From b6d920bbd5ab16d4dfc12f4a9d35b0f522e66e85 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 5 Jun 2018 15:10:09 +0200 Subject: Depsgraph: Fix bug with broken tweak of animated node tree settings With single editing context we can have expected and correct evaluation order of animation and material update. --- source/blender/depsgraph/intern/builder/deg_builder_relations.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index d5ea8103742..e0df724818d 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -1952,7 +1952,7 @@ void DepsgraphRelationBuilder::build_nodetree(bNodeTree *ntree) if (check_id_has_anim_component(&ntree->id)) { ComponentKey animation_key(&ntree->id, DEG_NODE_TYPE_ANIMATION); - add_relation(shading_parameters_key, animation_key, "NTree Shading Parameters"); + add_relation(animation_key, shading_parameters_key, "NTree Shading Parameters"); } } -- cgit v1.2.3