From d22e4059e590dde620a26463927c7159177573ea Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Tue, 4 Jul 2006 16:14:39 +0000 Subject: Random missed a seed per frame render. --- source/blender/render/intern/source/initrender.c | 1 - source/blender/render/intern/source/pipeline.c | 4 ++++ 2 files changed, 4 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/blender/render/intern/source/initrender.c b/source/blender/render/intern/source/initrender.c index 1074fd3e36e..b1f40057386 100644 --- a/source/blender/render/intern/source/initrender.c +++ b/source/blender/render/intern/source/initrender.c @@ -40,7 +40,6 @@ #include "BLI_arithb.h" #include "BLI_blenlib.h" #include "BLI_jitter.h" -#include "BLI_rand.h" #include "MTC_matrixops.h" diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 7efe278081a..fed2aa71b75 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -49,6 +49,7 @@ #include "BLI_arithb.h" #include "BLI_blenlib.h" +#include "BLI_rand.h" #include "BLI_threads.h" #include "PIL_time.h" @@ -1625,6 +1626,9 @@ static void do_render_composite_fields_blur_3d(Render *re) { bNodeTree *ntree= re->scene->nodetree; + /* INIT seeding, compositor can use random texture */ + BLI_srand(re->r.cfra); + if(composite_needs_render(re->scene)) { /* save memory... free all cached images */ ntreeFreeCache(ntree); -- cgit v1.2.3