From b96c6220157807cbfa3568031d5ab688280fe1d6 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 11 Aug 2012 22:12:32 +0000 Subject: style cleanup --- source/blender/blenkernel/intern/key.c | 2 +- source/blender/blenkernel/intern/sca.c | 12 ++++++------ source/blender/blenkernel/intern/tracking.c | 2 +- source/blender/blenkernel/intern/unit.c | 14 +++++++------- source/blender/blenlib/BLI_array.h | 2 +- source/blender/blenlib/BLI_kdopbvh.h | 2 +- source/blender/blenlib/intern/math_geom.c | 4 ++-- source/blender/blenlib/intern/scanfill.c | 4 ++-- source/blender/blenlib/intern/string_utf8.c | 4 ++-- source/blender/bmesh/operators/bmo_create.c | 2 +- source/blender/collada/ArmatureExporter.cpp | 2 +- source/blender/collada/MeshImporter.cpp | 5 +++-- .../compositor/intern/COM_WorkScheduler.cpp | 6 +++--- .../operations/COM_BokehBlurOperation.cpp | 2 +- source/blender/editors/include/ED_object.h | 2 +- .../blender/editors/interface/interface_handlers.c | 4 ++-- source/blender/editors/physics/physics_fluid.c | 2 +- source/blender/editors/space_image/image_ops.c | 2 +- source/blender/editors/space_node/node_select.c | 2 +- .../shaders/gpu_shader_sep_gaussian_blur_frag.glsl | 14 +++++++------- source/blender/makesdna/DNA_action_types.h | 2 +- source/blender/makesdna/DNA_constraint_types.h | 2 +- source/blender/python/bmesh/bmesh_py_ops.c | 2 +- source/blender/windowmanager/WM_api.h | 2 +- .../BlenderRoutines/KX_BlenderRenderTools.cpp | 2 +- source/gameengine/Expressions/PyObjectPlus.h | 8 ++++---- source/gameengine/Expressions/StringValue.h | 2 +- source/gameengine/GameLogic/SCA_KeyboardSensor.cpp | 2 +- .../GamePlayer/common/GPC_RenderTools.cpp | 2 +- source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 2 +- source/gameengine/Ketsji/KX_PythonInit.cpp | 22 +++++++++++----------- 31 files changed, 69 insertions(+), 68 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/key.c b/source/blender/blenkernel/intern/key.c index bed70bbd780..60be0a60dcb 100644 --- a/source/blender/blenkernel/intern/key.c +++ b/source/blender/blenkernel/intern/key.c @@ -377,7 +377,7 @@ static int setkeys(float fac, ListBase *lb, KeyBlock *k[], float t[4], int cycl) k1 = k[0] = k[1] = k[2] = k[3] = firstkey; t[0] = t[1] = t[2] = t[3] = k1->pos; - /* if (fac<0.0 || fac>1.0) return 1; */ + /* if (fac < 0.0 || fac > 1.0) return 1; */ if (k1->next == NULL) return 1; diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c index b5bb6b76c61..c440d21f56d 100644 --- a/source/blender/blenkernel/intern/sca.c +++ b/source/blender/blenkernel/intern/sca.c @@ -717,7 +717,7 @@ void sca_move_sensor(bSensor *sens_to_move, Object *ob, int move_up) if (!sens) return; /* move up */ - if ( val==1 && sens->prev) { + if (val == 1 && sens->prev) { for (tmp=sens->prev; tmp; tmp=tmp->prev) { if (tmp->flag & SENS_VISIBLE) break; @@ -728,7 +728,7 @@ void sca_move_sensor(bSensor *sens_to_move, Object *ob, int move_up) } } /* move down */ - else if ( val==2 && sens->next) { + else if (val == 2 && sens->next) { for (tmp=sens->next; tmp; tmp=tmp->next) { if (tmp->flag & SENS_VISIBLE) break; @@ -756,7 +756,7 @@ void sca_move_controller(bController *cont_to_move, Object *ob, int move_up) if (!cont) return; /* move up */ - if ( val==1 && cont->prev) { + if (val == 1 && cont->prev) { /* locate the controller that has the same state mask but is earlier in the list */ tmp = cont->prev; while (tmp) { @@ -771,7 +771,7 @@ void sca_move_controller(bController *cont_to_move, Object *ob, int move_up) } /* move down */ - else if ( val==2 && cont->next) { + else if (val == 2 && cont->next) { tmp = cont->next; while (tmp) { if (tmp->state_mask & cont->state_mask) @@ -799,7 +799,7 @@ void sca_move_actuator(bActuator *act_to_move, Object *ob, int move_up) if (!act) return; /* move up */ - if ( val==1 && act->prev) { + if (val == 1 && act->prev) { /* locate the first visible actuators before this one */ for (tmp = act->prev; tmp; tmp=tmp->prev) { if (tmp->flag & ACT_VISIBLE) @@ -811,7 +811,7 @@ void sca_move_actuator(bActuator *act_to_move, Object *ob, int move_up) } } /* move down */ - else if ( val==2 && act->next) { + else if (val == 2 && act->next) { /* locate the first visible actuators after this one */ for (tmp=act->next; tmp; tmp=tmp->next) { if (tmp->flag & ACT_VISIBLE) diff --git a/source/blender/blenkernel/intern/tracking.c b/source/blender/blenkernel/intern/tracking.c index 693f6fc1057..78e7dab045f 100644 --- a/source/blender/blenkernel/intern/tracking.c +++ b/source/blender/blenkernel/intern/tracking.c @@ -2449,7 +2449,7 @@ int BKE_tracking_context_step(MovieTrackingContext *context) frame_width = destination_ibuf->x; frame_height = destination_ibuf->y; - #pragma omp parallel for private(a) shared(destination_ibuf, ok) if (map_size>1) + #pragma omp parallel for private(a) shared(destination_ibuf, ok) if (map_size > 1) for (a = 0; a < map_size; a++) { TrackContext *track_context = NULL; MovieTrackingTrack *track; diff --git a/source/blender/blenkernel/intern/unit.c b/source/blender/blenkernel/intern/unit.c index df4d2d8cc38..da5e7ff3db7 100644 --- a/source/blender/blenkernel/intern/unit.c +++ b/source/blender/blenkernel/intern/unit.c @@ -180,13 +180,13 @@ static struct bUnitDef buMetricVolDef[] = { static struct bUnitCollection buMetricVolCollecton = {buMetricVolDef, 3, 0, sizeof(buMetricVolDef) / sizeof(bUnitDef)}; static struct bUnitDef buImperialVolDef[] = { - {"cubic mile", "cubic miles", "cu mi", "cu m", "Cubic Miles", UN_SC_MI * UN_SC_MI * UN_SC_MI, 0.0, B_UNIT_DEF_NONE}, - {"cubic furlong", "cubic furlongs", "cu fur", NULL, "Cubic Furlongs", UN_SC_FUR * UN_SC_FUR * UN_SC_FUR, 0.0, B_UNIT_DEF_SUPPRESS}, - {"cubic chain", "cubic chains", "cu ch", NULL, "Cubic Chains", UN_SC_CH * UN_SC_CH * UN_SC_CH, 0.0, B_UNIT_DEF_SUPPRESS}, - {"cubic yard", "cubic yards", "cu yd", NULL, "Cubic Yards", UN_SC_YD * UN_SC_YD * UN_SC_YD, 0.0, B_UNIT_DEF_NONE}, - {"cubic foot", "cubic feet", "cu ft", NULL, "Cubic Feet", UN_SC_FT * UN_SC_FT * UN_SC_FT, 0.0, B_UNIT_DEF_NONE}, /* base unit */ - {"cubic inch", "cubic inches", "cu in", NULL , "Cubic Inches", UN_SC_IN * UN_SC_IN * UN_SC_IN, 0.0, B_UNIT_DEF_NONE}, - {"cubic thou", "cubic thous", "cu mil", NULL, "Cubic Thous", UN_SC_MIL * UN_SC_MIL * UN_SC_MIL, 0.0, B_UNIT_DEF_NONE}, + {"cubic mile", "cubic miles", "cu mi", "cu m", "Cubic Miles", UN_SC_MI * UN_SC_MI * UN_SC_MI, 0.0, B_UNIT_DEF_NONE}, + {"cubic furlong", "cubic furlongs", "cu fur", NULL, "Cubic Furlongs", UN_SC_FUR * UN_SC_FUR * UN_SC_FUR, 0.0, B_UNIT_DEF_SUPPRESS}, + {"cubic chain", "cubic chains", "cu ch", NULL, "Cubic Chains", UN_SC_CH * UN_SC_CH * UN_SC_CH, 0.0, B_UNIT_DEF_SUPPRESS}, + {"cubic yard", "cubic yards", "cu yd", NULL, "Cubic Yards", UN_SC_YD * UN_SC_YD * UN_SC_YD, 0.0, B_UNIT_DEF_NONE}, + {"cubic foot", "cubic feet", "cu ft", NULL, "Cubic Feet", UN_SC_FT * UN_SC_FT * UN_SC_FT, 0.0, B_UNIT_DEF_NONE}, /* base unit */ + {"cubic inch", "cubic inches", "cu in", NULL, "Cubic Inches", UN_SC_IN * UN_SC_IN * UN_SC_IN, 0.0, B_UNIT_DEF_NONE}, + {"cubic thou", "cubic thous", "cu mil", NULL, "Cubic Thous", UN_SC_MIL * UN_SC_MIL * UN_SC_MIL, 0.0, B_UNIT_DEF_NONE}, {NULL, NULL, NULL, NULL, NULL, 0.0, 0.0} }; static struct bUnitCollection buImperialVolCollecton = {buImperialVolDef, 4, 0, sizeof(buImperialVolDef) / sizeof(bUnitDef)}; diff --git a/source/blender/blenlib/BLI_array.h b/source/blender/blenlib/BLI_array.h index 32c2d5b9dc7..84cfe89f1b8 100644 --- a/source/blender/blenlib/BLI_array.h +++ b/source/blender/blenlib/BLI_array.h @@ -46,7 +46,7 @@ * BLI_array_declare(arr); * int i; * - * for (i=0; i<10; i++) { + * for (i = 0; i < 10; i++) { * BLI_array_grow_one(arr); * arr[i] = something; * } diff --git a/source/blender/blenlib/BLI_kdopbvh.h b/source/blender/blenlib/BLI_kdopbvh.h index a2957b32824..985b5af3b94 100644 --- a/source/blender/blenlib/BLI_kdopbvh.h +++ b/source/blender/blenlib/BLI_kdopbvh.h @@ -50,7 +50,7 @@ typedef struct BVHTreeOverlap { } BVHTreeOverlap; /* flags */ -#define BVH_ONQUAD (1<<0) +#define BVH_ONQUAD (1 << 0) typedef struct BVHTreeNearest { int index; /* the index of the nearest found (untouched if none is found within a dist radius from the given coordinates) */ diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index 5d3a658b206..7d405ecda9c 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -733,7 +733,7 @@ int isect_ray_tri_v3(const float p1[3], const float d[3], cross_v3_v3v3(p, d, e2); a = dot_v3v3(e1, p); /* note: these values were 0.000001 in 2.4x but for projection snapping on - * a human head (1BU==1m), subsurf level 2, this gave many errors - campbell */ + * a human head (1BU == 1m), subsurf level 2, this gave many errors - campbell */ if ((a > -0.00000001f) && (a < 0.00000001f)) return 0; f = 1.0f / a; @@ -772,7 +772,7 @@ int isect_ray_plane_v3(const float p1[3], const float d[3], cross_v3_v3v3(p, d, e2); a = dot_v3v3(e1, p); /* note: these values were 0.000001 in 2.4x but for projection snapping on - * a human head (1BU==1m), subsurf level 2, this gave many errors - campbell */ + * a human head (1BU == 1m), subsurf level 2, this gave many errors - campbell */ if ((a > -0.00000001f) && (a < 0.00000001f)) return 0; f = 1.0f / a; diff --git a/source/blender/blenlib/intern/scanfill.c b/source/blender/blenlib/intern/scanfill.c index 25191370130..4ce718aeb16 100644 --- a/source/blender/blenlib/intern/scanfill.c +++ b/source/blender/blenlib/intern/scanfill.c @@ -415,7 +415,7 @@ static short boundinsideEV(ScanFillEdge *eed, ScanFillVert *eve) static void testvertexnearedge(ScanFillContext *sf_ctx) { - /* only vertices with ->h==1 are being tested for + /* only vertices with (->h == 1) are being tested for * being close to an edge, if true insert */ ScanFillVert *eve; @@ -947,7 +947,7 @@ int BLI_scanfill_calc_ex(ScanFillContext *sf_ctx, const short do_quad_tri_speedu return 0; } - /* does it only for vertices with ->h==1 */ + /* does it only for vertices with (->h == 1) */ testvertexnearedge(sf_ctx); ok = 1; diff --git a/source/blender/blenlib/intern/string_utf8.c b/source/blender/blenlib/intern/string_utf8.c index 8047de2eeca..f5c09791a68 100644 --- a/source/blender/blenlib/intern/string_utf8.c +++ b/source/blender/blenlib/intern/string_utf8.c @@ -234,7 +234,7 @@ size_t BLI_wstrlen_utf8(const wchar_t *src) // utf8slen size_t BLI_strlen_utf8(const char *strc) { - int len=0; + int len = 0; while (*strc) { if ((*strc & 0xe0) == 0xc0) { @@ -259,7 +259,7 @@ size_t BLI_strlen_utf8(const char *strc) size_t BLI_strncpy_wchar_from_utf8(wchar_t *dst_w, const char *src_c, const size_t maxcpy) { - int len=0; + int len = 0; if (dst_w == NULL || src_c == NULL) { return 0; diff --git a/source/blender/bmesh/operators/bmo_create.c b/source/blender/bmesh/operators/bmo_create.c index 5fec9f259ee..db09c5f3d27 100644 --- a/source/blender/bmesh/operators/bmo_create.c +++ b/source/blender/bmesh/operators/bmo_create.c @@ -364,7 +364,7 @@ static void init_rotsys(BMesh *bm, EdgeData *edata, VertData *vdata) /* BLI_array_staticdeclare(verts, BM_NGON_STACK_SIZE); */ /* UNUSE */ int i; -#define SIGN(n) ((n)<0.0f) +#define SIGN(n) ((n) < 0.0f) BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) { BMIter eiter; diff --git a/source/blender/collada/ArmatureExporter.cpp b/source/blender/collada/ArmatureExporter.cpp index c5feb62fd80..30e9baccbf1 100644 --- a/source/blender/collada/ArmatureExporter.cpp +++ b/source/blender/collada/ArmatureExporter.cpp @@ -189,7 +189,7 @@ void ArmatureExporter::add_bone_node(Bone *bone, Object *ob_arm, Scene *sce, #if 0 if (bone->childbase.first == NULL || BLI_countlist(&(bone->childbase)) >= 2) { - add_blender_leaf_bone( bone, ob_arm , node ); + add_blender_leaf_bone( bone, ob_arm, node); } else { #endif diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp index ded937bf8f3..8ee30f691ee 100644 --- a/source/blender/collada/MeshImporter.cpp +++ b/source/blender/collada/MeshImporter.cpp @@ -467,12 +467,13 @@ bool MeshImporter::primitive_has_faces(COLLADAFW::MeshPrimitive *mp) { } // ================================================================= -// Return the number of faces by summing up +// Return the number of faces by summing up // the facecounts of the parts. // hint: This is done because mesh->getFacesCount() does // count loose edges as extra faces, which is not what we want here. // ================================================================= -void MeshImporter::allocate_face_data(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris) { +void MeshImporter::allocate_face_data(COLLADAFW::Mesh *mesh, Mesh *me, int new_tris) +{ COLLADAFW::MeshPrimitiveArray& prim_arr = mesh->getMeshPrimitives(); int total_facecount = 0; diff --git a/source/blender/compositor/intern/COM_WorkScheduler.cpp b/source/blender/compositor/intern/COM_WorkScheduler.cpp index 6b32645c48b..61b18a6daf4 100644 --- a/source/blender/compositor/intern/COM_WorkScheduler.cpp +++ b/source/blender/compositor/intern/COM_WorkScheduler.cpp @@ -72,8 +72,8 @@ static bool g_openclActive = false; #define MAX_HIGHLIGHT 8 extern "C" { int g_highlightIndex; -void ** g_highlightedNodes; -void ** g_highlightedNodesRead; +void **g_highlightedNodes; +void **g_highlightedNodesRead; #define HIGHLIGHT(wp) \ { \ @@ -282,7 +282,7 @@ void WorkScheduler::initialize() cl_platform_id platform = platforms[indexPlatform]; cl_uint numberOfDevices = 0; clGetDeviceIDs(platform, CL_DEVICE_TYPE_GPU, 0, 0, &numberOfDevices); - if (numberOfDevices>0) { + if (numberOfDevices > 0) { cl_device_id *cldevices = new cl_device_id[numberOfDevices]; clGetDeviceIDs(platform, CL_DEVICE_TYPE_GPU, numberOfDevices, cldevices, 0); diff --git a/source/blender/compositor/operations/COM_BokehBlurOperation.cpp b/source/blender/compositor/operations/COM_BokehBlurOperation.cpp index b31974487ed..1c91af2a7a3 100644 --- a/source/blender/compositor/operations/COM_BokehBlurOperation.cpp +++ b/source/blender/compositor/operations/COM_BokehBlurOperation.cpp @@ -92,7 +92,7 @@ void BokehBlurOperation::executePixel(float output[4], int x, int y, void *data) int pixelSize = this->m_size * max_dim / 100.0f; zero_v4(color_accum); - if (pixelSize<2) { + if (pixelSize < 2) { this->m_inputProgram->read(color_accum, x, y, COM_PS_NEAREST); multiplier_accum[0] = 1.0f; multiplier_accum[1] = 1.0f; diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h index d876d311d30..a08db8072f2 100644 --- a/source/blender/editors/include/ED_object.h +++ b/source/blender/editors/include/ED_object.h @@ -103,7 +103,7 @@ void ED_base_object_activate(struct bContext *C, struct Base *base); void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, struct Base *base); -/* single object duplicate, if dupflag==0, fully linked, else it uses the flags given */ +/* single object duplicate, if (dupflag == 0), fully linked, else it uses the flags given */ struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct Base *base, int dupflag); void ED_object_parent(struct Object *ob, struct Object *parent, int type, const char *substr); diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c index 76445bc5085..90f8bb52826 100644 --- a/source/blender/editors/interface/interface_handlers.c +++ b/source/blender/editors/interface/interface_handlers.c @@ -2094,7 +2094,7 @@ static void ui_blockopen_begin(bContext *C, uiBut *but, uiHandleButtonData *data } /* this makes adjacent blocks auto open from now on */ - //if (but->block->auto_open==0) but->block->auto_open= 1; + //if (but->block->auto_open ==0 ) but->block->auto_open = 1; } static void ui_blockopen_end(bContext *C, uiBut *but, uiHandleButtonData *data) @@ -3395,7 +3395,7 @@ static void ui_ndofedit_but_HSVCIRCLE(uiBut *but, uiHandleButtonData *data, wmND /* Convert current color on hue/sat disc to circular coordinates phi, r */ phi = fmodf(hsv[0] + 0.25f, 1.0f) * -2.0f * (float)M_PI; r = hsv[1]; - /* sqr= r>0.f?sqrtf(r):1; */ /* UNUSED */ + /* sqr = r > 0.0f ? sqrtf(r) : 1; */ /* UNUSED */ /* Convert to 2d vectors */ v[0] = r * cosf(phi); diff --git a/source/blender/editors/physics/physics_fluid.c b/source/blender/editors/physics/physics_fluid.c index 10a76825984..621d06a7bd8 100644 --- a/source/blender/editors/physics/physics_fluid.c +++ b/source/blender/editors/physics/physics_fluid.c @@ -706,7 +706,7 @@ static int fluid_init_filepaths(Object *fsDomain, char *targetDir, char *targetF // ask user if thats what he/she wants... selection = pupmenu(dispmsg); - if (selection<1) return 0; // 0 from menu, or -1 aborted + if (selection < 1) return 0; // 0 from menu, or -1 aborted BLI_strncpy(targetDir, newSurfdataPath, sizeof(targetDir)); strncpy(domainSettings->surfdataPath, newSurfdataPath, FILE_MAXDIR); BLI_path_abs(targetDir, G.main->name); // fixed #frame-no diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c index 1f9a60898f6..b2a9584b243 100644 --- a/source/blender/editors/space_image/image_ops.c +++ b/source/blender/editors/space_image/image_ops.c @@ -580,7 +580,7 @@ static int image_view_all_exec(bContext *C, wmOperator *UNUSED(op)) w = width * aspx; h = height * aspy; - /* check if the image will fit in the image with zoom==1 */ + /* check if the image will fit in the image with (zoom == 1) */ width = ar->winrct.xmax - ar->winrct.xmin + 1; height = ar->winrct.ymax - ar->winrct.ymin + 1; diff --git a/source/blender/editors/space_node/node_select.c b/source/blender/editors/space_node/node_select.c index 7b90d66c11c..2f4e7648a5f 100644 --- a/source/blender/editors/space_node/node_select.c +++ b/source/blender/editors/space_node/node_select.c @@ -377,7 +377,7 @@ static int node_mouse_select(Main *bmain, SpaceNode *snode, ARegion *ar, const i } } } - else { /* extend==0 */ + else { /* extend == 0 */ /* find the closest visible node */ node = node_under_mouse_select(snode->edittree, mx, my); diff --git a/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl b/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl index 5f0de8ae0fd..978b6db1b9a 100644 --- a/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl @@ -4,13 +4,13 @@ uniform sampler2D textureSource; void main() { vec4 color = vec4(0.0); - color += texture2D( textureSource, gl_TexCoord[0].st + vec2( -3.0*ScaleU.x, -3.0*ScaleU.y ) ) * 0.015625; - color += texture2D( textureSource, gl_TexCoord[0].st + vec2( -2.0*ScaleU.x, -2.0*ScaleU.y ) )*0.09375; - color += texture2D( textureSource, gl_TexCoord[0].st + vec2( -1.0*ScaleU.x, -1.0*ScaleU.y ) )*0.234375; - color += texture2D( textureSource, gl_TexCoord[0].st + vec2( 0.0 , 0.0) )*0.3125; - color += texture2D( textureSource, gl_TexCoord[0].st + vec2( 1.0*ScaleU.x, 1.0*ScaleU.y ) )*0.234375; - color += texture2D( textureSource, gl_TexCoord[0].st + vec2( 2.0*ScaleU.x, 2.0*ScaleU.y ) )*0.09375; - color += texture2D( textureSource, gl_TexCoord[0].st + vec2( 3.0*ScaleU.x, -3.0*ScaleU.y ) ) * 0.015625; + color += texture2D( textureSource, gl_TexCoord[0].st + vec2(-3.0 * ScaleU.x, -3.0 * ScaleU.y ) ) * 0.015625; + color += texture2D( textureSource, gl_TexCoord[0].st + vec2(-2.0 * ScaleU.x, -2.0 * ScaleU.y ) ) * 0.09375; + color += texture2D( textureSource, gl_TexCoord[0].st + vec2(-1.0 * ScaleU.x, -1.0 * ScaleU.y ) ) * 0.234375; + color += texture2D( textureSource, gl_TexCoord[0].st + vec2(0.0, 0.0)) * 0.3125; + color += texture2D( textureSource, gl_TexCoord[0].st + vec2(1.0 * ScaleU.x, 1.0 * ScaleU.y ) ) * 0.234375; + color += texture2D( textureSource, gl_TexCoord[0].st + vec2(2.0 * ScaleU.x, 2.0 * ScaleU.y ) ) * 0.09375; + color += texture2D( textureSource, gl_TexCoord[0].st + vec2(3.0 * ScaleU.x, -3.0 * ScaleU.y ) ) * 0.015625; gl_FragColor = color; } diff --git a/source/blender/makesdna/DNA_action_types.h b/source/blender/makesdna/DNA_action_types.h index a8292d02463..ffe25a7b1ec 100644 --- a/source/blender/makesdna/DNA_action_types.h +++ b/source/blender/makesdna/DNA_action_types.h @@ -218,7 +218,7 @@ typedef struct bPoseChannel { short rotmode; /* eRotationModes - rotation representation to use */ short pad; - float chan_mat[4][4]; /* matrix result of loc/quat/size , and where we put deform in, see next line */ + float chan_mat[4][4]; /* matrix result of loc/quat/size, and where we put deform in, see next line */ float pose_mat[4][4]; /* constraints accumulate here. in the end, pose_mat = bone->arm_mat * chan_mat * this matrix is object space */ float constinv[4][4]; /* inverse result of constraints. diff --git a/source/blender/makesdna/DNA_constraint_types.h b/source/blender/makesdna/DNA_constraint_types.h index 8d953079bdb..ad3284d430d 100644 --- a/source/blender/makesdna/DNA_constraint_types.h +++ b/source/blender/makesdna/DNA_constraint_types.h @@ -332,7 +332,7 @@ typedef struct bTransformConstraint { struct Object *tar; /* target (i.e. 'driver' object/bone) */ char subtarget[64]; /* MAX_ID_NAME-2 */ - short from, to; /* can be loc(0) , rot(1), or size(2) */ + short from, to; /* can be loc(0), rot(1) or size(2) */ char map[3]; /* defines which target-axis deform is copied by each owner-axis */ char expo; /* extrapolate motion? if 0, confine to ranges */ diff --git a/source/blender/python/bmesh/bmesh_py_ops.c b/source/blender/python/bmesh/bmesh_py_ops.c index 9c871f14a68..8e7c4810b08 100644 --- a/source/blender/python/bmesh/bmesh_py_ops.c +++ b/source/blender/python/bmesh/bmesh_py_ops.c @@ -420,7 +420,7 @@ static PyObject *bpy_bmesh_fmod_getattro(PyObject *UNUSED(self), PyObject *pynam } PyErr_Format(PyExc_AttributeError, - "BMeshOpsModule: , operator \"%.200s\" doesn't exist", + "BMeshOpsModule: operator \"%.200s\" doesn't exist", name); return NULL; } diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h index 7a6c53a7d01..55783c3b980 100644 --- a/source/blender/windowmanager/WM_api.h +++ b/source/blender/windowmanager/WM_api.h @@ -66,7 +66,7 @@ struct ImBuf; typedef struct wmJob wmJob; /* general API */ -void WM_setprefsize (int stax, int stay, int sizx, int sizy); +void WM_init_state_size_set (int stax, int stay, int sizx, int sizy); void WM_init_state_fullscreen_set(void); void WM_init_state_normal_set(void); diff --git a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp index 1266250e942..c4daecc9958 100644 --- a/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp +++ b/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp @@ -196,7 +196,7 @@ void KX_BlenderRenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmat //page 360/361 3D Game Engine Design, David Eberly for a discussion // on screen aligned and axis aligned billboards // assumed is that the preprocessor transformed all billboard polygons - // so that their normal points into the positive x direction (1.0 , 0.0 , 0.0) + // so that their normal points into the positive x direction (1.0, 0.0, 0.0) // when new parenting for objects is done, this rotation // will be moved into the object diff --git a/source/gameengine/Expressions/PyObjectPlus.h b/source/gameengine/Expressions/PyObjectPlus.h index 2fee6aaab92..f74ed7db8f7 100644 --- a/source/gameengine/Expressions/PyObjectPlus.h +++ b/source/gameengine/Expressions/PyObjectPlus.h @@ -299,16 +299,16 @@ public: \ * Method table macro (with doc) */ #define KX_PYMETHODTABLE(class_name, method_name) \ - {#method_name , (PyCFunction) class_name::sPy##method_name, METH_VARARGS, (const char *)class_name::method_name##_doc} + {#method_name, (PyCFunction) class_name::sPy##method_name, METH_VARARGS, (const char *)class_name::method_name##_doc} #define KX_PYMETHODTABLE_O(class_name, method_name) \ - {#method_name , (PyCFunction) class_name::sPy##method_name, METH_O, (const char *)class_name::method_name##_doc} + {#method_name, (PyCFunction) class_name::sPy##method_name, METH_O, (const char *)class_name::method_name##_doc} #define KX_PYMETHODTABLE_NOARGS(class_name, method_name) \ - {#method_name , (PyCFunction) class_name::sPy##method_name, METH_NOARGS, (const char *)class_name::method_name##_doc} + {#method_name, (PyCFunction) class_name::sPy##method_name, METH_NOARGS, (const char *)class_name::method_name##_doc} #define KX_PYMETHODTABLE_KEYWORDS(class_name, method_name) \ - {#method_name , (PyCFunction) class_name::sPy##method_name, METH_VARARGS|METH_KEYWORDS, (const char *)class_name::method_name##_doc} + {#method_name, (PyCFunction) class_name::sPy##method_name, METH_VARARGS|METH_KEYWORDS, (const char *)class_name::method_name##_doc} /** * Function implementation macro diff --git a/source/gameengine/Expressions/StringValue.h b/source/gameengine/Expressions/StringValue.h index aa4a1a0bb00..e37b4638a1e 100644 --- a/source/gameengine/Expressions/StringValue.h +++ b/source/gameengine/Expressions/StringValue.h @@ -29,7 +29,7 @@ class CStringValue : public CPropValue public: /// Construction / destruction CStringValue(); - CStringValue (const char *txt, const char *name , AllocationTYPE alloctype = CValue::HEAPVALUE); + CStringValue(const char *txt, const char *name, AllocationTYPE alloctype = CValue::HEAPVALUE); virtual ~CStringValue() {} /// CValue implementation diff --git a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp index 5bdf2e96e93..5208252ceae 100644 --- a/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp +++ b/source/gameengine/GameLogic/SCA_KeyboardSensor.cpp @@ -620,7 +620,7 @@ bool IsPrintable(int keyIndex) * - numerals: KX_ZEROKEY to KX_NINEKEY * - alphas: KX_AKEY to KX_ZKEY. * - specials: KX_RETKEY, KX_PADASTERKEY, KX_PADCOMMAKEY to KX_PERIODKEY, - * KX_TABKEY , KX_SEMICOLONKEY to KX_RIGHTBRACKETKEY, + * KX_TABKEY, KX_SEMICOLONKEY to KX_RIGHTBRACKETKEY, * KX_PAD2 to KX_PADPLUSKEY * - delete and backspace: also printable in the sense that they modify * the string diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp index ed2fa8a7dc6..749e7748e19 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp @@ -205,7 +205,7 @@ void GPC_RenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmatrix,in //page 360/361 3D Game Engine Design, David Eberly for a discussion // on screen aligned and axis aligned billboards // assumed is that the preprocessor transformed all billboard polygons - // so that their normal points into the positive x direction (1.0 , 0.0 , 0.0) + // so that their normal points into the positive x direction (1.0, 0.0, 0.0) // when new parenting for objects is done, this rotation // will be moved into the object diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 26cfc560b6d..025611972ce 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -475,7 +475,7 @@ int main(int argc, char** argv) { #if defined(DEBUG) - printf("argv[%d] = '%s' , %i\n", i, argv[i],argc); + printf("argv[%d] = '%s', %i\n", i, argv[i],argc); #endif if (argv[i][0] == '-') { diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index a7ec1b52bd8..581b3712f97 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -2282,15 +2282,15 @@ PyObject* initGameKeys() KX_MACRO_addTypesToDict(d, PADPLUSKEY, SCA_IInputDevice::KX_PADPLUSKEY); - KX_MACRO_addTypesToDict(d, F1KEY , SCA_IInputDevice::KX_F1KEY); - KX_MACRO_addTypesToDict(d, F2KEY , SCA_IInputDevice::KX_F2KEY); - KX_MACRO_addTypesToDict(d, F3KEY , SCA_IInputDevice::KX_F3KEY); - KX_MACRO_addTypesToDict(d, F4KEY , SCA_IInputDevice::KX_F4KEY); - KX_MACRO_addTypesToDict(d, F5KEY , SCA_IInputDevice::KX_F5KEY); - KX_MACRO_addTypesToDict(d, F6KEY , SCA_IInputDevice::KX_F6KEY); - KX_MACRO_addTypesToDict(d, F7KEY , SCA_IInputDevice::KX_F7KEY); - KX_MACRO_addTypesToDict(d, F8KEY , SCA_IInputDevice::KX_F8KEY); - KX_MACRO_addTypesToDict(d, F9KEY , SCA_IInputDevice::KX_F9KEY); + KX_MACRO_addTypesToDict(d, F1KEY, SCA_IInputDevice::KX_F1KEY); + KX_MACRO_addTypesToDict(d, F2KEY, SCA_IInputDevice::KX_F2KEY); + KX_MACRO_addTypesToDict(d, F3KEY, SCA_IInputDevice::KX_F3KEY); + KX_MACRO_addTypesToDict(d, F4KEY, SCA_IInputDevice::KX_F4KEY); + KX_MACRO_addTypesToDict(d, F5KEY, SCA_IInputDevice::KX_F5KEY); + KX_MACRO_addTypesToDict(d, F6KEY, SCA_IInputDevice::KX_F6KEY); + KX_MACRO_addTypesToDict(d, F7KEY, SCA_IInputDevice::KX_F7KEY); + KX_MACRO_addTypesToDict(d, F8KEY, SCA_IInputDevice::KX_F8KEY); + KX_MACRO_addTypesToDict(d, F9KEY, SCA_IInputDevice::KX_F9KEY); KX_MACRO_addTypesToDict(d, F10KEY, SCA_IInputDevice::KX_F10KEY); KX_MACRO_addTypesToDict(d, F11KEY, SCA_IInputDevice::KX_F11KEY); KX_MACRO_addTypesToDict(d, F12KEY, SCA_IInputDevice::KX_F12KEY); @@ -2302,9 +2302,9 @@ PyObject* initGameKeys() KX_MACRO_addTypesToDict(d, F18KEY, SCA_IInputDevice::KX_F18KEY); KX_MACRO_addTypesToDict(d, F19KEY, SCA_IInputDevice::KX_F19KEY); - KX_MACRO_addTypesToDict(d, PAUSEKEY, SCA_IInputDevice::KX_PAUSEKEY); + KX_MACRO_addTypesToDict(d, PAUSEKEY, SCA_IInputDevice::KX_PAUSEKEY); KX_MACRO_addTypesToDict(d, INSERTKEY, SCA_IInputDevice::KX_INSERTKEY); - KX_MACRO_addTypesToDict(d, HOMEKEY , SCA_IInputDevice::KX_HOMEKEY); + KX_MACRO_addTypesToDict(d, HOMEKEY, SCA_IInputDevice::KX_HOMEKEY); KX_MACRO_addTypesToDict(d, PAGEUPKEY, SCA_IInputDevice::KX_PAGEUPKEY); KX_MACRO_addTypesToDict(d, PAGEDOWNKEY, SCA_IInputDevice::KX_PAGEDOWNKEY); KX_MACRO_addTypesToDict(d, ENDKEY, SCA_IInputDevice::KX_ENDKEY); -- cgit v1.2.3