From e20e2c0201f3e9dc0cc20baaa3d8f924374cb720 Mon Sep 17 00:00:00 2001 From: Frank van Beek Date: Sun, 9 Feb 2003 20:51:14 +0000 Subject: - build and link against OpenAL instead of FMod on windows Note: this needs to be changed in the projectfiles as well --- source/Makefile | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/Makefile b/source/Makefile index a7fd1f61697..5cc69f41b20 100644 --- a/source/Makefile +++ b/source/Makefile @@ -336,10 +336,10 @@ ifeq ($(OS),$(findstring $(OS), "freebsd linux windows")) ifeq ($(OS),windows) NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a NAN_SND_LIBS += $(OCGDIR)/gameengine/DummySoundSystem/$(DEBUG_DIR)libDummySoundSystem.a -# NAN_SND_LIBS += $(OCGDIR)/gameengine/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a -# NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib - NAN_SND_LIBS += $(OCGDIR)/gameengine/FmodSoundSystem/$(DEBUG_DIR)libFmodSoundSystem.a - NAN_SND_LIBS += $(NAN_FMOD)/lib/fmodvc.lib + NAN_SND_LIBS += $(OCGDIR)/gameengine/OpenALSoundSystem/$(DEBUG_DIR)libOpenALSoundSystem.a + NAN_SND_LIBS += $(NAN_OPENAL)/lib/openal_static.lib +# NAN_SND_LIBS += $(OCGDIR)/gameengine/FmodSoundSystem/$(DEBUG_DIR)libFmodSoundSystem.a +# NAN_SND_LIBS += $(NAN_FMOD)/lib/fmodvc.lib NAN_SND_LIBS += $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a else NAN_SND_LIBS = $(OCGDIR)/gameengine/SoundSystem/$(DEBUG_DIR)libSoundSystem.a -- cgit v1.2.3