From f4d29269866a3bc4f9346bf24753d72da2456fc9 Mon Sep 17 00:00:00 2001 From: Andre Susano Pinto Date: Tue, 13 Oct 2009 10:52:18 +0000 Subject: Fix [#19602] Rayshadow that goes through transparent plane disappears (some bugs may show on other places if some of the code isnt prepared to handle non-normalized is->vec) --- source/blender/render/intern/raytrace/rayobject.cpp | 1 - 1 file changed, 1 deletion(-) (limited to 'source') diff --git a/source/blender/render/intern/raytrace/rayobject.cpp b/source/blender/render/intern/raytrace/rayobject.cpp index d8880b51c6c..8aff7a38317 100644 --- a/source/blender/render/intern/raytrace/rayobject.cpp +++ b/source/blender/render/intern/raytrace/rayobject.cpp @@ -376,7 +376,6 @@ int RE_rayobject_raycast(RayObject *r, Isect *isec) RE_RC_COUNT(isec->raycounter->raycast.test); /* Setup vars used on raycast */ - isec->labda *= Normalize(isec->vec); isec->dist = VecLength(isec->vec); for(i=0; i<3; i++) -- cgit v1.2.3