From ae920d789ed3986e7c50049c074739fed7d33f32 Mon Sep 17 00:00:00 2001 From: Harley Acheson Date: Wed, 4 Aug 2021 09:31:01 -0700 Subject: VSE: Allow Wingdings and Symbol Fonts This patch makes us less restrictive on the allowed types of FreeType font character maps we allow, rather than primarily unicode-only. This allows us to use some legacy, symbol, specialty, and proprietary fonts like Wingdings. Note we were a little less restrictive with vfonts, used for 3D Text Objects, so this patch primarily helps VSE. See D12124 for details and examples. Differential Revision: https://developer.blender.org/D12124 Reviewed by Brecht Van Lommel --- source/blender/blenfont/intern/blf_font.c | 10 ++++++-- source/blender/blenlib/intern/freetypefont.c | 37 +++++++++++----------------- 2 files changed, 22 insertions(+), 25 deletions(-) (limited to 'source') diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c index 53c4135254a..6e2be4a8353 100644 --- a/source/blender/blenfont/intern/blf_font.c +++ b/source/blender/blenfont/intern/blf_font.c @@ -1359,9 +1359,15 @@ FontBLF *blf_font_new(const char *name, const char *filename) return NULL; } - err = FT_Select_Charmap(font->face, ft_encoding_unicode); + err = FT_Select_Charmap(font->face, FT_ENCODING_UNICODE); if (err) { - printf("Can't set the unicode character map!\n"); + err = FT_Select_Charmap(font->face, FT_ENCODING_APPLE_ROMAN); + } + if (err && font->face->num_charmaps > 0) { + err = FT_Select_Charmap(font->face, font->face->charmaps[0]->encoding); + } + if (err) { + printf("Can't set a character map!\n"); FT_Done_Face(font->face); MEM_freeN(font); return NULL; diff --git a/source/blender/blenlib/intern/freetypefont.c b/source/blender/blenlib/intern/freetypefont.c index 15c4910310f..a8b50b66f5f 100644 --- a/source/blender/blenlib/intern/freetypefont.c +++ b/source/blender/blenlib/intern/freetypefont.c @@ -305,32 +305,23 @@ static VFontData *objfnt_to_ftvfontdata(PackedFile *pf) BLI_utf8_invalid_strip(vfd->name, strlen(vfd->name)); } + /* Select a character map. */ + err = FT_Select_Charmap(face, FT_ENCODING_UNICODE); + if (err) { + err = FT_Select_Charmap(face, FT_ENCODING_APPLE_ROMAN); + } + if (err && face->num_charmaps > 0) { + err = FT_Select_Charmap(face, face->charmaps[0]->encoding); + } + if (err) { + FT_Done_Face(face); + MEM_freeN(vfd); + return NULL; + } + /* Extract the first 256 character from TTF */ lcode = charcode = FT_Get_First_Char(face, &glyph_index); - /* No `charmap` found from the TTF so we need to figure it out. */ - if (glyph_index == 0) { - FT_CharMap found = NULL; - FT_CharMap charmap; - int n; - - for (n = 0; n < face->num_charmaps; n++) { - charmap = face->charmaps[n]; - if (charmap->encoding == FT_ENCODING_APPLE_ROMAN) { - found = charmap; - break; - } - } - - err = FT_Set_Charmap(face, found); - - if (err) { - return NULL; - } - - lcode = charcode = FT_Get_First_Char(face, &glyph_index); - } - /* Blender default BFont is not "complete". */ const bool complete_font = (face->ascender != 0) && (face->descender != 0) && (face->ascender != face->descender); -- cgit v1.2.3