From d7b2093db34d3f68e8b98566ce4a728592dd3085 Mon Sep 17 00:00:00 2001 From: Alexander Romanov Date: Tue, 17 Jan 2017 11:52:02 +0300 Subject: Return correct alpha for environment map in GLSL --- source/blender/gpu/shaders/gpu_shader_material.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl index 4416b6494f9..aa583c5ecf8 100644 --- a/source/blender/gpu/shaders/gpu_shader_material.glsl +++ b/source/blender/gpu/shaders/gpu_shader_material.glsl @@ -1358,7 +1358,7 @@ void mtex_cube_map_refl_from_refldir( samplerCube ima, vec3 reflecteddirection, out float value, out vec4 color) { color = textureCube(ima, reflecteddirection); - value = 1.0; + value = color.a; } void mtex_cube_map_refl( -- cgit v1.2.3