From f1fe89acf1f42df4becfc5dd53d2d3ea8635a72c Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Thu, 20 Oct 2011 07:20:17 +0000 Subject: Fix for bug #28979 "Action actuator breaks animation" reported by Goran Milovanovic. Apparently IPO options can be set too frequently... --- source/gameengine/Ketsji/BL_Action.cpp | 5 ----- 1 file changed, 5 deletions(-) (limited to 'source') diff --git a/source/gameengine/Ketsji/BL_Action.cpp b/source/gameengine/Ketsji/BL_Action.cpp index 08794042e37..9e8f53ad219 100644 --- a/source/gameengine/Ketsji/BL_Action.cpp +++ b/source/gameengine/Ketsji/BL_Action.cpp @@ -361,9 +361,6 @@ void BL_Action::Update(float curtime) break; } - - if (!m_done) - InitIPO(); } if (m_obj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE) @@ -446,8 +443,6 @@ void BL_Action::Update(float curtime) obj->SetActiveAction(NULL, 0, curtime); } - - InitIPO(); m_obj->UpdateIPO(m_localtime, m_ipo_flags & ACT_IPOFLAG_CHILD); } } -- cgit v1.2.3