From d62f443f2d0b464131f77f770f9aa19d81164f0c Mon Sep 17 00:00:00 2001 From: Ethan-Hall Date: Thu, 14 Apr 2022 11:41:47 +0200 Subject: GPUTexture: Fixed typo where wrong enum was used This patch fixes a typo in commit e59f754c169d which incorrectly uses `GPU_TEXTURE_ARRAY` instead of `GPU_FORMAT_COMPRESSED`. `GPU_FORMAT_COMPRESSED` and `GPU_TEXTURE_ARRAY` both currently evaluate to 16, so this patch does not change anything functionally; however, this patch will prevent issues from arising in the future. Reviewed By: fclem Differential Revision: https://developer.blender.org/D14384 --- source/blender/gpu/opengl/gl_texture.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/blender/gpu/opengl/gl_texture.cc b/source/blender/gpu/opengl/gl_texture.cc index b78e30e8b4c..14f84273925 100644 --- a/source/blender/gpu/opengl/gl_texture.cc +++ b/source/blender/gpu/opengl/gl_texture.cc @@ -72,7 +72,7 @@ bool GLTexture::init_internal() GLenum internal_format = to_gl_internal_format(format_); const bool is_cubemap = bool(type_ == GPU_TEXTURE_CUBE); const bool is_layered = bool(type_ & GPU_TEXTURE_ARRAY); - const bool is_compressed = bool(format_flag_ & GPU_TEXTURE_ARRAY); + const bool is_compressed = bool(format_flag_ & GPU_FORMAT_COMPRESSED); const int dimensions = (is_cubemap) ? 2 : this->dimensions_count(); GLenum gl_format = to_gl_data_format(format_); GLenum gl_type = to_gl(to_data_format(format_)); -- cgit v1.2.3