From ef45d1c8cd4313e3efb409ad5e5f8bfb29c826aa Mon Sep 17 00:00:00 2001 From: Antonio Vazquez Date: Thu, 19 Sep 2019 17:04:20 +0200 Subject: GPencil: Use Object location instead of 3D cursor for Grab Brush Instead to use the 3D cursor as reference point (legacy code), it would be better use the object location. Tested by: @pepeland --- source/blender/editors/gpencil/gpencil_brush.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/blender/editors/gpencil/gpencil_brush.c b/source/blender/editors/gpencil/gpencil_brush.c index 59d63e0a3fd..f894c362848 100644 --- a/source/blender/editors/gpencil/gpencil_brush.c +++ b/source/blender/editors/gpencil/gpencil_brush.c @@ -532,7 +532,7 @@ static void gp_brush_grab_calc_dvec(tGP_BrushEditData *gso) // XXX: screen-space strokes in 3D space will suffer! if (gso->sa->spacetype == SPACE_VIEW3D) { RegionView3D *rv3d = gso->ar->regiondata; - float *rvec = gso->scene->cursor.location; + float *rvec = gso->object->loc; float zfac = ED_view3d_calc_zfac(rv3d, rvec, NULL); float mval_f[2]; @@ -657,7 +657,7 @@ static void gp_brush_calc_midpoint(tGP_BrushEditData *gso) * See: gpencil_paint.c :: gp_stroke_convertcoords() */ RegionView3D *rv3d = gso->ar->regiondata; - const float *rvec = gso->scene->cursor.location; + const float *rvec = gso->object->loc; float zfac = ED_view3d_calc_zfac(rv3d, rvec, NULL); float mval_f[2]; -- cgit v1.2.3