVEE_LampsInfo *linfo = sldata->lamps; if ((linfo->shadow_size != sh_size) || - (linfo->shadow_method != sh_method) || - (linfo->shadow_high_bitdepth != sh_high_bitdepth)) + (linfo->shadow_method != sh_method) || + (linfo->shadow_high_bitdepth != sh_high_bitdepth)) { BLI_assert((sh_size > 0) && (sh_size <= 8192)); DRW_TEXTURE_FREE_SAFE(sldata->shadow_pool); @@ -242,7 +242,7 @@ void EEVEE_lights_cache_add(EEVEE_SceneLayerData *sldata, Object *ob) MEM_SAFE_FREE(led->storage); if (la->mode & (LA_SHAD_BUF | LA_SHAD_RAY)) { - if (la->type == LA_SUN) { + if (la->type == LA_SUN) { int sh_nbr = 1; /* TODO : MSM */ int cascade_nbr = MAX_CASCADE_NUM; /* TODO : Custom cascade number */ @@ -463,12 +463,12 @@ static void eevee_light_setup(Object *ob, EEVEE_LampsInfo *linfo, EEVEE_LampEngi /* Make illumination power constant */ if (la->type == LA_AREA) { - power = 1.0f / (evli->sizex * evli->sizey * 4.0f * M_PI) /* 1/(w*h*Pi) */ - * 80.0f; /* XXX : Empirical, Fit cycles power */ + power = 1.0f / (evli->sizex * evli->sizey * 4.0f * M_PI) * /* 1/(w*h*Pi) */ + 80.0f; /* XXX : Empirical, Fit cycles power */ } else if (la->type == LA_SPOT || la->type == LA_LOCAL) { - power = 1.0f / (4.0f * evli->radius * evli->radius * M_PI * M_PI) /* 1/(4*r²*Pi²) */ - * M_PI * M_PI * M_PI * 10.0; /* XXX : Empirical, Fit cycles power */ + power = 1.0f / (4.0f * evli->radius * evli->radius * M_PI * M_PI) * /* 1/(4*r²*Pi²) */ + M_PI * M_PI * M_PI * 10.0; /* XXX : Empirical, Fit cycles power */ /* for point lights (a.k.a radius == 0.0) */ // power = M_PI * M_PI * 0.78; /* XXX : Empirical, Fit cycles power */ @@ -525,7 +525,7 @@ static void frustum_min_bounding_sphere(const float corners[8][4], float r_cente /* compute the bounding box */ INIT_MINMAX(minvec, maxvec); - for (int i = 0; i < 8; ++i) { + for (int i = 0; i < 8; ++i) { minmax_v3v3_v3(minvec, maxvec, corners[i]); } @@ -542,7 +542,7 @@ static void frustum_min_bounding_sphere(const float corners[8][4], float r_cente /* Search the largest distance between the sphere center * and the front plane corners. */ for (int i = 0; i < 4; ++i) { - float rad = len_v3v3(corners[4+i], r_center); + float rad = len_v3v3(corners[4 + i], r_center); if (rad > *r_radius) { *r_radius = rad; } @@ -648,11 +648,11 @@ static void eevee_shadow_cascade_setup(Object *ob, EEVEE_LampsInfo *linfo, EEVEE else { cascade_data->split_start[c] = linear_split; } - cascade_data->split_end[c-1] = cascade_data->split_start[c]; + cascade_data->split_end[c - 1] = cascade_data->split_start[c]; /* Add some overlap for smooth transition */ - cascade_data->split_start[c] = LERP(la->cascade_fade, cascade_data->split_end[c-1], - (c > 1) ? cascade_data->split_end[c-2] : cascade_data->split_start[0]); + cascade_data->split_start[c] = LERP(la->cascade_fade, cascade_data->split_end[c - 1], + (c > 1) ? cascade_data->split_end[c - 2] : cascade_data->split_start[0]); /* NDC Space */ { @@ -667,20 +667,20 @@ static void eevee_shadow_cascade_setup(Object *ob, EEVEE_LampsInfo *linfo, EEVEE } { - float p[4] = {1.0f, 1.0f, cascade_data->split_end[c-1], 1.0f}; + float p[4] = {1.0f, 1.0f, cascade_data->split_end[c - 1], 1.0f}; /* TODO: we don't need full m4 multiply here */ mul_m4_v4(viewprojmat, p); - splits_end_ndc[c-1] = p[2]; + splits_end_ndc[c - 1] = p[2]; if (is_persp) { - splits_end_ndc[c-1] /= p[3]; + splits_end_ndc[c - 1] /= p[3]; } } } /* Set last cascade split fade distance into the first split_start. */ - float prev_split = (cascade_nbr > 1) ? cascade_data->split_end[cascade_nbr-2] : cascade_data->split_start[0]; - cascade_data->split_start[0] = LERP(la->cascade_fade, cascade_data->split_end[cascade_nbr-1], prev_split); + float prev_split = (cascade_nbr > 1) ? cascade_data->split_end[cascade_nbr - 2] : cascade_data->split_start[0]; + cascade_data->split_start[0] = LERP(la->cascade_fade, cascade_data->split_end[cascade_nbr - 1], prev_split); /* For each cascade */ for (int c = 0; c < cascade_nbr; ++c) { @@ -699,7 +699,7 @@ static void eevee_shadow_cascade_setup(Object *ob, EEVEE_LampsInfo *linfo, EEVEE }; /* Transform them into world space */ - for (int i = 0; i < 8; ++i) { + for (int i = 0; i < 8; ++i) { mul_m4_v4(persinv, corners[i]); mul_v3_fl(corners[i], 1.0f / corners[i][3]); corners[i][3] = 1.0f; @@ -712,7 +712,7 @@ static void eevee_shadow_cascade_setup(Object *ob, EEVEE_LampsInfo *linfo, EEVEE normalize_v3(viewmat[1]); normalize_v3(viewmat[2]); - for (int i = 0; i < 8; ++i) { + for (int i = 0; i < 8; ++i) { mul_m4_v4(viewmat, corners[i]); } @@ -779,8 +779,8 @@ static bool cube_bbox_intersect(const float cube_center[3], float cube_half_dim, minmax_v3v3_v3(min, max, vec); } - if (MAX3(max[0], max[1], max[2]) < -cube_half_dim) return false; - if (MIN3(min[0], min[1], min[2]) > cube_half_dim) return false; + if (MAX3(max[0], max[1], max[2]) < -cube_half_dim) return false; + if (MIN3(min[0], min[1], min[2]) > cube_half_dim) return false; return true; } diff --git a/source/blender/draw/engines/eevee/eevee_lut.h b/source/blender/draw/engines/eevee/eevee_lut.h index 37306dbc87a..d706110351e 100644 --- a/source/blender/draw/engines/eevee/eevee_lut.h +++ b/source/blender/draw/engines/eevee/eevee_lut.h @@ -25,7 +25,7 @@ * ***** END GPL LICENSE BLOCK ***** */ -/** \file eeveee_lut.h +/** \file eevee_lut.h * \ingroup gpu */ diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index 0073d975507..91bdda39876 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -233,7 +233,7 @@ static struct GPUTexture *create_ggx_refraction_lut_texture(int w, int h) DRW_framebuffer_read_data(0, 0, w, h, 3, 0, data); - #if 1 +#if 1 fprintf(f, "\t{\n\t\t"); for (int i = 0; i < w*h * 3; i+=3) { fprintf(f, "%ff,", data[i]); @@ -241,7 +241,7 @@ static struct GPUTexture *create_ggx_refraction_lut_texture(int w, int h) else fprintf(f, " "); } fprintf(f, "\n\t},\n"); - #else +#else for (int i = 0; i < w*h * 3; i+=3) { if (data[i] < 0.01) printf(" "); else if (data[i] < 0.3) printf("."); @@ -250,7 +250,7 @@ static struct GPUTexture *create_ggx_refraction_lut_texture(int w, int h) else printf("#"); if ((i/3+1) % 64 == 0) printf("\n"); } - #endif +#endif } while (roughness < 1.0f); fprintf(f, "\n};\n"); @@ -445,8 +445,8 @@ void EEVEE_update_util_texture(float offset) /* Copy bsdf_split_sum_ggx into 2nd layer red and green channels. Copy ltc_mag_ggx into 2nd layer blue channel. */ for (int i = 0; i < 64 * 64; i++) { - texels_layer[i][0] = bsdf_split_sum_ggx[i*2 + 0]; - texels_layer[i][1] = bsdf_split_sum_ggx[i*2 + 1]; + texels_layer[i][0] = bsdf_split_sum_ggx[i * 2 + 0]; + texels_layer[i][1] = bsdf_split_sum_ggx[i * 2 + 1]; texels_layer[i][2] = ltc_mag_ggx[i]; } texels_layer += 64 * 64; @@ -467,10 +467,10 @@ void EEVEE_update_util_texture(float offset) /* Copy Refraction GGX LUT in layer 4 - 20 */ for (int j = 0; j < 16; ++j) { for (int i = 0; i < 64 * 64; i++) { - texels_layer[i][0] = btdf_split_sum_ggx[j*2][i]; - texels_layer[i][1] = btdf_split_sum_ggx[j*2][i]; - texels_layer[i][2] = btdf_split_sum_ggx[j*2][i]; - texels_layer[i][3] = btdf_split_sum_ggx[j*2][i]; + texels_layer[i][0] = btdf_split_sum_ggx[j * 2][i]; + texels_layer[i][1] = btdf_split_sum_ggx[j * 2][i]; + texels_layer[i][2] = btdf_split_sum_ggx[j * 2][i]; + texels_layer[i][3] = btdf_split_sum_ggx[j * 2][i]; } texels_layer += 64 * 64; } @@ -933,7 +933,7 @@ void EEVEE_materials_cache_init(EEVEE_Data *vedata) } \ } while (0) -typedef struct EeveeMaterialShadingGroups{ +typedef struct EeveeMaterialShadingGroups { struct DRWShadingGroup *shading_grp; struct DRWShadingGroup *depth_grp; struct DRWShadingGroup *depth_clip_grp; diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index 9d93097b7fd..45dabc37e06 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -159,7 +159,7 @@ typedef struct EEVEE_FramebufferList { struct GPUFrameBuffer *effect_fb; struct GPUFrameBuffer *bloom_blit_fb; struct GPUFrameBuffer *bloom_down_fb[MAX_BLOOM_STEP]; - struct GPUFrameBuffer *bloom_accum_fb[MAX_BLOOM_STEP-1]; + struct GPUFrameBuffer *bloom_accum_fb[MAX_BLOOM_STEP - 1]; struct GPUFrameBuffer *dof_down_fb; struct GPUFrameBuffer *dof_scatter_far_fb; struct GPUFrameBuffer *dof_scatter_near_fb; @@ -184,7 +184,7 @@ typedef struct EEVEE_TextureList { struct GPUTexture *dof_far_blur; /* R16_G16_B16_A16 */ struct GPUTexture *bloom_blit; /* R16_G16_B16 */ struct GPUTexture *bloom_downsample[MAX_BLOOM_STEP]; /* R16_G16_B16 */ - struct GPUTexture *bloom_upsample[MAX_BLOOM_STEP-1]; /* R16_G16_B16 */ + struct GPUTexture *bloom_upsample[MAX_BLOOM_STEP - 1]; /* R16_G16_B16 */ struct GPUTexture *ssr_normal_input; struct GPUTexture *ssr_specrough_input; struct GPUTexture *refract_color; diff --git a/source/blender/draw/engines/external/external_engine.c b/source/blender/draw/engines/external/external_engine.c index e765a0fe3a8..f4b38b7ebbf 100644 --- a/source/blender/draw/engines/external/external_engine.c +++ b/source/blender/draw/engines/external/external_engine.c @@ -19,7 +19,7 @@ * */ -/** \file external_engine.h +/** \file external_engine.c * \ingroup draw_engine * * Base engine for external render engines. diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c index 8bf7aff555e..13df65cf741 100644 --- a/source/blender/draw/intern/draw_cache.c +++ b/source/blender/draw/intern/draw_cache.c @@ -250,7 +250,7 @@ Gwn_Batch *DRW_cache_fullscreen_quad_get(void) Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); GWN_vertbuf_data_alloc(vbo, 3); - for (int i = 0; i < 3; ++i) { + for (int i = 0; i < 3; ++i) { GWN_vertbuf_attr_set(vbo, attr_id.pos, i, pos[i]); GWN_vertbuf_attr_set(vbo, attr_id.uvs, i, uvs[i]); } @@ -279,7 +279,7 @@ Gwn_Batch *DRW_cache_quad_get(void) Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); GWN_vertbuf_data_alloc(vbo, 4); - for (int i = 0; i < 4; ++i) { + for (int i = 0; i < 4; ++i) { GWN_vertbuf_attr_set(vbo, attr_id.pos, i, pos[i]); GWN_vertbuf_attr_set(vbo, attr_id.uvs, i, uvs[i]); } @@ -391,7 +391,7 @@ Gwn_Batch *DRW_cache_square_get(void) for (int i = 0; i < 4; i++) { GWN_vertbuf_attr_set(vbo, attr_id.pos, i * 2, p[i % 4]); - GWN_vertbuf_attr_set(vbo, attr_id.pos, i * 2 + 1, p[(i+1) % 4]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, i * 2 + 1, p[(i + 1) % 4]); } SHC.drw_square = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO); @@ -1196,8 +1196,8 @@ Gwn_Batch *DRW_cache_lamp_spot_get(void) GWN_vertbuf_attr_set(vbo, attr_id.n1, i * 4, n[(i) % NSEGMENTS]); GWN_vertbuf_attr_set(vbo, attr_id.n1, i * 4 + 1, n[(i) % NSEGMENTS]); - GWN_vertbuf_attr_set(vbo, attr_id.n2, i * 4, n[(i+1) % NSEGMENTS]); - GWN_vertbuf_attr_set(vbo, attr_id.n2, i * 4 + 1, n[(i+1) % NSEGMENTS]); + GWN_vertbuf_attr_set(vbo, attr_id.n2, i * 4, n[(i + 1) % NSEGMENTS]); + GWN_vertbuf_attr_set(vbo, attr_id.n2, i * 4 + 1, n[(i + 1) % NSEGMENTS]); /* end ring */ v[0] = cv[0], v[1] = cv[1], v[2] = -1.0f; @@ -1245,8 +1245,8 @@ Gwn_Batch *DRW_cache_lamp_spot_square_get(void) GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[0]); GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[i]); - GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[(i % 4)+1]); - GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[((i+1) % 4)+1]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[(i % 4) + 1]); + GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[((i + 1) % 4) + 1]); } SHC.drw_lamp_spot_square = GWN_batch_create_ex(GWN_PRIM_LINES, vbo, NULL, GWN_BATCH_OWNS_VBO); @@ -1351,7 +1351,7 @@ Gwn_Batch *DRW_cache_lightprobe_cube_get(void) Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); GWN_vertbuf_data_alloc(vbo, (6 + 3) * 2); - for (int i = 0; i < 6; ++i) { + for (int i = 0; i < 6; ++i) { GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[i]); GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[(i + 1) % 6]); } @@ -1396,7 +1396,7 @@ Gwn_Batch *DRW_cache_lightprobe_grid_get(void) Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); GWN_vertbuf_data_alloc(vbo, (6 * 2 + 3) * 2); - for (int i = 0; i < 6; ++i) { + for (int i = 0; i < 6; ++i) { float tmp_v1[3], tmp_v2[3], tmp_tr[3]; copy_v3_v3(tmp_v1, v[i]); copy_v3_v3(tmp_v2, v[(i + 1) % 6]); @@ -1449,7 +1449,7 @@ Gwn_Batch *DRW_cache_lightprobe_planar_get(void) Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); GWN_vertbuf_data_alloc(vbo, 4 * 2); - for (int i = 0; i < 4; ++i) { + for (int i = 0; i < 4; ++i) { GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[i]); GWN_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[(i + 1) % 4]); } @@ -1623,7 +1623,7 @@ static const unsigned int bone_box_solid_tris[12][3] = { /* aligned with bone_octahedral_solid_tris */ static const float bone_box_solid_normals[12][3] = { { 0.0f, -1.0f, 0.0f}, - { 0.0f, -1.0f, 0.0f}, + { 0.0f, -1.0f, 0.0f}, { 1.0f, 0.0f, 0.0f}, { 1.0f, 0.0f, 0.0f}, @@ -1782,10 +1782,10 @@ Gwn_Batch *DRW_cache_bone_envelope_solid_get(void) float co1[3], co2[3], co3[3], co4[3]; for (int j = 0; j < lat_res; j++, lat += lat_inc) { - benv_lat_lon_to_co(lat , lon , co1); - benv_lat_lon_to_co(lat , lon + lon_inc, co2); + benv_lat_lon_to_co(lat, lon, co1); + benv_lat_lon_to_co(lat, lon + lon_inc, co2); benv_lat_lon_to_co(lat + lat_inc, lon + lon_inc, co3); - benv_lat_lon_to_co(lat + lat_inc, lon , co4); + benv_lat_lon_to_co(lat + lat_inc, lon, co4); if (j != 0) { /* At pole, n1 and n2 are identical. */ benv_add_tri(vbo, attr_id.pos, &v_idx, co1, co2, co3); diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c index 6b3ef31f8dd..33d7cab285f 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.c +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -654,7 +654,7 @@ static MeshRenderData *mesh_render_data_create_ex( /* If tangent from orco is requested, decrement tangent_len */ int actual_tangent_len = (cd_lused[CD_TANGENT] & DM_TANGENT_MASK_ORCO) ? - rdata->cd.layers.tangent_len - 1 : rdata->cd.layers.tangent_len; + rdata->cd.layers.tangent_len - 1 : rdata->cd.layers.tangent_len; if (rdata->edit_bmesh) { BMEditMesh *em = rdata->edit_bmesh; BMesh *bm = em->bm; @@ -3107,7 +3107,7 @@ static Gwn_VertBuf *mesh_create_edge_pos_with_sel( const int edge_len = mesh_render_data_edges_len_get(rdata); - vbo= GWN_vertbuf_create_with_format(&format); + vbo = GWN_vertbuf_create_with_format(&format); const int vbo_len_capacity = edge_len * 2; int vbo_len_used = 0; diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 05b8f1657c4..1c83b813355 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -1997,7 +1997,7 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state) unit_m4(obmat); if (shgroup->type == DRW_SHG_INSTANCE && - (interface->instance_count > 0 || interface->instance_batch != NULL)) + (interface->instance_count > 0 || interface->instance_batch != NULL)) { GPU_SELECT_LOAD_IF_PICKSEL_LIST(&shgroup->calls); draw_geometry(shgroup, shgroup->instance_geom, obmat, shgroup->instance_data); diff --git a/source/blender/draw/intern/draw_manager_profiling.c b/source/blender/draw/intern/draw_manager_profiling.c index 2b913bcbb8d..f9fbbac2e2e 100644 --- a/source/blender/draw/intern/draw_manager_profiling.c +++ b/source/blender/draw/intern/draw_manager_profiling.c @@ -85,7 +85,7 @@ void DRW_stats_begin(void) DTP.timer_count = DTP.chunk_count * CHUNK_SIZE; DTP.timers = MEM_callocN(sizeof(DRWTimer) * DTP.timer_count, "DRWTimer stack"); } - else if(!DTP.is_recording && DTP.timers != NULL) { + else if (!DTP.is_recording && DTP.timers != NULL) { DRW_stats_free(); } diff --git a/source/blender/draw/modes/object_mode.c b/source/blender/draw/modes/object_mode.c index 1ad77c9ac1b..db0ac5a1d11 100644 --- a/source/blender/draw/modes/object_mode.c +++ b/source/blender/draw/modes/object_mode.c @@ -48,7 +48,6 @@ #include "BKE_image.h" #include "BKE_texture.h" -#include "ED_view3d.h" #include "ED_view3d.h" #include "GPU_shader.h" @@ -119,7 +118,7 @@ typedef struct OBJECT_Data { /* *********** STATIC *********** */ -typedef struct OBJECT_PrivateData{ +typedef struct OBJECT_PrivateData { /* Empties */ DRWShadingGroup *plain_axes; DRWShadingGroup *cube; @@ -487,7 +486,8 @@ static void OBJECT_engine_init(void *vedata) /* Persp : If camera is below floor plane, we switch clipping * Ortho : If eye vector is looking up, we switch clipping */ if (((winmat[3][3] == 0.0f) && (e_data.camera_pos[2] > 0.0f)) || - ((winmat[3][3] != 0.0f) && (zvec[2] < 0.0f))) { + ((winmat[3][3] != 0.0f) && (zvec[2] < 0.0f))) + { e_data.zpos_flag |= CLIP_ZPOS; e_data.zneg_flag |= CLIP_ZNEG; } @@ -1548,7 +1548,7 @@ static void DRW_shgroup_lightprobe(OBJECT_StorageList *stl, OBJECT_PassList *psl } if (prb->type == LIGHTPROBE_TYPE_GRID || - prb->attenuation_type == LIGHTPROBE_SHAPE_BOX) + prb->attenuation_type == LIGHTPROBE_SHAPE_BOX) { DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &prb->distgridinf, ob->obmat); DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &prb->distfalloff, ob->obmat); diff --git a/source/blender/editors/armature/editarmature_sketch.c b/source/blender/editors/armature/editarmature_sketch.c index b96e04a8a60..41c1c73e49c 100644 --- a/source/blender/editors/armature/editarmature_sketch.c +++ b/source/blender/editors/armature/editarmature_sketch.c @@ -2033,12 +2033,12 @@ static void sk_drawSketch(Scene *scene, View3D *UNUSED(v3d), SK_Sketch *sketch, glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); switch (sketch->next_point.mode) { - case PT_SNAP: - copy_v4_fl4(tmp_color, 0.0f, 1.0f, 0.0f, 1.0f); - break; - case PT_PROJECT: - copy_v4_fl4(tmp_color, 0.0f, 0.0f, 0.0f, 1.0f); - break; + case PT_SNAP: + copy_v4_fl4(tmp_color, 0.0f, 1.0f, 0.0f, 1.0f); + break; + case PT_PROJECT: + copy_v4_fl4(tmp_color, 0.0f, 0.0f, 0.0f, 1.0f); + break; } sk_drawPoint(&sketch->next_point, 0.1, tmp_color); diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index 0cb8b9211ae..e46c6a0e267 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -1650,7 +1650,7 @@ void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, const rcti immUniformColor3ubv((unsigned char *)wcol->item); glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); - immBegin(GWN_PRIM_LINE_STRIP, (CM_TABLE+1) + 2); + immBegin(GWN_PRIM_LINE_STRIP, (CM_TABLE + 1) + 2); if (cuma->table == NULL) curvemapping_changed(cumap, false); @@ -1812,14 +1812,14 @@ void ui_draw_but_TRACKPREVIEW(ARegion *ar, uiBut *but, uiWidgetColors *UNUSED(wc UI_GetThemeColor4fv(TH_MARKER_OUTLINE, col_outline); /* Do stipple cross with geometry */ - immBegin(GWN_PRIM_LINES, 7*2*2); + immBegin(GWN_PRIM_LINES, 7 * 2 * 2); float pos_sel[8] = {-10.0f, -7.0f, -4.0f, -1.0f, 2.0f, 5.0f, 8.0f, 11.0f}; for (int axe = 0; axe < 2; ++axe) { for (int i = 0; i < 7; ++i) { float x1 = pos_sel[i] * (1 - axe); float y1 = pos_sel[i] * axe; - float x2 = pos_sel[i+1] * (1 - axe); - float y2 = pos_sel[i+1] * axe; + float x2 = pos_sel[i + 1] * (1 - axe); + float y2 = pos_sel[i + 1] * axe; if (i % 2 == 1) immAttrib4fv(col, col_sel); diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c index e1739af3f0d..ebd4ce36bbe 100644 --- a/source/blender/editors/interface/interface_templates.c +++ b/source/blender/editors/interface/interface_templates.c @@ -121,7 +121,7 @@ static void template_add_button_search_menu( /* Ugly exception for screens here, drawing their preview in icon size looks ugly/useless */ const bool use_preview_icon = use_big_size || (id && (GS(id->name) != ID_SCR)); const short width = UI_UNIT_X * (use_big_size ? 6 : 1.6f); - const short height = UI_UNIT_Y * (use_big_size ? 6: 1); + const short height = UI_UNIT_Y * (use_big_size ? 6 : 1); but = uiDefBlockButN(block, block_func, block_argN, "", 0, 0, width, height, tip); if (use_preview_icon) { diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c index 53cc6607b2e..bb625bc0ff8 100644 --- a/source/blender/editors/interface/view2d.c +++ b/source/blender/editors/interface/view2d.c @@ -1565,7 +1565,7 @@ void UI_view2d_multi_grid_draw(View2D *v2d, int colorid, float step, int level_s } /* X and Y axis */ - UI_GetThemeColorShade3ubv(colorid, -18 + ((totlevels - 1) * -6) , grid_line_color); + UI_GetThemeColorShade3ubv(colorid, -18 + ((totlevels - 1) * -6), grid_line_color); immSkipAttrib(color); immVertex2f(pos, 0.0f, v2d->cur.ymin); diff --git a/source/blender/editors/manipulator_library/manipulator_types/dial3d_manipulator.c b/source/blender/editors/manipulator_library/manipulator_types/dial3d_manipulator.c index 0769d128b4d..ec490a0d047 100644 --- a/source/blender/editors/manipulator_library/manipulator_types/dial3d_manipulator.c +++ b/source/blender/editors/manipulator_library/manipulator_types/dial3d_manipulator.c @@ -221,7 +221,7 @@ static void dial_ghostarc_get_angles( plane_from_point_normal_v3(dial_plane, mpr->matrix_basis[3], axis_vec); if (!ED_view3d_win_to_ray(ar, v3d, inter->init_mval, ray_co, ray_no, false) || - !isect_ray_plane_v3(ray_co, ray_no, dial_plane, &ray_lambda, false)) + !isect_ray_plane_v3(ray_co, ray_no, dial_plane, &ray_lambda, false)) { goto fail; } @@ -229,7 +229,7 @@ static void dial_ghostarc_get_angles( sub_v3_v3(proj_mval_init_rel, mpr->matrix_basis[3]); if (!ED_view3d_win_to_ray(ar, v3d, mval, ray_co, ray_no, false) || - !isect_ray_plane_v3(ray_co, ray_no, dial_plane, &ray_lambda, false)) + !isect_ray_plane_v3(ray_co, ray_no, dial_plane, &ray_lambda, false)) { goto fail; } diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c index 72bc61139c6..6ed1c021c6c 100644 --- a/source/blender/editors/mask/mask_draw.c +++ b/source/blender/editors/mask/mask_draw.c @@ -823,8 +823,8 @@ void ED_mask_draw_frames(Mask *mask, ARegion *ar, const int cfra, const int sfra immBegin(GWN_PRIM_LINES, 2 * num_lines); for (MaskLayerShape *masklay_shape = masklay->splines_shapes.first; - masklay_shape; - masklay_shape = masklay_shape->next) + masklay_shape; + masklay_shape = masklay_shape->next) { int frame = masklay_shape->frame; diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index baeab6d2071..b2a16d9373b 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -3303,13 +3303,13 @@ static int edbm_separate_exec(bContext *C, wmOperator *op) /* editmode separate */ switch (type) { case MESH_SEPARATE_SELECTED: - retval = mesh_separate_selected(bmain, scene, sl, base, em->bm); + retval = mesh_separate_selected(bmain, scene, sl, base, em->bm); break; case MESH_SEPARATE_MATERIAL: - retval = mesh_separate_material(bmain, scene, sl, base, em->bm); + retval = mesh_separate_material(bmain, scene, sl, base, em->bm); break; case MESH_SEPARATE_LOOSE: - retval = mesh_separate_loose(bmain, scene, sl, base, em->bm); + retval = mesh_separate_loose(bmain, scene, sl, base, em->bm); break; default: BLI_assert(0); @@ -3344,10 +3344,10 @@ static int edbm_separate_exec(bContext *C, wmOperator *op) switch (type) { case MESH_SEPARATE_MATERIAL: - retval_iter = mesh_separate_material(bmain, scene, sl, base_iter, bm_old); + retval_iter = mesh_separate_material(bmain, scene, sl, base_iter, bm_old); break; case MESH_SEPARATE_LOOSE: - retval_iter = mesh_separate_loose(bmain, scene, sl, base_iter, bm_old); + retval_iter = mesh_separate_loose(bmain, scene, sl, base_iter, bm_old); break; default: BLI_assert(0); diff --git a/source/blender/editors/object/object_facemap_ops.c b/source/blender/editors/object/object_facemap_ops.c index 87b59da6c62..d526ea93ffa 100644 --- a/source/blender/editors/object/object_facemap_ops.c +++ b/source/blender/editors/object/object_facemap_ops.c @@ -146,7 +146,7 @@ static void object_fmap_swap_object_mode(Object *ob, int num1, int num2) if (num1 != -1) { if (map[i] == num1) map[i] = num2; - else if (map[i]== num2) + else if (map[i] == num2) map[i] = num1; } } diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c index 628c5b846a3..280294e714d 100644 --- a/source/blender/editors/object/object_select.c +++ b/source/blender/editors/object/object_select.c @@ -940,13 +940,13 @@ static int object_select_all_exec(bContext *C, wmOperator *op) { switch (action) { case SEL_SELECT: - ED_object_base_select(base, BA_SELECT); + ED_object_base_select(base, BA_SELECT); break; case SEL_DESELECT: - ED_object_base_select(base, BA_DESELECT); + ED_object_base_select(base, BA_DESELECT); break; case SEL_INVERT: - if ((base->flag & BASE_SELECTED) != 0) { + if ((base->flag & BASE_SELECTED) != 0) { ED_object_base_select(base, BA_DESELECT); } else { diff --git a/source/blender/editors/space_clip/clip_dopesheet_draw.c b/source/blender/editors/space_clip/clip_dopesheet_draw.c index 0f06d66d033..631d891ce02 100644 --- a/source/blender/editors/space_clip/clip_dopesheet_draw.c +++ b/source/blender/editors/space_clip/clip_dopesheet_draw.c @@ -234,7 +234,7 @@ void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene) /* check if visible */ if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) || - IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) + IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) { MovieTrackingTrack *track = channel->track; int i; diff --git a/source/blender/editors/space_file/file_draw.c b/source/blender/editors/space_file/file_draw.c index bc218a3594d..c1e298c426f 100644 --- a/source/blender/editors/space_file/file_draw.c +++ b/source/blender/editors/space_file/file_draw.c @@ -400,7 +400,7 @@ static void file_draw_preview( /* border */ if (use_dropshadow) { Gwn_VertFormat *format = immVertexFormat(); - unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2,GWN_FETCH_FLOAT); + unsigned int pos = GWN_vertformat_attr_add(format, "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformColor4f(0.0f, 0.0f, 0.0f, 0.4f); diff --git a/source/blender/editors/space_node/space_node.c b/source/blender/editors/space_node/space_node.c index af71851cf64..7cb22dcc570 100644 --- a/source/blender/editors/space_node/space_node.c +++ b/source/blender/editors/space_node/space_node.c @@ -49,8 +49,6 @@ #include "ED_node.h" #include "ED_render.h" #include "ED_screen.h" -#include "WM_api.h" -#include "WM_types.h" #include "UI_resources.h" #include "UI_view2d.h" @@ -58,6 +56,7 @@ #include "RNA_access.h" #include "WM_api.h" +#include "WM_types.h" #include "node_intern.h" /* own include */ diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c index a9066086467..7ecb5cb072d 100644 --- a/source/blender/editors/space_time/space_time.c +++ b/source/blender/editors/space_time/space_time.c @@ -333,9 +333,7 @@ static void time_draw_idblock_keyframes(View2D *v2d, ID *id, short onlysel, cons immBeginAtMost(GWN_PRIM_LINES, max_len * 2); - for (; (ak) && (ak->cfra <= v2d->cur.xmax); - ak = ak->next) - { + for (; (ak) && (ak->cfra <= v2d->cur.xmax); ak = ak->next) { immVertex2f(pos, ak->cfra, ymin); immVertex2f(pos, ak->cfra, ymax); } diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index 11aa3476ee1..b4bd425b038 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -439,7 +439,7 @@ static void drawcube_size(float xsize, float ysize, float zsize) /* Elements */ GWN_indexbuf_init(&elb, GWN_PRIM_LINES, 12, 8); for (int i = 0; i < 12; ++i) { - GWN_indexbuf_add_line_verts(&elb, cube_wire[i*2], cube_wire[i*2+1]); + GWN_indexbuf_add_line_verts(&elb, cube_wire[i * 2], cube_wire[i * 2 + 1]); } GWN_indexbuf_build_in_place(&elb, &el); @@ -591,7 +591,7 @@ static void draw_bone_octahedral(void) /* Elements */ GWN_indexbuf_init(&elb, GWN_PRIM_LINES, 12, 6); for (int i = 0; i < 12; ++i) { - GWN_indexbuf_add_line_verts(&elb, bone_octahedral_wire[i*2], bone_octahedral_wire[i*2+1]); + GWN_indexbuf_add_line_verts(&elb, bone_octahedral_wire[i * 2], bone_octahedral_wire[i * 2 + 1]); } GWN_indexbuf_build_in_place(&elb, &el); @@ -938,7 +938,7 @@ static void draw_sphere_bone_wire(float smat[4][4], float imat[4][4], /* base */ if (armflag & ARM_EDITMODE) { - if (boneflag & BONE_SELECTED){ + if (boneflag & BONE_SELECTED) { UI_GetThemeColor4fv(TH_SELECT, fcolor); } else { @@ -1738,7 +1738,7 @@ static void imm_sphere_project(unsigned int pos, float ax, float az) static void draw_dof_ellipse(unsigned int pos, float ax, float az) { const int n = 16; - const int tri = n*n - 2*n + 1; /* Yay fancy math ! */ + const int tri = n * n - 2 * n + 1; /* Yay fancy math ! */ const float staticSine[16] = { 0.0f, 0.104528463268f, 0.207911690818f, 0.309016994375f, 0.406736643076f, 0.5f, 0.587785252292f, 0.669130606359f, @@ -1755,7 +1755,7 @@ static void draw_dof_ellipse(unsigned int pos, float ax, float az) immUniformColor4ub(70, 70, 70, 50); - immBegin(GWN_PRIM_TRIS, tri*3); + immBegin(GWN_PRIM_TRIS, tri * 3); pz = 0.0f; for (i = 1; i < n; i++) { z = staticSine[i]; @@ -2245,8 +2245,11 @@ static void draw_pose_bones( if (arm->flag & ARM_POSEMODE) { if (constflag & PCHAN_HAS_IK) { if (bone->flag & BONE_SELECTED) { - if (constflag & PCHAN_HAS_TARGET) rgba_float_args_set(fcolor, 200.f/255.f, 120.f/255.f, 0.f/255.f, 1.0f); - else rgba_float_args_set(fcolor, 200.f/255.f, 200.f/255.f, 50.f/255.f, 1.0f); /* add theme! */ + if (constflag & PCHAN_HAS_TARGET) { + rgba_float_args_set(fcolor, 200.f / 255.f, 120.f / 255.f, 0.f / 255.f, 1.0f); + } + /* add theme! */ + else rgba_float_args_set(fcolor, 200.f / 255.f, 200.f / 255.f, 50.f / 255.f, 1.0f); GPU_select_load_id(index & 0xFFFF); pchan_draw_IK_root_lines(pchan, !(do_dashed & DASH_HELP_LINES)); @@ -2254,8 +2257,9 @@ static void draw_pose_bones( } else if (constflag & PCHAN_HAS_SPLINEIK) { if (bone->flag & BONE_SELECTED) { - rgba_float_args_set(fcolor, 150.f/255.f, 200.f/255.f, 50.f/255.f, 1.0f); /* add theme! */ - + /* add theme! */ + rgba_float_args_set(fcolor, 150.f / 255.f, 200.f / 255.f, 50.f / 255.f, 1.0f); + GPU_select_load_id(index & 0xFFFF); pchan_draw_IK_root_lines(pchan, !(do_dashed & DASH_HELP_LINES)); } diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c index fa88d63ae1c..07d072f0156 100644 --- a/source/blender/editors/space_view3d/drawobject.c +++ b/source/blender/editors/space_view3d/drawobject.c @@ -823,7 +823,7 @@ static void drawcentercircle(View3D *v3d, RegionView3D *UNUSED(rv3d), const floa const float outlineWidth = 1.0f * U.pixelsize; const float size = U.obcenter_dia * U.pixelsize + outlineWidth; - if (v3d->zbuf) { + if (v3d->zbuf) { glDisable(GL_DEPTH_TEST); /* TODO(merwin): fit things like this into plates/buffers design */ } @@ -860,7 +860,7 @@ static void drawcentercircle(View3D *v3d, RegionView3D *UNUSED(rv3d), const floa GPU_disable_program_point_size(); glDisable(GL_BLEND); - if (v3d->zbuf) { + if (v3d->zbuf) { glEnable(GL_DEPTH_TEST); } } @@ -8760,7 +8760,7 @@ void draw_object( if ((dflag & DRAW_PICKING) == 0) { if ((dt == OB_BOUNDBOX) || ELEM(ob->type, OB_EMPTY, OB_LAMP, OB_CAMERA, OB_SPEAKER)) { goto afterdraw; - } + } } switch (ob->type) { diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index b01c8a7ac8a..ed4d7861d6d 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -64,13 +64,11 @@ #include "DRW_engine.h" -#include "ED_keyframing.h" #include "ED_armature.h" #include "ED_keyframing.h" #include "ED_gpencil.h" #include "ED_screen.h" #include "ED_transform.h" -#include "ED_gpencil.h" #include "DEG_depsgraph_query.h" diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c index b3b5beb54fe..d24c8241855 100644 --- a/source/blender/editors/space_view3d/view3d_draw_legacy.c +++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c @@ -72,8 +72,6 @@ #include "DEG_depsgraph.h" -#include "RE_engine.h" - #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" #include "IMB_colormanagement.h" diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c index d50133e406c..b54d1254293 100644 --- a/source/blender/editors/space_view3d/view3d_edit.c +++ b/source/blender/editors/space_view3d/view3d_edit.c @@ -3676,8 +3676,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op) new_dist = rv3d->dist; /* convert the drawn rectangle into 3d space */ - if (depth_close != FLT_MAX && ED_view3d_unproject(ar, centx, centy, depth_close, p)) - { + if (depth_close != FLT_MAX && ED_view3d_unproject(ar, centx, centy, depth_close, p)) { negate_v3_v3(new_ofs, p); } else { @@ -4940,8 +4939,7 @@ bool ED_view3d_autodist( float centx = (float)mval[0] + 0.5f; float centy = (float)mval[1] + 0.5f; - if (ED_view3d_unproject(ar, centx, centy, depth_close, mouse_worldloc)) - { + if (ED_view3d_unproject(ar, centx, centy, depth_close, mouse_worldloc)) { return true; } } diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index 215be83abf4..2bed1dd28f2 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -317,7 +317,7 @@ static bool fcu_test_selected(FCurve *fcu) /* helper for recalcData() - for Action Editor transforms */ static void recalcData_actedit(TransInfo *t) { - SceneLayer *sl= t->scene_layer; + SceneLayer *sl = t->scene_layer; SpaceAction *saction = (SpaceAction *)t->sa->spacedata.first; bAnimContext ac = {NULL}; diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index f64b0cc2fae..c0c7c922061 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -1185,7 +1185,7 @@ static void WIDGETGROUP_manipulator_setup(const bContext *UNUSED(C), wmManipulat /* custom handler! */ WM_manipulator_set_fn_custom_modal(axis, manipulator_modal); - switch(axis_idx) { + switch (axis_idx) { case MAN_AXIS_TRANS_X: case MAN_AXIS_TRANS_Y: case MAN_AXIS_TRANS_Z: diff --git a/source/blender/editors/uvedit/uvedit_smart_stitch.c b/source/blender/editors/uvedit/uvedit_smart_stitch.c index 55ce45e5e2a..4ff4c3223f0 100644 --- a/source/blender/editors/uvedit/uvedit_smart_stitch.c +++ b/source/blender/editors/uvedit/uvedit_smart_stitch.c @@ -1574,8 +1574,9 @@ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *ar UI_GetThemeColor4fv(TH_STITCH_PREVIEW_ACTIVE, col); vbo = GWN_vertbuf_create_with_format(&format); GWN_vertbuf_data_alloc(vbo, stitch_preview->num_static_tris * 3); - for (int i = 0; i < stitch_preview->num_static_tris * 3; i++) - GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->static_tris[i*2]); + for (int i = 0; i < stitch_preview->num_static_tris * 3; i++) { + GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->static_tris[i * 2]); + } stitch_draw_vbo(vbo, GWN_PRIM_TRIS, col); @@ -1601,16 +1602,17 @@ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *ar for (j = 1; j < stitch_preview->uvs_per_polygon[i] - 1; ++j) { GWN_vertbuf_attr_set(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index]); - GWN_vertbuf_attr_set(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j+0)*2]); - GWN_vertbuf_attr_set(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j+1)*2]); + GWN_vertbuf_attr_set(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j + 0) * 2]); + GWN_vertbuf_attr_set(vbo, pos_id, tri_idx++, &stitch_preview->preview_polys[index + (j + 1) * 2]); - GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + (j+0)*2]); - GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + (j+1)*2]); + GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + (j + 0) * 2]); + GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + (j + 1) * 2]); } /* Closing line */ GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index]); - GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + j*2]); /* j = uvs_per_polygon[i] - 1*/ + /* j = uvs_per_polygon[i] - 1*/ + GWN_vertbuf_attr_set(vbo_line, pos_id, line_idx++, &stitch_preview->preview_polys[index + j * 2]); index += stitch_preview->uvs_per_polygon[i] * 2; } @@ -1629,30 +1631,34 @@ static void stitch_draw(const bContext *UNUSED(C), ARegion *UNUSED(ar), void *ar UI_GetThemeColor4fv(TH_STITCH_PREVIEW_STITCHABLE, col); vbo = GWN_vertbuf_create_with_format(&format); GWN_vertbuf_data_alloc(vbo, stitch_preview->num_stitchable); - for (int i = 0; i < stitch_preview->num_stitchable; i++) - GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_stitchable[i*2]); + for (int i = 0; i < stitch_preview->num_stitchable; i++) { + GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_stitchable[i * 2]); + } stitch_draw_vbo(vbo, GWN_PRIM_POINTS, col); UI_GetThemeColor4fv(TH_STITCH_PREVIEW_UNSTITCHABLE, col); vbo = GWN_vertbuf_create_with_format(&format); GWN_vertbuf_data_alloc(vbo, stitch_preview->num_unstitchable); - for (int i = 0; i < stitch_preview->num_unstitchable; i++) - GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_unstitchable[i*2]); + for (int i = 0; i < stitch_preview->num_unstitchable; i++) { + GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_unstitchable[i * 2]); + } stitch_draw_vbo(vbo, GWN_PRIM_POINTS, col); } else { UI_GetThemeColor4fv(TH_STITCH_PREVIEW_STITCHABLE, col); vbo = GWN_vertbuf_create_with_format(&format); GWN_vertbuf_data_alloc(vbo, stitch_preview->num_stitchable * 2); - for (int i = 0; i < stitch_preview->num_stitchable * 2; i++) - GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_stitchable[i*2]); + for (int i = 0; i < stitch_preview->num_stitchable * 2; i++) { + GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_stitchable[i * 2]); + } stitch_draw_vbo(vbo, GWN_PRIM_LINES, col); UI_GetThemeColor4fv(TH_STITCH_PREVIEW_UNSTITCHABLE, col); vbo = GWN_vertbuf_create_with_format(&format); GWN_vertbuf_data_alloc(vbo, stitch_preview->num_unstitchable * 2); - for (int i = 0; i < stitch_preview->num_unstitchable * 2; i++) - GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_unstitchable[i*2]); + for (int i = 0; i < stitch_preview->num_unstitchable * 2; i++) { + GWN_vertbuf_attr_set(vbo, pos_id, i, &stitch_preview->preview_unstitchable[i * 2]); + } stitch_draw_vbo(vbo, GWN_PRIM_LINES, col); } } diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h index 27d1d1f902e..6d16092996e 100644 --- a/source/blender/gpu/GPU_batch.h +++ b/source/blender/gpu/GPU_batch.h @@ -39,7 +39,7 @@ #include "GPU_shader.h" /* Extend GWN_batch_program_set to use Blender’s library of built-in shader programs. */ -void GWN_batch_program_set_builtin(Gwn_Batch*, GPUBuiltinShader); +void GWN_batch_program_set_builtin(Gwn_Batch *, GPUBuiltinShader); /* Replacement for gluSphere */ Gwn_Batch *GPU_batch_preset_sphere(int lod); diff --git a/source/blender/gpu/intern/gpu_compositing.c b/source/blender/gpu/intern/gpu_compositing.c index 5bb9fe95099..12ed67cdf4e 100644 --- a/source/blender/gpu/intern/gpu_compositing.c +++ b/source/blender/gpu/intern/gpu_compositing.c @@ -281,7 +281,7 @@ GPUFX *GPU_fx_compositor_create(void) } Gwn_VertBuf *vbo = GWN_vertbuf_create_with_format(&format); GWN_vertbuf_data_alloc(vbo, 4); - for (int i = 0; i < 4; ++i) { + for (int i = 0; i < 4; ++i) { GWN_vertbuf_attr_set(vbo, pos, i, fullscreencos[i]); GWN_vertbuf_attr_set(vbo, uvs, i, fullscreenuvs[i]); } diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 1ab1cba2504..cc6afe983ca 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -1280,7 +1280,7 @@ void GPU_create_smoke(SmokeModifierData *smd, int highres) } sds->tex_flame = (smoke_turbulence_has_fuel(sds->wt)) ? GPU_texture_create_3D_custom(sds->res_wt[0], sds->res_wt[1], sds->res_wt[2], 1, - GPU_R8, smoke_turbulence_get_flame(sds->wt), NULL): + GPU_R8, smoke_turbulence_get_flame(sds->wt), NULL) : NULL; } @@ -2425,7 +2425,8 @@ void gpuPushAttrib(eGPUAttribMask mask) AttribStack.top++; } -static void restore_mask(GLenum cap, const bool value) { +static void restore_mask(GLenum cap, const bool value) +{ if (value) { glEnable(cap); } diff --git a/source/blender/gpu/intern/gpu_framebuffer.c b/source/blender/gpu/intern/gpu_framebuffer.c index e7b70b70d80..6b19cea464b 100644 --- a/source/blender/gpu/intern/gpu_framebuffer.c +++ b/source/blender/gpu/intern/gpu_framebuffer.c @@ -573,7 +573,7 @@ void GPU_framebuffer_recursive_downsample( glReadBuffer(GL_COLOR_ATTACHMENT0); } - for (i=1; i < num_iter+1 && (current_dim[0] > 4 && current_dim[1] > 4); i++) { + for (i = 1; i < num_iter + 1 && (current_dim[0] > 4 && current_dim[1] > 4); i++) { /* calculate next viewport size */ current_dim[0] /= 2; @@ -587,8 +587,8 @@ void GPU_framebuffer_recursive_downsample( /* bind next level for rendering but first restrict fetches only to previous level */ GPU_texture_bind(tex, 0); - glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_BASE_LEVEL, i-1); - glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, i-1); + glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_BASE_LEVEL, i - 1); + glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, i - 1); GPU_texture_unbind(tex); glFramebufferTexture(GL_FRAMEBUFFER, attachment, GPU_texture_opengl_bindcode(tex), i); @@ -601,7 +601,7 @@ void GPU_framebuffer_recursive_downsample( /* reset mipmap level range for the depth image */ GPU_texture_bind(tex, 0); glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, i-1); + glTexParameteri(GPU_texture_target(tex), GL_TEXTURE_MAX_LEVEL, i - 1); GPU_texture_unbind(tex); } diff --git a/source/blender/gpu/intern/gpu_lamp.c b/source/blender/gpu/intern/gpu_lamp.c index 23bfb1dfb6b..fbc1ace1292 100644 --- a/source/blender/gpu/intern/gpu_lamp.c +++ b/source/blender/gpu/intern/gpu_lamp.c @@ -376,7 +376,7 @@ GPULamp *GPU_lamp_from_blender(Scene *scene, Object *ob, Object *par) void GPU_lamp_engine_data_free(LampEngineData *led) { - for (int i = 0; i < MAX_LAMP_DATA; ++i) { + for (int i = 0; i < MAX_LAMP_DATA; ++i) { if (led->storage[i]) { MEM_freeN(led->storage[i]); led->storage[i] = NULL; diff --git a/source/blender/gpu/intern/gpu_matrix.c b/source/blender/gpu/intern/gpu_matrix.c index 11575d8062c..b6214f2778b 100644 --- a/source/blender/gpu/intern/gpu_matrix.c +++ b/source/blender/gpu/intern/gpu_matrix.c @@ -574,33 +574,33 @@ void gpuBindMatrices(const Gwn_ShaderInterface *shaderface) const Gwn_ShaderInput *P_inv = GWN_shaderinterface_uniform_builtin(shaderface, GWN_UNIFORM_PROJECTION_INV); if (MV) { - #if DEBUG_MATRIX_BIND +#if DEBUG_MATRIX_BIND puts("setting MV matrix"); - #endif +#endif glUniformMatrix4fv(MV->location, 1, GL_FALSE, (const float *)gpuGetModelViewMatrix(NULL)); } if (P) { - #if DEBUG_MATRIX_BIND +#if DEBUG_MATRIX_BIND puts("setting P matrix"); - #endif +#endif glUniformMatrix4fv(P->location, 1, GL_FALSE, (const float *)gpuGetProjectionMatrix(NULL)); } if (MVP) { - #if DEBUG_MATRIX_BIND +#if DEBUG_MATRIX_BIND puts("setting MVP matrix"); - #endif +#endif glUniformMatrix4fv(MVP->location, 1, GL_FALSE, (const float *)gpuGetModelViewProjectionMatrix(NULL)); } if (N) { - #if DEBUG_MATRIX_BIND +#if DEBUG_MATRIX_BIND puts("setting normal matrix"); - #endif +#endif glUniformMatrix3fv(N->location, 1, GL_FALSE, (const float *)gpuGetNormalMatrix(NULL)); } @@ -609,14 +609,14 @@ void gpuBindMatrices(const Gwn_ShaderInterface *shaderface) Mat4 m; gpuGetModelViewMatrix(m); invert_m4(m); - glUniformMatrix4fv(MV_inv->location, 1, GL_FALSE, (const float*) m); + glUniformMatrix4fv(MV_inv->location, 1, GL_FALSE, (const float *)m); } if (P_inv) { Mat4 m; gpuGetProjectionMatrix(m); invert_m4(m); - glUniformMatrix4fv(P_inv->location, 1, GL_FALSE, (const float*) m); + glUniformMatrix4fv(P_inv->location, 1, GL_FALSE, (const float *)m); } state.dirty = false; diff --git a/source/blender/gpu/intern/gpu_shader.c b/source/blender/gpu/intern/gpu_shader.c index 733aafd7362..66049b1d2a1 100644 --- a/source/blender/gpu/intern/gpu_shader.c +++ b/source/blender/gpu/intern/gpu_shader.c @@ -727,7 +727,7 @@ GPUShader *GPU_shader_get_builtin_shader(GPUBuiltinShader shader) [GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR] = { datatoc_gpu_shader_2D_image_vert_glsl, datatoc_gpu_shader_image_shuffle_color_frag_glsl }, [GPU_SHADER_3D_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, - [GPU_SHADER_3D_UNIFORM_COLOR_U32] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, + [GPU_SHADER_3D_UNIFORM_COLOR_U32] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, [GPU_SHADER_3D_FLAT_COLOR] = { datatoc_gpu_shader_3D_flat_color_vert_glsl, datatoc_gpu_shader_flat_color_frag_glsl }, [GPU_SHADER_3D_FLAT_COLOR_U32] = { datatoc_gpu_shader_3D_flat_color_vert_glsl, diff --git a/source/blender/gpu/intern/gpu_uniformbuffer.c b/source/blender/gpu/intern/gpu_uniformbuffer.c index 3defbe1e55f..6d52dab5a1f 100644 --- a/source/blender/gpu/intern/gpu_uniformbuffer.c +++ b/source/blender/gpu/intern/gpu_uniformbuffer.c @@ -243,8 +243,8 @@ static GPUType get_padded_gpu_type(LinkData *link) /* Unless the vec3 is followed by a float we need to treat it as a vec4. */ if (gputype == GPU_VEC3 && - (link->next != NULL) && - (((GPUInput *)link->next->data)->type != GPU_FLOAT)) + (link->next != NULL) && + (((GPUInput *)link->next->data)->type != GPU_FLOAT)) { gputype = GPU_VEC4; } @@ -368,7 +368,8 @@ int GPU_uniformbuffer_bindpoint(GPUUniformBuffer *ubo) return ubo->bindpoint; } -void GPU_uniformbuffer_tag_dirty(GPUUniformBuffer *ubo_) { +void GPU_uniformbuffer_tag_dirty(GPUUniformBuffer *ubo_) +{ BLI_assert(ubo_->type == GPU_UBO_DYNAMIC); GPUUniformBufferDynamic *ubo = (GPUUniformBufferDynamic *)ubo_; ubo->flag |= GPU_UBO_FLAG_DIRTY; diff --git a/source/blender/gpu/intern/gpu_viewport.c b/source/blender/gpu/intern/gpu_viewport.c index bf255cfef6f..058f6ced40b 100644 --- a/source/blender/gpu/intern/gpu_viewport.c +++ b/source/blender/gpu/intern/gpu_viewport.c @@ -238,8 +238,8 @@ GPUTexture *GPU_viewport_texture_pool_query(GPUViewport *viewport, void *engine, for (ViewportTempTexture *tmp_tex = viewport->tex_pool.first; tmp_tex; tmp_tex = tmp_tex->next) { if ((GPU_texture_width(tmp_tex->texture) == width) && - (GPU_texture_height(tmp_tex->texture) == height) && - (GPU_texture_format(tmp_tex->texture) == format)) + (GPU_texture_height(tmp_tex->texture) == height) && + (GPU_texture_format(tmp_tex->texture) == format)) { /* Search if the engine is not already using this texture */ for (int i = 0; i < MAX_ENGINE_BUFFER_SHARING; ++i) { diff --git a/source/blender/makesrna/intern/rna_depsgraph.c b/source/blender/makesrna/intern/rna_depsgraph.c index 6043224df5d..88a1873c17f 100644 --- a/source/blender/makesrna/intern/rna_depsgraph.c +++ b/source/blender/makesrna/intern/rna_depsgraph.c @@ -42,7 +42,6 @@ #include "BLI_iterator.h" #include "BKE_report.h" -#include "DNA_object_types.h" #include "DEG_depsgraph_build.h" #include "DEG_depsgraph_debug.h" @@ -266,7 +265,7 @@ static void rna_def_depsgraph_iter(BlenderRNA *brna) prop = RNA_def_property(srna, "persistent_id", PROP_INT, PROP_NONE); RNA_def_property_ui_text(prop, "Persistent ID", "Persistent identifier for inter-frame matching of objects with motion blur"); - RNA_def_property_array(prop, 2*MAX_DUPLI_RECUR); + RNA_def_property_array(prop, 2 * MAX_DUPLI_RECUR); RNA_def_property_clear_flag(prop, PROP_ANIMATABLE | PROP_EDITABLE); RNA_def_property_int_funcs(prop, "rna_DepsgraphIter_persistent_id_get", NULL, NULL); diff --git a/source/blender/makesrna/intern/rna_lightprobe.c b/source/blender/makesrna/intern/rna_lightprobe.c index a628dade59b..448d847a959 100644 --- a/source/blender/makesrna/intern/rna_lightprobe.c +++ b/source/blender/makesrna/intern/rna_lightprobe.c @@ -37,8 +37,6 @@ #ifdef RNA_RUNTIME -#include "DNA_object_types.h" - #include "MEM_guardedalloc.h" #include "BKE_main.h" @@ -47,7 +45,6 @@ #include "DNA_object_types.h" #include "WM_api.h" -#include "WM_types.h" static void rna_LightProbe_recalc(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr) { diff --git a/source/blender/makesrna/intern/rna_material.c b/source/blender/makesrna/intern/rna_material.c index bd10bbc49ea..c31b70c57ed 100644 --- a/source/blender/makesrna/intern/rna_material.c +++ b/source/blender/makesrna/intern/rna_material.c @@ -1865,13 +1865,13 @@ void RNA_def_material(BlenderRNA *brna) prop = RNA_def_property(srna, "transparent_hide_backside", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "blend_flag", MA_BL_HIDE_BACKSIDE); - RNA_def_property_ui_text(prop, "Hide Backside" , "Limit transparency to a single layer " + RNA_def_property_ui_text(prop, "Hide Backside", "Limit transparency to a single layer " "(avoids transparency sorting problems)"); RNA_def_property_update(prop, 0, "rna_Material_draw_update"); prop = RNA_def_property(srna, "use_screen_refraction", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "blend_flag", MA_BL_SS_REFRACTION); - RNA_def_property_ui_text(prop, "Screen Space Refraction" , "Use raytraced screen space refractions"); + RNA_def_property_ui_text(prop, "Screen Space Refraction", "Use raytraced screen space refractions"); RNA_def_property_update(prop, 0, "rna_Material_draw_update"); prop = RNA_def_property(srna, "refraction_depth", PROP_FLOAT, PROP_DISTANCE); diff --git a/source/blender/makesrna/intern/rna_object_api.c b/source/blender/makesrna/intern/rna_object_api.c index 1234bd9f367..d1dcfa41e28 100644 --- a/source/blender/makesrna/intern/rna_object_api.c +++ b/source/blender/makesrna/intern/rna_object_api.c @@ -111,13 +111,13 @@ static void rna_Object_select_set(Object *ob, bContext *C, ReportList *reports, } switch (action) { - case 1: /* DESELECT */ - base->flag &= ~BASE_SELECTED; - break; - case 0: /* SELECT */ - default: - BKE_scene_layer_base_select(sl, base); - break; + case 1: /* DESELECT */ + base->flag &= ~BASE_SELECTED; + break; + case 0: /* SELECT */ + default: + BKE_scene_layer_base_select(sl, base); + break; } } diff --git a/source/blender/makesrna/intern/rna_render.c b/source/blender/makesrna/intern/rna_render.c index 83e9d55c3df..8304fa452e4 100644 --- a/source/blender/makesrna/intern/rna_render.c +++ b/source/blender/makesrna/intern/rna_render.c @@ -401,7 +401,7 @@ static PointerRNA rna_RenderEngine_scene_layer_get(PointerRNA *ptr) { RenderEngine *engine = (RenderEngine *)ptr->data; if (engine->re != NULL) { - SceneLayer* scene_layer = RE_engine_get_scene_layer(engine->re); + SceneLayer *scene_layer = RE_engine_get_scene_layer(engine->re); return rna_pointer_inherit_refine(ptr, &RNA_SceneLayer, scene_layer); } return rna_pointer_inherit_refine(ptr, &RNA_SceneLayer, NULL); diff --git a/source/blender/makesrna/intern/rna_scene.c b/source/blender/makesrna/intern/rna_scene.c index c7d122280b6..59d0792eb1e 100644 --- a/source/blender/makesrna/intern/rna_scene.c +++ b/source/blender/makesrna/intern/rna_scene.c @@ -471,7 +471,6 @@ EnumPropertyItem rna_enum_layer_collection_mode_settings_type_items[] = { #include "BKE_node.h" #include "BKE_pointcache.h" #include "BKE_scene.h" -#include "BKE_idprop.h" #include "BKE_mesh.h" #include "BKE_sound.h" #include "BKE_screen.h" @@ -480,9 +479,6 @@ EnumPropertyItem rna_enum_layer_collection_mode_settings_type_items[] = { #include "BKE_freestyle.h" #include "BKE_gpencil.h" -#include "DEG_depsgraph.h" -#include "DEG_depsgraph_build.h" - #include "ED_info.h" #include "ED_node.h" #include "ED_view3d.h" @@ -492,6 +488,7 @@ EnumPropertyItem rna_enum_layer_collection_mode_settings_type_items[] = { #include "ED_scene.h" #include "DEG_depsgraph.h" +#include "DEG_depsgraph_build.h" #include "DEG_depsgraph_query.h" #ifdef WITH_FREESTYLE @@ -2967,7 +2964,7 @@ static int rna_SceneLayer_objects_selected_skip(CollectionPropertyIterator *iter Base *base = (Base *)internal->link; if ((base->flag & BASE_SELECTED) != 0) { - return 0; + return 0; } return 1; diff --git a/source/blender/makesrna/intern/rna_wm_manipulator.c b/source/blender/makesrna/intern/rna_wm_manipulator.c index 3e04a0a8233..a8dcd563ed3 100644 --- a/source/blender/makesrna/intern/rna_wm_manipulator.c +++ b/source/blender/makesrna/intern/rna_wm_manipulator.c @@ -41,7 +41,6 @@ #include "rna_internal.h" -#include "WM_api.h" #include "WM_types.h" #ifdef RNA_RUNTIME @@ -53,7 +52,6 @@ #include #include "WM_api.h" -#include "WM_types.h" #include "DNA_workspace_types.h" diff --git a/source/blender/makesrna/intern/rna_wm_manipulator_api.c b/source/blender/makesrna/intern/rna_wm_manipulator_api.c index 27d292ddfa2..c948f84e087 100644 --- a/source/blender/makesrna/intern/rna_wm_manipulator_api.c +++ b/source/blender/makesrna/intern/rna_wm_manipulator_api.c @@ -258,7 +258,7 @@ void RNA_api_manipulator(StructRNA *srna) func = RNA_def_function(srna, "target_set_operator", "rna_manipulator_target_set_operator"); RNA_def_function_flag(func, FUNC_USE_REPORTS); RNA_def_function_ui_description( - func,"Operator to run when activating the manipulator " + func, "Operator to run when activating the manipulator " "(overrides property targets)"); parm = RNA_def_string(func, "operator", NULL, 0, "", "Target operator"); RNA_def_parameter_flags(parm, 0, PARM_REQUIRED); diff --git a/source/blender/python/gawain/gwn_py_api.h b/source/blender/python/gawain/gwn_py_api.h index aacb14094bc..3ef85e8ae0f 100644 --- a/source/blender/python/gawain/gwn_py_api.h +++ b/source/blender/python/gawain/gwn_py_api.h @@ -18,8 +18,8 @@ * ***** END GPL LICENSE BLOCK ***** */ -#ifndef __GWN_PY_API__ -#define __GWN_PY_API__ +#ifndef __GWN_PY_API_H__ +#define __GWN_PY_API_H__ /** \file blender/python/gawain/gwn_py_api.h * \ingroup pygawain @@ -27,4 +27,4 @@ PyObject *BPyInit_gawain(void); -#endif /* __GWN_PY_API__ */ +#endif /* __GWN_PY_API_H__ */ diff --git a/source/blender/python/gawain/gwn_py_types.c b/source/blender/python/gawain/gwn_py_types.c index ef032a6e935..cc448d9ed90 100644 --- a/source/blender/python/gawain/gwn_py_types.c +++ b/source/blender/python/gawain/gwn_py_types.c @@ -647,7 +647,7 @@ static PyObject *bpygwn_VertBatch_uniform_f32(BPyGwn_Batch *self, PyObject *args return NULL; } - switch(PyTuple_GET_SIZE(args)) { + switch (PyTuple_GET_SIZE(args)) { case 2: GWN_batch_uniform_1f(self->batch, params.id, params.values[0]); break; case 3: GWN_batch_uniform_2fv(self->batch, params.id, params.values); break; case 4: GWN_batch_uniform_3fv(self->batch, params.id, params.values); break; diff --git a/source/blender/windowmanager/intern/wm_stereo.c b/source/blender/windowmanager/intern/wm_stereo.c index 1e63a0e4483..c0800705b28 100644 --- a/source/blender/windowmanager/intern/wm_stereo.c +++ b/source/blender/windowmanager/intern/wm_stereo.c @@ -85,13 +85,13 @@ static void wm_method_draw_stereo3d_pageflip(wmWindow *win) static GPUInterlaceShader interlace_gpu_id_from_type(eStereo3dInterlaceType interlace_type) { switch (interlace_type) { - case S3D_INTERLACE_ROW: - return GPU_SHADER_INTERLACE_ROW; - case S3D_INTERLACE_COLUMN: - return GPU_SHADER_INTERLACE_COLUMN; - case S3D_INTERLACE_CHECKERBOARD: - default: - return GPU_SHADER_INTERLACE_CHECKER; + case S3D_INTERLACE_ROW: + return GPU_SHADER_INTERLACE_ROW; + case S3D_INTERLACE_COLUMN: + return GPU_SHADER_INTERLACE_COLUMN; + case S3D_INTERLACE_CHECKERBOARD: + default: + return GPU_SHADER_INTERLACE_CHECKER; } } diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c index a3a01b36ec1..09b2b50687a 100644 --- a/source/blender/windowmanager/intern/wm_window.c +++ b/source/blender/windowmanager/intern/wm_window.c @@ -1967,7 +1967,7 @@ void WM_window_set_active_workspace(wmWindow *win, WorkSpace *workspace) WorkSpaceLayout *WM_window_get_active_layout(const wmWindow *win) { const WorkSpace *workspace = WM_window_get_active_workspace(win); - return (LIKELY(workspace != NULL) ? BKE_workspace_active_layout_get(win->workspace_hook): NULL); + return (LIKELY(workspace != NULL) ? BKE_workspace_active_layout_get(win->workspace_hook) : NULL); } void WM_window_set_active_layout(wmWindow *win, WorkSpace *workspace, WorkSpaceLayout *layout) { diff --git a/source/blender/windowmanager/manipulators/intern/wm_manipulator_target_props.c b/source/blender/windowmanager/manipulators/intern/wm_manipulator_target_props.c index 81f627fc7c5..b4f65807341 100644 --- a/source/blender/windowmanager/manipulators/intern/wm_manipulator_target_props.c +++ b/source/blender/windowmanager/manipulators/intern/wm_manipulator_target_props.c @@ -236,7 +236,7 @@ bool WM_manipulator_target_property_range_get( mpr_prop->custom_func.range_get_fn(mpr, mpr_prop, range); return true; } - else{ + else { return false; } -- cgit v1.2.3