From bfaa41c00d6f53c847f447c7c62cd81efbd9f5d8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 22 Jun 2020 17:31:42 +0200 Subject: UV Editor: Fix Vertex Overlay color not being color managed Could be backported to 2.83 LTS --- .../shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source') diff --git a/source/blender/gpu/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl b/source/blender/gpu/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl index f30e292154e..6d997ec14cc 100644 --- a/source/blender/gpu/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl +++ b/source/blender/gpu/shaders/gpu_shader_point_varying_color_varying_outline_aa_frag.glsl @@ -29,4 +29,6 @@ void main() else { fragColor = mix(fillColor, outlineColor, smoothstep(radii[3], radii[2], dist)); } + + fragColor = blender_srgb_to_framebuffer_space(fragColor); } -- cgit v1.2.3