From ccfe845ff4b7415945b65715c6a64ef0cf933c2f Mon Sep 17 00:00:00 2001 From: Tamito Kajiyama Date: Sun, 29 Jun 2014 21:22:24 +0900 Subject: Freestyle: Fix for "cast shadows only" materials not handled properly. Problem report by Light BWK through personal communications, thanks! --- .../blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp index b504d2c8c40..26a304ccf69 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp +++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp @@ -395,6 +395,8 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id) vlr = obr->vlaknodes[a>>8].vlak; else vlr++; + if (vlr->mat->mode & MA_ONLYCAST) + continue; if (vlr->mat->material_type == MA_TYPE_WIRE) { wire_material = 1; continue; @@ -492,7 +494,7 @@ void BlenderFileLoader::insertShapeNode(ObjectInstanceRen *obi, int id) vlr = obr->vlaknodes[p>>8].vlak; else vlr++; - if (vlr->mat->material_type == MA_TYPE_WIRE) + if ((vlr->mat->mode & MA_ONLYCAST) || vlr->mat->material_type == MA_TYPE_WIRE) continue; copy_v3_v3(v1, vlr->v1->co); copy_v3_v3(v2, vlr->v2->co); -- cgit v1.2.3