From ce0ff001ac3eec1fd8d50eafcfd3494681b3fe61 Mon Sep 17 00:00:00 2001 From: Nathan Letwory Date: Sat, 10 Jul 2010 11:09:26 +0000 Subject: Ensure that local installations (also known as portable installations) are possible again. For user config and data files, first check the 'local' location (where the executable is located), and only then the actual user locations (whatever the convention for the OSes; $HOME, %APPDATA%, etc). --- source/blender/blenlib/intern/path_util.c | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'source') diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c index 772782e5467..3b8599fe1c6 100644 --- a/source/blender/blenlib/intern/path_util.c +++ b/source/blender/blenlib/intern/path_util.c @@ -1064,13 +1064,14 @@ char *BLI_get_folder(int folder_id, char *subfolder) switch (folder_id) { case BLENDER_DATAFILES: /* general case */ BLI_join_dirfile(search_path, "datafiles", subfolder); - if (get_path_user(path, search_path, "BLENDER_USER_DATAFILES")) break; if (get_path_local(path, search_path)) break; + if (get_path_user(path, search_path, "BLENDER_USER_DATAFILES")) break; if (get_path_system(path, search_path, "BLENDER_SYSTEM_DATAFILES")) break; return NULL; - case BLENDER_USER_DATAFILES: + case BLENDER_USER_DATAFILES: BLI_join_dirfile(search_path, "datafiles", subfolder); + if (get_path_local(path, search_path)) break; if (get_path_user(path, search_path, "BLENDER_USER_DATAFILES")) break; return NULL; @@ -1081,13 +1082,14 @@ char *BLI_get_folder(int folder_id, char *subfolder) case BLENDER_CONFIG: /* general case */ BLI_join_dirfile(search_path, "config", subfolder); - if (get_path_user(path, search_path, "BLENDER_USER_CONFIG")) break; if (get_path_local(path, search_path)) break; + if (get_path_user(path, search_path, "BLENDER_USER_CONFIG")) break; if (get_path_system(path, search_path, "BLENDER_SYSTEM_CONFIG")) break; return NULL; case BLENDER_USER_CONFIG: BLI_join_dirfile(search_path, "config", subfolder); + if (get_path_local(path, search_path)) break; if (get_path_user(path, search_path, "BLENDER_USER_CONFIG")) break; return NULL; @@ -1098,13 +1100,14 @@ char *BLI_get_folder(int folder_id, char *subfolder) case BLENDER_SCRIPTS: /* general case */ BLI_join_dirfile(search_path, "scripts", subfolder); - if (get_path_user(path, search_path, "BLENDER_USER_SCRIPTS")) break; if (get_path_local(path, search_path)) break; + if (get_path_user(path, search_path, "BLENDER_USER_SCRIPTS")) break; if (get_path_system(path, search_path, "BLENDER_SYSTEM_SCRIPTS")) break; return NULL; case BLENDER_USER_SCRIPTS: BLI_join_dirfile(search_path, "scripts", subfolder); + if (get_path_local(path, search_path)) break; if (get_path_user(path, search_path, "BLENDER_USER_SCRIPTS")) break; return NULL; @@ -1121,7 +1124,6 @@ char *BLI_get_folder(int folder_id, char *subfolder) case BLENDER_SYSTEM_PYTHON: BLI_join_dirfile(search_path, "python", subfolder); - if (get_path_system(path, search_path, "BLENDER_SYSTEM_PYTHON")) break; return NULL; } -- cgit v1.2.3 From e37cbe9461a589699445b35e43ae731960b32429 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 10 Jul 2010 18:11:01 +0000 Subject: Bugfix [#22811] Dupli-Instancing for particles broken. commit r29079 removed 2 lines that are needed for instancing particles. --- source/blender/blenkernel/intern/particle_system.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source') diff --git a/source/blender/blenkernel/intern/particle_system.c b/source/blender/blenkernel/intern/particle_system.c index 3ed2181f908..33ea9f5ba6e 100644 --- a/source/blender/blenkernel/intern/particle_system.c +++ b/source/blender/blenkernel/intern/particle_system.c @@ -3232,6 +3232,10 @@ static void hair_step(ParticleSimulationData *sim, float cfra) if(psys->part->type==PART_HAIR && psys->flag & PSYS_HAIR_DYNAMICS) do_hair_dynamics(sim); + /* following lines were removed r29079 but cause bug [#22811], see report for details */ + psys_update_effectors(sim); + psys_update_path_cache(sim, cfra); + psys->flag |= PSYS_HAIR_UPDATED; } -- cgit v1.2.3 From 22371e88168f5a36623f68265f9994d76790c503 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 10 Jul 2010 19:17:52 +0000 Subject: [#22791] Can't change keyed strip attributes if two sequencer windows open own recent commit for overlay sequencer view brokey keyframing in the sequencer. for now prefetch and overlay views wont have correct fcurves applied. --- source/blender/blenkernel/intern/sequencer.c | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 36e768ec98d..6e48a71cec4 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -2544,10 +2544,6 @@ static TStripElem* do_build_seq_array_recursively( int i; TStripElem* se = 0; - // XXX for prefetch and overlay offset!..., very bad!!! - AnimData *adt= BKE_animdata_from_id(&scene->id); - BKE_animsys_evaluate_animdata(&scene->id, adt, cfra, ADT_RECALC_ANIM); - count = get_shown_sequences(seqbasep, cfra, chanshown, (Sequence **)&seq_arr); @@ -2561,6 +2557,14 @@ static TStripElem* do_build_seq_array_recursively( return 0; } +#if 0 /* commentind since this breaks keyframing, since it resets the value on draw */ + if(scene->r.cfra != cfra) { + // XXX for prefetch and overlay offset!..., very bad!!! + AnimData *adt= BKE_animdata_from_id(&scene->id); + BKE_animsys_evaluate_animdata(&scene->id, adt, cfra, ADT_RECALC_ANIM); + } +#endif + test_and_auto_discard_ibuf(se, seqrectx, seqrecty); if (se->ibuf_comp != 0) { -- cgit v1.2.3 From e531f3736df13d9143f4b4c7589d65b12df1ff1b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 10 Jul 2010 21:09:38 +0000 Subject: drawing in the timeline could change bezier keys while rendering, disable. --- source/blender/editors/space_time/space_time.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c index b2e1bfb9b93..b73c08e6542 100644 --- a/source/blender/editors/space_time/space_time.c +++ b/source/blender/editors/space_time/space_time.c @@ -473,7 +473,8 @@ static void time_main_area_draw(const bContext *C, ARegion *ar) UI_view2d_grid_free(grid); /* keyframes */ - time_draw_keyframes(C, stime, ar); + if(!G.rendering) /* ANIM_nla_mapping_apply_fcurve() modifies curve data while rendering, possible race condition */ + time_draw_keyframes(C, stime, ar); /* current frame */ if ((stime->flag & TIME_DRAWFRAMES)==0) flag |= DRAWCFRA_UNIT_SECONDS; -- cgit v1.2.3 From 96a7e478b6ef0c9f4b15e27ab22db548bbab1fe5 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Sat, 10 Jul 2010 21:15:10 +0000 Subject: Logic Editor Python API: link/unlink logics through python After initial talk with Matt (awhile ago) we realzed that rna_api would fit well for this instead of an operator. The next step would be to move the current UI code to use the rna funcs instead. Note: it takes the s/c/a as argument, not its name. (e.g. cont.link(actuator=act) ) Sample code to link all the logic bricks between each other: ob = bpy.context.object for cont in ob.game.controllers: for sens in ob.game.sensors: cont.link(sensor=sens) for act in ob.game.actuators: cont.link(actuator=act) For a script to create bricks, link bricks, unlink bricks and remove them: http://www.pasteall.org/14266 --- source/blender/blenkernel/BKE_sca.h | 3 + source/blender/blenkernel/intern/sca.c | 85 ++++++++++++++-------- source/blender/makesrna/intern/makesrna.c | 6 +- source/blender/makesrna/intern/rna_actuator.c | 2 + source/blender/makesrna/intern/rna_actuator_api.c | 72 ++++++++++++++++++ source/blender/makesrna/intern/rna_controller.c | 2 + .../blender/makesrna/intern/rna_controller_api.c | 81 +++++++++++++++++++++ source/blender/makesrna/intern/rna_internal.h | 3 + source/blender/makesrna/intern/rna_sensor.c | 2 + source/blender/makesrna/intern/rna_sensor_api.c | 72 ++++++++++++++++++ 10 files changed, 296 insertions(+), 32 deletions(-) create mode 100644 source/blender/makesrna/intern/rna_actuator_api.c create mode 100644 source/blender/makesrna/intern/rna_controller_api.c create mode 100644 source/blender/makesrna/intern/rna_sensor_api.c (limited to 'source') diff --git a/source/blender/blenkernel/BKE_sca.h b/source/blender/blenkernel/BKE_sca.h index b1df32d5cd7..7adbfd9b48d 100644 --- a/source/blender/blenkernel/BKE_sca.h +++ b/source/blender/blenkernel/BKE_sca.h @@ -37,6 +37,9 @@ struct Object; struct bController; struct bActuator; +void link_logicbricks(void **poin, void ***ppoin, short *tot, short size); +void unlink_logicbricks(void **poin, void ***ppoin, short *tot); + void unlink_controller(struct bController *cont); void unlink_controllers(struct ListBase *lb); void free_controller(struct bController *cont); diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c index 02b66dd9b32..12d1dfc83b0 100644 --- a/source/blender/blenkernel/intern/sca.c +++ b/source/blender/blenkernel/intern/sca.c @@ -45,6 +45,7 @@ #include "BKE_global.h" #include "BKE_main.h" #include "BKE_library.h" +#include "BKE_sca.h" /* ******************* SENSORS ************************ */ @@ -189,26 +190,13 @@ void unlink_controller(bController *cont) { bSensor *sens; Object *ob; - int a, removed; /* check for controller pointers in sensors */ ob= G.main->object.first; while(ob) { sens= ob->sensors.first; while(sens) { - removed= 0; - for(a=0; atotlinks; a++) { - if(removed) (sens->links)[a-1] = (sens->links)[a]; - else if((sens->links)[a] == cont) removed= 1; - } - if(removed) { - sens->totlinks--; - - if(sens->totlinks==0) { - MEM_freeN(sens->links); - sens->links= NULL; - } - } + unlink_logicbricks((void **)&cont, (void ***)&(sens->links), &sens->totlinks); sens= sens->next; } ob= ob->id.next; @@ -313,26 +301,13 @@ void unlink_actuator(bActuator *act) { bController *cont; Object *ob; - int a, removed; /* check for actuator pointers in controllers */ ob= G.main->object.first; while(ob) { cont= ob->controllers.first; while(cont) { - removed= 0; - for(a=0; atotlinks; a++) { - if(removed) (cont->links)[a-1] = (cont->links)[a]; - else if((cont->links)[a] == act) removed= 1; - } - if(removed) { - cont->totlinks--; - - if(cont->totlinks==0) { - MEM_freeN(cont->links); - cont->links= NULL; - } - } + unlink_logicbricks((void **)&act, (void ***)&(cont->links), &cont->totlinks); cont= cont->next; } ob= ob->id.next; @@ -512,7 +487,6 @@ bActuator *new_actuator(int type) } /* ******************** GENERAL ******************* */ - void clear_sca_new_poins_ob(Object *ob) { bSensor *sens; @@ -807,3 +781,56 @@ void sca_move_actuator(bActuator *act_to_move, Object *ob, int move_up) } } } + +void link_logicbricks(void **poin, void ***ppoin, short *tot, short size) +{ + void **old_links= NULL; + + int ibrick; + + /* check if the bricks are already linked */ + for (ibrick=0; ibrick < *tot; ibrick++) { + if ((*ppoin)[ibrick] == *poin) + return; + } + + if (*ppoin) { + old_links= *ppoin; + + (*tot) ++; + *ppoin = MEM_callocN((*tot)*size, "new link"); + + for (ibrick=0; ibrick < *tot - 1; ibrick++) { + (*ppoin)[ibrick] = old_links[ibrick]; + } + (*ppoin)[ibrick] = *poin; + + if(old_links) MEM_freeN(old_links); + } + else { + (*tot) = 1; + *ppoin = MEM_callocN((*tot)*size, "new link"); + (*ppoin)[0] = *poin; + } +} + +void unlink_logicbricks(void **poin, void ***ppoin, short *tot) +{ + int ibrick, removed; + + removed= 0; + for (ibrick=0; ibrick < *tot; ibrick++) { + if(removed) (*ppoin)[ibrick - removed] = (*ppoin)[ibrick]; + else if((*ppoin)[ibrick] == *poin) removed = 1; + } + + if (removed) { + (*tot) --; + + if(*tot == 0) { + MEM_freeN(*ppoin); + (*ppoin)= NULL; + } + return; + } +} diff --git a/source/blender/makesrna/intern/makesrna.c b/source/blender/makesrna/intern/makesrna.c index d37f390919d..40f6c1de67e 100644 --- a/source/blender/makesrna/intern/makesrna.c +++ b/source/blender/makesrna/intern/makesrna.c @@ -2237,7 +2237,7 @@ RNAProcessItem PROCESS_ITEMS[]= { {"rna_action.c", "rna_action_api.c", RNA_def_action}, {"rna_animation.c", "rna_animation_api.c", RNA_def_animation}, {"rna_animviz.c", NULL, RNA_def_animviz}, - {"rna_actuator.c", NULL, RNA_def_actuator}, + {"rna_actuator.c", "rna_actuator_api.c", RNA_def_actuator}, {"rna_armature.c", "rna_armature_api.c", RNA_def_armature}, {"rna_boid.c", NULL, RNA_def_boid}, {"rna_brush.c", NULL, RNA_def_brush}, @@ -2246,7 +2246,7 @@ RNAProcessItem PROCESS_ITEMS[]= { {"rna_color.c", NULL, RNA_def_color}, {"rna_constraint.c", NULL, RNA_def_constraint}, {"rna_context.c", NULL, RNA_def_context}, - {"rna_controller.c", NULL, RNA_def_controller}, + {"rna_controller.c", "rna_controller_api.c", RNA_def_controller}, {"rna_curve.c", NULL, RNA_def_curve}, {"rna_fcurve.c", "rna_fcurve_api.c", RNA_def_fcurve}, {"rna_fluidsim.c", NULL, RNA_def_fluidsim}, @@ -2273,7 +2273,7 @@ RNAProcessItem PROCESS_ITEMS[]= { {"rna_scene.c", "rna_scene_api.c", RNA_def_scene}, {"rna_screen.c", NULL, RNA_def_screen}, {"rna_sculpt_paint.c", NULL, RNA_def_sculpt_paint}, - {"rna_sensor.c", NULL, RNA_def_sensor}, + {"rna_sensor.c", "rna_sensor_api.c", RNA_def_sensor}, {"rna_sequencer.c", "rna_sequencer_api.c", RNA_def_sequencer}, {"rna_smoke.c", NULL, RNA_def_smoke}, {"rna_space.c", NULL, RNA_def_space}, diff --git a/source/blender/makesrna/intern/rna_actuator.c b/source/blender/makesrna/intern/rna_actuator.c index 2a29f3332b5..e7031ad8517 100644 --- a/source/blender/makesrna/intern/rna_actuator.c +++ b/source/blender/makesrna/intern/rna_actuator.c @@ -486,6 +486,8 @@ void rna_def_actuator(BlenderRNA *brna) RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_SHOW); RNA_def_property_ui_text(prop, "Expanded", "Set actuator expanded in the user interface"); RNA_def_property_ui_icon(prop, ICON_TRIA_RIGHT, 1); + + RNA_api_actuator(srna); } static void rna_def_action_actuator(BlenderRNA *brna) diff --git a/source/blender/makesrna/intern/rna_actuator_api.c b/source/blender/makesrna/intern/rna_actuator_api.c new file mode 100644 index 00000000000..b61f9e252a6 --- /dev/null +++ b/source/blender/makesrna/intern/rna_actuator_api.c @@ -0,0 +1,72 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * + * Contributor(s): + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include +#include + +#include "WM_types.h" +#include "RNA_define.h" + +#ifdef RNA_RUNTIME + +#include "BKE_sca.h" +#include "DNA_controller_types.h" +#include "DNA_actuator_types.h" + +static void rna_Actuator_link(bActuator *act, bController *cont) +{ + link_logicbricks((void **)&act, (void ***)&(cont->links), &cont->totlinks, sizeof(bActuator *)); +} + +static void rna_Actuator_unlink(bActuator *act, bController *cont) +{ + unlink_logicbricks((void **)&act, (void ***)&(cont->links), &cont->totlinks); +} + +#else + +void RNA_api_actuator(StructRNA *srna) +{ + FunctionRNA *func; + PropertyRNA *parm; + + func= RNA_def_function(srna, "link", "rna_Actuator_link"); + RNA_def_function_ui_description(func, "Link the actuator to a controller."); + parm= RNA_def_pointer(func, "controller", "Controller", "", "Controller to link to."); + RNA_def_property_flag(parm, PROP_REQUIRED); + RNA_def_property_update(parm, NC_LOGIC, NULL); + + func= RNA_def_function(srna, "unlink", "rna_Actuator_unlink"); + RNA_def_function_ui_description(func, "Unlink the actuator from a controller."); + parm= RNA_def_pointer(func, "controller", "Controller", "", "Controller to unlink from."); + RNA_def_property_flag(parm, PROP_REQUIRED); + RNA_def_property_update(parm, NC_LOGIC, NULL); +} + +#endif + diff --git a/source/blender/makesrna/intern/rna_controller.c b/source/blender/makesrna/intern/rna_controller.c index 275a34e3bbb..a004f2d11b2 100644 --- a/source/blender/makesrna/intern/rna_controller.c +++ b/source/blender/makesrna/intern/rna_controller.c @@ -156,6 +156,8 @@ void RNA_def_controller(BlenderRNA *brna) RNA_def_struct_refine_func(srna, "rna_Controller_refine"); RNA_def_struct_ui_text(srna, "Controller", "Game engine logic brick to process events, connecting sensors to actuators"); + RNA_api_controller(srna); + prop= RNA_def_property(srna, "name", PROP_STRING, PROP_NONE); RNA_def_property_ui_text(prop, "Name", ""); RNA_def_struct_name_property(srna, prop); diff --git a/source/blender/makesrna/intern/rna_controller_api.c b/source/blender/makesrna/intern/rna_controller_api.c new file mode 100644 index 00000000000..dab2ce8c3a1 --- /dev/null +++ b/source/blender/makesrna/intern/rna_controller_api.c @@ -0,0 +1,81 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * + * Contributor(s): + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include +#include + +#include "WM_types.h" +#include "RNA_define.h" + +#ifdef RNA_RUNTIME + +#include "BKE_sca.h" +#include "DNA_sensor_types.h" +#include "DNA_controller_types.h" +#include "DNA_actuator_types.h" + +static void rna_Controller_link(bController *cont, bSensor *sens, bActuator *act) +{ + if(sens) + link_logicbricks((void **)&cont, (void ***)&(sens->links), &sens->totlinks, sizeof(bController *)); + if(act) + link_logicbricks((void **)&act, (void ***)&(cont->links), &cont->totlinks, sizeof(bActuator *)); +} + +static void rna_Controller_unlink(bController *cont, bSensor *sens, bActuator *act) +{ + if(sens) + unlink_logicbricks((void **)&cont, (void ***)&(sens->links), &sens->totlinks); + if(act) + unlink_logicbricks((void **)&act, (void ***)&(cont->links), &cont->totlinks); +} + +#else + +void RNA_api_controller(StructRNA *srna) +{ + FunctionRNA *func; + PropertyRNA *parm; + + func= RNA_def_function(srna, "link", "rna_Controller_link"); + RNA_def_function_ui_description(func, "Link the controller with a sensor/actuator."); + parm= RNA_def_pointer(func, "sensor", "Sensor", "", "Sensor to link the controller to."); + RNA_def_property_update(parm, NC_LOGIC, NULL); + parm= RNA_def_pointer(func, "actuator", "Actuator", "", "Actuator to link the controller to."); + RNA_def_property_update(parm, NC_LOGIC, NULL); + + func= RNA_def_function(srna, "unlink", "rna_Controller_unlink"); + RNA_def_function_ui_description(func, "Unlink the controller from a sensor/actuator."); + parm= RNA_def_pointer(func, "sensor", "Sensor", "", "Sensor to unlink the controller from."); + RNA_def_property_update(parm, NC_LOGIC, NULL); + parm= RNA_def_pointer(func, "actuator", "Actuator", "", "Actuator to unlink the controller from."); + RNA_def_property_update(parm, NC_LOGIC, NULL); +} + +#endif + diff --git a/source/blender/makesrna/intern/rna_internal.h b/source/blender/makesrna/intern/rna_internal.h index 950811ef295..806a22dd3b8 100644 --- a/source/blender/makesrna/intern/rna_internal.h +++ b/source/blender/makesrna/intern/rna_internal.h @@ -237,6 +237,9 @@ void RNA_api_sequence_strip(StructRNA *srna); void RNA_api_text(struct StructRNA *srna); void RNA_api_ui_layout(struct StructRNA *srna); void RNA_api_wm(struct StructRNA *srna); +void RNA_api_sensor(struct StructRNA *srna); +void RNA_api_controller(struct StructRNA *srna); +void RNA_api_actuator(struct StructRNA *srna); /* main collection functions */ void RNA_def_main_cameras(BlenderRNA *brna, PropertyRNA *cprop); diff --git a/source/blender/makesrna/intern/rna_sensor.c b/source/blender/makesrna/intern/rna_sensor.c index 17137d0d259..90a520d6d92 100644 --- a/source/blender/makesrna/intern/rna_sensor.c +++ b/source/blender/makesrna/intern/rna_sensor.c @@ -302,6 +302,8 @@ static void rna_def_sensor(BlenderRNA *brna) RNA_def_property_boolean_funcs(prop, NULL, "rna_Sensor_tap_set"); RNA_def_property_ui_text(prop, "Tap", "Trigger controllers only for an instant, even while the sensor remains true"); RNA_def_property_update(prop, NC_LOGIC, NULL); + + RNA_api_sensor(srna); } static void rna_def_always_sensor(BlenderRNA *brna) diff --git a/source/blender/makesrna/intern/rna_sensor_api.c b/source/blender/makesrna/intern/rna_sensor_api.c new file mode 100644 index 00000000000..afdb71b4f3b --- /dev/null +++ b/source/blender/makesrna/intern/rna_sensor_api.c @@ -0,0 +1,72 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * + * Contributor(s): + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#include +#include + +#include "WM_types.h" +#include "RNA_define.h" + +#ifdef RNA_RUNTIME + +#include "BKE_sca.h" +#include "DNA_sensor_types.h" +#include "DNA_controller_types.h" + +static void rna_Sensor_link(bSensor *sens, bController *cont) +{ + link_logicbricks((void **)&cont, (void ***)&(sens->links), &sens->totlinks, sizeof(bController *)); +} + +static void rna_Sensor_unlink(bSensor *sens, bController *cont) +{ + unlink_logicbricks((void **)&cont, (void ***)&(sens->links), &sens->totlinks); +} + +#else + +void RNA_api_sensor(StructRNA *srna) +{ + FunctionRNA *func; + PropertyRNA *parm; + + func= RNA_def_function(srna, "link", "rna_Sensor_link"); + RNA_def_function_ui_description(func, "Link the sensor to a controller."); + parm= RNA_def_pointer(func, "controller", "Controller", "", "Controller to link to."); + RNA_def_property_flag(parm, PROP_REQUIRED); + RNA_def_property_update(parm, NC_LOGIC, NULL); + + func= RNA_def_function(srna, "unlink", "rna_Sensor_unlink"); + RNA_def_function_ui_description(func, "Unlink the sensor from a controller."); + parm= RNA_def_pointer(func, "controller", "Controller", "", "Controller to unlink from."); + RNA_def_property_flag(parm, PROP_REQUIRED); + RNA_def_property_update(parm, NC_LOGIC, NULL); +} + +#endif + -- cgit v1.2.3 From f91f4d317615889d086d79161c9906b11879e9d3 Mon Sep 17 00:00:00 2001 From: "Guillermo S. Romero" Date: Sat, 10 Jul 2010 23:21:25 +0000 Subject: Fix type mismatch. --- source/blender/blenkernel/intern/sca.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/sca.c b/source/blender/blenkernel/intern/sca.c index 12d1dfc83b0..61e98ce9d45 100644 --- a/source/blender/blenkernel/intern/sca.c +++ b/source/blender/blenkernel/intern/sca.c @@ -659,7 +659,7 @@ void sca_remove_ob_poin(Object *obt, Object *ob) } /* ******************** INTERFACE ******************* */ -void sca_move_sensor(bSensor *sens_to_move, Object *ob, int *move_up) +void sca_move_sensor(bSensor *sens_to_move, Object *ob, int move_up) { bSensor *sens, *tmp; -- cgit v1.2.3 From 4497bd3b90eb76609176ba06009c2843a62fadbe Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Sun, 11 Jul 2010 08:48:21 +0000 Subject: Adding COMPAT_ENGINE stuff to the particle panels so that they no longer show up when using the "Blender Game" render engine. Also, "Maximize Gain" on the sound actuator was incorrectly labeled "Minimize Gain", so I fixed it. --- source/blender/makesrna/intern/rna_actuator.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/blender/makesrna/intern/rna_actuator.c b/source/blender/makesrna/intern/rna_actuator.c index e7031ad8517..f07cc6fd419 100644 --- a/source/blender/makesrna/intern/rna_actuator.c +++ b/source/blender/makesrna/intern/rna_actuator.c @@ -922,7 +922,7 @@ static void rna_def_sound_actuator(BlenderRNA *brna) prop= RNA_def_property(srna, "maximum_gain_3d", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "sound3D.max_gain"); RNA_def_property_ui_range(prop, 0.0, 1.0, 0.1, 0.01); - RNA_def_property_ui_text(prop, "Minimum Gain", "The maximum gain of the sound, no matter how near it is"); + RNA_def_property_ui_text(prop, "Maximum Gain", "The maximum gain of the sound, no matter how near it is"); RNA_def_property_update(prop, NC_LOGIC, NULL); prop= RNA_def_property(srna, "reference_distance_3d", PROP_FLOAT, PROP_NONE); -- cgit v1.2.3 From 1a98efa426f23d16a12e8c28577474543ea9f501 Mon Sep 17 00:00:00 2001 From: Mitchell Stokes Date: Sun, 11 Jul 2010 09:31:19 +0000 Subject: Fixing a crash created by an earlier GLSL lighting fix for dynamic loading. When implementing the fix I forgot to check for materials that did not have a blender shader (ie, non GLSL materials). --- source/gameengine/Ketsji/KX_BlenderMaterial.h | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h index e28c43d1a23..5bf62ff6b7c 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.h +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h @@ -88,8 +88,11 @@ public: virtual void Replace_IScene(SCA_IScene *val) { - mScene= static_cast(val); - mBlenderShader->SetScene(mScene); + if (mBlenderShader) + { + mScene= static_cast(val); + mBlenderShader->SetScene(mScene); + } }; #ifndef DISABLE_PYTHON -- cgit v1.2.3 From 6ef92ab52e8be44d4eb887620a276c2b72f5167b Mon Sep 17 00:00:00 2001 From: Andrea Weikert Date: Sun, 11 Jul 2010 09:50:23 +0000 Subject: fixed missing 'filepath' parameter in SOUND_OT_open. Patch provided by Mitchel Stokes (moguri) filepath was changed from not being added by default (why?), so now has to be added with flag in each operator. I hope not many others were missed ;) --- source/blender/editors/sound/sound_ops.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/blender/editors/sound/sound_ops.c b/source/blender/editors/sound/sound_ops.c index 0d2dfd75863..678295376ba 100644 --- a/source/blender/editors/sound/sound_ops.c +++ b/source/blender/editors/sound/sound_ops.c @@ -150,7 +150,7 @@ void SOUND_OT_open(wmOperatorType *ot) ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* properties */ - WM_operator_properties_filesel(ot, FOLDERFILE|SOUNDFILE|MOVIEFILE, FILE_SPECIAL, FILE_OPENFILE, WM_FILESEL_RELPATH); + WM_operator_properties_filesel(ot, FOLDERFILE|SOUNDFILE|MOVIEFILE, FILE_SPECIAL, FILE_OPENFILE, WM_FILESEL_FILEPATH | WM_FILESEL_RELPATH); RNA_def_boolean(ot->srna, "cache", FALSE, "Cache", "Cache the sound in memory."); } -- cgit v1.2.3 From 834f2a42ce09eeecc96182a84d7ab4b043bac5a5 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 11 Jul 2010 12:39:50 +0000 Subject: - sequencer wasnt drawing handles, the deprecated v2d was being used which gave a pixely of -nan. - removed bf_editors from cmake since there now split up. --- source/blender/editors/space_sequencer/sequencer_draw.c | 7 +++---- source/creator/CMakeLists.txt | 1 - 2 files changed, 3 insertions(+), 5 deletions(-) (limited to 'source') diff --git a/source/blender/editors/space_sequencer/sequencer_draw.c b/source/blender/editors/space_sequencer/sequencer_draw.c index 30f0f84c092..4f52a17f623 100644 --- a/source/blender/editors/space_sequencer/sequencer_draw.c +++ b/source/blender/editors/space_sequencer/sequencer_draw.c @@ -365,14 +365,13 @@ static void draw_seq_handle(View2D *v2d, Sequence *seq, float pixelx, short dire } } -static void draw_seq_extensions(Scene *scene, SpaceSeq *sseq, Sequence *seq) +static void draw_seq_extensions(Scene *scene, ARegion *ar, SpaceSeq *sseq, Sequence *seq) { float x1, x2, y1, y2, pixely, a; char col[3], blendcol[3]; - View2D *v2d= &sseq->v2d; + View2D *v2d= &ar->v2d; if(seq->type >= SEQ_EFFECT) return; - if(v2d->mask.ymax == v2d->mask.ymin) return; /* avoid divide by zero */ x1= seq->startdisp; x2= seq->enddisp; @@ -625,7 +624,7 @@ static void draw_seq_strip(Scene *scene, ARegion *ar, SpaceSeq *sseq, Sequence * /* draw additional info and controls */ if (!is_single_image) - draw_seq_extensions(scene, sseq, seq); + draw_seq_extensions(scene, ar, sseq, seq); draw_seq_handle(v2d, seq, pixelx, SEQ_LEFTHANDLE); draw_seq_handle(v2d, seq, pixelx, SEQ_RIGHTHANDLE); diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt index 05baec55891..36fd67c85c6 100644 --- a/source/creator/CMakeLists.txt +++ b/source/creator/CMakeLists.txt @@ -425,7 +425,6 @@ ENDIF(CMAKE_SYSTEM_NAME MATCHES "Linux") blender_CTR bf_moto bf_windowmanager - bf_editors bf_blroutines bf_converter bf_dummy -- cgit v1.2.3 From 148ccc2f17d63748512dd5f04ceebda7c2284f82 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 11 Jul 2010 16:12:32 +0000 Subject: bugfix [#22800] Mathutil bug with vector example wasnt updated. --- source/blender/python/doc/examples/mathutils.Vector.py | 8 ++++---- source/blender/python/doc/examples/mathutils.py | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) (limited to 'source') diff --git a/source/blender/python/doc/examples/mathutils.Vector.py b/source/blender/python/doc/examples/mathutils.Vector.py index 143ad234416..fb00e8aead6 100644 --- a/source/blender/python/doc/examples/mathutils.Vector.py +++ b/source/blender/python/doc/examples/mathutils.Vector.py @@ -1,15 +1,15 @@ import mathutils # zero length vector -vec = mathutils.Vector(0, 0, 1) +vec = mathutils.Vector((0, 0, 1)) # unit length vector vec_a = vec.copy().normalize() -vec_b = mathutils.Vector(0, 1, 2) +vec_b = mathutils.Vector((0, 1, 2)) -vec2d = mathutils.Vector(1, 2) -vec3d = mathutils.Vector([1, 0, 0]) +vec2d = mathutils.Vector((1, 2)) +vec3d = mathutils.Vector((1, 0, 0)) vec4d = vec_a.copy().resize4D() # other mathutuls types diff --git a/source/blender/python/doc/examples/mathutils.py b/source/blender/python/doc/examples/mathutils.py index 6cd11a1baaa..4a5de5887c9 100644 --- a/source/blender/python/doc/examples/mathutils.py +++ b/source/blender/python/doc/examples/mathutils.py @@ -1,7 +1,7 @@ import mathutils from math import radians -vec = mathutils.Vector(1.0, 2.0, 3.0) +vec = mathutils.Vector((1.0, 2.0, 3.0)) mat_rot = mathutils.RotationMatrix(radians(90), 4, 'X') mat_trans = mathutils.TranslationMatrix(vec) -- cgit v1.2.3 From 75a0301c7df147a35789db191346f8a266aef591 Mon Sep 17 00:00:00 2001 From: Andrea Weikert Date: Sun, 11 Jul 2010 16:28:28 +0000 Subject: == installation paths == separate define for the user and system blender directory name, on Linux the directories should be named /usr/share/blender and ~/.blender. Platform maintainers should still check if that's ok. --- source/blender/blenlib/BLI_path_util.h | 9 ++++++--- source/blender/blenlib/intern/path_util.c | 4 ++-- 2 files changed, 8 insertions(+), 5 deletions(-) (limited to 'source') diff --git a/source/blender/blenlib/BLI_path_util.h b/source/blender/blenlib/BLI_path_util.h index 866201cba52..316b850805d 100644 --- a/source/blender/blenlib/BLI_path_util.h +++ b/source/blender/blenlib/BLI_path_util.h @@ -101,11 +101,14 @@ char *BLI_get_folder_create(int folder_id, char *subfolder); #define BLENDER_HISTORY_FILE "recent-files.txt" #ifdef WIN32 -#define BLENDER_BASE_FORMAT "%s\\Blender Foundation\\Blender\\%s" +#define BLENDER_USER_FORMAT "%s\\Blender Foundation\\Blender\\%s" +#define BLENDER_SYSTEM_FORMAT "%s\\Blender Foundation\\Blender\\%s" #elif __APPLE__ -#define BLENDER_BASE_FORMAT "%s/Blender/%s" +#define BLENDER_USER_FORMAT "%s/Blender/%s" +#define BLENDER_SYSTEM_FORMAT "%s/Blender/%s" #else -#define BLENDER_BASE_FORMAT "%s/.blender/%s" +#define BLENDER_USER_FORMAT "%s/.blender/%s" +#define BLENDER_SYSTEM_FORMAT "%s/blender/%s" #endif void BLI_setenv(const char *env, const char *val); diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c index 3b8599fe1c6..a75d57a988e 100644 --- a/source/blender/blenlib/intern/path_util.c +++ b/source/blender/blenlib/intern/path_util.c @@ -1014,7 +1014,7 @@ static int get_path_user(char *targetpath, char *folder_name, char *envvar) user_base_path = (const char *)GHOST_getUserDir(); if (user_base_path) { - BLI_snprintf(user_path, FILE_MAX, BLENDER_BASE_FORMAT, user_base_path, blender_version_decimal()); + BLI_snprintf(user_path, FILE_MAX, BLENDER_USER_FORMAT, user_base_path, blender_version_decimal()); } if(!user_path[0]) @@ -1040,7 +1040,7 @@ static int get_path_system(char *targetpath, char *folder_name, char *envvar) system_base_path = (const char *)GHOST_getSystemDir(); if (system_base_path) { - BLI_snprintf(system_path, FILE_MAX, BLENDER_BASE_FORMAT, system_base_path, blender_version_decimal()); + BLI_snprintf(system_path, FILE_MAX, BLENDER_SYSTEM_FORMAT, system_base_path, blender_version_decimal()); } if(!system_path[0]) -- cgit v1.2.3 From c013974a7c2e0365f8884390002ba9b515a5edb2 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 12 Jul 2010 08:43:49 +0000 Subject: set metaball limit for not drawing small scale motherballs to a 1/10th of what it was. durian blood splats were reaching this threshold. also fix for memory leaks when the motherball is too small. --- source/blender/blenkernel/intern/mball.c | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c index a97bec670d6..c41dcfa9588 100644 --- a/source/blender/blenkernel/intern/mball.c +++ b/source/blender/blenkernel/intern/mball.c @@ -2125,13 +2125,22 @@ void metaball_polygonize(Scene *scene, Object *ob, ListBase *dispbase) if((totelem > 512) && (totelem <= 1024)) init_metaball_octal_tree(4); if(totelem > 1024) init_metaball_octal_tree(5); - /* don't polygonize metaballs with too high resolution (base mball to small) */ + /* don't polygonize metaballs with too high resolution (base mball to small) + * note: Eps was 0.0001f but this was giving problems for blood animation for durian, using 0.00001f */ if(metaball_tree) { - if(ob->size[0]<=0.0001f*(metaball_tree->first->x_max - metaball_tree->first->x_min) || - ob->size[1]<=0.0001f*(metaball_tree->first->y_max - metaball_tree->first->y_min) || - ob->size[2]<=0.0001f*(metaball_tree->first->z_max - metaball_tree->first->z_min)) + if( ob->size[0] <= 0.00001f * (metaball_tree->first->x_max - metaball_tree->first->x_min) || + ob->size[1] <= 0.00001f * (metaball_tree->first->y_max - metaball_tree->first->y_min) || + ob->size[2] <= 0.00001f * (metaball_tree->first->z_max - metaball_tree->first->z_min)) { + new_pgn_element(-1); /* free values created by init_meta */ + MEM_freeN(mainb); + + /* free tree */ + free_metaball_octal_node(metaball_tree->first); + MEM_freeN(metaball_tree); + metaball_tree= NULL; + return; } } -- cgit v1.2.3 From 2222117a37052a8e2e33677bd4e83223e34c63a0 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 12 Jul 2010 10:47:41 +0000 Subject: 2.5: disable toolshelf, it doesn't save its state when closing Blender and will not be finished before release, so no point in having it there yet. --- source/blender/editors/space_view3d/space_view3d.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source') diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c index 2b89fbbb656..caad2afba7f 100644 --- a/source/blender/editors/space_view3d/space_view3d.c +++ b/source/blender/editors/space_view3d/space_view3d.c @@ -996,7 +996,10 @@ void ED_spacetype_view3d(void) art->draw= view3d_tools_area_draw; BLI_addhead(&st->regiontypes, art); +#if 0 + /* unfinished still */ view3d_toolshelf_register(art); +#endif /* regions: tool properties */ art= MEM_callocN(sizeof(ARegionType), "spacetype view3d region"); -- cgit v1.2.3 From 0815fd4762ccc066aa4bec4496c0299f6195c78f Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 12 Jul 2010 10:55:05 +0000 Subject: 2.5: remove pin floating panels settings, there are no floating panels at the moment so it shouldn't be there. --- source/blender/editors/interface/interface_panel.c | 26 ---------------------- source/blender/makesdna/DNA_userdef_types.h | 2 +- source/blender/makesrna/intern/rna_userdef.c | 4 ---- 3 files changed, 1 insertion(+), 31 deletions(-) (limited to 'source') diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c index dae2e35f99b..61694b859c5 100644 --- a/source/blender/editors/interface/interface_panel.c +++ b/source/blender/editors/interface/interface_panel.c @@ -285,32 +285,6 @@ void uiEndPanel(uiBlock *block, int width, int height) } } -#if 0 -void uiPanelToMouse(const bContext *C, Panel *pa) -{ - /* global control over this feature; UI_PNL_TO_MOUSE only called for hotkey panels */ - if(U.uiflag & USER_PANELPINNED); - else if(pa->control & UI_PNL_TO_MOUSE) { - int mx, my; - - mx= CTX_wm_window(C)->eventstate->x; - my= CTX_wm_window(C)->eventstate->y; - - pa->ofsx= mx-pa->sizex/2; - pa->ofsy= my-pa->sizey/2; - - if(pa->flag & PNL_CLOSED) pa->flag &= ~PNL_CLOSED; - } - - if(pa->control & UI_PNL_UNSTOW) { - if(pa->flag & PNL_CLOSEDY) { - pa->flag &= ~PNL_CLOSED; - } - } -} -#endif - - static void ui_offset_panel_block(uiBlock *block) { uiStyle *style= U.uistyles.first; diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h index 16a3b95d71a..80e240d703c 100644 --- a/source/blender/makesdna/DNA_userdef_types.h +++ b/source/blender/makesdna/DNA_userdef_types.h @@ -439,7 +439,7 @@ extern UserDef U; /* from blenkernel blender.c */ #define USER_FLIPFULLSCREEN (1 << 7) #define USER_ALLWINCODECS (1 << 8) #define USER_MENUOPENAUTO (1 << 9) -#define USER_PANELPINNED (1 << 10) +#define USER_PANELPINNED (1 << 10) /* deprecated */ #define USER_AUTOPERSP (1 << 11) #define USER_LOCKAROUND (1 << 12) #define USER_GLOBALUNDO (1 << 13) diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c index 3a734dde0c3..4f44ebbce42 100644 --- a/source/blender/makesrna/intern/rna_userdef.c +++ b/source/blender/makesrna/intern/rna_userdef.c @@ -1940,10 +1940,6 @@ static void rna_def_userdef_view(BlenderRNA *brna) RNA_def_property_range(prop, 1, 40); RNA_def_property_ui_text(prop, "Hold RMB Open Toolbox Delay", "Time in 1/10 seconds to hold the Right Mouse Button before opening the toolbox"); - prop= RNA_def_property(srna, "pin_floating_panels", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "uiflag", USER_PANELPINNED); - RNA_def_property_ui_text(prop, "Pin Floating Panels", "Make floating panels invoked by a hotkey (e.g. N Key) open at the previous location"); - prop= RNA_def_property(srna, "use_column_layout", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "uiflag", USER_PLAINMENUS); RNA_def_property_ui_text(prop, "Toolbox Column Layout", "Use a column layout for toolbox"); -- cgit v1.2.3 From fa39db244148911f04fd4de52425258248b8eb91 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 12 Jul 2010 11:04:51 +0000 Subject: 2.5: remove armature "B-Bone Rest" option, this was only added to keep broken behavior for backwards compatibility, it's been there long enough now to be removed. --- source/blender/blenkernel/intern/armature.c | 14 ++++++-------- source/blender/makesdna/DNA_armature_types.h | 2 +- source/blender/makesrna/intern/rna_armature.c | 5 ----- 3 files changed, 7 insertions(+), 14 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/armature.c b/source/blender/blenkernel/intern/armature.c index 557f3900d7b..990993b1077 100644 --- a/source/blender/blenkernel/intern/armature.c +++ b/source/blender/blenkernel/intern/armature.c @@ -687,11 +687,11 @@ Mat4 *b_bone_spline_setup(bPoseChannel *pchan, int rest) /* ************ Armature Deform ******************* */ -static void pchan_b_bone_defmats(bPoseChannel *pchan, int use_quaternion, int rest_def) +static void pchan_b_bone_defmats(bPoseChannel *pchan, int use_quaternion) { Bone *bone= pchan->bone; Mat4 *b_bone= b_bone_spline_setup(pchan, 0); - Mat4 *b_bone_rest= (rest_def)? NULL: b_bone_spline_setup(pchan, 1); + Mat4 *b_bone_rest= b_bone_spline_setup(pchan, 1); Mat4 *b_bone_mats; DualQuat *b_bone_dual_quats= NULL; float tmat[4][4]; @@ -718,10 +718,7 @@ static void pchan_b_bone_defmats(bPoseChannel *pchan, int use_quaternion, int re unit_m4(tmat); for(a=0; asegments; a++) { - if(b_bone_rest) - invert_m4_m4(tmat, b_bone_rest[a].mat); - else - tmat[3][1] = -a*(bone->length/(float)bone->segments); + invert_m4_m4(tmat, b_bone_rest[a].mat); mul_serie_m4(b_bone_mats[a+1].mat, pchan->chan_mat, bone->arm_mat, b_bone[a].mat, tmat, b_bone_mats[0].mat, NULL, NULL, NULL); @@ -919,7 +916,6 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, float obinv[4][4], premat[4][4], postmat[4][4]; int use_envelope = deformflag & ARM_DEF_ENVELOPE; int use_quaternion = deformflag & ARM_DEF_QUATERNION; - int bbone_rest_def = deformflag & ARM_DEF_B_BONE_REST; int invert_vgroup= deformflag & ARM_DEF_INVERT_VGROUP; int numGroups = 0; /* safety for vertexgroup index overflow */ int i, target_totvert = 0; /* safety for vertexgroup overflow */ @@ -946,7 +942,7 @@ void armature_deform_verts(Object *armOb, Object *target, DerivedMesh *dm, for(pchan = armOb->pose->chanbase.first; pchan; pchan = pchan->next) { if(!(pchan->bone->flag & BONE_NO_DEFORM)) { if(pchan->bone->segments > 1) - pchan_b_bone_defmats(pchan, use_quaternion, bbone_rest_def); + pchan_b_bone_defmats(pchan, use_quaternion); if(use_quaternion) { pchan->dual_quat= &dualquats[totchan++]; @@ -1701,6 +1697,8 @@ void armature_rebuild_pose(Object *ob, bArmature *arm) ob->pose->flag &= ~POSE_RECALC; ob->pose->flag |= POSE_WAS_REBUILT; + + make_pose_channels_hash(ob->pose); } diff --git a/source/blender/makesdna/DNA_armature_types.h b/source/blender/makesdna/DNA_armature_types.h index 258646f0e55..f7533ff9bde 100644 --- a/source/blender/makesdna/DNA_armature_types.h +++ b/source/blender/makesdna/DNA_armature_types.h @@ -134,7 +134,7 @@ typedef enum eArmature_DeformFlag { ARM_DEF_VGROUP = (1<<0), ARM_DEF_ENVELOPE = (1<<1), ARM_DEF_QUATERNION = (1<<2), - ARM_DEF_B_BONE_REST = (1<<3), + ARM_DEF_B_BONE_REST = (1<<3), /* deprecated */ ARM_DEF_INVERT_VGROUP = (1<<4) } eArmature_DeformFlag; diff --git a/source/blender/makesrna/intern/rna_armature.c b/source/blender/makesrna/intern/rna_armature.c index 4b9ae691dcb..9239378f496 100644 --- a/source/blender/makesrna/intern/rna_armature.c +++ b/source/blender/makesrna/intern/rna_armature.c @@ -861,11 +861,6 @@ static void rna_def_armature(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Use Dual Quaternion Deformation", "Enable deform rotation with Quaternions"); RNA_def_property_update(prop, 0, "rna_Armature_update_data"); - prop= RNA_def_property(srna, "deform_bbone_rest", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "deformflag", ARM_DEF_B_BONE_REST); - RNA_def_property_ui_text(prop, "B-Bones Deform in Rest Position", "Make B-Bones deform already in Rest Position"); - RNA_def_property_update(prop, 0, "rna_Armature_update_data"); - //prop= RNA_def_property(srna, "deform_invert_vertexgroups", PROP_BOOLEAN, PROP_NONE); //RNA_def_property_boolean_negative_sdna(prop, NULL, "deformflag", ARM_DEF_INVERT_VGROUP); //RNA_def_property_ui_text(prop, "Invert Vertex Group Influence", "Invert Vertex Group influence (only for Modifiers)"); -- cgit v1.2.3 From 41a66025478aab8811eb47f6d1f16ede11de9349 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 12 Jul 2010 11:17:42 +0000 Subject: 2.5: remove user preferences to always snap for translate/rotate/scale, with new behavior of the snap setting in the 3d view these are no longer necessary. --- source/blender/editors/transform/transform_snap.c | 15 +-------------- source/blender/makesdna/DNA_userdef_types.h | 6 +++--- source/blender/makesrna/intern/rna_userdef.c | 13 ------------- 3 files changed, 4 insertions(+), 30 deletions(-) (limited to 'source') diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index 9d8057caea6..bfa9c0c1e2c 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -1897,26 +1897,13 @@ void snapGridAction(TransInfo *t, float *val, GearsType action) { void snapGrid(TransInfo *t, float *val) { - int invert; GearsType action; // Only do something if using Snap to Grid if (t->tsnap.mode != SCE_SNAP_MODE_INCREMENT) return; - if(t->mode==TFM_ROTATION || t->mode==TFM_WARP || t->mode==TFM_TILT || t->mode==TFM_TRACKBALL || t->mode==TFM_BONE_ROLL) - invert = U.flag & USER_AUTOROTGRID; - else if(t->mode==TFM_RESIZE || t->mode==TFM_SHEAR || t->mode==TFM_BONESIZE || t->mode==TFM_SHRINKFATTEN || t->mode==TFM_CURVE_SHRINKFATTEN) - invert = U.flag & USER_AUTOSIZEGRID; - else - invert = U.flag & USER_AUTOGRABGRID; - - if(invert) { - action = activeSnap(t) ? NO_GEARS: BIG_GEARS; - } - else { - action = activeSnap(t) ? BIG_GEARS : NO_GEARS; - } + action = activeSnap(t) ? BIG_GEARS : NO_GEARS; if (action == BIG_GEARS && (t->modifiers & MOD_PRECISION)) { action = SMALL_GEARS; diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h index 80e240d703c..b6e52699340 100644 --- a/source/blender/makesdna/DNA_userdef_types.h +++ b/source/blender/makesdna/DNA_userdef_types.h @@ -390,9 +390,9 @@ extern UserDef U; /* from blenkernel blender.c */ /* flag */ #define USER_AUTOSAVE (1 << 0) -#define USER_AUTOGRABGRID (1 << 1) -#define USER_AUTOROTGRID (1 << 2) -#define USER_AUTOSIZEGRID (1 << 3) +#define USER_AUTOGRABGRID (1 << 1) /* deprecated */ +#define USER_AUTOROTGRID (1 << 2) /* deprecated */ +#define USER_AUTOSIZEGRID (1 << 3) /* deprecated */ #define USER_SCENEGLOBAL (1 << 4) #define USER_TRACKBALL (1 << 5) #define USER_DUPLILINK (1 << 6) diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c index 4f44ebbce42..d6aec37d6fb 100644 --- a/source/blender/makesrna/intern/rna_userdef.c +++ b/source/blender/makesrna/intern/rna_userdef.c @@ -2124,19 +2124,6 @@ static void rna_def_userdef_edit(BlenderRNA *brna) RNA_def_property_boolean_sdna(prop, NULL, "uiflag", USER_GLOBALUNDO); RNA_def_property_ui_text(prop, "Global Undo", "Global undo works by keeping a full copy of the file itself in memory, so takes extra memory"); - /* snapping */ - prop= RNA_def_property(srna, "snap_translate", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag", USER_AUTOGRABGRID); - RNA_def_property_ui_text(prop, "Enable Translation Snap", "Snap objects and sub-objects to grid units when moving"); - - prop= RNA_def_property(srna, "snap_rotate", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag", USER_AUTOROTGRID); - RNA_def_property_ui_text(prop, "Enable Rotation Snap", "Snap objects and sub-objects to grid units when rotating"); - - prop= RNA_def_property(srna, "snap_scale", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag", USER_AUTOSIZEGRID); - RNA_def_property_ui_text(prop, "Enable Scaling Snap", "Snap objects and sub-objects to grid units when scaling"); - /* auto keyframing */ prop= RNA_def_property(srna, "use_auto_keying", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "autokey_mode", AUTOKEY_ON); -- cgit v1.2.3 From 51d8c5d93fa09e7692d1e50434ca3cf4689a8b37 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 12 Jul 2010 11:28:16 +0000 Subject: [#22824] OpenEXR Save from byte buffer bug - Saving a typical byte buffer as an exr wasnt converting into linear colorspace. - Remove checks for 1 and 2 channel images, these will write as RGB anyway and are very rare. - 3 Channel images were having the alpha channel written from the red color channel, write 1.0 instead. --- .../blender/imbuf/intern/openexr/openexr_api.cpp | 52 +++++++++++++++------- 1 file changed, 35 insertions(+), 17 deletions(-) (limited to 'source') diff --git a/source/blender/imbuf/intern/openexr/openexr_api.cpp b/source/blender/imbuf/intern/openexr/openexr_api.cpp index fd505115994..0bac4935d86 100644 --- a/source/blender/imbuf/intern/openexr/openexr_api.cpp +++ b/source/blender/imbuf/intern/openexr/openexr_api.cpp @@ -46,6 +46,7 @@ _CRTIMP void __cdecl _invalid_parameter_noinfo(void) #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" +#include "BLI_math_color.h" #include "IMB_imbuf_types.h" #include "IMB_imbuf.h" @@ -236,27 +237,44 @@ static int imb_save_openexr_half(struct ImBuf *ibuf, char *name, int flags) for (int j = ibuf->x; j > 0; j--) { to->r = from[0]; - to->g = (channels >= 2)? from[1]: from[0]; - to->b = (channels >= 3)? from[2]: from[0]; - to->a = (channels >= 4)? from[3]: from[0]; + to->g = from[1]; + to->b = from[2]; + to->a = (channels >= 4)? from[3]: 1.0f; to++; from += 4; } } } else { unsigned char *from; - - for (int i = ibuf->y-1; i >= 0; i--) - { - from= (unsigned char *)ibuf->rect + channels*i*width; - - for (int j = ibuf->x; j > 0; j--) + + if(ibuf->profile != IB_PROFILE_NONE) { + for (int i = ibuf->y-1; i >= 0; i--) { - to->r = (float)(from[0])/255.0; - to->g = (float)((channels >= 2)? from[1]: from[0])/255.0; - to->b = (float)((channels >= 3)? from[2]: from[0])/255.0; - to->a = (float)((channels >= 4)? from[3]: from[0])/255.0; - to++; from += 4; + from= (unsigned char *)ibuf->rect + channels*i*width; + + for (int j = ibuf->x; j > 0; j--) + { + to->r = (float)(from[0])/255.0; + to->g = (float)(from[1])/255.0; + to->b = (float)(from[2])/255.0; + to->a = (float)(channels >= 4) ? from[3]/255.0 : 1.0f; + to++; from += 4; + } + } + } + else { + for (int i = ibuf->y-1; i >= 0; i--) + { + from= (unsigned char *)ibuf->rect + channels*i*width; + + for (int j = ibuf->x; j > 0; j--) + { + to->r = srgb_to_linearrgb((float)from[0] / 255.0); + to->g = srgb_to_linearrgb((float)from[1] / 255.0); + to->b = srgb_to_linearrgb((float)from[2] / 255.0); + to->a = channels >= 4 ? (float)from[3]/255.0 : 1.0f; + to++; from += 4; + } } } } @@ -308,9 +326,9 @@ static int imb_save_openexr_float(struct ImBuf *ibuf, char *name, int flags) float *rect[4] = {NULL, NULL, NULL, NULL}; rect[0]= ibuf->rect_float + channels*(height-1)*width; - rect[1]= (channels >= 2)? rect[0]+1: rect[0]; - rect[2]= (channels >= 3)? rect[0]+2: rect[0]; - rect[3]= (channels >= 4)? rect[0]+3: rect[0]; + rect[1]= rect[0]+1; + rect[2]= rect[0]+2; + rect[3]= (channels >= 4)? rect[0]+3: 1.0f; frameBuffer.insert ("R", Slice (FLOAT, (char *)rect[0], xstride, ystride)); frameBuffer.insert ("G", Slice (FLOAT, (char *)rect[1], xstride, ystride)); -- cgit v1.2.3 From b9e241d3e3750e3e86089253bfe91fbd02a873ea Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 12 Jul 2010 12:07:32 +0000 Subject: error in last commit --- source/blender/imbuf/intern/openexr/openexr_api.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/blender/imbuf/intern/openexr/openexr_api.cpp b/source/blender/imbuf/intern/openexr/openexr_api.cpp index 0bac4935d86..18c8bef762d 100644 --- a/source/blender/imbuf/intern/openexr/openexr_api.cpp +++ b/source/blender/imbuf/intern/openexr/openexr_api.cpp @@ -328,7 +328,7 @@ static int imb_save_openexr_float(struct ImBuf *ibuf, char *name, int flags) rect[0]= ibuf->rect_float + channels*(height-1)*width; rect[1]= rect[0]+1; rect[2]= rect[0]+2; - rect[3]= (channels >= 4)? rect[0]+3: 1.0f; + rect[3]= (channels >= 4)? rect[0]+3:rect[0]; /* red as alpha, is this needed since alpha isnt written? */ frameBuffer.insert ("R", Slice (FLOAT, (char *)rect[0], xstride, ystride)); frameBuffer.insert ("G", Slice (FLOAT, (char *)rect[1], xstride, ystride)); -- cgit v1.2.3 From 44c30fbbac3e73b0d1fcb132ee149f4f497637c3 Mon Sep 17 00:00:00 2001 From: Benoit Bolsee Date: Mon, 12 Jul 2010 13:25:57 +0000 Subject: BGE bug #22760: VideoTexture not available when Blender is compiled without FFMPEG. VideoTexture can be used without FFMPEG, no need to disable it. --- source/gameengine/Ketsji/KX_PythonInit.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'source') diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index 5fe62a0e220..7327b9c08ff 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -1989,10 +1989,7 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main * initGeometry(); initBGL(); initBLF(); - -#ifdef WITH_FFMPEG initVideoTexture(); -#endif /* could be done a lot more nicely, but for now a quick way to get bge.* working */ PyRun_SimpleString("__import__('sys').modules['bge']=[mod for mod in (type(__builtins__)('bge'), ) if mod.__dict__.update({'logic':__import__('GameLogic'), 'render':__import__('Rasterizer'), 'events':__import__('GameKeys'), 'constraints':__import__('PhysicsConstraints'), 'types':__import__('GameTypes')}) is None][0]"); -- cgit v1.2.3 From 9e57892b90b84bd33f825afcbb90a021b06b374f Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 12 Jul 2010 13:35:00 +0000 Subject: dont add a rect buffer for EXR's, the sequencer discards them immediately and functions that need a rect should create one on the fly. this shows a problem with Imbuf where there is no way to ask to only load the native type byte/float. --- source/blender/imbuf/intern/openexr/openexr_api.cpp | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/blender/imbuf/intern/openexr/openexr_api.cpp b/source/blender/imbuf/intern/openexr/openexr_api.cpp index 18c8bef762d..22af379d949 100644 --- a/source/blender/imbuf/intern/openexr/openexr_api.cpp +++ b/source/blender/imbuf/intern/openexr/openexr_api.cpp @@ -1011,8 +1011,16 @@ struct ImBuf *imb_load_openexr(unsigned char *mem, int size, int flags) file->setFrameBuffer (frameBuffer); file->readPixels (dw.min.y, dw.max.y); - - IMB_rect_from_float(ibuf); + + // XXX, ImBuf has no nice way to deal with this. + // ideally IM_rect would be used when the caller wants a rect BUT + // at the moment all functions use IM_rect. + // Disabling this is ok because all functions should check if a rect exists and create one on demand. + // + // Disabling this because the sequencer frees immediate. + // + // if(flag & IM_rect) + // IMB_rect_from_float(ibuf); } } -- cgit v1.2.3 From 731824c464e03b133ea9698c2d74dbb8e7f890be Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 12 Jul 2010 14:54:05 +0000 Subject: support for colorspace conversion when saving srgb float buffers (from the sequencer) as openexr. --- .../blender/imbuf/intern/openexr/openexr_api.cpp | 45 ++++++++++++++-------- 1 file changed, 29 insertions(+), 16 deletions(-) (limited to 'source') diff --git a/source/blender/imbuf/intern/openexr/openexr_api.cpp b/source/blender/imbuf/intern/openexr/openexr_api.cpp index 22af379d949..a0969979817 100644 --- a/source/blender/imbuf/intern/openexr/openexr_api.cpp +++ b/source/blender/imbuf/intern/openexr/openexr_api.cpp @@ -229,29 +229,44 @@ static int imb_save_openexr_half(struct ImBuf *ibuf, char *name, int flags) sizeof(float), sizeof(float) * -width)); if(ibuf->rect_float) { float *from; - - for (int i = ibuf->y-1; i >= 0; i--) - { - from= ibuf->rect_float + channels*i*width; - - for (int j = ibuf->x; j > 0; j--) + + if(ibuf->profile == IB_PROFILE_LINEAR_RGB) { + for (int i = ibuf->y-1; i >= 0; i--) { - to->r = from[0]; - to->g = from[1]; - to->b = from[2]; - to->a = (channels >= 4)? from[3]: 1.0f; - to++; from += 4; + from= ibuf->rect_float + channels*i*width; + + for (int j = ibuf->x; j > 0; j--) + { + to->r = from[0]; + to->g = from[1]; + to->b = from[2]; + to->a = (channels >= 4)? from[3]: 1.0f; + to++; from += 4; + } + } + } + else { + for (int i = ibuf->y-1; i >= 0; i--) + { + from= ibuf->rect_float + channels*i*width; + + for (int j = ibuf->x; j > 0; j--) + { + to->r = srgb_to_linearrgb(from[0]); + to->g = srgb_to_linearrgb(from[1]); + to->b = srgb_to_linearrgb(from[2]); + to->a = (channels >= 4)? from[3]: 1.0f; + to++; from += 4; + } } } } else { unsigned char *from; - if(ibuf->profile != IB_PROFILE_NONE) { + if(ibuf->profile == IB_PROFILE_LINEAR_RGB) { for (int i = ibuf->y-1; i >= 0; i--) { - from= (unsigned char *)ibuf->rect + channels*i*width; - for (int j = ibuf->x; j > 0; j--) { to->r = (float)(from[0])/255.0; @@ -265,8 +280,6 @@ static int imb_save_openexr_half(struct ImBuf *ibuf, char *name, int flags) else { for (int i = ibuf->y-1; i >= 0; i--) { - from= (unsigned char *)ibuf->rect + channels*i*width; - for (int j = ibuf->x; j > 0; j--) { to->r = srgb_to_linearrgb((float)from[0] / 255.0); -- cgit v1.2.3 From a470640f2e88c0997b12600b9de652da6aac7444 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 12 Jul 2010 14:57:24 +0000 Subject: sequencer float conversion was only using rgb -> float conversion inconsistantly, some places used colorspace conversion, some not. Added IMB_float_from_rect_simple() for the sequencer to use. --- source/blender/blenkernel/intern/displist.c | 15 +++--- source/blender/blenkernel/intern/seqeffects.c | 4 +- source/blender/blenkernel/intern/sequencer.c | 34 +++++-------- source/blender/imbuf/IMB_imbuf.h | 3 ++ source/blender/imbuf/intern/divers.c | 71 +++++++++++++++++++++++++++ 5 files changed, 95 insertions(+), 32 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/displist.c b/source/blender/blenkernel/intern/displist.c index 716d3110bc3..bb020c936a6 100644 --- a/source/blender/blenkernel/intern/displist.c +++ b/source/blender/blenkernel/intern/displist.c @@ -575,9 +575,9 @@ static void mesh_create_shadedColors(Render *re, Object *ob, int onlyForMesh, un char *col1= (char*)&col1base[j*4]; char *col2= (char*)(col2base?&col2base[j*4]:NULL); float *vn = (mf->flag & ME_SMOOTH)?&vnors[3*vidx[j]]:n1; - - VECCOPY(vec, mv->co); - mul_m4_v3(mat, vec); + + mul_v3_m4v3(vec, mat, mv->co); + vec[0]+= 0.001*vn[0]; vec[1]+= 0.001*vn[1]; vec[2]+= 0.001*vn[2]; @@ -688,8 +688,7 @@ void shadeDispList(Scene *scene, Base *base) a= dl->nr; while(a--) { - VECCOPY(vec, fp); - mul_m4_v3(mat, vec); + mul_v3_m4v3(vec, mat, fp); fastshade(vec, n1, fp, ma, (char *)col1, NULL); @@ -704,8 +703,7 @@ void shadeDispList(Scene *scene, Base *base) nor= dl->nors; while(a--) { - VECCOPY(vec, fp); - mul_m4_v3(mat, vec); + mul_v3_m4v3(vec, mat, fp); n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2]; n1[1]= imat[1][0]*nor[0]+imat[1][1]*nor[1]+imat[1][2]*nor[2]; @@ -742,8 +740,7 @@ void shadeDispList(Scene *scene, Base *base) a= dl->nr; while(a--) { - VECCOPY(vec, fp); - mul_m4_v3(mat, vec); + mul_v3_m4v3(vec, mat, fp); /* transpose ! */ n1[0]= imat[0][0]*nor[0]+imat[0][1]*nor[1]+imat[0][2]*nor[2]; diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c index 56a8edcc4fc..73c19772c69 100644 --- a/source/blender/blenkernel/intern/seqeffects.c +++ b/source/blender/blenkernel/intern/seqeffects.c @@ -312,7 +312,7 @@ static void do_plugin_effect(Scene *scene, Sequence *seq, int cfra, IMB_convert_rgba_to_abgr(out); } if (seq->plugin->version<=3 && float_rendering) { - IMB_float_from_rect(out); + IMB_float_from_rect_simple(out); } if (use_temp_bufs) { @@ -2783,7 +2783,7 @@ static void do_multicam(Scene *scene, Sequence *seq, int cfra, IMB_rect_from_float(i); memcpy(out->rect, i->rect, out->x * out->y * 4); } else if (out->rect_float && i->rect) { - IMB_float_from_rect(i); + IMB_float_from_rect_simple(i); memcpy(out->rect_float, i->rect_float, out->x * out->y *4*sizeof(float)); } } diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 6e48a71cec4..fd3e56a418c 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -1022,13 +1022,13 @@ static void do_effect(Scene *scene, int cfra, Sequence *seq, TStripElem * se, y= se2->ibuf->y; if (!se1->ibuf->rect_float && se->ibuf->rect_float) { - IMB_float_from_rect(se1->ibuf); + IMB_float_from_rect_simple(se1->ibuf); } if (!se2->ibuf->rect_float && se->ibuf->rect_float) { - IMB_float_from_rect(se2->ibuf); + IMB_float_from_rect_simple(se2->ibuf); } if (!se3->ibuf->rect_float && se->ibuf->rect_float) { - IMB_float_from_rect(se3->ibuf); + IMB_float_from_rect_simple(se3->ibuf); } if (!se1->ibuf->rect && !se->ibuf->rect_float) { @@ -1784,17 +1784,9 @@ static void input_preprocess(Scene *scene, Sequence *seq, TStripElem *se, int cf } if(seq->flag & SEQ_MAKE_FLOAT) { - if (!se->ibuf->rect_float) { - int profile = IB_PROFILE_NONE; - - /* no color management: - * don't disturb the existing profiles */ - SWAP(int, se->ibuf->profile, profile); + if (!se->ibuf->rect_float) + IMB_float_from_rect_simple(se->ibuf); - IMB_float_from_rect(se->ibuf); - - SWAP(int, se->ibuf->profile, profile); - } if (se->ibuf->rect) { imb_freerectImBuf(se->ibuf); } @@ -2085,14 +2077,14 @@ static void do_build_seq_ibuf(Scene *scene, Sequence * seq, TStripElem *se, int } copy_from_ibuf_still(seq, se); - if (!se->ibuf) { - se->ibuf= IMB_loadiffname( - name, IB_rect); + if (se->ibuf==NULL && (se->ibuf= IMB_loadiffname(name, IB_rect))) { /* we don't need both (speed reasons)! */ - if (se->ibuf && - se->ibuf->rect_float && se->ibuf->rect) { + if (se->ibuf->rect_float && se->ibuf->rect) imb_freerectImBuf(se->ibuf); - } + + /* all sequencer color is done in SRGB space, linear gives odd crossfades */ + if(se->ibuf->profile == IB_PROFILE_LINEAR_RGB) + IMB_convert_profile(se->ibuf, IB_PROFILE_NONE); copy_to_ibuf_still(seq, se); } @@ -2707,11 +2699,11 @@ static TStripElem* do_build_seq_array_recursively( if (!se1->ibuf_comp->rect_float && se2->ibuf_comp->rect_float) { - IMB_float_from_rect(se1->ibuf_comp); + IMB_float_from_rect_simple(se1->ibuf_comp); } if (!se2->ibuf->rect_float && se2->ibuf_comp->rect_float) { - IMB_float_from_rect(se2->ibuf); + IMB_float_from_rect_simple(se2->ibuf); } if (!se1->ibuf_comp->rect && diff --git a/source/blender/imbuf/IMB_imbuf.h b/source/blender/imbuf/IMB_imbuf.h index 37399c9d68a..07b99dddfa5 100644 --- a/source/blender/imbuf/IMB_imbuf.h +++ b/source/blender/imbuf/IMB_imbuf.h @@ -319,6 +319,9 @@ void IMB_de_interlace(struct ImBuf *ibuf); void IMB_interlace(struct ImBuf *ibuf); void IMB_rect_from_float(struct ImBuf *ibuf); void IMB_float_from_rect(struct ImBuf *ibuf); +void IMB_float_from_rect_simple(struct ImBuf *ibuf); /* no profile conversion */ +/* note, check that the conversion exists, only some are supported */ +void IMB_convert_profile(struct ImBuf *ibuf, int profile); /** * Change the ordering of the color bytes pointed to by rect from diff --git a/source/blender/imbuf/intern/divers.c b/source/blender/imbuf/intern/divers.c index 0cc4346041f..7b3a07f10ad 100644 --- a/source/blender/imbuf/intern/divers.c +++ b/source/blender/imbuf/intern/divers.c @@ -222,3 +222,74 @@ void IMB_float_from_rect(struct ImBuf *ibuf) } } +/* no profile conversion */ +void IMB_float_from_rect_simple(struct ImBuf *ibuf) +{ + int profile = IB_PROFILE_NONE; + + /* no color management: + * don't disturb the existing profiles */ + SWAP(int, ibuf->profile, profile); + + IMB_float_from_rect(ibuf); + + SWAP(int, ibuf->profile, profile); +} + +void IMB_convert_profile(struct ImBuf *ibuf, int profile) +{ + int ok= FALSE; + int i; + + unsigned char *rct= (unsigned char *)ibuf->rect; + float *rctf= ibuf->rect_float; + + if(ibuf->profile == profile) + return; + + if(ELEM(ibuf->profile, IB_PROFILE_NONE, IB_PROFILE_SRGB)) { /* from */ + if(profile == IB_PROFILE_LINEAR_RGB) { /* to */ + if(ibuf->rect_float) { + for (i = ibuf->x * ibuf->y; i > 0; i--, rctf+=4) { + rctf[0]= srgb_to_linearrgb(rctf[0]); + rctf[1]= srgb_to_linearrgb(rctf[1]); + rctf[2]= srgb_to_linearrgb(rctf[2]); + } + } + if(ibuf->rect) { + for (i = ibuf->x * ibuf->y; i > 0; i--, rct+=4) { + rctf[0]= (unsigned char)((srgb_to_linearrgb((float)rctf[0]/255.0f) * 255.0f) + 0.5f); + rctf[1]= (unsigned char)((srgb_to_linearrgb((float)rctf[1]/255.0f) * 255.0f) + 0.5f); + rctf[2]= (unsigned char)((srgb_to_linearrgb((float)rctf[2]/255.0f) * 255.0f) + 0.5f); + } + } + ok= TRUE; + } + } + else if (ibuf->profile == IB_PROFILE_LINEAR_RGB) { /* from */ + if(ELEM(profile, IB_PROFILE_NONE, IB_PROFILE_SRGB)) { /* to */ + if(ibuf->rect_float) { + for (i = ibuf->x * ibuf->y; i > 0; i--, rctf+=4) { + rctf[0]= linearrgb_to_srgb(rctf[0]); + rctf[1]= linearrgb_to_srgb(rctf[1]); + rctf[2]= linearrgb_to_srgb(rctf[2]); + } + } + if(ibuf->rect) { + for (i = ibuf->x * ibuf->y; i > 0; i--, rct+=4) { + rctf[0]= (unsigned char)((linearrgb_to_srgb((float)rctf[0]/255.0f) * 255.0f) + 0.5f); + rctf[1]= (unsigned char)((linearrgb_to_srgb((float)rctf[1]/255.0f) * 255.0f) + 0.5f); + rctf[2]= (unsigned char)((linearrgb_to_srgb((float)rctf[2]/255.0f) * 255.0f) + 0.5f); + } + } + ok= TRUE; + } + } + + if(ok==FALSE){ + printf("IMB_convert_profile: failed profile conversion %d -> %d\n", ibuf->profile, profile); + return; + } + + ibuf->profile= profile; +} -- cgit v1.2.3 From a586541d74a3ba9a7c841efa0f06f1da9977ed53 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 12 Jul 2010 16:20:51 +0000 Subject: tweak to color balance after talking with colin and testing other software, lift for values above 1.0 was too intense. Use: 1 + ((lift-1) * (lift-1)) so 2.0 is still a full lift but 1.x isnt so strong. Changed color picker to give more precission, we were having to edit the buttons to see what the numbers were. --- source/blender/blenkernel/intern/sequencer.c | 5 +++++ source/blender/editors/interface/interface_regions.c | 6 +++--- source/blender/nodes/intern/CMP_nodes/CMP_colorbalance.c | 10 +++++++++- 3 files changed, 17 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index fd3e56a418c..1ab4e75ee06 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -1509,6 +1509,11 @@ static StripColorBalance calc_cb(StripColorBalance * cb_) if(cb.flag & SEQ_COLOR_BALANCE_INVERSE_LIFT) { for (c = 0; c < 3; c++) { + /* tweak to give more subtle results + * values above 1.0 are scaled */ + if(cb.lift[c] > 1.0f) + cb.lift[c] = pow(cb.lift[c] - 1.0f, 2.0f) + 1.0f; + cb.lift[c] = 2.0f - cb.lift[c]; } } diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c index fb00d4f968e..a2a7f4bf77a 100644 --- a/source/blender/editors/interface/interface_regions.c +++ b/source/blender/editors/interface/interface_regions.c @@ -1832,11 +1832,11 @@ static void uiBlockPicker(uiBlock *block, float *rgb, PointerRNA *ptr, PropertyR /* RGB values */ uiBlockBeginAlign(block); - bt= uiDefButR(block, NUMSLI, 0, "R ", 0, -60, butwidth, UI_UNIT_Y, ptr, propname, 0, 0.0, 0.0, 0, 0, ""); + bt= uiDefButR(block, NUMSLI, 0, "R ", 0, -60, butwidth, UI_UNIT_Y, ptr, propname, 0, 0.0, 0.0, 0, 3, ""); uiButSetFunc(bt, do_picker_rna_cb, bt, NULL); - bt= uiDefButR(block, NUMSLI, 0, "G ", 0, -80, butwidth, UI_UNIT_Y, ptr, propname, 1, 0.0, 0.0, 0, 0, ""); + bt= uiDefButR(block, NUMSLI, 0, "G ", 0, -80, butwidth, UI_UNIT_Y, ptr, propname, 1, 0.0, 0.0, 0, 3, ""); uiButSetFunc(bt, do_picker_rna_cb, bt, NULL); - bt= uiDefButR(block, NUMSLI, 0, "B ", 0, -100, butwidth, UI_UNIT_Y, ptr, propname, 2, 0.0, 0.0, 0, 0, ""); + bt= uiDefButR(block, NUMSLI, 0, "B ", 0, -100, butwidth, UI_UNIT_Y, ptr, propname, 2, 0.0, 0.0, 0, 3, ""); uiButSetFunc(bt, do_picker_rna_cb, bt, NULL); // could use uiItemFullR(col, ptr, prop, -1, 0, UI_ITEM_R_EXPAND|UI_ITEM_R_SLIDER, "", 0); diff --git a/source/blender/nodes/intern/CMP_nodes/CMP_colorbalance.c b/source/blender/nodes/intern/CMP_nodes/CMP_colorbalance.c index cd614b12794..efd49172f95 100644 --- a/source/blender/nodes/intern/CMP_nodes/CMP_colorbalance.c +++ b/source/blender/nodes/intern/CMP_nodes/CMP_colorbalance.c @@ -124,8 +124,16 @@ static void node_composit_exec_colorbalance(void *data, bNode *node, bNodeStack { NodeColorBalance *n= (NodeColorBalance *)node->storage; int c; + + copy_v3_v3(n->lift_lgg, n->lift); + for (c = 0; c < 3; c++) { - n->lift_lgg[c] = 2.0f - n->lift[c]; + /* tweak to give more subtle results + * values above 1.0 are scaled */ + if(n->lift_lgg[c] > 1.0f) + n->lift_lgg[c] = pow(n->lift_lgg[c] - 1.0f, 2.0f) + 1.0f; + + n->lift_lgg[c] = 2.0f - n->lift_lgg[c]; } } -- cgit v1.2.3 From af06e281c03edf96c53ba67ea96e587ca9fd92f6 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 12 Jul 2010 20:17:23 +0000 Subject: RNA cleanup: first pass over booleans, still 380 marked as TODO. --- .../blender/makesrna/rna_cleanup/rna_booleans.txt | 790 ++++++++++----------- 1 file changed, 392 insertions(+), 398 deletions(-) (limited to 'source') diff --git a/source/blender/makesrna/rna_cleanup/rna_booleans.txt b/source/blender/makesrna/rna_cleanup/rna_booleans.txt index 4cae982183c..a2d3760d5a3 100644 --- a/source/blender/makesrna/rna_cleanup/rna_booleans.txt +++ b/source/blender/makesrna/rna_cleanup/rna_booleans.txt @@ -1,11 +1,11 @@ -ActionActuator.continue_last_frame -> continue_last_frame: boolean Restore last frame when switching on/off, otherwise play from the start each time +TODO * ActionActuator.continue_last_frame -> continue_last_frame: boolean Restore last frame when switching on/off, otherwise play from the start each time ActionGroup.expanded -> show_expanded: boolean Action Group is expanded ActionGroup.locked -> lock: boolean Action Group is locked ActionGroup.selected -> select: boolean Action Group is selected Actuator.expanded -> show_expanded: boolean Set actuator expanded in the user interface AnimData.nla_enabled -> use_nla: boolean NLA stack is evaluated when evaluating this block AnimVizMotionPaths.highlight_keyframes -> show_keyframe_highlight: boolean Emphasize position of keyframes on Motion Paths -AnimVizMotionPaths.search_all_action_keyframes -> use_keyframe_action_all: boolean For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower) +AnimVizMotionPaths.search_all_action_keyframes -> show_keyframe_action_all: boolean For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower) AnimVizMotionPaths.show_frame_numbers -> show_frame_numbers: boolean Show frame numbers on Motion Paths AnimVizMotionPaths.show_keyframe_numbers -> show_keyframe_numbers: boolean Show frame numbers of Keyframes on Motion Paths AnimVizOnionSkinning.only_selected -> show_only_selected: boolean For Pose-Mode drawing, only draw ghosts for selected bones @@ -13,35 +13,33 @@ Area.show_menus -> show_menus: boolean Show menus in the header AreaLamp.dither -> use_dither: boolean Use 2x2 dithering for sampling (Constant Jittered sampling) AreaLamp.jitter -> use_jitter: boolean Use noise for sampling (Constant Jittered sampling) AreaLamp.only_shadow -> use_only_shadow: boolean Causes light to cast shadows only without illuminating objects -AreaLamp.shadow_layer -> use_only_shadow_layer: boolean Causes only objects on the same layer to cast shadows +AreaLamp.shadow_layer -> use_shadow_layer: boolean Causes only objects on the same layer to cast shadows AreaLamp.umbra -> use_umbra: boolean Emphasize parts that are fully shadowed (Constant Jittered sampling) Armature.auto_ik -> use_auto_ik: boolean Add temporaral IK constraints while grabbing bones in Pose Mode -Armature.deform_bbone_rest -> use_deform_b_bone_rest: boolean Make B-Bones deform already in Rest Position -Armature.deform_envelope -> use_deform_envelope: boolean Enable Bone Envelopes when defining deform -Armature.deform_quaternion -> use_deform_quaternion: boolean Enable deform rotation with Quaternions -Armature.deform_vertexgroups -> use_deform_vertexgroups: boolean Enable Vertex Groups when defining deform -Armature.delay_deform -> use_deform_delay: boolean Don't deform children when manipulating bones in Pose Mode +TODO * Armature.deform_envelope -> use_deform_envelope: boolean Enable Bone Envelopes when defining deform +TODO * Armature.deform_quaternion -> use_deform_quaternion: boolean Enable deform rotation with Quaternions +TODO * Armature.deform_vertexgroups -> use_deform_vertexgroups: boolean Enable Vertex Groups when defining deform +TODO * Armature.delay_deform -> use_deform_delay: boolean Don't deform children when manipulating bones in Pose Mode Armature.draw_axes -> show_axes: boolean Draw bone axes -Armature.draw_custom_bone_shapes -> show_bone_custom: boolean Draw bones with their custom shapes +Armature.draw_custom_bone_shapes -> show_bone_custom_shapes: boolean Draw bones with their custom shapes Armature.draw_group_colors -> show_group_colors: boolean Draw bone group colors Armature.draw_names -> show_names: boolean Draw bone names -Armature.ghost_only_selected -> show_only_ghost_selected: boolean +TODO * Armature.ghost_only_selected -> show_only_ghost_selected: boolean Armature.layer -> layer: boolean Armature layer visibility -Armature.layer_protection -> layer_protect: boolean Protected layers in Proxy Instances are restored to Proxy settings on file reload and undo +Armature.layer_protection -> layer_protected: boolean Protected layers in Proxy Instances are restored to Proxy settings on file reload and undo Armature.x_axis_mirror -> use_mirror_x: boolean Apply changes to matching bone on opposite side of X-Axis -ArmatureModifier.b_bone_rest -> use_b_bone_rest: boolean Make B-Bones deform already in rest position -ArmatureModifier.invert -> use_vertex_group_invert: boolean Invert vertex group influence -ArmatureModifier.multi_modifier -> use_multi_modifier: boolean Use same input as previous modifier, and mix results using overall vgroup -ArmatureModifier.quaternion -> use_preserve_volume: boolean Deform rotation interpolation with quaternions -ArmatureModifier.use_bone_envelopes -> use_bone_envelopes: boolean -ArmatureModifier.use_vertex_groups -> use_vertex_groups: boolean +ArmatureModifier.invert -> invert_vertex_group: boolean Invert vertex group influence +TODO * ArmatureModifier.multi_modifier -> use_multi_modifier: boolean Use same input as previous modifier, and mix results using overall vgroup +TODO * ArmatureModifier.quaternion -> use_preserve_volume: boolean Deform rotation interpolation with quaternions +TODO * ArmatureModifier.use_bone_envelopes -> use_bone_envelopes: boolean +TODO * ArmatureModifier.use_vertex_groups -> use_vertex_groups: boolean ArrayModifier.add_offset_object -> use_object_offset: boolean Add another object's transformation to the total offset ArrayModifier.constant_offset -> use_constant_offset: boolean Add a constant offset -ArrayModifier.merge_adjacent_vertices -> use_merge_vertex: boolean Merge vertices in adjacent duplicates -ArrayModifier.merge_end_vertices -> use_merge_vertex_end: boolean Merge vertices in first and last duplicates +TODO * ArrayModifier.merge_adjacent_vertices -> use_merge_vertex: boolean Merge vertices in adjacent duplicates +TODO * ArrayModifier.merge_end_vertices -> use_merge_vertex_end: boolean Merge vertices in first and last duplicates ArrayModifier.relative_offset -> use_relative_offset: boolean Add an offset relative to the object's bounding box BackgroundImage.show_expanded -> show_expanded: boolean Show the expanded in the user interface -BevelModifier.only_vertices -> use_only_vertex: boolean Bevel verts/corners, not edges +TODO * BevelModifier.only_vertices -> use_only_vertex: boolean Bevel verts/corners, not edges BezierSplinePoint.hidden -> hide: boolean Visibility status BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status @@ -49,23 +47,23 @@ BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle BoidRule.in_air -> use_in_air: boolean Use rule when boid is flying BoidRule.on_land -> use_on_land: boolean Use rule when boid is on land BoidRuleAvoid.predict -> use_predict: boolean Predict target movement -BoidRuleAvoidCollision.boids -> use_avoid: boolean Avoid collision with other boids -BoidRuleAvoidCollision.deflectors -> use_deflect: boolean Avoid collision with deflector objects +TODO * BoidRuleAvoidCollision.boids -> use_avoid: boolean Avoid collision with other boids +TODO * BoidRuleAvoidCollision.deflectors -> use_avoid_collision: boolean Avoid collision with deflector objects BoidRuleFollowLeader.line -> use_line: boolean Follow leader in a line BoidRuleGoal.predict -> use_predict: boolean Predict target movement BoidSettings.allow_climb -> use_climb: boolean Allow boids to climb goal objects BoidSettings.allow_flight -> use_flight: boolean Allow boids to move in air BoidSettings.allow_land -> use_land: boolean Allow boids to move on land -Bone.connected -> use_connect: boolean, (read-only) When bone has a parent, bone's head is struck to the parent's tail -Bone.cyclic_offset -> use_cyclic_offset: boolean When bone doesn't have a parent, it receives cyclic offset effects -Bone.deform -> use_deform: boolean Bone does not deform any geometry +TODO * Bone.connected -> use_connect: boolean, (read-only) When bone has a parent, bone's head is struck to the parent's tail +TODO * Bone.cyclic_offset -> use_cyclic_offset: boolean When bone doesn't have a parent, it receives cyclic offset effects +TODO * Bone.deform -> use_deform: boolean Bone does not deform any geometry Bone.draw_wire -> show_wire: boolean Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes) -Bone.hinge -> use_hinge: boolean Bone inherits rotation or scale from parent bone +TODO * Bone.hinge -> use_hinge: boolean Bone inherits rotation or scale from parent bone Bone.inherit_scale -> use_inherit_scale: boolean Bone inherits scaling from parent bone Bone.layer -> layer: boolean Layers bone exists in -Bone.local_location -> use_local_location: boolean Bone location is set in local space -Bone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean When deforming bone, multiply effects of Vertex Group weights with Envelope influence +TODO * Bone.local_location -> use_local_location: boolean Bone location is set in local space +TODO * Bone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean When deforming bone, multiply effects of Vertex Group weights with Envelope influence TODO * Bone.restrict_select -> restrict_select: boolean Bone is able to be selected Bone.selected -> select: boolean BooleanProperty.default -> default: boolean, (read-only) Default value for this number @@ -74,16 +72,16 @@ Brush.use_accumulate -> use_accumulate: boolean Accumulate stroke dabs on Brush.use_airbrush -> use_airbrush: boolean Keep applying paint effect while holding mouse (spray) Brush.use_alpha -> use_alpha: boolean When this is disabled, lock alpha while painting Brush.use_anchor -> use_anchor: boolean Keep the brush anchored to the initial location -Brush.use_jitter_pressure -> use_jitter_pressure: boolean Enable tablet pressure sensitivity for jitter +Brush.use_jitter_pressure -> use_pressure_jitter: boolean Enable tablet pressure sensitivity for jitter Brush.use_persistent -> use_persistent: boolean Sculpts on a persistent layer of the mesh Brush.use_rake -> use_rake: boolean Rotate the brush texture to match the stroke direction -Brush.use_size_pressure -> use_size_pressure: boolean Enable tablet pressure sensitivity for size +Brush.use_size_pressure -> use_pressure_size: boolean Enable tablet pressure sensitivity for size Brush.use_smooth_stroke -> use_smooth_stroke: boolean Brush lags behind mouse and follows a smoother path Brush.use_space -> use_space: boolean Limit brush application to the distance specified by spacing -Brush.use_spacing_pressure -> use_spacing_pressure: boolean Enable tablet pressure sensitivity for spacing -Brush.use_strength_pressure -> use_strength_pressure: boolean Enable tablet pressure sensitivity for strength +Brush.use_spacing_pressure -> use_pressure_spacing: boolean Enable tablet pressure sensitivity for spacing +Brush.use_strength_pressure -> use_pressure_strength: boolean Enable tablet pressure sensitivity for strength Brush.use_wrap -> use_wrap: boolean Enable torus wrapping while painting -BuildModifier.randomize -> use_random: boolean Randomize the faces or edges during build +TODO * BuildModifier.randomize -> use_random: boolean Randomize the faces or edges during build Camera.panorama -> use_panorama: boolean Render the scene with a cylindrical camera for pseudo-fisheye lens effects Camera.show_limits -> show_limits: boolean Draw the clipping range and focus point on the camera Camera.show_mist -> show_mist: boolean Draw a line from the Camera to indicate the mist area @@ -110,23 +108,23 @@ ClothCollisionSettings.enable_self_collision -> use_self_collision: boolean ClothSettings.pin_cloth -> use_pin_cloth: boolean Enable pinning of cloth vertices to other objects/positions ClothSettings.stiffness_scaling -> use_stiffness_scale: boolean If enabled, stiffness can be scaled along a weight painted vertex group TODO * CollisionSensor.collision_type -> collision_type: boolean Toggle collision on material or property -CollisionSensor.pulse -> use_pulse: boolean Changes to the set of colliding objects generates pulse -CollisionSettings.enabled -> use_collision: boolean Enable this objects as a collider for physics systems -CollisionSettings.kill_particles -> use_particle_kill: boolean Kill collided particles -CompositorNodeAlphaOver.convert_premul -> use_convert_premultiply: boolean +TODO * CollisionSensor.pulse -> use_pulse: boolean Changes to the set of colliding objects generates pulse +TODO * CollisionSettings.enabled -> use_collision: boolean Enable this objects as a collider for physics systems +TODO * CollisionSettings.kill_particles -> use_particle_kill: boolean Kill collided particles +TODO * CompositorNodeAlphaOver.convert_premul -> use_convert_premultiply: boolean CompositorNodeBlur.bokeh -> use_bokeh: boolean -CompositorNodeBlur.gamma -> use_gamma_correct: boolean +TODO * CompositorNodeBlur.gamma -> use_gamma_correct: boolean CompositorNodeBlur.relative -> use_relative: boolean CompositorNodeColorSpill.unspill -> use_unspill: boolean Compensate all channels (diffenrently) by hand CompositorNodeCrop.crop_size -> use_crop_size: boolean Whether to crop the size of the input image CompositorNodeDBlur.wrap -> use_wrap: boolean -CompositorNodeDefocus.gamma_correction -> use_gamma_correct: boolean Enable gamma correction before and after main process +TODO * CompositorNodeDefocus.gamma_correction -> use_gamma_correct: boolean Enable gamma correction before and after main process CompositorNodeDefocus.preview -> use_preview: boolean Enable sampling mode, useful for preview when using low samplecounts CompositorNodeDefocus.use_zbuffer -> use_zbuffer: boolean Disable when using an image as input instead of actual zbuffer (auto enabled if node not image based, eg. time node) CompositorNodeGlare.rotate_45 -> use_rotate_45: boolean Simple star filter: add 45 degree rotation offset CompositorNodeImage.auto_refresh -> use_auto_refresh: boolean CompositorNodeImage.cyclic -> use_cyclic: boolean -CompositorNodeInvert.alpha -> use_alpha: boolean +TODO * CompositorNodeInvert.alpha -> use_alpha: boolean CompositorNodeInvert.rgb -> invert_rgb: boolean CompositorNodeLensdist.fit -> use_fit: boolean For positive distortion factor only: scale image such that black areas are not visible CompositorNodeLensdist.jitter -> use_jitter: boolean Enable/disable jittering; faster, but also noisier @@ -135,20 +133,20 @@ CompositorNodeMapValue.use_max -> use_max: boolean CompositorNodeMapValue.use_min -> use_min: boolean CompositorNodeMixRGB.alpha -> use_alpha: boolean Include alpha of second input in this operation CompositorNodeOutputFile.exr_half -> use_exr_half: boolean -CompositorNodeVecBlur.curved -> use_curve: boolean Interpolate between frames in a bezier curve, rather than linearly -TODO * Constraint.active -> active: boolean Constraint is the one being edited +CompositorNodeVecBlur.curved -> use_curved: boolean Interpolate between frames in a bezier curve, rather than linearly +Constraint.active -> active: boolean Constraint is the one being edited Constraint.disabled -> is_valid: boolean, (read-only) Constraint has invalid settings and will not be evaluated Constraint.expanded -> show_expanded: boolean Constraint's panel is expanded in UI -Constraint.proxy_local -> is_proxy_local: boolean Constraint was added in this proxy instance (i.e. did not belong to source Armature) +TODO * Constraint.proxy_local -> is_proxy_local: boolean Constraint was added in this proxy instance (i.e. did not belong to source Armature) ConstraintActuator.detect_material -> use_material_detect: boolean Detect material instead of property ConstraintActuator.fh_normal -> use_fh_normal: boolean Add a horizontal spring force on slopes ConstraintActuator.fh_paralel_axis -> use_fh_paralel_axis: boolean Keep object axis parallel to normal -ConstraintActuator.force_distance -> use_force_distance: boolean Force distance of object to point of impact of ray +TODO * ConstraintActuator.force_distance -> use_force_distance: boolean Force distance of object to point of impact of ray ConstraintActuator.local -> use_local: boolean Set ray along object's axis or global axis ConstraintActuator.normal -> use_normal: boolean Set object axis along (local axis) or parallel (global axis) to the normal at hit position ConstraintActuator.persistent -> use_persistent: boolean Persistent actuator: stays active even if ray does not reach target ControlFluidSettings.active -> active: boolean Object contributes to the fluid simulation -ControlFluidSettings.reverse_frames -> use_frame_reverse: boolean Reverse control object movement +TODO * ControlFluidSettings.reverse_frames -> use_frame_reverse: boolean Reverse control object movement Controller.expanded -> show_expanded: boolean Set controller expanded in the user interface Controller.priority -> use_priority: boolean Mark controller for execution before all non-marked controllers (good for startup scripts) Controller.state -> state: boolean, (read-only) Set Controller state index (1 to 30) @@ -171,39 +169,39 @@ CopyScaleConstraint.use_x -> use_x: boolean Copy the target's X scale CopyScaleConstraint.use_y -> use_y: boolean Copy the target's Y scale CopyScaleConstraint.use_z -> use_z: boolean Copy the target's Z scale Curve.auto_texspace -> use_auto_texspace: boolean Adjusts active object's texture space automatically when transforming object -Curve.back -> use_fill_back: boolean Draw filled back for extruded/beveled curves +TODO * Curve.back -> use_fill_back: boolean Draw filled back for extruded/beveled curves Curve.draw_handles -> show_handles: boolean Display bezier handles in editmode Curve.draw_normals -> show_normals: boolean Display 3D curve normals in editmode Curve.front -> use_fill_front: boolean Draw filled front for extruded/beveled curves -Curve.map_along_length -> use_texture_map_length: boolean Generate texture mapping coordinates following the curve direction, rather than the local bounding box +TODO * Curve.map_along_length -> use_texture_map_length: boolean Generate texture mapping coordinates following the curve direction, rather than the local bounding box Curve.use_deform_fill -> use_fill_deform: boolean Fill curve after applying deformation Curve.use_path -> use_path: boolean Enable the curve to become a translation path Curve.use_path_follow -> use_path_follow: boolean Make curve path children to rotate along the path Curve.use_radius -> use_radius: boolean Option for paths: apply the curve radius with path following it and deforming Curve.use_stretch -> use_stretch: boolean Option for curve-deform: makes deformed child to stretch along entire path -Curve.use_time_offset -> use_time_offset: boolean Children will use TimeOffs value as path distance offset +Curve.use_time_offset -> use_time_offset: boolean Children will use Time Offset value as path distance offset CurveMapPoint.selected -> select: boolean Selection state of the curve point CurveMapping.clip -> use_clip: boolean Force the curve view to fit a defined boundary DelaySensor.repeat -> use_repeat: boolean Toggle repeat option. If selected, the sensor restarts after Delay+Dur logic tics DomainFluidSettings.generate_speed_vectors -> use_speed_vectors: boolean Generate speed vectors for vector blur DomainFluidSettings.override_time -> use_time_override: boolean Use a custom start and end time (in seconds) instead of the scene's timeline -DomainFluidSettings.reverse_frames -> use_frame_reverse: boolean Reverse fluid frames +TODO * DomainFluidSettings.reverse_frames -> use_frame_reverse: boolean Reverse fluid frames NEGATE * DopeSheet.collapse_summary -> show_expanded_summary: boolean Collapse summary when shown, so all other channels get hidden. (DopeSheet Editors Only) -DopeSheet.display_armature -> show_armature: boolean Include visualization of Armature related Animation data -DopeSheet.display_camera -> show_camera: boolean Include visualization of Camera related Animation data -DopeSheet.display_curve -> show_curve: boolean Include visualization of Curve related Animation data -DopeSheet.display_lamp -> show_lamp: boolean Include visualization of Lamp related Animation data -DopeSheet.display_material -> show_material: boolean Include visualization of Material related Animation data -DopeSheet.display_mesh -> show_mesh: boolean Include visualization of Mesh related Animation data -DopeSheet.display_metaball -> show_metaball: boolean Include visualization of Metaball related Animation data -DopeSheet.display_node -> show_node: boolean Include visualization of Node related Animation data -DopeSheet.display_particle -> show_particle: boolean Include visualization of Particle related Animation data -DopeSheet.display_scene -> show_scene: boolean Include visualization of Scene related Animation data +DopeSheet.display_armature -> show_armatures: boolean Include visualization of Armature related Animation data +DopeSheet.display_camera -> show_cameras: boolean Include visualization of Camera related Animation data +DopeSheet.display_curve -> show_curves: boolean Include visualization of Curve related Animation data +DopeSheet.display_lamp -> show_lamps: boolean Include visualization of Lamp related Animation data +DopeSheet.display_material -> show_materials: boolean Include visualization of Material related Animation data +DopeSheet.display_mesh -> show_meshes: boolean Include visualization of Mesh related Animation data +DopeSheet.display_metaball -> show_metaballs: boolean Include visualization of Metaball related Animation data +DopeSheet.display_node -> show_nodes: boolean Include visualization of Node related Animation data +DopeSheet.display_particle -> show_particles: boolean Include visualization of Particle related Animation data +DopeSheet.display_scene -> show_scenes: boolean Include visualization of Scene related Animation data DopeSheet.display_shapekeys -> show_shapekeys: boolean Include visualization of ShapeKey related Animation data DopeSheet.display_summary -> show_summary: boolean Display an additional 'summary' line. (DopeSheet Editors only) -DopeSheet.display_texture -> show_texture: boolean Include visualization of Texture related Animation data +DopeSheet.display_texture -> show_textures: boolean Include visualization of Texture related Animation data DopeSheet.display_transforms -> show_transforms: boolean Include visualization of Object-level Animation data (mostly Transforms) -DopeSheet.display_world -> show_world: boolean Include visualization of World related Animation data +DopeSheet.display_world -> show_worlds: boolean Include visualization of World related Animation data DopeSheet.include_missing_nla -> show_missing_nla: boolean Include Animation Data blocks with no NLA data. (NLA Editor only) DopeSheet.only_group_objects -> show_only_group_objects: boolean Only include channels from Objects in the specified Group DopeSheet.only_selected -> show_only_selected: boolean Only include channels relating to selected objects and data @@ -212,39 +210,39 @@ Driver.show_debug_info -> show_debug_info: boolean Show intermediate value DriverTarget.use_local_space_transforms -> use_local_space_transform: boolean Use transforms in Local Space (as opposed to the worldspace default) EdgeSplitModifier.use_edge_angle -> use_edge_angle: boolean Split edges with high angle between faces EdgeSplitModifier.use_sharp -> use_edge_sharp: boolean Split edges that are marked as sharp -EditBone.connected -> is_connected: boolean When bone has a parent, bone's head is struck to the parent's tail +TODO * EditBone.connected -> is_connected: boolean When bone has a parent, bone's head is struck to the parent's tail EditBone.cyclic_offset -> use_cyclic_offset: boolean When bone doesn't have a parent, it receives cyclic offset effects -EditBone.deform -> use_deform: boolean Bone does not deform any geometry +TODO * EditBone.deform -> use_deform: boolean Bone does not deform any geometry EditBone.draw_wire -> show_wire: boolean Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode EditBone.hinge -> use_hinge: boolean Bone inherits rotation or scale from parent bone EditBone.inherit_scale -> use_inherit_scale: boolean Bone inherits scaling from parent bone EditBone.layer -> layer: boolean Layers bone exists in -EditBone.local_location -> use_local_location: boolean Bone location is set in local space +TODO * EditBone.local_location -> use_local_location: boolean Bone location is set in local space EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode -EditBone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean When deforming bone, multiply effects of Vertex Group weights with Envelope influence -EditBone.restrict_select -> restrict_select: boolean Bone is able to be selected +TODO * EditBone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean When deforming bone, multiply effects of Vertex Group weights with Envelope influence +TODO * EditBone.restrict_select -> restrict_select: boolean Bone is able to be selected EditBone.selected -> select: boolean EditBone.selected_head -> select_head: boolean EditBone.selected_tail -> select_tail: boolean -EditObjectActuator.enable_3d_tracking -> use_track_3d: boolean Enable 3D tracking -EditObjectActuator.local_angular_velocity -> use_local_angular_velocity: boolean Apply the rotation locally -EditObjectActuator.local_linear_velocity -> use_local_linear_velocity: boolean Apply the transformation locally -EditObjectActuator.replace_display_mesh -> use_display_mesh: boolean Replace the display mesh -EditObjectActuator.replace_physics_mesh -> use_physics_mesh: boolean Replace the physics mesh (triangle bounds only - compound shapes not supported) -EffectSequence.convert_float -> use_float: boolean Convert input to float data +TODO * EditObjectActuator.enable_3d_tracking -> use_track_3d: boolean Enable 3D tracking +TODO * EditObjectActuator.local_angular_velocity -> use_local_angular_velocity: boolean Apply the rotation locally +TODO * EditObjectActuator.local_linear_velocity -> use_local_linear_velocity: boolean Apply the transformation locally +TODO * EditObjectActuator.replace_display_mesh -> use_display_mesh: boolean Replace the display mesh +TODO * EditObjectActuator.replace_physics_mesh -> use_physics_mesh: boolean Replace the physics mesh (triangle bounds only - compound shapes not supported) +TODO * EffectSequence.convert_float -> use_float: boolean Convert input to float data EffectSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields EffectSequence.flip_x -> use_flip_x: boolean Flip on the X axis EffectSequence.flip_y -> use_flip_y: boolean Flip on the Y axis -EffectSequence.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha +TODO * EffectSequence.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha EffectSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean Use a custom directory to store data EffectSequence.proxy_custom_file -> use_proxy_custom_file: boolean Use a custom file to read proxy data from -EffectSequence.reverse_frames -> use_frame_reverse: boolean Reverse frame order +TODO * EffectSequence.reverse_frames -> use_frame_reverse: boolean Reverse frame order EffectSequence.use_color_balance -> use_color_balance: boolean (3-Way color correction) on input EffectSequence.use_crop -> use_crop: boolean Crop image before processing EffectSequence.use_proxy -> use_proxy: boolean Use a preview proxy for this strip EffectSequence.use_translation -> use_translation: boolean Translate image before processing -EffectorWeights.do_growing_hair -> use_hair_grow: boolean Use force fields when growing hair +TODO * EffectorWeights.do_growing_hair -> use_hair_grow: boolean Use force fields when growing hair EnvironmentMap.ignore_layers -> layer_ignore: boolean Hide objects on these layers when generating the Environment Map EnvironmentMapTexture.use_filter_size_min -> filter_size_min: boolean Use Filter Size as a minimal filter value in pixels EnvironmentMapTexture.mipmap -> use_mipmap: boolean Uses auto-generated MIP maps for the image @@ -253,48 +251,48 @@ Event.alt -> alt: boolean, (read-only) True when the Alt/Option key is hel Event.ctrl -> ctrl: boolean, (read-only) True when the Ctrl key is held Event.oskey -> oskey: boolean, (read-only) True when the Cmd key is held Event.shift -> shift: boolean, (read-only) True when the Shift key is held -ExplodeModifier.alive -> show_alive: boolean Show mesh when particles are alive -ExplodeModifier.dead -> show_dead: boolean Show mesh when particles are dead +TODO * ExplodeModifier.alive -> show_alive: boolean Show mesh when particles are alive +TODO * ExplodeModifier.dead -> show_dead: boolean Show mesh when particles are dead ExplodeModifier.size -> use_size: boolean Use particle size for the shrapnel ExplodeModifier.split_edges -> use_edge_split: boolean Split face edges for nicer shrapnel -ExplodeModifier.unborn -> show_unborn: boolean Show mesh when particles are unborn -FCurve.auto_clamped_handles -> use_auto_handle_clamp: boolean All auto-handles for F-Curve are clamped +TODO * ExplodeModifier.unborn -> show_unborn: boolean Show mesh when particles are unborn +TODO * FCurve.auto_clamped_handles -> use_auto_handle_clamp: boolean All auto-handles for F-Curve are clamped NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating FCurve.locked -> lock: boolean F-Curve's settings cannot be edited -FCurve.muted -> use_mute: boolean F-Curve is not evaluated +FCurve.muted -> mute: boolean F-Curve is not evaluated FCurve.selected -> select: boolean F-Curve is selected for editing NEGATE * FCurve.visible -> hide: boolean F-Curve and its keyframes are shown in the Graph Editor graphs FCurveSample.selected -> select: boolean Selection status FModifier.active -> active: boolean F-Curve Modifier is the one being edited NEGATE * FModifier.disabled -> enabled: boolean, (read-only) F-Curve Modifier has invalid settings and will not be evaluated FModifier.expanded -> show_expanded: boolean F-Curve Modifier's panel is expanded in UI -FModifier.muted -> use_mute: boolean F-Curve Modifier will not be evaluated +FModifier.muted -> mute: boolean F-Curve Modifier will not be evaluated FModifierFunctionGenerator.additive -> use_additive: boolean Values generated by this modifier are applied on top of the existing values instead of overwriting them FModifierGenerator.additive -> use_additive: boolean Values generated by this modifier are applied on top of the existing values instead of overwriting them -FModifierLimits.use_maximum_x -> use_x_max: boolean Use the maximum X value -FModifierLimits.use_maximum_y -> use_y_max: boolean Use the maximum Y value -FModifierLimits.use_minimum_x -> use_x_min: boolean Use the minimum X value -FModifierLimits.use_minimum_y -> use_y_min: boolean Use the minimum Y value -FModifierStepped.use_frame_end -> use_frame_end: boolean Restrict modifier to only act before its 'end' frame -FModifierStepped.use_frame_start -> use_frame_start: boolean Restrict modifier to only act after its 'start' frame -FcurveActuator.add -> use_additive: boolean F-Curve is added to the current loc/rot/scale in global or local coordinate according to Local flag -FcurveActuator.child -> use_child: boolean Update F-Curve on all children Objects as well -FcurveActuator.force -> use_force: boolean Apply F-Curve as a global or local force depending on the local option (dynamic objects only) -FcurveActuator.local -> use_local: boolean Let the F-Curve act in local coordinates, used in Force and Add mode +FModifierLimits.use_maximum_x -> use_max_x: boolean Use the maximum X value +FModifierLimits.use_maximum_y -> use_max_y: boolean Use the maximum Y value +FModifierLimits.use_minimum_x -> use_min_x: boolean Use the minimum X value +FModifierLimits.use_minimum_y -> use_min_y: boolean Use the minimum Y value +TODO * FModifierStepped.use_frame_end -> use_frame_end: boolean Restrict modifier to only act before its 'end' frame +TODO * FModifierStepped.use_frame_start -> use_frame_start: boolean Restrict modifier to only act after its 'start' frame +TODO * FcurveActuator.add -> use_additive: boolean F-Curve is added to the current loc/rot/scale in global or local coordinate according to Local flag +TODO * FcurveActuator.child -> use_child: boolean Update F-Curve on all children Objects as well +TODO * FcurveActuator.force -> use_force: boolean Apply F-Curve as a global or local force depending on the local option (dynamic objects only) +TODO * FcurveActuator.local -> use_local: boolean Let the F-Curve act in local coordinates, used in Force and Add mode FieldSettings.do_absorption -> use_absorption: boolean Force gets absorbed by collision objects -FieldSettings.do_location -> use_location: boolean Effect particles' location -FieldSettings.do_rotation -> use_rotation: boolean Effect particles' dynamic rotation -FieldSettings.force_2d -> use_force_2d: boolean Apply force only in 2d -FieldSettings.global_coordinates -> use_coordinates_global: boolean Use effector/global coordinates for turbulence -FieldSettings.guide_path_add -> use_guide_path_add: boolean Based on distance/falloff it adds a portion of the entire path +TODO * FieldSettings.do_location -> use_location: boolean Effect particles' location +TODO * FieldSettings.do_rotation -> use_rotation: boolean Effect particles' dynamic rotation +TODO * FieldSettings.force_2d -> use_force_2d: boolean Apply force only in 2d +TODO * FieldSettings.global_coordinates -> use_coordinates_global: boolean Use effector/global coordinates for turbulence +TODO * FieldSettings.guide_path_add -> use_guide_path_add: boolean Based on distance/falloff it adds a portion of the entire path FieldSettings.multiple_springs -> use_multiple_springs: boolean Every point is effected by multiple springs -FieldSettings.root_coordinates -> use_coordinates_root: boolean Texture coordinates from root particle locations -FieldSettings.use_coordinates -> use_coordinates_object: boolean Use object/global coordinates for texture +TODO * FieldSettings.root_coordinates -> use_coordinates_root: boolean Texture coordinates from root particle locations +TODO * FieldSettings.use_coordinates -> use_coordinates_object: boolean Use object/global coordinates for texture FieldSettings.use_guide_path_weight -> use_guide_path_weight: boolean Use curve weights to influence the particle influence along the curve -FieldSettings.use_max_distance -> use_distance_min: boolean Use a maximum distance for the field to work -FieldSettings.use_min_distance -> use_distance_max: boolean Use a minimum distance for the field's fall-off -FieldSettings.use_radial_max -> use_radial_max: boolean Use a maximum radial distance for the field to work -FieldSettings.use_radial_min -> use_radial_min: boolean Use a minimum radial distance for the field's fall-off +TODO * FieldSettings.use_max_distance -> use_distance_min: boolean Use a maximum distance for the field to work +TODO * FieldSettings.use_min_distance -> use_distance_max: boolean Use a minimum distance for the field's fall-off +TODO * FieldSettings.use_radial_max -> use_radial_max: boolean Use a maximum radial distance for the field to work +TODO * FieldSettings.use_radial_min -> use_radial_min: boolean Use a minimum radial distance for the field's fall-off FileSelectParams.do_filter -> use_filter: boolean Enable filtering of files FileSelectParams.filter_blender -> use_filter_blender: boolean Show .blend files FileSelectParams.filter_folder -> use_filter_folder: boolean Show folders @@ -304,7 +302,7 @@ FileSelectParams.filter_movie -> use_filter_movie: boolean Show movie file FileSelectParams.filter_script -> use_filter_script: boolean Show script files FileSelectParams.filter_sound -> use_filter_sound: boolean Show sound files FileSelectParams.filter_text -> use_filter_text: boolean Show text files -FileSelectParams.hide_dot -> show_hidden: boolean Hide hidden dot files +NEGATE * FileSelectParams.hide_dot -> show_hidden: boolean Hide hidden dot files Filter2DActuator.enable_motion_blur -> use_motion_blur: boolean Enable/Disable Motion Blur FloorConstraint.sticky -> use_sticky: boolean Immobilize object while constrained FloorConstraint.use_rotation -> use_rotation: boolean Use the target's rotation to determine floor @@ -315,7 +313,7 @@ FollowPathConstraint.use_curve_radius -> use_curve_radius: boolean Objects FollowPathConstraint.use_fixed_position -> use_fixed_location: boolean Object will stay locked to a single point somewhere along the length of the curve regardless of time Function.registered -> registered: boolean, (read-only) Function is registered as callback as part of type registration Function.registered_optional -> registered_optional: boolean, (read-only) Function is optionally registered as callback part of type registration -GPencilFrame.paint_lock -> lock_paint: boolean Frame is being edited (painted on) +TODO * GPencilFrame.paint_lock -> lock_paint: boolean Frame is being edited (painted on) GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet GPencilLayer.active -> active: boolean Set active layer for editing GPencilLayer.frame_lock -> lock_frame: boolean Lock current frame displayed by layer @@ -323,15 +321,15 @@ GPencilLayer.hide -> hide: boolean Set layer Visibility GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet GPencilLayer.show_points -> show_points: boolean Draw the points which make up the strokes (for debugging purposes) -GPencilLayer.use_onion_skinning -> use_onion_skin: boolean Ghost frames on either side of frame +TODO * GPencilLayer.use_onion_skinning -> use_onion_skin: boolean Ghost frames on either side of frame GameBooleanProperty.value -> value: boolean Property value -GameObjectSettings.actor -> use_actor: boolean Object is detected by the Near and Radar sensor -GameObjectSettings.all_states -> states_all: boolean Set all state bits +TODO * GameObjectSettings.actor -> use_actor: boolean Object is detected by the Near and Radar sensor +TODO * GameObjectSettings.all_states -> states_all: boolean Set all state bits GameObjectSettings.anisotropic_friction -> use_anisotropic_friction: boolean Enable anisotropic friction GameObjectSettings.collision_compound -> use_collision_compound: boolean Add children to form a compound collision object -GameObjectSettings.debug_state -> show_state_debug: boolean Print state debug info in the game engine -GameObjectSettings.ghost -> use_ghost: boolean Object does not restitute collisions, like a ghost -GameObjectSettings.initial_state -> initial_state: boolean Initial state when the game starts +GameObjectSettings.debug_state -> show_debug_state: boolean Print state debug info in the game engine +TODO * GameObjectSettings.ghost -> use_ghost: boolean Object does not restitute collisions, like a ghost +TODO * GameObjectSettings.initial_state -> state_initial: boolean Initial state when the game starts GameObjectSettings.lock_x_axis -> lock_location_x: boolean Disable simulation of linear motion along the X axis GameObjectSettings.lock_x_rot_axis -> lock_rotation_x: boolean Disable simulation of angular motion along the X axis GameObjectSettings.lock_y_axis -> lock_location_y: boolean Disable simulation of linear motion along the Y axis @@ -349,8 +347,8 @@ GameObjectSettings.use_activity_culling -> use_activity_culling: boolean D GameObjectSettings.use_collision_bounds -> use_collision_bounds: boolean Specify a collision bounds type other than the default GameObjectSettings.used_state -> state_used: boolean, (read-only) States which are being used by controllers GameObjectSettings.visible_state -> state_visible: boolean State determining which controllers are displayed -GameProperty.debug -> use_debug: boolean Print debug information for this property -GameSoftBodySettings.bending_const -> use_bending_constraint: boolean Enable bending constraints +GameProperty.debug -> show_debug: boolean Print debug information for this property +GameSoftBodySettings.bending_const -> use_bending_constraints: boolean Enable bending constraints GameSoftBodySettings.cluster_rigid_to_softbody -> use_cluster_rigid_to_softbody: boolean Enable cluster collision between soft and rigid body GameSoftBodySettings.cluster_soft_to_softbody -> use_cluster_soft_to_softbody: boolean Enable cluster collision between soft and soft body GameSoftBodySettings.shape_match -> use_shape_match: boolean Enable soft body shape matching goal @@ -359,7 +357,7 @@ GreasePencil.use_stroke_endpoints -> use_stroke_endpoints: boolean Only us Group.layer -> layer: boolean Layers visible when this groups is instanced as a dupli ID.fake_user -> use_fake_user: boolean Saves this datablock even if it has no users ID.tag -> tag: boolean Tools can use this to tag data, (initial state is undefined) -Image.animated -> use_snimation: boolean Use as animated texture in the game engine +Image.animated -> use_animation: boolean Use as animated texture in the game engine Image.clamp_x -> use_clamp_x: boolean Disable texture repeating horizontally Image.clamp_y -> use_clamp_y: boolean Disable texture repeating vertically Image.dirty -> is_dirty: boolean, (read-only) Image has changed and is not saved @@ -370,7 +368,7 @@ Image.tiles -> use_tiles: boolean Use of tilemode for faces (default shift ImagePaint.invert_stencil -> invert_stencil: boolean Invert the stencil layer ImagePaint.show_brush -> show_brush: boolean Enables brush shape while not drawing ImagePaint.show_brush_draw -> show_brush_draw: boolean Enables brush shape while drawing -ImagePaint.use_backface_cull -> use_backface_cull: boolean Ignore faces pointing away from the view (faster) +TODO * ImagePaint.use_backface_cull -> use_backface_cull: boolean Ignore faces pointing away from the view (faster) ImagePaint.use_clone_layer -> use_clone_layer: boolean Use another UV layer as clone source, otherwise use 3D the cursor as the source ImagePaint.use_normal_falloff -> use_normal_falloff: boolean Paint most on faces pointing towards the view ImagePaint.use_occlude -> use_occlude: boolean Only paint onto the faces directly under the brush (slower) @@ -380,18 +378,18 @@ ImageSequence.convert_float -> use_float: boolean Convert input to float d ImageSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields ImageSequence.flip_x -> use_flip_x: boolean Flip on the X axis ImageSequence.flip_y -> use_flip_y: boolean Flip on the Y axis -ImageSequence.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha +TODO * ImageSequence.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha ImageSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean Use a custom directory to store data ImageSequence.proxy_custom_file -> use_proxy_custom_file: boolean Use a custom file to read proxy data from -ImageSequence.reverse_frames -> use_frame_reverse: boolean Reverse frame order +TODO * ImageSequence.reverse_frames -> use_frame_reverse: boolean Reverse frame order ImageSequence.use_color_balance -> use_color_balance: boolean (3-Way color correction) on input ImageSequence.use_crop -> use_crop: boolean Crop image before processing ImageSequence.use_proxy -> use_proxy: boolean Use a preview proxy for this strip ImageSequence.use_translation -> use_translation: boolean Translate image before processing -ImageTexture.calculate_alpha -> use_rgb_alpha: boolean Calculates an alpha channel based on RGB values in the image +TODO * ImageTexture.calculate_alpha -> use_rgb_alpha: boolean Calculates an alpha channel based on RGB values in the image ImageTexture.checker_even -> use_checker_even: boolean Sets even checker tiles ImageTexture.checker_odd -> use_checker_odd: boolean Sets odd checker tiles -ImageTexture.filter_size_minimum -> use_filter_size_min: boolean Use Filter Size as a minimal filter value in pixels +ImageTexture.filter_size_minimum -> use_minimum_filter_size: boolean Use Filter Size as a minimal filter value in pixels ImageTexture.flip_axis -> use_flip_axis: boolean Flips the texture's X and Y axis ImageTexture.interpolation -> use_interpolation: boolean Interpolates pixels using Area filter ImageTexture.invert_alpha -> invert_alpha: boolean Inverts all the alpha values in the image @@ -400,32 +398,32 @@ ImageTexture.mipmap_gauss -> use_mipmap_gauss: boolean Uses Gauss filter t ImageTexture.mirror_x -> use_mirror_x: boolean Mirrors the image repetition on the X direction ImageTexture.mirror_y -> use_mirror_y: boolean Mirrors the image repetition on the Y direction ImageTexture.normal_map -> use_normal_map: boolean Uses image RGB values for normal mapping -ImageTexture.use_alpha -> use_use_alpha: boolean Uses the alpha channel information in the image +ImageTexture.use_alpha -> use_alpha: boolean Uses the alpha channel information in the image ImageUser.auto_refresh -> use_auto_refresh: boolean Always refresh image on frame changes ImageUser.cyclic -> use_cyclic: boolean Cycle the images in the movie TODO would use is_ * InflowFluidSettings.active -> active: boolean Object contributes to the fluid simulation -InflowFluidSettings.export_animated_mesh -> use_export_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it -InflowFluidSettings.local_coordinates -> use_local_coordinates: boolean Use local coordinates for inflow. (e.g. for rotating objects) +TODO * InflowFluidSettings.export_animated_mesh -> use_export_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it +TODO * InflowFluidSettings.local_coordinates -> use_local_coordinates: boolean Use local coordinates for inflow. (e.g. for rotating objects) Itasc.auto_step -> use_auto_step: boolean Automatically determine the optimal number of steps for best performance/accuracy trade off JoystickSensor.all_events -> use_all_events: boolean Triggered by all events on this joysticks current type (axis/button/hat) -Key.relative -> use_relative: boolean Makes shape keys relative -TODO would use is_ * KeyConfig.user_defined -> user_defined: boolean, (read-only) Indicates that a keyconfig was defined by the user +TODO * Key.relative -> use_relative: boolean Makes shape keys relative +KeyConfig.user_defined -> is_user_defined: boolean, (read-only) Indicates that a keyconfig was defined by the user KeyMap.children_expanded -> show_expanded_children: boolean Children expanded in the user interface KeyMap.items_expanded -> show_expanded_items: boolean Expanded in the user interface -TODO would use is_ * KeyMap.modal -> modal: boolean, (read-only) Indicates that a keymap is used for translate modal events for an operator -KeyMap.user_defined -> use_user_defined: boolean Keymap is defined by the user +KeyMap.modal -> is_modal: boolean, (read-only) Indicates that a keymap is used for translate modal events for an operator +KeyMap.user_defined -> is_user_defined: boolean Keymap is defined by the user KeyMapItem.active -> active: boolean Activate or deactivate item -TODO would use is_pressed * KeyMapItem.alt -> alt: boolean Alt key pressed -TODO would use is_pressed * KeyMapItem.any -> any: boolean Any modifier keys pressed -TODO would use is_pressed * KeyMapItem.ctrl -> ctrl: boolean Control key pressed +KeyMapItem.alt -> alt: boolean Alt key pressed +KeyMapItem.any -> any: boolean Any modifier keys pressed +KeyMapItem.ctrl -> ctrl: boolean Control key pressed KeyMapItem.expanded -> show_expanded: boolean Show key map event and property details in the user interface -TODO would use is_pressed * KeyMapItem.oskey -> oskey: boolean Operating system key pressed -TODO would use is_pressed * KeyMapItem.shift -> shift: boolean Shift key pressed -TODO * KeyboardSensor.all_keys -> all_keys: boolean Trigger this sensor on any keystroke -TODO would use is_ * Keyframe.selected -> select: boolean Control point selection status -TODO would use is_ * Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status -TODO would use is_ * Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status -KeyingSet.absolute -> use_absolute: boolean Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info) +KeyMapItem.oskey -> oskey: boolean Operating system key pressed +KeyMapItem.shift -> shift: boolean Shift key pressed +KeyboardSensor.all_keys -> use_all_keys: boolean Trigger this sensor on any keystroke +Keyframe.selected -> select: boolean Control point selection status +Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status +Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status +TODO * KeyingSet.absolute -> use_absolute: boolean Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info) KeyingSet.insertkey_needed -> use_insertkey_needed: boolean Only insert keyframes where they're needed in the relevant F-Curves KeyingSet.insertkey_visual -> use_insertkey_visual: boolean Insert keyframes based on 'visual transforms' KeyingSet.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis @@ -449,7 +447,7 @@ KinematicConstraint.use_tail -> use_tail: boolean Include bone's tail as l KinematicConstraint.use_target -> use_target: boolean Disable for targetless IK Lamp.diffuse -> use_diffuse: boolean Lamp does diffuse shading Lamp.layer -> use_own_layer: boolean Illuminates objects only on the same layer the lamp is on -Lamp.negative -> use_negative: boolean Lamp casts negative light +TODO * Lamp.negative -> use_negative: boolean Lamp casts negative light Lamp.specular -> use_specular: boolean Lamp creates specular highlights LampSkySettings.use_atmosphere -> use_atmosphere: boolean Apply sun effect on atmosphere LampSkySettings.use_sky -> use_sky: boolean Apply sun effect on sky @@ -457,44 +455,44 @@ LampTextureSlot.map_color -> use_map_color: boolean Lets the texture affec LampTextureSlot.map_shadow -> use_map_shadow: boolean Lets the texture affect the shadow color of the lamp Lattice.outside -> use_outside: boolean Only draw, and take into account, the outer vertices LimitLocationConstraint.limit_transform -> limit_transform: boolean Transforms are affected by this constraint as well -LimitLocationConstraint.use_maximum_x -> use_x_max: boolean Use the maximum X value -LimitLocationConstraint.use_maximum_y -> use_y_max: boolean Use the maximum Y value -LimitLocationConstraint.use_maximum_z -> use_z_max: boolean Use the maximum Z value -LimitLocationConstraint.use_minimum_x -> use_x_min: boolean Use the minimum X value -LimitLocationConstraint.use_minimum_y -> use_y_min: boolean Use the minimum Y value -LimitLocationConstraint.use_minimum_z -> use_z_min: boolean Use the minimum Z value +LimitLocationConstraint.use_maximum_x -> use_max_x: boolean Use the maximum X value +LimitLocationConstraint.use_maximum_y -> use_max_y: boolean Use the maximum Y value +LimitLocationConstraint.use_maximum_z -> use_max_z: boolean Use the maximum Z value +LimitLocationConstraint.use_minimum_x -> use_min_x: boolean Use the minimum X value +LimitLocationConstraint.use_minimum_y -> use_min_y: boolean Use the minimum Y value +LimitLocationConstraint.use_minimum_z -> use_min_z: boolean Use the minimum Z value LimitRotationConstraint.limit_transform -> limit_transform: boolean Transforms are affected by this constraint as well -LimitRotationConstraint.use_limit_x -> use_x_limit: boolean Use the minimum X value -LimitRotationConstraint.use_limit_y -> use_y_limit: boolean Use the minimum Y value -LimitRotationConstraint.use_limit_z -> use_z_limit: boolean Use the minimum Z value +LimitRotationConstraint.use_limit_x -> use_limit_x: boolean Use the minimum X value +LimitRotationConstraint.use_limit_y -> use_limit_y: boolean Use the minimum Y value +LimitRotationConstraint.use_limit_z -> use_limit_z: boolean Use the minimum Z value LimitScaleConstraint.limit_transform -> limit_transform: boolean Transforms are affected by this constraint as well -LimitScaleConstraint.use_maximum_x -> use_x_max: boolean Use the maximum X value -LimitScaleConstraint.use_maximum_y -> use_y_max: boolean Use the maximum Y value -LimitScaleConstraint.use_maximum_z -> use_z_max: boolean Use the maximum Z value -LimitScaleConstraint.use_minimum_x -> use_x_min: boolean Use the minimum X value -LimitScaleConstraint.use_minimum_y -> use_y_min: boolean Use the minimum Y value -LimitScaleConstraint.use_minimum_z -> use_z_min: boolean Use the minimum Z value +LimitScaleConstraint.use_maximum_x -> use_max_x: boolean Use the maximum X value +LimitScaleConstraint.use_maximum_y -> use_max_y: boolean Use the maximum Y value +LimitScaleConstraint.use_maximum_z -> use_max_z: boolean Use the maximum Z value +LimitScaleConstraint.use_minimum_x -> use_min_x: boolean Use the minimum X value +LimitScaleConstraint.use_minimum_y -> use_min_y: boolean Use the minimum Y value +LimitScaleConstraint.use_minimum_z -> use_min_z: boolean Use the minimum Z value Main.debug -> show_debug: boolean Print debugging information in console Main.file_is_saved -> is_saved: boolean, (read-only) Has the current session been saved to disk as a .blend file -TODO * MaskModifier.invert -> invert: boolean Use vertices that are not part of region defined +MaskModifier.invert -> invert: boolean Use vertices that are not part of region defined Material.cast_approximate -> use_cast_approximate: boolean Allow this material to cast shadows when using approximate ambient occlusion. Material.cast_buffer_shadows -> use_cast_buffer_shadows: boolean Allow this material to cast shadows from shadow buffer lamps Material.cast_shadows_only -> use_cast_shadows_only: boolean Makes objects with this material appear invisible, only casting shadows (not rendered) Material.cubic -> use_cubic: boolean Use cubic interpolation for diffuse values, for smoother transitions -Material.exclude_mist -> use_exclude_mist: boolean Excludes this material from mist effects (in world settings) +NEGATE * Material.exclude_mist -> use_mist: boolean Excludes this material from mist effects (in world settings) Material.face_texture -> use_face_texture: boolean Replaces the object's base color with color from face assigned image textures Material.face_texture_alpha -> use_face_texture_alpha: boolean Replaces the object's base alpha value with alpha from face assigned image textures Material.full_oversampling -> use_full_oversampling: boolean Force this material to render full shading/textures for all anti-aliasing samples -Material.invert_z -> use_invert_z: boolean Renders material's faces with an inverted Z buffer (scanline only) +Material.invert_z -> invert_z: boolean Renders material's faces with an inverted Z buffer (scanline only) Material.light_group_exclusive -> use_light_group_exclusive: boolean Material uses the light group exclusively - these lamps are excluded from other scene lighting Material.object_color -> use_object_color: boolean Modulate the result with a per-object color Material.only_shadow -> use_shadow_only: boolean Renders shadows as the material's alpha value, making materials transparent except for shadowed areas Material.ray_shadow_bias -> use_ray_shadow_bias: boolean Prevents raytraced shadow errors on surfaces with smooth shaded normals (terminator problem) -Material.receive_transparent_shadows -> use_receive_transparent_shadows: boolean Allow this object to receive transparent shadows casted through other objects -Material.shadeless -> use_shadeless: boolean Makes this material insensitive to light or shadow -Material.shadows -> use_shadows: boolean Allows this material to receive shadows +TODO * Material.receive_transparent_shadows -> use_receive_transparent_shadows: boolean Allow this object to receive transparent shadows casted through other objects +TODO * Material.shadeless -> use_shadeless: boolean Makes this material insensitive to light or shadow +TODO * Material.shadows -> use_shadows: boolean Allows this material to receive shadows Material.tangent_shading -> use_tangent_shading: boolean Use the material's tangent vector instead of the normal for shading - for anisotropic shading effects -Material.traceable -> use_traceable: boolean Include this material and geometry that uses it in ray tracing calculations +TODO * Material.traceable -> use_traceable: boolean Include this material and geometry that uses it in ray tracing calculations Material.transparency -> use_transparency: boolean Render material as transparent Material.use_diffuse_ramp -> use_diffuse_ramp: boolean Toggle diffuse ramp operations Material.use_nodes -> use_nodes: boolean Use shader nodes to render the material @@ -506,12 +504,12 @@ Material.vertex_color_paint -> use_vertex_color_paint: boolean Replaces ob MaterialHalo.flare_mode -> use_flare_mode: boolean Renders halo as a lensflare MaterialHalo.lines -> use_lines: boolean Renders star shaped lines over halo MaterialHalo.ring -> use_ring: boolean Renders rings over halo -MaterialHalo.shaded -> use_shaded: boolean Lets halo receive light and shadows from external objects +MaterialHalo.shaded -> use_shading: boolean Lets halo receive light and shadows from external objects MaterialHalo.soft -> use_soft: boolean Softens the edges of halos at intersections with other geometry MaterialHalo.star -> use_star: boolean Renders halo as a star MaterialHalo.texture -> use_texture: boolean Gives halo a texture MaterialHalo.vertex_normal -> use_vertex_normal: boolean Uses the vertex normal to specify the dimension of the halo -MaterialHalo.xalpha -> use_xalpha: boolean Uses extreme alpha +MaterialHalo.xalpha -> use_extreme_alpha: boolean Uses extreme alpha MaterialPhysics.align_to_normal -> use_align_to_normal: boolean Align dynamic game objects along the surface normal, when inside the physics distance area TODO * MaterialRaytraceMirror.enabled -> enabled: boolean Enable raytraced reflections MaterialStrand.blender_units -> use_blender_units: boolean Use Blender units for widths instead of pixels @@ -543,12 +541,12 @@ MaterialTextureSlot.map_specular -> use_map_specular: boolean Causes the t MaterialTextureSlot.map_translucency -> use_map_translucency: boolean Causes the texture to affect the translucency value MaterialTextureSlot.map_warp -> use_map_warp: boolean Let the texture warp texture coordinates of next channels MaterialTextureSlot.new_bump -> use_new_bump: boolean Use new, corrected bump mapping code (backwards compatibility option) -MaterialVolume.external_shadows -> use_external_shadows: boolean Receive shadows from sources outside the volume (temporary) +TODO * MaterialVolume.external_shadows -> use_external_shadows: boolean Receive shadows from sources outside the volume (temporary) MaterialVolume.light_cache -> use_light_cache: boolean Pre-calculate the shading information into a voxel grid, speeds up shading at slightly less accuracy Mesh.all_edges -> show_all_edges: boolean Displays all edges for wireframe in all view modes in the 3D view Mesh.auto_texspace -> use_auto_texspace: boolean Adjusts active object's texture space automatically when transforming object Mesh.autosmooth -> use_autosmooth: boolean Treats all set-smoothed faces with angles less than the specified angle as 'smooth' during render -Mesh.double_sided -> use_double_sided: boolean Render/display the mesh with double or single sided lighting +Mesh.double_sided -> show_double_sided: boolean Render/display the mesh with double or single sided lighting Mesh.draw_bevel_weights -> show_bevel_weights: boolean Displays weights created for the Bevel modifier Mesh.draw_creases -> show_creases: boolean Displays creases created for subsurf weighting Mesh.draw_edge_angle -> show_edge_angle: boolean Displays the angles in the selected edges in degrees @@ -570,24 +568,24 @@ MeshDeformModifier.dynamic -> dynamic: boolean Recompute binding dynamical MeshDeformModifier.invert -> invert: boolean Invert vertex group influence MeshDeformModifier.is_bound -> is_bound: boolean, (read-only) Whether geometry has been bound to control cage MeshEdge.fgon -> is_fgon: boolean, (read-only) Fgon edge -TODO * MeshEdge.hidden -> hide: boolean -MeshEdge.loose -> use_loose: boolean, (read-only) Loose edge -MeshEdge.seam -> use_seam: boolean Seam edge for UV unwrapping -TODO * MeshEdge.selected -> select: boolean -MeshEdge.sharp -> use_sharp: boolean Sharp edge for the EdgeSplit modifier -TODO would use is_ * MeshFace.hidden -> hide: boolean -TODO would use is_ * MeshFace.selected -> select: boolean -TODO would use is_ * MeshFace.smooth -> use_smooth: boolean -MeshTextureFace.alpha_sort -> use_alpha_sort: boolean Enable sorting of faces for correct alpha drawing (slow, use Clip Alpha instead when possible) -MeshTextureFace.billboard -> use_billboard: boolean Billboard with Z-axis constraint -MeshTextureFace.collision -> use_collision: boolean Use face for collision and ray-sensor detection -MeshTextureFace.halo -> use_halo: boolean Screen aligned billboard +MeshEdge.hidden -> hide: boolean +MeshEdge.loose -> is_loose: boolean, (read-only) Loose edge +MeshEdge.seam -> is_seam: boolean Seam edge for UV unwrapping +MeshEdge.selected -> select: boolean +MeshEdge.sharp -> is_sharp: boolean Sharp edge for the EdgeSplit modifier +MeshFace.hidden -> hide: boolean +MeshFace.selected -> select: boolean +MeshFace.smooth -> is_smooth: boolean +TODO * MeshTextureFace.alpha_sort -> use_alpha_sort: boolean Enable sorting of faces for correct alpha drawing (slow, use Clip Alpha instead when possible) +TODO * MeshTextureFace.billboard -> use_billboard: boolean Billboard with Z-axis constraint +TODO * MeshTextureFace.collision -> use_collision: boolean Use face for collision and ray-sensor detection +TODO * MeshTextureFace.halo -> use_halo: boolean Screen aligned billboard TODO would use is_ * MeshTextureFace.invisible -> invisible: boolean Make face invisible MeshTextureFace.light -> use_light: boolean Use light for face MeshTextureFace.object_color -> use_object_color: boolean Use ObColor instead of vertex colors MeshTextureFace.shadow -> use_shadow_face: boolean Face is used for shadow MeshTextureFace.shared -> use_blend_shared: boolean Blend vertex colors across face when vertices are shared -MeshTextureFace.tex -> use_render_texture: boolean Render face with texture +MeshTextureFace.tex -> use_texture: boolean Render face with texture MeshTextureFace.text -> use_bitmap_text: boolean Enable bitmap text on face MeshTextureFace.twoside -> use_twoside: boolean Render face two-sided MeshTextureFace.uv_pinned -> uv_pin: boolean @@ -595,43 +593,43 @@ MeshTextureFace.uv_selected -> uv_select: boolean TODO * MeshTextureFaceLayer.active -> active: boolean Sets the layer as active for display and editing TODO * MeshTextureFaceLayer.active_clone -> active_clone: boolean Sets the layer as active for cloning TODO * MeshTextureFaceLayer.active_render -> active_render: boolean Sets the layer as active for rendering -TODO * MeshVertex.hidden -> hide: boolean +MeshVertex.hidden -> hide: boolean TODO would use is_ * MeshVertex.selected -> select: boolean MetaBall.auto_texspace -> use_auto_texspace: boolean Adjusts active object's texture space automatically when transforming object -TODO * MetaElement.hide -> hide: boolean Hide element +MetaElement.hide -> hide: boolean Hide element TODO would use is_ * MetaElement.negative -> use_negative: boolean Set metaball as negative one MetaSequence.convert_float -> use_convert_float: boolean Convert input to float data MetaSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields MetaSequence.flip_x -> use_flip_x: boolean Flip on the X axis MetaSequence.flip_y -> use_flip_y: boolean Flip on the Y axis -MetaSequence.premultiply -> use_convert_premultiply: boolean Convert RGB from key alpha to premultiplied alpha +* TODO MetaSequence.premultiply -> use_convert_premultiply: boolean Convert RGB from key alpha to premultiplied alpha MetaSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean Use a custom directory to store data MetaSequence.proxy_custom_file -> use_proxy_custom_file: boolean Use a custom file to read proxy data from -MetaSequence.reverse_frames -> use_reverse_frames: boolean Reverse frame order +TODO * MetaSequence.reverse_frames -> use_reverse_frames: boolean Reverse frame order MetaSequence.use_color_balance -> use_color_balance: boolean (3-Way color correction) on input MetaSequence.use_crop -> use_crop: boolean Crop image before processing MetaSequence.use_proxy -> use_proxy: boolean Use a preview proxy for this strip MetaSequence.use_translation -> use_translation: boolean Translate image before processing -MirrorModifier.clip -> use_clipping: boolean Prevents vertices from going through the mirror during transform +MirrorModifier.clip -> use_clip: boolean Prevents vertices from going through the mirror during transform MirrorModifier.mirror_u -> use_mirror_u: boolean Mirror the U texture coordinate around the 0.5 point MirrorModifier.mirror_v -> use_mirror_v: boolean Mirror the V texture coordinate around the 0.5 point MirrorModifier.mirror_vertex_groups -> use_mirror_vertex_groups: boolean Mirror vertex groups (e.g. .R->.L) -MirrorModifier.x -> use_x: boolean Enable X axis mirror -MirrorModifier.y -> use_y: boolean Enable Y axis mirror -MirrorModifier.z -> use_z: boolean Enable Z axis mirror -Modifier.editmode -> use_in_editmode: boolean Use modifier while in the edit mode +TODO * MirrorModifier.x -> use_x: boolean Enable X axis mirror +TODO * MirrorModifier.y -> use_y: boolean Enable Y axis mirror +TODO * MirrorModifier.z -> use_z: boolean Enable Z axis mirror +Modifier.editmode -> show_in_editmode: boolean Use modifier while in the edit mode Modifier.expanded -> show_expanded: boolean Set modifier expanded in the user interface -Modifier.on_cage -> use_on_cage: boolean Enable direct editing of modifier control cage +Modifier.on_cage -> show_on_cage: boolean Enable direct editing of modifier control cage Modifier.realtime -> show_realtime: boolean Realtime display of a modifier -Modifier.render -> use_render: boolean Use modifier during rendering +TODO * Modifier.render -> use_render: boolean Use modifier during rendering TODO * MotionPath.editing -> editing: boolean Path is being edited TODO * MotionPath.use_bone_head -> use_bone_head: boolean, (read-only) For PoseBone paths, use the bone head location when calculating this path -TODO would use is_ * MotionPathVert.selected -> select: boolean Path point is selected for editing +MotionPathVert.selected -> select: boolean Path point is selected for editing MovieSequence.convert_float -> use_convert_float: boolean Convert input to float data MovieSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields MovieSequence.flip_x -> use_flip_x: boolean Flip on the X axis MovieSequence.flip_y -> use_flip_y: boolean Flip on the Y axis -MovieSequence.premultiply -> use_convert_premultiply: boolean Convert RGB from key alpha to premultiplied alpha +TODO * MovieSequence.premultiply -> use_convert_premultiply: boolean Convert RGB from key alpha to premultiplied alpha MovieSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean Use a custom directory to store data MovieSequence.proxy_custom_file -> use_proxy_custom_file: boolean Use a custom file to read proxy data from TODO * MovieSequence.reverse_frames -> use_reverse_frames: boolean Reverse frame order @@ -643,7 +641,7 @@ MulticamSequence.convert_float -> use_convert_float: boolean Convert input MulticamSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields MulticamSequence.flip_x -> use_flip_x: boolean Flip on the X axis MulticamSequence.flip_y -> use_flip_y: boolean Flip on the Y axis -MulticamSequence.premultiply -> use_convert_premultiply: boolean Convert RGB from key alpha to premultiplied alpha +TODO * MulticamSequence.premultiply -> use_convert_premultiply: boolean Convert RGB from key alpha to premultiplied alpha MulticamSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean Use a custom directory to store data MulticamSequence.proxy_custom_file -> use_proxy_custom_file: boolean Use a custom file to read proxy data from TODO * MulticamSequence.reverse_frames -> use_reverse_frames: boolean Reverse frame order @@ -651,25 +649,25 @@ MulticamSequence.use_color_balance -> use_color_balance: boolean (3-Way co MulticamSequence.use_crop -> use_crop: boolean Crop image before processing MulticamSequence.use_proxy -> use_proxy: boolean Use a preview proxy for this strip MulticamSequence.use_translation -> use_translation: boolean Translate image before processing -MultiresModifier.external -> use_external: boolean, (read-only) Store multires displacements outside the .blend file, to save memory -MultiresModifier.optimal_display -> show_optimal: boolean Skip drawing/rendering of interior subdivided edges -NetRenderSettings.master_broadcast -> use_master_broadcast: boolean broadcast master server address on local network -NetRenderSettings.master_clear -> use_master_clear: boolean delete saved files on exit -NetRenderSettings.slave_clear -> use_slave_clear: boolean delete downloaded files on exit -NetRenderSettings.slave_outputlog -> use_slave_outputlog: boolean Output render text log to console as well as sending it to the master -NetRenderSettings.slave_thumb -> use_slave_thumb: boolean Generate thumbnails on slaves instead of master -TODO I'd use is_ * NlaStrip.active -> active: boolean, (read-only) NLA Strip is active +MultiresModifier.external -> is_external: boolean, (read-only) Store multires displacements outside the .blend file, to save memory +TODO * MultiresModifier.optimal_display -> show_optimal: boolean Skip drawing/rendering of interior subdivided edges +TODO * NetRenderSettings.master_broadcast -> use_master_broadcast: boolean broadcast master server address on local network +TODO * NetRenderSettings.master_clear -> use_master_clear: boolean delete saved files on exit +TODO * NetRenderSettings.slave_clear -> use_slave_clear: boolean delete downloaded files on exit +TODO * NetRenderSettings.slave_outputlog -> use_slave_outputlog: boolean Output render text log to console as well as sending it to the master +TODO * NetRenderSettings.slave_thumb -> use_slave_thumb: boolean Generate thumbnails on slaves instead of master +NlaStrip.active -> active: boolean, (read-only) NLA Strip is active NlaStrip.animated_influence -> use_animated_influence: boolean Influence setting is controlled by an F-Curve rather than automatically determined NlaStrip.animated_time -> use_animated_time: boolean Strip time is controlled by an F-Curve rather than automatically determined NlaStrip.animated_time_cyclic -> use_animated_time_cyclic: boolean Cycle the animated time within the action start & end NlaStrip.auto_blending -> use_auto_blend: boolean Number of frames for Blending In/Out is automatically determined from overlapping strips -TODO I'd use is_ * NlaStrip.muted -> muted: boolean NLA Strip is not evaluated +NlaStrip.muted -> mute: boolean NLA Strip is not evaluated TODO I'd use is_ * NlaStrip.reversed -> reversed: boolean NLA Strip is played back in reverse order (only when timing is automatically determined) -TODO I'd use is_ * NlaStrip.selected -> select: boolean NLA Strip is selected -TODO I'd use is_ * NlaTrack.active -> active: boolean, (read-only) NLA Track is active -TODO I'd use is_ * NlaTrack.locked -> lock: boolean NLA Track is locked -TODO I'd use is_ * NlaTrack.muted -> muted: boolean NLA Track is not evaluated -TODO I'd use is_ * NlaTrack.selected -> select: boolean NLA Track is selected +NlaStrip.selected -> select: boolean NLA Strip is selected +NlaTrack.active -> active: boolean, (read-only) NLA Track is active +NlaTrack.locked -> lock: boolean NLA Track is locked +NlaTrack.muted -> mute: boolean NLA Track is not evaluated +NlaTrack.selected -> select: boolean NLA Track is selected NlaTrack.solo -> is_solo: boolean, (read-only) NLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled) Object.draw_axis -> show_axis: boolean Displays the object's origin and axis Object.draw_bounds -> show_bounds: boolean Displays the object's bounds @@ -677,8 +675,8 @@ Object.draw_name -> show_name: boolean Displays the object's name Object.draw_texture_space -> show_texture_space: boolean Displays the object's texture space Object.draw_transparent -> show_transparent: boolean Enables transparent materials for the object (Mesh only) Object.draw_wire -> show_wire: boolean Adds the object's wireframe over solid drawing -TODO * Object.duplis_used -> is_duplis_used: boolean, (read-only) -TODO * Object.layers -> layers: boolean Layers the object is on +Object.duplis_used -> is_duplicator: boolean, (read-only) +Object.layers -> layer: boolean Layers the object is on Object.lock_location -> lock_location: boolean Lock editing of location in the interface Object.lock_rotation -> lock_rotation: boolean Lock editing of rotation in the interface Object.lock_rotation_w -> lock_rotation_w: boolean Lock editing of 'angle' component of four-component rotations in the interface @@ -687,8 +685,8 @@ Object.lock_scale -> lock_scale: boolean Lock editing of scale in the inte TODO * Object.restrict_render -> use_limit_render: boolean Restrict renderability TODO * Object.restrict_select -> use_limit_select: boolean Restrict selection in the viewport TODO * Object.restrict_view -> use_limit_view: boolean Restrict visibility in the viewport -TODO * Object.selected -> select: boolean Object selection state -Object.shape_key_edit_mode -> use_shape_key_edit_mode: boolean Apply shape keys in edit mode (for Meshes only) +Object.selected -> select: boolean Object selection state +TODO * Object.shape_key_edit_mode -> use_shape_key_edit_mode: boolean Apply shape keys in edit mode (for Meshes only) Object.shape_key_lock -> show_shape_key: boolean Always show the current Shape for this Object Object.slow_parent -> use_slow_parent: boolean Create a delay in the parent relationship Object.time_offset_add_parent -> use_time_offset_add_parent: boolean Add the parents time offset value @@ -709,82 +707,82 @@ ObjectActuator.local_torque -> use_local_torque: boolean Torque is defined TODO * ObjectActuator.servo_limit_x -> use_limit_servo_x: boolean Set limit to force along the X axis TODO * ObjectActuator.servo_limit_y -> use_limit_servo_y: boolean Set limit to force along the Y axis TODO * ObjectActuator.servo_limit_z -> use_limit_servo_z: boolean Set limit to force along the Z axis -TODO * ObjectBase.layers -> layers: boolean Layers the object base is on -TODO * ObjectBase.selected -> select: boolean Object base selection state +ObjectBase.layers -> layer: boolean Layers the object base is on +ObjectBase.selected -> select: boolean Object base selection state TODO * ObjectBase.selected_user -> is_select_user: boolean, (read-only) Object base user selection state, used to restore user selection after transformations -TODO could be is_ * ObstacleFluidSettings.active -> active: boolean Object contributes to the fluid simulation -ObstacleFluidSettings.export_animated_mesh -> use_export_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it +ObstacleFluidSettings.active -> active: boolean Object contributes to the fluid simulation +TODO * ObstacleFluidSettings.export_animated_mesh -> use_export_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it TODO * Operator.has_reports -> has_reports: boolean, (read-only) Operator has a set of reports (warnings and errors) from last execution OperatorStrokeElement.flip -> use_flip: boolean OutflowFluidSettings.active -> active: boolean Object contributes to the fluid simulation -OutflowFluidSettings.export_animated_mesh -> use_export_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it +TODO * OutflowFluidSettings.export_animated_mesh -> use_export_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it Paint.fast_navigate -> show_low_resolution: boolean For multires, show low resolution while navigating the view Paint.show_brush -> show_brush: boolean TODO * Panel.bl_default_closed -> bl_default_closed: boolean TODO * Panel.bl_show_header -> bl_show_header: boolean ParentActuator.compound -> use_compound: boolean Add this object shape to the parent shape (only if the parent shape is already compound) -ParentActuator.ghost -> use_ghost: boolean Make this object ghost while parented (only if not compound) +TODO * ParentActuator.ghost -> use_ghost: boolean Make this object ghost while parented (only if not compound) TODO * Particle.no_disp -> no_disp: boolean TODO * Particle.rekey -> rekey: boolean TODO * Particle.unexist -> unexist: boolean ParticleBrush.use_puff_volume -> use_puff_volume: boolean Apply puff to unselected end-points, (helps maintain hair volume when puffing root) -ParticleEdit.add_interpolate -> use_add_interpolate: boolean Interpolate new particles from the existing ones +TODO * ParticleEdit.add_interpolate -> use_add_interpolate: boolean Interpolate new particles from the existing ones ParticleEdit.auto_velocity -> use_auto_velocity: boolean Calculate point velocities automatically ParticleEdit.draw_particles -> show_particles: boolean Draw actual particles ParticleEdit.editable -> is_editable: boolean, (read-only) A valid edit mode exists ParticleEdit.emitter_deflect -> use_emitter_deflect: boolean Keep paths from intersecting the emitter ParticleEdit.fade_time -> use_fade_time: boolean Fade paths and keys further away from current frame TODO * ParticleEdit.hair -> hair: boolean, (read-only) Editing hair -ParticleEdit.keep_lengths -> use_keep_lengths: boolean Keep path lengths constant -ParticleEdit.keep_root -> use_keep_root: boolean Keep root keys unmodified -ParticleFluidSettings.drops -> show_drops: boolean Show drop particles -ParticleFluidSettings.floats -> show_floats: boolean Show floating foam particles -ParticleFluidSettings.tracer -> show_tracer: boolean Show tracer particles -ParticleInstanceModifier.alive -> show_alive: boolean Show instances when particles are alive -ParticleInstanceModifier.children -> use_children: boolean Create instances from child particles -ParticleInstanceModifier.dead -> show_dead: boolean Show instances when particles are dead -ParticleInstanceModifier.keep_shape -> use_keep_shape: boolean Don't stretch the object +TODO * ParticleEdit.keep_lengths -> use_keep_lengths: boolean Keep path lengths constant +TODO * ParticleEdit.keep_root -> use_keep_root: boolean Keep root keys unmodified +TODO * ParticleFluidSettings.drops -> show_drops: boolean Show drop particles +TODO * ParticleFluidSettings.floats -> show_floats: boolean Show floating foam particles +TODO * ParticleFluidSettings.tracer -> show_tracer: boolean Show tracer particles +TODO * ParticleInstanceModifier.alive -> show_alive: boolean Show instances when particles are alive +TODO * ParticleInstanceModifier.children -> use_children: boolean Create instances from child particles +TODO * ParticleInstanceModifier.dead -> show_dead: boolean Show instances when particles are dead +TODO * ParticleInstanceModifier.keep_shape -> use_keep_shape: boolean Don't stretch the object ParticleInstanceModifier.normal -> use_normal: boolean Create instances from normal particles ParticleInstanceModifier.size -> use_size: boolean Use particle size to scale the instances -ParticleInstanceModifier.unborn -> show_unborn: boolean Show instances when particles are unborn +TODO * ParticleInstanceModifier.unborn -> show_unborn: boolean Show instances when particles are unborn ParticleInstanceModifier.use_path -> use_path: boolean Create instances along particle paths -ParticleSettings.abs_path_time -> use_abs_path_time: boolean Path timing is in absolute frames -ParticleSettings.animate_branching -> use_animate_branching: boolean Animate branching +TODO * ParticleSettings.abs_path_time -> use_abs_path_time: boolean Path timing is in absolute frames +TODO * ParticleSettings.animate_branching -> use_animate_branching: boolean Animate branching ParticleSettings.billboard_lock -> lock_billboard: boolean Lock the billboards align axis ParticleSettings.boids_2d -> lock_boids_to_surface: boolean Constrain boids to a surface ParticleSettings.branching -> use_branching: boolean Branch child paths from each other -ParticleSettings.child_effector -> use_child_effector: boolean Apply effectors to children -ParticleSettings.child_guide -> use_child_guide: boolean -ParticleSettings.child_render -> use_child_render: boolean +TODO * ParticleSettings.child_effector -> use_child_effector: boolean Apply effectors to children +TODO * ParticleSettings.child_guide -> use_child_guide: boolean +TODO * ParticleSettings.child_render -> use_child_render: boolean ParticleSettings.die_on_collision -> use_die_on_collision: boolean Particles die when they collide with a deflector object -ParticleSettings.died -> show_died: boolean Show particles after they have died +TODO * ParticleSettings.died -> show_died: boolean Show particles after they have died ParticleSettings.draw_health -> show_health: boolean Draw boid health -ParticleSettings.emitter -> use_emitter: boolean Render emitter Object also +TODO * ParticleSettings.emitter -> use_emitter: boolean Render emitter Object also ParticleSettings.enable_simplify -> use_simplify: boolean Remove child strands as the object becomes smaller on the screen ParticleSettings.even_distribution -> use_even_distribution: boolean Use even distribution from faces based on face areas or edge lengths ParticleSettings.grid_invert -> invert_grid: boolean Invert what is considered object and what is not -ParticleSettings.hair_bspline -> use_hair_bspline: boolean Interpolate hair using B-Splines +TODO * ParticleSettings.hair_bspline -> use_hair_bspline: boolean Interpolate hair using B-Splines TODO * ParticleSettings.hair_geometry -> hair_geometry: boolean ParticleSettings.material_color -> show_material_color: boolean Draw particles using material's diffuse color -ParticleSettings.num -> use_number: boolean Show particle number -ParticleSettings.parent -> use_parent: boolean Render parent particles -ParticleSettings.rand_group -> use_random_group: boolean Pick objects from group randomly -ParticleSettings.react_multiple -> use_react_multiple: boolean React multiple times -ParticleSettings.react_start_end -> use_react_start_end: boolean Give birth to unreacted particles eventually -ParticleSettings.render_adaptive -> show_path_steps: boolean Draw steps of the particle path -ParticleSettings.render_strand -> use_render_strand: boolean Use the strand primitive for rendering -ParticleSettings.rotation_dynamic -> use_rotation_dynamic: boolean Sets rotation to dynamic/constant -ParticleSettings.self_effect -> use_self_effect: boolean Particle effectors effect themselves +TODO * ParticleSettings.num -> use_number: boolean Show particle number +ParticleSettings.parent -> use_parents: boolean Render parent particles +TODO * ParticleSettings.rand_group -> use_random_group: boolean Pick objects from group randomly +TODO * ParticleSettings.react_multiple -> use_react_multiple: boolean React multiple times +TODO * ParticleSettings.react_start_end -> use_react_start_end: boolean Give birth to unreacted particles eventually +TODO * ParticleSettings.render_adaptive -> show_path_steps: boolean Draw steps of the particle path +TODO * ParticleSettings.render_strand -> use_render_strand: boolean Use the strand primitive for rendering +TODO * ParticleSettings.rotation_dynamic -> use_rotation_dynamic: boolean Sets rotation to dynamic/constant +TODO * ParticleSettings.self_effect -> use_self_effect: boolean Particle effectors effect themselves ParticleSettings.show_size -> show_size: boolean Show particle size -ParticleSettings.size_deflect -> use_size_deflect: boolean Use particle's size in deflection +TODO * ParticleSettings.size_deflect -> use_size_deflect: boolean Use particle's size in deflection ParticleSettings.sizemass -> use_multiply_size_mass: boolean Multiply mass by particle size ParticleSettings.symmetric_branching -> use_symmetric_branching: boolean Start and end points are the same ParticleSettings.trand -> use_emit_random: boolean Emit in random order of elements -ParticleSettings.unborn -> show_unborn: boolean Show particles before they are emitted +TODO * ParticleSettings.unborn -> show_unborn: boolean Show particles before they are emitted ParticleSettings.use_global_dupli -> use_global_dupli: boolean Use object's global coordinates for duplication ParticleSettings.use_group_count -> use_group_count: boolean Use object multiple times in the same group ParticleSettings.velocity -> show_velocity: boolean Show particle velocity -ParticleSettings.velocity_length -> use_velocity_length: boolean Multiply line length by particle speed +TODO * ParticleSettings.velocity_length -> show_velocity_length: boolean Multiply line length by particle speed TODO * ParticleSettings.viewport -> viewport: boolean ParticleSettings.whole_group -> use_whole_group: boolean Use whole group at once ParticleSystem.editable -> is_editable: boolean, (read-only) Particle system can be edited in particle mode @@ -816,36 +814,36 @@ PointCache.outdated -> is_outdated: boolean, (read-only) PointCache.quick_cache -> use_quick_cache: boolean Update simulation with cache steps PointCache.use_library_path -> use_library_path: boolean Use this files path when library linked into another file. PointDensity.turbulence -> use_turbulence: boolean Add directed noise to the density at render-time -PointLamp.only_shadow -> use_shadow_only: boolean Causes light to cast shadows only without illuminating objects -PointLamp.shadow_layer -> use_shadow_own_layer: boolean Causes only objects on the same layer to cast shadows -PointLamp.sphere -> use_sphere: boolean Sets light intensity to zero beyond lamp distance -PoseBone.has_ik -> is_in_ik_chain: boolean, (read-only) Is part of an IK chain +TODO * PointLamp.only_shadow -> use_shadow_only: boolean Causes light to cast shadows only without illuminating objects +TODO * PointLamp.shadow_layer -> use_shadow_own_layer: boolean Causes only objects on the same layer to cast shadows +TODO * PointLamp.sphere -> use_sphere: boolean Sets light intensity to zero beyond lamp distance +TODO * PoseBone.has_ik -> is_in_ik_chain: boolean, (read-only) Is part of an IK chain TODO * PoseBone.ik_dof_x -> ik_dof_x: boolean Allow movement around the X axis TODO * PoseBone.ik_dof_y -> ik_dof_y: boolean Allow movement around the Y axis TODO * PoseBone.ik_dof_z -> ik_dof_z: boolean Allow movement around the Z axis PoseBone.ik_limit_x -> lock_ik_x: boolean Limit movement around the X axis PoseBone.ik_limit_y -> lock_ik_y: boolean Limit movement around the Y axis PoseBone.ik_limit_z -> lock_ik_z: boolean Limit movement around the Z axis -PoseBone.ik_lin_control -> use_ik_lin_control: boolean Apply channel size as IK constraint if stretching is enabled -PoseBone.ik_rot_control -> use_ik_rot_control: boolean Apply channel rotation as IK constraint +TODO * PoseBone.ik_lin_control -> use_ik_lin_control: boolean Apply channel size as IK constraint if stretching is enabled +TODO * PoseBone.ik_rot_control -> use_ik_rot_control: boolean Apply channel rotation as IK constraint PoseBone.lock_location -> lock_location: boolean Lock editing of location in the interface PoseBone.lock_rotation -> lock_rotation: boolean Lock editing of rotation in the interface PoseBone.lock_rotation_w -> lock_rotation_w: boolean Lock editing of 'angle' component of four-component rotations in the interface PoseBone.lock_rotations_4d -> lock_rotations_4d: boolean Lock editing of four component rotations by components (instead of as Eulers) PoseBone.lock_scale -> lock_scale: boolean Lock editing of scale in the interface -TODO * PoseBone.selected -> select: boolean -PoseTemplateSettings.generate_def_rig -> use_generate_def_rig: boolean Create a copy of the metarig, constrainted by the generated rig +PoseBone.selected -> select: boolean +TODO * PoseTemplateSettings.generate_def_rig -> use_generate_def_rig: boolean Create a copy of the metarig, constrainted by the generated rig Property.is_never_none -> is_never_none: boolean, (read-only) True when this value can't be set to None Property.is_readonly -> is_readonly: boolean, (read-only) Property is editable through RNA Property.is_required -> is_required: boolean, (read-only) False when this property is an optional argument in an RNA function -Property.registered -> is_registered: boolean, (read-only) Property is registered as part of type registration -Property.registered_optional -> is_registered_optional: boolean, (read-only) Property is optionally registered as part of type registration +TODO * Property.registered -> is_registered: boolean, (read-only) Property is registered as part of type registration +TODO * Property.registered_optional -> is_registered_optional: boolean, (read-only) Property is optionally registered as part of type registration Property.use_output -> is_output: boolean, (read-only) True when this property is an output value from an RNA function TODO * PythonConstraint.script_error -> is_script_error: boolean, (read-only) The linked Python script has thrown an error PythonConstraint.use_targets -> use_targets: boolean Use the targets indicated in the constraint panel PythonController.debug -> use_debug: boolean Continuously reload the module from disk for editing external modules without restarting RandomActuator.always_true -> use_always_true: boolean Always false or always true -RaySensor.x_ray_mode -> use_x_ray_mode: boolean Toggle X-Ray option (see through objects that don't have the property) +TODO * RaySensor.x_ray_mode -> use_x_ray_mode: boolean Toggle X-Ray option (see through objects that don't have the property) RegionView3D.box_clip -> use_box_clip: boolean Clip objects based on what's visible in other side views RegionView3D.box_preview -> show_synced_view: boolean Sync view position between side views RegionView3D.lock_rotation -> lock_rotation: boolean Lock view rotation in side views @@ -889,14 +887,14 @@ TODO * RenderLayer.zmask_layers -> zmask_layers: boolean, (read-only) Zma TODO * RenderLayer.zmask_negate -> zmask_negate: boolean, (read-only) For Zmask, only render what is behind solid z values instead of in front TODO * RenderLayer.ztransp -> ztransp: boolean, (read-only) Render Z-Transparent faces in this Layer (On top of Solid and Halos) RenderSettings.backbuf -> use_backbuf: boolean Render backbuffer image -RenderSettings.bake_active -> use_bake_active: boolean Bake shading on the surface of selected objects to the active object +TODO * RenderSettings.bake_active -> use_bake_active: boolean Bake shading on the surface of selected objects to the active object RenderSettings.bake_clear -> use_bake_clear: boolean Clear Images before baking -RenderSettings.bake_enable_aa -> use_bake_enable_aa: boolean Enables Anti-aliasing +TODO * RenderSettings.bake_enable_aa -> use_bake_enable_aa: boolean Enables Anti-aliasing RenderSettings.bake_normalized -> use_bake_normalized: boolean With displacement normalize to the distance, with ambient occlusion normalize without using material settings -RenderSettings.cineon_log -> use_cineon_log: boolean Convert to logarithmic color space +TODO * RenderSettings.cineon_log -> use_cineon_log: boolean Convert to logarithmic color space RenderSettings.color_management -> use_color_management: boolean Use color profiles and gamma corrected imaging pipeline RenderSettings.crop_to_border -> use_crop_to_border: boolean Crop the rendered frame to the defined border size -RenderSettings.edge -> edge: boolean use_Create a toon outline around the edges of geometry +TODO * RenderSettings.edge -> edge: boolean use_Create a toon outline around the edges of geometry RenderSettings.exr_half -> use_exr_half: boolean Use 16 bit floats instead of 32 bit floats per channel RenderSettings.exr_preview -> use_exr_preview: boolean When rendering animations, save JPG preview images in same directory RenderSettings.exr_zbuf -> use_exr_zbuf: boolean Save the z-depth per pixel (32 bit unsigned int zbuffer) @@ -910,11 +908,11 @@ RenderSettings.is_movie_format -> is_movie_format: boolean, (read-only) Wh RenderSettings.jpeg2k_ycc -> use_jpeg2k_ycc: boolean Save luminance-chrominance-chrominance channels instead of RGB colors RenderSettings.motion_blur -> use_motion_blur: boolean Use multi-sampled 3D scene motion blur TODO * RenderSettings.multiple_engines -> multiple_engines: boolean, (read-only) More than one rendering engine is available -RenderSettings.render_antialiasing -> use_render_antialiasing: boolean Render and combine multiple samples per pixel to prevent jagged edges +TODO * RenderSettings.render_antialiasing -> use_render_antialiasing: boolean Render and combine multiple samples per pixel to prevent jagged edges TODO doubled?* RenderSettings.render_stamp -> render_stamp: boolean Render the stamp info text in the rendered image RenderSettings.save_buffers -> use_save_buffers: boolean Save tiles for all RenderLayers and SceneNodes to files in the temp directory (saves memory, required for Full Sample) RenderSettings.simplify_triangulate -> use_simplify_triangulate: boolean Disables non-planer quads being triangulated -RenderSettings.single_layer -> use_active_layer: boolean Only render the active layer +RenderSettings.single_layer -> use_single_layer: boolean Only render the active layer RenderSettings.stamp_camera -> use_stamp_camera: boolean Include the name of the active camera in image metadata RenderSettings.stamp_date -> use_stamp_date: boolean Include the current date in image metadata RenderSettings.stamp_filename -> use_stamp_filename: boolean Include the filename of the .blend file in image metadata @@ -925,7 +923,7 @@ RenderSettings.stamp_render_time -> use_stamp_render_time: boolean Include RenderSettings.stamp_scene -> use_stamp_scene: boolean Include the name of the active scene in image metadata RenderSettings.stamp_sequencer_strip -> use_stamp_sequencer_strip: boolean Include the name of the foreground sequence strip in image metadata RenderSettings.stamp_time -> use_stamp_time: boolean Include the render frame as HH:MM:SS.FF in image metadata -RenderSettings.tiff_bit -> use_tiff_bit: boolean Save TIFF with 16 bits per channel +TODO * RenderSettings.tiff_bit -> use_tiff_bit: boolean Save TIFF with 16 bits per channel RenderSettings.use_border -> use_border: boolean Render a user-defined border region, within the frame size. Note, this disables save_buffers and full_sample RenderSettings.use_compositing -> use_compositing: boolean Process the render result through the compositing pipeline, if compositing nodes are enabled RenderSettings.use_envmaps -> use_envmaps: boolean Calculate environment maps while rendering @@ -944,23 +942,23 @@ RenderSettings.use_shadows -> use_shadows: boolean Calculate shadows while RenderSettings.use_simplify -> use_simplify: boolean Enable simplification of scene for quicker preview renders RenderSettings.use_sss -> use_sss: boolean Calculate sub-surface scattering in materials rendering RenderSettings.use_textures -> use_textures: boolean Use textures to affect material properties -RigidBodyJointConstraint.disable_linked_collision -> use_disable_linked_collision: boolean Disable collision between linked bodies +TODO * RigidBodyJointConstraint.disable_linked_collision -> use_disable_linked_collision: boolean Disable collision between linked bodies RigidBodyJointConstraint.draw_pivot -> show_pivot: boolean Display the pivot point and rotation in 3D view Scene.frame_drop -> use_frame_drop: boolean Play back dropping frames if frame display is too slow -TODO * Scene.layers -> layers: boolean Layers visible when rendering the scene +Scene.layers -> layer: boolean Layers visible when rendering the scene TODO * Scene.mute_audio -> mute_audio: boolean Play back of audio from Sequence Editor will be muted TODO * Scene.nla_tweakmode_on -> is_nla_tweakmode_on: boolean, (read-only) Indicates whether there is any action referenced by NLA being edited. Strictly read-only -Scene.pov_radio_always_sample -> use_pov_radio_always_sample: boolean Only use the data from the pretrace step and not gather any new samples during the final radiosity pass -Scene.pov_radio_display_advanced -> show_pov_radio_advanced: boolean Show advanced options -Scene.pov_radio_enable -> use_pov_radio_enable: boolean Enable povrays radiosity calculation -Scene.pov_radio_media -> use_pov_radio_media: boolean Radiosity estimation can be affected by media -Scene.pov_radio_normal -> use_pov_radio_normal: boolean Radiosity estimation can be affected by normals -Scene.scrub_audio -> use_scrub_audio: boolean Play audio from Sequence Editor while scrubbing -Scene.sync_audio -> use_sync_audio: boolean Play back and sync with audio clock, dropping frames if frame display is too slow +TODO * Scene.pov_radio_always_sample -> use_pov_radio_always_sample: boolean Only use the data from the pretrace step and not gather any new samples during the final radiosity pass +TODO * Scene.pov_radio_display_advanced -> show_pov_radio_advanced: boolean Show advanced options +TODO * Scene.pov_radio_enable -> use_pov_radio_enable: boolean Enable povrays radiosity calculation +TODO * Scene.pov_radio_media -> use_pov_radio_media: boolean Radiosity estimation can be affected by media +TODO * Scene.pov_radio_normal -> use_pov_radio_normal: boolean Radiosity estimation can be affected by normals +TODO * Scene.scrub_audio -> use_scrub_audio: boolean Play audio from Sequence Editor while scrubbing +TODO * Scene.sync_audio -> use_sync_audio: boolean Play back and sync with audio clock, dropping frames if frame display is too slow Scene.use_gravity -> use_gravity: boolean Use global gravity for all dynamics Scene.use_nodes -> use_nodes: boolean Enable the compositing node tree Scene.use_preview_range -> use_preview_range: boolean Use an alternative start/end frame for UI playback, rather than the scene start/end frame -SceneGameData.activity_culling -> use_activity_culling: boolean Activity culling is enabled +TODO * SceneGameData.activity_culling -> use_activity_culling: boolean Activity culling is enabled SceneGameData.auto_start -> use_auto_start: boolean Automatically start game at load time SceneGameData.fullscreen -> show_fullscreen: boolean Starts player in a new fullscreen display SceneGameData.glsl_extra_textures -> use_glsl_extra_textures: boolean Use extra textures like normal or specular maps for GLSL rendering @@ -976,56 +974,56 @@ SceneGameData.use_animation_record -> use_animation_record: boolean Record SceneGameData.use_deprecation_warnings -> use_deprecation_warnings: boolean Print warnings when using deprecated features in the python API SceneGameData.use_display_lists -> use_display_lists: boolean Use display lists to speed up rendering by keeping geometry on the GPU SceneGameData.use_frame_rate -> use_frame_rate: boolean Respect the frame rate rather than rendering as many frames as possible -SceneGameData.use_occlusion_culling -> use_occlusion_culling: boolean Use optimized Bullet DBVT tree for view frustum and occlusion culling +TODO * SceneGameData.use_occlusion_culling -> use_occlusion_culling: boolean Use optimized Bullet DBVT tree for view frustum and occlusion culling SceneRenderLayer.all_z -> use_all_z: boolean Fill in Z values for solid faces in invisible layers, for masking SceneRenderLayer.edge -> use_edge: boolean Render Edge-enhance in this Layer (only works for Solid faces) TODO * SceneRenderLayer.enabled -> enabled: boolean Disable or enable the render layer SceneRenderLayer.halo -> use_halo: boolean Render Halos in this Layer (on top of Solid) -SceneRenderLayer.pass_ao -> use_pass_ao: boolean Deliver AO pass -SceneRenderLayer.pass_ao_exclude -> use_pass_ao_exclude: boolean Exclude AO pass from combined -SceneRenderLayer.pass_color -> use_pass_color: boolean Deliver shade-less color pass -SceneRenderLayer.pass_combined -> use_pass_combined: boolean Deliver full combined RGBA buffer -SceneRenderLayer.pass_diffuse -> use_pass_diffuse: boolean Deliver diffuse pass -SceneRenderLayer.pass_emit -> use_pass_emit: boolean Deliver emission pass -SceneRenderLayer.pass_emit_exclude -> use_pass_emit_exclude: boolean Exclude emission pass from combined -SceneRenderLayer.pass_environment -> use_pass_environment: boolean Deliver environment lighting pass -SceneRenderLayer.pass_environment_exclude -> use_pass_environment_exclude: boolean Exclude environment pass from combined -SceneRenderLayer.pass_indirect -> use_pass_indirect: boolean Deliver indirect lighting pass -SceneRenderLayer.pass_indirect_exclude -> use_pass_indirect_exclude: boolean Exclude indirect pass from combined -SceneRenderLayer.pass_mist -> use_pass_mist: boolean Deliver mist factor pass (0.0-1.0) -SceneRenderLayer.pass_normal -> use_pass_normal: boolean Deliver normal pass -SceneRenderLayer.pass_object_index -> use_pass_object_index: boolean Deliver object index pass -SceneRenderLayer.pass_reflection -> use_pass_reflection: boolean Deliver raytraced reflection pass -SceneRenderLayer.pass_reflection_exclude -> use_pass_reflection_exclude: boolean Exclude raytraced reflection pass from combined -SceneRenderLayer.pass_refraction -> use_pass_refraction: boolean Deliver raytraced refraction pass -SceneRenderLayer.pass_refraction_exclude -> use_pass_refraction_exclude: boolean Exclude raytraced refraction pass from combined -SceneRenderLayer.pass_shadow -> use_pass_shadow: boolean Deliver shadow pass -SceneRenderLayer.pass_shadow_exclude -> use_pass_shadow_exclude: boolean Exclude shadow pass from combined -SceneRenderLayer.pass_specular -> use_pass_specular: boolean Deliver specular pass -SceneRenderLayer.pass_specular_exclude -> use_pass_specular_exclude: boolean Exclude specular pass from combined -SceneRenderLayer.pass_uv -> use_pass_uv: boolean Deliver texture UV pass -SceneRenderLayer.pass_vector -> use_pass_vector: boolean Deliver speed vector pass -SceneRenderLayer.pass_z -> use_pass_z: boolean Deliver Z values pass -SceneRenderLayer.sky -> use_sky: boolean Render Sky in this Layer -SceneRenderLayer.solid -> use_solid: boolean Render Solid faces in this Layer -SceneRenderLayer.strand -> use_strand: boolean Render Strands in this Layer -SceneRenderLayer.visible_layers -> visible_layers: boolean Scene layers included in this render layer -SceneRenderLayer.zmask -> use_zmask: boolean Only render what's in front of the solid z values -SceneRenderLayer.zmask_layers -> use_zmask_layers: boolean Zmask scene layers -SceneRenderLayer.zmask_negate -> use_zmask_negate: boolean For Zmask, only render what is behind solid z values instead of in front -SceneRenderLayer.ztransp -> use_ztransp: boolean Render Z-Transparent faces in this Layer (On top of Solid and Halos) +TODO * SceneRenderLayer.pass_ao -> use_pass_ao: boolean Deliver AO pass +TODO * SceneRenderLayer.pass_ao_exclude -> use_pass_ao_exclude: boolean Exclude AO pass from combined +TODO * SceneRenderLayer.pass_color -> use_pass_color: boolean Deliver shade-less color pass +TODO * SceneRenderLayer.pass_combined -> use_pass_combined: boolean Deliver full combined RGBA buffer +TODO * SceneRenderLayer.pass_diffuse -> use_pass_diffuse: boolean Deliver diffuse pass +TODO * SceneRenderLayer.pass_emit -> use_pass_emit: boolean Deliver emission pass +TODO * SceneRenderLayer.pass_emit_exclude -> use_pass_emit_exclude: boolean Exclude emission pass from combined +TODO * SceneRenderLayer.pass_environment -> use_pass_environment: boolean Deliver environment lighting pass +TODO * SceneRenderLayer.pass_environment_exclude -> use_pass_environment_exclude: boolean Exclude environment pass from combined +TODO * SceneRenderLayer.pass_indirect -> use_pass_indirect: boolean Deliver indirect lighting pass +TODO * SceneRenderLayer.pass_indirect_exclude -> use_pass_indirect_exclude: boolean Exclude indirect pass from combined +TODO * SceneRenderLayer.pass_mist -> use_pass_mist: boolean Deliver mist factor pass (0.0-1.0) +TODO * SceneRenderLayer.pass_normal -> use_pass_normal: boolean Deliver normal pass +TODO * SceneRenderLayer.pass_object_index -> use_pass_object_index: boolean Deliver object index pass +TODO * SceneRenderLayer.pass_reflection -> use_pass_reflection: boolean Deliver raytraced reflection pass +TODO * SceneRenderLayer.pass_reflection_exclude -> use_pass_reflection_exclude: boolean Exclude raytraced reflection pass from combined +TODO * SceneRenderLayer.pass_refraction -> use_pass_refraction: boolean Deliver raytraced refraction pass +TODO * SceneRenderLayer.pass_refraction_exclude -> use_pass_refraction_exclude: boolean Exclude raytraced refraction pass from combined +TODO * SceneRenderLayer.pass_shadow -> use_pass_shadow: boolean Deliver shadow pass +TODO * SceneRenderLayer.pass_shadow_exclude -> use_pass_shadow_exclude: boolean Exclude shadow pass from combined +TODO * SceneRenderLayer.pass_specular -> use_pass_specular: boolean Deliver specular pass +TODO * SceneRenderLayer.pass_specular_exclude -> use_pass_specular_exclude: boolean Exclude specular pass from combined +TODO * SceneRenderLayer.pass_uv -> use_pass_uv: boolean Deliver texture UV pass +TODO * SceneRenderLayer.pass_vector -> use_pass_vector: boolean Deliver speed vector pass +TODO * SceneRenderLayer.pass_z -> use_pass_z: boolean Deliver Z values pass +TODO * SceneRenderLayer.sky -> use_sky: boolean Render Sky in this Layer +TODO * SceneRenderLayer.solid -> use_solid: boolean Render Solid faces in this Layer +TODO * SceneRenderLayer.strand -> use_strand: boolean Render Strands in this Layer +TODO * SceneRenderLayer.visible_layers -> visible_layers: boolean Scene layers included in this render layer +TODO * SceneRenderLayer.zmask -> use_zmask: boolean Only render what's in front of the solid z values +TODO * SceneRenderLayer.zmask_layers -> use_zmask_layers: boolean Zmask scene layers +TODO * SceneRenderLayer.zmask_negate -> use_zmask_negate: boolean For Zmask, only render what is behind solid z values instead of in front +TODO * SceneRenderLayer.ztransp -> use_ztransp: boolean Render Z-Transparent faces in this Layer (On top of Solid and Halos) TODO * SceneSequence.convert_float -> convert_float: boolean Convert input to float data -TODO * SceneSequence.de_interlace -> de_interlace: boolean For video movies to remove fields -TODO * SceneSequence.flip_x -> flip_x: boolean Flip on the X axis -TODO * SceneSequence.flip_y -> flip_y: boolean Flip on the Y axis +SceneSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields +SceneSequence.flip_x -> use_flip_x: boolean Flip on the X axis +SceneSequence.flip_y -> use_flip_y: boolean Flip on the Y axis TODO * SceneSequence.premultiply -> premultiply: boolean Convert RGB from key alpha to premultiplied alpha -TODO * SceneSequence.proxy_custom_directory -> proxy_custom_directory: boolean Use a custom directory to store data -TODO * SceneSequence.proxy_custom_file -> proxy_custom_file: boolean Use a custom file to read proxy data from -TODO * SceneSequence.reverse_frames -> reverse_frames: boolean Reverse frame order -TODO * SceneSequence.use_color_balance -> use_color_balance: boolean (3-Way color correction) on input -TODO * SceneSequence.use_crop -> use_crop: boolean Crop image before processing -TODO * SceneSequence.use_proxy -> use_proxy: boolean Use a preview proxy for this strip -TODO * SceneSequence.use_translation -> use_translation: boolean Translate image before processing +SceneSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean Use a custom directory to store data +SceneSequence.proxy_custom_file -> use_proxy_custom_file: boolean Use a custom file to read proxy data from +TODO * SceneSequence.reverse_frames -> use_frame_reverse: boolean Reverse frame order +SceneSequence.use_color_balance -> use_color_balance: boolean (3-Way color correction) on input +SceneSequence.use_crop -> use_crop: boolean Crop image before processing +SceneSequence.use_proxy -> use_proxy: boolean Use a preview proxy for this strip +SceneSequence.use_translation -> use_translation: boolean Translate image before processing Scopes.use_full_resolution -> use_full_resolution: boolean Sample every pixel of the image Screen.animation_playing -> is_animation_playing: boolean, (read-only) Animation playback is active Screen.fullscreen -> is_fullscreen: boolean, (read-only) An area is maximised, filling this screen @@ -1039,17 +1037,17 @@ Sculpt.symmetry_x -> use_symmetry_x: boolean Mirror brush across the X axi Sculpt.symmetry_y -> use_symmetry_y: boolean Mirror brush across the Y axis Sculpt.symmetry_z -> use_symmetry_z: boolean Mirror brush across the Z axis Sensor.expanded -> show_expanded: boolean Set sensor expanded in the user interface -TODO * Sensor.invert -> invert: boolean Invert the level(output) of this sensor +Sensor.invert -> invert: boolean Invert the level(output) of this sensor TODO * Sensor.level -> level: boolean Level detector, trigger controllers of new states(only applicable upon logic state transition) Sensor.pulse_false_level -> use_pulse_false_level: boolean Activate FALSE level triggering (pulse mode) Sensor.pulse_true_level -> use_pulse_true_level: boolean Activate TRUE level triggering (pulse mode) Sensor.tap -> use_tap: boolean Trigger controllers only for an instant, even while the sensor remains true TODO * Sequence.frame_locked -> frame_locked: boolean Lock the animation curve to the global frame counter -TODO * Sequence.left_handle_selected -> select_left_handle: boolean -TODO * Sequence.lock -> lock: boolean Lock strip so that it can't be transformed -TODO * Sequence.mute -> mute: boolean -TODO * Sequence.right_handle_selected -> select_right_handle: boolean -TODO * Sequence.selected -> select: boolean +Sequence.left_handle_selected -> select_left_handle: boolean +Sequence.lock -> lock: boolean Lock strip so that it can't be transformed +Sequence.mute -> mute: boolean +Sequence.right_handle_selected -> select_right_handle: boolean +Sequence.selected -> select: boolean TODO * Sequence.use_effect_default_fade -> use_effect_default_fade: boolean Fade effect using the built-in default (usually make transition as long as effect strip) SequenceColorBalance.inverse_gain -> invert_gain: boolean SequenceColorBalance.inverse_gamma -> invert_gamma: boolean @@ -1057,14 +1055,14 @@ SequenceColorBalance.inverse_lift -> invert_lift: boolean ShaderNodeExtendedMaterial.diffuse -> use_diffuse: boolean Material Node outputs Diffuse ShaderNodeExtendedMaterial.invert_normal -> invert_normal: boolean Material Node uses inverted normal ShaderNodeExtendedMaterial.specular -> use_specular: boolean Material Node outputs Specular -ShaderNodeMapping.clamp_maximum -> use_clamp_to_max: boolean Clamp the output coordinate to a maximum value -ShaderNodeMapping.clamp_minimum -> use_clamp_to_min: boolean Clamp the output coordinate to a minimum value +TODO * ShaderNodeMapping.clamp_maximum -> use_clamp_to_max: boolean Clamp the output coordinate to a maximum value +TODO * ShaderNodeMapping.clamp_minimum -> use_clamp_to_min: boolean Clamp the output coordinate to a minimum value ShaderNodeMaterial.diffuse -> use_diffuse: boolean Material Node outputs Diffuse ShaderNodeMaterial.invert_normal -> invert_normal: boolean Material Node uses inverted normal ShaderNodeMaterial.specular -> use_specular: boolean Material Node outputs Specular ShaderNodeMixRGB.alpha -> use_alpha: boolean Include alpha of second input in this operation -ShapeActionActuator.continue_last_frame -> use_continue_last_frame: boolean Restore last frame when switching on/off, otherwise play from the start each time -TODO * ShapeKey.mute -> mute: boolean Mute this shape key +TODO * ShapeActionActuator.continue_last_frame -> use_continue_last_frame: boolean Restore last frame when switching on/off, otherwise play from the start each time +ShapeKey.mute -> mute: boolean Mute this shape key TODO see below * ShrinkwrapConstraint.use_x -> use_x: boolean Projection over X Axis TODO see below* ShrinkwrapConstraint.use_y -> use_y: boolean Projection over Y Axis TODO see below* ShrinkwrapConstraint.use_z -> use_z: boolean Projection over Z Axis @@ -1076,14 +1074,14 @@ TODO * ShrinkwrapModifier.positive -> positive: boolean Allow vertices to ShrinkwrapModifier.x -> use_x: boolean ShrinkwrapModifier.y -> use_y: boolean ShrinkwrapModifier.z -> use_z: boolean -SimpleDeformModifier.lock_x_axis -> lock_axis_x: boolean -SimpleDeformModifier.lock_y_axis -> lock_axis_y: boolean +TODO * SimpleDeformModifier.lock_x_axis -> lock_axis_x: boolean +TODO * SimpleDeformModifier.lock_y_axis -> lock_axis_y: boolean SimpleDeformModifier.relative -> use_relative: boolean Sets the origin of deform space to be relative to the object SmokeDomainSettings.dissolve_smoke -> use_dissolve_smoke: boolean Enable smoke to disappear over time SmokeDomainSettings.dissolve_smoke_log -> use_dissolve_smoke_log: boolean Using 1/x -SmokeDomainSettings.highres -> use_highres: boolean Enable high resolution (using amplification) +TODO * SmokeDomainSettings.highres -> use_highres: boolean Enable high resolution (using amplification) SmokeDomainSettings.initial_velocity -> use_initial_velocity: boolean Smoke inherits it's velocity from the emitter particle -SmokeDomainSettings.viewhighres -> show_highres: boolean Show high resolution (using amplification) +TODO * SmokeDomainSettings.viewhighres -> show_highres: boolean Show high resolution (using amplification) NEGATE * SmokeFlowSettings.outflow -> use_outflow: boolean Deletes smoke from simulation SmoothModifier.x -> use_x: boolean SmoothModifier.y -> use_y: boolean @@ -1103,16 +1101,16 @@ SolidifyModifier.use_even_offset -> use_even_offset: boolean Maintain thic SolidifyModifier.use_quality_normals -> use_quality_normals: boolean Calculate normals which result in more even thickness (slow, disable when not needed) SolidifyModifier.use_rim -> use_rim: boolean Create edge loops between the inner and outer surfaces on face edges (slow, disable when not needed) SolidifyModifier.use_rim_material -> use_rim_material: boolean Use in the next material for rim faces -Sound.caching -> use_ram_cache: boolean The sound file is decoded and loaded into RAM -SoundActuator.enable_sound_3d -> use_sound_3d: boolean Enable/Disable 3D Sound +TODO * Sound.caching -> use_ram_cache: boolean The sound file is decoded and loaded into RAM +TODO * SoundActuator.enable_sound_3d -> use_sound_3d: boolean Enable/Disable 3D Sound SpaceConsole.show_report_debug -> show_report_debug: boolean Display debug reporting info SpaceConsole.show_report_error -> show_report_error: boolean Display error text SpaceConsole.show_report_info -> show_report_info: boolean Display general information SpaceConsole.show_report_operator -> show_report_operator: boolean Display the operator log -SpaceConsole.show_report_warn -> show_report_warn: boolean Display warnings -SpaceDopeSheetEditor.automerge_keyframes -> show_automerge_keyframes: boolean Show handles of Bezier control points -SpaceDopeSheetEditor.realtime_updates -> use_realtime_updates: boolean When transforming keyframes, changes to the animation data are flushed to other views -SpaceDopeSheetEditor.show_cframe_indicator -> show_cframe_indicator: boolean Show frame number beside the current frame indicator line +SpaceConsole.show_report_warn -> show_report_warning: boolean Display warnings +TODO * SpaceDopeSheetEditor.automerge_keyframes -> show_automerge_keyframes: boolean Show handles of Bezier control points +TODO * SpaceDopeSheetEditor.realtime_updates -> use_realtime_updates: boolean When transforming keyframes, changes to the animation data are flushed to other views +TODO * SpaceDopeSheetEditor.show_cframe_indicator -> show_cframe_indicator: boolean Show frame number beside the current frame indicator line SpaceDopeSheetEditor.show_seconds -> show_seconds: boolean, (read-only) Show timing in seconds not frames SpaceDopeSheetEditor.show_sliders -> show_sliders: boolean Show sliders beside F-Curve channels SpaceDopeSheetEditor.use_marker_sync -> use_marker_sync: boolean Sync Markers with keyframe edits @@ -1120,19 +1118,19 @@ SpaceGraphEditor.automerge_keyframes -> show_automerge_keyframes: boolean TODO * SpaceGraphEditor.has_ghost_curves -> has_ghost_curves: boolean Graph Editor instance has some ghost curves stored SpaceGraphEditor.only_selected_curves_handles -> use_only_selected_curves_handles: boolean Only keyframes of selected F-Curves are visible and editable SpaceGraphEditor.only_selected_keyframe_handles -> use_only_selected_keyframe_handles: boolean Only show and edit handles of selected keyframes -SpaceGraphEditor.realtime_updates -> use_realtime_updates: boolean When transforming keyframes, changes to the animation data are flushed to other views -SpaceGraphEditor.show_cframe_indicator -> show_cframe_indicator: boolean Show frame number beside the current frame indicator line +TODO * SpaceGraphEditor.realtime_updates -> use_realtime_updates: boolean When transforming keyframes, changes to the animation data are flushed to other views +TODO * SpaceGraphEditor.show_cframe_indicator -> show_cframe_indicator: boolean Show frame number beside the current frame indicator line SpaceGraphEditor.show_cursor -> show_cursor: boolean Show 2D cursor SpaceGraphEditor.show_handles -> show_handles: boolean Show handles of Bezier control points SpaceGraphEditor.show_seconds -> show_seconds: boolean, (read-only) Show timing in seconds not frames SpaceGraphEditor.show_sliders -> show_sliders: boolean Show sliders beside F-Curve channels SpaceImageEditor.draw_repeated -> show_repeated: boolean Draw the image repeated outside of the main view SpaceImageEditor.image_painting -> use_image_paint: boolean Enable image painting mode -SpaceImageEditor.image_pin -> show_image_pin: boolean Display current image regardless of object selection +TODO * SpaceImageEditor.image_pin -> show_image_pin: boolean Display current image regardless of object selection SpaceImageEditor.show_paint -> show_paint: boolean, (read-only) Show paint related properties SpaceImageEditor.show_render -> show_render: boolean, (read-only) Show render related properties SpaceImageEditor.show_uvedit -> show_uvedit: boolean, (read-only) Show UV editing related properties -SpaceImageEditor.update_automatically -> use_update_automatically: boolean Update other affected window spaces automatically to reflect changes during interactive operations such as transform +TODO * SpaceImageEditor.update_automatically -> use_update_automatically: boolean Update other affected window spaces automatically to reflect changes during interactive operations such as transform SpaceImageEditor.use_grease_pencil -> use_grease_pencil: boolean Display and edit the grease pencil freehand annotations overlay SpaceLogicEditor.actuators_show_active_objects -> show_actuators_active_objects: boolean Show actuators of active object SpaceLogicEditor.actuators_show_active_states -> show_actuators_active_states: boolean Show only actuators connected to active states @@ -1145,8 +1143,8 @@ SpaceLogicEditor.sensors_show_active_objects -> show_sensors_active_objects: SpaceLogicEditor.sensors_show_active_states -> show_sensors_active_states: boolean Show only sensors connected to active states SpaceLogicEditor.sensors_show_linked_controller -> show_sensors_linked_controller: boolean Show linked objects to the controller SpaceLogicEditor.sensors_show_selected_objects -> show_sensors_selected_objects: boolean Show sensors of all selected objects -SpaceNLA.realtime_updates -> use_realtime_updates: boolean When transforming strips, changes to the animation data are flushed to other views -SpaceNLA.show_cframe_indicator -> show_cframe_indicator: boolean Show frame number beside the current frame indicator line +TODO * SpaceNLA.realtime_updates -> use_realtime_updates: boolean When transforming strips, changes to the animation data are flushed to other views +TODO * SpaceNLA.show_cframe_indicator -> show_cframe_indicator: boolean Show frame number beside the current frame indicator line SpaceNLA.show_seconds -> show_seconds: boolean, (read-only) Show timing in seconds not frames SpaceNLA.show_strip_curves -> show_strip_curves: boolean Show influence curves on strips SpaceNodeEditor.backdrop -> show_backdrop: boolean Use active Viewer Node output as backdrop for compositing nodes @@ -1166,17 +1164,17 @@ SpaceTextEditor.find_wrap -> use_find_wrap: boolean Search again from the SpaceTextEditor.line_numbers -> show_line_numbers: boolean Show line numbers next to the text SpaceTextEditor.live_edit -> use_live_edit: boolean Run python while editing SpaceTextEditor.overwrite -> use_overwrite: boolean Overwrite characters when typing rather than inserting them -SpaceTextEditor.syntax_highlight -> use_syntax_highlight: boolean Syntax highlight for scripting -SpaceTextEditor.word_wrap -> use_word_wrap: boolean Wrap words if there is not enough horizontal space -SpaceTimeline.only_selected -> use_only_selected: boolean Show keyframes for active Object and/or its selected channels only +TODO * SpaceTextEditor.syntax_highlight -> use_syntax_highlight: boolean Syntax highlight for scripting +TODO * SpaceTextEditor.word_wrap -> use_word_wrap: boolean Wrap words if there is not enough horizontal space +SpaceTimeline.only_selected -> show_only_selected: boolean Show keyframes for active Object and/or its selected channels only SpaceTimeline.play_all_3d -> use_play_all_3d: boolean -SpaceTimeline.play_anim -> use_play_anim: boolean +TODO * SpaceTimeline.play_anim -> use_play_anim: boolean SpaceTimeline.play_buttons -> use_play_buttons: boolean SpaceTimeline.play_image -> use_play_image: boolean SpaceTimeline.play_nodes -> use_play_nodes: boolean SpaceTimeline.play_sequencer -> use_play_sequencer: boolean SpaceTimeline.play_top_left -> use_play_top_left: boolean -SpaceTimeline.show_cframe_indicator -> show_cframe_indicator: boolean Show frame number beside the current frame indicator line +TODO * SpaceTimeline.show_cframe_indicator -> show_cframe_indicator: boolean Show frame number beside the current frame indicator line SpaceUVEditor.constrain_to_image_bounds -> use_constrain_to_image_bounds: boolean Constraint to stay within the image bounds while editing SpaceUVEditor.draw_modified_edges -> show_modified_edges: boolean Draw edges after modifiers are applied SpaceUVEditor.draw_other_objects -> show_other_objects: boolean Draw other selected objects that share the same image @@ -1188,17 +1186,17 @@ SpaceUVEditor.snap_to_pixels -> use_snap_to_pixels: boolean Snap UVs to pi SpaceView3D.all_object_origins -> show_all_objects_origin: boolean Show the object origin center dot for all (selected and unselected) objects SpaceView3D.display_background_images -> show_background_images: boolean Display reference images behind objects in the 3D View SpaceView3D.display_floor -> show_floor: boolean Show the ground plane grid in perspective view -SpaceView3D.display_render_override -> show_render_override: boolean Display only objects which will be rendered +TODO * SpaceView3D.display_render_override -> show_render_override: boolean Display only objects which will be rendered SpaceView3D.display_x_axis -> show_axis_x: boolean Show the X axis line in perspective view SpaceView3D.display_y_axis -> show_axis_y: boolean Show the Y axis line in perspective view SpaceView3D.display_z_axis -> show_axis_z: boolean Show the Z axis line in perspective view -TODO * SpaceView3D.layers -> layers: boolean Layers visible in this 3D View +TODO * SpaceView3D.layers -> layer: boolean Layers visible in this 3D View SpaceView3D.lock_camera_and_layers -> lock_camera_and_layers: boolean Use the scene's active camera and layers in this view, rather than local layers SpaceView3D.manipulator -> use_manipulator: boolean Use a 3D manipulator widget for controlling transforms SpaceView3D.manipulator_rotate -> use_manipulator_rotate: boolean Use the manipulator for rotation transformations SpaceView3D.manipulator_scale -> use_manipulator_scale: boolean Use the manipulator for scale transformations SpaceView3D.manipulator_translate -> use_manipulator_translate: boolean Use the manipulator for movement transformations -SpaceView3D.occlude_geometry -> use_occlude_geometry: boolean Limit selection to visible (clipped with depth buffer) +TODO * SpaceView3D.occlude_geometry -> use_occlude_geometry: boolean Limit selection to visible (clipped with depth buffer) SpaceView3D.outline_selected -> show_outline_selected: boolean Show an outline highlight around selected objects in non-wireframe views SpaceView3D.pivot_point_align -> use_pivot_point_align: boolean Manipulate object centers only SpaceView3D.relationship_lines -> show_relationship_lines: boolean Show dashed lines indicating parent or constraint relationships @@ -1224,20 +1222,20 @@ TODO * SplinePoint.selected -> select_control_point: boolean Selection st SpotLamp.auto_clip_end -> use_auto_clip_end: boolean Automatic calculation of clipping-end, based on visible vertices SpotLamp.auto_clip_start -> use_auto_clip_start: boolean Automatic calculation of clipping-start, based on visible vertices SpotLamp.halo -> use_halo: boolean Renders spotlight with a volumetric halo (Buffer Shadows) -SpotLamp.only_shadow -> use_shadow_only: boolean Causes light to cast shadows only without illuminating objects -SpotLamp.shadow_layer -> use_shadow_own_layer: boolean Causes only objects on the same layer to cast shadows +TODO * SpotLamp.only_shadow -> use_shadow_only: boolean Causes light to cast shadows only without illuminating objects +TODO * SpotLamp.shadow_layer -> use_shadow_own_layer: boolean Causes only objects on the same layer to cast shadows SpotLamp.show_cone -> show_cone: boolean Draw transparent cone in 3D view to visualize which objects are contained in it -SpotLamp.sphere -> use_sphere: boolean Sets light intensity to zero beyond lamp distance -SpotLamp.square -> use_square: boolean Casts a square spot light shape +TODO * SpotLamp.sphere -> use_sphere: boolean Sets light intensity to zero beyond lamp distance +TODO * SpotLamp.square -> use_square: boolean Casts a square spot light shape TODO * StateActuator.state -> state: boolean -SubsurfModifier.optimal_display -> show_optimal: boolean Skip drawing/rendering of interior subdivided edges +TODO * SubsurfModifier.optimal_display -> show_optimal: boolean Skip drawing/rendering of interior subdivided edges SubsurfModifier.subsurf_uv -> use_subsurf_uv: boolean Use subsurf to subdivide UVs SunLamp.only_shadow -> use_shadow_only: boolean Causes light to cast shadows only without illuminating objects -SunLamp.shadow_layer -> use_shadow_own_layer: boolean Causes only objects on the same layer to cast shadows -SurfaceCurve.map_along_length -> use_map_along_length: boolean Generate texture mapping coordinates following the curve direction, rather than the local bounding box +TODO * SunLamp.shadow_layer -> use_shadow_own_layer: boolean Causes only objects on the same layer to cast shadows +TODO * SurfaceCurve.map_along_length -> use_map_along_length: boolean Generate texture mapping coordinates following the curve direction, rather than the local bounding box SurfaceCurve.vertex_normal_flip -> use_vertex_normal_flip: boolean Flip vertex normals towards the camera during render -TexMapping.has_maximum -> use_clip_to_max: boolean Whether to use maximum clipping value -TexMapping.has_minimum -> use_clip_to_min: boolean Whether to use minimum clipping value +TODO * TexMapping.has_maximum -> use_clip_to_max: boolean Whether to use maximum clipping value +TODO * TexMapping.has_minimum -> use_clip_to_min: boolean Whether to use minimum clipping value Text.dirty -> is_dirty: boolean, (read-only) Text file has been edited since last save Text.memory -> is_in_memory: boolean, (read-only) Text file is in memory, without a corresponding file on disk Text.modified -> is_modified: boolean, (read-only) Text file on disk is different than the one in memory @@ -1249,7 +1247,7 @@ TextCharacterFormat.style -> use_style: boolean TextCharacterFormat.underline -> use_underline: boolean TextCharacterFormat.wrap -> use_wrap: boolean TextCurve.fast -> use_fast_editing: boolean Don't fill polygons while editing -TextCurve.map_along_length -> use_map_along_length: boolean Generate texture mapping coordinates following the curve direction, rather than the local bounding box +TODO * TextCurve.map_along_length -> use_map_along_length: boolean Generate texture mapping coordinates following the curve direction, rather than the local bounding box TextCurve.vertex_normal_flip -> use_vertex_normal_flip: boolean Flip vertex normals towards the camera during render TextMarker.edit_all -> use_edit_all: boolean, (read-only) Edit all markers of the same group as one TODO * TextMarker.temporary -> is_temporary: boolean, (read-only) Marker is temporary @@ -1257,7 +1255,7 @@ Texture.use_color_ramp -> use_color_ramp: boolean Toggle color ramp operat Texture.use_nodes -> use_nodes: boolean Make this a node-based texture Texture.use_preview_alpha -> use_preview_alpha: boolean Show Alpha in Preview Render TextureNodeMixRGB.alpha -> use_alpha: boolean Include alpha of second input in this operation -TextureSlot.negate -> use_negate: boolean Inverts the values of the texture to reverse its effect +TODO * TextureSlot.negate -> use_negate: boolean Inverts the values of the texture to reverse its effect TextureSlot.rgb_to_intensity -> use_rgb_to_intensity: boolean Converts texture RGB values to intensity (gray) values TextureSlot.stencil -> use_stencil: boolean Use this texture as a blending value on the next texture ThemeBoneColorSet.colored_constraints -> show_colored_constraints: boolean Allow the use of colors indicating constraints/keyed status @@ -1269,7 +1267,7 @@ ToolSettings.bone_sketching -> use_bone_sketching: boolean DOC BROKEN ToolSettings.etch_autoname -> use_etch_autoname: boolean DOC BROKEN ToolSettings.etch_overdraw -> use_etch_overdraw: boolean DOC BROKEN ToolSettings.etch_quick -> use_etch_quick: boolean DOC BROKEN -ToolSettings.mesh_selection_mode -> use_mesh_selection_mode: boolean Which mesh elements selection works on +TODO * ToolSettings.mesh_selection_mode -> use_mesh_selection_mode: boolean Which mesh elements selection works on ToolSettings.record_with_nla -> use_record_with_nla: boolean Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking ToolSettings.snap -> use_snap: boolean Snap during transform ToolSettings.snap_align_rotation -> use_snap_align_rotation: boolean Align rotation with the snapping target @@ -1282,11 +1280,11 @@ TrackToConstraint.target_z -> use_target_z: boolean Target's Z axis, not W TransformConstraint.extrapolate_motion -> use_motion_extrapolate: boolean Extrapolate ranges TransformSequence.uniform_scale -> use_uniform_scale: boolean Scale uniformly, preserving aspect ratio UILayout.active -> active: boolean -UILayout.enabled -> enabled: boolean -UVProjectModifier.override_image -> show_override_image: boolean Override faces' current images with the given image +TODO * UILayout.enabled -> enabled: boolean +TODO * UVProjectModifier.override_image -> show_override_image: boolean Override faces' current images with the given image UnitSettings.use_separate -> use_separate: boolean Display units in pairs -UserPreferencesEdit.auto_keyframe_insert_available -> use_keyframe_insert_auto_available: boolean Automatic keyframe insertion in available curves -UserPreferencesEdit.auto_keyframe_insert_keyingset -> use_keyframe_insert_auto_keyingset: boolean Automatic keyframe insertion using active Keying Set +TODO * UserPreferencesEdit.auto_keyframe_insert_available -> use_keyframe_insert_auto_available: boolean Automatic keyframe insertion in available curves +TODO * UserPreferencesEdit.auto_keyframe_insert_keyingset -> use_keyframe_insert_auto_keyingset: boolean Automatic keyframe insertion using active Keying Set UserPreferencesEdit.drag_immediately -> use_drag_immediately: boolean Moving things with a mouse drag confirms when releasing the button UserPreferencesEdit.duplicate_action -> use_duplicate_action: boolean Causes actions to be duplicated with the object UserPreferencesEdit.duplicate_armature -> use_duplicate_armature: boolean Causes armature data to be duplicated with the object @@ -1304,67 +1302,63 @@ UserPreferencesEdit.enter_edit_mode -> use_enter_edit_mode: boolean Enter UserPreferencesEdit.global_undo -> use_global_undo: boolean Global undo works by keeping a full copy of the file itself in memory, so takes extra memory UserPreferencesEdit.grease_pencil_simplify_stroke -> use_grease_pencil_simplify_stroke: boolean Simplify the final stroke UserPreferencesEdit.grease_pencil_smooth_stroke -> use_grease_pencil_smooth_stroke: boolean Smooth the final stroke -UserPreferencesEdit.insertkey_xyz_to_rgb -> show_insertkey_xyz_to_rgb: boolean Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis +TODO * UserPreferencesEdit.insertkey_xyz_to_rgb -> show_insertkey_xyz_to_rgb: boolean Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis UserPreferencesEdit.keyframe_insert_needed -> use_keyframe_insert_needed: boolean Keyframe insertion only when keyframe needed -UserPreferencesEdit.snap_rotate -> use_snap_grid_rotate: boolean Snap objects and sub-objects to grid units when rotating -UserPreferencesEdit.snap_scale -> use_snap_grid_scale: boolean Snap objects and sub-objects to grid units when scaling -UserPreferencesEdit.snap_translate -> use_snap_grid_translate: boolean Snap objects and sub-objects to grid units when moving UserPreferencesEdit.use_auto_keying -> use_auto_keying: boolean Automatic keyframe insertion for Objects and Bones UserPreferencesEdit.use_negative_frames -> use_negative_frames: boolean Current frame number can be manually set to a negative value -UserPreferencesEdit.use_visual_keying -> show_visual_keying: boolean Use Visual keying automatically for constrained objects +TODO * UserPreferencesEdit.use_visual_keying -> show_visual_keying: boolean Use Visual keying automatically for constrained objects UserPreferencesFilePaths.auto_save_temporary_files -> use_auto_save_temporary_files: boolean Automatic saving of temporary files -UserPreferencesFilePaths.compress_file -> use_file_compression: boolean Enable file compression when saving .blend files -UserPreferencesFilePaths.filter_file_extensions -> show_only_file_extensions: boolean Display only files with extensions in the image select window -UserPreferencesFilePaths.hide_dot_files_datablocks -> show_dot_files_datablocks: boolean Hide files/datablocks that start with a dot(.*) +TODO * UserPreferencesFilePaths.compress_file -> use_file_compression: boolean Enable file compression when saving .blend files +TODO * UserPreferencesFilePaths.filter_file_extensions -> show_only_file_extensions: boolean Display only files with extensions in the image select window +TODO * UserPreferencesFilePaths.hide_dot_files_datablocks -> show_dot_files_datablocks: boolean Hide files/datablocks that start with a dot(.*) UserPreferencesFilePaths.load_ui -> use_load_ui: boolean Load user interface setup when loading .blend files UserPreferencesFilePaths.save_preview_images -> use_save_preview_images: boolean Enables automatic saving of preview images in the .blend file UserPreferencesFilePaths.use_relative_paths -> use_relative_paths: boolean Default relative path option for the file selector UserPreferencesInput.continuous_mouse -> use_continuous_mouse: boolean Allow moving the mouse outside the view on some manipulations (transform, ui control drag) UserPreferencesInput.emulate_3_button_mouse -> use_emulate_3_button_mouse: boolean Emulates Middle Mouse with Alt+LeftMouse (doesn't work with Left Mouse Select option) UserPreferencesInput.emulate_numpad -> use_emulate_numpad: boolean Causes the 1 to 0 keys to act as the numpad (useful for laptops) -UserPreferencesInput.invert_zoom_direction -> invert_zoom: boolean Invert the axis of mouse movement for zooming +TODO * UserPreferencesInput.invert_zoom_direction -> invert_zoom: boolean Invert the axis of mouse movement for zooming UserPreferencesSystem.auto_execute_scripts -> use_scripts_auto_execute: boolean Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source) -UserPreferencesSystem.enable_all_codecs -> use_preview_images: boolean Enables automatic saving of preview images in the .blend file (Windows only) -UserPreferencesSystem.international_fonts -> use_fonts_international: boolean Use international fonts +TODO * UserPreferencesSystem.enable_all_codecs -> use_preview_images: boolean Enables automatic saving of preview images in the .blend file (Windows only) +TODO * UserPreferencesSystem.international_fonts -> use_fonts_international: boolean Use international fonts UserPreferencesSystem.tabs_as_spaces -> use_tabs_as_spaces: boolean Automatically converts all new tabs into spaces for new and loaded text files UserPreferencesSystem.translate_buttons -> show_translate_buttons: boolean Translate button labels UserPreferencesSystem.translate_toolbox -> show_translate_toolbox: boolean Translate toolbox menu UserPreferencesSystem.translate_tooltips -> show_translate_tooltips: boolean Translate Tooltips UserPreferencesSystem.use_antialiasing -> show_antialiasing: boolean Use anti-aliasing for the 3D view (may impact redraw performance) UserPreferencesSystem.use_mipmaps -> use_mipmaps: boolean Scale textures for the 3D View (looks nicer but uses more memory and slows image reloading) -UserPreferencesSystem.use_textured_fonts -> show_fonts_textured: boolean Use textures for drawing international fonts +TODO * UserPreferencesSystem.use_textured_fonts -> show_fonts_textured: boolean Use textures for drawing international fonts UserPreferencesSystem.use_vbos -> use_vertex_buffer_objects: boolean Use Vertex Buffer Objects (or Vertex Arrays, if unsupported) for viewport rendering -UserPreferencesSystem.use_weight_color_range -> show_weight_color_range: boolean Enable color range used for weight visualization in weight painting mode +TODO * UserPreferencesSystem.use_weight_color_range -> show_weight_color_range: boolean Enable color range used for weight visualization in weight painting mode UserPreferencesView.auto_depth -> use_mouse_auto_depth: boolean Use the depth under the mouse to improve view pan/rotate/zoom functionality -UserPreferencesView.auto_perspective -> show_auto_perspective: boolean Automatically switch between orthographic and perspective when changing from top/front/side views +TODO * UserPreferencesView.auto_perspective -> show_auto_perspective: boolean Automatically switch between orthographic and perspective when changing from top/front/side views UserPreferencesView.directional_menus -> show_directional_menus: boolean Otherwise menus, etc will always be top to bottom, left to right, no matter opening direction UserPreferencesView.display_object_info -> show_object_info: boolean Display objects name and frame number in 3D view -UserPreferencesView.global_pivot -> show_global_pivot: boolean Lock the same rotation/scaling pivot in all 3D Views -UserPreferencesView.global_scene -> show_global_scene: boolean Forces the current Scene to be displayed in all Screens -UserPreferencesView.open_mouse_over -> use_mouse_over_open: boolean Open menu buttons and pulldowns automatically when the mouse is hovering -UserPreferencesView.pin_floating_panels -> show_pin_floating_panels: boolean Make floating panels invoked by a hotkey (e.g. N Key) open at the previous location +TODO * UserPreferencesView.global_pivot -> show_global_pivot: boolean Lock the same rotation/scaling pivot in all 3D Views +TODO * UserPreferencesView.global_scene -> show_global_scene: boolean Forces the current Scene to be displayed in all Screens +TODO * UserPreferencesView.open_mouse_over -> use_mouse_over_open: boolean Open menu buttons and pulldowns automatically when the mouse is hovering UserPreferencesView.rotate_around_selection -> use_rotate_around_selection: boolean Use selection as the pivot point UserPreferencesView.show_mini_axis -> show_mini_axis: boolean Show a small rotating 3D axis in the bottom left corner of the 3D View UserPreferencesView.show_playback_fps -> show_playback_fps: boolean Show the frames per second screen refresh rate, while animation is played back UserPreferencesView.show_splash -> show_splash: boolean Display splash screen on startup UserPreferencesView.show_view_name -> show_view_name: boolean Show the name of the view's direction in each 3D View -UserPreferencesView.tooltips -> use_tooltips: boolean Display tooltips +UserPreferencesView.tooltips -> show_tooltips: boolean Display tooltips UserPreferencesView.use_column_layout -> show_column_layout: boolean Use a column layout for toolbox UserPreferencesView.use_large_cursors -> show_large_cursors: boolean Use large mouse cursors when available UserPreferencesView.use_manipulator -> show_manipulator: boolean Use 3D transform manipulator UserPreferencesView.use_middle_mouse_paste -> use_mouse_mmb_paste: boolean In text window, paste with middle mouse button instead of panning -UserPreferencesView.wheel_invert_zoom -> invert_mouse_wheel_zoom: boolean Swap the Mouse Wheel zoom direction -UserPreferencesView.zoom_to_mouse -> use_zoom_ato_mouse: boolean Zoom in towards the mouse pointer's position in the 3D view, rather than the 2D window center -UserSolidLight.enabled -> use: boolean Enable this OpenGL light in solid draw mode -VertexPaint.all_faces -> use_all_faces: boolean Paint on all faces inside brush -VertexPaint.normals -> use_normals: boolean Applies the vertex normal before painting +TODO * UserPreferencesView.wheel_invert_zoom -> invert_mouse_wheel_zoom: boolean Swap the Mouse Wheel zoom direction +TODO * UserPreferencesView.zoom_to_mouse -> use_zoom_auto_mouse: boolean Zoom in towards the mouse pointer's position in the 3D view, rather than the 2D window center +TODO * UserSolidLight.enabled -> use: boolean Enable this OpenGL light in solid draw mode +TODO * VertexPaint.all_faces -> use_all_faces: boolean Paint on all faces inside brush +TODO * VertexPaint.normals -> use_normals: boolean Applies the vertex normal before painting VertexPaint.spray -> use_spray: boolean Keep applying paint effect while holding mouse -VisibilityActuator.children -> show_occluded_children: boolean Set all the children of this object to the same visibility/occlusion recursively -VisibilityActuator.occlusion -> show_occluded: boolean Set the object to occlude objects behind it. Initialized from the object type in physics button -VisibilityActuator.visible -> show: boolean Set the objects visible. Initialized from the objects render restriction toggle (access in the outliner) -VoxelData.still -> use_still: boolean Always render a still frame from the voxel data sequence +TODO * VisibilityActuator.children -> show_occluded_children: boolean Set all the children of this object to the same visibility/occlusion recursively +TODO * VisibilityActuator.occlusion -> show_occluded: boolean Set the object to occlude objects behind it. Initialized from the object type in physics button +TODO * VisibilityActuator.visible -> show: boolean Set the objects visible. Initialized from the objects render restriction toggle (access in the outliner) +VoxelData.still -> use_still_frame: boolean Always render a still frame from the voxel data sequence WaveModifier.cyclic -> use_cyclic: boolean Cyclic wave effect -WaveModifier.normals -> show_normals: boolean Displace along normals +TODO * WaveModifier.normals -> show_normals: boolean Displace along normals WaveModifier.x -> use_x: boolean X axis motion WaveModifier.x_normal -> use_normal_x: boolean Enable displacement along the X normal WaveModifier.y -> use_y: boolean Y axis motion @@ -1374,8 +1368,8 @@ World.blend_sky -> use_sky_blend: boolean Render background with natural p World.paper_sky -> use_sky_paper: boolean Flatten blend or texture coordinates World.real_sky -> use_sky_real: boolean Render background with a real horizon, relative to the camera angle WorldLighting.falloff -> use_falloff: boolean -WorldLighting.pixel_cache -> use_ao_pixel_cache: boolean Cache AO results in pixels and interpolate over neighbouring pixels for speedup (for Approximate) -WorldLighting.use_ambient_occlusion -> use_ao: boolean Use Ambient Occlusion to add shadowing based on distance between objects +WorldLighting.pixel_cache -> use_cache: boolean Cache AO results in pixels and interpolate over neighbouring pixels for speedup (for Approximate) +WorldLighting.use_ambient_occlusion -> use_ambient_occlusian: boolean Use Ambient Occlusion to add shadowing based on distance between objects WorldLighting.use_environment_lighting -> use_environment_lighting: boolean Add light coming from the environment WorldLighting.use_indirect_lighting -> use_indirect_lighting: boolean Add indirect light bouncing of surrounding objects WorldMistSettings.use_mist -> use_mist: boolean Occlude objects with the environment color as they are further away @@ -1383,4 +1377,4 @@ WorldStarsSettings.use_stars -> use_stars: boolean Enable starfield genera WorldTextureSlot.map_blend -> use_map_blend: boolean Affect the color progression of the background WorldTextureSlot.map_horizon -> use_map_horizon: boolean Affect the color of the horizon WorldTextureSlot.map_zenith_down -> use_map_zenith_down: boolean Affect the color of the zenith below -WorldTextureSlot.map_zenith_up -> use_map_zenith_up: boolean Affect the color of the zenith above \ No newline at end of file +WorldTextureSlot.map_zenith_up -> use_map_zenith_up: boolean Affect the color of the zenith above -- cgit v1.2.3 From 64091ff5bd6258cd05cf4b1d96da22cb3aef6976 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 12 Jul 2010 20:35:10 +0000 Subject: fix for crash when psys_get_dupli_texture() was called on a subsurf mesh with simplify enabled. --- source/blender/blenkernel/intern/particle.c | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/particle.c b/source/blender/blenkernel/intern/particle.c index f33ac2ad380..96c0afedfb0 100644 --- a/source/blender/blenkernel/intern/particle.c +++ b/source/blender/blenkernel/intern/particle.c @@ -4257,8 +4257,13 @@ void psys_get_dupli_texture(Object *ob, ParticleSettings *part, ParticleSystemMo num= pa->num_dmcache; if(num == DMCACHE_NOTFOUND) - if(pa->num < psmd->dm->getNumFaces(psmd->dm)) - num= pa->num; + num= pa->num; + + if (num >= psmd->dm->getNumFaces(psmd->dm)) { + /* happens when simplify is enabled + * gives invalid coords but would crash otherwise */ + num= DMCACHE_NOTFOUND; + } if(mtface && num != DMCACHE_NOTFOUND) { mface= psmd->dm->getFaceData(psmd->dm, num, CD_MFACE); -- cgit v1.2.3 From fd560e86970e1e9f34e24bf09aa2ab6ab554e0b5 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 12 Jul 2010 22:11:44 +0000 Subject: unmodified property names ready for editing (all props excluding bools) --- .../makesrna/rna_cleanup/rna_properties.txt | 3190 ++++++++++++++++++++ 1 file changed, 3190 insertions(+) create mode 100644 source/blender/makesrna/rna_cleanup/rna_properties.txt (limited to 'source') diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt new file mode 100644 index 00000000000..4ea22e422b0 --- /dev/null +++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt @@ -0,0 +1,3190 @@ +Action.fcurves -> fcurves: collection, (read-only) The individual F-Curves that make up the Action +Action.groups -> groups: collection, (read-only) Convenient groupings of F-Curves +Action.pose_markers -> pose_markers: collection, (read-only) Markers specific to this Action, for labeling poses +ActionActuator.action -> action: pointer +ActionActuator.blendin -> blendin: int Number of frames of motion blending +ActionActuator.frame_end -> frame_end: int +ActionActuator.frame_property -> frame_property: string Assign the action's current frame number to this property +ActionActuator.frame_start -> frame_start: int +ActionActuator.mode -> mode: enum Action playback type +ActionActuator.priority -> priority: int Execution priority - lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack +ActionActuator.property -> property: string Use this property to define the Action position +ActionConstraint.action -> action: pointer +ActionConstraint.frame_end -> frame_end: int Last frame of the Action to use +ActionConstraint.frame_start -> frame_start: int First frame of the Action to use +ActionConstraint.maximum -> maximum: float Maximum value for target channel range +ActionConstraint.minimum -> minimum: float Minimum value for target channel range +ActionConstraint.subtarget -> subtarget: string +ActionConstraint.target -> target: pointer Target Object +ActionConstraint.transform_channel -> transform_channel: enum Transformation channel from the target that is used to key the Action +ActionGroup.channels -> channels: collection, (read-only) F-Curves in this group +ActionGroup.custom_color -> custom_color: int Index of custom color set +ActionGroup.name -> name: string +Actuator.name -> name: string +Actuator.type -> type: enum +ActuatorSensor.actuator -> actuator: string Actuator name, actuator active state modifications will be detected +Addon.module -> module: string Module name +AnimData.action -> action: pointer Active Action for this datablock +AnimData.action_blending -> action_blending: enum Method used for combining Active Action's result with result of NLA stack +AnimData.action_extrapolation -> action_extrapolation: enum Action to take for gaps past the Active Action's range (when evaluating with NLA) +AnimData.action_influence -> action_influence: float Amount the Active Action contributes to the result of the NLA stack +AnimData.drivers -> drivers: collection, (read-only) The Drivers/Expressions for this datablock +AnimData.nla_tracks -> nla_tracks: collection, (read-only) NLA Tracks (i.e. Animation Layers) +AnimViz.motion_paths -> motion_paths: pointer, (read-only) Motion Path settings for visualisation +AnimViz.onion_skinning -> onion_skinning: pointer, (read-only) Onion Skinning (ghosting) settings for visualisation +AnimVizMotionPaths.after_current -> after_current: int Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method) +AnimVizMotionPaths.bake_location -> bake_location: enum When calculating Bone Paths, use Head or Tips +AnimVizMotionPaths.before_current -> before_current: int Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method) +AnimVizMotionPaths.frame_end -> frame_end: int End frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method) +AnimVizMotionPaths.frame_start -> frame_start: int Starting frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method) +AnimVizMotionPaths.frame_step -> frame_step: int Number of frames between paths shown (not for 'On Keyframes' Onion-skinning method) +AnimVizMotionPaths.type -> type: enum Type of range to show for Motion Paths +AnimVizOnionSkinning.after_current -> after_current: int Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method) +AnimVizOnionSkinning.before_current -> before_current: int Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method) +AnimVizOnionSkinning.frame_end -> frame_end: int End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method) +AnimVizOnionSkinning.frame_start -> frame_start: int Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method) +AnimVizOnionSkinning.frame_step -> frame_step: int Number of frames between ghosts shown (not for 'On Keyframes' Onion-skinning method) +AnimVizOnionSkinning.type -> type: enum Method used for determining what ghosts get drawn +Area.active_space -> active_space: pointer, (read-only) Space currently being displayed in this area +Area.regions -> regions: collection, (read-only) Regions this area is subdivided in +Area.spaces -> spaces: collection, (read-only) Spaces contained in this area, the first space is active +Area.type -> type: enum Space type +AreaLamp.gamma -> gamma: float Light gamma correction value +AreaLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float Threshold for Adaptive Sampling (Raytraced shadows) +AreaLamp.shadow_color -> shadow_color: float Color of shadows cast by the lamp +AreaLamp.shadow_method -> shadow_method: enum Method to compute lamp shadow with +AreaLamp.shadow_ray_samples_x -> shadow_ray_samples_x: int Amount of samples taken extra (samples x samples) +AreaLamp.shadow_ray_samples_y -> shadow_ray_samples_y: int Amount of samples taken extra (samples x samples) +AreaLamp.shadow_ray_sampling_method -> shadow_ray_sampling_method: enum Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower +AreaLamp.shadow_soft_size -> shadow_soft_size: float Light size for ray shadow sampling (Raytraced shadows) +AreaLamp.shape -> shape: enum Shape of the area lamp +AreaLamp.size -> size: float Size of the area of the area Lamp, X direction size for Rectangle shapes +AreaLamp.size_y -> size_y: float Size of the area of the area Lamp in the Y direction for Rectangle shapes +Armature.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock +Armature.bones -> bones: collection, (read-only) +Armature.drawtype -> drawtype: enum +Armature.edit_bones -> edit_bones: collection, (read-only) +Armature.ghost_frame_end -> ghost_frame_end: int End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method) +Armature.ghost_frame_start -> ghost_frame_start: int Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method) +Armature.ghost_size -> ghost_size: int Frame step for Ghosts (not for 'On Keyframes' Onion-skinning method) +Armature.ghost_step -> ghost_step: int Number of frame steps on either side of current frame to show as ghosts (only for 'Around Current Frame' Onion-skinning method) +Armature.ghost_type -> ghost_type: enum Method of Onion-skinning for active Action +Armature.pose_position -> pose_position: enum Show armature in binding pose or final posed state +ArmatureActuator.bone -> bone: string Bone on which the constraint is defined +ArmatureActuator.constraint -> constraint: string Name of the constraint you want to control +ArmatureActuator.mode -> mode: enum +ArmatureActuator.secondary_target -> secondary_target: pointer Set weight of this constraint +ArmatureActuator.target -> target: pointer Set this object as the target of the constraint +ArmatureActuator.weight -> weight: float Set weight of this constraint +ArmatureBones.active -> active: pointer Armatures active bone +ArmatureEditBones.active -> active: pointer Armatures active edit bone +ArmatureModifier.object -> object: pointer Armature object to deform with +ArmatureModifier.vertex_group -> vertex_group: string Vertex group name +ArmatureSensor.bone -> bone: string Identify the bone to check value from +ArmatureSensor.constraint -> constraint: string Identify the bone constraint to check value from +ArmatureSensor.test_type -> test_type: enum Type of value and test +ArmatureSensor.value -> value: float Specify value to be used in comparison +ArrayModifier.constant_offset_displacement -> constant_offset_displacement: float +ArrayModifier.count -> count: int Number of duplicates to make +ArrayModifier.curve -> curve: pointer Curve object to fit array length to +ArrayModifier.end_cap -> end_cap: pointer Mesh object to use as an end cap +ArrayModifier.fit_type -> fit_type: enum Array length calculation method +ArrayModifier.length -> length: float Length to fit array within +ArrayModifier.merge_distance -> merge_distance: float Limit below which to merge vertices +ArrayModifier.offset_object -> offset_object: pointer +ArrayModifier.relative_offset_displacement -> relative_offset_displacement: float +ArrayModifier.start_cap -> start_cap: pointer Mesh object to use as a start cap +BackgroundImage.image -> image: pointer Image displayed and edited in this space +BackgroundImage.image_user -> image_user: pointer, (read-only) Parameters defining which layer, pass and frame of the image is displayed +BackgroundImage.offset_x -> offset_x: float Offsets image horizontally from the world origin +BackgroundImage.offset_y -> offset_y: float Offsets image vertically from the world origin +BackgroundImage.size -> size: float Scaling factor for the background image +BackgroundImage.transparency -> transparency: float Amount to blend the image against the background color +BackgroundImage.view_axis -> view_axis: enum The axis to display the image on +BevelModifier.angle -> angle: float Angle above which to bevel edges +BevelModifier.edge_weight_method -> edge_weight_method: enum What edge weight to use for weighting a vertex +BevelModifier.limit_method -> limit_method: enum +BevelModifier.width -> width: float Bevel value/amount +BezierSplinePoint.co -> co: float Coordinates of the control point +BezierSplinePoint.handle1 -> handle1: float Coordinates of the first handle +BezierSplinePoint.handle1_type -> handle1_type: enum Handle types +BezierSplinePoint.handle2 -> handle2: float Coordinates of the second handle +BezierSplinePoint.handle2_type -> handle2_type: enum Handle types +BezierSplinePoint.radius -> radius: float, (read-only) Radius for bevelling +BezierSplinePoint.tilt -> tilt: float Tilt in 3D View +BezierSplinePoint.weight -> weight: float Softbody goal weight +BlendTexture.flip_axis -> flip_axis: enum Flips the texture's X and Y axis +BlendTexture.progression -> progression: enum Sets the style of the color blending +BlenderRNA.structs -> structs: collection, (read-only) +BoidRule.name -> name: string Boid rule name +BoidRule.type -> type: enum, (read-only) +BoidRuleAverageSpeed.level -> level: float How much velocity's z-component is kept constant +BoidRuleAverageSpeed.speed -> speed: float Percentage of maximum speed +BoidRuleAverageSpeed.wander -> wander: float How fast velocity's direction is randomized +BoidRuleAvoid.fear_factor -> fear_factor: float Avoid object if danger from it is above this threshold +BoidRuleAvoid.object -> object: pointer Object to avoid +BoidRuleAvoidCollision.look_ahead -> look_ahead: float Time to look ahead in seconds +BoidRuleFight.distance -> distance: float Attack boids at max this distance +BoidRuleFight.flee_distance -> flee_distance: float Flee to this distance +BoidRuleFollowLeader.distance -> distance: float Distance behind leader to follow +BoidRuleFollowLeader.object -> object: pointer Follow this object instead of a boid +BoidRuleFollowLeader.queue_size -> queue_size: int How many boids in a line +BoidRuleGoal.object -> object: pointer Goal object +BoidSettings.accuracy -> accuracy: float Accuracy of attack +BoidSettings.active_boid_state -> active_boid_state: pointer, (read-only) +BoidSettings.active_boid_state_index -> active_boid_state_index: int +BoidSettings.aggression -> aggression: float Boid will fight this times stronger enemy +BoidSettings.air_max_acc -> air_max_acc: float Maximum acceleration in air (relative to maximum speed) +BoidSettings.air_max_ave -> air_max_ave: float Maximum angular velocity in air (relative to 180 degrees) +BoidSettings.air_max_speed -> air_max_speed: float Maximum speed in air +BoidSettings.air_min_speed -> air_min_speed: float Minimum speed in air (relative to maximum speed) +BoidSettings.air_personal_space -> air_personal_space: float Radius of boids personal space in air (% of particle size) +BoidSettings.banking -> banking: float Amount of rotation around velocity vector on turns +BoidSettings.health -> health: float Initial boid health when born +BoidSettings.height -> height: float Boid height relative to particle size +BoidSettings.land_jump_speed -> land_jump_speed: float Maximum speed for jumping +BoidSettings.land_max_acc -> land_max_acc: float Maximum acceleration on land (relative to maximum speed) +BoidSettings.land_max_ave -> land_max_ave: float Maximum angular velocity on land (relative to 180 degrees) +BoidSettings.land_max_speed -> land_max_speed: float Maximum speed on land +BoidSettings.land_personal_space -> land_personal_space: float Radius of boids personal space on land (% of particle size) +BoidSettings.land_stick_force -> land_stick_force: float How strong a force must be to start effecting a boid on land +BoidSettings.landing_smoothness -> landing_smoothness: float How smoothly the boids land +BoidSettings.range -> range: float The maximum distance from which a boid can attack +BoidSettings.states -> states: collection, (read-only) +BoidSettings.strength -> strength: float Maximum caused damage on attack per second +BoidState.active_boid_rule -> active_boid_rule: pointer, (read-only) +BoidState.active_boid_rule_index -> active_boid_rule_index: int +BoidState.falloff -> falloff: float +BoidState.name -> name: string Boid state name +BoidState.rule_fuzziness -> rule_fuzziness: float +BoidState.rules -> rules: collection, (read-only) +BoidState.ruleset_type -> ruleset_type: enum How the rules in the list are evaluated +BoidState.volume -> volume: float +Bone.bbone_in -> bbone_in: float Length of first Bezier Handle (for B-Bones only) +Bone.bbone_out -> bbone_out: float Length of second Bezier Handle (for B-Bones only) +Bone.bbone_segments -> bbone_segments: int Number of subdivisions of bone (for B-Bones only) +Bone.children -> children: collection, (read-only) Bones which are children of this bone +Bone.envelope_distance -> envelope_distance: float Bone deformation distance (for Envelope deform only) +Bone.envelope_weight -> envelope_weight: float Bone deformation weight (for Envelope deform only) +Bone.head -> head: float Location of head end of the bone relative to its parent +Bone.head_local -> head_local: float Location of head end of the bone relative to armature +Bone.head_radius -> head_radius: float Radius of head of bone (for Envelope deform only) +Bone.matrix -> matrix: float 3x3 bone matrix +Bone.matrix_local -> matrix_local: float 4x4 bone matrix relative to armature +Bone.name -> name: string +Bone.parent -> parent: pointer, (read-only) Parent bone (in same Armature) +Bone.tail -> tail: float Location of tail end of the bone +Bone.tail_local -> tail_local: float Location of tail end of the bone relative to armature +Bone.tail_radius -> tail_radius: float Radius of tail of bone (for Envelope deform only) +BoneGroup.color_set -> color_set: enum Custom color set to use +BoneGroup.colors -> colors: pointer, (read-only) Copy of the colors associated with the group's color set +BoneGroup.name -> name: string +BooleanModifier.object -> object: pointer Mesh object to use for Boolean operation +BooleanModifier.operation -> operation: enum +BooleanProperty.array_length -> array_length: int, (read-only) Maximum length of the array, 0 means unlimited +Brush.blend -> blend: enum Brush blending mode +Brush.clone_alpha -> clone_alpha: float Opacity of clone image display +Brush.clone_image -> clone_image: pointer Image for clone tool +Brush.clone_offset -> clone_offset: float +Brush.color -> color: float +Brush.curve -> curve: pointer, (read-only) Editable falloff curve +Brush.direction -> direction: enum Mapping type to use for this image in the game engine +Brush.imagepaint_tool -> imagepaint_tool: enum +Brush.jitter -> jitter: float Jitter the position of the brush while painting +Brush.rate -> rate: float Interval between paints for Airbrush +Brush.sculpt_tool -> sculpt_tool: enum +Brush.size -> size: int Diameter of the brush +Brush.smooth_stroke_factor -> smooth_stroke_factor: float Higher values give a smoother stroke +Brush.smooth_stroke_radius -> smooth_stroke_radius: int Minimum distance from last point before stroke continues +Brush.spacing -> spacing: float Spacing between brush stamps +Brush.strength -> strength: float The amount of pressure on the brush +Brush.texture -> texture: pointer +Brush.texture_slot -> texture_slot: pointer, (read-only) +Brush.vertexpaint_tool -> vertexpaint_tool: enum +BrushTextureSlot.angle -> angle: float Defines brush texture rotation +BrushTextureSlot.map_mode -> map_mode: enum +BuildModifier.frame_start -> frame_start: float Specify the start frame of the effect +BuildModifier.length -> length: float Specify the total time the build effect requires +BuildModifier.seed -> seed: int Specify the seed for random if used +Camera.angle -> angle: float Perspective Camera lens field of view in degrees +Camera.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock +Camera.clip_end -> clip_end: float Camera far clipping distance +Camera.clip_start -> clip_start: float Camera near clipping distance +Camera.dof_distance -> dof_distance: float Distance to the focus point for depth of field +Camera.dof_object -> dof_object: pointer Use this object to define the depth of field focal point +Camera.draw_size -> draw_size: float Apparent size of the Camera object in the 3D View +Camera.lens -> lens: float Perspective Camera lens value in millimeters +Camera.lens_unit -> lens_unit: enum Unit to edit lens in for the user interface +Camera.ortho_scale -> ortho_scale: float Orthographic Camera scale (similar to zoom) +Camera.passepartout_alpha -> passepartout_alpha: float Opacity (alpha) of the darkened overlay in Camera view +Camera.shift_x -> shift_x: float Perspective Camera horizontal shift +Camera.shift_y -> shift_y: float Perspective Camera vertical shift +Camera.type -> type: enum Camera types +CameraActuator.axis -> axis: enum Specify the axis the Camera will try to get behind +CameraActuator.height -> height: float +CameraActuator.max -> max: float +CameraActuator.min -> min: float +CameraActuator.object -> object: pointer Look at this Object +CastModifier.cast_type -> cast_type: enum +CastModifier.factor -> factor: float +CastModifier.object -> object: pointer Control object: if available, its location determines the center of the effect +CastModifier.radius -> radius: float Only deform vertices within this distance from the center of the effect (leave as 0 for infinite.) +CastModifier.size -> size: float Size of projection shape (leave as 0 for auto.) +CastModifier.vertex_group -> vertex_group: string Vertex group name +ChildOfConstraint.subtarget -> subtarget: string +ChildOfConstraint.target -> target: pointer Target Object +ClampToConstraint.main_axis -> main_axis: enum Main axis of movement +ClampToConstraint.target -> target: pointer Target Object +ClothCollisionSettings.collision_quality -> collision_quality: int How many collision iterations should be done. (higher is better quality but slower) +ClothCollisionSettings.friction -> friction: float Friction force if a collision happened. (higher = less movement) +ClothCollisionSettings.group -> group: pointer Limit colliders to this Group +ClothCollisionSettings.min_distance -> min_distance: float Minimum distance between collision objects before collision response takes in +ClothCollisionSettings.self_collision_quality -> self_collision_quality: int How many self collision iterations should be done. (higher is better quality but slower) +ClothCollisionSettings.self_friction -> self_friction: float Friction/damping with self contact +ClothCollisionSettings.self_min_distance -> self_min_distance: float 0.5 means no distance at all, 1.0 is maximum distance +ClothModifier.collision_settings -> collision_settings: pointer, (read-only) +ClothModifier.point_cache -> point_cache: pointer, (read-only) +ClothModifier.settings -> settings: pointer, (read-only) +ClothSettings.air_damping -> air_damping: float Air has normally some thickness which slows falling things down +ClothSettings.bending_stiffness -> bending_stiffness: float Wrinkle coefficient. (higher = less smaller but more big wrinkles) +ClothSettings.bending_stiffness_max -> bending_stiffness_max: float Maximum bending stiffness value +ClothSettings.bending_vertex_group -> bending_vertex_group: string Vertex group for fine control over bending stiffness +ClothSettings.collider_friction -> collider_friction: float +ClothSettings.effector_weights -> effector_weights: pointer, (read-only) +ClothSettings.goal_default -> goal_default: float Default Goal (vertex target position) value, when no Vertex Group used +ClothSettings.goal_friction -> goal_friction: float Goal (vertex target position) friction +ClothSettings.goal_max -> goal_max: float Goal maximum, vertex group weights are scaled to match this range +ClothSettings.goal_min -> goal_min: float Goal minimum, vertex group weights are scaled to match this range +ClothSettings.goal_spring -> goal_spring: float Goal (vertex target position) spring stiffness +ClothSettings.gravity -> gravity: float Gravity or external force vector +ClothSettings.internal_friction -> internal_friction: float +ClothSettings.mass -> mass: float Mass of cloth material +ClothSettings.mass_vertex_group -> mass_vertex_group: string Vertex Group for pinning of vertices +ClothSettings.pin_stiffness -> pin_stiffness: float Pin (vertex target position) spring stiffness +ClothSettings.pre_roll -> pre_roll: int Simulation starts on this frame +ClothSettings.quality -> quality: int Quality of the simulation in steps per frame. (higher is better quality but slower) +ClothSettings.rest_shape_key -> rest_shape_key: pointer Shape key to use the rest spring lengths from +ClothSettings.spring_damping -> spring_damping: float Damping of cloth velocity. (higher = more smooth, less jiggling) +ClothSettings.structural_stiffness -> structural_stiffness: float Overall stiffness of structure +ClothSettings.structural_stiffness_max -> structural_stiffness_max: float Maximum structural stiffness value +ClothSettings.structural_stiffness_vertex_group -> structural_stiffness_vertex_group: string Vertex group for fine control over structural stiffness +CloudsTexture.nabla -> nabla: float Size of derivative offset used for calculating normal +CloudsTexture.noise_basis -> noise_basis: enum Sets the noise basis used for turbulence +CloudsTexture.noise_depth -> noise_depth: int Sets the depth of the cloud calculation +CloudsTexture.noise_size -> noise_size: float Sets scaling for noise input +CloudsTexture.noise_type -> noise_type: enum +CloudsTexture.stype -> stype: enum +CollectionProperty.fixed_type -> fixed_type: pointer, (read-only) Fixed pointer type, empty if variable type +CollisionModifier.settings -> settings: pointer, (read-only) +CollisionSensor.material -> material: string Only look for Objects with this material +CollisionSensor.property -> property: string Only look for Objects with this property +CollisionSettings.absorption -> absorption: float How much of effector force gets lost during collision with this object (in percent) +CollisionSettings.damping -> damping: float Amount of damping during collision +CollisionSettings.damping_factor -> damping_factor: float Amount of damping during particle collision +CollisionSettings.friction_factor -> friction_factor: float Amount of friction during particle collision +CollisionSettings.inner_thickness -> inner_thickness: float Inner face thickness +CollisionSettings.outer_thickness -> outer_thickness: float Outer face thickness +CollisionSettings.permeability -> permeability: float Chance that the particle will pass through the mesh +CollisionSettings.random_damping -> random_damping: float Random variation of damping +CollisionSettings.random_friction -> random_friction: float Random variation of friction +CollisionSettings.stickness -> stickness: float Amount of stickness to surface collision +ColorRamp.elements -> elements: collection, (read-only) +ColorRamp.interpolation -> interpolation: enum +ColorRampElement.color -> color: float +ColorRampElement.position -> position: float +ColorSequence.color -> color: float +CompositorNode.type -> type: enum, (read-only) +CompositorNodeAlphaOver.premul -> premul: float Mix Factor +CompositorNodeBilateralblur.iterations -> iterations: int +CompositorNodeBilateralblur.sigma_color -> sigma_color: float +CompositorNodeBilateralblur.sigma_space -> sigma_space: float +CompositorNodeBlur.factor -> factor: float +CompositorNodeBlur.factor_x -> factor_x: float +CompositorNodeBlur.factor_y -> factor_y: float +CompositorNodeBlur.filter_type -> filter_type: enum +CompositorNodeBlur.sizex -> sizex: int +CompositorNodeBlur.sizey -> sizey: int +CompositorNodeChannelMatte.algorithm -> algorithm: enum Algorithm to use to limit channel +CompositorNodeChannelMatte.channel -> channel: enum Channel used to determine matte +CompositorNodeChannelMatte.color_space -> color_space: enum +CompositorNodeChannelMatte.high -> high: float Values higher than this setting are 100% opaque +CompositorNodeChannelMatte.limit_channel -> limit_channel: enum Limit by this channels value +CompositorNodeChannelMatte.low -> low: float Values lower than this setting are 100% keyed +CompositorNodeChromaMatte.acceptance -> acceptance: float Tolerance for a color to be considered a keying color +CompositorNodeChromaMatte.cutoff -> cutoff: float Tolerance below which colors will be considered as exact matches +CompositorNodeChromaMatte.gain -> gain: float Alpha gain +CompositorNodeChromaMatte.lift -> lift: float Alpha lift +CompositorNodeChromaMatte.shadow_adjust -> shadow_adjust: float Adjusts the brightness of any shadows captured +CompositorNodeColorBalance.correction_formula -> correction_formula: enum +CompositorNodeColorBalance.gain -> gain: float Correction for Highlights +CompositorNodeColorBalance.gamma -> gamma: float Correction for Midtones +CompositorNodeColorBalance.lift -> lift: float Correction for Shadows +CompositorNodeColorBalance.offset -> offset: float Correction for Shadows +CompositorNodeColorBalance.power -> power: float Correction for Midtones +CompositorNodeColorBalance.slope -> slope: float Correction for Highlights +CompositorNodeColorMatte.h -> h: float Hue tolerance for colors to be considered a keying color +CompositorNodeColorMatte.s -> s: float Saturation Tolerance for the color +CompositorNodeColorMatte.v -> v: float Value Tolerance for the color +CompositorNodeColorSpill.algorithm -> algorithm: enum +CompositorNodeColorSpill.channel -> channel: enum +CompositorNodeColorSpill.limit_channel -> limit_channel: enum +CompositorNodeColorSpill.ratio -> ratio: float Scale limit by value +CompositorNodeColorSpill.unspill_blue -> unspill_blue: float Blue spillmap scale +CompositorNodeColorSpill.unspill_green -> unspill_green: float Green spillmap scale +CompositorNodeColorSpill.unspill_red -> unspill_red: float Red spillmap scale +CompositorNodeCrop.x1 -> x1: int +CompositorNodeCrop.x2 -> x2: int +CompositorNodeCrop.y1 -> y1: int +CompositorNodeCrop.y2 -> y2: int +CompositorNodeCurveRGB.mapping -> mapping: pointer, (read-only) +CompositorNodeCurveVec.mapping -> mapping: pointer, (read-only) +CompositorNodeDBlur.angle -> angle: float +CompositorNodeDBlur.center_x -> center_x: float +CompositorNodeDBlur.center_y -> center_y: float +CompositorNodeDBlur.distance -> distance: float +CompositorNodeDBlur.iterations -> iterations: int +CompositorNodeDBlur.spin -> spin: float +CompositorNodeDBlur.zoom -> zoom: float +CompositorNodeDefocus.angle -> angle: int Bokeh shape rotation offset in degrees +CompositorNodeDefocus.bokeh -> bokeh: enum +CompositorNodeDefocus.f_stop -> f_stop: float Amount of focal blur, 128=infinity=perfect focus, half the value doubles the blur radius +CompositorNodeDefocus.max_blur -> max_blur: float blur limit, maximum CoC radius, 0=no limit +CompositorNodeDefocus.samples -> samples: int Number of samples (16=grainy, higher=less noise) +CompositorNodeDefocus.threshold -> threshold: float CoC radius threshold, prevents background bleed on in-focus midground, 0=off +CompositorNodeDefocus.z_scale -> z_scale: float Scales the Z input when not using a zbuffer, controls maximum blur designated by the color white or input value 1 +CompositorNodeDiffMatte.falloff -> falloff: float Color distances below this additional threshold are partially keyed +CompositorNodeDiffMatte.tolerance -> tolerance: float Color distances below this threshold are keyed +CompositorNodeDilateErode.distance -> distance: int Distance to grow/shrink (number of iterations) +CompositorNodeDistanceMatte.falloff -> falloff: float Color distances below this additional threshold are partially keyed +CompositorNodeDistanceMatte.tolerance -> tolerance: float Color distances below this threshold are keyed +CompositorNodeFilter.filter_type -> filter_type: enum +CompositorNodeFlip.axis -> axis: enum +CompositorNodeGlare.angle_offset -> angle_offset: float Streak angle offset in degrees +CompositorNodeGlare.color_modulation -> color_modulation: float Amount of Color Modulation, modulates colors of streaks and ghosts for a spectral dispersion effect +CompositorNodeGlare.fade -> fade: float Streak fade-out factor +CompositorNodeGlare.glare_type -> glare_type: enum +CompositorNodeGlare.iterations -> iterations: int +CompositorNodeGlare.mix -> mix: float -1 is original image only, 0 is exact 50/50 mix, 1 is processed image only +CompositorNodeGlare.quality -> quality: enum If not set to high quality, the effect will be applied to a low-res copy of the source image +CompositorNodeGlare.size -> size: int Glow/glare size (not actual size; relative to initial size of bright area of pixels) +CompositorNodeGlare.streaks -> streaks: int Total number of streaks +CompositorNodeGlare.threshold -> threshold: float The glare filter will only be applied to pixels brighter than this value +CompositorNodeHueCorrect.mapping -> mapping: pointer, (read-only) +CompositorNodeHueSat.hue -> hue: float +CompositorNodeHueSat.sat -> sat: float +CompositorNodeHueSat.val -> val: float +CompositorNodeIDMask.index -> index: int Pass index number to convert to alpha +CompositorNodeImage.frames -> frames: int Number of images used in animation +CompositorNodeImage.image -> image: pointer +CompositorNodeImage.layer -> layer: enum +CompositorNodeImage.offset -> offset: int Offsets the number of the frame to use in the animation +CompositorNodeImage.start -> start: int +CompositorNodeLevels.channel -> channel: enum +CompositorNodeLumaMatte.high -> high: float Values higher than this setting are 100% opaque +CompositorNodeLumaMatte.low -> low: float Values lower than this setting are 100% keyed +CompositorNodeMapUV.alpha -> alpha: int +CompositorNodeMapValue.max -> max: float +CompositorNodeMapValue.min -> min: float +CompositorNodeMapValue.offset -> offset: float +CompositorNodeMapValue.size -> size: float +CompositorNodeMath.operation -> operation: enum +CompositorNodeMixRGB.blend_type -> blend_type: enum +CompositorNodeOutputFile.exr_codec -> exr_codec: enum +CompositorNodeOutputFile.filepath -> filepath: string Output path for the image, same functionality as render output. +CompositorNodeOutputFile.frame_end -> frame_end: int +CompositorNodeOutputFile.frame_start -> frame_start: int +CompositorNodeOutputFile.image_type -> image_type: enum +CompositorNodeOutputFile.quality -> quality: int +CompositorNodePremulKey.mapping -> mapping: enum Conversion between premultiplied alpha and key alpha +CompositorNodeRLayers.layer -> layer: enum +CompositorNodeRLayers.scene -> scene: pointer +CompositorNodeRotate.filter -> filter: enum Method to use to filter rotation +CompositorNodeScale.space -> space: enum Coordinate space to scale relative to +CompositorNodeSplitViewer.axis -> axis: enum +CompositorNodeSplitViewer.factor -> factor: int +CompositorNodeTexture.node_output -> node_output: int For node-based textures, which output node to use +CompositorNodeTexture.texture -> texture: pointer +CompositorNodeTime.curve -> curve: pointer, (read-only) +CompositorNodeTime.end -> end: int +CompositorNodeTime.start -> start: int +CompositorNodeTonemap.adaptation -> adaptation: float If 0, global; if 1, based on pixel intensity +CompositorNodeTonemap.contrast -> contrast: float Set to 0 to use estimate from input image +CompositorNodeTonemap.correction -> correction: float If 0, same for all channels; if 1, each independent +CompositorNodeTonemap.gamma -> gamma: float If not used, set to 1 +CompositorNodeTonemap.intensity -> intensity: float If less than zero, darkens image; otherwise, makes it brighter +CompositorNodeTonemap.key -> key: float The value the average luminance is mapped to +CompositorNodeTonemap.offset -> offset: float Normally always 1, but can be used as an extra control to alter the brightness curve +CompositorNodeTonemap.tonemap_type -> tonemap_type: enum +CompositorNodeValToRGB.color_ramp -> color_ramp: pointer, (read-only) +CompositorNodeVecBlur.factor -> factor: float Scaling factor for motion vectors; actually 'shutter speed' in frames +CompositorNodeVecBlur.max_speed -> max_speed: int Maximum speed, or zero for none +CompositorNodeVecBlur.min_speed -> min_speed: int Minimum speed for a pixel to be blurred; used to separate background from foreground +CompositorNodeVecBlur.samples -> samples: int +ConsoleLine.current_character -> current_character: int +ConsoleLine.line -> line: string Text in the line +Constraint.influence -> influence: float Amount of influence constraint will have on the final solution +Constraint.lin_error -> lin_error: float, (read-only) Amount of residual error in Blender space unit for constraints that work on position +Constraint.name -> name: string Constraint name +Constraint.owner_space -> owner_space: enum Space that owner is evaluated in +Constraint.rot_error -> rot_error: float, (read-only) Amount of residual error in radiant for constraints that work on orientation +Constraint.target_space -> target_space: enum Space that target is evaluated in +Constraint.type -> type: enum, (read-only) +ConstraintActuator.damping -> damping: int Damping factor: time constant (in frame) of low pass filter +ConstraintActuator.damping_rotation -> damping_rotation: int Use a different damping for orientation +ConstraintActuator.direction -> direction: enum Set the direction of the ray +ConstraintActuator.direction_axis -> direction_axis: enum Select the axis to be aligned along the reference direction +ConstraintActuator.distance -> distance: float Set the maximum length of ray +ConstraintActuator.fh_damping -> fh_damping: float Damping factor of the Fh spring force +ConstraintActuator.fh_height -> fh_height: float Height of the Fh area +ConstraintActuator.limit -> limit: enum +ConstraintActuator.limit_max -> limit_max: float +ConstraintActuator.limit_min -> limit_min: float +ConstraintActuator.material -> material: string Ray detects only Objects with this material +ConstraintActuator.max_angle -> max_angle: float Maximum angle (in degree) allowed with target direction. No correction is done if angle with target direction is between min and max +ConstraintActuator.max_rotation -> max_rotation: float Reference Direction +ConstraintActuator.min_angle -> min_angle: float Minimum angle (in degree) to maintain with target direction. No correction is done if angle with target direction is between min and max +ConstraintActuator.mode -> mode: enum The type of the constraint +ConstraintActuator.property -> property: string Ray detect only Objects with this property +ConstraintActuator.range -> range: float Set the maximum length of ray +ConstraintActuator.spring -> spring: float Spring force within the Fh area +ConstraintActuator.time -> time: int Maximum activation time in frame, 0 for unlimited +ConstraintTarget.subtarget -> subtarget: string +ConstraintTarget.target -> target: pointer Target Object +Context.area -> area: pointer, (read-only) +Context.main -> main: pointer, (read-only) +Context.manager -> manager: pointer, (read-only) +Context.mode -> mode: enum, (read-only) +Context.region -> region: pointer, (read-only) +Context.scene -> scene: pointer, (read-only) +Context.screen -> screen: pointer, (read-only) +Context.space_data -> space_data: pointer, (read-only) +Context.tool_settings -> tool_settings: pointer, (read-only) +Context.user_preferences -> user_preferences: pointer, (read-only) +Context.window -> window: pointer, (read-only) +ControlFluidSettings.attraction_radius -> attraction_radius: float Specifies the force field radius around the control object +ControlFluidSettings.attraction_strength -> attraction_strength: float Force strength for directional attraction towards the control object +ControlFluidSettings.end_time -> end_time: float Specifies time when the control particles are deactivated +ControlFluidSettings.quality -> quality: float Specifies the quality which is used for object sampling. (higher = better but slower) +ControlFluidSettings.start_time -> start_time: float Specifies time when the control particles are activated +ControlFluidSettings.velocity_radius -> velocity_radius: float Specifies the force field radius around the control object +ControlFluidSettings.velocity_strength -> velocity_strength: float Force strength of how much of the control object's velocity is influencing the fluid velocity +Controller.name -> name: string +Controller.state_number -> state_number: int Set Controller state index (1 to 30) +Controller.type -> type: enum +CopyLocationConstraint.head_tail -> head_tail: float Target along length of bone: Head=0, Tail=1 +CopyLocationConstraint.subtarget -> subtarget: string +CopyLocationConstraint.target -> target: pointer Target Object +CopyRotationConstraint.subtarget -> subtarget: string +CopyRotationConstraint.target -> target: pointer Target Object +CopyScaleConstraint.subtarget -> subtarget: string +CopyScaleConstraint.target -> target: pointer Target Object +CopyTransformsConstraint.head_tail -> head_tail: float Target along length of bone: Head=0, Tail=1 +CopyTransformsConstraint.subtarget -> subtarget: string +CopyTransformsConstraint.target -> target: pointer Target Object +Curve.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock +Curve.bevel_depth -> bevel_depth: float Bevel depth when not using a bevel object +Curve.bevel_object -> bevel_object: pointer Curve object name that defines the bevel shape +Curve.bevel_resolution -> bevel_resolution: int Bevel resolution when depth is non-zero and no specific bevel object has been defined +Curve.dimensions -> dimensions: enum Select 2D or 3D curve type +Curve.eval_time -> eval_time: float Parametric position along the length of the curve that Objects 'following' it should be at. Position is evaluated by dividing by the 'Path Length' value +Curve.extrude -> extrude: float Amount of curve extrusion when not using a bevel object +Curve.materials -> materials: collection, (read-only) +Curve.path_length -> path_length: int The number of frames that are needed to traverse the path, defining the maximum value for the 'Evaluation Time' setting +Curve.render_resolution_u -> render_resolution_u: int Surface resolution in U direction used while rendering. Zero skips this property +Curve.render_resolution_v -> render_resolution_v: int Surface resolution in V direction used while rendering. Zero skips this property +Curve.resolution_u -> resolution_u: int Surface resolution in U direction +Curve.resolution_v -> resolution_v: int Surface resolution in V direction +Curve.shape_keys -> shape_keys: pointer, (read-only) +Curve.splines -> splines: collection, (read-only) Collection of splines in this curve data object +Curve.taper_object -> taper_object: pointer Curve object name that defines the taper (width) +Curve.texspace_loc -> texspace_loc: float Texture space location +Curve.texspace_size -> texspace_size: float Texture space size +Curve.twist_mode -> twist_mode: enum The type of tilt calculation for 3D Curves +Curve.twist_smooth -> twist_smooth: float Smoothing iteration for tangents +Curve.width -> width: float Scale the original width (1.0) based on given factor +CurveMap.extend -> extend: enum, (read-only) Extrapolate the curve or extend it horizontally +CurveMap.points -> points: collection, (read-only) +CurveMapPoint.handle_type -> handle_type: enum, (read-only) Curve interpolation at this point: bezier or vector +CurveMapPoint.location -> location: float, (read-only) X/Y coordinates of the curve point +CurveMapping.black_level -> black_level: float For RGB curves, the color that black is mapped to +CurveMapping.clip_max_x -> clip_max_x: float +CurveMapping.clip_max_y -> clip_max_y: float +CurveMapping.clip_min_x -> clip_min_x: float +CurveMapping.clip_min_y -> clip_min_y: float +CurveMapping.curves -> curves: collection, (read-only) +CurveMapping.white_level -> white_level: float For RGB curves, the color that white is mapped to +CurveModifier.deform_axis -> deform_axis: enum The axis that the curve deforms along +CurveModifier.object -> object: pointer Curve object to deform with +CurveModifier.vertex_group -> vertex_group: string Vertex group name +CurveSplines.active -> active: pointer Active curve spline +DampedTrackConstraint.subtarget -> subtarget: string +DampedTrackConstraint.target -> target: pointer Target Object +DampedTrackConstraint.track -> track: enum Axis that points to the target object +DecimateModifier.face_count -> face_count: int, (read-only) The current number of faces in the decimated mesh +DecimateModifier.ratio -> ratio: float Defines the ratio of triangles to reduce to +DelaySensor.delay -> delay: int Delay in number of logic tics before the positive trigger (default 60 per second) +DelaySensor.duration -> duration: int If >0, delay in number of logic tics before the negative trigger following the positive trigger +DisplaceModifier.direction -> direction: enum +DisplaceModifier.midlevel -> midlevel: float Material value that gives no displacement +DisplaceModifier.strength -> strength: float +DisplaceModifier.texture -> texture: pointer +DisplaceModifier.texture_coordinate_object -> texture_coordinate_object: pointer +DisplaceModifier.texture_coordinates -> texture_coordinates: enum +DisplaceModifier.uv_layer -> uv_layer: string UV layer name +DisplaceModifier.vertex_group -> vertex_group: string Vertex group name +DistortedNoiseTexture.distortion -> distortion: float +DistortedNoiseTexture.nabla -> nabla: float Size of derivative offset used for calculating normal +DistortedNoiseTexture.noise_basis -> noise_basis: enum Sets the noise basis used for turbulence +DistortedNoiseTexture.noise_distortion -> noise_distortion: enum Sets the noise basis for the distortion +DistortedNoiseTexture.noise_size -> noise_size: float Sets scaling for noise input +DomainFluidSettings.compressibility -> compressibility: float Allowed compressibility due to gravitational force for standing fluid. (directly affects simulation step size) +DomainFluidSettings.end_time -> end_time: float Simulation time of the last blender frame +DomainFluidSettings.generate_particles -> generate_particles: float Amount of particles to generate (0=off, 1=normal, >1=more) +DomainFluidSettings.gravity -> gravity: float Gravity in X, Y and Z direction +DomainFluidSettings.grid_levels -> grid_levels: int Number of coarsened grids to use (-1 for automatic) +DomainFluidSettings.memory_estimate -> memory_estimate: string, (read-only) Estimated amount of memory needed for baking the domain +DomainFluidSettings.partial_slip_factor -> partial_slip_factor: float Amount of mixing between no- and free-slip, 0 is no slip and 1 is free slip +DomainFluidSettings.path -> path: string Directory (and/or filename prefix) to store baked fluid simulation files in +DomainFluidSettings.preview_resolution -> preview_resolution: int Preview resolution in X,Y and Z direction +DomainFluidSettings.real_world_size -> real_world_size: float Size of the simulation domain in metres +DomainFluidSettings.render_display_mode -> render_display_mode: enum How to display the mesh for rendering +DomainFluidSettings.resolution -> resolution: int Domain resolution in X,Y and Z direction +DomainFluidSettings.slip_type -> slip_type: enum +DomainFluidSettings.start_time -> start_time: float Simulation time of the first blender frame +DomainFluidSettings.surface_smoothing -> surface_smoothing: float Amount of surface smoothing. A value of 0 is off, 1 is normal smoothing and more than 1 is extra smoothing +DomainFluidSettings.surface_subdivisions -> surface_subdivisions: int Number of isosurface subdivisions. This is necessary for the inclusion of particles into the surface generation. Warning - can lead to longer computation times! +DomainFluidSettings.tracer_particles -> tracer_particles: int Number of tracer particles to generate +DomainFluidSettings.viewport_display_mode -> viewport_display_mode: enum How to display the mesh in the viewport +DomainFluidSettings.viscosity_base -> viscosity_base: float Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1) +DomainFluidSettings.viscosity_exponent -> viscosity_exponent: int Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6.) +DomainFluidSettings.viscosity_preset -> viscosity_preset: enum Set viscosity of the fluid to a preset value, or use manual input +DopeSheet.filtering_group -> filtering_group: pointer Group that included Object should be a member of +DopeSheet.source -> source: pointer, (read-only) ID-Block representing source data, currently ID_SCE (for Dopesheet), and ID_SC (for Grease Pencil) +Driver.expression -> expression: string Expression to use for Scripted Expression +Driver.type -> type: enum Driver type +Driver.variables -> variables: collection, (read-only) Properties acting as inputs for this driver +DriverTarget.bone_target -> bone_target: string Name of PoseBone to use as target +DriverTarget.data_path -> data_path: string RNA Path (from ID-block) to property used +DriverTarget.id -> id: pointer ID-block that the specific property used can be found from (id_type property must be set first) +DriverTarget.id_type -> id_type: enum Type of ID-block that can be used +DriverTarget.transform_type -> transform_type: enum Driver variable type +DriverVariable.name -> name: string Name to use in scripted expressions/functions. (No spaces or dots are allowed. Also, must not start with a symbol or digit) +DriverVariable.targets -> targets: collection, (read-only) Sources of input data for evaluating this variable +DriverVariable.type -> type: enum Driver variable type +DupliObject.matrix -> matrix: float Object duplicate transformation matrix +DupliObject.object -> object: pointer, (read-only) Object being duplicated +DupliObject.object_matrix -> object_matrix: float Duplicated object transformation matrix +EdgeSplitModifier.split_angle -> split_angle: float Angle above which to split edges +EditBone.bbone_in -> bbone_in: float Length of first Bezier Handle (for B-Bones only) +EditBone.bbone_out -> bbone_out: float Length of second Bezier Handle (for B-Bones only) +EditBone.bbone_segments -> bbone_segments: int Number of subdivisions of bone (for B-Bones only) +EditBone.envelope_distance -> envelope_distance: float Bone deformation distance (for Envelope deform only) +EditBone.envelope_weight -> envelope_weight: float Bone deformation weight (for Envelope deform only) +EditBone.head -> head: float Location of head end of the bone +EditBone.head_radius -> head_radius: float Radius of head of bone (for Envelope deform only) +EditBone.matrix -> matrix: float, (read-only) Read-only matrix calculated from the roll (armature space) +EditBone.name -> name: string +EditBone.parent -> parent: pointer Parent edit bone (in same Armature) +EditBone.roll -> roll: float Bone rotation around head-tail axis +EditBone.tail -> tail: float Location of tail end of the bone +EditBone.tail_radius -> tail_radius: float Radius of tail of bone (for Envelope deform only) +EditObjectActuator.angular_velocity -> angular_velocity: float Angular velocity upon creation +EditObjectActuator.dynamic_operation -> dynamic_operation: enum +EditObjectActuator.linear_velocity -> linear_velocity: float Velocity upon creation +EditObjectActuator.mass -> mass: float The mass of the object +EditObjectActuator.mesh -> mesh: pointer Replace the existing, when left blank 'Phys' will remake the existing physics mesh +EditObjectActuator.mode -> mode: enum The mode of the actuator +EditObjectActuator.object -> object: pointer Add this Object and all its children (cant be on an visible layer) +EditObjectActuator.time -> time: int Duration the new Object lives or the track takes +EditObjectActuator.track_object -> track_object: pointer Track to this Object +EffectSequence.color_balance -> color_balance: pointer, (read-only) +EffectSequence.crop -> crop: pointer, (read-only) +EffectSequence.multiply_colors -> multiply_colors: float +EffectSequence.proxy -> proxy: pointer, (read-only) +EffectSequence.strobe -> strobe: float Only display every nth frame +EffectSequence.transform -> transform: pointer, (read-only) +EffectorWeights.all -> all: float All effector's weight +EffectorWeights.boid -> boid: float Boid effector weight +EffectorWeights.charge -> charge: float Charge effector weight +EffectorWeights.curveguide -> curveguide: float Curve guide effector weight +EffectorWeights.drag -> drag: float Drag effector weight +EffectorWeights.force -> force: float Force effector weight +EffectorWeights.gravity -> gravity: float Global gravity weight +EffectorWeights.group -> group: pointer Limit effectors to this Group +EffectorWeights.harmonic -> harmonic: float Harmonic effector weight +EffectorWeights.lennardjones -> lennardjones: float Lennard-Jones effector weight +EffectorWeights.magnetic -> magnetic: float Magnetic effector weight +EffectorWeights.texture -> texture: float Texture effector weight +EffectorWeights.turbulence -> turbulence: float Turbulence effector weight +EffectorWeights.vortex -> vortex: float Vortex effector weight +EffectorWeights.wind -> wind: float Wind effector weight +EnumProperty.default -> default: enum, (read-only) Default value for this enum +EnumProperty.items -> items: collection, (read-only) Possible values for the property +EnumPropertyItem.description -> description: string, (read-only) Description of the item's purpose +EnumPropertyItem.identifier -> identifier: string, (read-only) Unique name used in the code and scripting +EnumPropertyItem.name -> name: string, (read-only) Human readable name +EnumPropertyItem.value -> value: int, (read-only) Value of the item +EnvironmentMap.clip_end -> clip_end: float Objects further than this are not visible to map +EnvironmentMap.clip_start -> clip_start: float Objects nearer than this are not visible to map +EnvironmentMap.depth -> depth: int Number of times a map will be rendered recursively (mirror effects.) +EnvironmentMap.mapping -> mapping: enum +EnvironmentMap.resolution -> resolution: int Pixel resolution of the rendered environment map +EnvironmentMap.source -> source: enum +EnvironmentMap.viewpoint_object -> viewpoint_object: pointer Object to use as the environment map's viewpoint location +EnvironmentMap.zoom -> zoom: float +EnvironmentMapTexture.environment_map -> environment_map: pointer, (read-only) Gets the environment map associated with this texture +EnvironmentMapTexture.filter -> filter: enum Texture filter to use for sampling image +EnvironmentMapTexture.filter_eccentricity -> filter_eccentricity: int Maximum eccentricity. Higher gives less blur at distant/oblique angles, but is also slower +EnvironmentMapTexture.filter_probes -> filter_probes: int Maximum number of samples. Higher gives less blur at distant/oblique angles, but is also slower +EnvironmentMapTexture.filter_size -> filter_size: float Multiplies the filter size used by MIP Map and Interpolation +EnvironmentMapTexture.image -> image: pointer Source image file to read the environment map from +EnvironmentMapTexture.image_user -> image_user: pointer, (read-only) Parameters defining which layer, pass and frame of the image is displayed +Event.ascii -> ascii: string, (read-only) Single ASCII character for this event +Event.mouse_prev_x -> mouse_prev_x: int, (read-only) The window relative vertical location of the mouse +Event.mouse_prev_y -> mouse_prev_y: int, (read-only) The window relative horizontal location of the mouse +Event.mouse_region_x -> mouse_region_x: int, (read-only) The region relative vertical location of the mouse +Event.mouse_region_y -> mouse_region_y: int, (read-only) The region relative horizontal location of the mouse +Event.mouse_x -> mouse_x: int, (read-only) The window relative vertical location of the mouse +Event.mouse_y -> mouse_y: int, (read-only) The window relative horizontal location of the mouse +Event.type -> type: enum, (read-only) +Event.value -> value: enum, (read-only) The type of event, only applies to some +ExplodeModifier.protect -> protect: float Clean vertex group edges +ExplodeModifier.vertex_group -> vertex_group: string +ExpressionController.expression -> expression: string +FCurve.array_index -> array_index: int Index to the specific property affected by F-Curve if applicable +FCurve.color -> color: float Color of the F-Curve in the Graph Editor +FCurve.color_mode -> color_mode: enum Method used to determine color of F-Curve in Graph Editor +FCurve.data_path -> data_path: string RNA Path to property affected by F-Curve +FCurve.driver -> driver: pointer, (read-only) Channel Driver (only set for Driver F-Curves) +FCurve.extrapolation -> extrapolation: enum +FCurve.group -> group: pointer Action Group that this F-Curve belongs to +FCurve.keyframe_points -> keyframe_points: collection, (read-only) User-editable keyframes +FCurve.modifiers -> modifiers: collection, (read-only) Modifiers affecting the shape of the F-Curve +FCurve.sampled_points -> sampled_points: collection, (read-only) Sampled animation data +FCurveModifiers.active -> active: pointer Active F-Curve Modifier +FCurveSample.co -> co: float Point coordinates +FModifier.type -> type: enum, (read-only) F-Curve Modifier Type +FModifierCycles.after_cycles -> after_cycles: float Maximum number of cycles to allow after last keyframe. (0 = infinite) +FModifierCycles.after_mode -> after_mode: enum Cycling mode to use after last keyframe +FModifierCycles.before_cycles -> before_cycles: float Maximum number of cycles to allow before first keyframe. (0 = infinite) +FModifierCycles.before_mode -> before_mode: enum Cycling mode to use before first keyframe +FModifierEnvelope.control_points -> control_points: collection, (read-only) Control points defining the shape of the envelope +FModifierEnvelope.default_maximum -> default_maximum: float Upper distance from Reference Value for 1:1 default influence +FModifierEnvelope.default_minimum -> default_minimum: float Lower distance from Reference Value for 1:1 default influence +FModifierEnvelope.reference_value -> reference_value: float Value that envelope's influence is centered around / based on +FModifierEnvelopeControlPoint.frame -> frame: float Frame this control-point occurs on +FModifierEnvelopeControlPoint.maximum -> maximum: float Upper bound of envelope at this control-point +FModifierEnvelopeControlPoint.minimum -> minimum: float Lower bound of envelope at this control-point +FModifierFunctionGenerator.amplitude -> amplitude: float Scale factor determining the maximum/minimum values +FModifierFunctionGenerator.function_type -> function_type: enum Type of built-in function to use +FModifierFunctionGenerator.phase_multiplier -> phase_multiplier: float Scale factor determining the 'speed' of the function +FModifierFunctionGenerator.phase_offset -> phase_offset: float Constant factor to offset time by for function +FModifierFunctionGenerator.value_offset -> value_offset: float Constant factor to offset values by +FModifierGenerator.coefficients -> coefficients: float Coefficients for 'x' (starting from lowest power of x^0) +FModifierGenerator.mode -> mode: enum Type of generator to use +FModifierGenerator.poly_order -> poly_order: int The highest power of 'x' for this polynomial. (number of coefficients - 1) +FModifierLimits.maximum_x -> maximum_x: float Highest X value to allow +FModifierLimits.maximum_y -> maximum_y: float Highest Y value to allow +FModifierLimits.minimum_x -> minimum_x: float Lowest X value to allow +FModifierLimits.minimum_y -> minimum_y: float Lowest Y value to allow +FModifierNoise.depth -> depth: int Amount of fine level detail present in the noise +FModifierNoise.modification -> modification: enum Method of modifying the existing F-Curve +FModifierNoise.phase -> phase: float A random seed for the noise effect +FModifierNoise.size -> size: float Scaling (in time) of the noise +FModifierNoise.strength -> strength: float Amplitude of the noise - the amount that it modifies the underlying curve +FModifierStepped.frame_end -> frame_end: float Frame that modifier's influence ends (if applicable) +FModifierStepped.frame_start -> frame_start: float Frame that modifier's influence starts (if applicable) +FModifierStepped.offset -> offset: float Reference number of frames before frames get held. Use to get hold for '1-3' vs '5-7' holding patterns +FModifierStepped.step_size -> step_size: float Number of frames to hold each value +FcurveActuator.frame_end -> frame_end: int +FcurveActuator.frame_property -> frame_property: string Assign the action's current frame number to this property +FcurveActuator.frame_start -> frame_start: int +FcurveActuator.play_type -> play_type: enum Specify the way you want to play the animation +FcurveActuator.property -> property: string Use this property to define the F-Curve position +FieldSettings.falloff_power -> falloff_power: float Falloff power (real gravitational falloff = 2) +FieldSettings.falloff_type -> falloff_type: enum Fall-off shape +FieldSettings.flow -> flow: float Convert effector force into air flow velocity +FieldSettings.guide_clump_amount -> guide_clump_amount: float Amount of clumping +FieldSettings.guide_clump_shape -> guide_clump_shape: float Shape of clumping +FieldSettings.guide_free -> guide_free: float Guide-free time from particle life's end +FieldSettings.guide_kink_amplitude -> guide_kink_amplitude: float The amplitude of the offset +FieldSettings.guide_kink_axis -> guide_kink_axis: enum Which axis to use for offset +FieldSettings.guide_kink_frequency -> guide_kink_frequency: float The frequency of the offset (1/total length) +FieldSettings.guide_kink_shape -> guide_kink_shape: float Adjust the offset to the beginning/end +FieldSettings.guide_kink_type -> guide_kink_type: enum Type of periodic offset on the curve +FieldSettings.guide_minimum -> guide_minimum: float The distance from which particles are affected fully +FieldSettings.harmonic_damping -> harmonic_damping: float Damping of the harmonic force +FieldSettings.inflow -> inflow: float Inwards component of the vortex force +FieldSettings.linear_drag -> linear_drag: float Drag component proportional to velocity +FieldSettings.maximum_distance -> maximum_distance: float Maximum distance for the field to work +FieldSettings.minimum_distance -> minimum_distance: float Minimum distance for the field's fall-off +FieldSettings.noise -> noise: float Noise of the force +FieldSettings.quadratic_drag -> quadratic_drag: float Drag component proportional to the square of velocity +FieldSettings.radial_falloff -> radial_falloff: float Radial falloff power (real gravitational falloff = 2) +FieldSettings.radial_maximum -> radial_maximum: float Maximum radial distance for the field to work +FieldSettings.radial_minimum -> radial_minimum: float Minimum radial distance for the field's fall-off +FieldSettings.rest_length -> rest_length: float Rest length of the harmonic force +FieldSettings.seed -> seed: int Seed of the noise +FieldSettings.shape -> shape: enum Which direction is used to calculate the effector force +FieldSettings.size -> size: float Size of the noise +FieldSettings.strength -> strength: float Strength of force field +FieldSettings.texture -> texture: pointer Texture to use as force +FieldSettings.texture_mode -> texture_mode: enum How the texture effect is calculated (RGB & Curl need a RGB texture else Gradient will be used instead) +FieldSettings.texture_nabla -> texture_nabla: float Defines size of derivative offset used for calculating gradient and curl +FieldSettings.type -> type: enum Type of field +FieldSettings.z_direction -> z_direction: enum Effect in full or only positive/negative Z direction +FileSelectParams.directory -> directory: string Directory displayed in the file browser +FileSelectParams.display -> display: enum Display mode for the file list +FileSelectParams.file -> file: string Active file in the file browser +FileSelectParams.sort -> sort: enum +FileSelectParams.title -> title: string, (read-only) Title for the file browser +Filter2DActuator.filter_pass -> filter_pass: int Set filter order +Filter2DActuator.glsl_shader -> glsl_shader: pointer +Filter2DActuator.mode -> mode: enum +Filter2DActuator.motion_blur_value -> motion_blur_value: float Set motion blur value +FloatProperty.array_length -> array_length: int, (read-only) Maximum length of the array, 0 means unlimited +FloatProperty.default -> default: float, (read-only) Default value for this number +FloatProperty.default_array -> default_array: float, (read-only) Default value for this array +FloatProperty.hard_max -> hard_max: float, (read-only) Maximum value used by buttons +FloatProperty.hard_min -> hard_min: float, (read-only) Minimum value used by buttons +FloatProperty.precision -> precision: int, (read-only) Number of digits after the dot used by buttons +FloatProperty.soft_max -> soft_max: float, (read-only) Maximum value used by buttons +FloatProperty.soft_min -> soft_min: float, (read-only) Minimum value used by buttons +FloatProperty.step -> step: float, (read-only) Step size used by number buttons, for floats 1/100th of the step size +FloorConstraint.floor_location -> floor_location: enum Location of target that object will not pass through +FloorConstraint.offset -> offset: float Offset of floor from object origin +FloorConstraint.subtarget -> subtarget: string +FloorConstraint.target -> target: pointer Target Object +FluidFluidSettings.initial_velocity -> initial_velocity: float Initial velocity of fluid +FluidFluidSettings.volume_initialization -> volume_initialization: enum Volume initialization type +FluidSettings.type -> type: enum Type of participation in the fluid simulation +FluidSimulationModifier.settings -> settings: pointer, (read-only) Settings for how this object is used in the fluid simulation +FollowPathConstraint.forward -> forward: enum Axis that points forward along the path +FollowPathConstraint.offset -> offset: int Offset from the position corresponding to the time frame +FollowPathConstraint.offset_factor -> offset_factor: float Percentage value defining target position along length of bone +FollowPathConstraint.target -> target: pointer Target Object +FollowPathConstraint.up -> up: enum Axis that points upward +Function.description -> description: string, (read-only) Description of the Function's purpose +Function.identifier -> identifier: string, (read-only) Unique name used in the code and scripting +Function.parameters -> parameters: collection, (read-only) Parameters for the function +GPencilFrame.frame_number -> frame_number: int The frame on which this sketch appears +GPencilFrame.strokes -> strokes: collection, (read-only) Freehand curves defining the sketch on this frame +GPencilLayer.active_frame -> active_frame: pointer, (read-only) Frame currently being displayed for this layer +GPencilLayer.color -> color: float Color for all strokes in this layer +GPencilLayer.frames -> frames: collection, (read-only) Sketches for this layer on different frames +GPencilLayer.info -> info: string Layer name +GPencilLayer.line_thickness -> line_thickness: int Thickness of strokes (in pixels) +GPencilLayer.max_ghost_range -> max_ghost_range: int Maximum number of frames on either side of the active frame to show (0 = show the 'first' available sketch on either side) +GPencilLayer.opacity -> opacity: float Layer Opacity +GPencilStroke.points -> points: collection, (read-only) Stroke data points +GPencilStrokePoint.co -> co: float +GPencilStrokePoint.pressure -> pressure: float Pressure of tablet at point when drawing it +GameActuator.filename -> filename: string Load this blend file, use the "//" prefix for a path relative to the current blend file +GameActuator.mode -> mode: enum +GameFloatProperty.value -> value: float Property value +GameIntProperty.value -> value: int Property value +GameObjectSettings.actuators -> actuators: collection, (read-only) Game engine actuators to act on events +GameObjectSettings.collision_bounds -> collision_bounds: enum Selects the collision type +GameObjectSettings.collision_margin -> collision_margin: float Extra margin around object for collision detection, small amount required for stability +GameObjectSettings.controllers -> controllers: collection, (read-only) Game engine controllers to process events, connecting sensor to actuators +GameObjectSettings.damping -> damping: float General movement damping +GameObjectSettings.form_factor -> form_factor: float Form factor scales the inertia tensor +GameObjectSettings.friction_coefficients -> friction_coefficients: float Relative friction coefficient in the in the X, Y and Z directions, when anisotropic friction is enabled +GameObjectSettings.mass -> mass: float Mass of the object +GameObjectSettings.maximum_velocity -> maximum_velocity: float Clamp velocity to this maximum speed +GameObjectSettings.minimum_velocity -> minimum_velocity: float Clamp velocity to this minimum speed (except when totally still) +GameObjectSettings.physics_type -> physics_type: enum Selects the type of physical representation +GameObjectSettings.properties -> properties: collection, (read-only) Game engine properties +GameObjectSettings.radius -> radius: float Radius of bounding sphere and material physics +GameObjectSettings.rotation_damping -> rotation_damping: float General rotation damping +GameObjectSettings.sensors -> sensors: collection, (read-only) Game engine sensor to detect events +GameObjectSettings.soft_body -> soft_body: pointer, (read-only) Settings for Bullet soft body simulation +GameProperty.name -> name: string Available as GameObject attributes in the game engine's python API +GameProperty.type -> type: enum +GameSoftBodySettings.cluster_iterations -> cluster_iterations: int Specify the number of cluster iterations +GameSoftBodySettings.dynamic_friction -> dynamic_friction: float Dynamic Friction +GameSoftBodySettings.linstiff -> linstiff: float Linear stiffness of the soft body links +GameSoftBodySettings.margin -> margin: float Collision margin for soft body. Small value makes the algorithm unstable +GameSoftBodySettings.position_iterations -> position_iterations: int Position solver iterations +GameSoftBodySettings.threshold -> threshold: float Shape matching threshold +GameSoftBodySettings.welding -> welding: float Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates) +GameStringProperty.value -> value: string Property value +GameTimerProperty.value -> value: float Property value +GlowSequence.blur_distance -> blur_distance: float Radius of glow effect +GlowSequence.boost_factor -> boost_factor: float Brightness multiplier +GlowSequence.clamp -> clamp: float rightness limit of intensity +GlowSequence.quality -> quality: int Accuracy of the blur effect +GlowSequence.threshold -> threshold: float Minimum intensity to trigger a glow +GreasePencil.draw_mode -> draw_mode: enum +GreasePencil.layers -> layers: collection, (read-only) +Group.dupli_offset -> dupli_offset: float Offset from the origin to use when instancing as DupliGroup +Group.objects -> objects: collection, (read-only) A collection of this groups objects +Header.bl_idname -> bl_idname: string +Header.bl_space_type -> bl_space_type: enum +Header.layout -> layout: pointer, (read-only) +Histogram.mode -> mode: enum Channels to display when drawing the histogram +HookModifier.falloff -> falloff: float If not zero, the distance from the hook where influence ends +HookModifier.force -> force: float Relative force of the hook +HookModifier.object -> object: pointer Parent Object for hook, also recalculates and clears offset +HookModifier.subtarget -> subtarget: string Name of Parent Bone for hook (if applicable), also recalculates and clears offset +HookModifier.vertex_group -> vertex_group: string Vertex group name +ID.library -> library: pointer, (read-only) Library file the datablock is linked from +ID.name -> name: string Unique datablock ID name +ID.users -> users: int, (read-only) Number of times this datablock is referenced +IDProperty.collection -> collection: collection, (read-only) +IDProperty.double -> double: float +IDProperty.double_array -> double_array: float +IDProperty.float -> float: float +IDProperty.float_array -> float_array: float +IDProperty.group -> group: pointer, (read-only) +IDProperty.int -> int: int +IDProperty.int_array -> int_array: int +IDProperty.string -> string: string +IDPropertyGroup.name -> name: string Unique name used in the code and scripting +IKParam.ik_solver -> ik_solver: enum, (read-only) IK solver for which these parameters are defined, 0 for Legacy, 1 for iTaSC +Image.animation_end -> animation_end: int End frame of an animated texture +Image.animation_speed -> animation_speed: int Speed of the animation in frames per second +Image.animation_start -> animation_start: int Start frame of an animated texture +Image.bindcode -> bindcode: int, (read-only) OpenGL bindcode +Image.depth -> depth: int, (read-only) Image bit depth +Image.display_aspect -> display_aspect: float Display Aspect for this image, does not affect rendering +Image.field_order -> field_order: enum Order of video fields. Select which lines are displayed first +Image.file_format -> file_format: enum Format used for re-saving this file +Image.filepath -> filepath: string Image/Movie file name +Image.filepath_raw -> filepath_raw: string Image/Movie file name (without data refreshing) +Image.generated_height -> generated_height: int Generated image height +Image.generated_type -> generated_type: enum Generated image type +Image.generated_width -> generated_width: int Generated image width +Image.mapping -> mapping: enum Mapping type to use for this image in the game engine +Image.packed_file -> packed_file: pointer, (read-only) +Image.size -> size: int, (read-only) Width and height in pixels, zero when image data cant be loaded +Image.source -> source: enum Where the image comes from +Image.tiles_x -> tiles_x: int Degree of repetition in the X direction +Image.tiles_y -> tiles_y: int Degree of repetition in the Y direction +Image.type -> type: enum, (read-only) How to generate the image +ImagePaint.normal_angle -> normal_angle: int Paint most on faces pointing towards the view according to this angle +ImagePaint.screen_grab_size -> screen_grab_size: int Size to capture the image for re-projecting +ImagePaint.seam_bleed -> seam_bleed: int Extend paint beyond the faces UVs to reduce seams (in pixels, slower) +ImageSequence.animation_end_offset -> animation_end_offset: int Animation end offset (trim end) +ImageSequence.animation_start_offset -> animation_start_offset: int Animation start offset (trim start) +ImageSequence.color_balance -> color_balance: pointer, (read-only) +ImageSequence.crop -> crop: pointer, (read-only) +ImageSequence.directory -> directory: string +ImageSequence.elements -> elements: collection, (read-only) +ImageSequence.multiply_colors -> multiply_colors: float +ImageSequence.proxy -> proxy: pointer, (read-only) +ImageSequence.strobe -> strobe: float Only display every nth frame +ImageSequence.transform -> transform: pointer, (read-only) +ImageTexture.checker_distance -> checker_distance: float Sets distance between checker tiles +ImageTexture.crop_max_x -> crop_max_x: float Sets maximum X value to crop the image +ImageTexture.crop_max_y -> crop_max_y: float Sets maximum Y value to crop the image +ImageTexture.crop_min_x -> crop_min_x: float Sets minimum X value to crop the image +ImageTexture.crop_min_y -> crop_min_y: float Sets minimum Y value to crop the image +ImageTexture.extension -> extension: enum Sets how the image is extrapolated past its original bounds +ImageTexture.filter -> filter: enum Texture filter to use for sampling image +ImageTexture.filter_eccentricity -> filter_eccentricity: int Maximum eccentricity. Higher gives less blur at distant/oblique angles, but is also slower +ImageTexture.filter_probes -> filter_probes: int Maximum number of samples. Higher gives less blur at distant/oblique angles, but is also slower +ImageTexture.filter_size -> filter_size: float Multiplies the filter size used by MIP Map and Interpolation +ImageTexture.image -> image: pointer +ImageTexture.image_user -> image_user: pointer, (read-only) Parameters defining which layer, pass and frame of the image is displayed +ImageTexture.normal_space -> normal_space: enum Sets space of normal map image +ImageTexture.repeat_x -> repeat_x: int Sets a repetition multiplier in the X direction +ImageTexture.repeat_y -> repeat_y: int Sets a repetition multiplier in the Y direction +ImageUser.fields_per_frame -> fields_per_frame: int The number of fields per rendered frame (2 fields is 1 image) +ImageUser.frame_start -> frame_start: int Sets the global starting frame of the movie +ImageUser.frames -> frames: int Sets the number of images of a movie to use +ImageUser.multilayer_layer -> multilayer_layer: int, (read-only) Layer in multilayer image +ImageUser.multilayer_pass -> multilayer_pass: int, (read-only) Pass in multilayer image +ImageUser.offset -> offset: int Offsets the number of the frame to use in the animation +InflowFluidSettings.inflow_velocity -> inflow_velocity: float Initial velocity of fluid +InflowFluidSettings.volume_initialization -> volume_initialization: enum Volume initialization type +IntProperty.array_length -> array_length: int, (read-only) Maximum length of the array, 0 means unlimited +IntProperty.default -> default: int, (read-only) Default value for this number +IntProperty.default_array -> default_array: int, (read-only) Default value for this array +IntProperty.hard_max -> hard_max: int, (read-only) Maximum value used by buttons +IntProperty.hard_min -> hard_min: int, (read-only) Minimum value used by buttons +IntProperty.soft_max -> soft_max: int, (read-only) Maximum value used by buttons +IntProperty.soft_min -> soft_min: int, (read-only) Minimum value used by buttons +IntProperty.step -> step: int, (read-only) Step size used by number buttons, for floats 1/100th of the step size +Itasc.dampeps -> dampeps: float Singular value under which damping is progressively applied. Higher values=more stability, less reactivity. Default=0.1 +Itasc.dampmax -> dampmax: float Maximum damping coefficient when singular value is nearly 0. Higher values=more stability, less reactivity. Default=0.5 +Itasc.feedback -> feedback: float Feedback coefficient for error correction. Average response time=1/feedback. Default=20 +Itasc.max_step -> max_step: float Higher bound for timestep in second in case of automatic substeps +Itasc.max_velocity -> max_velocity: float Maximum joint velocity in rad/s. Default=50 +Itasc.min_step -> min_step: float Lower bound for timestep in second in case of automatic substeps +Itasc.mode -> mode: enum +Itasc.num_iter -> num_iter: int Maximum number of iterations for convergence in case of reiteration +Itasc.num_step -> num_step: int Divides the frame interval into this many steps +Itasc.precision -> precision: float Precision of convergence in case of reiteration +Itasc.reiteration -> reiteration: enum Defines if the solver is allowed to reiterate (converges until precision is met) on none, first or all frames +Itasc.solver -> solver: enum Solving method selection: Automatic damping or manual damping +JoystickSensor.axis_direction -> axis_direction: enum The direction of the axis +JoystickSensor.axis_number -> axis_number: int Specify which axis pair to use, 1 is usually the main direction input +JoystickSensor.axis_threshold -> axis_threshold: int Specify the precision of the axis +JoystickSensor.button_number -> button_number: int Specify which button to use +JoystickSensor.event_type -> event_type: enum The type of event this joystick sensor is triggered on +JoystickSensor.hat_direction -> hat_direction: enum Specify hat direction +JoystickSensor.hat_number -> hat_number: int Specify which hat to use +JoystickSensor.joystick_index -> joystick_index: int Specify which joystick to use +JoystickSensor.single_axis_number -> single_axis_number: int Specify a single axis (verticle/horizontal/other) to detect +Key.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock +Key.keys -> keys: collection, (read-only) Shape keys +Key.reference_key -> reference_key: pointer, (read-only) +Key.slurph -> slurph: int Creates a delay in amount of frames in applying keypositions, first vertex goes first +Key.user -> user: pointer, (read-only) Datablock using these shape keys +KeyConfig.keymaps -> keymaps: collection, (read-only) Key maps configured as part of this configuration +KeyConfig.name -> name: string Name of the key configuration +KeyMap.items -> items: collection, (read-only) Items in the keymap, linking an operator to an input event +KeyMap.name -> name: string, (read-only) Name of the key map +KeyMap.region_type -> region_type: enum, (read-only) Optional region type keymap is associated with +KeyMap.space_type -> space_type: enum, (read-only) Optional space type keymap is associated with +KeyMapItem.id -> id: int, (read-only) ID of the item +KeyMapItem.idname -> idname: string Identifier of operator to call on input event +KeyMapItem.key_modifier -> key_modifier: enum Regular key pressed as a modifier +KeyMapItem.map_type -> map_type: enum Type of event mapping +KeyMapItem.name -> name: string, (read-only) Name of operator to call on input event +KeyMapItem.properties -> properties: pointer, (read-only) Properties to set when the operator is called +KeyMapItem.propvalue -> propvalue: enum The value this event translates to in a modal keymap +KeyMapItem.type -> type: enum Type of event +KeyMapItem.value -> value: enum +KeyboardSensor.key -> key: enum +KeyboardSensor.log -> log: string Property that receive the keystrokes in case a string is logged +KeyboardSensor.modifier_key -> modifier_key: enum Modifier key code +KeyboardSensor.second_modifier_key -> second_modifier_key: enum Modifier key code +KeyboardSensor.target -> target: string Property that indicates whether to log keystrokes as a string +Keyframe.co -> co: float Coordinates of the control point +Keyframe.handle1 -> handle1: float Coordinates of the first handle +Keyframe.handle1_type -> handle1_type: enum Handle types +Keyframe.handle2 -> handle2: float Coordinates of the second handle +Keyframe.handle2_type -> handle2_type: enum Handle types +Keyframe.interpolation -> interpolation: enum Interpolation method to use for segment of the curve from this Keyframe until the next Keyframe +Keyframe.type -> type: enum The type of keyframe +KeyingSet.active_path -> active_path: pointer Active Keying Set used to insert/delete keyframes +KeyingSet.active_path_index -> active_path_index: int Current Keying Set index +KeyingSet.name -> name: string +KeyingSet.paths -> paths: collection, (read-only) Keying Set Paths to define settings that get keyframed together +KeyingSet.type_info -> type_info: pointer, (read-only) Callback function defines for built-in Keying Sets +KeyingSetInfo.bl_idname -> bl_idname: string +KeyingSetInfo.bl_label -> bl_label: string +KeyingSetPath.array_index -> array_index: int Index to the specific setting if applicable +KeyingSetPath.data_path -> data_path: string Path to property setting +KeyingSetPath.group -> group: string Name of Action Group to assign setting(s) for this path to +KeyingSetPath.grouping -> grouping: enum Method used to define which Group-name to use +KeyingSetPath.id -> id: pointer ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only) +KeyingSetPath.id_type -> id_type: enum Type of ID-block that can be used +KinematicConstraint.axis_reference -> axis_reference: enum Constraint axis Lock options relative to Bone or Target reference +KinematicConstraint.chain_length -> chain_length: int How many bones are included in the IK effect - 0 uses all bones +KinematicConstraint.distance -> distance: float Radius of limiting sphere +KinematicConstraint.ik_type -> ik_type: enum +KinematicConstraint.iterations -> iterations: int Maximum number of solving iterations +KinematicConstraint.limit_mode -> limit_mode: enum Distances in relation to sphere of influence to allow +KinematicConstraint.orient_weight -> orient_weight: float For Tree-IK: Weight of orientation control for this target +KinematicConstraint.pole_angle -> pole_angle: float Pole rotation offset +KinematicConstraint.pole_subtarget -> pole_subtarget: string +KinematicConstraint.pole_target -> pole_target: pointer Object for pole rotation +KinematicConstraint.subtarget -> subtarget: string +KinematicConstraint.target -> target: pointer Target Object +KinematicConstraint.weight -> weight: float For Tree-IK: Weight of position control for this target +Lamp.active_texture -> active_texture: pointer Active texture slot being displayed +Lamp.active_texture_index -> active_texture_index: int Index of active texture slot +Lamp.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock +Lamp.color -> color: float Light color +Lamp.distance -> distance: float Falloff distance - the light is at half the original intensity at this point +Lamp.energy -> energy: float Amount of light that the lamp emits +Lamp.texture_slots -> texture_slots: collection, (read-only) Texture slots defining the mapping and influence of textures +Lamp.type -> type: enum Type of Lamp +LampSkySettings.atmosphere_distance_factor -> atmosphere_distance_factor: float Multiplier to convert blender units to physical distance +LampSkySettings.atmosphere_extinction -> atmosphere_extinction: float Extinction scattering contribution factor +LampSkySettings.atmosphere_inscattering -> atmosphere_inscattering: float Scatter contribution factor +LampSkySettings.atmosphere_turbidity -> atmosphere_turbidity: float Sky turbidity +LampSkySettings.backscattered_light -> backscattered_light: float Backscattered light +LampSkySettings.horizon_brightness -> horizon_brightness: float Horizon brightness +LampSkySettings.sky_blend -> sky_blend: float Blend factor with sky +LampSkySettings.sky_blend_type -> sky_blend_type: enum Blend mode for combining sun sky with world sky +LampSkySettings.sky_color_space -> sky_color_space: enum Color space to use for internal XYZ->RGB color conversion +LampSkySettings.sky_exposure -> sky_exposure: float Strength of sky shading exponential exposure correction +LampSkySettings.spread -> spread: float Horizon Spread +LampSkySettings.sun_brightness -> sun_brightness: float Sun brightness +LampSkySettings.sun_intensity -> sun_intensity: float Sun intensity +LampSkySettings.sun_size -> sun_size: float Sun size +LampTextureSlot.color_factor -> color_factor: float Amount texture affects color values +LampTextureSlot.object -> object: pointer Object to use for mapping with Object texture coordinates +LampTextureSlot.shadow_factor -> shadow_factor: float Amount texture affects shadow +LampTextureSlot.texture_coordinates -> texture_coordinates: enum +Lattice.interpolation_type_u -> interpolation_type_u: enum +Lattice.interpolation_type_v -> interpolation_type_v: enum +Lattice.interpolation_type_w -> interpolation_type_w: enum +Lattice.points -> points: collection, (read-only) Points of the lattice +Lattice.points_u -> points_u: int Points in U direction +Lattice.points_v -> points_v: int Points in V direction +Lattice.points_w -> points_w: int Points in W direction +Lattice.shape_keys -> shape_keys: pointer, (read-only) +Lattice.vertex_group -> vertex_group: string Vertex group to apply the influence of the lattice +LatticeModifier.object -> object: pointer Lattice object to deform with +LatticeModifier.vertex_group -> vertex_group: string Vertex group name +LatticePoint.co -> co: float, (read-only) +LatticePoint.deformed_co -> deformed_co: float +LatticePoint.groups -> groups: collection, (read-only) Weights for the vertex groups this point is member of +Library.filepath -> filepath: string Path to the library .blend file +Library.parent -> parent: pointer, (read-only) +LimitDistanceConstraint.distance -> distance: float Radius of limiting sphere +LimitDistanceConstraint.limit_mode -> limit_mode: enum Distances in relation to sphere of influence to allow +LimitDistanceConstraint.subtarget -> subtarget: string +LimitDistanceConstraint.target -> target: pointer Target Object +LimitLocationConstraint.maximum_x -> maximum_x: float Highest X value to allow +LimitLocationConstraint.maximum_y -> maximum_y: float Highest Y value to allow +LimitLocationConstraint.maximum_z -> maximum_z: float Highest Z value to allow +LimitLocationConstraint.minimum_x -> minimum_x: float Lowest X value to allow +LimitLocationConstraint.minimum_y -> minimum_y: float Lowest Y value to allow +LimitLocationConstraint.minimum_z -> minimum_z: float Lowest Z value to allow +LimitRotationConstraint.maximum_x -> maximum_x: float Highest X value to allow +LimitRotationConstraint.maximum_y -> maximum_y: float Highest Y value to allow +LimitRotationConstraint.maximum_z -> maximum_z: float Highest Z value to allow +LimitRotationConstraint.minimum_x -> minimum_x: float Lowest X value to allow +LimitRotationConstraint.minimum_y -> minimum_y: float Lowest Y value to allow +LimitRotationConstraint.minimum_z -> minimum_z: float Lowest Z value to allow +LimitScaleConstraint.maximum_x -> maximum_x: float Highest X value to allow +LimitScaleConstraint.maximum_y -> maximum_y: float Highest Y value to allow +LimitScaleConstraint.maximum_z -> maximum_z: float Highest Z value to allow +LimitScaleConstraint.minimum_x -> minimum_x: float Lowest X value to allow +LimitScaleConstraint.minimum_y -> minimum_y: float Lowest Y value to allow +LimitScaleConstraint.minimum_z -> minimum_z: float Lowest Z value to allow +LockedTrackConstraint.locked -> locked: enum Axis that points upward +LockedTrackConstraint.subtarget -> subtarget: string +LockedTrackConstraint.target -> target: pointer Target Object +LockedTrackConstraint.track -> track: enum Axis that points to the target object +Macro.bl_description -> bl_description: string +Macro.bl_idname -> bl_idname: string +Macro.bl_label -> bl_label: string +Macro.bl_options -> bl_options: enum Options for this operator type +Macro.name -> name: string, (read-only) +Macro.properties -> properties: pointer, (read-only) +MagicTexture.noise_depth -> noise_depth: int Sets the depth of the cloud calculation +MagicTexture.turbulence -> turbulence: float Sets the turbulence of the bandnoise and ringnoise types +Main.actions -> actions: collection, (read-only) Action datablocks. +Main.armatures -> armatures: collection, (read-only) Armature datablocks. +Main.brushes -> brushes: collection, (read-only) Brush datablocks. +Main.cameras -> cameras: collection, (read-only) Camera datablocks. +Main.curves -> curves: collection, (read-only) Curve datablocks. +Main.filepath -> filepath: string, (read-only) Path to the .blend file +Main.fonts -> fonts: collection, (read-only) Vector font datablocks. +Main.gpencil -> gpencil: collection, (read-only) Grease Pencil datablocks. +Main.groups -> groups: collection, (read-only) Group datablocks. +Main.images -> images: collection, (read-only) Image datablocks. +Main.lamps -> lamps: collection, (read-only) Lamp datablocks. +Main.lattices -> lattices: collection, (read-only) Lattice datablocks. +Main.libraries -> libraries: collection, (read-only) Library datablocks. +Main.materials -> materials: collection, (read-only) Material datablocks. +Main.meshes -> meshes: collection, (read-only) Mesh datablocks. +Main.metaballs -> metaballs: collection, (read-only) Metaball datablocks. +Main.node_groups -> node_groups: collection, (read-only) Node group datablocks. +Main.objects -> objects: collection, (read-only) Object datablocks. +Main.particles -> particles: collection, (read-only) Particle datablocks. +Main.scenes -> scenes: collection, (read-only) Scene datablocks. +Main.screens -> screens: collection, (read-only) Screen datablocks. +Main.scripts -> scripts: collection, (read-only) Script datablocks (DEPRECATED). +Main.sounds -> sounds: collection, (read-only) Sound datablocks. +Main.texts -> texts: collection, (read-only) Text datablocks. +Main.textures -> textures: collection, (read-only) Texture datablocks. +Main.window_managers -> window_managers: collection, (read-only) Window manager datablocks. +Main.worlds -> worlds: collection, (read-only) World datablocks. +MaintainVolumeConstraint.axis -> axis: enum The free scaling axis of the object +MaintainVolumeConstraint.volume -> volume: float Volume of the bone at rest +MarbleTexture.nabla -> nabla: float Size of derivative offset used for calculating normal +MarbleTexture.noise_basis -> noise_basis: enum Sets the noise basis used for turbulence +MarbleTexture.noise_depth -> noise_depth: int Sets the depth of the cloud calculation +MarbleTexture.noise_size -> noise_size: float Sets scaling for noise input +MarbleTexture.noise_type -> noise_type: enum +MarbleTexture.noisebasis2 -> noisebasis2: enum +MarbleTexture.stype -> stype: enum +MarbleTexture.turbulence -> turbulence: float Sets the turbulence of the bandnoise and ringnoise types +MaskModifier.armature -> armature: pointer Armature to use as source of bones to mask +MaskModifier.mode -> mode: enum +MaskModifier.vertex_group -> vertex_group: string Vertex group name +Material.active_node_material -> active_node_material: pointer Active node material +Material.active_texture -> active_texture: pointer Active texture slot being displayed +Material.active_texture_index -> active_texture_index: int Index of active texture slot +Material.alpha -> alpha: float Alpha transparency of the material +Material.ambient -> ambient: float Amount of global ambient color the material receives +Material.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock +Material.darkness -> darkness: float Minnaert darkness +Material.diffuse_color -> diffuse_color: float +Material.diffuse_fresnel -> diffuse_fresnel: float Power of Fresnel +Material.diffuse_fresnel_factor -> diffuse_fresnel_factor: float Blending factor of Fresnel +Material.diffuse_intensity -> diffuse_intensity: float Amount of diffuse reflection +Material.diffuse_ramp -> diffuse_ramp: pointer, (read-only) Color ramp used to affect diffuse shading +Material.diffuse_ramp_blend -> diffuse_ramp_blend: enum +Material.diffuse_ramp_factor -> diffuse_ramp_factor: float Blending factor (also uses alpha in Colorband) +Material.diffuse_ramp_input -> diffuse_ramp_input: enum +Material.diffuse_shader -> diffuse_shader: enum +Material.diffuse_toon_size -> diffuse_toon_size: float Size of diffuse toon area +Material.diffuse_toon_smooth -> diffuse_toon_smooth: float Smoothness of diffuse toon area +Material.emit -> emit: float Amount of light to emit +Material.halo -> halo: pointer, (read-only) Halo settings for the material +Material.light_group -> light_group: pointer Limit lighting to lamps in this Group +Material.mirror_color -> mirror_color: float Mirror color of the material +Material.node_tree -> node_tree: pointer, (read-only) Node tree for node based materials +Material.physics -> physics: pointer, (read-only) Game physics settings +Material.preview_render_type -> preview_render_type: enum Type of preview render +Material.raytrace_mirror -> raytrace_mirror: pointer, (read-only) Raytraced reflection settings for the material +Material.raytrace_transparency -> raytrace_transparency: pointer, (read-only) Raytraced transparency settings for the material +Material.roughness -> roughness: float Oren-Nayar Roughness +Material.shadow_buffer_bias -> shadow_buffer_bias: float Factor to multiply shadow buffer bias with (0 is ignore.) +Material.shadow_casting_alpha -> shadow_casting_alpha: float Shadow casting alpha, in use for Irregular and Deep shadow buffer +Material.shadow_ray_bias -> shadow_ray_bias: float Shadow raytracing bias to prevent terminator problems on shadow boundary +Material.specular_alpha -> specular_alpha: float Alpha transparency for specular areas +Material.specular_color -> specular_color: float Specular color of the material +Material.specular_hardness -> specular_hardness: int +Material.specular_intensity -> specular_intensity: float +Material.specular_ior -> specular_ior: float +Material.specular_ramp -> specular_ramp: pointer, (read-only) Color ramp used to affect specular shading +Material.specular_ramp_blend -> specular_ramp_blend: enum +Material.specular_ramp_factor -> specular_ramp_factor: float Blending factor (also uses alpha in Colorband) +Material.specular_ramp_input -> specular_ramp_input: enum +Material.specular_shader -> specular_shader: enum +Material.specular_slope -> specular_slope: float The standard deviation of surface slope +Material.specular_toon_size -> specular_toon_size: float Size of specular toon area +Material.specular_toon_smooth -> specular_toon_smooth: float Smoothness of specular toon area +Material.strand -> strand: pointer, (read-only) Strand settings for the material +Material.subsurface_scattering -> subsurface_scattering: pointer, (read-only) Subsurface scattering settings for the material +Material.texture_slots -> texture_slots: collection, (read-only) Texture slots defining the mapping and influence of textures +Material.translucency -> translucency: float Amount of diffuse shading on the back side +Material.transparency_method -> transparency_method: enum Method to use for rendering transparency +Material.type -> type: enum Material type defining how the object is rendered +Material.volume -> volume: pointer, (read-only) Volume settings for the material +Material.z_offset -> z_offset: float Gives faces an artificial offset in the Z buffer for Z transparency +MaterialHalo.add -> add: float Sets the strength of the add effect +MaterialHalo.flare_boost -> flare_boost: float Gives the flare extra strength +MaterialHalo.flare_seed -> flare_seed: int Specifies an offset in the flare seed table +MaterialHalo.flare_size -> flare_size: float Sets the factor by which the flare is larger than the halo +MaterialHalo.flare_subsize -> flare_subsize: float Sets the dimension of the subflares, dots and circles +MaterialHalo.flares_sub -> flares_sub: int Sets the number of subflares +MaterialHalo.hardness -> hardness: int Sets the hardness of the halo +MaterialHalo.line_number -> line_number: int Sets the number of star shaped lines rendered over the halo +MaterialHalo.rings -> rings: int Sets the number of rings rendered over the halo +MaterialHalo.seed -> seed: int Randomizes ring dimension and line location +MaterialHalo.size -> size: float Sets the dimension of the halo +MaterialHalo.star_tips -> star_tips: int Sets the number of points on the star shaped halo +MaterialPhysics.damp -> damp: float Damping of the spring force, when inside the physics distance area +MaterialPhysics.distance -> distance: float Distance of the physics area +MaterialPhysics.elasticity -> elasticity: float Elasticity of collisions +MaterialPhysics.force -> force: float Upward spring force, when inside the physics distance area +MaterialPhysics.friction -> friction: float Coulomb friction coefficient, when inside the physics distance area +MaterialRaytraceMirror.depth -> depth: int Maximum allowed number of light inter-reflections +MaterialRaytraceMirror.distance -> distance: float Maximum distance of reflected rays. Reflections further than this range fade to sky color or material color +MaterialRaytraceMirror.fade_to -> fade_to: enum The color that rays with no intersection within the Max Distance take. Material color can be best for indoor scenes, sky color for outdoor +MaterialRaytraceMirror.fresnel -> fresnel: float Power of Fresnel for mirror reflection +MaterialRaytraceMirror.fresnel_factor -> fresnel_factor: float Blending factor for Fresnel +MaterialRaytraceMirror.gloss_anisotropic -> gloss_anisotropic: float The shape of the reflection, from 0.0 (circular) to 1.0 (fully stretched along the tangent +MaterialRaytraceMirror.gloss_factor -> gloss_factor: float The shininess of the reflection. Values < 1.0 give diffuse, blurry reflections +MaterialRaytraceMirror.gloss_samples -> gloss_samples: int Number of cone samples averaged for blurry reflections +MaterialRaytraceMirror.gloss_threshold -> gloss_threshold: float Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped +MaterialRaytraceMirror.reflect_factor -> reflect_factor: float Sets the amount mirror reflection for raytrace +MaterialRaytraceTransparency.depth -> depth: int Maximum allowed number of light inter-refractions +MaterialRaytraceTransparency.falloff -> falloff: float Falloff power for transmissivity filter effect (1.0 is linear) +MaterialRaytraceTransparency.filter -> filter: float Amount to blend in the material's diffuse color in raytraced transparency (simulating absorption) +MaterialRaytraceTransparency.fresnel -> fresnel: float Power of Fresnel for transparency (Ray or ZTransp) +MaterialRaytraceTransparency.fresnel_factor -> fresnel_factor: float Blending factor for Fresnel +MaterialRaytraceTransparency.gloss_factor -> gloss_factor: float The clarity of the refraction. Values < 1.0 give diffuse, blurry refractions +MaterialRaytraceTransparency.gloss_samples -> gloss_samples: int Number of cone samples averaged for blurry refractions +MaterialRaytraceTransparency.gloss_threshold -> gloss_threshold: float Threshold for adaptive sampling. If a sample contributes less than this amount (as a percentage), sampling is stopped +MaterialRaytraceTransparency.ior -> ior: float Sets angular index of refraction for raytraced refraction +MaterialRaytraceTransparency.limit -> limit: float Maximum depth for light to travel through the transparent material before becoming fully filtered (0.0 is disabled) +MaterialSlot.link -> link: enum Link material to object or the object's data +MaterialSlot.material -> material: pointer Material datablock used by this material slot +MaterialSlot.name -> name: string, (read-only) Material slot name +MaterialStrand.blend_distance -> blend_distance: float Worldspace distance over which to blend in the surface normal +MaterialStrand.min_size -> min_size: float Minimum size of strands in pixels +MaterialStrand.root_size -> root_size: float Start size of strands in pixels or Blender units +MaterialStrand.shape -> shape: float Positive values make strands rounder, negative makes strands spiky +MaterialStrand.tip_size -> tip_size: float End size of strands in pixels or Blender units +MaterialStrand.uv_layer -> uv_layer: string Name of UV layer to override +MaterialStrand.width_fade -> width_fade: float Transparency along the width of the strand +MaterialSubsurfaceScattering.back -> back: float Back scattering weight +MaterialSubsurfaceScattering.color -> color: float Scattering color +MaterialSubsurfaceScattering.color_factor -> color_factor: float Blend factor for SSS colors +MaterialSubsurfaceScattering.error_tolerance -> error_tolerance: float Error tolerance (low values are slower and higher quality) +MaterialSubsurfaceScattering.front -> front: float Front scattering weight +MaterialSubsurfaceScattering.ior -> ior: float Index of refraction (higher values are denser) +MaterialSubsurfaceScattering.radius -> radius: float Mean red/green/blue scattering path length +MaterialSubsurfaceScattering.scale -> scale: float Object scale factor +MaterialSubsurfaceScattering.texture_factor -> texture_factor: float Texture scatting blend factor +MaterialTextureSlot.alpha_factor -> alpha_factor: float Amount texture affects alpha +MaterialTextureSlot.ambient_factor -> ambient_factor: float Amount texture affects ambient +MaterialTextureSlot.colordiff_factor -> colordiff_factor: float Amount texture affects diffuse color +MaterialTextureSlot.coloremission_factor -> coloremission_factor: float Amount texture affects emission color +MaterialTextureSlot.colorreflection_factor -> colorreflection_factor: float Amount texture affects color of out-scattered light +MaterialTextureSlot.colorspec_factor -> colorspec_factor: float Amount texture affects specular color +MaterialTextureSlot.colortransmission_factor -> colortransmission_factor: float Amount texture affects result color after light has been scattered/absorbed +MaterialTextureSlot.density_factor -> density_factor: float Amount texture affects density +MaterialTextureSlot.diffuse_factor -> diffuse_factor: float Amount texture affects diffuse reflectivity +MaterialTextureSlot.displacement_factor -> displacement_factor: float Amount texture displaces the surface +MaterialTextureSlot.emission_factor -> emission_factor: float Amount texture affects emission +MaterialTextureSlot.emit_factor -> emit_factor: float Amount texture affects emission +MaterialTextureSlot.hardness_factor -> hardness_factor: float Amount texture affects hardness +MaterialTextureSlot.mapping -> mapping: enum +MaterialTextureSlot.mirror_factor -> mirror_factor: float Amount texture affects mirror color +MaterialTextureSlot.normal_factor -> normal_factor: float Amount texture affects normal values +MaterialTextureSlot.normal_map_space -> normal_map_space: enum +MaterialTextureSlot.object -> object: pointer Object to use for mapping with Object texture coordinates +MaterialTextureSlot.raymir_factor -> raymir_factor: float Amount texture affects ray mirror +MaterialTextureSlot.reflection_factor -> reflection_factor: float Amount texture affects brightness of out-scattered light +MaterialTextureSlot.scattering_factor -> scattering_factor: float Amount texture affects scattering +MaterialTextureSlot.specular_factor -> specular_factor: float Amount texture affects specular reflectivity +MaterialTextureSlot.texture_coordinates -> texture_coordinates: enum +MaterialTextureSlot.translucency_factor -> translucency_factor: float Amount texture affects translucency +MaterialTextureSlot.uv_layer -> uv_layer: string UV layer to use for mapping with UV texture coordinates +MaterialTextureSlot.warp_factor -> warp_factor: float Amount texture affects texture coordinates of next channels +MaterialTextureSlot.x_mapping -> x_mapping: enum +MaterialTextureSlot.y_mapping -> y_mapping: enum +MaterialTextureSlot.z_mapping -> z_mapping: enum +MaterialVolume.asymmetry -> asymmetry: float Back scattering (-1.0) to Forward scattering (1.0) and the range in between +MaterialVolume.cache_resolution -> cache_resolution: int Resolution of the voxel grid, low resolutions are faster, high resolutions use more memory +MaterialVolume.density -> density: float The base density of the volume +MaterialVolume.density_scale -> density_scale: float Multiplier for the material's density +MaterialVolume.depth_cutoff -> depth_cutoff: float Stop ray marching early if transmission drops below this luminance - higher values give speedups in dense volumes at the expense of accuracy +MaterialVolume.emission -> emission: float Amount of light that gets emitted by the volume +MaterialVolume.emission_color -> emission_color: float +MaterialVolume.lighting_mode -> lighting_mode: enum Method of shading, attenuating, and scattering light through the volume +MaterialVolume.ms_diffusion -> ms_diffusion: float Diffusion factor, the strength of the blurring effect +MaterialVolume.ms_intensity -> ms_intensity: float Multiplier for multiple scattered light energy +MaterialVolume.ms_spread -> ms_spread: float Proportional distance over which the light is diffused +MaterialVolume.reflection -> reflection: float Multiplier to make out-scattered light brighter or darker (non-physically correct) +MaterialVolume.reflection_color -> reflection_color: float Colour of light scattered out of the volume (does not affect transmission) +MaterialVolume.scattering -> scattering: float Amount of light that gets scattered out by the volume - the more out-scattering, the shallower the light will penetrate +MaterialVolume.step_calculation -> step_calculation: enum Method of calculating the steps through the volume +MaterialVolume.step_size -> step_size: float Distance between subsequent volume depth samples +MaterialVolume.transmission_color -> transmission_color: float Result color of the volume, after other light has been scattered/absorbed +Menu.bl_idname -> bl_idname: string +Menu.bl_label -> bl_label: string +Menu.layout -> layout: pointer, (read-only) +Mesh.active_uv_texture -> active_uv_texture: pointer Active UV texture +Mesh.active_uv_texture_index -> active_uv_texture_index: int Active UV texture index +Mesh.active_vertex_color -> active_vertex_color: pointer Active vertex color layer +Mesh.active_vertex_color_index -> active_vertex_color_index: int Active vertex color index +Mesh.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock +Mesh.autosmooth_angle -> autosmooth_angle: int Defines maximum angle between face normals that 'Auto Smooth' will operate on +Mesh.edges -> edges: collection, (read-only) Edges of the mesh +Mesh.faces -> faces: collection, (read-only) Faces of the mesh +Mesh.float_layers -> float_layers: collection, (read-only) +Mesh.int_layers -> int_layers: collection, (read-only) +Mesh.materials -> materials: collection, (read-only) +Mesh.shape_keys -> shape_keys: pointer, (read-only) +Mesh.sticky -> sticky: collection, (read-only) Sticky texture coordinates +Mesh.string_layers -> string_layers: collection, (read-only) +Mesh.texco_mesh -> texco_mesh: pointer Derive texture coordinates from another mesh +Mesh.texspace_loc -> texspace_loc: float Texture space location +Mesh.texspace_size -> texspace_size: float Texture space size +Mesh.texture_mesh -> texture_mesh: pointer Use another mesh for texture indices (vertex indices must be aligned) +Mesh.total_edge_sel -> total_edge_sel: int, (read-only) Selected edge count in editmode +Mesh.total_face_sel -> total_face_sel: int, (read-only) Selected face count in editmode +Mesh.total_vert_sel -> total_vert_sel: int, (read-only) Selected vertex count in editmode +Mesh.uv_texture_clone -> uv_texture_clone: pointer UV texture to be used as cloning source +Mesh.uv_texture_clone_index -> uv_texture_clone_index: int Clone UV texture index +Mesh.uv_texture_stencil -> uv_texture_stencil: pointer UV texture to mask the painted area +Mesh.uv_texture_stencil_index -> uv_texture_stencil_index: int Mask UV texture index +Mesh.uv_textures -> uv_textures: collection, (read-only) +Mesh.vertex_colors -> vertex_colors: collection, (read-only) +Mesh.verts -> verts: collection, (read-only) Vertices of the mesh +MeshColor.color1 -> color1: float +MeshColor.color2 -> color2: float +MeshColor.color3 -> color3: float +MeshColor.color4 -> color4: float +MeshColorLayer.data -> data: collection, (read-only) +MeshColorLayer.name -> name: string +MeshDeformModifier.object -> object: pointer Mesh object to deform with +MeshDeformModifier.precision -> precision: int The grid size for binding +MeshDeformModifier.vertex_group -> vertex_group: string Vertex group name +MeshEdge.bevel_weight -> bevel_weight: float Weight used by the Bevel modifier +MeshEdge.crease -> crease: float Weight used by the Subsurf modifier for creasing +MeshEdge.index -> index: int, (read-only) Index number of the vertex +MeshEdge.verts -> verts: int Vertex indices +MeshFace.area -> area: float, (read-only) read only area of the face +MeshFace.index -> index: int, (read-only) Index number of the vertex +MeshFace.material_index -> material_index: int +MeshFace.normal -> normal: float, (read-only) local space unit length normal vector for this face +MeshFace.verts -> verts: int Vertex indices +MeshFace.verts_raw -> verts_raw: int Fixed size vertex indices array +MeshFaces.active -> active: int The active face for this mesh +MeshFaces.active_tface -> active_tface: pointer, (read-only) Active Texture Face +MeshFloatProperty.value -> value: float +MeshFloatPropertyLayer.data -> data: collection, (read-only) +MeshFloatPropertyLayer.name -> name: string +MeshIntProperty.value -> value: int +MeshIntPropertyLayer.data -> data: collection, (read-only) +MeshIntPropertyLayer.name -> name: string +MeshSticky.co -> co: float Sticky texture coordinate location +MeshStringProperty.value -> value: string +MeshStringPropertyLayer.data -> data: collection, (read-only) +MeshStringPropertyLayer.name -> name: string +MeshTextureFace.image -> image: pointer +MeshTextureFace.transp -> transp: enum Transparency blending mode +MeshTextureFace.uv -> uv: float +MeshTextureFace.uv1 -> uv1: float +MeshTextureFace.uv2 -> uv2: float +MeshTextureFace.uv3 -> uv3: float +MeshTextureFace.uv4 -> uv4: float +MeshTextureFace.uv_raw -> uv_raw: float Fixed size UV coordinates array +MeshTextureFaceLayer.data -> data: collection, (read-only) +MeshTextureFaceLayer.name -> name: string +MeshVertex.bevel_weight -> bevel_weight: float Weight used by the Bevel modifier 'Only Vertices' option +MeshVertex.co -> co: float +MeshVertex.groups -> groups: collection, (read-only) Weights for the vertex groups this vertex is member of +MeshVertex.index -> index: int, (read-only) Index number of the vertex +MeshVertex.normal -> normal: float Vertex Normal +MessageActuator.body_message -> body_message: string Optional message body Text +MessageActuator.body_property -> body_property: string The message body will be set by the Property Value +MessageActuator.body_type -> body_type: enum Toggle message type: either Text or a PropertyName +MessageActuator.subject -> subject: string Optional message subject. This is what can be filtered on +MessageActuator.to_property -> to_property: string Optional send message to objects with this name only, or empty to broadcast +MessageSensor.subject -> subject: string Optional subject filter: only accept messages with this subject, or empty for all +MetaBall.active_element -> active_element: pointer, (read-only) Last selected element +MetaBall.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock +MetaBall.elements -> elements: collection, (read-only) Meta elements +MetaBall.flag -> flag: enum Metaball edit update behavior +MetaBall.materials -> materials: collection, (read-only) +MetaBall.render_size -> render_size: float Polygonization resolution in rendering +MetaBall.texspace_loc -> texspace_loc: float Texture space location +MetaBall.texspace_size -> texspace_size: float Texture space size +MetaBall.threshold -> threshold: float Influence of meta elements +MetaBall.wire_size -> wire_size: float Polygonization resolution in the 3D viewport +MetaElement.location -> location: float +MetaElement.radius -> radius: float +MetaElement.rotation -> rotation: float +MetaElement.size_x -> size_x: float Size of element, use of components depends on element type +MetaElement.size_y -> size_y: float Size of element, use of components depends on element type +MetaElement.size_z -> size_z: float Size of element, use of components depends on element type +MetaElement.stiffness -> stiffness: float Stiffness defines how much of the element to fill +MetaElement.type -> type: enum Metaball types +MetaSequence.animation_end_offset -> animation_end_offset: int Animation end offset (trim end) +MetaSequence.animation_start_offset -> animation_start_offset: int Animation start offset (trim start) +MetaSequence.color_balance -> color_balance: pointer, (read-only) +MetaSequence.crop -> crop: pointer, (read-only) +MetaSequence.multiply_colors -> multiply_colors: float +MetaSequence.proxy -> proxy: pointer, (read-only) +MetaSequence.sequences -> sequences: collection, (read-only) +MetaSequence.strobe -> strobe: float Only display every nth frame +MetaSequence.transform -> transform: pointer, (read-only) +MirrorModifier.merge_limit -> merge_limit: float Distance from axis within which mirrored vertices are merged +MirrorModifier.mirror_object -> mirror_object: pointer Object to use as mirror +Modifier.name -> name: string Modifier name +Modifier.type -> type: enum, (read-only) +MotionPath.frame_end -> frame_end: int, (read-only) End frame of the stored range +MotionPath.frame_start -> frame_start: int, (read-only) Starting frame of the stored range +MotionPath.length -> length: int, (read-only) Number of frames cached +MotionPath.points -> points: collection, (read-only) Cached positions per frame +MotionPathVert.co -> co: float +MouseSensor.mouse_event -> mouse_event: enum Specify the type of event this mouse sensor should trigger on +MovieSequence.animation_end_offset -> animation_end_offset: int Animation end offset (trim end) +MovieSequence.animation_start_offset -> animation_start_offset: int Animation start offset (trim start) +MovieSequence.color_balance -> color_balance: pointer, (read-only) +MovieSequence.crop -> crop: pointer, (read-only) +MovieSequence.filepath -> filepath: string +MovieSequence.mpeg_preseek -> mpeg_preseek: int For MPEG movies, preseek this many frames +MovieSequence.multiply_colors -> multiply_colors: float +MovieSequence.proxy -> proxy: pointer, (read-only) +MovieSequence.strobe -> strobe: float Only display every nth frame +MovieSequence.transform -> transform: pointer, (read-only) +MulticamSequence.animation_end_offset -> animation_end_offset: int Animation end offset (trim end) +MulticamSequence.animation_start_offset -> animation_start_offset: int Animation start offset (trim start) +MulticamSequence.color_balance -> color_balance: pointer, (read-only) +MulticamSequence.crop -> crop: pointer, (read-only) +MulticamSequence.multicam_source -> multicam_source: int +MulticamSequence.multiply_colors -> multiply_colors: float +MulticamSequence.proxy -> proxy: pointer, (read-only) +MulticamSequence.strobe -> strobe: float Only display every nth frame +MulticamSequence.transform -> transform: pointer, (read-only) +MultiresModifier.filepath -> filepath: string Path to external displacements file +MultiresModifier.levels -> levels: int Number of subdivisions to use in the viewport +MultiresModifier.render_levels -> render_levels: int +MultiresModifier.sculpt_levels -> sculpt_levels: int Number of subdivisions to use in sculpt mode +MultiresModifier.subdivision_type -> subdivision_type: enum Selects type of subdivision algorithm +MultiresModifier.total_levels -> total_levels: int, (read-only) Number of subdivisions for which displacements are stored +MusgraveTexture.gain -> gain: float The gain multiplier +MusgraveTexture.highest_dimension -> highest_dimension: float Highest fractal dimension +MusgraveTexture.lacunarity -> lacunarity: float Gap between successive frequencies +MusgraveTexture.musgrave_type -> musgrave_type: enum +MusgraveTexture.nabla -> nabla: float Size of derivative offset used for calculating normal +MusgraveTexture.noise_basis -> noise_basis: enum Sets the noise basis used for turbulence +MusgraveTexture.noise_intensity -> noise_intensity: float +MusgraveTexture.noise_size -> noise_size: float Sets scaling for noise input +MusgraveTexture.octaves -> octaves: float Number of frequencies used +MusgraveTexture.offset -> offset: float The fractal offset +NearSensor.distance -> distance: float Trigger distance +NearSensor.property -> property: string Only look for objects with this property +NearSensor.reset_distance -> reset_distance: float +NetRenderJob.name -> name: string +NetRenderSettings.active_blacklisted_slave_index -> active_blacklisted_slave_index: int +NetRenderSettings.active_job_index -> active_job_index: int +NetRenderSettings.active_slave_index -> active_slave_index: int +NetRenderSettings.chunks -> chunks: int Number of frame to dispatch to each slave in one chunk +NetRenderSettings.job_category -> job_category: string Category of the job +NetRenderSettings.job_id -> job_id: string id of the last sent render job +NetRenderSettings.job_name -> job_name: string Name of the job +NetRenderSettings.jobs -> jobs: collection, (read-only) +NetRenderSettings.mode -> mode: enum Mode of operation of this instance +NetRenderSettings.path -> path: string Path for temporary files +NetRenderSettings.priority -> priority: int Priority of the job +NetRenderSettings.server_address -> server_address: string IP or name of the master render server +NetRenderSettings.server_port -> server_port: int port of the master render server +NetRenderSettings.slaves -> slaves: collection, (read-only) +NetRenderSettings.slaves_blacklist -> slaves_blacklist: collection, (read-only) +NetRenderSlave.name -> name: string +NlaStrip.action -> action: pointer Action referenced by this strip +NlaStrip.action_frame_end -> action_frame_end: float +NlaStrip.action_frame_start -> action_frame_start: float +NlaStrip.blend_in -> blend_in: float Number of frames at start of strip to fade in influence +NlaStrip.blend_out -> blend_out: float +NlaStrip.blending -> blending: enum Method used for combining strip's result with accumulated result +NlaStrip.extrapolation -> extrapolation: enum Action to take for gaps past the strip extents +NlaStrip.fcurves -> fcurves: collection, (read-only) F-Curves for controlling the strip's influence and timing +NlaStrip.frame_end -> frame_end: float +NlaStrip.frame_start -> frame_start: float +NlaStrip.influence -> influence: float Amount the strip contributes to the current result +NlaStrip.modifiers -> modifiers: collection, (read-only) Modifiers affecting all the F-Curves in the referenced Action +NlaStrip.name -> name: string +NlaStrip.repeat -> repeat: float Number of times to repeat the action range +NlaStrip.scale -> scale: float Scaling factor for action +NlaStrip.strip_time -> strip_time: float Frame of referenced Action to evaluate +NlaStrip.strips -> strips: collection, (read-only) NLA Strips that this strip acts as a container for (if it is of type Meta) +NlaStrip.type -> type: enum, (read-only) Type of NLA Strip +NlaTrack.name -> name: string +NlaTrack.strips -> strips: collection, (read-only) NLA Strips on this NLA-track +Node.inputs -> inputs: collection, (read-only) +Node.location -> location: float +Node.name -> name: string Node name +Node.outputs -> outputs: collection, (read-only) +NodeGroup.nodetree -> nodetree: pointer +NodeTree.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock +NodeTree.grease_pencil -> grease_pencil: pointer Grease Pencil datablock +NodeTree.nodes -> nodes: collection, (read-only) +Object.active_material -> active_material: pointer Active material being displayed +Object.active_material_index -> active_material_index: int Index of active material slot +Object.active_particle_system -> active_particle_system: pointer, (read-only) Active particle system being displayed +Object.active_particle_system_index -> active_particle_system_index: int Index of active particle system slot +Object.active_shape_key -> active_shape_key: pointer, (read-only) Current shape key +Object.active_shape_key_index -> active_shape_key_index: int Current shape key index +Object.active_vertex_group -> active_vertex_group: pointer, (read-only) Vertex groups of the object +Object.active_vertex_group_index -> active_vertex_group_index: int Active index in vertex group array +Object.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock +Object.animation_visualisation -> animation_visualisation: pointer, (read-only) Animation data for this datablock +Object.bound_box -> bound_box: float, (read-only) Objects bound box in object-space coordinates +Object.collision -> collision: pointer, (read-only) Settings for using the objects as a collider in physics simulation +Object.color -> color: float Object color and alpha, used when faces have the ObColor mode enabled +Object.constraints -> constraints: collection, (read-only) Constraints affecting the transformation of the object +Object.data -> data: pointer Object data +Object.delta_location -> delta_location: float Extra translation added to the location of the object +Object.delta_rotation_euler -> delta_rotation_euler: float Extra rotation added to the rotation of the object (when using Euler rotations) +Object.delta_rotation_quaternion -> delta_rotation_quaternion: float Extra rotation added to the rotation of the object (when using Quaternion rotations) +Object.delta_scale -> delta_scale: float Extra scaling added to the scale of the object +Object.dimensions -> dimensions: float Absolute bounding box dimensions of the object +Object.draw_bounds_type -> draw_bounds_type: enum Object boundary display type +Object.dupli_faces_scale -> dupli_faces_scale: float Scale the DupliFace objects +Object.dupli_frames_end -> dupli_frames_end: int End frame for DupliFrames +Object.dupli_frames_off -> dupli_frames_off: int Recurring frames to exclude from the Dupliframes +Object.dupli_frames_on -> dupli_frames_on: int Number of frames to use between DupOff frames +Object.dupli_frames_start -> dupli_frames_start: int Start frame for DupliFrames +Object.dupli_group -> dupli_group: pointer Instance an existing group +Object.dupli_list -> dupli_list: collection, (read-only) Object duplis +Object.dupli_type -> dupli_type: enum If not None, object duplication method to use +Object.empty_draw_size -> empty_draw_size: float Size of display for empties in the viewport +Object.empty_draw_type -> empty_draw_type: enum Viewport display style for empties +Object.field -> field: pointer, (read-only) Settings for using the objects as a field in physics simulation +Object.game -> game: pointer, (read-only) Game engine related settings for the object +Object.grease_pencil -> grease_pencil: pointer Grease Pencil datablock +Object.location -> location: float Location of the object +Object.material_slots -> material_slots: collection, (read-only) Material slots in the object +Object.matrix_local -> matrix_local: float Parent relative transformation matrix +Object.matrix_world -> matrix_world: float Worldspace transformation matrix +Object.max_draw_type -> max_draw_type: enum Maximum draw type to display object with in viewport +Object.mode -> mode: enum, (read-only) Object interaction mode +Object.modifiers -> modifiers: collection, (read-only) Modifiers affecting the geometric data of the object +Object.motion_path -> motion_path: pointer, (read-only) Motion Path for this element +Object.parent -> parent: pointer Parent Object +Object.parent_bone -> parent_bone: string Name of parent bone in case of a bone parenting relation +Object.parent_type -> parent_type: enum Type of parent relation +Object.parent_vertices -> parent_vertices: int, (read-only) Indices of vertices in cases of a vertex parenting relation +Object.particle_systems -> particle_systems: collection, (read-only) Particle systems emitted from the object +Object.pass_index -> pass_index: int Index # for the IndexOB render pass +Object.pose -> pose: pointer, (read-only) Current pose for armatures +Object.pose_library -> pose_library: pointer, (read-only) Action used as a pose library for armatures +Object.proxy -> proxy: pointer, (read-only) Library object this proxy object controls +Object.proxy_group -> proxy_group: pointer, (read-only) Library group duplicator object this proxy object controls +Object.rotation_axis_angle -> rotation_axis_angle: float Angle of Rotation for Axis-Angle rotation representation +Object.rotation_euler -> rotation_euler: float Rotation in Eulers +Object.rotation_mode -> rotation_mode: enum +Object.rotation_quaternion -> rotation_quaternion: float Rotation in Quaternions +Object.scale -> scale: float Scaling of the object +Object.soft_body -> soft_body: pointer, (read-only) Settings for soft body simulation +Object.time_offset -> time_offset: float Animation offset in frames for F-Curve and dupligroup instances +Object.track_axis -> track_axis: enum Axis that points in 'forward' direction +Object.type -> type: enum, (read-only) Type of Object +Object.up_axis -> up_axis: enum Axis that points in the upward direction +Object.vertex_groups -> vertex_groups: collection, (read-only) Vertex groups of the object +ObjectActuator.angular_velocity -> angular_velocity: float Sets the angular velocity +ObjectActuator.damping -> damping: int Number of frames to reach the target velocity +ObjectActuator.derivate_coefficient -> derivate_coefficient: float Not required, high values can cause instability +ObjectActuator.force -> force: float Sets the force +ObjectActuator.force_max_x -> force_max_x: float Set the upper limit for force +ObjectActuator.force_max_y -> force_max_y: float Set the upper limit for force +ObjectActuator.force_max_z -> force_max_z: float Set the upper limit for force +ObjectActuator.force_min_x -> force_min_x: float Set the lower limit for force +ObjectActuator.force_min_y -> force_min_y: float Set the lower limit for force +ObjectActuator.force_min_z -> force_min_z: float Set the lower limit for force +ObjectActuator.integral_coefficient -> integral_coefficient: float Low value (0.01) for slow response, high value (0.5) for fast response +ObjectActuator.linear_velocity -> linear_velocity: float Sets the linear velocity (in Servo mode it sets the target relative linear velocity, it will be achieved by automatic application of force. Null velocity is a valid target) +ObjectActuator.loc -> loc: float Sets the location +ObjectActuator.mode -> mode: enum Specify the motion system +ObjectActuator.proportional_coefficient -> proportional_coefficient: float Typical value is 60x integral coefficient +ObjectActuator.reference_object -> reference_object: pointer Reference object for velocity calculation, leave empty for world reference +ObjectActuator.rot -> rot: float Sets the rotation +ObjectActuator.torque -> torque: float Sets the torque +ObjectBase.object -> object: pointer, (read-only) Object this base links to +ObjectConstraints.active -> active: pointer Active Object constraint +ObstacleFluidSettings.impact_factor -> impact_factor: float This is an unphysical value for moving objects - it controls the impact an obstacle has on the fluid, =0 behaves a bit like outflow (deleting fluid), =1 is default, while >1 results in high forces. Can be used to tweak total mass +ObstacleFluidSettings.partial_slip_factor -> partial_slip_factor: float Amount of mixing between no- and free-slip, 0 is no slip and 1 is free slip +ObstacleFluidSettings.slip_type -> slip_type: enum +ObstacleFluidSettings.volume_initialization -> volume_initialization: enum Volume initialization type +Operator.bl_description -> bl_description: string +Operator.bl_idname -> bl_idname: string +Operator.bl_label -> bl_label: string +Operator.bl_options -> bl_options: enum Options for this operator type +Operator.layout -> layout: pointer, (read-only) +Operator.name -> name: string, (read-only) +Operator.properties -> properties: pointer, (read-only) +OperatorFileListElement.name -> name: string the name of a file or directory within a file list +OperatorMousePath.loc -> loc: float Mouse location +OperatorMousePath.time -> time: float Time of mouse location +OperatorStrokeElement.location -> location: float +OperatorStrokeElement.mouse -> mouse: float +OperatorStrokeElement.pressure -> pressure: float Tablet pressure +OperatorStrokeElement.time -> time: float +OperatorTypeMacro.properties -> properties: pointer, (read-only) +OutflowFluidSettings.volume_initialization -> volume_initialization: enum Volume initialization type +PackedFile.size -> size: int, (read-only) Size of packed file in bytes +Paint.active_brush_index -> active_brush_index: int +Paint.active_brush_name -> active_brush_name: string +Paint.brush -> brush: pointer Active paint brush +Paint.brushes -> brushes: collection, (read-only) Brushes selected for this paint mode +Panel.bl_context -> bl_context: string +Panel.bl_idname -> bl_idname: string +Panel.bl_label -> bl_label: string +Panel.bl_region_type -> bl_region_type: enum +Panel.bl_space_type -> bl_space_type: enum +Panel.layout -> layout: pointer, (read-only) +Panel.text -> text: string +ParentActuator.mode -> mode: enum +ParentActuator.object -> object: pointer Set this object as parent +Particle.alive_state -> alive_state: enum +Particle.angular_velocity -> angular_velocity: float +Particle.birthtime -> birthtime: float +Particle.die_time -> die_time: float +Particle.hair -> hair: collection, (read-only) +Particle.keys -> keys: collection, (read-only) +Particle.lifetime -> lifetime: float +Particle.location -> location: float +Particle.prev_angular_velocity -> prev_angular_velocity: float +Particle.prev_location -> prev_location: float +Particle.prev_rotation -> prev_rotation: float +Particle.prev_velocity -> prev_velocity: float +Particle.rotation -> rotation: float +Particle.size -> size: float +Particle.velocity -> velocity: float +ParticleBrush.count -> count: int Particle count +ParticleBrush.curve -> curve: pointer, (read-only) +ParticleBrush.length_mode -> length_mode: enum +ParticleBrush.puff_mode -> puff_mode: enum +ParticleBrush.size -> size: int Brush size +ParticleBrush.steps -> steps: int Brush steps +ParticleBrush.strength -> strength: float Brush strength +ParticleDupliWeight.count -> count: int The number of times this object is repeated with respect to other objects +ParticleDupliWeight.name -> name: string, (read-only) Particle dupliobject name +ParticleEdit.add_keys -> add_keys: int How many keys to make new particles with +ParticleEdit.brush -> brush: pointer, (read-only) +ParticleEdit.draw_step -> draw_step: int How many steps to draw the path with +ParticleEdit.emitter_distance -> emitter_distance: float Distance to keep particles away from the emitter +ParticleEdit.fade_frames -> fade_frames: int How many frames to fade +ParticleEdit.object -> object: pointer, (read-only) The edited object +ParticleEdit.selection_mode -> selection_mode: enum Particle select and display mode +ParticleEdit.tool -> tool: enum +ParticleEdit.type -> type: enum +ParticleFluidSettings.alpha_influence -> alpha_influence: float Amount of particle alpha change, inverse of size influence: 0=off (all same alpha), 1=full. (large particles get lower alphas, smaller ones higher values) +ParticleFluidSettings.particle_influence -> particle_influence: float Amount of particle size scaling: 0=off (all same size), 1=full (range 0.2-2.0), >1=stronger +ParticleFluidSettings.path -> path: string Directory (and/or filename prefix) to store and load particles from +ParticleHairKey.location -> location: float Location of the hair key in object space +ParticleHairKey.location_hairspace -> location_hairspace: float Location of the hair key in its internal coordinate system, relative to the emitting face +ParticleHairKey.time -> time: float Relative time of key over hair length +ParticleHairKey.weight -> weight: float Weight for cloth simulation +ParticleInstanceModifier.axis -> axis: enum Pole axis for rotation +ParticleInstanceModifier.object -> object: pointer Object that has the particle system +ParticleInstanceModifier.particle_system_number -> particle_system_number: int +ParticleInstanceModifier.position -> position: float Position along path +ParticleInstanceModifier.random_position -> random_position: float Randomize position along path +ParticleKey.angular_velocity -> angular_velocity: float Key angular velocity +ParticleKey.location -> location: float Key location +ParticleKey.rotation -> rotation: float Key rotation quaterion +ParticleKey.time -> time: float Time of key over the simulation +ParticleKey.velocity -> velocity: float Key velocity +ParticleSettings.active_dupliweight -> active_dupliweight: pointer, (read-only) +ParticleSettings.active_dupliweight_index -> active_dupliweight_index: int +ParticleSettings.adaptive_angle -> adaptive_angle: int How many degrees path has to curve to make another render segment +ParticleSettings.adaptive_pix -> adaptive_pix: int How many pixels path has to cover to make another render segment +ParticleSettings.amount -> amount: int Total number of particles +ParticleSettings.angular_velocity_factor -> angular_velocity_factor: float Angular velocity amount +ParticleSettings.angular_velocity_mode -> angular_velocity_mode: enum Particle angular velocity mode +ParticleSettings.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock +ParticleSettings.billboard_align -> billboard_align: enum In respect to what the billboards are aligned +ParticleSettings.billboard_animation -> billboard_animation: enum How to animate billboard textures +ParticleSettings.billboard_object -> billboard_object: pointer Billboards face this object (default is active camera) +ParticleSettings.billboard_offset -> billboard_offset: float +ParticleSettings.billboard_random_tilt -> billboard_random_tilt: float Random tilt of the billboards +ParticleSettings.billboard_split_offset -> billboard_split_offset: enum How to offset billboard textures +ParticleSettings.billboard_tilt -> billboard_tilt: float Tilt of the billboards +ParticleSettings.billboard_uv_split -> billboard_uv_split: int Amount of rows/columns to split UV coordinates for billboards +ParticleSettings.boids -> boids: pointer, (read-only) +ParticleSettings.branch_threshold -> branch_threshold: float Threshold of branching +ParticleSettings.brownian_factor -> brownian_factor: float Specify the amount of Brownian motion +ParticleSettings.child_length -> child_length: float Length of child paths +ParticleSettings.child_length_thres -> child_length_thres: float Amount of particles left untouched by child path length +ParticleSettings.child_nbr -> child_nbr: int Amount of children/parent +ParticleSettings.child_radius -> child_radius: float Radius of children around parent +ParticleSettings.child_random_size -> child_random_size: float Random variation to the size of the child particles +ParticleSettings.child_roundness -> child_roundness: float Roundness of children around parent +ParticleSettings.child_size -> child_size: float A multiplier for the child particle size +ParticleSettings.child_type -> child_type: enum Create child particles +ParticleSettings.clump_factor -> clump_factor: float Amount of clumping +ParticleSettings.clumppow -> clumppow: float Shape of clumping +ParticleSettings.damp_factor -> damp_factor: float Specify the amount of damping +ParticleSettings.display -> display: int Percentage of particles to display in 3D view +ParticleSettings.distribution -> distribution: enum How to distribute particles on selected element +ParticleSettings.drag_factor -> drag_factor: float Specify the amount of air-drag +ParticleSettings.draw_as -> draw_as: enum How particles are drawn in viewport +ParticleSettings.draw_size -> draw_size: int Size of particles on viewport in pixels (0=default) +ParticleSettings.draw_step -> draw_step: int How many steps paths are drawn with (power of 2) +ParticleSettings.dupli_group -> dupli_group: pointer Show Objects in this Group in place of particles +ParticleSettings.dupli_object -> dupli_object: pointer Show this Object in place of particles +ParticleSettings.dupliweights -> dupliweights: collection, (read-only) Weights for all of the objects in the dupli group +ParticleSettings.effect_hair -> effect_hair: float Hair stiffness for effectors +ParticleSettings.effector_weights -> effector_weights: pointer, (read-only) +ParticleSettings.emit_from -> emit_from: enum Where to emit particles from +ParticleSettings.fluid -> fluid: pointer, (read-only) +ParticleSettings.force_field_1 -> force_field_1: pointer, (read-only) +ParticleSettings.force_field_2 -> force_field_2: pointer, (read-only) +ParticleSettings.frame_end -> frame_end: float Frame # to stop emitting particles +ParticleSettings.frame_start -> frame_start: float Frame # to start emitting particles +ParticleSettings.grid_resolution -> grid_resolution: int The resolution of the particle grid +ParticleSettings.hair_step -> hair_step: int Number of hair segments +ParticleSettings.integrator -> integrator: enum Select physics integrator type +ParticleSettings.jitter_factor -> jitter_factor: float Amount of jitter applied to the sampling +ParticleSettings.keyed_loops -> keyed_loops: int Number of times the keys are looped +ParticleSettings.keys_step -> keys_step: int +ParticleSettings.kink -> kink: enum Type of periodic offset on the path +ParticleSettings.kink_amplitude -> kink_amplitude: float The amplitude of the offset +ParticleSettings.kink_axis -> kink_axis: enum Which axis to use for offset +ParticleSettings.kink_frequency -> kink_frequency: float The frequency of the offset (1/total length) +ParticleSettings.kink_shape -> kink_shape: float Adjust the offset to the beginning/end +ParticleSettings.lifetime -> lifetime: float Specify the life span of the particles +ParticleSettings.line_length_head -> line_length_head: float Length of the line's head +ParticleSettings.line_length_tail -> line_length_tail: float Length of the line's tail +ParticleSettings.mass -> mass: float Specify the mass of the particles +ParticleSettings.material -> material: int Specify material used for the particles +ParticleSettings.normal_factor -> normal_factor: float Let the surface normal give the particle a starting speed +ParticleSettings.object_aligned_factor -> object_aligned_factor: float Let the emitter object orientation give the particle a starting speed +ParticleSettings.object_factor -> object_factor: float Let the object give the particle a starting speed +ParticleSettings.particle_factor -> particle_factor: float Let the target particle give the particle a starting speed +ParticleSettings.particle_size -> particle_size: float The size of the particles +ParticleSettings.path_end -> path_end: float End time of drawn path +ParticleSettings.path_start -> path_start: float Starting time of drawn path +ParticleSettings.phase_factor -> phase_factor: float Initial rotation phase +ParticleSettings.physics_type -> physics_type: enum Particle physics type +ParticleSettings.random_factor -> random_factor: float Give the starting speed a random variation +ParticleSettings.random_length -> random_length: float Give path length a random variation +ParticleSettings.random_lifetime -> random_lifetime: float Give the particle life a random variation +ParticleSettings.random_phase_factor -> random_phase_factor: float Randomize rotation phase +ParticleSettings.random_rotation_factor -> random_rotation_factor: float Randomize rotation +ParticleSettings.random_size -> random_size: float Give the particle size a random variation +ParticleSettings.react_event -> react_event: enum The event of target particles to react on +ParticleSettings.reaction_shape -> reaction_shape: float Power of reaction strength dependence on distance to target +ParticleSettings.reactor_factor -> reactor_factor: float Let the vector away from the target particles location give the particle a starting speed +ParticleSettings.ren_as -> ren_as: enum How particles are rendered +ParticleSettings.render_step -> render_step: int How many steps paths are rendered with (power of 2) +ParticleSettings.rendered_child_nbr -> rendered_child_nbr: int Amount of children/parent for rendering +ParticleSettings.rotate_from -> rotate_from: enum +ParticleSettings.rotation_mode -> rotation_mode: enum Particles initial rotation +ParticleSettings.rough1 -> rough1: float Amount of location dependent rough +ParticleSettings.rough1_size -> rough1_size: float Size of location dependent rough +ParticleSettings.rough2 -> rough2: float Amount of random rough +ParticleSettings.rough2_size -> rough2_size: float Size of random rough +ParticleSettings.rough2_thres -> rough2_thres: float Amount of particles left untouched by random rough +ParticleSettings.rough_end_shape -> rough_end_shape: float Shape of end point rough +ParticleSettings.rough_endpoint -> rough_endpoint: float Amount of end point rough +ParticleSettings.simplify_rate -> simplify_rate: float Speed of simplification +ParticleSettings.simplify_refsize -> simplify_refsize: int Reference size in pixels, after which simplification begins +ParticleSettings.simplify_transition -> simplify_transition: float Transition period for fading out strands +ParticleSettings.simplify_viewport -> simplify_viewport: float Speed of Simplification +ParticleSettings.subframes -> subframes: int Subframes to simulate for improved stability and finer granularity simulations +ParticleSettings.tangent_factor -> tangent_factor: float Let the surface tangent give the particle a starting speed +ParticleSettings.tangent_phase -> tangent_phase: float Rotate the surface tangent +ParticleSettings.time_tweak -> time_tweak: float A multiplier for physics timestep (1.0 means one frame = 1/25 seconds) +ParticleSettings.trail_count -> trail_count: int Number of trail particles +ParticleSettings.type -> type: enum +ParticleSettings.userjit -> userjit: int Emission locations / face (0 = automatic) +ParticleSettings.virtual_parents -> virtual_parents: float Relative amount of virtual parents +ParticleSystem.active_particle_target -> active_particle_target: pointer, (read-only) +ParticleSystem.active_particle_target_index -> active_particle_target_index: int +ParticleSystem.billboard_normal_uv -> billboard_normal_uv: string UV Layer to control billboard normals +ParticleSystem.billboard_split_uv -> billboard_split_uv: string UV Layer to control billboard splitting +ParticleSystem.billboard_time_index_uv -> billboard_time_index_uv: string UV Layer to control billboard time index (X-Y) +ParticleSystem.child_particles -> child_particles: collection, (read-only) Child particles generated by the particle system +ParticleSystem.cloth -> cloth: pointer, (read-only) Cloth dynamics for hair +ParticleSystem.name -> name: string Particle system name +ParticleSystem.parent -> parent: pointer Use this object's coordinate system instead of global coordinate system +ParticleSystem.particles -> particles: collection, (read-only) Particles generated by the particle system +ParticleSystem.point_cache -> point_cache: pointer, (read-only) +ParticleSystem.reactor_target_object -> reactor_target_object: pointer For reactor systems, the object that has the target particle system (empty if same object) +ParticleSystem.reactor_target_particle_system -> reactor_target_particle_system: int For reactor systems, index of particle system on the target object +ParticleSystem.seed -> seed: int Offset in the random number table, to get a different randomized result +ParticleSystem.settings -> settings: pointer Particle system settings +ParticleSystem.targets -> targets: collection, (read-only) Target particle systems +ParticleSystem.vertex_group_clump -> vertex_group_clump: string Vertex group to control clump +ParticleSystem.vertex_group_density -> vertex_group_density: string Vertex group to control density +ParticleSystem.vertex_group_field -> vertex_group_field: string Vertex group to control field +ParticleSystem.vertex_group_kink -> vertex_group_kink: string Vertex group to control kink +ParticleSystem.vertex_group_length -> vertex_group_length: string Vertex group to control length +ParticleSystem.vertex_group_rotation -> vertex_group_rotation: string Vertex group to control rotation +ParticleSystem.vertex_group_roughness1 -> vertex_group_roughness1: string Vertex group to control roughness 1 +ParticleSystem.vertex_group_roughness2 -> vertex_group_roughness2: string Vertex group to control roughness 2 +ParticleSystem.vertex_group_roughness_end -> vertex_group_roughness_end: string Vertex group to control roughness end +ParticleSystem.vertex_group_size -> vertex_group_size: string Vertex group to control size +ParticleSystem.vertex_group_tangent -> vertex_group_tangent: string Vertex group to control tangent +ParticleSystem.vertex_group_velocity -> vertex_group_velocity: string Vertex group to control velocity +ParticleSystemModifier.particle_system -> particle_system: pointer, (read-only) Particle System that this modifier controls +ParticleTarget.duration -> duration: float +ParticleTarget.mode -> mode: enum +ParticleTarget.name -> name: string, (read-only) Particle target name +ParticleTarget.object -> object: pointer The object that has the target particle system (empty if same object) +ParticleTarget.system -> system: int The index of particle system on the target object +ParticleTarget.time -> time: float +PivotConstraint.enabled_rotation_range -> enabled_rotation_range: enum Rotation range on which pivoting should occur +PivotConstraint.head_tail -> head_tail: float Target along length of bone: Head=0, Tail=1 +PivotConstraint.offset -> offset: float Offset of pivot from target (when set), or from owner's location (when Fixed Position is off), or the absolute pivot point +PivotConstraint.subtarget -> subtarget: string +PivotConstraint.target -> target: pointer Target Object, defining the position of the pivot when defined +PluginSequence.filename -> filename: string, (read-only) +PointCache.active_point_cache_index -> active_point_cache_index: int +PointCache.filepath -> filepath: string Cache file path +PointCache.frame_end -> frame_end: int Frame on which the simulation stops +PointCache.frame_start -> frame_start: int Frame on which the simulation starts +PointCache.index -> index: int Index number of cache files +PointCache.info -> info: string, (read-only) Info on current cache status +PointCache.name -> name: string Cache name +PointCache.point_cache_list -> point_cache_list: collection, (read-only) Point cache list +PointCache.step -> step: int Number of frames between cached frames +PointDensity.color_ramp -> color_ramp: pointer, (read-only) +PointDensity.color_source -> color_source: enum Data to derive color results from +PointDensity.falloff -> falloff: enum Method of attenuating density by distance from the point +PointDensity.falloff_softness -> falloff_softness: float Softness of the 'soft' falloff option +PointDensity.noise_basis -> noise_basis: enum Noise formula used for turbulence +PointDensity.object -> object: pointer Object to take point data from +PointDensity.particle_cache -> particle_cache: enum Co-ordinate system to cache particles in +PointDensity.particle_system -> particle_system: pointer Particle System to render as points +PointDensity.point_source -> point_source: enum Point data to use as renderable point density +PointDensity.radius -> radius: float Radius from the shaded sample to look for points within +PointDensity.speed_scale -> speed_scale: float Multiplier to bring particle speed within an acceptable range +PointDensity.turbulence_depth -> turbulence_depth: int Level of detail in the added turbulent noise +PointDensity.turbulence_influence -> turbulence_influence: enum Method for driving added turbulent noise +PointDensity.turbulence_size -> turbulence_size: float Scale of the added turbulent noise +PointDensity.turbulence_strength -> turbulence_strength: float +PointDensity.vertices_cache -> vertices_cache: enum Co-ordinate system to cache vertices in +PointDensityTexture.pointdensity -> pointdensity: pointer, (read-only) The point density settings associated with this texture +PointLamp.falloff_curve -> falloff_curve: pointer, (read-only) Custom Lamp Falloff Curve +PointLamp.falloff_type -> falloff_type: enum Intensity Decay with distance +PointLamp.linear_attenuation -> linear_attenuation: float Linear distance attenuation +PointLamp.quadratic_attenuation -> quadratic_attenuation: float Quadratic distance attenuation +PointLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float Threshold for Adaptive Sampling (Raytraced shadows) +PointLamp.shadow_color -> shadow_color: float Color of shadows cast by the lamp +PointLamp.shadow_method -> shadow_method: enum Method to compute lamp shadow with +PointLamp.shadow_ray_samples -> shadow_ray_samples: int Amount of samples taken extra (samples x samples) +PointLamp.shadow_ray_sampling_method -> shadow_ray_sampling_method: enum Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower +PointLamp.shadow_soft_size -> shadow_soft_size: float Light size for ray shadow sampling (Raytraced shadows) +PointerProperty.fixed_type -> fixed_type: pointer, (read-only) Fixed pointer type, empty if variable type +Pose.active_bone_group -> active_bone_group: pointer Active bone group for this pose +Pose.active_bone_group_index -> active_bone_group_index: int Active index in bone groups array +Pose.animation_visualisation -> animation_visualisation: pointer, (read-only) Animation data for this datablock +Pose.bone_groups -> bone_groups: collection, (read-only) Groups of the bones +Pose.bones -> bones: collection, (read-only) Individual pose bones for the armature +Pose.ik_param -> ik_param: pointer, (read-only) Parameters for IK solver +Pose.ik_solver -> ik_solver: enum Selection of IK solver for IK chain, current choice is 0 for Legacy, 1 for iTaSC +PoseBone.bone -> bone: pointer, (read-only) Bone associated with this PoseBone +PoseBone.bone_group -> bone_group: pointer Bone Group this pose channel belongs to +PoseBone.bone_group_index -> bone_group_index: int Bone Group this pose channel belongs to (0=no group) +PoseBone.child -> child: pointer, (read-only) Child of this pose bone +PoseBone.constraints -> constraints: collection, (read-only) Constraints that act on this PoseChannel +PoseBone.custom_shape -> custom_shape: pointer Object that defines custom draw type for this bone +PoseBone.custom_shape_transform -> custom_shape_transform: pointer Bone that defines the display transform of this custom shape +PoseBone.head -> head: float, (read-only) Location of head of the channel's bone +PoseBone.ik_lin_weight -> ik_lin_weight: float Weight of scale constraint for IK +PoseBone.ik_max_x -> ik_max_x: float Maximum angles for IK Limit +PoseBone.ik_max_y -> ik_max_y: float Maximum angles for IK Limit +PoseBone.ik_max_z -> ik_max_z: float Maximum angles for IK Limit +PoseBone.ik_min_x -> ik_min_x: float Minimum angles for IK Limit +PoseBone.ik_min_y -> ik_min_y: float Minimum angles for IK Limit +PoseBone.ik_min_z -> ik_min_z: float Minimum angles for IK Limit +PoseBone.ik_rot_weight -> ik_rot_weight: float Weight of rotation constraint for IK +PoseBone.ik_stiffness_x -> ik_stiffness_x: float IK stiffness around the X axis +PoseBone.ik_stiffness_y -> ik_stiffness_y: float IK stiffness around the Y axis +PoseBone.ik_stiffness_z -> ik_stiffness_z: float IK stiffness around the Z axis +PoseBone.ik_stretch -> ik_stretch: float Allow scaling of the bone for IK +PoseBone.location -> location: float +PoseBone.matrix -> matrix: float, (read-only) Final 4x4 matrix for this channel +PoseBone.matrix_channel -> matrix_channel: float, (read-only) 4x4 matrix, before constraints +PoseBone.matrix_local -> matrix_local: float Matrix representing the parent relative location, scale and rotation. Provides an alternative access to these properties. +PoseBone.motion_path -> motion_path: pointer, (read-only) Motion Path for this element +PoseBone.name -> name: string +PoseBone.parent -> parent: pointer, (read-only) Parent of this pose bone +PoseBone.rotation_axis_angle -> rotation_axis_angle: float Angle of Rotation for Axis-Angle rotation representation +PoseBone.rotation_euler -> rotation_euler: float Rotation in Eulers +PoseBone.rotation_mode -> rotation_mode: enum +PoseBone.rotation_quaternion -> rotation_quaternion: float Rotation in Quaternions +PoseBone.scale -> scale: float +PoseBone.tail -> tail: float, (read-only) Location of tail of the channel's bone +PoseBoneConstraints.active -> active: pointer Active PoseChannel constraint +PoseTemplate.name -> name: string +PoseTemplateSettings.active_template_index -> active_template_index: int +PoseTemplateSettings.templates -> templates: collection, (read-only) +Property.description -> description: string, (read-only) Description of the property for tooltips +Property.identifier -> identifier: string, (read-only) Unique name used in the code and scripting +Property.name -> name: string, (read-only) Human readable name +Property.srna -> srna: pointer, (read-only) Struct definition used for properties assigned to this item +Property.subtype -> subtype: enum, (read-only) Semantic interpretation of the property +Property.type -> type: enum, (read-only) Data type of the property +Property.unit -> unit: enum, (read-only) Type of units for this property +PropertyActuator.mode -> mode: enum +PropertyActuator.object -> object: pointer Copy from this Object +PropertyActuator.object_property -> object_property: string Copy this property +PropertyActuator.property -> property: string The name of the property +PropertyActuator.value -> value: string The value to use, use "" around strings +PropertySensor.evaluation_type -> evaluation_type: enum Type of property evaluation +PropertySensor.max_value -> max_value: string Specify maximum value in Interval type +PropertySensor.min_value -> min_value: string Specify minimum value in Interval type +PropertySensor.property -> property: string +PropertySensor.value -> value: string Check for this value in types in Equal or Not Equal types +PythonConstraint.number_of_targets -> number_of_targets: int Usually only 1-3 are needed +PythonConstraint.targets -> targets: collection, (read-only) Target Objects +PythonConstraint.text -> text: pointer The text object that contains the Python script +PythonController.mode -> mode: enum Python script type (textblock or module - faster) +PythonController.module -> module: string Module name and function to run e.g. "someModule.main". Internal texts and external python files can be used +PythonController.text -> text: pointer Text datablock with the python script +RGBANodeSocket.default_value -> default_value: float Default value of the socket when no link is attached +RGBANodeSocket.name -> name: string, (read-only) Socket name +RadarSensor.angle -> angle: float Opening angle of the radar cone +RadarSensor.axis -> axis: enum Specify along which axis the radar cone is cast +RadarSensor.distance -> distance: float Depth of the radar cone +RadarSensor.property -> property: string Only look for Objects with this property +RandomActuator.chance -> chance: float Pick a number between 0 and 1. Success if you stay below this value +RandomActuator.distribution -> distribution: enum Choose the type of distribution +RandomActuator.float_max -> float_max: float Choose a number from a range. Upper boundary of the range +RandomActuator.float_mean -> float_mean: float A normal distribution. Mean of the distribution +RandomActuator.float_min -> float_min: float Choose a number from a range. Lower boundary of the range +RandomActuator.float_value -> float_value: float Always return this number +RandomActuator.half_life_time -> half_life_time: float Negative exponential dropoff +RandomActuator.int_max -> int_max: int Choose a number from a range. Upper boundary of the range +RandomActuator.int_mean -> int_mean: float Expected mean value of the distribution +RandomActuator.int_min -> int_min: int Choose a number from a range. Lower boundary of the range +RandomActuator.int_value -> int_value: int Always return this number +RandomActuator.property -> property: string Assign the random value to this property +RandomActuator.seed -> seed: int Initial seed of the random generator. Use Python for more freedom (choose 0 for not random) +RandomActuator.standard_derivation -> standard_derivation: float A normal distribution. Standard deviation of the distribution +RandomSensor.seed -> seed: int Initial seed of the generator. (Choose 0 for not random) +RaySensor.axis -> axis: enum Specify along which axis the ray is cast +RaySensor.material -> material: string Only look for Objects with this material +RaySensor.property -> property: string Only look for Objects with this property +RaySensor.range -> range: float Sense objects no farther than this distance +RaySensor.ray_type -> ray_type: enum Toggle collision on material or property +Region.height -> height: int, (read-only) Region height +Region.id -> id: int, (read-only) Unique ID for this region +Region.type -> type: enum, (read-only) Type of this region +Region.width -> width: int, (read-only) Region width +RegionView3D.perspective_matrix -> perspective_matrix: float, (read-only) Current perspective matrix of the 3D region +RegionView3D.view_distance -> view_distance: float Distance to the view location +RegionView3D.view_location -> view_location: float View pivot location +RegionView3D.view_matrix -> view_matrix: float, (read-only) Current view matrix of the 3D region +RegionView3D.view_perspective -> view_perspective: enum View Perspective +RegionView3D.view_rotation -> view_rotation: float Rotation in quaternions (keep normalized) +RenderEngine.bl_idname -> bl_idname: string +RenderEngine.bl_label -> bl_label: string +RenderLayer.light_override -> light_override: pointer, (read-only) Group to override all other lights in this render layer +RenderLayer.material_override -> material_override: pointer, (read-only) Material to override all other materials in this render layer +RenderLayer.name -> name: string, (read-only) Render layer name +RenderLayer.passes -> passes: collection, (read-only) +RenderLayer.rect -> rect: float +RenderPass.channel_id -> channel_id: string, (read-only) +RenderPass.channels -> channels: int, (read-only) +RenderPass.name -> name: string, (read-only) +RenderPass.rect -> rect: float +RenderPass.type -> type: enum, (read-only) +RenderResult.layers -> layers: collection, (read-only) +RenderResult.resolution_x -> resolution_x: int, (read-only) +RenderResult.resolution_y -> resolution_y: int, (read-only) +RenderSettings.active_layer_index -> active_layer_index: int Active index in render layer array +RenderSettings.alpha_mode -> alpha_mode: enum Representation of alpha information in the RGBA pixels +RenderSettings.antialiasing_samples -> antialiasing_samples: enum Amount of anti-aliasing samples per pixel +RenderSettings.bake_aa_mode -> bake_aa_mode: enum +RenderSettings.bake_bias -> bake_bias: float Bias towards faces further away from the object (in blender units) +RenderSettings.bake_distance -> bake_distance: float Maximum distance from active object to other object (in blender units +RenderSettings.bake_margin -> bake_margin: int Amount of pixels to extend the baked result with, as post process filter +RenderSettings.bake_normal_space -> bake_normal_space: enum Choose normal space for baking +RenderSettings.bake_quad_split -> bake_quad_split: enum Choose the method used to split a quad into 2 triangles for baking +RenderSettings.bake_type -> bake_type: enum Choose shading information to bake into the image +RenderSettings.border_max_x -> border_max_x: float Sets maximum X value for the render border +RenderSettings.border_max_y -> border_max_y: float Sets maximum Y value for the render border +RenderSettings.border_min_x -> border_min_x: float Sets minimum X value to for the render border +RenderSettings.border_min_y -> border_min_y: float Sets minimum Y value for the render border +RenderSettings.cineon_black -> cineon_black: int Log conversion reference blackpoint +RenderSettings.cineon_gamma -> cineon_gamma: float Log conversion gamma +RenderSettings.cineon_white -> cineon_white: int Log conversion reference whitepoint +RenderSettings.color_mode -> color_mode: enum Choose BW for saving greyscale images, RGB for saving red, green and blue channels, AND RGBA for saving red, green, blue + alpha channels +RenderSettings.display_mode -> display_mode: enum Select where rendered images will be displayed +RenderSettings.dither_intensity -> dither_intensity: float Amount of dithering noise added to the rendered image to break up banding +RenderSettings.edge_color -> edge_color: float +RenderSettings.edge_threshold -> edge_threshold: int Threshold for drawing outlines on geometry edges +RenderSettings.engine -> engine: enum Engine to use for rendering +RenderSettings.field_order -> field_order: enum Order of video fields. Select which lines get rendered first, to create smooth motion for TV output +RenderSettings.file_extension -> file_extension: string, (read-only) The file extension used for saving renders +RenderSettings.file_format -> file_format: enum File format to save the rendered images as +RenderSettings.file_quality -> file_quality: int Quality of JPEG images, AVI Jpeg and SGI movies +RenderSettings.filter_size -> filter_size: float Pixel width over which the reconstruction filter combines samples +RenderSettings.fps -> fps: int Framerate, expressed in frames per second +RenderSettings.fps_base -> fps_base: float Framerate base +RenderSettings.layers -> layers: collection, (read-only) +RenderSettings.motion_blur_samples -> motion_blur_samples: int Number of scene samples to take with motion blur +RenderSettings.motion_blur_shutter -> motion_blur_shutter: float Time taken in frames between shutter open and close +RenderSettings.octree_resolution -> octree_resolution: enum Resolution of raytrace accelerator. Use higher resolutions for larger scenes +RenderSettings.output_path -> output_path: string Directory/name to save animations, # characters defines the position and length of frame numbers +RenderSettings.parts_x -> parts_x: int Number of horizontal tiles to use while rendering +RenderSettings.parts_y -> parts_y: int Number of vertical tiles to use while rendering +RenderSettings.pixel_aspect_x -> pixel_aspect_x: float Horizontal aspect ratio - for anamorphic or non-square pixel output +RenderSettings.pixel_aspect_y -> pixel_aspect_y: float Vertical aspect ratio - for anamorphic or non-square pixel output +RenderSettings.pixel_filter -> pixel_filter: enum Reconstruction filter used for combining anti-aliasing samples +RenderSettings.raytrace_structure -> raytrace_structure: enum Type of raytrace accelerator structure +RenderSettings.resolution_percentage -> resolution_percentage: int Percentage scale for render resolution +RenderSettings.resolution_x -> resolution_x: int Number of horizontal pixels in the rendered image +RenderSettings.resolution_y -> resolution_y: int Number of vertical pixels in the rendered image +RenderSettings.sequencer_gl_preview -> sequencer_gl_preview: enum Method to draw in the sequencer view +RenderSettings.sequencer_gl_render -> sequencer_gl_render: enum Method to draw in the sequencer view +RenderSettings.simplify_ao_sss -> simplify_ao_sss: float Global approximate AA and SSS quality factor +RenderSettings.simplify_child_particles -> simplify_child_particles: float Global child particles percentage +RenderSettings.simplify_shadow_samples -> simplify_shadow_samples: int Global maximum shadow samples +RenderSettings.simplify_subdivision -> simplify_subdivision: int Global maximum subdivision level +RenderSettings.stamp_background -> stamp_background: float Color to use behind stamp text +RenderSettings.stamp_font_size -> stamp_font_size: int Size of the font used when rendering stamp text +RenderSettings.stamp_foreground -> stamp_foreground: float Color to use for stamp text +RenderSettings.stamp_note_text -> stamp_note_text: string Custom text to appear in the stamp note +RenderSettings.threads -> threads: int Number of CPU threads to use simultaneously while rendering (for multi-core/CPU systems) +RenderSettings.threads_mode -> threads_mode: enum Determine the amount of render threads used +RigidBodyJointConstraint.axis_x -> axis_x: float Rotate pivot on X axis in degrees +RigidBodyJointConstraint.axis_y -> axis_y: float Rotate pivot on Y axis in degrees +RigidBodyJointConstraint.axis_z -> axis_z: float Rotate pivot on Z axis in degrees +RigidBodyJointConstraint.child -> child: pointer Child object +RigidBodyJointConstraint.pivot_type -> pivot_type: enum +RigidBodyJointConstraint.pivot_x -> pivot_x: float Offset pivot on X +RigidBodyJointConstraint.pivot_y -> pivot_y: float Offset pivot on Y +RigidBodyJointConstraint.pivot_z -> pivot_z: float Offset pivot on Z +RigidBodyJointConstraint.target -> target: pointer Target Object +SPHFluidSettings.buoyancy -> buoyancy: float +SPHFluidSettings.fluid_radius -> fluid_radius: float Fluid interaction Radius +SPHFluidSettings.rest_density -> rest_density: float Density +SPHFluidSettings.rest_length -> rest_length: float The Spring Rest Length (factor of interaction radius) +SPHFluidSettings.spring_k -> spring_k: float Spring force constant +SPHFluidSettings.stiffness_k -> stiffness_k: float Constant K - Stiffness +SPHFluidSettings.stiffness_knear -> stiffness_knear: float Repulsion factor: stiffness_knear +SPHFluidSettings.viscosity_beta -> viscosity_beta: float Square viscosity factor +SPHFluidSettings.viscosity_omega -> viscosity_omega: float Linear viscosity +Scene.active_keying_set -> active_keying_set: pointer Active Keying Set used to insert/delete keyframes +Scene.active_keying_set_index -> active_keying_set_index: int Current Keying Set index (negative for 'builtin' and positive for 'absolute') +Scene.all_keying_sets -> all_keying_sets: collection, (read-only) All Keying Sets available for use (builtins and Absolute Keying Sets for this Scene) +Scene.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock +Scene.bases -> bases: collection, (read-only) +Scene.camera -> camera: pointer Active camera used for rendering the scene +Scene.cursor_location -> cursor_location: float 3D cursor location +Scene.distance_model -> distance_model: enum Distance model for distance attenuation calculation +Scene.doppler_factor -> doppler_factor: float Pitch factor for Doppler effect calculation +Scene.frame_current -> frame_current: int +Scene.frame_end -> frame_end: int Final frame of the playback/rendering range +Scene.frame_start -> frame_start: int First frame of the playback/rendering range +Scene.frame_step -> frame_step: int Number of frames to skip forward while rendering/playing back each frame +Scene.game_data -> game_data: pointer, (read-only) +Scene.gravity -> gravity: float Constant acceleration in a given direction +Scene.grease_pencil -> grease_pencil: pointer Grease Pencil datablock +Scene.keying_sets -> keying_sets: collection, (read-only) Absolute Keying Sets for this Scene +Scene.network_render -> network_render: pointer, (read-only) Network Render Settings +Scene.nodetree -> nodetree: pointer, (read-only) Compositing node tree +Scene.objects -> objects: collection, (read-only) +Scene.orientations -> orientations: collection, (read-only) +Scene.pose_templates -> pose_templates: pointer, (read-only) Pose Template Settings +Scene.pov_radio_adc_bailout -> pov_radio_adc_bailout: float The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results +Scene.pov_radio_brightness -> pov_radio_brightness: float Amount objects are brightened before being returned upwards to the rest of the system +Scene.pov_radio_count -> pov_radio_count: int Number of rays that are sent out whenever a new radiosity value has to be calculated +Scene.pov_radio_error_bound -> pov_radio_error_bound: float One of the two main speed/quality tuning values, lower values are more accurate +Scene.pov_radio_gray_threshold -> pov_radio_gray_threshold: float One of the two main speed/quality tuning values, lower values are more accurate +Scene.pov_radio_low_error_factor -> pov_radio_low_error_factor: float If you calculate just enough samples, but no more, you will get an image which has slightly blotchy lighting +Scene.pov_radio_minimum_reuse -> pov_radio_minimum_reuse: float Fraction of the screen width which sets the minimum radius of reuse for each sample point (At values higher than 2% expect errors) +Scene.pov_radio_nearest_count -> pov_radio_nearest_count: int Number of old ambient values blended together to create a new interpolated value +Scene.pov_radio_recursion_limit -> pov_radio_recursion_limit: int how many recursion levels are used to calculate the diffuse inter-reflection +Scene.preview_range_frame_end -> preview_range_frame_end: int Alternative end frame for UI playback +Scene.preview_range_frame_start -> preview_range_frame_start: int Alternative start frame for UI playback +Scene.render -> render: pointer, (read-only) +Scene.sequence_editor -> sequence_editor: pointer, (read-only) +Scene.set -> set: pointer Background set scene +Scene.speed_of_sound -> speed_of_sound: float Speed of sound for Doppler effect calculation +Scene.stamp_note -> stamp_note: string User define note for the render stamping +Scene.sync_mode -> sync_mode: enum How to sync playback +Scene.timeline_markers -> timeline_markers: collection, (read-only) Markers used in all timelines for the current scene +Scene.tool_settings -> tool_settings: pointer, (read-only) +Scene.unit_settings -> unit_settings: pointer, (read-only) Unit editing settings +Scene.world -> world: pointer World used for rendering the scene +SceneActuator.camera -> camera: pointer Set this Camera. Leave empty to refer to self object +SceneActuator.mode -> mode: enum +SceneActuator.scene -> scene: pointer Set the Scene to be added/removed/paused/resumed +SceneBases.active -> active: pointer Active object base in the scene +SceneGameData.activity_culling_box_radius -> activity_culling_box_radius: float Radius of the activity bubble, in Manhattan length. Objects outside the box are activity-culled +SceneGameData.depth -> depth: int Displays bit depth of full screen display +SceneGameData.dome_angle -> dome_angle: int Field of View of the Dome - it only works in mode Fisheye and Truncated +SceneGameData.dome_buffer_resolution -> dome_buffer_resolution: float Buffer Resolution - decrease it to increase speed +SceneGameData.dome_mode -> dome_mode: enum Dome physical configurations +SceneGameData.dome_tesselation -> dome_tesselation: int Tessellation level - check the generated mesh in wireframe mode +SceneGameData.dome_text -> dome_text: pointer Custom Warp Mesh data file +SceneGameData.dome_tilt -> dome_tilt: int Camera rotation in horizontal axis +SceneGameData.eye_separation -> eye_separation: float Set the distance between the eyes - the camera focal length/30 should be fine +SceneGameData.fps -> fps: int The nominal number of game frames per second. Physics fixed timestep = 1/fps, independently of actual frame rate +SceneGameData.framing_color -> framing_color: float Set colour of the bars +SceneGameData.framing_type -> framing_type: enum Select the type of Framing you want +SceneGameData.frequency -> frequency: int Displays clock frequency of fullscreen display +SceneGameData.logic_step_max -> logic_step_max: int Sets the maximum number of logic frame per game frame if graphics slows down the game, higher value allows better synchronization with physics +SceneGameData.material_mode -> material_mode: enum Material mode to use for rendering +SceneGameData.occlusion_culling_resolution -> occlusion_culling_resolution: float The size of the occlusion buffer in pixel, use higher value for better precision (slower) +SceneGameData.physics_engine -> physics_engine: enum Physics engine used for physics simulation in the game engine +SceneGameData.physics_gravity -> physics_gravity: float Gravitational constant used for physics simulation in the game engine +SceneGameData.physics_step_max -> physics_step_max: int Sets the maximum number of physics step per game frame if graphics slows down the game, higher value allows physics to keep up with realtime +SceneGameData.physics_step_sub -> physics_step_sub: int Sets the number of simulation substep per physic timestep, higher value give better physics precision +SceneGameData.resolution_x -> resolution_x: int Number of horizontal pixels in the screen +SceneGameData.resolution_y -> resolution_y: int Number of vertical pixels in the screen +SceneGameData.stereo -> stereo: enum +SceneGameData.stereo_mode -> stereo_mode: enum Stereographic techniques +SceneObjects.active -> active: pointer Active object for this scene +SceneRenderLayer.light_override -> light_override: pointer Group to override all other lights in this render layer +SceneRenderLayer.material_override -> material_override: pointer Material to override all other materials in this render layer +SceneRenderLayer.name -> name: string Render layer name +SceneSequence.animation_end_offset -> animation_end_offset: int Animation end offset (trim end) +SceneSequence.animation_start_offset -> animation_start_offset: int Animation start offset (trim start) +SceneSequence.color_balance -> color_balance: pointer, (read-only) +SceneSequence.crop -> crop: pointer, (read-only) +SceneSequence.multiply_colors -> multiply_colors: float +SceneSequence.proxy -> proxy: pointer, (read-only) +SceneSequence.scene -> scene: pointer Scene that this sequence uses +SceneSequence.scene_camera -> scene_camera: pointer Override the scenes active camera +SceneSequence.strobe -> strobe: float Only display every nth frame +SceneSequence.transform -> transform: pointer, (read-only) +Scopes.accuracy -> accuracy: float Proportion of original image source pixel lines to sample +Scopes.histogram -> histogram: pointer, (read-only) Histogram for viewing image statistics +Scopes.vectorscope_alpha -> vectorscope_alpha: float Opacity of the points +Scopes.waveform_alpha -> waveform_alpha: float Opacity of the points +Scopes.waveform_mode -> waveform_mode: enum +Screen.areas -> areas: collection, (read-only) Areas the screen is subdivided into +Screen.scene -> scene: pointer Active scene to be edited in the screen +ScrewModifier.angle -> angle: float Angle of revolution +ScrewModifier.axis -> axis: enum Screw axis +ScrewModifier.iterations -> iterations: int Number of times to apply the screw operation +ScrewModifier.object -> object: pointer Object to define the screw axis +ScrewModifier.render_steps -> render_steps: int Number of steps in the revolution +ScrewModifier.screw_offset -> screw_offset: float Offset the revolution along its axis +ScrewModifier.steps -> steps: int Number of steps in the revolution +Sensor.frequency -> frequency: int Delay between repeated pulses(in logic tics, 0=no delay) +Sensor.name -> name: string Sensor name +Sensor.type -> type: enum +Sequence.blend_mode -> blend_mode: enum +Sequence.blend_opacity -> blend_opacity: float +Sequence.channel -> channel: int Y position of the sequence strip +Sequence.effect_fader -> effect_fader: float +Sequence.frame_final_end -> frame_final_end: int End frame displayed in the sequence editor after offsets are applied +Sequence.frame_final_length -> frame_final_length: int The length of the contents of this strip before the handles are applied +Sequence.frame_final_start -> frame_final_start: int Start frame displayed in the sequence editor after offsets are applied, setting this is equivalent to moving the handle, not the actual start frame +Sequence.frame_length -> frame_length: int, (read-only) The length of the contents of this strip before the handles are applied +Sequence.frame_offset_end -> frame_offset_end: int, (read-only) +Sequence.frame_offset_start -> frame_offset_start: int, (read-only) +Sequence.frame_start -> frame_start: int +Sequence.frame_still_end -> frame_still_end: int, (read-only) +Sequence.frame_still_start -> frame_still_start: int, (read-only) +Sequence.name -> name: string +Sequence.speed_fader -> speed_fader: float +Sequence.type -> type: enum, (read-only) +SequenceColorBalance.gain -> gain: float Color balance gain (highlights) +SequenceColorBalance.gamma -> gamma: float Color balance gamma (midtones) +SequenceColorBalance.lift -> lift: float Color balance lift (shadows) +SequenceCrop.bottom -> bottom: int +SequenceCrop.left -> left: int +SequenceCrop.right -> right: int +SequenceCrop.top -> top: int +SequenceEditor.active_strip -> active_strip: pointer +SequenceEditor.meta_stack -> meta_stack: collection, (read-only) Meta strip stack, last is currently edited meta strip +SequenceEditor.overlay_frame -> overlay_frame: int Sequencers active strip +SequenceEditor.sequences -> sequences: collection, (read-only) +SequenceEditor.sequences_all -> sequences_all: collection, (read-only) +SequenceElement.filename -> filename: string +SequenceProxy.directory -> directory: string Location to store the proxy files +SequenceProxy.filepath -> filepath: string Location of custom proxy file +SequenceTransform.offset_x -> offset_x: int +SequenceTransform.offset_y -> offset_y: int +ShaderNode.type -> type: enum, (read-only) +ShaderNodeExtendedMaterial.material -> material: pointer +ShaderNodeGeometry.color_layer -> color_layer: string +ShaderNodeGeometry.uv_layer -> uv_layer: string +ShaderNodeMapping.location -> location: float Location offset for the input coordinate +ShaderNodeMapping.maximum -> maximum: float Maximum value to clamp coordinate to +ShaderNodeMapping.minimum -> minimum: float Minimum value to clamp coordinate to +ShaderNodeMapping.rotation -> rotation: float Rotation offset for the input coordinate +ShaderNodeMapping.scale -> scale: float Scale adjustment for the input coordinate +ShaderNodeMaterial.material -> material: pointer +ShaderNodeMath.operation -> operation: enum +ShaderNodeMixRGB.blend_type -> blend_type: enum +ShaderNodeRGBCurve.mapping -> mapping: pointer, (read-only) +ShaderNodeTexture.node_output -> node_output: int For node-based textures, which output node to use +ShaderNodeTexture.texture -> texture: pointer +ShaderNodeValToRGB.color_ramp -> color_ramp: pointer, (read-only) +ShaderNodeVectorCurve.mapping -> mapping: pointer, (read-only) +ShaderNodeVectorMath.operation -> operation: enum +ShapeActionActuator.action -> action: pointer +ShapeActionActuator.blendin -> blendin: int Number of frames of motion blending +ShapeActionActuator.frame_end -> frame_end: int +ShapeActionActuator.frame_property -> frame_property: string Assign the action's current frame number to this property +ShapeActionActuator.frame_start -> frame_start: int +ShapeActionActuator.mode -> mode: enum Action playback type +ShapeActionActuator.priority -> priority: int Execution priority - lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack +ShapeActionActuator.property -> property: string Use this property to define the Action position +ShapeKey.data -> data: collection, (read-only) +ShapeKey.frame -> frame: float, (read-only) Frame for absolute keys +ShapeKey.interpolation -> interpolation: enum Interpolation type +ShapeKey.name -> name: string +ShapeKey.relative_key -> relative_key: pointer Shape used as a relative key +ShapeKey.slider_max -> slider_max: float Maximum for slider +ShapeKey.slider_min -> slider_min: float Minimum for slider +ShapeKey.value -> value: float Value of shape key at the current frame +ShapeKey.vertex_group -> vertex_group: string Vertex weight group, to blend with basis shape +ShapeKeyBezierPoint.co -> co: float +ShapeKeyBezierPoint.handle_1_co -> handle_1_co: float +ShapeKeyBezierPoint.handle_2_co -> handle_2_co: float +ShapeKeyCurvePoint.co -> co: float +ShapeKeyCurvePoint.tilt -> tilt: float +ShapeKeyPoint.co -> co: float +ShrinkwrapConstraint.distance -> distance: float Distance to Target +ShrinkwrapConstraint.shrinkwrap_type -> shrinkwrap_type: enum Selects type of shrinkwrap algorithm for target position +ShrinkwrapConstraint.target -> target: pointer Target Object +ShrinkwrapModifier.auxiliary_target -> auxiliary_target: pointer Additional mesh target to shrink to +ShrinkwrapModifier.mode -> mode: enum +ShrinkwrapModifier.offset -> offset: float Distance to keep from the target +ShrinkwrapModifier.subsurf_levels -> subsurf_levels: int Number of subdivisions that must be performed before extracting vertices' positions and normals +ShrinkwrapModifier.target -> target: pointer Mesh target to shrink to +ShrinkwrapModifier.vertex_group -> vertex_group: string Vertex group name +SimpleDeformModifier.factor -> factor: float +SimpleDeformModifier.limits -> limits: float Lower/Upper limits for deform +SimpleDeformModifier.mode -> mode: enum +SimpleDeformModifier.origin -> origin: pointer Origin of modifier space coordinates +SimpleDeformModifier.vertex_group -> vertex_group: string Vertex group name +SmokeDomainSettings.alpha -> alpha: float Higher value results in sinking smoke +SmokeDomainSettings.amplify -> amplify: int Enhance the resolution of smoke by this factor using noise +SmokeDomainSettings.beta -> beta: float Higher value results in faster rising smoke +SmokeDomainSettings.coll_group -> coll_group: pointer Limit collisions to this group +SmokeDomainSettings.dissolve_speed -> dissolve_speed: int Dissolve Speed +SmokeDomainSettings.eff_group -> eff_group: pointer Limit effectors to this group +SmokeDomainSettings.effector_weights -> effector_weights: pointer, (read-only) +SmokeDomainSettings.fluid_group -> fluid_group: pointer Limit fluid objects to this group +SmokeDomainSettings.maxres -> maxres: int Maximal resolution used in the fluid domain +SmokeDomainSettings.noise_type -> noise_type: enum Noise method which is used for creating the high resolution +SmokeDomainSettings.point_cache_high -> point_cache_high: pointer, (read-only) +SmokeDomainSettings.point_cache_low -> point_cache_low: pointer, (read-only) +SmokeDomainSettings.smoke_cache_comp -> smoke_cache_comp: enum Compression method to be used +SmokeDomainSettings.smoke_cache_high_comp -> smoke_cache_high_comp: enum Compression method to be used +SmokeDomainSettings.strength -> strength: float Strength of wavelet noise +SmokeFlowSettings.density -> density: float +SmokeFlowSettings.psys -> psys: pointer Particle systems emitted from the object +SmokeFlowSettings.temperature -> temperature: float Temperature difference to ambient temperature +SmokeModifier.coll_settings -> coll_settings: pointer, (read-only) +SmokeModifier.domain_settings -> domain_settings: pointer, (read-only) +SmokeModifier.flow_settings -> flow_settings: pointer, (read-only) +SmokeModifier.smoke_type -> smoke_type: enum +SmoothModifier.factor -> factor: float +SmoothModifier.repeat -> repeat: int +SmoothModifier.vertex_group -> vertex_group: string Vertex group name +SoftBodyModifier.point_cache -> point_cache: pointer, (read-only) +SoftBodyModifier.settings -> settings: pointer, (read-only) +SoftBodySettings.aero -> aero: float Make edges 'sail' +SoftBodySettings.aerodynamics_type -> aerodynamics_type: enum Method of calculating aerodynamic interaction +SoftBodySettings.ball_damp -> ball_damp: float Blending to inelastic collision +SoftBodySettings.ball_size -> ball_size: float Absolute ball size or factor if not manual adjusted +SoftBodySettings.ball_stiff -> ball_stiff: float Ball inflating pressure +SoftBodySettings.bending -> bending: float Bending Stiffness +SoftBodySettings.choke -> choke: int 'Viscosity' inside collision target +SoftBodySettings.collision_type -> collision_type: enum Choose Collision Type +SoftBodySettings.damp -> damp: float Edge spring friction +SoftBodySettings.effector_weights -> effector_weights: pointer, (read-only) +SoftBodySettings.error_limit -> error_limit: float The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed +SoftBodySettings.friction -> friction: float General media friction for point movements +SoftBodySettings.fuzzy -> fuzzy: int Fuzziness while on collision, high values make collsion handling faster but less stable +SoftBodySettings.goal_default -> goal_default: float Default Goal (vertex target position) value, when no Vertex Group used +SoftBodySettings.goal_friction -> goal_friction: float Goal (vertex target position) friction +SoftBodySettings.goal_max -> goal_max: float Goal maximum, vertex weights are scaled to match this range +SoftBodySettings.goal_min -> goal_min: float Goal minimum, vertex weights are scaled to match this range +SoftBodySettings.goal_spring -> goal_spring: float Goal (vertex target position) spring stiffness +SoftBodySettings.goal_vertex_group -> goal_vertex_group: string Control point weight values +SoftBodySettings.gravity -> gravity: float Apply gravitation to point movement +SoftBodySettings.lcom -> lcom: float Location of Center of mass +SoftBodySettings.lrot -> lrot: float Estimated rotation matrix +SoftBodySettings.lscale -> lscale: float Estimated scale matrix +SoftBodySettings.mass -> mass: float General Mass value +SoftBodySettings.mass_vertex_group -> mass_vertex_group: string Control point mass values +SoftBodySettings.maxstep -> maxstep: int Maximal # solver steps/frame +SoftBodySettings.minstep -> minstep: int Minimal # solver steps/frame +SoftBodySettings.plastic -> plastic: float Permanent deform +SoftBodySettings.pull -> pull: float Edge spring stiffness when longer than rest length +SoftBodySettings.push -> push: float Edge spring stiffness when shorter than rest length +SoftBodySettings.shear -> shear: float Shear Stiffness +SoftBodySettings.speed -> speed: float Tweak timing for physics to control frequency and speed +SoftBodySettings.spring_length -> spring_length: float Alter spring length to shrink/blow up (unit %) 0 to disable +SoftBodySettings.spring_vertex_group -> spring_vertex_group: string Control point spring strength values +SolidifyModifier.edge_crease_inner -> edge_crease_inner: float Assign a crease to inner edges +SolidifyModifier.edge_crease_outer -> edge_crease_outer: float Assign a crease to outer edges +SolidifyModifier.edge_crease_rim -> edge_crease_rim: float Assign a crease to the edges making up the rim +SolidifyModifier.offset -> offset: float +SolidifyModifier.thickness -> thickness: float Thickness of the shell +SolidifyModifier.vertex_group -> vertex_group: string Vertex group name +Sound.filepath -> filepath: string Sound sample file used by this Sound datablock +Sound.packed_file -> packed_file: pointer, (read-only) +SoundActuator.cone_inner_angle_3d -> cone_inner_angle_3d: float The angle of the inner cone +SoundActuator.cone_outer_angle_3d -> cone_outer_angle_3d: float The angle of the outer cone +SoundActuator.cone_outer_gain_3d -> cone_outer_gain_3d: float The gain outside the outer cone. The gain in the outer cone will be interpolated between this value and the normal gain in the inner cone +SoundActuator.max_distance_3d -> max_distance_3d: float The maximum distance at which you can hear the sound +SoundActuator.maximum_gain_3d -> maximum_gain_3d: float The maximum gain of the sound, no matter how near it is +SoundActuator.minimum_gain_3d -> minimum_gain_3d: float The minimum gain of the sound, no matter how far it is away +SoundActuator.mode -> mode: enum +SoundActuator.pitch -> pitch: float Sets the pitch of the sound +SoundActuator.reference_distance_3d -> reference_distance_3d: float The distance where the sound has a gain of 1.0 +SoundActuator.rolloff_factor_3d -> rolloff_factor_3d: float The influence factor on volume depending on distance +SoundActuator.sound -> sound: pointer +SoundActuator.volume -> volume: float Sets the initial volume of the sound +SoundSequence.animation_end_offset -> animation_end_offset: int Animation end offset (trim end) +SoundSequence.animation_start_offset -> animation_start_offset: int Animation start offset (trim start) +SoundSequence.attenuation -> attenuation: float Attenuation in dezibel +SoundSequence.filepath -> filepath: string +SoundSequence.sound -> sound: pointer, (read-only) Sound datablock used by this sequence +SoundSequence.volume -> volume: float Playback volume of the sound +Space.type -> type: enum, (read-only) Space data type +SpaceConsole.console_type -> console_type: enum Console type +SpaceConsole.font_size -> font_size: int Font size to use for displaying the text +SpaceConsole.history -> history: collection, (read-only) Command history +SpaceConsole.language -> language: string Command line prompt language +SpaceConsole.prompt -> prompt: string Command line prompt +SpaceConsole.scrollback -> scrollback: collection, (read-only) Command output +SpaceConsole.selection_end -> selection_end: int +SpaceConsole.selection_start -> selection_start: int +SpaceDopeSheetEditor.action -> action: pointer Action displayed and edited in this space +SpaceDopeSheetEditor.autosnap -> autosnap: enum Automatic time snapping settings for transformations +SpaceDopeSheetEditor.dopesheet -> dopesheet: pointer, (read-only) Settings for filtering animation data +SpaceDopeSheetEditor.mode -> mode: enum Editing context being displayed +SpaceFileBrowser.params -> params: pointer, (read-only) Parameters and Settings for the Filebrowser +SpaceGraphEditor.autosnap -> autosnap: enum Automatic time snapping settings for transformations +SpaceGraphEditor.cursor_value -> cursor_value: float Graph Editor 2D-Value cursor - Y-Value component +SpaceGraphEditor.dopesheet -> dopesheet: pointer, (read-only) Settings for filtering animation data +SpaceGraphEditor.mode -> mode: enum Editing context being displayed +SpaceGraphEditor.pivot_point -> pivot_point: enum Pivot center for rotation/scaling +SpaceImageEditor.curves -> curves: pointer, (read-only) Color curve mapping to use for displaying the image +SpaceImageEditor.draw_channels -> draw_channels: enum Channels of the image to draw +SpaceImageEditor.grease_pencil -> grease_pencil: pointer Grease pencil data for this space +SpaceImageEditor.image -> image: pointer Image displayed and edited in this space +SpaceImageEditor.image_user -> image_user: pointer, (read-only) Parameters defining which layer, pass and frame of the image is displayed +SpaceImageEditor.sample_histogram -> sample_histogram: pointer, (read-only) Sampled colors along line +SpaceImageEditor.scopes -> scopes: pointer, (read-only) Scopes to visualize image statistics. +SpaceImageEditor.uv_editor -> uv_editor: pointer, (read-only) UV editor settings +SpaceNLA.autosnap -> autosnap: enum Automatic time snapping settings for transformations +SpaceNLA.dopesheet -> dopesheet: pointer, (read-only) Settings for filtering animation data +SpaceNodeEditor.id -> id: pointer, (read-only) Datablock whose nodes are being edited +SpaceNodeEditor.id_from -> id_from: pointer, (read-only) Datablock from which the edited datablock is linked +SpaceNodeEditor.nodetree -> nodetree: pointer, (read-only) Node tree being displayed and edited +SpaceNodeEditor.texture_type -> texture_type: enum Type of data to take texture from +SpaceNodeEditor.tree_type -> tree_type: enum Node tree type to display and edit +SpaceOutliner.display_filter -> display_filter: string Live search filtering string +SpaceOutliner.display_mode -> display_mode: enum Type of information to display +SpaceProperties.align -> align: enum Arrangement of the panels +SpaceProperties.context -> context: enum Type of active data to display and edit +SpaceProperties.pin_id -> pin_id: pointer +SpaceSequenceEditor.display_channel -> display_channel: int The channel number shown in the image preview. 0 is the result of all strips combined +SpaceSequenceEditor.display_mode -> display_mode: enum The view mode to use for displaying sequencer output +SpaceSequenceEditor.draw_overexposed -> draw_overexposed: int Show overexposed areas with zebra stripes +SpaceSequenceEditor.grease_pencil -> grease_pencil: pointer, (read-only) Grease pencil data for this space +SpaceSequenceEditor.offset_x -> offset_x: float Offsets image horizontally from the view center +SpaceSequenceEditor.offset_y -> offset_y: float Offsets image horizontally from the view center +SpaceSequenceEditor.proxy_render_size -> proxy_render_size: enum Draw preview using full resolution or different proxy resolutions +SpaceSequenceEditor.view_type -> view_type: enum The type of the Sequencer view (sequencer, preview or both) +SpaceSequenceEditor.zoom -> zoom: float Display zoom level +SpaceTextEditor.find_text -> find_text: string Text to search for with the find tool +SpaceTextEditor.font_size -> font_size: int Font size to use for displaying the text +SpaceTextEditor.replace_text -> replace_text: string Text to replace selected text with using the replace tool +SpaceTextEditor.tab_width -> tab_width: int Number of spaces to display tabs with +SpaceTextEditor.text -> text: pointer Text displayed and edited in this space +SpaceUVEditor.cursor_location -> cursor_location: float 2D cursor location for this view +SpaceUVEditor.draw_stretch_type -> draw_stretch_type: enum Type of stretch to draw +SpaceUVEditor.edge_draw_type -> edge_draw_type: enum Draw type for drawing UV edges +SpaceUVEditor.pivot -> pivot: enum Rotation/Scaling Pivot +SpaceUVEditor.sticky_selection_mode -> sticky_selection_mode: enum Automatically select also UVs sharing the same vertex as the ones being selected +SpaceUserPreferences.filter -> filter: string Search term for filtering in the UI +SpaceView3D.background_images -> background_images: collection, (read-only) List of background images +SpaceView3D.camera -> camera: pointer Active camera used in this view (when unlocked from the scene's active camera) +SpaceView3D.clip_end -> clip_end: float 3D View far clipping distance +SpaceView3D.clip_start -> clip_start: float 3D View near clipping distance +SpaceView3D.current_orientation -> current_orientation: pointer, (read-only) Current Transformation orientation +SpaceView3D.cursor_location -> cursor_location: float 3D cursor location for this view (dependent on local view setting) +SpaceView3D.grid_lines -> grid_lines: int The number of grid lines to display in perspective view +SpaceView3D.grid_spacing -> grid_spacing: float The distance between 3D View grid lines +SpaceView3D.grid_subdivisions -> grid_subdivisions: int The number of subdivisions between grid lines +SpaceView3D.lens -> lens: float Lens angle (mm) in perspective view +SpaceView3D.local_view -> local_view: pointer, (read-only) Display an isolated sub-set of objects, apart from the scene visibility +SpaceView3D.lock_bone -> lock_bone: string 3D View center is locked to this bone's position +SpaceView3D.lock_object -> lock_object: pointer 3D View center is locked to this object's position +SpaceView3D.pivot_point -> pivot_point: enum Pivot center for rotation/scaling +SpaceView3D.region_3d -> region_3d: pointer, (read-only) 3D region in this space, in case of quad view the camera region +SpaceView3D.region_quadview -> region_quadview: pointer, (read-only) 3D region that defines the quad view settings +SpaceView3D.transform_orientation -> transform_orientation: enum Transformation orientation +SpaceView3D.viewport_shading -> viewport_shading: enum Method to display/shade objects in the 3D View +SpeedControlSequence.global_speed -> global_speed: float +Spline.bezier_points -> bezier_points: collection, (read-only) Collection of points for bezier curves only +Spline.character_index -> character_index: int, (read-only) Location of this character in the text data (only for text curves) +Spline.material_index -> material_index: int +Spline.order_u -> order_u: int Nurbs order in the U direction (For splines and surfaces), Higher values let points influence a greater area +Spline.order_v -> order_v: int Nurbs order in the V direction (For surfaces only), Higher values let points influence a greater area +Spline.point_count_u -> point_count_u: int, (read-only) Total number points for the curve or surface in the U direction +Spline.point_count_v -> point_count_v: int, (read-only) Total number points for the surface on the V direction +Spline.points -> points: collection, (read-only) Collection of points that make up this poly or nurbs spline +Spline.radius_interpolation -> radius_interpolation: enum The type of radius interpolation for Bezier curves +Spline.resolution_u -> resolution_u: int Curve or Surface subdivisions per segment +Spline.resolution_v -> resolution_v: int Surface subdivisions per segment +Spline.tilt_interpolation -> tilt_interpolation: enum The type of tilt interpolation for 3D, Bezier curves +Spline.type -> type: enum The interpolation type for this curve element +SplineIKConstraint.chain_length -> chain_length: int How many bones are included in the chain +SplineIKConstraint.joint_bindings -> joint_bindings: float (EXPERIENCED USERS ONLY) The relative positions of the joints along the chain as percentages +SplineIKConstraint.target -> target: pointer Curve that controls this relationship +SplineIKConstraint.xz_scaling_mode -> xz_scaling_mode: enum Method used for determining the scaling of the X and Z axes of the bones +SplinePoint.co -> co: float Point coordinates +SplinePoint.radius -> radius: float, (read-only) Radius for bevelling +SplinePoint.tilt -> tilt: float Tilt in 3D View +SplinePoint.weight -> weight: float Nurbs weight +SplinePoint.weight_softbody -> weight_softbody: float Softbody goal weight +SpotLamp.compression_threshold -> compression_threshold: float Deep shadow map compression threshold +SpotLamp.falloff_curve -> falloff_curve: pointer, (read-only) Custom Lamp Falloff Curve +SpotLamp.falloff_type -> falloff_type: enum Intensity Decay with distance +SpotLamp.halo_intensity -> halo_intensity: float Brightness of the spotlight's halo cone (Buffer Shadows) +SpotLamp.halo_step -> halo_step: int Volumetric halo sampling frequency +SpotLamp.linear_attenuation -> linear_attenuation: float Linear distance attenuation +SpotLamp.quadratic_attenuation -> quadratic_attenuation: float Quadratic distance attenuation +SpotLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float Threshold for Adaptive Sampling (Raytraced shadows) +SpotLamp.shadow_buffer_bias -> shadow_buffer_bias: float Shadow buffer sampling bias +SpotLamp.shadow_buffer_clip_end -> shadow_buffer_clip_end: float Shadow map clip end beyond which objects will not generate shadows +SpotLamp.shadow_buffer_clip_start -> shadow_buffer_clip_start: float Shadow map clip start: objects closer will not generate shadows +SpotLamp.shadow_buffer_samples -> shadow_buffer_samples: int Number of shadow buffer samples +SpotLamp.shadow_buffer_size -> shadow_buffer_size: int Resolution of the shadow buffer, higher values give crisper shadows but use more memory +SpotLamp.shadow_buffer_soft -> shadow_buffer_soft: float Size of shadow buffer sampling area +SpotLamp.shadow_buffer_type -> shadow_buffer_type: enum Type of shadow buffer +SpotLamp.shadow_color -> shadow_color: float Color of shadows cast by the lamp +SpotLamp.shadow_filter_type -> shadow_filter_type: enum Type of shadow filter (Buffer Shadows) +SpotLamp.shadow_method -> shadow_method: enum Method to compute lamp shadow with +SpotLamp.shadow_ray_samples -> shadow_ray_samples: int Amount of samples taken extra (samples x samples) +SpotLamp.shadow_ray_sampling_method -> shadow_ray_sampling_method: enum Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower +SpotLamp.shadow_sample_buffers -> shadow_sample_buffers: enum Number of shadow buffers to render for better AA, this increases memory usage +SpotLamp.shadow_soft_size -> shadow_soft_size: float Light size for ray shadow sampling (Raytraced shadows) +SpotLamp.spot_blend -> spot_blend: float The softness of the spotlight edge +SpotLamp.spot_size -> spot_size: float Angle of the spotlight beam in degrees +StateActuator.operation -> operation: enum Select the bit operation on object state mask +StretchToConstraint.bulge -> bulge: float Factor between volume variation and stretching +StretchToConstraint.head_tail -> head_tail: float Target along length of bone: Head=0, Tail=1 +StretchToConstraint.keep_axis -> keep_axis: enum Axis to maintain during stretch +StretchToConstraint.original_length -> original_length: float Length at rest position +StretchToConstraint.subtarget -> subtarget: string +StretchToConstraint.target -> target: pointer Target Object +StretchToConstraint.volume -> volume: enum Maintain the object's volume as it stretches +StringProperty.default -> default: string, (read-only) string default value +StringProperty.max_length -> max_length: int, (read-only) Maximum length of the string, 0 means unlimited +Struct.base -> base: pointer, (read-only) Struct definition this is derived from +Struct.description -> description: string, (read-only) Description of the Struct's purpose +Struct.functions -> functions: collection, (read-only) +Struct.identifier -> identifier: string, (read-only) Unique name used in the code and scripting +Struct.name -> name: string, (read-only) Human readable name +Struct.name_property -> name_property: pointer, (read-only) Property that gives the name of the struct +Struct.nested -> nested: pointer, (read-only) Struct in which this struct is always nested, and to which it logically belongs +Struct.properties -> properties: collection, (read-only) Properties in the struct +StucciTexture.noise_basis -> noise_basis: enum Sets the noise basis used for turbulence +StucciTexture.noise_size -> noise_size: float Sets scaling for noise input +StucciTexture.noise_type -> noise_type: enum +StucciTexture.stype -> stype: enum +StucciTexture.turbulence -> turbulence: float Sets the turbulence of the bandnoise and ringnoise types +SubsurfModifier.levels -> levels: int Number of subdivisions to perform +SubsurfModifier.render_levels -> render_levels: int Number of subdivisions to perform when rendering +SubsurfModifier.subdivision_type -> subdivision_type: enum Selects type of subdivision algorithm +SunLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float Threshold for Adaptive Sampling (Raytraced shadows) +SunLamp.shadow_color -> shadow_color: float Color of shadows cast by the lamp +SunLamp.shadow_method -> shadow_method: enum Method to compute lamp shadow with +SunLamp.shadow_ray_samples -> shadow_ray_samples: int Amount of samples taken extra (samples x samples) +SunLamp.shadow_ray_sampling_method -> shadow_ray_sampling_method: enum Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower +SunLamp.shadow_soft_size -> shadow_soft_size: float Light size for ray shadow sampling (Raytraced shadows) +SunLamp.sky -> sky: pointer, (read-only) Sky related settings for sun lamps +TexMapping.location -> location: float +TexMapping.maximum -> maximum: float Maximum value for clipping +TexMapping.minimum -> minimum: float Minimum value for clipping +TexMapping.rotation -> rotation: float +TexMapping.scale -> scale: float +Text.current_character -> current_character: int, (read-only) Index of current character in current line, and also start index of character in selection if one exists +Text.current_line -> current_line: pointer, (read-only) Current line, and start line of selection if one exists +Text.filepath -> filepath: string Filename of the text file +Text.lines -> lines: collection, (read-only) Lines of text +Text.markers -> markers: collection, (read-only) Text markers highlighting part of the text +Text.selection_end_character -> selection_end_character: int, (read-only) Index of character after end of selection in the selection end line +Text.selection_end_line -> selection_end_line: pointer, (read-only) End line of selection +TextBox.height -> height: float +TextBox.width -> width: float +TextBox.x -> x: float +TextBox.y -> y: float +TextCurve.active_textbox -> active_textbox: int +TextCurve.body -> body: string contents of this text object +TextCurve.edit_format -> edit_format: pointer, (read-only) Editing settings character formatting +TextCurve.family -> family: string Use Blender Objects as font characters. Give font objects a common name followed by the character it represents, eg. familya, familyb etc, and turn on Verts Duplication +TextCurve.font -> font: pointer +TextCurve.line_dist -> line_dist: float +TextCurve.offset_x -> offset_x: float Horizontal offset from the object origin +TextCurve.offset_y -> offset_y: float Vertical offset from the object origin +TextCurve.shear -> shear: float Italic angle of the characters +TextCurve.spacemode -> spacemode: enum Text align from the object center +TextCurve.spacing -> spacing: float +TextCurve.text_on_curve -> text_on_curve: pointer Curve deforming text object +TextCurve.text_size -> text_size: float +TextCurve.textboxes -> textboxes: collection, (read-only) +TextCurve.ul_height -> ul_height: float +TextCurve.ul_position -> ul_position: float Vertical position of underline +TextCurve.word_spacing -> word_spacing: float +TextLine.line -> line: string Text in the line +TextMarker.color -> color: float Color to display the marker with +TextMarker.end -> end: int, (read-only) Start position of the marker in the line +TextMarker.group -> group: int, (read-only) +TextMarker.line -> line: int, (read-only) Line in which the marker is located +TextMarker.start -> start: int, (read-only) Start position of the marker in the line +Texture.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock +Texture.brightness -> brightness: float +Texture.color_ramp -> color_ramp: pointer, (read-only) +Texture.contrast -> contrast: float +Texture.factor_blue -> factor_blue: float +Texture.factor_green -> factor_green: float +Texture.factor_red -> factor_red: float +Texture.node_tree -> node_tree: pointer, (read-only) Node tree for node-based textures +Texture.saturation -> saturation: float +Texture.type -> type: enum +TextureNode.type -> type: enum, (read-only) +TextureNodeBricks.offset -> offset: float +TextureNodeBricks.offset_frequency -> offset_frequency: int Offset every N rows +TextureNodeBricks.squash -> squash: float +TextureNodeBricks.squash_frequency -> squash_frequency: int Squash every N rows +TextureNodeCurveRGB.mapping -> mapping: pointer, (read-only) +TextureNodeCurveTime.curve -> curve: pointer, (read-only) +TextureNodeCurveTime.end -> end: int +TextureNodeCurveTime.start -> start: int +TextureNodeImage.image -> image: pointer +TextureNodeMath.operation -> operation: enum +TextureNodeMixRGB.blend_type -> blend_type: enum +TextureNodeOutput.output_name -> output_name: string +TextureNodeTexture.node_output -> node_output: int For node-based textures, which output node to use +TextureNodeTexture.texture -> texture: pointer +TextureNodeValToRGB.color_ramp -> color_ramp: pointer, (read-only) +TextureSlot.blend_type -> blend_type: enum +TextureSlot.color -> color: float The default color for textures that don't return RGB +TextureSlot.default_value -> default_value: float Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard +TextureSlot.name -> name: string, (read-only) Texture slot name +TextureSlot.offset -> offset: float Fine tunes texture mapping X, Y and Z locations +TextureSlot.output_node -> output_node: enum Which output node to use, for node-based textures +TextureSlot.size -> size: float Sets scaling for the texture's X, Y and Z sizes +TextureSlot.texture -> texture: pointer Texture datablock used by this texture slot +Theme.bone_color_sets -> bone_color_sets: collection, (read-only) +Theme.console -> console: pointer, (read-only) +Theme.dopesheet_editor -> dopesheet_editor: pointer, (read-only) +Theme.file_browser -> file_browser: pointer, (read-only) +Theme.graph_editor -> graph_editor: pointer, (read-only) +Theme.image_editor -> image_editor: pointer, (read-only) +Theme.info -> info: pointer, (read-only) +Theme.logic_editor -> logic_editor: pointer, (read-only) +Theme.name -> name: string Name of the theme +Theme.nla_editor -> nla_editor: pointer, (read-only) +Theme.node_editor -> node_editor: pointer, (read-only) +Theme.outliner -> outliner: pointer, (read-only) +Theme.properties -> properties: pointer, (read-only) +Theme.sequence_editor -> sequence_editor: pointer, (read-only) +Theme.text_editor -> text_editor: pointer, (read-only) +Theme.theme_area -> theme_area: enum +Theme.timeline -> timeline: pointer, (read-only) +Theme.user_interface -> user_interface: pointer, (read-only) +Theme.user_preferences -> user_preferences: pointer, (read-only) +Theme.view_3d -> view_3d: pointer, (read-only) +ThemeAudioWindow.back -> back: float +ThemeAudioWindow.button -> button: float +ThemeAudioWindow.button_text -> button_text: float +ThemeAudioWindow.button_text_hi -> button_text_hi: float +ThemeAudioWindow.button_title -> button_title: float +ThemeAudioWindow.frame_current -> frame_current: float +ThemeAudioWindow.grid -> grid: float +ThemeAudioWindow.header -> header: float +ThemeAudioWindow.header_text -> header_text: float +ThemeAudioWindow.header_text_hi -> header_text_hi: float +ThemeAudioWindow.text -> text: float +ThemeAudioWindow.text_hi -> text_hi: float +ThemeAudioWindow.title -> title: float +ThemeAudioWindow.window_sliders -> window_sliders: float +ThemeBoneColorSet.active -> active: float Color used for active bones +ThemeBoneColorSet.normal -> normal: float Color used for the surface of bones +ThemeBoneColorSet.selected -> selected: float Color used for selected bones +ThemeConsole.back -> back: float +ThemeConsole.button -> button: float +ThemeConsole.button_text -> button_text: float +ThemeConsole.button_text_hi -> button_text_hi: float +ThemeConsole.button_title -> button_title: float +ThemeConsole.cursor -> cursor: float +ThemeConsole.header -> header: float +ThemeConsole.header_text -> header_text: float +ThemeConsole.header_text_hi -> header_text_hi: float +ThemeConsole.line_error -> line_error: float +ThemeConsole.line_info -> line_info: float +ThemeConsole.line_input -> line_input: float +ThemeConsole.line_output -> line_output: float +ThemeConsole.text -> text: float +ThemeConsole.text_hi -> text_hi: float +ThemeConsole.title -> title: float +ThemeDopeSheet.active_channels_group -> active_channels_group: float +ThemeDopeSheet.back -> back: float +ThemeDopeSheet.button -> button: float +ThemeDopeSheet.button_text -> button_text: float +ThemeDopeSheet.button_text_hi -> button_text_hi: float +ThemeDopeSheet.button_title -> button_title: float +ThemeDopeSheet.channel_group -> channel_group: float +ThemeDopeSheet.channels -> channels: float +ThemeDopeSheet.channels_selected -> channels_selected: float +ThemeDopeSheet.dopesheet_channel -> dopesheet_channel: float +ThemeDopeSheet.dopesheet_subchannel -> dopesheet_subchannel: float +ThemeDopeSheet.frame_current -> frame_current: float +ThemeDopeSheet.grid -> grid: float +ThemeDopeSheet.header -> header: float +ThemeDopeSheet.header_text -> header_text: float +ThemeDopeSheet.header_text_hi -> header_text_hi: float +ThemeDopeSheet.list -> list: float +ThemeDopeSheet.list_text -> list_text: float +ThemeDopeSheet.list_text_hi -> list_text_hi: float +ThemeDopeSheet.list_title -> list_title: float +ThemeDopeSheet.long_key -> long_key: float +ThemeDopeSheet.long_key_selected -> long_key_selected: float +ThemeDopeSheet.text -> text: float +ThemeDopeSheet.text_hi -> text_hi: float +ThemeDopeSheet.title -> title: float +ThemeDopeSheet.value_sliders -> value_sliders: float +ThemeDopeSheet.view_sliders -> view_sliders: float +ThemeFileBrowser.active_file -> active_file: float +ThemeFileBrowser.active_file_text -> active_file_text: float +ThemeFileBrowser.back -> back: float +ThemeFileBrowser.button -> button: float +ThemeFileBrowser.button_text -> button_text: float +ThemeFileBrowser.button_text_hi -> button_text_hi: float +ThemeFileBrowser.button_title -> button_title: float +ThemeFileBrowser.header -> header: float +ThemeFileBrowser.header_text -> header_text: float +ThemeFileBrowser.header_text_hi -> header_text_hi: float +ThemeFileBrowser.list -> list: float +ThemeFileBrowser.list_text -> list_text: float +ThemeFileBrowser.list_text_hi -> list_text_hi: float +ThemeFileBrowser.list_title -> list_title: float +ThemeFileBrowser.scroll_handle -> scroll_handle: float +ThemeFileBrowser.scrollbar -> scrollbar: float +ThemeFileBrowser.selected_file -> selected_file: float +ThemeFileBrowser.text -> text: float +ThemeFileBrowser.text_hi -> text_hi: float +ThemeFileBrowser.tiles -> tiles: float +ThemeFileBrowser.title -> title: float +ThemeFontStyle.font_kerning_style -> font_kerning_style: enum Which style to use for font kerning +ThemeFontStyle.points -> points: int +ThemeFontStyle.shadow -> shadow: int Shadow size in pixels (0, 3 and 5 supported) +ThemeFontStyle.shadowalpha -> shadowalpha: float +ThemeFontStyle.shadowcolor -> shadowcolor: float Shadow color in grey value +ThemeFontStyle.shadx -> shadx: int Shadow offset in pixels +ThemeFontStyle.shady -> shady: int Shadow offset in pixels +ThemeGraphEditor.active_channels_group -> active_channels_group: float +ThemeGraphEditor.back -> back: float +ThemeGraphEditor.button -> button: float +ThemeGraphEditor.button_text -> button_text: float +ThemeGraphEditor.button_text_hi -> button_text_hi: float +ThemeGraphEditor.button_title -> button_title: float +ThemeGraphEditor.channel_group -> channel_group: float +ThemeGraphEditor.channels_region -> channels_region: float +ThemeGraphEditor.dopesheet_channel -> dopesheet_channel: float +ThemeGraphEditor.dopesheet_subchannel -> dopesheet_subchannel: float +ThemeGraphEditor.frame_current -> frame_current: float +ThemeGraphEditor.grid -> grid: float +ThemeGraphEditor.handle_align -> handle_align: float +ThemeGraphEditor.handle_auto -> handle_auto: float +ThemeGraphEditor.handle_free -> handle_free: float +ThemeGraphEditor.handle_sel_align -> handle_sel_align: float +ThemeGraphEditor.handle_sel_auto -> handle_sel_auto: float +ThemeGraphEditor.handle_sel_free -> handle_sel_free: float +ThemeGraphEditor.handle_sel_vect -> handle_sel_vect: float +ThemeGraphEditor.handle_vect -> handle_vect: float +ThemeGraphEditor.handle_vertex -> handle_vertex: float +ThemeGraphEditor.handle_vertex_select -> handle_vertex_select: float +ThemeGraphEditor.handle_vertex_size -> handle_vertex_size: int +ThemeGraphEditor.header -> header: float +ThemeGraphEditor.header_text -> header_text: float +ThemeGraphEditor.header_text_hi -> header_text_hi: float +ThemeGraphEditor.lastsel_point -> lastsel_point: float +ThemeGraphEditor.list -> list: float +ThemeGraphEditor.list_text -> list_text: float +ThemeGraphEditor.list_text_hi -> list_text_hi: float +ThemeGraphEditor.list_title -> list_title: float +ThemeGraphEditor.panel -> panel: float +ThemeGraphEditor.text -> text: float +ThemeGraphEditor.text_hi -> text_hi: float +ThemeGraphEditor.title -> title: float +ThemeGraphEditor.vertex -> vertex: float +ThemeGraphEditor.vertex_select -> vertex_select: float +ThemeGraphEditor.vertex_size -> vertex_size: int +ThemeGraphEditor.window_sliders -> window_sliders: float +ThemeImageEditor.back -> back: float +ThemeImageEditor.button -> button: float +ThemeImageEditor.button_text -> button_text: float +ThemeImageEditor.button_text_hi -> button_text_hi: float +ThemeImageEditor.button_title -> button_title: float +ThemeImageEditor.editmesh_active -> editmesh_active: float +ThemeImageEditor.face -> face: float +ThemeImageEditor.face_dot -> face_dot: float +ThemeImageEditor.face_select -> face_select: float +ThemeImageEditor.facedot_size -> facedot_size: int +ThemeImageEditor.header -> header: float +ThemeImageEditor.header_text -> header_text: float +ThemeImageEditor.header_text_hi -> header_text_hi: float +ThemeImageEditor.scope_back -> scope_back: float +ThemeImageEditor.text -> text: float +ThemeImageEditor.text_hi -> text_hi: float +ThemeImageEditor.title -> title: float +ThemeImageEditor.vertex -> vertex: float +ThemeImageEditor.vertex_select -> vertex_select: float +ThemeImageEditor.vertex_size -> vertex_size: int +ThemeInfo.back -> back: float +ThemeInfo.button -> button: float +ThemeInfo.button_text -> button_text: float +ThemeInfo.button_text_hi -> button_text_hi: float +ThemeInfo.button_title -> button_title: float +ThemeInfo.header -> header: float +ThemeInfo.header_text -> header_text: float +ThemeInfo.header_text_hi -> header_text_hi: float +ThemeInfo.text -> text: float +ThemeInfo.text_hi -> text_hi: float +ThemeInfo.title -> title: float +ThemeLogicEditor.back -> back: float +ThemeLogicEditor.button -> button: float +ThemeLogicEditor.button_text -> button_text: float +ThemeLogicEditor.button_text_hi -> button_text_hi: float +ThemeLogicEditor.button_title -> button_title: float +ThemeLogicEditor.header -> header: float +ThemeLogicEditor.header_text -> header_text: float +ThemeLogicEditor.header_text_hi -> header_text_hi: float +ThemeLogicEditor.panel -> panel: float +ThemeLogicEditor.text -> text: float +ThemeLogicEditor.text_hi -> text_hi: float +ThemeLogicEditor.title -> title: float +ThemeNLAEditor.back -> back: float +ThemeNLAEditor.bars -> bars: float +ThemeNLAEditor.bars_selected -> bars_selected: float +ThemeNLAEditor.button -> button: float +ThemeNLAEditor.button_text -> button_text: float +ThemeNLAEditor.button_text_hi -> button_text_hi: float +ThemeNLAEditor.button_title -> button_title: float +ThemeNLAEditor.frame_current -> frame_current: float +ThemeNLAEditor.grid -> grid: float +ThemeNLAEditor.header -> header: float +ThemeNLAEditor.header_text -> header_text: float +ThemeNLAEditor.header_text_hi -> header_text_hi: float +ThemeNLAEditor.list -> list: float +ThemeNLAEditor.list_text -> list_text: float +ThemeNLAEditor.list_text_hi -> list_text_hi: float +ThemeNLAEditor.list_title -> list_title: float +ThemeNLAEditor.strips -> strips: float +ThemeNLAEditor.strips_selected -> strips_selected: float +ThemeNLAEditor.text -> text: float +ThemeNLAEditor.text_hi -> text_hi: float +ThemeNLAEditor.title -> title: float +ThemeNLAEditor.view_sliders -> view_sliders: float +ThemeNodeEditor.back -> back: float +ThemeNodeEditor.button -> button: float +ThemeNodeEditor.button_text -> button_text: float +ThemeNodeEditor.button_text_hi -> button_text_hi: float +ThemeNodeEditor.button_title -> button_title: float +ThemeNodeEditor.converter_node -> converter_node: float +ThemeNodeEditor.group_node -> group_node: float +ThemeNodeEditor.header -> header: float +ThemeNodeEditor.header_text -> header_text: float +ThemeNodeEditor.header_text_hi -> header_text_hi: float +ThemeNodeEditor.in_out_node -> in_out_node: float +ThemeNodeEditor.list -> list: float +ThemeNodeEditor.list_text -> list_text: float +ThemeNodeEditor.list_text_hi -> list_text_hi: float +ThemeNodeEditor.list_title -> list_title: float +ThemeNodeEditor.node_backdrop -> node_backdrop: float +ThemeNodeEditor.operator_node -> operator_node: float +ThemeNodeEditor.selected_text -> selected_text: float +ThemeNodeEditor.text -> text: float +ThemeNodeEditor.text_hi -> text_hi: float +ThemeNodeEditor.title -> title: float +ThemeNodeEditor.wire_select -> wire_select: float +ThemeNodeEditor.wires -> wires: float +ThemeOutliner.back -> back: float +ThemeOutliner.button -> button: float +ThemeOutliner.button_text -> button_text: float +ThemeOutliner.button_text_hi -> button_text_hi: float +ThemeOutliner.button_title -> button_title: float +ThemeOutliner.header -> header: float +ThemeOutliner.header_text -> header_text: float +ThemeOutliner.header_text_hi -> header_text_hi: float +ThemeOutliner.text -> text: float +ThemeOutliner.text_hi -> text_hi: float +ThemeOutliner.title -> title: float +ThemeProperties.back -> back: float +ThemeProperties.button -> button: float +ThemeProperties.button_text -> button_text: float +ThemeProperties.button_text_hi -> button_text_hi: float +ThemeProperties.button_title -> button_title: float +ThemeProperties.header -> header: float +ThemeProperties.header_text -> header_text: float +ThemeProperties.header_text_hi -> header_text_hi: float +ThemeProperties.panel -> panel: float +ThemeProperties.text -> text: float +ThemeProperties.text_hi -> text_hi: float +ThemeProperties.title -> title: float +ThemeSequenceEditor.audio_strip -> audio_strip: float +ThemeSequenceEditor.back -> back: float +ThemeSequenceEditor.button -> button: float +ThemeSequenceEditor.button_text -> button_text: float +ThemeSequenceEditor.button_text_hi -> button_text_hi: float +ThemeSequenceEditor.button_title -> button_title: float +ThemeSequenceEditor.draw_action -> draw_action: float +ThemeSequenceEditor.effect_strip -> effect_strip: float +ThemeSequenceEditor.frame_current -> frame_current: float +ThemeSequenceEditor.grid -> grid: float +ThemeSequenceEditor.header -> header: float +ThemeSequenceEditor.header_text -> header_text: float +ThemeSequenceEditor.header_text_hi -> header_text_hi: float +ThemeSequenceEditor.image_strip -> image_strip: float +ThemeSequenceEditor.keyframe -> keyframe: float +ThemeSequenceEditor.meta_strip -> meta_strip: float +ThemeSequenceEditor.movie_strip -> movie_strip: float +ThemeSequenceEditor.plugin_strip -> plugin_strip: float +ThemeSequenceEditor.scene_strip -> scene_strip: float +ThemeSequenceEditor.text -> text: float +ThemeSequenceEditor.text_hi -> text_hi: float +ThemeSequenceEditor.title -> title: float +ThemeSequenceEditor.transition_strip -> transition_strip: float +ThemeSequenceEditor.window_sliders -> window_sliders: float +ThemeStyle.grouplabel -> grouplabel: pointer, (read-only) +ThemeStyle.paneltitle -> paneltitle: pointer, (read-only) +ThemeStyle.panelzoom -> panelzoom: float Default zoom level for panel areas +ThemeStyle.widget -> widget: pointer, (read-only) +ThemeStyle.widgetlabel -> widgetlabel: pointer, (read-only) +ThemeTextEditor.back -> back: float +ThemeTextEditor.button -> button: float +ThemeTextEditor.button_text -> button_text: float +ThemeTextEditor.button_text_hi -> button_text_hi: float +ThemeTextEditor.button_title -> button_title: float +ThemeTextEditor.cursor -> cursor: float +ThemeTextEditor.header -> header: float +ThemeTextEditor.header_text -> header_text: float +ThemeTextEditor.header_text_hi -> header_text_hi: float +ThemeTextEditor.line_numbers_background -> line_numbers_background: float +ThemeTextEditor.scroll_bar -> scroll_bar: float +ThemeTextEditor.selected_text -> selected_text: float +ThemeTextEditor.syntax_builtin -> syntax_builtin: float +ThemeTextEditor.syntax_comment -> syntax_comment: float +ThemeTextEditor.syntax_numbers -> syntax_numbers: float +ThemeTextEditor.syntax_special -> syntax_special: float +ThemeTextEditor.syntax_string -> syntax_string: float +ThemeTextEditor.text -> text: float +ThemeTextEditor.text_hi -> text_hi: float +ThemeTextEditor.title -> title: float +ThemeTimeline.back -> back: float +ThemeTimeline.button -> button: float +ThemeTimeline.button_text -> button_text: float +ThemeTimeline.button_text_hi -> button_text_hi: float +ThemeTimeline.button_title -> button_title: float +ThemeTimeline.frame_current -> frame_current: float +ThemeTimeline.grid -> grid: float +ThemeTimeline.header -> header: float +ThemeTimeline.header_text -> header_text: float +ThemeTimeline.header_text_hi -> header_text_hi: float +ThemeTimeline.text -> text: float +ThemeTimeline.text_hi -> text_hi: float +ThemeTimeline.title -> title: float +ThemeUserInterface.icon_file -> icon_file: string +ThemeUserInterface.wcol_box -> wcol_box: pointer, (read-only) +ThemeUserInterface.wcol_list_item -> wcol_list_item: pointer, (read-only) +ThemeUserInterface.wcol_menu -> wcol_menu: pointer, (read-only) +ThemeUserInterface.wcol_menu_back -> wcol_menu_back: pointer, (read-only) +ThemeUserInterface.wcol_menu_item -> wcol_menu_item: pointer, (read-only) +ThemeUserInterface.wcol_num -> wcol_num: pointer, (read-only) +ThemeUserInterface.wcol_numslider -> wcol_numslider: pointer, (read-only) +ThemeUserInterface.wcol_option -> wcol_option: pointer, (read-only) +ThemeUserInterface.wcol_progress -> wcol_progress: pointer, (read-only) +ThemeUserInterface.wcol_pulldown -> wcol_pulldown: pointer, (read-only) +ThemeUserInterface.wcol_radio -> wcol_radio: pointer, (read-only) +ThemeUserInterface.wcol_regular -> wcol_regular: pointer, (read-only) +ThemeUserInterface.wcol_scroll -> wcol_scroll: pointer, (read-only) +ThemeUserInterface.wcol_state -> wcol_state: pointer, (read-only) +ThemeUserInterface.wcol_text -> wcol_text: pointer, (read-only) +ThemeUserInterface.wcol_toggle -> wcol_toggle: pointer, (read-only) +ThemeUserInterface.wcol_tool -> wcol_tool: pointer, (read-only) +ThemeUserPreferences.back -> back: float +ThemeUserPreferences.button -> button: float +ThemeUserPreferences.button_text -> button_text: float +ThemeUserPreferences.button_text_hi -> button_text_hi: float +ThemeUserPreferences.button_title -> button_title: float +ThemeUserPreferences.header -> header: float +ThemeUserPreferences.header_text -> header_text: float +ThemeUserPreferences.header_text_hi -> header_text_hi: float +ThemeUserPreferences.text -> text: float +ThemeUserPreferences.text_hi -> text_hi: float +ThemeUserPreferences.title -> title: float +ThemeView3D.act_spline -> act_spline: float +ThemeView3D.back -> back: float +ThemeView3D.bone_pose -> bone_pose: float +ThemeView3D.bone_solid -> bone_solid: float +ThemeView3D.button -> button: float +ThemeView3D.button_text -> button_text: float +ThemeView3D.button_text_hi -> button_text_hi: float +ThemeView3D.button_title -> button_title: float +ThemeView3D.edge_crease -> edge_crease: float +ThemeView3D.edge_facesel -> edge_facesel: float +ThemeView3D.edge_seam -> edge_seam: float +ThemeView3D.edge_select -> edge_select: float +ThemeView3D.edge_sharp -> edge_sharp: float +ThemeView3D.editmesh_active -> editmesh_active: float +ThemeView3D.face -> face: float +ThemeView3D.face_dot -> face_dot: float +ThemeView3D.face_select -> face_select: float +ThemeView3D.facedot_size -> facedot_size: int +ThemeView3D.frame_current -> frame_current: float +ThemeView3D.grid -> grid: float +ThemeView3D.handle_align -> handle_align: float +ThemeView3D.handle_auto -> handle_auto: float +ThemeView3D.handle_free -> handle_free: float +ThemeView3D.handle_sel_align -> handle_sel_align: float +ThemeView3D.handle_sel_auto -> handle_sel_auto: float +ThemeView3D.handle_sel_free -> handle_sel_free: float +ThemeView3D.handle_sel_vect -> handle_sel_vect: float +ThemeView3D.handle_vect -> handle_vect: float +ThemeView3D.header -> header: float +ThemeView3D.header_text -> header_text: float +ThemeView3D.header_text_hi -> header_text_hi: float +ThemeView3D.lamp -> lamp: float +ThemeView3D.lastsel_point -> lastsel_point: float +ThemeView3D.normal -> normal: float +ThemeView3D.nurb_sel_uline -> nurb_sel_uline: float +ThemeView3D.nurb_sel_vline -> nurb_sel_vline: float +ThemeView3D.nurb_uline -> nurb_uline: float +ThemeView3D.nurb_vline -> nurb_vline: float +ThemeView3D.object_active -> object_active: float +ThemeView3D.object_grouped -> object_grouped: float +ThemeView3D.object_grouped_active -> object_grouped_active: float +ThemeView3D.object_selected -> object_selected: float +ThemeView3D.panel -> panel: float +ThemeView3D.text -> text: float +ThemeView3D.text_hi -> text_hi: float +ThemeView3D.title -> title: float +ThemeView3D.transform -> transform: float +ThemeView3D.vertex -> vertex: float +ThemeView3D.vertex_normal -> vertex_normal: float +ThemeView3D.vertex_select -> vertex_select: float +ThemeView3D.vertex_size -> vertex_size: int +ThemeView3D.wire -> wire: float +ThemeWidgetColors.inner -> inner: float +ThemeWidgetColors.inner_sel -> inner_sel: float +ThemeWidgetColors.item -> item: float +ThemeWidgetColors.outline -> outline: float +ThemeWidgetColors.shadedown -> shadedown: int +ThemeWidgetColors.shadetop -> shadetop: int +ThemeWidgetColors.text -> text: float +ThemeWidgetColors.text_sel -> text_sel: float +ThemeWidgetStateColors.blend -> blend: float +ThemeWidgetStateColors.inner_anim -> inner_anim: float +ThemeWidgetStateColors.inner_anim_sel -> inner_anim_sel: float +ThemeWidgetStateColors.inner_driven -> inner_driven: float +ThemeWidgetStateColors.inner_driven_sel -> inner_driven_sel: float +ThemeWidgetStateColors.inner_key -> inner_key: float +ThemeWidgetStateColors.inner_key_sel -> inner_key_sel: float +TimelineMarker.camera -> camera: pointer Camera this timeline sets to active +TimelineMarker.frame -> frame: int The frame on which the timeline marker appears +TimelineMarker.name -> name: string +ToolSettings.autokey_mode -> autokey_mode: enum Mode of automatic keyframe insertion for Objects and Bones +ToolSettings.edge_path_mode -> edge_path_mode: enum The edge flag to tag when selecting the shortest path +ToolSettings.etch_adaptive_limit -> etch_adaptive_limit: float Number of bones in the subdivided stroke +ToolSettings.etch_convert_mode -> etch_convert_mode: enum Method used to convert stroke to bones +ToolSettings.etch_length_limit -> etch_length_limit: float Number of bones in the subdivided stroke +ToolSettings.etch_number -> etch_number: string DOC BROKEN +ToolSettings.etch_roll_mode -> etch_roll_mode: enum Method used to adjust the roll of bones when retargeting +ToolSettings.etch_side -> etch_side: string DOC BROKEN +ToolSettings.etch_subdivision_number -> etch_subdivision_number: int Number of bones in the subdivided stroke +ToolSettings.etch_template -> etch_template: pointer Template armature that will be retargeted to the stroke +ToolSettings.image_paint -> image_paint: pointer, (read-only) +ToolSettings.normal_size -> normal_size: float Display size for normals in the 3D view +ToolSettings.particle_edit -> particle_edit: pointer, (read-only) +ToolSettings.proportional_editing -> proportional_editing: enum Proportional editing mode +ToolSettings.proportional_editing_falloff -> proportional_editing_falloff: enum Falloff type for proportional editing mode +ToolSettings.sculpt -> sculpt: pointer, (read-only) +ToolSettings.snap_element -> snap_element: enum Type of element to snap to +ToolSettings.snap_target -> snap_target: enum Which part to snap onto the target +ToolSettings.uv_selection_mode -> uv_selection_mode: enum UV selection and display mode +ToolSettings.vertex_group_weight -> vertex_group_weight: float Weight to assign in vertex groups +ToolSettings.vertex_paint -> vertex_paint: pointer, (read-only) +ToolSettings.weight_paint -> weight_paint: pointer, (read-only) +TouchSensor.material -> material: pointer Only look for objects with this material +TrackToConstraint.head_tail -> head_tail: float Target along length of bone: Head=0, Tail=1 +TrackToConstraint.subtarget -> subtarget: string +TrackToConstraint.target -> target: pointer Target Object +TrackToConstraint.track -> track: enum Axis that points to the target object +TrackToConstraint.up -> up: enum Axis that points upward +TransformConstraint.from_max_x -> from_max_x: float Top range of X axis source motion +TransformConstraint.from_max_y -> from_max_y: float Top range of Y axis source motion +TransformConstraint.from_max_z -> from_max_z: float Top range of Z axis source motion +TransformConstraint.from_min_x -> from_min_x: float Bottom range of X axis source motion +TransformConstraint.from_min_y -> from_min_y: float Bottom range of Y axis source motion +TransformConstraint.from_min_z -> from_min_z: float Bottom range of Z axis source motion +TransformConstraint.map_from -> map_from: enum The transformation type to use from the target +TransformConstraint.map_to -> map_to: enum The transformation type to affect of the constrained object +TransformConstraint.map_to_x_from -> map_to_x_from: enum The source axis constrained object's X axis uses +TransformConstraint.map_to_y_from -> map_to_y_from: enum The source axis constrained object's Y axis uses +TransformConstraint.map_to_z_from -> map_to_z_from: enum The source axis constrained object's Z axis uses +TransformConstraint.subtarget -> subtarget: string +TransformConstraint.target -> target: pointer Target Object +TransformConstraint.to_max_x -> to_max_x: float Top range of X axis destination motion +TransformConstraint.to_max_y -> to_max_y: float Top range of Y axis destination motion +TransformConstraint.to_max_z -> to_max_z: float Top range of Z axis destination motion +TransformConstraint.to_min_x -> to_min_x: float Bottom range of X axis destination motion +TransformConstraint.to_min_y -> to_min_y: float Bottom range of Y axis destination motion +TransformConstraint.to_min_z -> to_min_z: float Bottom range of Z axis destination motion +TransformOrientation.matrix -> matrix: float +TransformOrientation.name -> name: string +TransformSequence.interpolation -> interpolation: enum +TransformSequence.rotation_start -> rotation_start: float +TransformSequence.scale_start_x -> scale_start_x: float +TransformSequence.scale_start_y -> scale_start_y: float +TransformSequence.translate_start_x -> translate_start_x: float +TransformSequence.translate_start_y -> translate_start_y: float +TransformSequence.translation_unit -> translation_unit: enum +UILayout.alignment -> alignment: enum +UILayout.operator_context -> operator_context: enum +UILayout.scale_x -> scale_x: float +UILayout.scale_y -> scale_y: float +UVProjectModifier.aspect_x -> aspect_x: float +UVProjectModifier.aspect_y -> aspect_y: float +UVProjectModifier.image -> image: pointer +UVProjectModifier.num_projectors -> num_projectors: int Number of projectors to use +UVProjectModifier.projectors -> projectors: collection, (read-only) +UVProjectModifier.scale_x -> scale_x: float +UVProjectModifier.scale_y -> scale_y: float +UVProjectModifier.uv_layer -> uv_layer: string UV layer name +UVProjector.object -> object: pointer Object to use as projector transform +UnitSettings.rotation_units -> rotation_units: enum Unit to use for displaying/editing rotation values +UnitSettings.scale_length -> scale_length: float Scale to use when converting between blender units and dimensions +UnitSettings.system -> system: enum The unit system to use for button display +UserPreferences.active_section -> active_section: enum Active section of the user preferences shown in the user interface +UserPreferences.addons -> addons: collection, (read-only) +UserPreferences.edit -> edit: pointer, (read-only) Settings for interacting with Blender data +UserPreferences.filepaths -> filepaths: pointer, (read-only) Default paths for external files +UserPreferences.inputs -> inputs: pointer, (read-only) Settings for input devices +UserPreferences.system -> system: pointer, (read-only) Graphics driver and operating system settings +UserPreferences.themes -> themes: collection, (read-only) +UserPreferences.uistyles -> uistyles: collection, (read-only) +UserPreferences.view -> view: pointer, (read-only) Preferences related to viewing data +UserPreferencesEdit.auto_keying_mode -> auto_keying_mode: enum Mode of automatic keyframe insertion for Objects and Bones +UserPreferencesEdit.grease_pencil_eraser_radius -> grease_pencil_eraser_radius: int Radius of eraser 'brush' +UserPreferencesEdit.grease_pencil_euclidean_distance -> grease_pencil_euclidean_distance: int Distance moved by mouse when drawing stroke (in pixels) to include +UserPreferencesEdit.grease_pencil_manhattan_distance -> grease_pencil_manhattan_distance: int Pixels moved by mouse per axis when drawing stroke +UserPreferencesEdit.keyframe_new_handle_type -> keyframe_new_handle_type: enum +UserPreferencesEdit.keyframe_new_interpolation_type -> keyframe_new_interpolation_type: enum +UserPreferencesEdit.material_link -> material_link: enum Toggle whether the material is linked to object data or the object block +UserPreferencesEdit.object_align -> object_align: enum When adding objects from a 3D View menu, either align them to that view's direction or the world coordinates +UserPreferencesEdit.undo_memory_limit -> undo_memory_limit: int Maximum memory usage in megabytes (0 means unlimited) +UserPreferencesEdit.undo_steps -> undo_steps: int Number of undo steps available (smaller values conserve memory) +UserPreferencesFilePaths.animation_player -> animation_player: string Path to a custom animation/frame sequence player +UserPreferencesFilePaths.animation_player_preset -> animation_player_preset: enum Preset configs for external animation players +UserPreferencesFilePaths.auto_save_time -> auto_save_time: int The time (in minutes) to wait between automatic temporary saves +UserPreferencesFilePaths.fonts_directory -> fonts_directory: string The default directory to search for loading fonts +UserPreferencesFilePaths.image_editor -> image_editor: string Path to an image editor +UserPreferencesFilePaths.python_scripts_directory -> python_scripts_directory: string The default directory to search for Python scripts (resets python module search path: sys.path) +UserPreferencesFilePaths.recent_files -> recent_files: int Maximum number of recently opened files to remember +UserPreferencesFilePaths.render_output_directory -> render_output_directory: string The default directory for rendering output +UserPreferencesFilePaths.save_version -> save_version: int The number of old versions to maintain in the current directory, when manually saving +UserPreferencesFilePaths.sequence_plugin_directory -> sequence_plugin_directory: string The default directory to search for sequence plugins +UserPreferencesFilePaths.sounds_directory -> sounds_directory: string The default directory to search for sounds +UserPreferencesFilePaths.temporary_directory -> temporary_directory: string The directory for storing temporary save files +UserPreferencesFilePaths.texture_plugin_directory -> texture_plugin_directory: string The default directory to search for texture plugins +UserPreferencesFilePaths.textures_directory -> textures_directory: string The default directory to search for textures +UserPreferencesInput.double_click_time -> double_click_time: int The time (in ms) for a double click +UserPreferencesInput.edited_keymaps -> edited_keymaps: collection, (read-only) +UserPreferencesInput.ndof_pan_speed -> ndof_pan_speed: int The overall panning speed of an NDOF device, as percent of standard +UserPreferencesInput.ndof_rotate_speed -> ndof_rotate_speed: int The overall rotation speed of an NDOF device, as percent of standard +UserPreferencesInput.select_mouse -> select_mouse: enum The mouse button used for selection +UserPreferencesInput.view_rotation -> view_rotation: enum Rotation style in the viewport +UserPreferencesInput.zoom_axis -> zoom_axis: enum Axis of mouse movement to zoom in or out on +UserPreferencesInput.zoom_style -> zoom_style: enum Which style to use for viewport scaling +UserPreferencesSystem.audio_channels -> audio_channels: enum Sets the audio channel count +UserPreferencesSystem.audio_device -> audio_device: enum Sets the audio output device +UserPreferencesSystem.audio_mixing_buffer -> audio_mixing_buffer: enum Sets the number of samples used by the audio mixing buffer +UserPreferencesSystem.audio_sample_format -> audio_sample_format: enum Sets the audio sample format +UserPreferencesSystem.audio_sample_rate -> audio_sample_rate: enum Sets the audio sample rate +UserPreferencesSystem.clip_alpha -> clip_alpha: float Clip alpha below this threshold in the 3D textured view +UserPreferencesSystem.color_picker_type -> color_picker_type: enum Different styles of displaying the color picker widget +UserPreferencesSystem.dpi -> dpi: int Font size and resolution for display +UserPreferencesSystem.frame_server_port -> frame_server_port: int Frameserver Port for Frameserver Rendering +UserPreferencesSystem.gl_texture_limit -> gl_texture_limit: enum Limit the texture size to save graphics memory +UserPreferencesSystem.language -> language: enum Language use for translation +UserPreferencesSystem.memory_cache_limit -> memory_cache_limit: int Memory cache limit in sequencer (megabytes) +UserPreferencesSystem.prefetch_frames -> prefetch_frames: int Number of frames to render ahead during playback +UserPreferencesSystem.screencast_fps -> screencast_fps: int Frame rate for the screencast to be played back +UserPreferencesSystem.screencast_wait_time -> screencast_wait_time: int Time in milliseconds between each frame recorded for screencast +UserPreferencesSystem.scrollback -> scrollback: int Maximum number of lines to store for the console buffer +UserPreferencesSystem.solid_lights -> solid_lights: collection, (read-only) Lights user to display objects in solid draw mode +UserPreferencesSystem.texture_collection_rate -> texture_collection_rate: int Number of seconds between each run of the GL texture garbage collector +UserPreferencesSystem.texture_time_out -> texture_time_out: int Time since last access of a GL texture in seconds after which it is freed. (Set to 0 to keep textures allocated.) +UserPreferencesSystem.weight_color_range -> weight_color_range: pointer, (read-only) Color range used for weight visualization in weight painting mode +UserPreferencesSystem.window_draw_method -> window_draw_method: enum Drawing method used by the window manager +UserPreferencesView.manipulator_handle_size -> manipulator_handle_size: int Size of widget handles as percentage of widget radius +UserPreferencesView.manipulator_hotspot -> manipulator_hotspot: int Hotspot in pixels for clicking widget handles +UserPreferencesView.manipulator_size -> manipulator_size: int Diameter of widget, in 10 pixel units +UserPreferencesView.mini_axis_brightness -> mini_axis_brightness: int The brightness of the icon +UserPreferencesView.mini_axis_size -> mini_axis_size: int The axis icon's size +UserPreferencesView.object_origin_size -> object_origin_size: int Diameter in Pixels for Object/Lamp origin display +UserPreferencesView.open_left_mouse_delay -> open_left_mouse_delay: int Time in 1/10 seconds to hold the Left Mouse Button before opening the toolbox +UserPreferencesView.open_right_mouse_delay -> open_right_mouse_delay: int Time in 1/10 seconds to hold the Right Mouse Button before opening the toolbox +UserPreferencesView.open_sublevel_delay -> open_sublevel_delay: int Time delay in 1/10 seconds before automatically opening sub level menus +UserPreferencesView.open_toplevel_delay -> open_toplevel_delay: int Time delay in 1/10 seconds before automatically opening top level menus +UserPreferencesView.properties_width_check -> properties_width_check: int Dual Column layout will change to single column layout when the width of the area gets below this value (needs restart to take effect) +UserPreferencesView.rotation_angle -> rotation_angle: int The rotation step for numerical pad keys (2 4 6 8) +UserPreferencesView.smooth_view -> smooth_view: int The time to animate the view in milliseconds, zero to disable +UserPreferencesView.timecode_style -> timecode_style: enum Format of Time Codes displayed when not displaying timing in terms of frames +UserPreferencesView.view2d_grid_minimum_spacing -> view2d_grid_minimum_spacing: int Minimum number of pixels between each gridline in 2D Viewports +UserPreferencesView.wheel_scroll_lines -> wheel_scroll_lines: int The number of lines scrolled at a time with the mouse wheel +UserSolidLight.diffuse_color -> diffuse_color: float The diffuse color of the OpenGL light +UserSolidLight.direction -> direction: float The direction that the OpenGL light is shining +UserSolidLight.specular_color -> specular_color: float The color of the lights specular highlight +ValueNodeSocket.default_value -> default_value: float Default value of the socket when no link is attached +ValueNodeSocket.name -> name: string, (read-only) Socket name +VectorFont.filepath -> filepath: string, (read-only) +VectorFont.packed_file -> packed_file: pointer, (read-only) +VectorNodeSocket.default_value -> default_value: float Default value of the socket when no link is attached +VectorNodeSocket.name -> name: string, (read-only) Socket name +VertexGroup.index -> index: int, (read-only) Index number of the vertex group +VertexGroup.name -> name: string Vertex group name +VertexGroupElement.group -> group: int, (read-only) +VertexGroupElement.weight -> weight: float Vertex Weight +VoronoiTexture.coloring -> coloring: enum +VoronoiTexture.distance_metric -> distance_metric: enum +VoronoiTexture.minkovsky_exponent -> minkovsky_exponent: float Minkovsky exponent +VoronoiTexture.nabla -> nabla: float Size of derivative offset used for calculating normal +VoronoiTexture.noise_intensity -> noise_intensity: float +VoronoiTexture.noise_size -> noise_size: float Sets scaling for noise input +VoronoiTexture.weight_1 -> weight_1: float Voronoi feature weight 1 +VoronoiTexture.weight_2 -> weight_2: float Voronoi feature weight 2 +VoronoiTexture.weight_3 -> weight_3: float Voronoi feature weight 3 +VoronoiTexture.weight_4 -> weight_4: float Voronoi feature weight 4 +VoxelData.domain_object -> domain_object: pointer Object used as the smoke simulation domain +VoxelData.extension -> extension: enum Sets how the texture is extrapolated past its original bounds +VoxelData.file_format -> file_format: enum Format of the source data set to render +VoxelData.intensity -> intensity: float Multiplier for intensity values +VoxelData.interpolation -> interpolation: enum Method to interpolate/smooth values between voxel cells +VoxelData.resolution -> resolution: int Resolution of the voxel grid +VoxelData.smoke_data_type -> smoke_data_type: enum Simulation value to be used as a texture +VoxelData.source_path -> source_path: string The external source data file to use +VoxelData.still_frame_number -> still_frame_number: int The frame number to always use +VoxelDataTexture.image -> image: pointer +VoxelDataTexture.image_user -> image_user: pointer, (read-only) Parameters defining which layer, pass and frame of the image is displayed +VoxelDataTexture.voxeldata -> voxeldata: pointer, (read-only) The voxel data associated with this texture +WaveModifier.damping_time -> damping_time: float +WaveModifier.falloff_radius -> falloff_radius: float +WaveModifier.height -> height: float +WaveModifier.lifetime -> lifetime: float +WaveModifier.narrowness -> narrowness: float +WaveModifier.speed -> speed: float +WaveModifier.start_position_object -> start_position_object: pointer +WaveModifier.start_position_x -> start_position_x: float +WaveModifier.start_position_y -> start_position_y: float +WaveModifier.texture -> texture: pointer Texture for modulating the wave +WaveModifier.texture_coordinates -> texture_coordinates: enum Texture coordinates used for modulating input +WaveModifier.texture_coordinates_object -> texture_coordinates_object: pointer +WaveModifier.time_offset -> time_offset: float Either the starting frame (for positive speed) or ending frame (for negative speed.) +WaveModifier.uv_layer -> uv_layer: string UV layer name +WaveModifier.vertex_group -> vertex_group: string Vertex group name for modulating the wave +WaveModifier.width -> width: float +Window.screen -> screen: pointer Active screen showing in the window +WindowManager.active_keyconfig -> active_keyconfig: pointer +WindowManager.default_keyconfig -> default_keyconfig: pointer, (read-only) +WindowManager.keyconfigs -> keyconfigs: collection, (read-only) Registered key configurations +WindowManager.operators -> operators: collection, (read-only) Operator registry +WindowManager.windows -> windows: collection, (read-only) Open windows +WipeSequence.angle -> angle: float Edge angle +WipeSequence.blur_width -> blur_width: float Width of the blur edge, in percentage relative to the image size +WipeSequence.direction -> direction: enum Wipe direction +WipeSequence.transition_type -> transition_type: enum +WoodTexture.nabla -> nabla: float Size of derivative offset used for calculating normal +WoodTexture.noise_basis -> noise_basis: enum Sets the noise basis used for turbulence +WoodTexture.noise_size -> noise_size: float Sets scaling for noise input +WoodTexture.noise_type -> noise_type: enum +WoodTexture.noisebasis2 -> noisebasis2: enum +WoodTexture.stype -> stype: enum +WoodTexture.turbulence -> turbulence: float Sets the turbulence of the bandnoise and ringnoise types +World.active_texture -> active_texture: pointer Active texture slot being displayed +World.active_texture_index -> active_texture_index: int Index of active texture slot +World.ambient_color -> ambient_color: float +World.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock +World.exposure -> exposure: float Amount of exponential color correction for light +World.horizon_color -> horizon_color: float Color at the horizon +World.lighting -> lighting: pointer, (read-only) World lighting settings +World.mist -> mist: pointer, (read-only) World mist settings +World.range -> range: float The color range that will be mapped to 0-1 +World.stars -> stars: pointer, (read-only) World stars settings +World.texture_slots -> texture_slots: collection, (read-only) Texture slots defining the mapping and influence of textures +World.zenith_color -> zenith_color: float Color at the zenith +WorldLighting.adapt_to_speed -> adapt_to_speed: float Use the speed vector pass to reduce AO samples in fast moving pixels. Higher values result in more aggressive sample reduction. Requires Vec pass enabled (for Raytrace Adaptive QMC) +WorldLighting.ao_blend_mode -> ao_blend_mode: enum Defines how AO mixes with material shading +WorldLighting.ao_factor -> ao_factor: float Factor for ambient occlusion blending +WorldLighting.bias -> bias: float Bias (in radians) to prevent smoothed faces from showing banding (for Raytrace Constant Jittered) +WorldLighting.correction -> correction: float Ad-hoc correction for over-occlusion due to the approximation (for Approximate) +WorldLighting.distance -> distance: float Length of rays, defines how far away other faces give occlusion effect +WorldLighting.environment_color -> environment_color: enum Defines where the color of the environment light comes from +WorldLighting.environment_energy -> environment_energy: float Defines the strength of environment light +WorldLighting.error_tolerance -> error_tolerance: float Low values are slower and higher quality (for Approximate) +WorldLighting.falloff_strength -> falloff_strength: float Distance attenuation factor, the higher, the 'shorter' the shadows +WorldLighting.gather_method -> gather_method: enum +WorldLighting.indirect_bounces -> indirect_bounces: int Number of indirect diffuse light bounces to use for approximate ambient occlusion +WorldLighting.indirect_factor -> indirect_factor: float Factor for how much surrounding objects contribute to light +WorldLighting.passes -> passes: int Number of preprocessing passes to reduce overocclusion (for approximate ambient occlusion) +WorldLighting.sample_method -> sample_method: enum Method for generating shadow samples (for Raytrace) +WorldLighting.samples -> samples: int Amount of ray samples. Higher values give smoother results and longer rendering times +WorldLighting.threshold -> threshold: float Samples below this threshold will be considered fully shadowed/unshadowed and skipped (for Raytrace Adaptive QMC) +WorldMistSettings.depth -> depth: float The distance over which the mist effect fades in +WorldMistSettings.falloff -> falloff: enum Type of transition used to fade mist +WorldMistSettings.height -> height: float Control how much mist density decreases with height +WorldMistSettings.intensity -> intensity: float Intensity of the mist effect +WorldMistSettings.start -> start: float Starting distance of the mist, measured from the camera +WorldStarsSettings.average_separation -> average_separation: float Average distance between any two stars +WorldStarsSettings.color_randomization -> color_randomization: float Randomize star colors +WorldStarsSettings.min_distance -> min_distance: float Minimum distance to the camera for stars +WorldStarsSettings.size -> size: float Average screen dimension of stars +WorldTextureSlot.blend_factor -> blend_factor: float Amount texture affects color progression of the background +WorldTextureSlot.horizon_factor -> horizon_factor: float Amount texture affects color of the horizon +WorldTextureSlot.object -> object: pointer Object to use for mapping with Object texture coordinates +WorldTextureSlot.texture_coordinates -> texture_coordinates: enum Texture coordinates used to map the texture onto the background +WorldTextureSlot.zenith_down_factor -> zenith_down_factor: float Amount texture affects color of the zenith below +WorldTextureSlot.zenith_up_factor -> zenith_up_factor: float Amount texture affects color of the zenith above -- cgit v1.2.3 From 5436008e40c9a385082afd1c7cf99c73163c061e Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 12 Jul 2010 22:24:53 +0000 Subject: rna api cleanup... - remove 'ing' suffix - use 'blend_type' rather then 'blend_mode' or 'blending' --- .../makesrna/rna_cleanup/rna_properties.txt | 30 +++++++++++----------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'source') diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt index 4ea22e422b0..f6979075898 100644 --- a/source/blender/makesrna/rna_cleanup/rna_properties.txt +++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt @@ -25,13 +25,13 @@ Actuator.type -> type: enum ActuatorSensor.actuator -> actuator: string Actuator name, actuator active state modifications will be detected Addon.module -> module: string Module name AnimData.action -> action: pointer Active Action for this datablock -AnimData.action_blending -> action_blending: enum Method used for combining Active Action's result with result of NLA stack +AnimData.action_blending -> action_blend_type: enum Method used for combining Active Action's result with result of NLA stack AnimData.action_extrapolation -> action_extrapolation: enum Action to take for gaps past the Active Action's range (when evaluating with NLA) AnimData.action_influence -> action_influence: float Amount the Active Action contributes to the result of the NLA stack AnimData.drivers -> drivers: collection, (read-only) The Drivers/Expressions for this datablock AnimData.nla_tracks -> nla_tracks: collection, (read-only) NLA Tracks (i.e. Animation Layers) AnimViz.motion_paths -> motion_paths: pointer, (read-only) Motion Path settings for visualisation -AnimViz.onion_skinning -> onion_skinning: pointer, (read-only) Onion Skinning (ghosting) settings for visualisation +AnimViz.onion_skinning -> onion_skin_frames: pointer, (read-only) Onion Skinning (ghosting) settings for visualisation AnimVizMotionPaths.after_current -> after_current: int Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method) AnimVizMotionPaths.bake_location -> bake_location: enum When calculating Bone Paths, use Head or Tips AnimVizMotionPaths.before_current -> before_current: int Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method) @@ -139,7 +139,7 @@ BoidSettings.air_max_ave -> air_max_ave: float Maximum angular velocity in BoidSettings.air_max_speed -> air_max_speed: float Maximum speed in air BoidSettings.air_min_speed -> air_min_speed: float Minimum speed in air (relative to maximum speed) BoidSettings.air_personal_space -> air_personal_space: float Radius of boids personal space in air (% of particle size) -BoidSettings.banking -> banking: float Amount of rotation around velocity vector on turns +BoidSettings.banking -> bank: float Amount of rotation around velocity vector on turns BoidSettings.health -> health: float Initial boid health when born BoidSettings.height -> height: float Boid height relative to particle size BoidSettings.land_jump_speed -> land_jump_speed: float Maximum speed for jumping @@ -551,7 +551,7 @@ DomainFluidSettings.render_display_mode -> render_display_mode: enum How t DomainFluidSettings.resolution -> resolution: int Domain resolution in X,Y and Z direction DomainFluidSettings.slip_type -> slip_type: enum DomainFluidSettings.start_time -> start_time: float Simulation time of the first blender frame -DomainFluidSettings.surface_smoothing -> surface_smoothing: float Amount of surface smoothing. A value of 0 is off, 1 is normal smoothing and more than 1 is extra smoothing +DomainFluidSettings.surface_smoothing -> surface_smooth: float Amount of surface smoothing. A value of 0 is off, 1 is normal smoothing and more than 1 is extra smoothing DomainFluidSettings.surface_subdivisions -> surface_subdivisions: int Number of isosurface subdivisions. This is necessary for the inclusion of particles into the surface generation. Warning - can lead to longer computation times! DomainFluidSettings.tracer_particles -> tracer_particles: int Number of tracer particles to generate DomainFluidSettings.viewport_display_mode -> viewport_display_mode: enum How to display the mesh in the viewport @@ -807,7 +807,7 @@ GameSoftBodySettings.linstiff -> linstiff: float Linear stiffness of the s GameSoftBodySettings.margin -> margin: float Collision margin for soft body. Small value makes the algorithm unstable GameSoftBodySettings.position_iterations -> position_iterations: int Position solver iterations GameSoftBodySettings.threshold -> threshold: float Shape matching threshold -GameSoftBodySettings.welding -> welding: float Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates) +GameSoftBodySettings.welding -> weld_threshold: float Welding threshold: distance between nearby vertices to be considered equal => set to 0.0 to disable welding test and speed up scene loading (ok if the mesh has no duplicates) GameStringProperty.value -> value: string Property value GameTimerProperty.value -> value: float Property value GlowSequence.blur_distance -> blur_distance: float Radius of glow effect @@ -969,7 +969,7 @@ KeyingSetInfo.bl_label -> bl_label: string KeyingSetPath.array_index -> array_index: int Index to the specific setting if applicable KeyingSetPath.data_path -> data_path: string Path to property setting KeyingSetPath.group -> group: string Name of Action Group to assign setting(s) for this path to -KeyingSetPath.grouping -> grouping: enum Method used to define which Group-name to use +KeyingSetPath.grouping -> group_method: enum Method used to define which Group-name to use KeyingSetPath.id -> id: pointer ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only) KeyingSetPath.id_type -> id_type: enum Type of ID-block that can be used KinematicConstraint.axis_reference -> axis_reference: enum Constraint axis Lock options relative to Bone or Target reference @@ -1435,7 +1435,7 @@ NlaStrip.action_frame_end -> action_frame_end: float NlaStrip.action_frame_start -> action_frame_start: float NlaStrip.blend_in -> blend_in: float Number of frames at start of strip to fade in influence NlaStrip.blend_out -> blend_out: float -NlaStrip.blending -> blending: enum Method used for combining strip's result with accumulated result +NlaStrip.blending -> blend_type: enum Method used for combining strip's result with accumulated result NlaStrip.extrapolation -> extrapolation: enum Action to take for gaps past the strip extents NlaStrip.fcurves -> fcurves: collection, (read-only) F-Curves for controlling the strip's influence and timing NlaStrip.frame_end -> frame_end: float @@ -2102,7 +2102,7 @@ ScrewModifier.steps -> steps: int Number of steps in the revolution Sensor.frequency -> frequency: int Delay between repeated pulses(in logic tics, 0=no delay) Sensor.name -> name: string Sensor name Sensor.type -> type: enum -Sequence.blend_mode -> blend_mode: enum +Sequence.blend_mode -> blend_type: enum Sequence.blend_opacity -> blend_opacity: float Sequence.channel -> channel: int Y position of the sequence strip Sequence.effect_fader -> effect_fader: float @@ -2222,7 +2222,7 @@ SoftBodySettings.aerodynamics_type -> aerodynamics_type: enum Method of ca SoftBodySettings.ball_damp -> ball_damp: float Blending to inelastic collision SoftBodySettings.ball_size -> ball_size: float Absolute ball size or factor if not manual adjusted SoftBodySettings.ball_stiff -> ball_stiff: float Ball inflating pressure -SoftBodySettings.bending -> bending: float Bending Stiffness +SoftBodySettings.bending -> bend: float Bending Stiffness SoftBodySettings.choke -> choke: int 'Viscosity' inside collision target SoftBodySettings.collision_type -> collision_type: enum Choose Collision Type SoftBodySettings.damp -> damp: float Edge spring friction @@ -2353,7 +2353,7 @@ SpaceView3D.pivot_point -> pivot_point: enum Pivot center for rotation/sca SpaceView3D.region_3d -> region_3d: pointer, (read-only) 3D region in this space, in case of quad view the camera region SpaceView3D.region_quadview -> region_quadview: pointer, (read-only) 3D region that defines the quad view settings SpaceView3D.transform_orientation -> transform_orientation: enum Transformation orientation -SpaceView3D.viewport_shading -> viewport_shading: enum Method to display/shade objects in the 3D View +SpaceView3D.viewport_shading -> viewport_shade: enum Method to display/shade objects in the 3D View SpeedControlSequence.global_speed -> global_speed: float Spline.bezier_points -> bezier_points: collection, (read-only) Collection of points for bezier curves only Spline.character_index -> character_index: int, (read-only) Location of this character in the text data (only for text curves) @@ -2939,8 +2939,8 @@ ToolSettings.etch_template -> etch_template: pointer Template armature tha ToolSettings.image_paint -> image_paint: pointer, (read-only) ToolSettings.normal_size -> normal_size: float Display size for normals in the 3D view ToolSettings.particle_edit -> particle_edit: pointer, (read-only) -ToolSettings.proportional_editing -> proportional_editing: enum Proportional editing mode -ToolSettings.proportional_editing_falloff -> proportional_editing_falloff: enum Falloff type for proportional editing mode +ToolSettings.proportional_editing -> proportional_edit: enum Proportional editing mode +ToolSettings.proportional_editing_falloff -> proportional_edit_falloff: enum Falloff type for proportional editing mode ToolSettings.sculpt -> sculpt: pointer, (read-only) ToolSettings.snap_element -> snap_element: enum Type of element to snap to ToolSettings.snap_target -> snap_target: enum Which part to snap onto the target @@ -3074,7 +3074,7 @@ UserPreferencesView.properties_width_check -> properties_width_check: int UserPreferencesView.rotation_angle -> rotation_angle: int The rotation step for numerical pad keys (2 4 6 8) UserPreferencesView.smooth_view -> smooth_view: int The time to animate the view in milliseconds, zero to disable UserPreferencesView.timecode_style -> timecode_style: enum Format of Time Codes displayed when not displaying timing in terms of frames -UserPreferencesView.view2d_grid_minimum_spacing -> view2d_grid_minimum_spacing: int Minimum number of pixels between each gridline in 2D Viewports +UserPreferencesView.view2d_grid_minimum_spacing -> view2d_grid_min_spacing: int Minimum number of pixels between each gridline in 2D Viewports UserPreferencesView.wheel_scroll_lines -> wheel_scroll_lines: int The number of lines scrolled at a time with the mouse wheel UserSolidLight.diffuse_color -> diffuse_color: float The diffuse color of the OpenGL light UserSolidLight.direction -> direction: float The direction that the OpenGL light is shining @@ -3089,7 +3089,7 @@ VertexGroup.index -> index: int, (read-only) Index number of the vertex gr VertexGroup.name -> name: string Vertex group name VertexGroupElement.group -> group: int, (read-only) VertexGroupElement.weight -> weight: float Vertex Weight -VoronoiTexture.coloring -> coloring: enum +VoronoiTexture.coloring -> color_mode: enum VoronoiTexture.distance_metric -> distance_metric: enum VoronoiTexture.minkovsky_exponent -> minkovsky_exponent: float Minkovsky exponent VoronoiTexture.nabla -> nabla: float Size of derivative offset used for calculating normal @@ -3157,7 +3157,7 @@ World.stars -> stars: pointer, (read-only) World stars settings World.texture_slots -> texture_slots: collection, (read-only) Texture slots defining the mapping and influence of textures World.zenith_color -> zenith_color: float Color at the zenith WorldLighting.adapt_to_speed -> adapt_to_speed: float Use the speed vector pass to reduce AO samples in fast moving pixels. Higher values result in more aggressive sample reduction. Requires Vec pass enabled (for Raytrace Adaptive QMC) -WorldLighting.ao_blend_mode -> ao_blend_mode: enum Defines how AO mixes with material shading +WorldLighting.ao_blend_mode -> ao_blend_type: enum Defines how AO mixes with material shading WorldLighting.ao_factor -> ao_factor: float Factor for ambient occlusion blending WorldLighting.bias -> bias: float Bias (in radians) to prevent smoothed faces from showing banding (for Raytrace Constant Jittered) WorldLighting.correction -> correction: float Ad-hoc correction for over-occlusion due to the approximation (for Approximate) -- cgit v1.2.3 From 395d964a7029aaf0b6d30789f97c93f9bdce6067 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 12 Jul 2010 22:49:42 +0000 Subject: - minimum -> min, maximum -> max - have min/max as suffix - replace unneeded use of common suffix 'ing' and 'ness' where possible - replace term 'brightness' for 'intensity' --- .../makesrna/rna_cleanup/rna_properties.txt | 152 ++++++++++----------- 1 file changed, 76 insertions(+), 76 deletions(-) (limited to 'source') diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt index f6979075898..b55dcd58dfb 100644 --- a/source/blender/makesrna/rna_cleanup/rna_properties.txt +++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt @@ -12,8 +12,8 @@ ActionActuator.property -> property: string Use this property to define th ActionConstraint.action -> action: pointer ActionConstraint.frame_end -> frame_end: int Last frame of the Action to use ActionConstraint.frame_start -> frame_start: int First frame of the Action to use -ActionConstraint.maximum -> maximum: float Maximum value for target channel range -ActionConstraint.minimum -> minimum: float Minimum value for target channel range +ActionConstraint.maximum -> max: float Maximum value for target channel range +ActionConstraint.minimum -> min: float Minimum value for target channel range ActionConstraint.subtarget -> subtarget: string ActionConstraint.target -> target: pointer Target Object ActionConstraint.transform_channel -> transform_channel: enum Transformation channel from the target that is used to key the Action @@ -148,7 +148,7 @@ BoidSettings.land_max_ave -> land_max_ave: float Maximum angular velocity BoidSettings.land_max_speed -> land_max_speed: float Maximum speed on land BoidSettings.land_personal_space -> land_personal_space: float Radius of boids personal space on land (% of particle size) BoidSettings.land_stick_force -> land_stick_force: float How strong a force must be to start effecting a boid on land -BoidSettings.landing_smoothness -> landing_smoothness: float How smoothly the boids land +BoidSettings.landing_smoothness -> land_smooth: float How smoothly the boids land BoidSettings.range -> range: float The maximum distance from which a boid can attack BoidSettings.states -> states: collection, (read-only) BoidSettings.strength -> strength: float Maximum caused damage on attack per second @@ -156,7 +156,7 @@ BoidState.active_boid_rule -> active_boid_rule: pointer, (read-only) BoidState.active_boid_rule_index -> active_boid_rule_index: int BoidState.falloff -> falloff: float BoidState.name -> name: string Boid state name -BoidState.rule_fuzziness -> rule_fuzziness: float +BoidState.rule_fuzziness -> rule_fuzzy: float BoidState.rules -> rules: collection, (read-only) BoidState.ruleset_type -> ruleset_type: enum How the rules in the list are evaluated BoidState.volume -> volume: float @@ -238,7 +238,7 @@ ClampToConstraint.target -> target: pointer Target Object ClothCollisionSettings.collision_quality -> collision_quality: int How many collision iterations should be done. (higher is better quality but slower) ClothCollisionSettings.friction -> friction: float Friction force if a collision happened. (higher = less movement) ClothCollisionSettings.group -> group: pointer Limit colliders to this Group -ClothCollisionSettings.min_distance -> min_distance: float Minimum distance between collision objects before collision response takes in +ClothCollisionSettings.min_distance -> distance_min: float Minimum distance between collision objects before collision response takes in ClothCollisionSettings.self_collision_quality -> self_collision_quality: int How many self collision iterations should be done. (higher is better quality but slower) ClothCollisionSettings.self_friction -> self_friction: float Friction/damping with self contact ClothCollisionSettings.self_min_distance -> self_min_distance: float 0.5 means no distance at all, 1.0 is maximum distance @@ -348,7 +348,7 @@ CompositorNodeDBlur.zoom -> zoom: float CompositorNodeDefocus.angle -> angle: int Bokeh shape rotation offset in degrees CompositorNodeDefocus.bokeh -> bokeh: enum CompositorNodeDefocus.f_stop -> f_stop: float Amount of focal blur, 128=infinity=perfect focus, half the value doubles the blur radius -CompositorNodeDefocus.max_blur -> max_blur: float blur limit, maximum CoC radius, 0=no limit +CompositorNodeDefocus.max_blur -> blur_max: float blur limit, maximum CoC radius, 0=no limit CompositorNodeDefocus.samples -> samples: int Number of samples (16=grainy, higher=less noise) CompositorNodeDefocus.threshold -> threshold: float CoC radius threshold, prevents background bleed on in-focus midground, 0=off CompositorNodeDefocus.z_scale -> z_scale: float Scales the Z input when not using a zbuffer, controls maximum blur designated by the color white or input value 1 @@ -417,8 +417,8 @@ CompositorNodeTonemap.offset -> offset: float Normally always 1, but can b CompositorNodeTonemap.tonemap_type -> tonemap_type: enum CompositorNodeValToRGB.color_ramp -> color_ramp: pointer, (read-only) CompositorNodeVecBlur.factor -> factor: float Scaling factor for motion vectors; actually 'shutter speed' in frames -CompositorNodeVecBlur.max_speed -> max_speed: int Maximum speed, or zero for none -CompositorNodeVecBlur.min_speed -> min_speed: int Minimum speed for a pixel to be blurred; used to separate background from foreground +CompositorNodeVecBlur.max_speed -> speed_max: int Maximum speed, or zero for none +CompositorNodeVecBlur.min_speed -> speed_min: int Minimum speed for a pixel to be blurred; used to separate background from foreground CompositorNodeVecBlur.samples -> samples: int ConsoleLine.current_character -> current_character: int ConsoleLine.line -> line: string Text in the line @@ -440,9 +440,9 @@ ConstraintActuator.limit -> limit: enum ConstraintActuator.limit_max -> limit_max: float ConstraintActuator.limit_min -> limit_min: float ConstraintActuator.material -> material: string Ray detects only Objects with this material -ConstraintActuator.max_angle -> max_angle: float Maximum angle (in degree) allowed with target direction. No correction is done if angle with target direction is between min and max -ConstraintActuator.max_rotation -> max_rotation: float Reference Direction -ConstraintActuator.min_angle -> min_angle: float Minimum angle (in degree) to maintain with target direction. No correction is done if angle with target direction is between min and max +ConstraintActuator.max_angle -> angle_max: float Maximum angle (in degree) allowed with target direction. No correction is done if angle with target direction is between min and max +ConstraintActuator.max_rotation -> rotation_max: float Reference Direction +ConstraintActuator.min_angle -> angle_min: float Minimum angle (in degree) to maintain with target direction. No correction is done if angle with target direction is between min and max ConstraintActuator.mode -> mode: enum The type of the constraint ConstraintActuator.property -> property: string Ray detect only Objects with this property ConstraintActuator.range -> range: float Set the maximum length of ray @@ -669,12 +669,12 @@ FModifierCycles.after_mode -> after_mode: enum Cycling mode to use after l FModifierCycles.before_cycles -> before_cycles: float Maximum number of cycles to allow before first keyframe. (0 = infinite) FModifierCycles.before_mode -> before_mode: enum Cycling mode to use before first keyframe FModifierEnvelope.control_points -> control_points: collection, (read-only) Control points defining the shape of the envelope -FModifierEnvelope.default_maximum -> default_maximum: float Upper distance from Reference Value for 1:1 default influence -FModifierEnvelope.default_minimum -> default_minimum: float Lower distance from Reference Value for 1:1 default influence +FModifierEnvelope.default_maximum -> default_max: float Upper distance from Reference Value for 1:1 default influence +FModifierEnvelope.default_minimum -> default_min: float Lower distance from Reference Value for 1:1 default influence FModifierEnvelope.reference_value -> reference_value: float Value that envelope's influence is centered around / based on FModifierEnvelopeControlPoint.frame -> frame: float Frame this control-point occurs on -FModifierEnvelopeControlPoint.maximum -> maximum: float Upper bound of envelope at this control-point -FModifierEnvelopeControlPoint.minimum -> minimum: float Lower bound of envelope at this control-point +FModifierEnvelopeControlPoint.maximum -> max: float Upper bound of envelope at this control-point +FModifierEnvelopeControlPoint.minimum -> min: float Lower bound of envelope at this control-point FModifierFunctionGenerator.amplitude -> amplitude: float Scale factor determining the maximum/minimum values FModifierFunctionGenerator.function_type -> function_type: enum Type of built-in function to use FModifierFunctionGenerator.phase_multiplier -> phase_multiplier: float Scale factor determining the 'speed' of the function @@ -683,10 +683,10 @@ FModifierFunctionGenerator.value_offset -> value_offset: float Constant fa FModifierGenerator.coefficients -> coefficients: float Coefficients for 'x' (starting from lowest power of x^0) FModifierGenerator.mode -> mode: enum Type of generator to use FModifierGenerator.poly_order -> poly_order: int The highest power of 'x' for this polynomial. (number of coefficients - 1) -FModifierLimits.maximum_x -> maximum_x: float Highest X value to allow -FModifierLimits.maximum_y -> maximum_y: float Highest Y value to allow -FModifierLimits.minimum_x -> minimum_x: float Lowest X value to allow -FModifierLimits.minimum_y -> minimum_y: float Lowest Y value to allow +FModifierLimits.maximum_x -> max_x: float Highest X value to allow +FModifierLimits.maximum_y -> max_y: float Highest Y value to allow +FModifierLimits.minimum_x -> min_x: float Lowest X value to allow +FModifierLimits.minimum_y -> min_y: float Lowest Y value to allow FModifierNoise.depth -> depth: int Amount of fine level detail present in the noise FModifierNoise.modification -> modification: enum Method of modifying the existing F-Curve FModifierNoise.phase -> phase: float A random seed for the noise effect @@ -716,13 +716,13 @@ FieldSettings.guide_minimum -> guide_minimum: float The distance from whic FieldSettings.harmonic_damping -> harmonic_damping: float Damping of the harmonic force FieldSettings.inflow -> inflow: float Inwards component of the vortex force FieldSettings.linear_drag -> linear_drag: float Drag component proportional to velocity -FieldSettings.maximum_distance -> maximum_distance: float Maximum distance for the field to work -FieldSettings.minimum_distance -> minimum_distance: float Minimum distance for the field's fall-off +FieldSettings.maximum_distance -> distance_max: float Maximum distance for the field to work +FieldSettings.minimum_distance -> distance_min: float Minimum distance for the field's fall-off FieldSettings.noise -> noise: float Noise of the force FieldSettings.quadratic_drag -> quadratic_drag: float Drag component proportional to the square of velocity FieldSettings.radial_falloff -> radial_falloff: float Radial falloff power (real gravitational falloff = 2) -FieldSettings.radial_maximum -> radial_maximum: float Maximum radial distance for the field to work -FieldSettings.radial_minimum -> radial_minimum: float Minimum radial distance for the field's fall-off +FieldSettings.radial_maximum -> radial_max: float Maximum radial distance for the field to work +FieldSettings.radial_minimum -> radial_min: float Minimum radial distance for the field's fall-off FieldSettings.rest_length -> rest_length: float Rest length of the harmonic force FieldSettings.seed -> seed: int Seed of the noise FieldSettings.shape -> shape: enum Which direction is used to calculate the effector force @@ -773,8 +773,8 @@ GPencilLayer.active_frame -> active_frame: pointer, (read-only) Frame curr GPencilLayer.color -> color: float Color for all strokes in this layer GPencilLayer.frames -> frames: collection, (read-only) Sketches for this layer on different frames GPencilLayer.info -> info: string Layer name -GPencilLayer.line_thickness -> line_thickness: int Thickness of strokes (in pixels) -GPencilLayer.max_ghost_range -> max_ghost_range: int Maximum number of frames on either side of the active frame to show (0 = show the 'first' available sketch on either side) +GPencilLayer.line_thickness -> line_width: int Thickness of strokes (in pixels) +GPencilLayer.max_ghost_range -> ghost_range_max: int Maximum number of frames on either side of the active frame to show (0 = show the 'first' available sketch on either side) GPencilLayer.opacity -> opacity: float Layer Opacity GPencilStroke.points -> points: collection, (read-only) Stroke data points GPencilStrokePoint.co -> co: float @@ -791,8 +791,8 @@ GameObjectSettings.damping -> damping: float General movement damping GameObjectSettings.form_factor -> form_factor: float Form factor scales the inertia tensor GameObjectSettings.friction_coefficients -> friction_coefficients: float Relative friction coefficient in the in the X, Y and Z directions, when anisotropic friction is enabled GameObjectSettings.mass -> mass: float Mass of the object -GameObjectSettings.maximum_velocity -> maximum_velocity: float Clamp velocity to this maximum speed -GameObjectSettings.minimum_velocity -> minimum_velocity: float Clamp velocity to this minimum speed (except when totally still) +GameObjectSettings.maximum_velocity -> velocity_max: float Clamp velocity to this maximum speed +GameObjectSettings.minimum_velocity -> velocity_min: float Clamp velocity to this minimum speed (except when totally still) GameObjectSettings.physics_type -> physics_type: enum Selects the type of physical representation GameObjectSettings.properties -> properties: collection, (read-only) Game engine properties GameObjectSettings.radius -> radius: float Radius of bounding sphere and material physics @@ -803,7 +803,7 @@ GameProperty.name -> name: string Available as GameObject attributes in th GameProperty.type -> type: enum GameSoftBodySettings.cluster_iterations -> cluster_iterations: int Specify the number of cluster iterations GameSoftBodySettings.dynamic_friction -> dynamic_friction: float Dynamic Friction -GameSoftBodySettings.linstiff -> linstiff: float Linear stiffness of the soft body links +GameSoftBodySettings.linstiff -> linear_stiffness: float Linear stiffness of the soft body links GameSoftBodySettings.margin -> margin: float Collision margin for soft body. Small value makes the algorithm unstable GameSoftBodySettings.position_iterations -> position_iterations: int Position solver iterations GameSoftBodySettings.threshold -> threshold: float Shape matching threshold @@ -909,9 +909,9 @@ IntProperty.step -> step: int, (read-only) Step size used by number button Itasc.dampeps -> dampeps: float Singular value under which damping is progressively applied. Higher values=more stability, less reactivity. Default=0.1 Itasc.dampmax -> dampmax: float Maximum damping coefficient when singular value is nearly 0. Higher values=more stability, less reactivity. Default=0.5 Itasc.feedback -> feedback: float Feedback coefficient for error correction. Average response time=1/feedback. Default=20 -Itasc.max_step -> max_step: float Higher bound for timestep in second in case of automatic substeps -Itasc.max_velocity -> max_velocity: float Maximum joint velocity in rad/s. Default=50 -Itasc.min_step -> min_step: float Lower bound for timestep in second in case of automatic substeps +Itasc.max_step -> step_max: float Higher bound for timestep in second in case of automatic substeps +Itasc.max_velocity -> velocity_max: float Maximum joint velocity in rad/s. Default=50 +Itasc.min_step -> step_min: float Lower bound for timestep in second in case of automatic substeps Itasc.mode -> mode: enum Itasc.num_iter -> num_iter: int Maximum number of iterations for convergence in case of reiteration Itasc.num_step -> num_step: int Divides the frame interval into this many steps @@ -998,13 +998,13 @@ LampSkySettings.atmosphere_extinction -> atmosphere_extinction: float Exti LampSkySettings.atmosphere_inscattering -> atmosphere_inscattering: float Scatter contribution factor LampSkySettings.atmosphere_turbidity -> atmosphere_turbidity: float Sky turbidity LampSkySettings.backscattered_light -> backscattered_light: float Backscattered light -LampSkySettings.horizon_brightness -> horizon_brightness: float Horizon brightness +TODO * LampSkySettings.horizon_brightness -> horizon_intensity: float Horizon brightness LampSkySettings.sky_blend -> sky_blend: float Blend factor with sky LampSkySettings.sky_blend_type -> sky_blend_type: enum Blend mode for combining sun sky with world sky LampSkySettings.sky_color_space -> sky_color_space: enum Color space to use for internal XYZ->RGB color conversion LampSkySettings.sky_exposure -> sky_exposure: float Strength of sky shading exponential exposure correction LampSkySettings.spread -> spread: float Horizon Spread -LampSkySettings.sun_brightness -> sun_brightness: float Sun brightness +TODO * LampSkySettings.sun_brightness -> sun_intensity: float Sun brightness LampSkySettings.sun_intensity -> sun_intensity: float Sun intensity LampSkySettings.sun_size -> sun_size: float Sun size LampTextureSlot.color_factor -> color_factor: float Amount texture affects color values @@ -1031,24 +1031,24 @@ LimitDistanceConstraint.distance -> distance: float Radius of limiting sph LimitDistanceConstraint.limit_mode -> limit_mode: enum Distances in relation to sphere of influence to allow LimitDistanceConstraint.subtarget -> subtarget: string LimitDistanceConstraint.target -> target: pointer Target Object -LimitLocationConstraint.maximum_x -> maximum_x: float Highest X value to allow -LimitLocationConstraint.maximum_y -> maximum_y: float Highest Y value to allow -LimitLocationConstraint.maximum_z -> maximum_z: float Highest Z value to allow -LimitLocationConstraint.minimum_x -> minimum_x: float Lowest X value to allow -LimitLocationConstraint.minimum_y -> minimum_y: float Lowest Y value to allow -LimitLocationConstraint.minimum_z -> minimum_z: float Lowest Z value to allow -LimitRotationConstraint.maximum_x -> maximum_x: float Highest X value to allow -LimitRotationConstraint.maximum_y -> maximum_y: float Highest Y value to allow -LimitRotationConstraint.maximum_z -> maximum_z: float Highest Z value to allow -LimitRotationConstraint.minimum_x -> minimum_x: float Lowest X value to allow -LimitRotationConstraint.minimum_y -> minimum_y: float Lowest Y value to allow -LimitRotationConstraint.minimum_z -> minimum_z: float Lowest Z value to allow -LimitScaleConstraint.maximum_x -> maximum_x: float Highest X value to allow -LimitScaleConstraint.maximum_y -> maximum_y: float Highest Y value to allow -LimitScaleConstraint.maximum_z -> maximum_z: float Highest Z value to allow -LimitScaleConstraint.minimum_x -> minimum_x: float Lowest X value to allow -LimitScaleConstraint.minimum_y -> minimum_y: float Lowest Y value to allow -LimitScaleConstraint.minimum_z -> minimum_z: float Lowest Z value to allow +LimitLocationConstraint.maximum_x -> max_x: float Highest X value to allow +LimitLocationConstraint.maximum_y -> max_y: float Highest Y value to allow +LimitLocationConstraint.maximum_z -> max_z: float Highest Z value to allow +LimitLocationConstraint.minimum_x -> min_x: float Lowest X value to allow +LimitLocationConstraint.minimum_y -> min_y: float Lowest Y value to allow +LimitLocationConstraint.minimum_z -> min_z: float Lowest Z value to allow +LimitRotationConstraint.maximum_x -> max_x: float Highest X value to allow +LimitRotationConstraint.maximum_y -> max_y: float Highest Y value to allow +LimitRotationConstraint.maximum_z -> max_z: float Highest Z value to allow +LimitRotationConstraint.minimum_x -> min_x: float Lowest X value to allow +LimitRotationConstraint.minimum_y -> min_y: float Lowest Y value to allow +LimitRotationConstraint.minimum_z -> min_z: float Lowest Z value to allow +LimitScaleConstraint.maximum_x -> max_x: float Highest X value to allow +LimitScaleConstraint.maximum_y -> max_y: float Highest Y value to allow +LimitScaleConstraint.maximum_z -> max_z: float Highest Z value to allow +LimitScaleConstraint.minimum_x -> min_x: float Lowest X value to allow +LimitScaleConstraint.minimum_y -> min_y: float Lowest Y value to allow +LimitScaleConstraint.minimum_z -> min_z: float Lowest Z value to allow LockedTrackConstraint.locked -> locked: enum Axis that points upward LockedTrackConstraint.subtarget -> subtarget: string LockedTrackConstraint.target -> target: pointer Target Object @@ -1128,13 +1128,13 @@ Material.physics -> physics: pointer, (read-only) Game physics settings Material.preview_render_type -> preview_render_type: enum Type of preview render Material.raytrace_mirror -> raytrace_mirror: pointer, (read-only) Raytraced reflection settings for the material Material.raytrace_transparency -> raytrace_transparency: pointer, (read-only) Raytraced transparency settings for the material -Material.roughness -> roughness: float Oren-Nayar Roughness +Material.roughness -> rough: float Oren-Nayar Roughness Material.shadow_buffer_bias -> shadow_buffer_bias: float Factor to multiply shadow buffer bias with (0 is ignore.) Material.shadow_casting_alpha -> shadow_casting_alpha: float Shadow casting alpha, in use for Irregular and Deep shadow buffer Material.shadow_ray_bias -> shadow_ray_bias: float Shadow raytracing bias to prevent terminator problems on shadow boundary Material.specular_alpha -> specular_alpha: float Alpha transparency for specular areas Material.specular_color -> specular_color: float Specular color of the material -Material.specular_hardness -> specular_hardness: int +Material.specular_hardness -> specular_hard: int Material.specular_intensity -> specular_intensity: float Material.specular_ior -> specular_ior: float Material.specular_ramp -> specular_ramp: pointer, (read-only) Color ramp used to affect specular shading @@ -1159,7 +1159,7 @@ MaterialHalo.flare_seed -> flare_seed: int Specifies an offset in the flar MaterialHalo.flare_size -> flare_size: float Sets the factor by which the flare is larger than the halo MaterialHalo.flare_subsize -> flare_subsize: float Sets the dimension of the subflares, dots and circles MaterialHalo.flares_sub -> flares_sub: int Sets the number of subflares -MaterialHalo.hardness -> hardness: int Sets the hardness of the halo +MaterialHalo.hardness -> hard: int Sets the hardness of the halo MaterialHalo.line_number -> line_number: int Sets the number of star shaped lines rendered over the halo MaterialHalo.rings -> rings: int Sets the number of rings rendered over the halo MaterialHalo.seed -> seed: int Randomizes ring dimension and line location @@ -1194,7 +1194,7 @@ MaterialSlot.link -> link: enum Link material to object or the object's da MaterialSlot.material -> material: pointer Material datablock used by this material slot MaterialSlot.name -> name: string, (read-only) Material slot name MaterialStrand.blend_distance -> blend_distance: float Worldspace distance over which to blend in the surface normal -MaterialStrand.min_size -> min_size: float Minimum size of strands in pixels +MaterialStrand.min_size -> size_min: float Minimum size of strands in pixels MaterialStrand.root_size -> root_size: float Start size of strands in pixels or Blender units MaterialStrand.shape -> shape: float Positive values make strands rounder, negative makes strands spiky MaterialStrand.tip_size -> tip_size: float End size of strands in pixels or Blender units @@ -1221,7 +1221,7 @@ MaterialTextureSlot.diffuse_factor -> diffuse_factor: float Amount texture MaterialTextureSlot.displacement_factor -> displacement_factor: float Amount texture displaces the surface MaterialTextureSlot.emission_factor -> emission_factor: float Amount texture affects emission MaterialTextureSlot.emit_factor -> emit_factor: float Amount texture affects emission -MaterialTextureSlot.hardness_factor -> hardness_factor: float Amount texture affects hardness +MaterialTextureSlot.hardness_factor -> hard_factor: float Amount texture affects hardness MaterialTextureSlot.mapping -> mapping: enum MaterialTextureSlot.mirror_factor -> mirror_factor: float Amount texture affects mirror color MaterialTextureSlot.normal_factor -> normal_factor: float Amount texture affects normal values @@ -1496,7 +1496,7 @@ Object.location -> location: float Location of the object Object.material_slots -> material_slots: collection, (read-only) Material slots in the object Object.matrix_local -> matrix_local: float Parent relative transformation matrix Object.matrix_world -> matrix_world: float Worldspace transformation matrix -Object.max_draw_type -> max_draw_type: enum Maximum draw type to display object with in viewport +Object.max_draw_type -> draw_type: enum Maximum draw type to display object with in viewport Object.mode -> mode: enum, (read-only) Object interaction mode Object.modifiers -> modifiers: collection, (read-only) Modifiers affecting the geometric data of the object Object.motion_path -> motion_path: pointer, (read-only) Motion Path for this element @@ -1752,9 +1752,9 @@ ParticleSystem.vertex_group_field -> vertex_group_field: string Vertex gro ParticleSystem.vertex_group_kink -> vertex_group_kink: string Vertex group to control kink ParticleSystem.vertex_group_length -> vertex_group_length: string Vertex group to control length ParticleSystem.vertex_group_rotation -> vertex_group_rotation: string Vertex group to control rotation -ParticleSystem.vertex_group_roughness1 -> vertex_group_roughness1: string Vertex group to control roughness 1 -ParticleSystem.vertex_group_roughness2 -> vertex_group_roughness2: string Vertex group to control roughness 2 -ParticleSystem.vertex_group_roughness_end -> vertex_group_roughness_end: string Vertex group to control roughness end +ParticleSystem.vertex_group_roughness1 -> vertex_group_rough1: string Vertex group to control roughness 1 +ParticleSystem.vertex_group_roughness2 -> vertex_group_rough2: string Vertex group to control roughness 2 +ParticleSystem.vertex_group_roughness_end -> vertex_group_rough_end: string Vertex group to control roughness end ParticleSystem.vertex_group_size -> vertex_group_size: string Vertex group to control size ParticleSystem.vertex_group_tangent -> vertex_group_tangent: string Vertex group to control tangent ParticleSystem.vertex_group_velocity -> vertex_group_velocity: string Vertex group to control velocity @@ -1783,7 +1783,7 @@ PointCache.step -> step: int Number of frames between cached frames PointDensity.color_ramp -> color_ramp: pointer, (read-only) PointDensity.color_source -> color_source: enum Data to derive color results from PointDensity.falloff -> falloff: enum Method of attenuating density by distance from the point -PointDensity.falloff_softness -> falloff_softness: float Softness of the 'soft' falloff option +PointDensity.falloff_softness -> falloff_soft: float Softness of the 'soft' falloff option PointDensity.noise_basis -> noise_basis: enum Noise formula used for turbulence PointDensity.object -> object: pointer Object to take point data from PointDensity.particle_cache -> particle_cache: enum Co-ordinate system to cache particles in @@ -1865,8 +1865,8 @@ PropertyActuator.object_property -> object_property: string Copy this prop PropertyActuator.property -> property: string The name of the property PropertyActuator.value -> value: string The value to use, use "" around strings PropertySensor.evaluation_type -> evaluation_type: enum Type of property evaluation -PropertySensor.max_value -> max_value: string Specify maximum value in Interval type -PropertySensor.min_value -> min_value: string Specify minimum value in Interval type +PropertySensor.max_value -> value_max: string Specify maximum value in Interval type +PropertySensor.min_value -> value_min: string Specify minimum value in Interval type PropertySensor.property -> property: string PropertySensor.value -> value: string Check for this value in types in Equal or Not Equal types PythonConstraint.number_of_targets -> number_of_targets: int Usually only 1-3 are needed @@ -2023,7 +2023,7 @@ Scene.objects -> objects: collection, (read-only) Scene.orientations -> orientations: collection, (read-only) Scene.pose_templates -> pose_templates: pointer, (read-only) Pose Template Settings Scene.pov_radio_adc_bailout -> pov_radio_adc_bailout: float The adc_bailout for radiosity rays. Use adc_bailout = 0.01 / brightest_ambient_object for good results -Scene.pov_radio_brightness -> pov_radio_brightness: float Amount objects are brightened before being returned upwards to the rest of the system +Scene.pov_radio_brightness -> pov_radio_intensity: float Amount objects are brightened before being returned upwards to the rest of the system Scene.pov_radio_count -> pov_radio_count: int Number of rays that are sent out whenever a new radiosity value has to be calculated Scene.pov_radio_error_bound -> pov_radio_error_bound: float One of the two main speed/quality tuning values, lower values are more accurate Scene.pov_radio_gray_threshold -> pov_radio_gray_threshold: float One of the two main speed/quality tuning values, lower values are more accurate @@ -2140,8 +2140,8 @@ ShaderNodeExtendedMaterial.material -> material: pointer ShaderNodeGeometry.color_layer -> color_layer: string ShaderNodeGeometry.uv_layer -> uv_layer: string ShaderNodeMapping.location -> location: float Location offset for the input coordinate -ShaderNodeMapping.maximum -> maximum: float Maximum value to clamp coordinate to -ShaderNodeMapping.minimum -> minimum: float Minimum value to clamp coordinate to +ShaderNodeMapping.maximum -> max: float Maximum value to clamp coordinate to +ShaderNodeMapping.minimum -> min: float Minimum value to clamp coordinate to ShaderNodeMapping.rotation -> rotation: float Rotation offset for the input coordinate ShaderNodeMapping.scale -> scale: float Scale adjustment for the input coordinate ShaderNodeMaterial.material -> material: pointer @@ -2242,8 +2242,8 @@ SoftBodySettings.lrot -> lrot: float Estimated rotation matrix SoftBodySettings.lscale -> lscale: float Estimated scale matrix SoftBodySettings.mass -> mass: float General Mass value SoftBodySettings.mass_vertex_group -> mass_vertex_group: string Control point mass values -SoftBodySettings.maxstep -> maxstep: int Maximal # solver steps/frame -SoftBodySettings.minstep -> minstep: int Minimal # solver steps/frame +SoftBodySettings.maxstep -> step_max: int Maximal # solver steps/frame +SoftBodySettings.minstep -> step_min: int Minimal # solver steps/frame SoftBodySettings.plastic -> plastic: float Permanent deform SoftBodySettings.pull -> pull: float Edge spring stiffness when longer than rest length SoftBodySettings.push -> push: float Edge spring stiffness when shorter than rest length @@ -2262,9 +2262,9 @@ Sound.packed_file -> packed_file: pointer, (read-only) SoundActuator.cone_inner_angle_3d -> cone_inner_angle_3d: float The angle of the inner cone SoundActuator.cone_outer_angle_3d -> cone_outer_angle_3d: float The angle of the outer cone SoundActuator.cone_outer_gain_3d -> cone_outer_gain_3d: float The gain outside the outer cone. The gain in the outer cone will be interpolated between this value and the normal gain in the inner cone -SoundActuator.max_distance_3d -> max_distance_3d: float The maximum distance at which you can hear the sound -SoundActuator.maximum_gain_3d -> maximum_gain_3d: float The maximum gain of the sound, no matter how near it is -SoundActuator.minimum_gain_3d -> minimum_gain_3d: float The minimum gain of the sound, no matter how far it is away +SoundActuator.max_distance_3d -> distance_3d_max: float The maximum distance at which you can hear the sound +SoundActuator.maximum_gain_3d -> gain_3d_max: float The maximum gain of the sound, no matter how near it is +SoundActuator.minimum_gain_3d -> gain_3d_min: float The minimum gain of the sound, no matter how far it is away SoundActuator.mode -> mode: enum SoundActuator.pitch -> pitch: float Sets the pitch of the sound SoundActuator.reference_distance_3d -> reference_distance_3d: float The distance where the sound has a gain of 1.0 @@ -2410,7 +2410,7 @@ StretchToConstraint.subtarget -> subtarget: string StretchToConstraint.target -> target: pointer Target Object StretchToConstraint.volume -> volume: enum Maintain the object's volume as it stretches StringProperty.default -> default: string, (read-only) string default value -StringProperty.max_length -> max_length: int, (read-only) Maximum length of the string, 0 means unlimited +StringProperty.max_length -> length_max: int, (read-only) Maximum length of the string, 0 means unlimited Struct.base -> base: pointer, (read-only) Struct definition this is derived from Struct.description -> description: string, (read-only) Description of the Struct's purpose Struct.functions -> functions: collection, (read-only) @@ -2435,8 +2435,8 @@ SunLamp.shadow_ray_sampling_method -> shadow_ray_sampling_method: enum Met SunLamp.shadow_soft_size -> shadow_soft_size: float Light size for ray shadow sampling (Raytraced shadows) SunLamp.sky -> sky: pointer, (read-only) Sky related settings for sun lamps TexMapping.location -> location: float -TexMapping.maximum -> maximum: float Maximum value for clipping -TexMapping.minimum -> minimum: float Minimum value for clipping +TexMapping.maximum -> max: float Maximum value for clipping +TexMapping.minimum -> min: float Minimum value for clipping TexMapping.rotation -> rotation: float TexMapping.scale -> scale: float Text.current_character -> current_character: int, (read-only) Index of current character in current line, and also start index of character in selection if one exists @@ -2474,7 +2474,7 @@ TextMarker.group -> group: int, (read-only) TextMarker.line -> line: int, (read-only) Line in which the marker is located TextMarker.start -> start: int, (read-only) Start position of the marker in the line Texture.animation_data -> animation_data: pointer, (read-only) Animation data for this datablock -Texture.brightness -> brightness: float +Texture.brightness -> intensity: float Texture.color_ramp -> color_ramp: pointer, (read-only) Texture.contrast -> contrast: float Texture.factor_blue -> factor_blue: float @@ -3180,7 +3180,7 @@ WorldMistSettings.intensity -> intensity: float Intensity of the mist effe WorldMistSettings.start -> start: float Starting distance of the mist, measured from the camera WorldStarsSettings.average_separation -> average_separation: float Average distance between any two stars WorldStarsSettings.color_randomization -> color_randomization: float Randomize star colors -WorldStarsSettings.min_distance -> min_distance: float Minimum distance to the camera for stars +WorldStarsSettings.min_distance -> distance_min: float Minimum distance to the camera for stars WorldStarsSettings.size -> size: float Average screen dimension of stars WorldTextureSlot.blend_factor -> blend_factor: float Amount texture affects color progression of the background WorldTextureSlot.horizon_factor -> horizon_factor: float Amount texture affects color of the horizon -- cgit v1.2.3 From ded8ba1d90dade45665b7009f664ea75f2bbfd96 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 12 Jul 2010 23:43:14 +0000 Subject: - more misc rna rename updates - edited the rna_cleaner.py script to use repr() on descriptions so quotes dont result in invalid generated python scripts. --- source/blender/makesrna/rna_cleanup/rna_cleaner.py | 38 ++++++++----- .../makesrna/rna_cleanup/rna_properties.txt | 66 +++++++++++----------- 2 files changed, 56 insertions(+), 48 deletions(-) (limited to 'source') diff --git a/source/blender/makesrna/rna_cleanup/rna_cleaner.py b/source/blender/makesrna/rna_cleanup/rna_cleaner.py index 3f68ec4a955..f39ee586237 100755 --- a/source/blender/makesrna/rna_cleanup/rna_cleaner.py +++ b/source/blender/makesrna/rna_cleanup/rna_cleaner.py @@ -57,7 +57,7 @@ def check_commandline(): usage() if sys.argv[1] == '-h': help() - elif not (sys.argv[1][-4:] == '.txt' or sys.argv[1][-3:] == '.py'): + elif not (sys.argv[1].endswith(".txt") or sys.argv[1].endswith(".py")): print ('\nBad input file extension... exiting.') usage() else: @@ -147,7 +147,7 @@ def get_props_from_txt(input_filename): changed = check_if_changed(bfrom, bto) # lists formatting - props=[comment, changed, bclass, bfrom, bto, kwcheck, btype, description] + props=[comment, changed, bclass, bfrom, bto, kwcheck, btype, repr(description)] props_list.append(props) props_length_max=list(map(max,zip(props_length_max,list(map(len,props))))) @@ -164,9 +164,10 @@ def get_props_from_py(input_filename): props_length_max = [0 for i in rna_api[0]] # this way if the vector will take more elements we are safe for index,props in enumerate(rna_api): - [comment, changed, bclass, bfrom, bto, kwcheck, btype, description] = props + comment, changed, bclass, bfrom, bto, kwcheck, btype, description = props kwcheck = check_prefix(bto) # keyword-check changed = check_if_changed(bfrom, bto) # changed? + description = repr(description) rna_api[index] = [comment, changed, bclass, bfrom, bto, kwcheck, btype, description] props_length = list(map(len,props)) # lengths props_length_max = list(map(max,zip(props_length_max,props_length))) # max lengths @@ -174,9 +175,9 @@ def get_props_from_py(input_filename): def get_props(input_filename): - if input_filename[-4:] == '.txt': + if input_filename.endswith(".txt"): props_list,props_length_max = get_props_from_txt(input_filename) - elif input_filename[-3:] == '.py': + elif input_filename.endswith(".py"): props_list,props_length_max = get_props_from_py(input_filename) return (props_list,props_length_max) @@ -200,16 +201,17 @@ def sort(props_list, sort_priority): def file_basename(input_filename): # if needed will use os.path - if input_filename[-4:] == '.txt': - if input_filename[-9:] == '_work.txt': - base_filename = input_filename[:-9] + if input_filename.endswith(".txt"): + if input_filename.endswith("_work.txt"): + base_filename = input_filename.replace("_work.txt", "") else: - base_filename = input_filename[:-4] - elif input_filename[-3:] == '.py': - if input_filename[-8:] == '_work.py': - base_filename = input_filename[:-8] + base_filename = input_filename.replace(".txt", "") + elif input_filename.endswith(".py"): + if input_filename.endswith("_work.py"): + base_filename = input_filename.replace("_work.py", "") else: - base_filename = input_filename[:-3] + base_filename = input_filename.replace(".py", "") + return base_filename @@ -236,15 +238,21 @@ def write_files(basename, props_list, props_length_max): # rna_api if props[0] == 'NOTE': indent = '# ' else: indent = ' ' - rna += indent + '("%s", "%s", "%s", "%s", "%s"),\n' % tuple(props[2:5] + props[6:]) + rna += indent + '("%s", "%s", "%s", "%s", %s),\n' % tuple(props[2:5] + props[6:]) # description is alredy string formatted # py blanks = [' '* (x[0]-x[1]) for x in zip(props_length_max,list(map(len,props)))] - props = ['"%s"%s'%(x[0],x[1]) for x in zip(props,blanks)] + props = [('"%s"%s' if props[-1] != x[0] else "%s%s") % (x[0],x[1]) for x in zip(props,blanks)] py += indent + '(%s, %s, %s, %s, %s, %s, %s, %s),\n' % tuple(props) f_txt.write(txt) f_py.write("rna_api = [\n%s]\n" % py) f_rna.write("rna_api = [\n%s]\n" % rna) + + # write useful py script, wont hurt + f_py.write("\n'''\n") + f_py.write("for p_note, p_changed, p_class, p_from, p_to, p_check, p_type, p_desc in rna_api:\n") + f_py.write(" print(p_to)\n") + f_py.write("\n'''\n") f_txt.close() f_py.close() diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt index b55dcd58dfb..e7ad37b0d72 100644 --- a/source/blender/makesrna/rna_cleanup/rna_properties.txt +++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt @@ -55,7 +55,7 @@ AreaLamp.shadow_color -> shadow_color: float Color of shadows cast by the AreaLamp.shadow_method -> shadow_method: enum Method to compute lamp shadow with AreaLamp.shadow_ray_samples_x -> shadow_ray_samples_x: int Amount of samples taken extra (samples x samples) AreaLamp.shadow_ray_samples_y -> shadow_ray_samples_y: int Amount of samples taken extra (samples x samples) -AreaLamp.shadow_ray_sampling_method -> shadow_ray_sampling_method: enum Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower +AreaLamp.shadow_ray_sampling_method -> shadow_ray_sample_method: enum Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower AreaLamp.shadow_soft_size -> shadow_soft_size: float Light size for ray shadow sampling (Raytraced shadows) AreaLamp.shape -> shape: enum Shape of the area lamp AreaLamp.size -> size: float Size of the area of the area Lamp, X direction size for Rectangle shapes @@ -106,10 +106,10 @@ BevelModifier.edge_weight_method -> edge_weight_method: enum What edge wei BevelModifier.limit_method -> limit_method: enum BevelModifier.width -> width: float Bevel value/amount BezierSplinePoint.co -> co: float Coordinates of the control point -BezierSplinePoint.handle1 -> handle1: float Coordinates of the first handle -BezierSplinePoint.handle1_type -> handle1_type: enum Handle types -BezierSplinePoint.handle2 -> handle2: float Coordinates of the second handle -BezierSplinePoint.handle2_type -> handle2_type: enum Handle types +BezierSplinePoint.handle1 -> handle_left: float Coordinates of the first handle +BezierSplinePoint.handle1_type -> handle_left_type: enum Handle types +BezierSplinePoint.handle2 -> handle_right: float Coordinates of the second handle +BezierSplinePoint.handle2_type -> handle_right_type: enum Handle types BezierSplinePoint.radius -> radius: float, (read-only) Radius for bevelling BezierSplinePoint.tilt -> tilt: float Tilt in 3D View BezierSplinePoint.weight -> weight: float Softbody goal weight @@ -134,18 +134,18 @@ BoidSettings.accuracy -> accuracy: float Accuracy of attack BoidSettings.active_boid_state -> active_boid_state: pointer, (read-only) BoidSettings.active_boid_state_index -> active_boid_state_index: int BoidSettings.aggression -> aggression: float Boid will fight this times stronger enemy -BoidSettings.air_max_acc -> air_max_acc: float Maximum acceleration in air (relative to maximum speed) -BoidSettings.air_max_ave -> air_max_ave: float Maximum angular velocity in air (relative to 180 degrees) -BoidSettings.air_max_speed -> air_max_speed: float Maximum speed in air -BoidSettings.air_min_speed -> air_min_speed: float Minimum speed in air (relative to maximum speed) +BoidSettings.air_max_acc -> air_acc_max: float Maximum acceleration in air (relative to maximum speed) +BoidSettings.air_max_ave -> air_ave_max: float Maximum angular velocity in air (relative to 180 degrees) +BoidSettings.air_max_speed -> air_speed_max: float Maximum speed in air +BoidSettings.air_min_speed -> air_speed_min: float Minimum speed in air (relative to maximum speed) BoidSettings.air_personal_space -> air_personal_space: float Radius of boids personal space in air (% of particle size) BoidSettings.banking -> bank: float Amount of rotation around velocity vector on turns BoidSettings.health -> health: float Initial boid health when born BoidSettings.height -> height: float Boid height relative to particle size BoidSettings.land_jump_speed -> land_jump_speed: float Maximum speed for jumping -BoidSettings.land_max_acc -> land_max_acc: float Maximum acceleration on land (relative to maximum speed) -BoidSettings.land_max_ave -> land_max_ave: float Maximum angular velocity on land (relative to 180 degrees) -BoidSettings.land_max_speed -> land_max_speed: float Maximum speed on land +BoidSettings.land_max_acc -> land_acc_max: float Maximum acceleration on land (relative to maximum speed) +BoidSettings.land_max_ave -> land_ave_max: float Maximum angular velocity on land (relative to 180 degrees) +BoidSettings.land_max_speed -> land_speed_max: float Maximum speed on land BoidSettings.land_personal_space -> land_personal_space: float Radius of boids personal space on land (% of particle size) BoidSettings.land_stick_force -> land_stick_force: float How strong a force must be to start effecting a boid on land BoidSettings.landing_smoothness -> land_smooth: float How smoothly the boids land @@ -241,7 +241,7 @@ ClothCollisionSettings.group -> group: pointer Limit colliders to this Gro ClothCollisionSettings.min_distance -> distance_min: float Minimum distance between collision objects before collision response takes in ClothCollisionSettings.self_collision_quality -> self_collision_quality: int How many self collision iterations should be done. (higher is better quality but slower) ClothCollisionSettings.self_friction -> self_friction: float Friction/damping with self contact -ClothCollisionSettings.self_min_distance -> self_min_distance: float 0.5 means no distance at all, 1.0 is maximum distance +ClothCollisionSettings.self_min_distance -> self_distance_min: float 0.5 means no distance at all, 1.0 is maximum distance ClothModifier.collision_settings -> collision_settings: pointer, (read-only) ClothModifier.point_cache -> point_cache: pointer, (read-only) ClothModifier.settings -> settings: pointer, (read-only) @@ -302,8 +302,8 @@ CompositorNodeBlur.factor -> factor: float CompositorNodeBlur.factor_x -> factor_x: float CompositorNodeBlur.factor_y -> factor_y: float CompositorNodeBlur.filter_type -> filter_type: enum -CompositorNodeBlur.sizex -> sizex: int -CompositorNodeBlur.sizey -> sizey: int +CompositorNodeBlur.sizex -> size_x: int +CompositorNodeBlur.sizey -> size_y: int CompositorNodeChannelMatte.algorithm -> algorithm: enum Algorithm to use to limit channel CompositorNodeChannelMatte.channel -> channel: enum Channel used to determine matte CompositorNodeChannelMatte.color_space -> color_space: enum @@ -953,10 +953,10 @@ KeyboardSensor.modifier_key -> modifier_key: enum Modifier key code KeyboardSensor.second_modifier_key -> second_modifier_key: enum Modifier key code KeyboardSensor.target -> target: string Property that indicates whether to log keystrokes as a string Keyframe.co -> co: float Coordinates of the control point -Keyframe.handle1 -> handle1: float Coordinates of the first handle -Keyframe.handle1_type -> handle1_type: enum Handle types -Keyframe.handle2 -> handle2: float Coordinates of the second handle -Keyframe.handle2_type -> handle2_type: enum Handle types +Keyframe.handle1 -> handle_left: float Coordinates of the first handle +Keyframe.handle1_type -> handle_left_type: enum Handle types +Keyframe.handle2 -> handle_right: float Coordinates of the second handle +Keyframe.handle2_type -> handle_right_type: enum Handle types Keyframe.interpolation -> interpolation: enum Interpolation method to use for segment of the curve from this Keyframe until the next Keyframe Keyframe.type -> type: enum The type of keyframe KeyingSet.active_path -> active_path: pointer Active Keying Set used to insert/delete keyframes @@ -998,13 +998,13 @@ LampSkySettings.atmosphere_extinction -> atmosphere_extinction: float Exti LampSkySettings.atmosphere_inscattering -> atmosphere_inscattering: float Scatter contribution factor LampSkySettings.atmosphere_turbidity -> atmosphere_turbidity: float Sky turbidity LampSkySettings.backscattered_light -> backscattered_light: float Backscattered light -TODO * LampSkySettings.horizon_brightness -> horizon_intensity: float Horizon brightness +LampSkySettings.horizon_brightness -> horizon_intensity: float Horizon brightness LampSkySettings.sky_blend -> sky_blend: float Blend factor with sky LampSkySettings.sky_blend_type -> sky_blend_type: enum Blend mode for combining sun sky with world sky LampSkySettings.sky_color_space -> sky_color_space: enum Color space to use for internal XYZ->RGB color conversion LampSkySettings.sky_exposure -> sky_exposure: float Strength of sky shading exponential exposure correction LampSkySettings.spread -> spread: float Horizon Spread -TODO * LampSkySettings.sun_brightness -> sun_intensity: float Sun brightness +LampSkySettings.sun_brightness -> sun_intensity: float Sun brightness LampSkySettings.sun_intensity -> sun_intensity: float Sun intensity LampSkySettings.sun_size -> sun_size: float Sun size LampTextureSlot.color_factor -> color_factor: float Amount texture affects color values @@ -1130,7 +1130,7 @@ Material.raytrace_mirror -> raytrace_mirror: pointer, (read-only) Raytrace Material.raytrace_transparency -> raytrace_transparency: pointer, (read-only) Raytraced transparency settings for the material Material.roughness -> rough: float Oren-Nayar Roughness Material.shadow_buffer_bias -> shadow_buffer_bias: float Factor to multiply shadow buffer bias with (0 is ignore.) -Material.shadow_casting_alpha -> shadow_casting_alpha: float Shadow casting alpha, in use for Irregular and Deep shadow buffer +Material.shadow_casting_alpha -> shadow_cast_alpha: float Shadow casting alpha, in use for Irregular and Deep shadow buffer Material.shadow_ray_bias -> shadow_ray_bias: float Shadow raytracing bias to prevent terminator problems on shadow boundary Material.specular_alpha -> specular_alpha: float Alpha transparency for specular areas Material.specular_color -> specular_color: float Specular color of the material @@ -1245,7 +1245,7 @@ MaterialVolume.density_scale -> density_scale: float Multiplier for the ma MaterialVolume.depth_cutoff -> depth_cutoff: float Stop ray marching early if transmission drops below this luminance - higher values give speedups in dense volumes at the expense of accuracy MaterialVolume.emission -> emission: float Amount of light that gets emitted by the volume MaterialVolume.emission_color -> emission_color: float -MaterialVolume.lighting_mode -> lighting_mode: enum Method of shading, attenuating, and scattering light through the volume +MaterialVolume.lighting_mode -> light_mode: enum Method of shading, attenuating, and scattering light through the volume MaterialVolume.ms_diffusion -> ms_diffusion: float Diffusion factor, the strength of the blurring effect MaterialVolume.ms_intensity -> ms_intensity: float Multiplier for multiple scattered light energy MaterialVolume.ms_spread -> ms_spread: float Proportional distance over which the light is diffused @@ -1805,7 +1805,7 @@ PointLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float Th PointLamp.shadow_color -> shadow_color: float Color of shadows cast by the lamp PointLamp.shadow_method -> shadow_method: enum Method to compute lamp shadow with PointLamp.shadow_ray_samples -> shadow_ray_samples: int Amount of samples taken extra (samples x samples) -PointLamp.shadow_ray_sampling_method -> shadow_ray_sampling_method: enum Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower +PointLamp.shadow_ray_sampling_method -> shadow_ray_sample_method: enum Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower PointLamp.shadow_soft_size -> shadow_soft_size: float Light size for ray shadow sampling (Raytraced shadows) PointerProperty.fixed_type -> fixed_type: pointer, (read-only) Fixed pointer type, empty if variable type Pose.active_bone_group -> active_bone_group: pointer Active bone group for this pose @@ -2057,8 +2057,8 @@ SceneGameData.dome_text -> dome_text: pointer Custom Warp Mesh data file SceneGameData.dome_tilt -> dome_tilt: int Camera rotation in horizontal axis SceneGameData.eye_separation -> eye_separation: float Set the distance between the eyes - the camera focal length/30 should be fine SceneGameData.fps -> fps: int The nominal number of game frames per second. Physics fixed timestep = 1/fps, independently of actual frame rate -SceneGameData.framing_color -> framing_color: float Set colour of the bars -SceneGameData.framing_type -> framing_type: enum Select the type of Framing you want +SceneGameData.framing_color -> frame_color: float Set colour of the bars +SceneGameData.framing_type -> frame_type: enum Select the type of Framing you want SceneGameData.frequency -> frequency: int Displays clock frequency of fullscreen display SceneGameData.logic_step_max -> logic_step_max: int Sets the maximum number of logic frame per game frame if graphics slows down the game, higher value allows better synchronization with physics SceneGameData.material_mode -> material_mode: enum Material mode to use for rendering @@ -2371,7 +2371,7 @@ Spline.type -> type: enum The interpolation type for this curve element SplineIKConstraint.chain_length -> chain_length: int How many bones are included in the chain SplineIKConstraint.joint_bindings -> joint_bindings: float (EXPERIENCED USERS ONLY) The relative positions of the joints along the chain as percentages SplineIKConstraint.target -> target: pointer Curve that controls this relationship -SplineIKConstraint.xz_scaling_mode -> xz_scaling_mode: enum Method used for determining the scaling of the X and Z axes of the bones +SplineIKConstraint.xz_scaling_mode -> xz_scale_mode: enum Method used for determining the scaling of the X and Z axes of the bones SplinePoint.co -> co: float Point coordinates SplinePoint.radius -> radius: float, (read-only) Radius for bevelling SplinePoint.tilt -> tilt: float Tilt in 3D View @@ -2396,7 +2396,7 @@ SpotLamp.shadow_color -> shadow_color: float Color of shadows cast by the SpotLamp.shadow_filter_type -> shadow_filter_type: enum Type of shadow filter (Buffer Shadows) SpotLamp.shadow_method -> shadow_method: enum Method to compute lamp shadow with SpotLamp.shadow_ray_samples -> shadow_ray_samples: int Amount of samples taken extra (samples x samples) -SpotLamp.shadow_ray_sampling_method -> shadow_ray_sampling_method: enum Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower +SpotLamp.shadow_ray_sampling_method -> shadow_ray_sample_method: enum Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower SpotLamp.shadow_sample_buffers -> shadow_sample_buffers: enum Number of shadow buffers to render for better AA, this increases memory usage SpotLamp.shadow_soft_size -> shadow_soft_size: float Light size for ray shadow sampling (Raytraced shadows) SpotLamp.spot_blend -> spot_blend: float The softness of the spotlight edge @@ -2455,7 +2455,7 @@ TextCurve.body -> body: string contents of this text object TextCurve.edit_format -> edit_format: pointer, (read-only) Editing settings character formatting TextCurve.family -> family: string Use Blender Objects as font characters. Give font objects a common name followed by the character it represents, eg. familya, familyb etc, and turn on Verts Duplication TextCurve.font -> font: pointer -TextCurve.line_dist -> line_dist: float +TextCurve.line_dist -> line_distance: float TextCurve.offset_x -> offset_x: float Horizontal offset from the object origin TextCurve.offset_y -> offset_y: float Vertical offset from the object origin TextCurve.shear -> shear: float Italic angle of the characters @@ -2543,7 +2543,7 @@ ThemeAudioWindow.title -> title: float ThemeAudioWindow.window_sliders -> window_sliders: float ThemeBoneColorSet.active -> active: float Color used for active bones ThemeBoneColorSet.normal -> normal: float Color used for the surface of bones -ThemeBoneColorSet.selected -> selected: float Color used for selected bones +ThemeBoneColorSet.selected -> select: float Color used for selected bones ThemeConsole.back -> back: float ThemeConsole.button -> button: float ThemeConsole.button_text -> button_text: float @@ -2613,8 +2613,8 @@ ThemeFontStyle.points -> points: int ThemeFontStyle.shadow -> shadow: int Shadow size in pixels (0, 3 and 5 supported) ThemeFontStyle.shadowalpha -> shadowalpha: float ThemeFontStyle.shadowcolor -> shadowcolor: float Shadow color in grey value -ThemeFontStyle.shadx -> shadx: int Shadow offset in pixels -ThemeFontStyle.shady -> shady: int Shadow offset in pixels +ThemeFontStyle.shadx -> shadow_offset_x: int Shadow offset in pixels +ThemeFontStyle.shady -> shadow_offset_y: int Shadow offset in pixels ThemeGraphEditor.active_channels_group -> active_channels_group: float ThemeGraphEditor.back -> back: float ThemeGraphEditor.button -> button: float @@ -3074,7 +3074,7 @@ UserPreferencesView.properties_width_check -> properties_width_check: int UserPreferencesView.rotation_angle -> rotation_angle: int The rotation step for numerical pad keys (2 4 6 8) UserPreferencesView.smooth_view -> smooth_view: int The time to animate the view in milliseconds, zero to disable UserPreferencesView.timecode_style -> timecode_style: enum Format of Time Codes displayed when not displaying timing in terms of frames -UserPreferencesView.view2d_grid_minimum_spacing -> view2d_grid_min_spacing: int Minimum number of pixels between each gridline in 2D Viewports +UserPreferencesView.view2d_grid_minimum_spacing -> view2d_grid_spacing_min: int Minimum number of pixels between each gridline in 2D Viewports UserPreferencesView.wheel_scroll_lines -> wheel_scroll_lines: int The number of lines scrolled at a time with the mouse wheel UserSolidLight.diffuse_color -> diffuse_color: float The diffuse color of the OpenGL light UserSolidLight.direction -> direction: float The direction that the OpenGL light is shining -- cgit v1.2.3 From bfe11037b5d8bedb7a5185dea2eee00584254d69 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 13 Jul 2010 00:57:19 +0000 Subject: move nan mk files from source/ into build_files/make/ --- source/nan_compile.mk | 472 ---------------------------------- source/nan_definitions.mk | 630 ---------------------------------------------- source/nan_link.mk | 198 --------------- source/nan_subdirs.mk | 78 ------ source/nan_warn.mk | 167 ------------ 5 files changed, 1545 deletions(-) delete mode 100644 source/nan_compile.mk delete mode 100644 source/nan_definitions.mk delete mode 100644 source/nan_link.mk delete mode 100644 source/nan_subdirs.mk delete mode 100644 source/nan_warn.mk (limited to 'source') diff --git a/source/nan_compile.mk b/source/nan_compile.mk deleted file mode 100644 index 36c315a8e11..00000000000 --- a/source/nan_compile.mk +++ /dev/null @@ -1,472 +0,0 @@ -# -*- mode: gnumakefile; tab-width: 8; indent-tabs-mode: t; -*- -# vim: tabstop=8 -# -# $Id$ -# -# ***** BEGIN GPL LICENSE BLOCK ***** -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. -# All rights reserved. -# -# The Original Code is: all of this file. -# -# Contributor(s): GSR, Stefan Gartner -# -# ***** END GPL LICENSE BLOCK ***** -# -# Compile and archive - -include nan_definitions.mk - -CPPFLAGS ?= $(NAN_CPPFLAGS) - -# common parts --------------------------------------------------- - -# Uncomment next lines to enable integrated game engine -ifneq ($(NAN_NO_KETSJI), true) - CFLAGS += -DGAMEBLENDER=1 - ifeq ($(NAN_USE_BULLET), true) - CFLAGS += -DUSE_BULLET - CCFLAGS += -DUSE_BULLET - endif -else - CPPFLAGS += -DNO_KETSJI -endif - -ifeq ($(BF_PROFILE), true) - CFLAGS += -pg - CCFLAGS += -pg -endif - -ifeq ($(WITH_BF_OPENMP), true) - CFLAGS += -fopenmp - CCFLAGS += -fopenmp -endif - -ifdef NAN_DEBUG - CFLAGS += $(NAN_DEBUG) - CCFLAGS += $(NAN_DEBUG) -endif - -REL_CFLAGS += -DNDEBUG -REL_CCFLAGS += -DNDEBUG -DBG_CFLAGS += -g -DBG_CCFLAGS += -g - -# OS dependent parts --------------------------------------------------- - -ifeq ($(OS),darwin) - CC ?= gcc - CCC ?= g++ - ifeq ($(MACOSX_DEPLOYMENT_TARGET), 10.4) - CC = gcc-4.0 - CCC = g++-4.0 - else - ifeq ($(MACOSX_DEPLOYMENT_TARGET), 10.5) - CC = gcc-4.2 - CCC = g++-4.2 - endif - endif - ifeq ($(CPU),powerpc) - CFLAGS += -pipe -fPIC -mcpu=7450 -mtune=G5 -funsigned-char -fno-strict-aliasing - CCFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing - else - CFLAGS += -pipe -fPIC -funsigned-char - CCFLAGS += -pipe -fPIC -funsigned-char - endif - - - CFLAGS += -arch $(MACOSX_ARCHITECTURE) #-isysroot $(MACOSX_SDK) -mmacosx-version-min=$(MACOSX_MIN_VERS) - CCFLAGS += -arch $(MACOSX_ARCHITECTURE) #-isysroot $(MACOSX_SDK) -mmacosx-version-min=$(MACOSX_MIN_VERS) - - ifeq ($(MACOSX_ARCHITECTURE), $(findstring $(MACOSX_ARCHITECTURE), "i386 x86_64")) - REL_CFLAGS += -O2 -ftree-vectorize -msse -msse2 -msse3 - REL_CCFLAGS += -O2 -ftree-vectorize -msse -msse2 -msse3 - else - REL_CFLAGS += -O2 - REL_CCFLAGS += -O2 - endif - - CPPFLAGS += -D_THREAD_SAFE - - ifeq ($(WITH_COCOA), true) - CPPFLAGS += -DGHOST_COCOA - endif - ifeq ($(USE_QTKIT), true) - CPPFLAGS += -DUSE_QTKIT - endif - - NAN_DEPEND = true - OPENGL_HEADERS = /System/Library/Frameworks/OpenGL.framework - AR = ar - ARFLAGS = ruv - RANLIB = ranlib - ARFLAGSQUIET = ru -endif - -ifeq ($(OS),freebsd) - CC ?= gcc - CCC ?= g++ - JAVAC = javac - JAVAH = javah - CFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing - CCFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing - REL_CFLAGS += -O2 - REL_CCFLAGS += -O2 - CPPFLAGS += -D_THREAD_SAFE - NAN_DEPEND = true - OPENGL_HEADERS = /usr/X11R6/include - JAVA_HEADERS = /usr/local/jdk1.3.1/include - JAVA_SYSTEM_HEADERS = /usr/local/jdk1.3.1/include/freebsd - AR = ar - ARFLAGS = ruv - ARFLAGSQUIET = ru -endif - -ifeq ($(OS),irix) - ifeq ($(IRIX_USE_GCC),true) - CC ?= gcc - CCC ?= g++ - CFLAGS += -fPIC -funsigned-char -fno-strict-aliasing -mabi=n32 -mips4 - CCFLAGS += -fPIC -fpermissive -funsigned-char -fno-strict-aliasing -mabi=n32 -mips4 - REL_CFLAGS += -O2 - REL_CCFLAGS += -O2 - DBG_CFLAGS += -g3 -gdwarf-2 -ggdb - DBG_CCFLAGS += -g3 -gdwarf-2 -ggdb - else - CC ?= cc - CCC ?= CC - CFLAGS += -n32 -mips3 -Xcpluscomm - CCFLAGS += -n32 -mips3 -Xcpluscomm -LANG:std - ifdef MIPS73_ISOHEADERS - CCFLAGS += -LANG:libc_in_namespace_std=off -I$(MIPS73_ISOHEADERS) - else - CCFLAGS += -LANG:libc_in_namespace_std=off - endif - REL_CFLAGS += -n32 -mips3 -O2 -OPT:Olimit=0 - REL_CCFLAGS += -n32 -mips3 -O2 -OPT:Olimit=0 - endif - OPENGL_HEADERS = /usr/include - NAN_DEPEND = true - AR = CC - ARFLAGS = -ar -o - ARFLAGSQUIET = -ar -o -endif - -ifeq ($(OS),linux) - CC ?= gcc - CCC ?= g++ -# CFLAGS += -pipe -# CCFLAGS += -pipe - CFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 - CCFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing -D_LARGEFILE_SOURCE -D_FILE_OFFSET_BITS=64 - REL_CFLAGS += -O2 - REL_CCFLAGS += -O2 - NAN_DEPEND = true - ifeq ($(CPU),alpha) - CFLAGS += -mieee - endif - OPENGL_HEADERS = /usr/X11R6/include - AR = ar - ARFLAGS = ruv - ARFLAGSQUIET = ru -endif - -ifeq ($(OS),openbsd) - CC ?= gcc - CCC ?= g++ - CFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing - CCFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing - REL_CFLAGS += -O2 - REL_CCFLAGS += -O2 - NAN_DEPEND = true - CPPFLAGS += -D__FreeBSD__ - OPENGL_HEADERS = /usr/X11R6/include - AR = ar - ARFLAGS = ruv - ARFLAGSQUIET = ru -endif - -ifeq ($(OS),solaris) - # Adding gcc flag to $CC is not good, however if its not there makesdna wont build - Campbell - ifeq (x86_64, $(findstring x86_64, $(CPU))) - CC ?= gcc -m64 - CCC ?= g++ -m64 - else - CC ?= gcc - CCC ?= g++ - #CC ?= cc - #CCC ?= CC - endif - - JAVAC = javac - JAVAH = javah - CFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing - CCFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing -# CFLAGS += "-fast -xdepend -xarch=v8plus -xO3 -xlibmil -KPIC -DPIC -xchar=unsigned" -# CCFLAGS += "-fast -xdepend -xarch=v8plus -xO3 -xlibmil -xlibmopt -features=tmplife -norunpath -KPIC -DPIC -xchar=unsigned" - - # Note, you might still want to compile a 32 bit binary if you have a 64bit system. if so remove the following lines -# ifeq ($(findstring 64,$(CPU)), 64) -# CFLAGS += -m64 -# CCFLAGS += -m64 -# endif - - REL_CFLAGS += -O2 - REL_CCFLAGS += -O2 - - NAN_DEPEND = true -# ifeq ($(CPU),sparc) - ifeq ($(findstring sparc,$(CPU)), sparc) - OPENGL_HEADERS = /usr/openwin/share/include - CPPFLAGS += -DSUN_OGL_NO_VERTEX_MACROS - JAVA_HEADERS = /usr/java/include - JAVA_SYSTEM_HEADERS = /usr/java/include/solaris - else - # OPENGL_HEADERS = /usr/X11/include/mesa - OPENGL_HEADERS = /usr/X11/include/ - endif - AR = ar - ARFLAGS = ruv - ARFLAGSQUIET = ru -endif - -ifeq ($(OS),windows) - ifeq ($(FREE_WINDOWS),true) - CC ?= gcc - CCC ?= g++ - CFLAGS += -pipe -mno-cygwin -mwindows -funsigned-char -fno-strict-aliasing - CCFLAGS += -pipe -mno-cygwin -mwindows -funsigned-char -fno-strict-aliasing - CPPFLAGS += -DFREE_WINDOWS - REL_CFLAGS += -O2 - REL_CCFLAGS += -O2 - NAN_DEPEND = true - #OPENGL_HEADERS = /usr/include/w32api - OPENGL_HEADERS = ./ - AR = ar - ARFLAGS = ruv - ARFLAGSQUIET = ru - WINRC = $(wildcard *.rc) - RANLIB = ranlib - else - CC ?= $(SRCHOME)/tools/cygwin/cl_wrapper.pl - CCC ?= $(SRCHOME)/tools/cygwin/cl_wrapper.pl - JAVAC = $(SRCHOME)/tools/cygwin/java_wrapper.pl -c - JAVAH = $(SRCHOME)/tools/cygwin/java_wrapper.pl -h - REL_CFLAGS += /O2 - REL_CCFLAGS += /O2 -GX - DBG_CFLAGS += /Fd$(DIR)/debug/ - DBG_CCFLAGS += /Fd$(DIR)/debug/ - CFLAGS += /MT - CCFLAGS += /MT - NAN_DEPEND = true - OPENGL_HEADERS = . - CPPFLAGS += -DWIN32 -D_WIN32 -D__WIN32 - CPPFLAGS += -D_M_IX86 - CPPFLAGS += -I"/cygdrive/c/Program Files/Microsoft Visual Studio/VC98/include" - JAVA_HEADERS = /cygdrive/c/j2sdk1.4.0-beta3/include - JAVA_SYSTEM_HEADERS = /cygdrive/c/j2sdk1.4.0-beta3/include/win32 - CPP = $(SRCHOME)/tools/cygwin/cl_wrapper.pl - AR = ar - ARFLAGS = ruv - ARFLAGSQUIET = ru - WINRC = $(wildcard *.rc) - endif -endif - -ifeq (debug, $(findstring debug, $(MAKECMDGOALS))) - export DEBUG_DIR=debug/ -endif - -ifneq (x$(DEBUG_DIR), x) - CFLAGS +=$(DBG_CFLAGS) - CCFLAGS+=$(DBG_CCFLAGS) -else - CFLAGS +=$(REL_CFLAGS) - CCFLAGS+=$(REL_CCFLAGS) -endif - -# Note: include nan_warn's LEVEL_*_WARNINGS after CC/OS have been set. -include nan_warn.mk - -# compile rules - -default: all - -$(DIR)/$(DEBUG_DIR)%.o: %.c - ifdef NAN_DEPEND - @set -e; $(CC) -M $(CPPFLAGS) $< 2>/dev/null \ - | sed 's@\($*\)\.o[ :]*@$(DIR)/$(DEBUG_DIR)\1.o : @g' \ - > $(DIR)/$(DEBUG_DIR)$*.d; \ - [ -s $(DIR)/$(DEBUG_DIR)$*.d ] || $(RM) $(DIR)/$(DEBUG_DIR)$*.d - endif - ifdef NAN_QUIET - @echo " -- $< -- " - @$(CC) -c $(CFLAGS) $(CPPFLAGS) $< -o $@ - else - $(CC) -c $(CFLAGS) $(CPPFLAGS) $< -o $@ - endif - -$(DIR)/$(DEBUG_DIR)%.o: %.cpp - ifdef NAN_DEPEND - @set -e; $(CCC) -M $(CPPFLAGS) $< 2>/dev/null \ - | sed 's@\($*\)\.o[ :]*@$(DIR)/$(DEBUG_DIR)\1.o : @g' \ - > $(DIR)/$(DEBUG_DIR)$*.d; \ - [ -s $(DIR)/$(DEBUG_DIR)$*.d ] || $(RM) $(DIR)/$(DEBUG_DIR)$*.d - endif - ifdef NAN_QUIET - @echo " -- $< -- " - @$(CCC) -c $(CCFLAGS) $(CPPFLAGS) $< -o $@ - else - $(CCC) -c $(CCFLAGS) $(CPPFLAGS) $< -o $@ - endif - -$(DIR)/$(DEBUG_DIR)%.o: %.mm - ifdef NAN_DEPEND - @set -e; $(CC) -M $(CPPFLAGS) $< 2>/dev/null \ - | sed 's@\($*\)\.o[ :]*@$(DIR)/$(DEBUG_DIR)\1.o : @g' \ - > $(DIR)/$(DEBUG_DIR)$*.d; \ - [ -s $(DIR)/$(DEBUG_DIR)$*.d ] || $(RM) $(DIR)/$(DEBUG_DIR)$*.d - endif - ifdef NAN_QUIET - @echo " -- $< -- " - @$(CC) -c $(CFLAGS) $(CPPFLAGS) $< -o $@ - else - $(CC) -c $(CFLAGS) $(CPPFLAGS) $< -o $@ - endif - -$(DIR)/$(DEBUG_DIR)%.o: %.m - ifdef NAN_DEPEND - @set -e; $(CC) -M $(CPPFLAGS) $< 2>/dev/null \ - | sed 's@\($*\)\.o[ :]*@$(DIR)/$(DEBUG_DIR)\1.o : @g' \ - > $(DIR)/$(DEBUG_DIR)$*.d; \ - [ -s $(DIR)/$(DEBUG_DIR)$*.d ] || $(RM) $(DIR)/$(DEBUG_DIR)$*.d - endif - ifdef NAN_QUIET - @echo " -- $< -- " - @$(CC) -c $(CFLAGS) $(CPPFLAGS) $< -o $@ - else - $(CC) -c $(CFLAGS) $(CPPFLAGS) $< -o $@ - endif - - -$(DIR)/$(DEBUG_DIR)%.res: %.rc -ifeq ($(FREE_WINDOWS),true) - windres $< -O coff -o $@ -else - $(SRCHOME)/tools/cygwin/cl_wrapper.pl - rc /fo$@ $< -endif - -$(DIR)/$(DEBUG_DIR)%.class: %.java - ifdef JARS - $(JAVAC) -verbose -g -deprecation -sourcepath . -classpath "$(JARS)" -d $(DIR)/$(DEBUG_DIR) $< - else - $(JAVAC) -verbose -g -deprecation -d $(DIR)/$(DEBUG_DIR) $< - endif - -$(DIR)/$(DEBUG_DIR)%.h: $(DIR)/$(DEBUG_DIR)%.class - $(JAVAH) -classpath $(DIR)/$(DEBUG_DIR) -d $(DIR)/$(DEBUG_DIR) -jni $* - -%.h: - @echo "WARNING: Fake header creation rule used, dependencies will be remade" - -CSRCS ?= $(wildcard *.c) -CCSRCS ?= $(wildcard *.cpp) -JSRCS ?= $(wildcard *.java) - -ifdef NAN_DEPEND --include $(CSRCS:%.c=$(DIR)/$(DEBUG_DIR)%.d) $(CCSRCS:%.cpp=$(DIR)/$(DEBUG_DIR)%.d) $(OCCSRCS:$.mm=$(DIR)/$(DEBUG_DIR)%.d) $(OCSRCS:$.m=$(DIR)/$(DEBUG_DIR)%.d) -endif - -OBJS_AR := $(OBJS) -OBJS_AR += $(CSRCS:%.c=%.o) -OBJS_AR += $(CCSRCS:%.cpp=%.o) -OBJS_AR += $(OCCSRCS:%.mm=%.o) -OBJS_AR += $(OCSRCS:%.m=%.o) -OBJS_AR += $(WINRC:%.rc=%.res) - -OBJS += $(CSRCS:%.c=$(DIR)/$(DEBUG_DIR)%.o) -OBJS += $(CCSRCS:%.cpp=$(DIR)/$(DEBUG_DIR)%.o) -OBJS += $(OCCSRCS:%.mm=$(DIR)/$(DEBUG_DIR)%.o) -OBJS += $(OCSRCS:%.m=$(DIR)/$(DEBUG_DIR)%.o) -OBJS += $(WINRC:%.rc=$(DIR)/$(DEBUG_DIR)%.res) - -JCLASS += $(JSRCS:%.java=$(DIR)/$(DEBUG_DIR)%.class) - -LIB_a = $(DIR)/$(DEBUG_DIR)lib$(LIBNAME).a - -$(LIB_a): $(OBJS) - # $OBJS can be empty except for some spaces - ifneq (x, x$(strip $(OBJS))) - ifdef NAN_PARANOID - @$(RM) $(LIB_a) - ifdef NAN_QUIET - @echo " -- lib: lib$(LIBNAME).a -- " - @cd $(DIR)/$(DEBUG_DIR); $(AR) $(ARFLAGSQUIET) $@ $(OBJS_AR) - else - cd $(DIR)/$(DEBUG_DIR); $(AR) $(ARFLAGS) $@ $(OBJS_AR) - endif - else - ifdef NAN_QUIET - @echo " -- lib: lib$(LIBNAME).a -- " - @$(AR) $(ARFLAGSQUIET) $@ $? - else - $(AR) $(ARFLAGS) $@ $? - endif - endif - ifdef RANLIB - $(RANLIB) $@ - endif - endif - -ALLTARGETS ?= $(LIB_a) - -all debug :: makedir $(ALLTARGETS) - -lib: $(LIB_a) - -creator: $(OBJS) - @echo "====> make creator subtarget in `pwd | sed 's/^.*develop\///'`" - @$(MAKE) makedir DIR=$(DIR)/$(DEBUG_DIR)cre - @$(MAKE) lib CSRCS="$(CRE_CSRCS)" LIBNAME=$(LIBNAME)$@ - -publisher: $(OBJS) - @echo "====> make publisher subtarget in `pwd | sed 's/^.*develop\///'`" - @$(MAKE) makedir DIR=$(DIR)/$(DEBUG_DIR)pub - @$(MAKE) lib CSRCS="$(PUB_CSRCS)" LIBNAME=$(LIBNAME)$@ - -player: $(OBJS) - @echo "====> make player subtarget in `pwd | sed 's/^.*develop\///'`" - @$(MAKE) makedir DIR=$(DIR)/player/$(DEBUG_DIR) - @$(MAKE) lib CSRCS="$(SAP_CSRCS)" LIBNAME=$(LIBNAME)$@ - -clean:: optclean debugclean - -optclean:: - @-[ ! -d $(DIR) ] || ( cd $(DIR) && \ - $(RM) *.o *.a *.d *.res ii_files/*.ii *.class *.h ) - -debugclean:: - @-[ ! -d $(DIR)/debug ] || ( cd $(DIR)/debug && \ - $(RM) *.o *.a *.d *.res ii_files/*.ii *.class *.h ) - -.PHONY: makedir -makedir:: - @# don't use mkdir -p. Cygwin will try to make network paths and fail - @[ -d $(DIR) ] || mkdir $(DIR) - @[ -d $(DIR)/debug ] || mkdir $(DIR)/debug - diff --git a/source/nan_definitions.mk b/source/nan_definitions.mk deleted file mode 100644 index 37df7b05467..00000000000 --- a/source/nan_definitions.mk +++ /dev/null @@ -1,630 +0,0 @@ -# -*- mode: gnumakefile; tab-width: 8; indent-tabs-mode: t; -*- -# vim: tabstop=8 -# -# $Id$ -# -# ***** BEGIN GPL LICENSE BLOCK ***** -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. -# All rights reserved. -# -# The Original Code is: all of this file. -# -# Contributor(s): GSR, Stefan Gartner -# -# ***** END GPL LICENSE BLOCK ***** -# -# set some defaults when these are not overruled (?=) by environment variables -# - -sinclude ../user-def.mk - -# This warning only takes place once in source/ -ifeq (debug, $(findstring debug, $(MAKECMDGOALS))) - ifeq (all, $(findstring all, $(MAKECMDGOALS))) - export ERRTXT = "ERROR: all and debug targets cannot be used together anymore" - export ERRTXT += "Use something like ..make all && make debug.. instead" - endif -endif - -ifdef ERRTXT -$(error $(ERRTXT)) -endif - -ifndef CONFIG_GUESS - ifeq (debug, $(findstring debug, $(MAKECMDGOALS))) - export DEBUG_DIR = debug/ - export ALL_OR_DEBUG = debug - endif - ifeq (all, $(findstring all, $(MAKECMDGOALS))) - export ALL_OR_DEBUG ?= all - endif - - # First generic defaults for all platforms which should be constant. - # Note: ?= lets these defaults be overruled by environment variables, - export SRCHOME ?= $(NANBLENDERHOME)/source - export CONFIG_GUESS := $(shell ${SRCHOME}/tools/guess/guessconfig) - export OS := $(shell echo ${CONFIG_GUESS} | sed -e 's/-.*//') - export OS_VERSION := $(shell echo ${CONFIG_GUESS} | sed -e 's/^[^-]*-//' -e 's/-[^-]*//') - export CPU := $(shell echo ${CONFIG_GUESS} | sed -e 's/^[^-]*-[^-]*-//') - export MAKE_START := $(shell date "+%H:%M:%S %d-%b-%Y") - export NAN_LIBDIR ?= $(NANBLENDERHOME)/../lib - export NAN_OBJDIR ?= $(NANBLENDERHOME)/obj - # Library Config_Guess DIRectory - export LCGDIR = $(NAN_LIBDIR)/$(CONFIG_GUESS) - # Object Config_Guess DIRectory - export OCGDIR = $(NAN_OBJDIR)/$(CONFIG_GUESS) - - # Determines what targets are built - export WITH_BF_DYNAMICOPENGL ?= true - export WITH_BF_STATICOPENGL ?= false - export WITH_BF_BLENDERGAMEENGINE ?= true - export WITH_BF_BLENDERPLAYER ?= true - ifeq ($(NAN_NO_PLUGIN), true) - export WITH_BF_WEBPLUGIN = false - else - export WITH_BF_WEBPLUGIN ?= false - endif - - export NAN_MOTO ?= $(LCGDIR)/moto - export NAN_ITASC ?= $(LCGDIR)/itasc - - export BF_PROFILE ?= false - export NAN_USE_BULLET ?= true - export NAN_BULLET2 ?= $(LCGDIR)/bullet2 - export NAN_DECIMATION ?= $(LCGDIR)/decimation - export NAN_GUARDEDALLOC ?= $(LCGDIR)/guardedalloc - export NAN_IKSOLVER ?= $(LCGDIR)/iksolver - export NAN_BSP ?= $(LCGDIR)/bsp - export NAN_BOOLOP ?= $(LCGDIR)/boolop - export NAN_AUDASPACE ?= $(LCGDIR)/audaspace - export NAN_STRING ?= $(LCGDIR)/string - export NAN_MEMUTIL ?= $(LCGDIR)/memutil - export NAN_CONTAINER ?= $(LCGDIR)/container - export NAN_ACTION ?= $(LCGDIR)/action - export NAN_GHOST ?= $(LCGDIR)/ghost - export NAN_TEST_VERBOSITY ?= 1 - export NAN_OPENNL ?= $(LCGDIR)/opennl - export NAN_ELBEEM ?= $(LCGDIR)/elbeem - export NAN_SMOKE ?= $(LCGDIR)/smoke - export NAN_SUPERLU ?= $(LCGDIR)/superlu - export NAN_GLEW ?= $(LCGDIR)/glew - ifeq ($(FREE_WINDOWS), true) - export NAN_FFMPEG ?= $(LCGDIR)/gcc/ffmpeg - export NAN_FFMPEGLIBS ?= $(NAN_FFMPEG)/lib/libavformat.a $(NAN_FFMPEG)/lib/libavutil.a $(NAN_FFMPEG)/lib/libavcodec.a $(NAN_FFMPEG)/lib/libavdevice.a - else - export NAN_FFMPEG ?= $(LCGDIR)/ffmpeg - ifeq ($(OS), darwin) - export NAN_FFMPEGLIBS ?= $(NAN_FFMPEG)/lib/libavformat.a $(NAN_FFMPEG)/lib/libavcodec.a $(NAN_FFMPEG)/lib/libswscale.a $(NAN_FFMPEG)/lib/libavutil.a $(NAN_FFMPEG)/lib/libavdevice.a $(NAN_FFMPEG)/lib/libmp3lame.a $(NAN_FFMPEG)/lib/libx264.a $(NAN_FFMPEG)/lib/libxvidcore.a $(NAN_FFMPEG)/lib/libtheora.a $(NAN_FFMPEG)/lib/libtheoradec.a $(NAN_FFMPEG)/lib/libtheoraenc.a $(NAN_FFMPEG)/lib/libvorbis.a $(NAN_FFMPEG)/lib/libvorbisenc.a $(NAN_FFMPEG)/lib/libvorbisfile.a $(NAN_FFMPEG)/lib/libogg.a -lbz2 - else - export NAN_FFMPEGLIBS ?= $(NAN_FFMPEG)/lib/libavformat.a $(NAN_FFMPEG)/lib/libavcodec.a $(NAN_FFMPEG)/lib/libswscale.a $(NAN_FFMPEG)/lib/libavutil.a $(NAN_FFMPEG)/lib/libavdevice.a - endif - endif - export NAN_FFMPEGCFLAGS ?= -I$(NAN_FFMPEG)/include -I$(NANBLENDERHOME)/extern/ffmpeg - - export WITH_OPENEXR ?= true - export WITH_DDS ?= true - export WITH_OPENJPEG ?= true - export WITH_LZO ?= true - export WITH_LZMA ?= true - export NAN_LZO ?= $(LCGDIR)/lzo - export NAN_LZMA ?= $(LCGDIR)/lzma - export WITH_OPENAL ?= false - export WITH_JACK ?= false - export WITH_SNDFILE ?= false - export WITH_FFTW3 ?= false - - ifeq ($(WITH_OPENAL), true) - export NAN_OPENAL ?= /usr - endif - - ifeq ($(WITH_JACK), true) - export NAN_JACK ?= $(LCGDIR)/jack - export NAN_JACKCFLAGS ?= -I$(NAN_JACK)/include/jack - export NAN_JACKLIBS ?= $(NAN_JACK)/lib/libjack.a - endif - - ifeq ($(WITH_SNDFILE),true) - export NAN_SNDFILE ?= $(LCGDIR)/sndfile - export NAN_SNDFILECFLAGS ?= -I$(NAN_SNDFILE)/include - export NAN_SNDFILELIBS ?= $(NAN_SNDFILE)/lib/libsndfile.a $(NAN_SNDFILE)/lib/libFLAC.a $(NAN_SNDFILE)/lib/libogg.a - endif - - ifeq ($(NAN_USE_FFMPEG_CONFIG), true) - export NAN_FFMPEG = $(shell pkg-config --variable=prefix libavcodec) # Assume they are all in the same prefix - export NAN_FFMPEGLIBS = $(shell pkg-config --libs libavcodec libavdevice libavformat libswscale libavutil) - export NAN_FFMPEGCFLAGS = $(shell pkg-config --cflags libavcodec libavdevice libavformat libswscale libavutil) - endif - - ifeq ($(WITH_OPENCOLLADA), true) - export BF_OPENCOLLADA ?= $(LCGDIR)/opencollada - export BF_OPENCOLLADA_INC ?= $(BF_OPENCOLLADA)/include - export BF_OPENCOLLADA_LIBS ?= $(BF_OPENCOLLADA)/lib/libOpenCOLLADASaxFrameworkLoader.a $(BF_OPENCOLLADA)/lib/libOpenCOLLADAFramework.a $(BF_OPENCOLLADA)/lib/libOpenCOLLADABaseUtils.a $(BF_OPENCOLLADA)/lib/libOpenCOLLADAStreamWriter.a $(BF_OPENCOLLADA)/lib/libMathMLSolver.a $(BF_OPENCOLLADA)/lib/libGeneratedSaxParser.a $(BF_OPENCOLLADA)/lib/libUTF.a -lxml2 - export BF_PCRE ?= $(LCGDIR)/pcre - export BF_PCRE_LIBS ?= $(BF_PCRE)/lib/libpcre.a - endif - - export WITH_TIFF ?= true - - # Compare recreated .mo files with committed ones - export BF_VERIFY_MO_FILES ?= true - - # Platform Dependent settings go below: - ifeq ($(OS),darwin) - - export ID = $(shell whoami) - export HOST = $(shell hostname -s) - - # set target arch & os version - # architecture defaults to host arch, can be ppc, ppc64, i386, x86_64 - ifeq ($(CPU),powerpc) - export MACOSX_ARCHITECTURE ?= ppc - else - export MACOSX_ARCHITECTURE ?= i386 - endif - # target os version defaults to 10.4 for ppc & i386 (32 bit), 10.5 for ppc64, x86_64 - ifeq (64,$(findstring 64, $(MACOSX_ARCHITECTURE))) - export MACOSX_MIN_VERS ?= 10.5 - export MACOSX_DEPLOYMENT_TARGET ?= 10.5 - export MACOSX_SDK ?= /Developer/SDKs/MacOSX10.5.sdk - else - export MACOSX_MIN_VERS ?= 10.4 - export MACOSX_DEPLOYMENT_TARGET ?= 10.4 - export MACOSX_SDK ?= /Developer/SDKs/MacOSX10.4u.sdk - endif - - # useful for crosscompiling - ifeq ($(MACOSX_ARCHITECTURE),$(findstring $(MACOSX_ARCHITECTURE), "ppc ppc64")) - export CPU = powerpc - export LCGDIR = $(NAN_LIBDIR)/$(OS)-$(OS_VERSION)-$(CPU) - export OCGDIR = $(NAN_OBJDIR)/$(OS)-$(OS_VERSION)-$(CPU) - endif - ifeq ($(MACOSX_ARCHITECTURE),$(findstring $(MACOSX_ARCHITECTURE),"i386 x86_64")) - export CPU = i386 - export LCGDIR = $(NAN_LIBDIR)/$(OS)-$(OS_VERSION)-$(CPU) - export OCGDIR = $(NAN_OBJDIR)/$(OS)-$(OS_VERSION)-$(CPU) - endif - - export NAN_PYTHON_VERSION = 3.1 - - ifeq ($(NAN_PYTHON_VERSION),3.1) - export PY_FRAMEWORK ?= 0 - export NAN_PYTHON ?= $(LCGDIR)/python - export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/libpython$(NAN_PYTHON_VERSION).a - else - export PY_FRAMEWORK ?= 1 - ifdef PY_FRAMEWORK - export NAN_PYTHON_VERSION ?= 3.1 - export NAN_PYTHON ?= /System/Library/Frameworks/Python.framework/Versions/$(NAN_PYTHON_VERSION) - export NAN_PYTHON_BINARY ?= $(NAN_PYTHON)/bin/python$(NAN_PYTHON_VERSION) - export NAN_PYTHON_LIB ?= -framework Python - else - export NAN_PYTHON ?= /sw - export NAN_PYTHON_BINARY ?= $(NAN_PYTHON)/bin/python$(NAN_PYTHON_VERSION) - export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a - endif - endif - - export NAN_OPENAL ?= $(LCGDIR)/openal - export NAN_JPEG ?= $(LCGDIR)/jpeg - export NAN_PNG ?= $(LCGDIR)/png - export NAN_TIFF ?= $(LCGDIR)/tiff - export NAN_TERRAPLAY ?= $(LCGDIR)/terraplay - export NAN_MESA ?= /usr/src/Mesa-3.1 - export NAN_ZLIB ?= $(LCGDIR)/zlib - export NAN_NSPR ?= $(LCGDIR)/nspr - export NAN_FREETYPE ?= $(LCGDIR)/freetype - export NAN_GETTEXT ?= $(LCGDIR)/gettext - export NAN_GETTEXT_LIB ?= $(NAN_GETTEXT)/lib/libintl.a - ifeq (($CPU), i386) - export NAN_GETTEXT_LIB += $(NAN_GETTEXT)/lib/libintl.a - endif - export NAN_SDL ?= $(LCGDIR)/sdl - export NAN_SDLCFLAGS ?= -I$(NAN_SDL)/include - export NAN_SDLLIBS ?= $(NAN_SDL)/lib/libSDL.a -framework Cocoa -framework IOKit - - export NAN_OPENEXR ?= $(LCGDIR)/openexr - export NAN_OPENEXR_INC ?= -I$(NAN_OPENEXR)/include -I$(NAN_OPENEXR)/include/OpenEXR - export NAN_OPENEXR_LIBS ?= $(NAN_OPENEXR)/lib/libIlmImf.a $(NAN_OPENEXR)/lib/libHalf.a $(NAN_OPENEXR)/lib/libIex.a $(NAN_OPENEXR)/lib/libIlmThread.a - - export NAN_NO_KETSJI=false - - #ifeq ($(CPU), i386) - # export WITH_OPENAL=false - #endif - - # Location of MOZILLA/Netscape header files... - export NAN_MOZILLA_INC ?= $(LCGDIR)/mozilla/include - export NAN_MOZILLA_LIB ?= $(LCGDIR)/mozilla/lib/ - # Will fall back to look in NAN_MOZILLA_INC/nspr and NAN_MOZILLA_LIB - # if this is not set. - - export NAN_BUILDINFO ?= true - # Be paranoid regarding library creation (do not update archives) - export NAN_PARANOID ?= true - - # enable quicktime by default on OS X - export WITH_QUICKTIME ?= true - - # enable l10n - export INTERNATIONAL ?= true - - export NAN_SAMPLERATE ?= $(LCGDIR)/samplerate - export NAN_SAMPLERATE_LIBS ?= $(NAN_SAMPLERATE)/lib/libsamplerate.a - - # enable building with Cocoa - export WITH_COCOA ?= false - export USE_QTKIT ?= false - # use cocoa and qtkit for 64bit builds - ifeq (64, $(findstring 64, $(MACOSX_ARCHITECTURE))) - export WITH_COCOA = true - export USE_QTKIT = true - endif - - export BF_PCRE = $(LCGDIR)/opencollada - export BF_OPENCOLLADA_LIBS = $(BF_OPENCOLLADA)/lib/libOpenCOLLADASaxFrameworkLoader.a $(BF_OPENCOLLADA)/lib/libOpenCOLLADAFramework.a $(BF_OPENCOLLADA)/lib/libOpenCOLLADABaseUtils.a $(BF_OPENCOLLADA)/lib/libOpenCOLLADAStreamWriter.a $(BF_OPENCOLLADA)/lib/libMathMLSolver.a $(BF_OPENCOLLADA)/lib/libGeneratedSaxParser.a $(BF_OPENCOLLADA)/lib/libUTF.a $(BF_OPENCOLLADA)/lib/libftoa.a $(BF_OPENCOLLADA)/lib/libbuffer.a -lxml2 - - else - ifeq ($(OS),freebsd) - - export ID = $(shell whoami) - export HOST = $(shell hostname -s) - export FREEDESKTOP ?= true - - export NAN_PYTHON ?= /usr/local - export NAN_PYTHON_VERSION ?= 3.1 - export NAN_PYTHON_BINARY ?= $(NAN_PYTHON)/bin/python$(NAN_PYTHON_VERSION) - export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a - export NAN_OPENAL ?= /usr/local - export NAN_JPEG ?= /usr/local - export NAN_PNG ?= /usr/local - export NAN_TIFF ?= /usr/local - export NAN_TERRAPLAY ?= $(LCGDIR)/terraplay - export NAN_MESA ?= /usr/src/Mesa-3.1 - export NAN_ZLIB ?= /usr - export NAN_NSPR ?= /usr/local - export NAN_FREETYPE ?= $(LCGDIR)/freetype - export NAN_GETTEXT ?= $(LCGDIR)/gettext - export NAN_SDL ?= $(shell sdl-config --prefix) - export NAN_SDLLIBS ?= $(shell sdl-config --libs) - export NAN_SDLCFLAGS ?= $(shell sdl-config --cflags) - - # Location of MOZILLA/Netscape header files... - export NAN_MOZILLA_INC ?= $(LCGDIR)/mozilla/include - export NAN_MOZILLA_LIB ?= $(LCGDIR)/mozilla/lib/ - # Will fall back to look in NAN_MOZILLA_INC/nspr and NAN_MOZILLA_LIB - # if this is not set. - - export NAN_BUILDINFO ?= true - # Be paranoid regarding library creation (do not update archives) - export NAN_PARANOID ?= true - - # enable l10n - # export INTERNATIONAL ?= true - - else - ifeq ($(OS),irix) - - export ID = $(shell whoami) - export HOST = $(shell /usr/bsd/hostname -s) - #export NAN_NO_KETSJI=true - export NAN_JUST_BLENDERDYNAMIC=true - export NAN_PYTHON_VERSION ?= 3.1 - ifeq ($(IRIX_USE_GCC), true) - export NAN_PYTHON ?= $(LCGDIR)/python_gcc - else - export NAN_PYTHON ?= $(LCGDIR)/python - endif - export NAN_PYTHON_BINARY ?= $(NAN_PYTHON)/bin/python$(NAN_PYTHON_VERSION) - export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a -lpthread - export NAN_OPENAL ?= $(LCGDIR)/openal - export NAN_JPEG ?= $(LCGDIR)/jpeg - export NAN_PNG ?= $(LCGDIR)/png - export NAN_TIFF ?= $(LCGDIR)/tiff - export NAN_TERRAPLAY ?= $(LCGDIR)/terraplay - export NAN_MESA ?= /usr/src/Mesa-3.1 - export NAN_ZLIB ?= $(LCGDIR)/zlib - export NAN_NSPR ?= $(LCGDIR)/nspr - export NAN_FREETYPE ?= $(LCGDIR)/freetype - export NAN_ICONV ?= $(LCGDIR)/iconv - export NAN_GETTEXT ?= $(LCGDIR)/gettext - export NAN_GETTEXT_LIB ?= $(NAN_GETTEXT)/lib/libintl.a $(NAN_ICONV)/lib/libiconv.a - export NAN_SDL ?= $(LCGDIR)/sdl - export NAN_SDLLIBS ?= $(NAN_SDL)/lib/libSDL.a - export NAN_SDLCFLAGS ?= -I$(NAN_SDL)/include/SDL - export NAN_FFMPEG ?= $(LCGDIR)/ffmpeg - export NAN_FFMPEGLIBS = $(NAN_FFMPEG)/lib/libavformat.a $(NAN_FFMPEG)/lib/libavcodec.a $(NAN_FFMPEG)/lib/libswscale.a $(NAN_FFMPEG)/lib/libavutil.a $(NAN_FFMPEG)/lib/libavdevice.a $(NAN_FFMPEG)/lib/libogg.a $(NAN_FFMPEG)/lib/libfaad.a $(NAN_FFMPEG)/lib/libmp3lame.a $(NAN_FFMPEG)/lib/libvorbis.a $(NAN_FFMPEG)/lib/libx264.a $(NAN_FFMPEG)/lib/libfaac.a $(NAN_ZLIB)/lib/libz.a - export NAN_FFMPEGCFLAGS ?= -I$(NAN_FFMPEG)/include -I$(NANBLENDERHOME)/extern/ffmpeg - - ifeq ($(IRIX_USE_GCC), true) - export NAN_OPENEXR ?= $(LCGDIR)/openexr/gcc - else - export NAN_OPENEXR ?= $(LCGDIR)/openexr - endif - export NAN_OPENEXR_INC ?= -I$(NAN_OPENEXR)/include -I$(NAN_OPENEXR)/include/OpenEXR - export NAN_OPENEXR_LIBS ?= $(NAN_OPENEXR)/lib/libIlmImf.a $(NAN_OPENEXR)/lib/libHalf.a $(NAN_OPENEXR)/lib/libIex.a $(NAN_OPENEXR)/lib/libIlmThread.a - - # Location of MOZILLA/Netscape header files... - export NAN_MOZILLA_INC ?= $(LCGDIR)/mozilla/include - export NAN_MOZILLA_LIB ?= $(LCGDIR)/mozilla/lib/ - # Will fall back to look in NAN_MOZILLA_INC/nspr and NAN_MOZILLA_LIB - # if this is not set. - - export NAN_BUILDINFO ?= true - # Be paranoid regarding library creation (do not update archives) - export NAN_PARANOID ?= true - - # enable l10n - export INTERNATIONAL ?= true - - # Different endianess will make it fail, rely on other platforms for checks - export BF_VERIFY_MO_FILES = false - - else - ifeq ($(OS),linux) - - export ID = $(shell whoami) - export HOST = $(shell hostname -s) - export FREEDESKTOP ?= true - - export NAN_PYTHON ?= /usr - export NAN_PYTHON_VERSION ?= 3.1 - export NAN_PYTHON_BINARY ?= $(NAN_PYTHON)/bin/python$(NAN_PYTHON_VERSION) - # Next line if for static python, nan_link.mk uses -lpython$(NAN_PYTHON_VERSION) - #export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a - export NAN_OPENAL ?= /usr - export NAN_JPEG ?= /usr - export NAN_PNG ?= /usr - export NAN_TIFF ?= /usr - export NAN_TERRAPLAY ?= $(LCGDIR)/terraplay - export NAN_MESA ?= /usr - export NAN_ZLIB ?= /usr - export NAN_NSPR ?= $(LCGDIR)/nspr - export NAN_FREETYPE ?= /usr - export NAN_GETTEXT ?= /usr - export NAN_SDL ?= $(shell sdl-config --prefix) - export NAN_SDLLIBS ?= $(shell sdl-config --libs) - export NAN_SDLCFLAGS ?= $(shell sdl-config --cflags) - export NAN_SAMPLERATE ?= /usr - - ifeq ($(WITH_OPENEXR), true) - export NAN_OPENEXR ?= $(shell pkg-config --variable=prefix OpenEXR ) - export NAN_OPENEXR_INC ?= $(shell pkg-config --cflags OpenEXR ) - export NAN_OPENEXR_LIBS ?= $(addprefix ${NAN_OPENEXR}/lib/lib,$(addsuffix .a,$(shell pkg-config --libs-only-l OpenEXR | sed -s "s/-l//g" ))) - endif - - ifeq ($(WITH_FFTW3), true) - export BF_FFTW3 ?= $(shell pkg-config --variable=prefix fftw3 ) - export BF_FFTW3_INC ?= $(shell pkg-config --variable=includedir fftw3 ) - export BF_FFTW3_LIBS ?= $(shell pkg-config --libs fftw3 ) - endif - - # Uncomment the following line to use Mozilla inplace of netscape - - # Location of MOZILLA/Netscape header files... - export NAN_MOZILLA_INC ?= /usr/include/mozilla - export NAN_MOZILLA_LIB ?= $(LCGDIR)/mozilla/lib/ - # Will fall back to look in NAN_MOZILLA_INC/nspr and NAN_MOZILLA_LIB - # if this is not set. - - export NAN_BUILDINFO ?= true - # Be paranoid regarding library creation (do not update archives) - export NAN_PARANOID ?= true - - # l10n - export INTERNATIONAL ?= true - - export WITH_BINRELOC ?= true - - # enable ffmpeg support - ifndef NAN_NO_FFMPEG - export WITH_FFMPEG ?= true - endif - - ifeq ($(CPU), powerpc) - # Different endianess will make it fail, rely on other platforms for checks - export BF_VERIFY_MO_FILES = false - endif - - else - ifeq ($(OS),openbsd) - - export ID = $(shell whoami) - export HOST = $(shell hostname -s) - export FREEDESKTOP ?= true - - export NAN_PYTHON ?= $(LCGDIR)/python - export NAN_PYTHON_VERSION ?= 3.1 - export NAN_PYTHON_BINARY ?= $(NAN_PYTHON)/bin/python$(NAN_PYTHON_VERSION) - export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a - export NAN_OPENAL ?= $(LCGDIR)/openal - export NAN_JPEG ?= $(LCGDIR)/jpeg - export NAN_PNG ?= $(LCGDIR)/png - export NAN_TIFF ?= $(LCGDIR)/tiff - export NAN_TERRAPLAY ?= $(LCGDIR)/terraplay - export NAN_MESA ?= /usr/src/Mesa-3.1 - export NAN_ZLIB ?= $(LCGDIR)/zlib - export NAN_NSPR ?= $(LCGDIR)/nspr - export NAN_FREETYPE ?= $(LCGDIR)/freetype - export NAN_GETTEXT ?= $(LCGDIR)/gettext - export NAN_SDL ?= $(shell sdl-config --prefix) - export NAN_SDLLIBS ?= $(shell sdl-config --libs) - export NAN_SDLCFLAGS ?= $(shell sdl-config --cflags) - - # Location of MOZILLA/Netscape header files... - export NAN_MOZILLA_INC ?= $(LCGDIR)/mozilla/include - export NAN_MOZILLA_LIB ?= $(LCGDIR)/mozilla/lib/ - # Will fall back to look in NAN_MOZILLA_INC/nspr and NAN_MOZILLA_LIB - # if this is not set. - - export NAN_BUILDINFO ?= true - # Be paranoid regarding library creation (do not update archives) - export NAN_PARANOID ?= true - - # l10n - #export INTERNATIONAL ?= true - - else - ifeq ($(OS),solaris) - - export ID = $(shell /usr/ucb/whoami) - export HOST = $(shell hostname) - export NAN_PYTHON ?= $(LCGDIR)/python - export NAN_PYTHON_VERSION ?= 3.1 - export NAN_PYTHON_BINARY ?= $(NAN_PYTHON)/bin/python$(NAN_PYTHON_VERSION) - export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a - export NAN_OPENAL ?= $(LCGDIR)/openal - export NAN_JPEG ?= $(LCGDIR)/jpeg - export NAN_PNG ?= $(LCGDIR)/png - export NAN_TIFF ?= /usr - export NAN_TERRAPLAY ?= - export NAN_MESA ?= /usr/X11 - export NAN_ZLIB ?= $(LCGDIR)/zlib - export NAN_NSPR ?= $(LCGDIR)/nspr - export NAN_FREETYPE ?= $(LCGDIR)/freetype - export NAN_GETTEXT ?= $(LCGDIR)/gettext - export NAN_GETTEXT_LIB ?= $(NAN_GETTEXT)/lib/libintl.a $(NAN_GETTEXT)/lib/libiconv.a - export NAN_SDL ?= $(LCGDIR)/sdl - export NAN_SDLCFLAGS ?= -I$(NAN_SDL)/include/SDL - export NAN_SDLLIBS ?= $(NAN_SDL)/lib/libSDL.a - - # this only exists at the moment for i386-64 CPU Types at the moment - export NAN_OPENEXR ?= $(LCGDIR)/openexr - export NAN_OPENEXR_INC ?= -I$(NAN_OPENEXR)/include -I$(NAN_OPENEXR)/include/OpenEXR - export NAN_OPENEXR_LIBS ?= $(NAN_OPENEXR)/lib/libIlmImf.a $(NAN_OPENEXR)/lib/libHalf.a $(NAN_OPENEXR)/lib/libIex.a $(NAN_OPENEXR)/lib/libIlmThread.a -lrt - - # Location of MOZILLA/Netscape header files... - export NAN_MOZILLA_INC ?= $(LCGDIR)/mozilla/include - export NAN_MOZILLA_LIB ?= $(LCGDIR)/mozilla/lib/ - # Will fall back to look in NAN_MOZILLA_INC/nspr and NAN_MOZILLA_LIB - # if this is not set. - - export NAN_BUILDINFO ?= true - # Be paranoid regarding library creation (do not update archives) - export NAN_PARANOID ?= true - - # l10n - #export INTERNATIONAL ?= true - - else - ifeq ($(OS),windows) - - export ID = $(LOGNAME) - export NAN_PYTHON ?= $(LCGDIR)/python - export NAN_ICONV ?= $(LCGDIR)/iconv - export NAN_PYTHON_VERSION ?= 3.1 - export NAN_OPENAL ?= $(LCGDIR)/openal - export NAN_JPEG ?= $(LCGDIR)/jpeg - export NAN_PNG ?= $(LCGDIR)/png - export NAN_TIFF ?= $(LCGDIR)/tiff - export NAN_TERRAPLAY ?= $(LCGDIR)/terraplay - export NAN_MESA ?= /usr/src/Mesa-3.1 - export NAN_ZLIB ?= $(LCGDIR)/zlib - export NAN_NSPR ?= $(LCGDIR)/nspr - export NAN_GETTEXT ?= $(LCGDIR)/gettext - ifeq ($(FREE_WINDOWS), true) - export NAN_GETTEXT_LIB ?= $(NAN_GETTEXT)/lib/freegettext.a $(NAN_ICONV)/lib/freeiconv.a - export NAN_PYTHON_BINARY ?= $(NAN_PYTHON)/bin/python$(NAN_PYTHON_VERSION) - export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/lib25_vs2005/libpython31.a # NOT TESTED, PROBABLY BROKEN - export NAN_FREETYPE ?= $(LCGDIR)/gcc/freetype - export NAN_SDL ?= $(LCGDIR)/gcc/sdl - export NAN_OPENEXR ?= $(LCGDIR)/gcc/openexr - export NAN_OPENEXR_INC ?= -I$(NAN_OPENEXR)/include -I$(NAN_OPENEXR)/include/OpenEXR - export NAN_OPENEXR_LIBS ?= $(NAN_OPENEXR)/lib/libIlmImf.a $(NAN_OPENEXR)/lib/libHalf.a $(NAN_OPENEXR)/lib/libIex.a - export NAN_PTHREADS ?= $(LCGDIR)/pthreads - else - export NAN_GETTEXT_LIB ?= $(NAN_GETTEXT)/lib/gnu_gettext.lib $(NAN_ICONV)/lib/iconv.lib - export NAN_PYTHON_BINARY ?= python - export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/python31.lib # NOT TESTED, PROBABLY BROKEN - export NAN_FREETYPE ?= $(LCGDIR)/freetype - export NAN_SDL ?= $(LCGDIR)/sdl - export NAN_OPENEXR ?= $(LCGDIR)/openexr - export NAN_OPENEXR_INC ?= -I$(NAN_OPENEXR)/include -I$(NAN_OPENEXR)/include/IlmImf -I$(NAN_OPENEXR)/include/Imath -I$(NAN_OPENEXR)/include/Iex - export NAN_OPENEXR_LIBS ?= $(NAN_OPENEXR)/lib/IlmImf.lib $(NAN_OPENEXR)/lib/Half.lib $(NAN_OPENEXR)/lib/Iex.lib - endif - export NAN_SDLCFLAGS ?= -I$(NAN_SDL)/include - - export NAN_WINTAB ?= $(LCGDIR)/wintab - - # Location of MOZILLA/Netscape header files... - export NAN_MOZILLA_INC ?= $(LCGDIR)/mozilla/include - export NAN_MOZILLA_LIB ?= $(LCGDIR)/mozilla/lib/ - # Will fall back to look in NAN_MOZILLA_INC/nspr and NAN_MOZILLA_LIB - # if this is not set. - export NAN_PYTHON_BINARY ?= python - export NAN_BUILDINFO ?= true - # Be paranoid regarding library creation (do not update archives) - export NAN_PARANOID ?= true - - # l10n - export INTERNATIONAL ?= true - - # enable quicktime support - # export WITH_QUICKTIME ?= true - - else # Platform not listed above - - export NAN_PYTHON ?= $(LCGDIR)/python - export NAN_PYTHON_VERSION ?= 3.1 - export NAN_PYTHON_BINARY ?= python - export NAN_PYTHON_LIB ?= $(NAN_PYTHON)/lib/python$(NAN_PYTHON_VERSION)/config/libpython$(NAN_PYTHON_VERSION).a - - export NAN_OPENAL ?= $(LCGDIR)/openal - export NAN_JPEG ?= $(LCGDIR)/jpeg - export NAN_PNG ?= $(LCGDIR)/png - export NAN_TIFF ?= $(LCGDIR)/tiff - export NAN_SDL ?= $(LCGDIR)/sdl - export NAN_TERRAPLAY ?= $(LCGDIR)/terraplay - export NAN_MESA ?= /usr/src/Mesa-3.1 - export NAN_ZLIB ?= $(LCGDIR)/zlib - export NAN_NSPR ?= $(LCGDIR)/nspr - export NAN_FREETYPE ?= $(LCGDIR)/freetype - export NAN_GETTEXT ?= $(LCGDIR)/gettext - export NAN_SDL ?= $(shell sdl-config --prefix) - export NAN_SDLLIBS ?= $(shell sdl-config --libs) - export NAN_SDLCFLAGS ?= $(shell sdl-config --cflags) - - # Location of MOZILLA/Netscape header files... - export NAN_MOZILLA_INC ?= $(LCGDIR)/mozilla/include - export NAN_MOZILLA_LIB ?= $(LCGDIR)/mozilla/lib/ - # Will fall back to look in NAN_MOZILLA_INC/nspr and NAN_MOZILLA_LIB - # if this is not set. - - export NAN_BUILDINFO ?= true - # Be paranoid regarding library creation (do not update archives) - export NAN_PARANOID ?= true - - # l10n - #export INTERNATIONAL ?= true - - endif # windows + fallback - endif # solaris - endif # openbsd - endif # linux - endif # irix - endif # freebsd - endif # darwin - - # default tiff libs - export NAN_TIFF_LIBS ?= $(NAN_TIFF)/lib/libtiff.a - -endif # CONFIG_GUESS - -# Don't want to build the gameengine? -ifeq ($(NAN_NO_KETSJI), true) - export NAN_JUST_BLENDERDYNAMIC=true -endif diff --git a/source/nan_link.mk b/source/nan_link.mk deleted file mode 100644 index bbf4053b14c..00000000000 --- a/source/nan_link.mk +++ /dev/null @@ -1,198 +0,0 @@ -# -*- mode: gnumakefile; tab-width: 8; indent-tabs-mode: t; -*- -# vim: tabstop=8 -# -# $Id$ -# -# ***** BEGIN GPL LICENSE BLOCK ***** -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. -# All rights reserved. -# -# The Original Code is: all of this file. -# -# Contributor(s): GSR -# -# ***** END GPL LICENSE BLOCK ***** -# -# linking only - -include nan_definitions.mk - -ifdef NAN_DEBUG - LDFLAGS += $(NAN_DEBUG) -endif - -DBG_LDFLAGS += -g - -ifneq (x$(DEBUG_DIR), x) - LDFLAGS+=$(DBG_LDFLAGS) -else - LDFLAGS+=$(REL_LDFLAGS) -endif - -######################## OS dependencies (alphabetic!) ################ - -# default (overriden by windows) -SOEXT = .so - -ifeq ($(OS),darwin) - LLIBS += -lGLU -lGL - LLIBS += -lz -lstdc++ - ifdef USE_OSX10.4STUBS - LLIBS +=-lSystemStubs - endif - ifeq ($(WITH_COCOA), true) - LLIBS += -framework Cocoa - endif - LLIBS += -framework Carbon -framework AGL -framework OpenGL - ifeq ($(WITH_QUICKTIME), true) - ifeq ($(USE_QTKIT), true) - LLIBS += -framework QTKit - else - LLIBS += -framework QuickTime - endif - endif - LLIBS += -framework CoreAudio - LLIBS += -framework AudioUnit -framework AudioToolbox - LDFLAGS += -L/System/Library/Frameworks/OpenGL.framework/Libraries - # useful for crosscompiling - LDFLAGS += -arch $(MACOSX_ARCHITECTURE) #-isysroot $(MACOSX_SDK) -mmacosx-version-min=$(MACOSX_MIN_VERS) - - DBG_LDFLAGS += -L/System/Library/Frameworks/OpenGL.framework/Libraries -endif - -ifeq ($(OS),freebsd) - LLIBS = -L/usr/X11R6/lib -lX11 -lXmu -lXi -lm -lutil -lz -pthread -lc_r - DADD = -lGL -lGLU - DYNLDFLAGS = -shared $(LDFLAGS) - LOPTS = -Wl,--export-dynamic -endif - -ifeq ($(OS),irix) - ifeq ($(IRIX_USE_GCC), true) - LDFLAGS += -mabi=n32 -mips4 - DBG_LDFLAGS += -LD_LAYOUT:lgot_buffer=40 - else - LDFLAGS += -n32 -mips3 - LDFLAGS += -woff 84,171 - endif - LLIBS = -lmovieGL -lGLU -lGL -lXmu -lXext -lXi -lX11 -lc -lm -ldmedia - LLIBS += -lcl -laudio - ifneq ($(IRIX_USE_GCC), true) - LLIBS += -lCio -ldb - endif - LLIBS += -lz -lpthread - DYNLDFLAGS = -shared $(LDFLAGS) -endif - -ifeq ($(OS),linux) - ifeq ($(CPU),alpha) - COMMENT = "MESA 3.1" - LLIBS = -lGL -lGLU -L/usr/X11R6/lib/ -lXmu -lXext -lX11 - LLIBS += -lc -lm -ldl -lutil - LOPTS = -export-dynamic - endif - ifeq ($(CPU),$(findstring $(CPU), "i386 x86_64 ia64 parisc64 powerpc sparc64")) - COMMENT = "MESA 3.1" - LLIBS = -L$(NAN_MESA)/lib -L/usr/X11R6/lib -lXext -lX11 -lXi - LLIBS += -lutil -lc -lm -ldl -lpthread - LLIBS += -L$(NAN_PYTHON)/lib -Wl,-rpath -Wl,$(NAN_PYTHON)/lib -lpython$(NAN_PYTHON_VERSION) - LOPTS = -export-dynamic - DADD = -lGL -lGLU - SADD = $(NAN_MESA)/lib/libGL.a $(NAN_MESA)/lib/libGLU.a - DYNLDFLAGS = -shared $(LDFLAGS) - endif - LLIBS += -lz -endif - -ifeq ($(OS),openbsd) - SADD = /usr/local/lib/libGL.a /usr/local/lib/libGLU.a - SADD += /usr/X11R6/lib/libXmu.a /usr/X11R6/lib/libXext.a - SADD += /usr/X11R6/lib/libX11.a /usr/lib/libm.a -pthread -endif - -ifeq ($(OS),solaris) - ifeq (x86_64, $(findstring x86_64, $(CPU))) - LLIBS = -lrt - LLIBS += -L$(NAN_MESA)/lib/amd64 - else - LLIBS += -L$(NAN_MESA)/lib - endif - - LLIBS += $(NAN_ZLIB)/lib/libz.a -lGLU -lGL -lXmu -lXext -lXi -lX11 -lc -lm -ldl -lsocket -lnsl - DYNLDFLAGS = -shared $(LDFLAGS) -endif - -ifeq ($(OS),windows) - EXT = .exe - SOEXT = .dll - ifeq ($(FREE_WINDOWS),true) - MINGWLIB = /usr/lib/w32api - LDFLAGS += -mwindows -mno-cygwin -mconsole - DADD += -L/usr/lib/w32api -lnetapi32 -lopengl32 -lglu32 -lshfolder - DADD += -L/usr/lib/w32api -lwinmm -lwsock32 - else - DADD = kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib - DADD += advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib - DADD += vfw32.lib winmm.lib opengl32.lib glu32.lib largeint.lib dxguid.lib - DADD += libcmt.lib - LOPTS = /link - LOPTS += /NODEFAULTLIB:"libc" - LOPTS += /NODEFAULTLIB:"libcd" - LOPTS += /NODEFAULTLIB:"libcp" - LOPTS += /NODEFAULTLIB:"libcpd" - LOPTS += /NODEFAULTLIB:"python31" - LOPTS += /NODEFAULTLIB:"msvcrt" - LOPTS += /SUBSYSTEM:CONSOLE - LDFLAGS += /MT - DYNLDFLAGS = /LD - endif -endif - -ifneq ($(OS), irix) - LLIBS += $(NAN_SDLLIBS) -endif - -ifeq ($(WITH_ICONV),true) - LLIBS += $(NAN_ICONV_LIBS) -endif - -ifeq ($(WITH_FFMPEG),true) - LLIBS += $(NAN_FFMPEGLIBS) -endif - -ifeq ($(INTERNATIONAL),true) - LLIBS += $(NAN_GETTEXT_LIB) -endif - -ifeq ($(WITH_BF_OPENMP),true) - LLIBS += -lgomp -endif - -ifeq ($(WITH_FFTW3),true) - LLIBS += $(BF_FFTW3_LIBS) -endif - -ifeq ($(WITH_OPENCOLLADA),true) - LLIBS += $(BF_OPENCOLLADA_LIBS) -endif - -ifeq ($(WITH_TIFF),true) - LLIBS += $(NAN_TIFF_LIBS) -endif - -LLIBS += $(NAN_PYTHON_LIB) diff --git a/source/nan_subdirs.mk b/source/nan_subdirs.mk deleted file mode 100644 index 58200a28b67..00000000000 --- a/source/nan_subdirs.mk +++ /dev/null @@ -1,78 +0,0 @@ -# -*- mode: gnumakefile; tab-width: 8; indent-tabs-mode: t; -*- -# vim: tabstop=8 -# -# $Id$ -# -# ***** BEGIN GPL LICENSE BLOCK ***** -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. -# All rights reserved. -# -# The Original Code is: all of this file. -# -# Contributor(s): GSR -# -# ***** END GPL LICENSE BLOCK ***** -# -# Bounce make to subdirectories. -# Set DIRS, SOURCEDIR. Optionally also reacts on DIR, TESTDIRS. -# - -default: all - -# do not add install here. install target can only be used in intern/ -# top level Makefiles -all debug clean:: -ifdef quicky - @for i in $(quicky); do \ - echo "====> $(MAKE) $@ in $$i";\ - $(MAKE) -C $$i $@ quicky= || exit 1;\ - done - $(MAKE) -C source link || exit 1 - @echo "${quicky}" -else - ifdef DIR - @# Make sure object toplevels are there - @[ -d $(NAN_OBJDIR) ] || mkdir -p $(NAN_OBJDIR) - @[ -d $(LCGDIR) ] || mkdir -p $(LCGDIR) - @[ -d $(OCGDIR) ] || mkdir -p $(OCGDIR) - @[ -d $(OCGDIR)/intern ] || mkdir -p $(OCGDIR)/intern - @[ -d $(OCGDIR)/extern ] || mkdir -p $(OCGDIR)/extern - @# Create object directory - @[ -d $(DIR) ] || mkdir -p $(DIR) - endif - ifdef SOURCEDIR - @for i in $(DIRS); do \ - echo "====> $(MAKE) $@ in $(SOURCEDIR)/$$i" ;\ - $(MAKE) -C $$i $@ || exit 1; \ - done - else - @for i in $(DIRS); do \ - echo "====> $(MAKE) $@ in $$i" ;\ - $(MAKE) -C $$i $@ || exit 1; \ - done - endif -endif - -test:: - ifdef TESTDIRS - @for i in $(TESTDIRS); do \ - echo "====> $(MAKE) $@ in $(SOURCEDIR)/$$i" ;\ - $(MAKE) -C $$i $@ || exit 1; \ - done - endif - diff --git a/source/nan_warn.mk b/source/nan_warn.mk deleted file mode 100644 index c195fb333ab..00000000000 --- a/source/nan_warn.mk +++ /dev/null @@ -1,167 +0,0 @@ -# -*- mode: gnumakefile; tab-width: 8; indent-tabs-mode: t; -*- -# vim: tabstop=8 -# -# $Id$ -# -# ***** BEGIN GPL LICENSE BLOCK ***** -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. -# All rights reserved. -# -# The Original Code is: all of this file. -# -# Contributor(s): GSR -# -# ***** END GPL LICENSE BLOCK ***** -# -# NaN compiler and linker warning levels -# On some platforms, you will be flooded with system include file warnings. -# Use hmake to filter those away. -# - -# Force the correct redefinition -LEVEL_1_C_WARNINGS = -FIX_NAN_WARN1A -LEVEL_1_CPP_WARNINGS = -FIX_NAN_WARN1B -LEVEL_2_C_WARNINGS = -FIX_NAN_WARN2A -LEVEL_2_CPP_WARNINGS = -FIX_NAN_WARN2B -FIX_STUBS_WARNINGS = -FIX_NAN_WARN3 - -######################################################################## -# Level 1: basic C warnings. -ifeq (gcc, $(findstring gcc,$(CC))) - LEVEL_1_C_WARNINGS = -Wall - LEVEL_1_C_WARNINGS += -Wno-char-subscripts -else - ifeq (cc, $(findstring cc,$(CC))) - ifeq ($(OS),irix) - # MIPSpro Compilers - # - # Irix warning info - # - # 1001 # the source file does not end w/ a newline - # 1110 # unreachable statement - # 1201 # trailing comma in enums is nonstandard - # 1209 # constant controlling expressions - # 1355 # extra semicolon is ignored - # 1424 # unreferenced template paramaters - # 1681 # virtual function override - # 3201 # unreferenced formal paramaters - # - LEVEL_1_C_WARNINGS = -fullwarn -woff 1001,1110,1201,1209,1355,1424,1681,3201 - endif - endif - ifeq ($(OS),windows) - # Microsoft Compilers and cl_wrapper.pl - LEVEL_1_C_WARNINGS = -Wall - endif -endif - -# Level 1: basic CPP warnings. -ifeq (g++, $(findstring g++,$(CCC))) - LEVEL_1_CPP_WARNINGS = -Wall - LEVEL_1_CPP_WARNINGS += -Wno-reorder -else - ifeq (CC, $(findstring CC,$(CCC))) - ifeq ($(OS),irix) - # MIPSpro Compilers - # see warning descriptions above - LEVEL_1_CPP_WARNINGS = -woff 1001,1110,1201,1209,1355,1424,1681,3201 - endif - endif - ifeq ($(OS),windows) - # Microsoft Compilers and cl_wrapper.pl - LEVEL_1_CPP_WARNINGS = -Wall - endif -endif - -######################################################################## -# Level 2: paranoia level C warnings. -# DO NOT REUSE LEVEL_1_ DEFINES. -ifeq (gcc, $(findstring gcc,$(CC))) - LEVEL_2_C_WARNINGS = -Wall - LEVEL_2_C_WARNINGS += -W - # deliberately enable char-subscript warnings - LEVEL_2_C_WARNINGS += -Wshadow - LEVEL_2_C_WARNINGS += -Wpointer-arith - LEVEL_2_C_WARNINGS += -Wbad-function-cast - LEVEL_2_C_WARNINGS += -Wcast-qual - LEVEL_2_C_WARNINGS += -Wcast-align - LEVEL_2_C_WARNINGS += -Waggregate-return - LEVEL_2_C_WARNINGS += -Wstrict-prototypes - LEVEL_2_C_WARNINGS += -Wmissing-prototypes - LEVEL_2_C_WARNINGS += -Wmissing-declarations - LEVEL_2_C_WARNINGS += -Wnested-externs - LEVEL_2_C_WARNINGS += -Wredundant-decls -else - ifeq (cc, $(findstring cc,$(CC))) - ifeq ($(OS),irix) - # MIPSpro Compilers - # see warning descriptions above - LEVEL_2_C_WARNINGS = -fullwarn -woff 1001,1209,1424,3201 - endif - ifeq ($(OS),solaris) - # Forte / Sun WorkShop Compilers - LEVEL_2_C_WARNINGS = -v - endif - endif - ifeq ($(OS),windows) - # Microsoft Compilers and cl_wrapper.pl - LEVEL_2_C_WARNINGS = -Wall - endif -endif - -# Level 2: paranoia level CPP warnings. -# DO NOT REUSE LEVEL_1_ DEFINES. -ifeq (g++, $(findstring g++,$(CCC))) - LEVEL_2_CPP_WARNINGS = -Wall - LEVEL_2_CPP_WARNINGS += -W - # deliberately enable char-subscript warnings - LEVEL_2_CPP_WARNINGS += -Wshadow - LEVEL_2_CPP_WARNINGS += -Wpointer-arith - LEVEL_2_CPP_WARNINGS += -Wcast-qual - LEVEL_2_CPP_WARNINGS += -Wcast-align - # deliberately disable aggregate-return warnings - LEVEL_2_CPP_WARNINGS += -Wredundant-decls - LEVEL_2_CPP_WARNINGS += -Wreorder - LEVEL_2_CPP_WARNINGS += -Wctor-dtor-privacy - LEVEL_2_CPP_WARNINGS += -Wnon-virtual-dtor - #LEVEL_2_CPP_WARNINGS += -Wold-style-cast - LEVEL_2_CPP_WARNINGS += -Woverloaded-virtual - LEVEL_2_CPP_WARNINGS += -Wsign-promo - LEVEL_2_CPP_WARNINGS += -Wsynth -else - ifeq (CC, $(findstring CC,$(CCC))) - ifeq ($(OS),irix) - # MIPSpro Compilers - # see warning descriptions above - LEVEL_2_CPP_WARNINGS = -fullwarn -woff 1209,1424,3201 - endif - endif - ifeq ($(OS),windows) - # Microsoft Compilers and cl_wrapper.pl - LEVEL_2_CPP_WARNINGS = -Wall - endif -endif - -######################################################################## -# stubs warning fix -ifeq (gcc, $(findstring gcc,$(CC))) - FIX_STUBS_WARNINGS = -Wno-unused -else - FIX_STUBS_WARNINGS = -endif - -- cgit v1.2.3 From ef76dfd591f2643a86bf0f92f282f95724ca2fa7 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 13 Jul 2010 08:20:34 +0000 Subject: sequencer ui tweaks & display frame position of the playhead in a strip, helpful for working out the exact frame of an avi <> exr --- source/blender/makesrna/intern/rna_sequencer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/blender/makesrna/intern/rna_sequencer.c b/source/blender/makesrna/intern/rna_sequencer.c index 9313a85c17f..9e00dc26008 100644 --- a/source/blender/makesrna/intern/rna_sequencer.c +++ b/source/blender/makesrna/intern/rna_sequencer.c @@ -846,7 +846,7 @@ static void rna_def_sequence(BlenderRNA *brna) prop= RNA_def_property(srna, "frame_offset_end", PROP_INT, PROP_TIME); RNA_def_property_int_sdna(prop, NULL, "endofs"); RNA_def_property_clear_flag(prop, PROP_EDITABLE); // overlap tests - RNA_def_property_ui_text(prop, "End offset", ""); + RNA_def_property_ui_text(prop, "End Offset", ""); RNA_def_property_update(prop, NC_SCENE|ND_SEQUENCER, "rna_Sequence_update"); prop= RNA_def_property(srna, "frame_still_start", PROP_INT, PROP_TIME); -- cgit v1.2.3 From 291c99c5d9fd25e69a17a150ee86d3261987cf34 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 13 Jul 2010 09:28:01 +0000 Subject: - saturation option for sequencer strips, runs before multiply and color balance. - multiply of 0.0 wasnt being applied. --- source/blender/blenkernel/intern/sequencer.c | 29 ++++++++++++++++++---- source/blender/blenloader/intern/readfile.c | 9 +++++++ source/blender/makesdna/DNA_sequence_types.h | 1 + source/blender/makesrna/intern/rna_sequencer.c | 7 ++++++ .../makesrna/rna_cleanup/rna_properties.txt | 2 +- 5 files changed, 42 insertions(+), 6 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 1ab4e75ee06..69dd4b3a1b7 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -1769,12 +1769,31 @@ static void input_preprocess(Scene *scene, Sequence *seq, TStripElem *se, int cf if(seq->flag & SEQ_FLIPX) { IMB_flipx(se->ibuf); } - if(seq->flag & SEQ_FLIPY) { - IMB_flipy(se->ibuf); - } - if(seq->mul == 0.0) { - seq->mul = 1.0; + if(seq->sat != 1.0f) { + /* inline for now, could become an imbuf function */ + int i; + char *rct= (char *)se->ibuf->rect; + float *rctf= se->ibuf->rect_float; + const float sat= seq->sat; + float hsv[3]; + + if(rct) { + float rgb[3]; + for (i = se->ibuf->x * se->ibuf->y; i > 0; i--, rct+=4) { + rgb_byte_to_float(rct, rgb); + rgb_to_hsv(rgb[0], rgb[1], rgb[2], hsv, hsv+1, hsv+2); + hsv_to_rgb(hsv[0], hsv[1] * sat, hsv[2], rgb, rgb+1, rgb+2); + rgb_float_to_byte(rgb, rct); + } + } + + if(rctf) { + for (i = se->ibuf->x * se->ibuf->y; i > 0; i--, rctf+=4) { + rgb_to_hsv(rctf[0], rctf[1], rctf[2], hsv, hsv+1, hsv+2); + hsv_to_rgb(hsv[0], hsv[1] * sat, hsv[2], rctf, rctf+1, rctf+2); + } + } } mul = seq->mul; diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 31627141235..4309163fe7a 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -10953,6 +10953,15 @@ static void do_versions(FileData *fd, Library *lib, Main *main) tex->saturation= 1.0f; } + for (scene= main->scene.first; scene; scene=scene->id.next) { + if(scene) { + Sequence *seq; + SEQ_BEGIN(scene->ed, seq) { + seq->sat= 1.0f; + } + SEQ_END + } + } } /* WATCH IT!!!: pointers from libdata have not been converted yet here! */ diff --git a/source/blender/makesdna/DNA_sequence_types.h b/source/blender/makesdna/DNA_sequence_types.h index 3ab7cb73d56..a5299ef081d 100644 --- a/source/blender/makesdna/DNA_sequence_types.h +++ b/source/blender/makesdna/DNA_sequence_types.h @@ -140,6 +140,7 @@ typedef struct Sequence { int startstill, endstill; int machine, depth; /*machine - the strip channel, depth - the depth in the sequence when dealing with metastrips */ int startdisp, enddisp; /*starting and ending points in the sequence*/ + float sat, pad; float mul, handsize; /* is sfra needed anymore? - it looks like its only used in one place */ int sfra; /* starting frame according to the timeline of the scene. */ diff --git a/source/blender/makesrna/intern/rna_sequencer.c b/source/blender/makesrna/intern/rna_sequencer.c index 9e00dc26008..f46efb675ca 100644 --- a/source/blender/makesrna/intern/rna_sequencer.c +++ b/source/blender/makesrna/intern/rna_sequencer.c @@ -992,6 +992,13 @@ static void rna_def_filter_video(StructRNA *srna) RNA_def_property_ui_text(prop, "Multiply Colors", ""); RNA_def_property_update(prop, NC_SCENE|ND_SEQUENCER, "rna_Sequence_update"); + prop= RNA_def_property(srna, "color_saturation", PROP_FLOAT, PROP_UNSIGNED); + RNA_def_property_float_sdna(prop, NULL, "sat"); + RNA_def_property_range(prop, 0.0f, 20.0f); + RNA_def_property_ui_range(prop, 0.0f, 2.0f, 3, 3); + RNA_def_property_ui_text(prop, "Saturation", ""); + RNA_def_property_update(prop, NC_SCENE|ND_SEQUENCER, "rna_Sequence_update"); + prop= RNA_def_property(srna, "strobe", PROP_FLOAT, PROP_NONE); RNA_def_property_range(prop, 1.0f, 30.0f); RNA_def_property_ui_text(prop, "Strobe", "Only display every nth frame"); diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt index e7ad37b0d72..0c0b7e1070b 100644 --- a/source/blender/makesrna/rna_cleanup/rna_properties.txt +++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt @@ -599,7 +599,7 @@ EditObjectActuator.time -> time: int Duration the new Object lives or the EditObjectActuator.track_object -> track_object: pointer Track to this Object EffectSequence.color_balance -> color_balance: pointer, (read-only) EffectSequence.crop -> crop: pointer, (read-only) -EffectSequence.multiply_colors -> multiply_colors: float +EffectSequence.multiply_colors -> color_multiply: float EffectSequence.proxy -> proxy: pointer, (read-only) EffectSequence.strobe -> strobe: float Only display every nth frame EffectSequence.transform -> transform: pointer, (read-only) -- cgit v1.2.3 From 37173c0cd86ac28e3659d7b47077335ccf51e9f3 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Tue, 13 Jul 2010 09:29:02 +0000 Subject: Logic Editor UI: Make the Active object always the first one of the list, and have the ADD button only for it. The reason for that is because I can't find a way to change the active object for a particular context (it may be even a bug in the rna/UI base code). So for the time being (a.k.a. for Beta) this will make it. I actually like this solution, maybe the bug is for the good afterall. --- source/blender/editors/space_logic/logic_window.c | 19 +++++++++++++++---- 1 file changed, 15 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index 4ab2511fcd2..1d8100be1b0 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -912,8 +912,15 @@ static ID **get_selected_and_linked_obs(bContext *C, short *count, short scavisf ob= G.main->object.first; nr= 0; + + /* make the active object always the first one of the list */ + if (obact) { + idar[0]= (ID *)obact; + nr++; + } + while(ob) { - if( ob->scavisflag ) { + if( (ob->scavisflag) && (ob != obact)) { idar[nr]= (ID *)ob; nr++; } @@ -4377,6 +4384,7 @@ static void logic_buttons_new(bContext *C, ARegion *ar) { SpaceLogic *slogic= CTX_wm_space_logic(C); Object *ob= CTX_data_active_object(C); + Object *act_ob= ob; ID **idar; PointerRNA logic_ptr, settings_ptr; @@ -4470,7 +4478,8 @@ static void logic_buttons_new(bContext *C, ARegion *ar) row = uiLayoutRow(split, 1); uiDefButBitS(block, TOG, OB_SHOWCONT, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide controllers"); - uiItemMenuEnumO(row, "LOGIC_OT_controller_add", "type", "Add Controller", 0); + if (ob == act_ob) + uiItemMenuEnumO(row, "LOGIC_OT_controller_add", "type", "Add Controller", 0); if (RNA_boolean_get(&settings_ptr, "show_state_panel")) { @@ -4563,7 +4572,8 @@ static void logic_buttons_new(bContext *C, ARegion *ar) row = uiLayoutRow(layout, 1); uiDefButBitS(block, TOG, OB_SHOWSENS, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide sensors"); - uiItemMenuEnumO(row, "LOGIC_OT_sensor_add", "type", "Add Sensor", 0); + if (ob == act_ob) + uiItemMenuEnumO(row, "LOGIC_OT_sensor_add", "type", "Add Sensor", 0); if ((ob->scaflag & OB_SHOWSENS) == 0) continue; @@ -4628,7 +4638,8 @@ static void logic_buttons_new(bContext *C, ARegion *ar) row = uiLayoutRow(layout, 1); uiDefButBitS(block, TOG, OB_SHOWACT, B_REDR, ob->id.name+2,(short)(xco-10), yco, (short)(width-30), UI_UNIT_Y, &ob->scaflag, 0, 31, 0, 0, "Object name, click to show/hide actuators"); - uiItemMenuEnumO(row, "LOGIC_OT_actuator_add", "type", "Add Actuator", 0); + if (ob == act_ob) + uiItemMenuEnumO(row, "LOGIC_OT_actuator_add", "type", "Add Actuator", 0); if ((ob->scaflag & OB_SHOWACT) == 0) continue; -- cgit v1.2.3 From 862427e0b2de1a0dc3d5bed023a3e908c2444775 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 13 Jul 2010 09:31:28 +0000 Subject: fix for crash copying in the sequencer. --- source/blender/blenkernel/intern/sequencer.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 69dd4b3a1b7..4a5d08f96cc 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -247,9 +247,9 @@ void seq_free_sequence(Scene *scene, Sequence *seq) if(seq->scene_sound) sound_remove_scene_sound(scene, seq->scene_sound); - } - seq_free_animdata(scene, seq); + seq_free_animdata(scene, seq); + } MEM_freeN(seq); } @@ -4062,6 +4062,7 @@ Sequence *alloc_sequence(ListBase *lb, int cfra, int machine) seq->flag= SELECT; seq->start= cfra; seq->machine= machine; + seq->sat= 1.0; seq->mul= 1.0; seq->blend_opacity = 100.0; seq->volume = 1.0f; -- cgit v1.2.3 From 161ee379a06d57f0dc732960ae05f089924727fb Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 13 Jul 2010 10:29:41 +0000 Subject: 2.5: startup.blend changes, these should all be consistent with new datablocks, mostly the startup.blend was trailing behind. Also renamed B.blend.c. * Lamp shadow buffer was Classical instead of Classical Halfway. * Point Lamp was named "Spot". * Render resolution is 50% 1080p. * Scene and material bake/use tangent space normal maps. * Remove empty text datablock. * Enable auto ray bias on material. * Change default material diffuse color to match new material. * Mist start/depth from 0/0 to 5/25 so it does something. * AO uses Add instead of Multiply. * Change world colors for new world same as startup.blend. * Default cube rotation was 0,-0,0 now 0,0,0. * Enable relative/filter/hide files in user preferences. --- source/blender/blenkernel/intern/world.c | 14 +- source/blender/editors/datafiles/B.blend.c | 13006 --------------------- source/blender/editors/datafiles/startup.blend.c | 7537 ++++++++++++ source/blender/editors/include/ED_datafiles.h | 4 +- source/blender/makesrna/intern/rna_modifier.c | 5 - source/blender/windowmanager/intern/wm_files.c | 2 +- 6 files changed, 7548 insertions(+), 13020 deletions(-) delete mode 100644 source/blender/editors/datafiles/B.blend.c create mode 100644 source/blender/editors/datafiles/startup.blend.c (limited to 'source') diff --git a/source/blender/blenkernel/intern/world.c b/source/blender/blenkernel/intern/world.c index fa8c8188f54..6fb1c5ff70c 100644 --- a/source/blender/blenkernel/intern/world.c +++ b/source/blender/blenkernel/intern/world.c @@ -72,12 +72,12 @@ World *add_world(char *name) wrld= alloc_libblock(&G.main->world, ID_WO, name); - wrld->horr= 0.25f; - wrld->horg= 0.25f; - wrld->horb= 0.25f; - wrld->zenr= 0.1f; - wrld->zeng= 0.1f; - wrld->zenb= 0.1f; + wrld->horr= 0.05f; + wrld->horg= 0.05f; + wrld->horb= 0.05f; + wrld->zenr= 0.01f; + wrld->zeng= 0.01f; + wrld->zenb= 0.01f; wrld->skytype= 0; wrld->stardist= 15.0f; wrld->starsize= 2.0f; @@ -96,6 +96,8 @@ World *add_world(char *name) wrld->ao_approx_error= 0.25f; wrld->preview = NULL; + wrld->miststa = 5.0f; + wrld->mistdist = 25.0f; return wrld; } diff --git 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a/source/blender/editors/include/ED_datafiles.h +++ b/source/blender/editors/include/ED_datafiles.h @@ -31,8 +31,8 @@ /* Datafiles embedded in Blender */ -extern int datatoc_B_blend_size; -extern char datatoc_B_blend[]; +extern int datatoc_startup_blend_size; +extern char datatoc_startup_blend[]; extern int datatoc_blenderbuttons_size; extern char datatoc_blenderbuttons[]; diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c index 2d973d9a32d..1d3798713f5 100644 --- a/source/blender/makesrna/intern/rna_modifier.c +++ b/source/blender/makesrna/intern/rna_modifier.c @@ -983,11 +983,6 @@ static void rna_def_modifier_armature(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Quaternion", "Deform rotation interpolation with quaternions"); RNA_def_property_update(prop, 0, "rna_Modifier_update"); - prop= RNA_def_property(srna, "b_bone_rest", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "deformflag", ARM_DEF_B_BONE_REST); - RNA_def_property_ui_text(prop, "B-Bone Rest", "Make B-Bones deform already in rest position"); - RNA_def_property_update(prop, 0, "rna_Modifier_update"); - prop= RNA_def_property(srna, "multi_modifier", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "multi", 0); RNA_def_property_ui_text(prop, "Multi Modifier", "Use same input as previous modifier, and mix results using overall vgroup"); diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c index d926bbfed80..19a20a13345 100644 --- a/source/blender/windowmanager/intern/wm_files.c +++ b/source/blender/windowmanager/intern/wm_files.c @@ -362,7 +362,7 @@ int WM_read_homefile(bContext *C, wmOperator *op) if (!from_memory && BLI_exists(tstr)) { success = BKE_read_file(C, tstr, NULL, NULL); } else { - success = BKE_read_file_from_memory(C, datatoc_B_blend, datatoc_B_blend_size, NULL, NULL); + success = BKE_read_file_from_memory(C, datatoc_startup_blend, datatoc_startup_blend_size, NULL, NULL); if (wmbase.first == NULL) wm_clear_default_size(C); } -- cgit v1.2.3 From a806a892553738db53e8e74895c678cc0d1cabeb Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 13 Jul 2010 10:45:40 +0000 Subject: Fix #22804: own mistake, remove doubles shouldn't get cancelled if no vertices are merged, but finish so the threshold can be tweaked. --- source/blender/editors/mesh/editmesh_tools.c | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) (limited to 'source') diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index 681e14dd693..ca9b0ff67f7 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -485,17 +485,16 @@ static int removedoublesflag_exec(bContext *C, wmOperator *op) int count = removedoublesflag(em,1,0,RNA_float_get(op->ptr, "limit")); - if(!count) - return OPERATOR_CANCELLED; + if(count) { + recalc_editnormals(em); - recalc_editnormals(em); + DAG_id_flush_update(obedit->data, OB_RECALC_DATA); + WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data); + } BKE_reportf(op->reports, RPT_INFO, "Removed %d vertices", count); - - DAG_id_flush_update(obedit->data, OB_RECALC_DATA); - WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data); - BKE_mesh_end_editmesh(obedit->data, em); + return OPERATOR_FINISHED; } -- cgit v1.2.3 From f533a70a4b80e0e347dc8284382c0d13359f4bb8 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Tue, 13 Jul 2010 11:06:19 +0000 Subject: Logic UI: HEADERS changes: adding option to change state + showing the name, type as label when not-expanded + renaming rna prop "states" (from state_number) + small UI changes + capitalizing Controller Type names (as we had in 2.49). Why? I'm not sure. Therefore let's stick to 2.49 way of doing it for a bit longer. * It would be really nice to have a drag&drop system for logic (instead of the move up/down button) * The controller header is so messy :/ definitively should find a better way to handle that (for one the "change state" operator doesn't need this up/down arrow. I'm (temporarly) using the old code for that, so this will wait for when we use proper rna ui here. * I wonder if it's possible to get the name of the logic type straight from the rna prop (instead of using sensor_name(sens->type) ) --- source/blender/editors/space_logic/logic_window.c | 65 +++++++++++++++-------- source/blender/makesrna/intern/rna_controller.c | 26 ++++----- 2 files changed, 57 insertions(+), 34 deletions(-) (limited to 'source') diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index 1d8100be1b0..3a264cbb259 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -678,7 +678,7 @@ static char *actuator_name(int type) case ACT_OBJECT: return "Motion"; case ACT_IPO: - return "Ipo"; + return "F-Curve"; case ACT_LAMP: return "Lamp"; case ACT_CAMERA: @@ -706,7 +706,7 @@ static char *actuator_name(int type) case ACT_VISIBILITY: return "Visibility"; case ACT_2DFILTER: - return "2D Filter"; + return "Filter 2D"; case ACT_PARENT: return "Parent"; case ACT_STATE: @@ -3185,13 +3185,19 @@ static int is_sensor_linked(uiBlock *block, bSensor *sens) static void draw_sensor_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *logic_ptr) { uiLayout *box, *row, *subrow; + bSensor *sens= (bSensor *)ptr->data; box= uiLayoutBox(layout); row= uiLayoutRow(box, 0); uiItemR(row, ptr, "expanded", UI_ITEM_R_NO_BG, "", 0); - uiItemR(row, ptr, "type", 0, "", 0); - uiItemR(row, ptr, "name", 0, "", 0); + if(RNA_boolean_get(ptr, "expanded")) { + uiItemR(row, ptr, "type", 0, "", 0); + uiItemR(row, ptr, "name", 0, "", 0); + } else { + uiItemL(row, sensor_name(sens->type), 0); + uiItemL(row, sens->name, 0); + } subrow= uiLayoutRow(row, 0); uiLayoutSetActive(subrow, ((RNA_boolean_get(logic_ptr, "sensors_show_active_states") @@ -3199,8 +3205,9 @@ static void draw_sensor_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *lo uiItemR(subrow, ptr, "pinned", UI_ITEM_R_NO_BG, "", 0); if(RNA_boolean_get(ptr, "expanded")==0) { - uiItemEnumO(row, "LOGIC_OT_sensor_move", "", ICON_TRIA_UP, "direction", 1); // up - uiItemEnumO(row, "LOGIC_OT_sensor_move", "", ICON_TRIA_DOWN, "direction", 2); // down + subrow= uiLayoutRow(row, 1); + uiItemEnumO(subrow, "LOGIC_OT_sensor_move", "", ICON_TRIA_UP, "direction", 1); // up + uiItemEnumO(subrow, "LOGIC_OT_sensor_move", "", ICON_TRIA_DOWN, "direction", 2); // down } uiItemO(row, "", ICON_X, "LOGIC_OT_sensor_remove"); @@ -3525,27 +3532,35 @@ void draw_brick_sensor(uiLayout *layout, PointerRNA *ptr, bContext *C) } /* Controller code */ -static void draw_controller_header(uiLayout *layout, PointerRNA *ptr) +static void draw_controller_header(uiLayout *layout, PointerRNA *ptr, int xco, int width, int yco) { - uiLayout *box, *row; + uiLayout *box, *row, *subrow; + bController *cont= (bController *)ptr->data; + char name[3]; //XXX provisorly for state number box= uiLayoutBox(layout); row= uiLayoutRow(box, 0); uiItemR(row, ptr, "expanded", UI_ITEM_R_NO_BG, "", 0); - uiItemR(row, ptr, "type", 0, "", 0); - uiItemR(row, ptr, "name", 0, "", 0); + if(RNA_boolean_get(ptr, "expanded")) { + uiItemR(row, ptr, "type", 0, "", 0); + uiItemR(row, ptr, "name", 0, "", 0); + } else { + uiItemL(row, controller_name(cont->type), 0); + uiItemL(row, cont->name, 0); + } - /* XXX provisory: state number */ - sprintf(name, "%d", RNA_int_get(ptr, "state_number")); - uiItemL(row, name, 0); + /* XXX provisory for Blender 2.50Beta */ + sprintf(name, "%d", RNA_int_get(ptr, "state")); + uiDefBlockBut(uiLayoutGetBlock(layout), controller_state_mask_menu, cont, name, (short)(xco+width-44), yco, 22+22, UI_UNIT_Y, "Set controller state index (from 1 to 30)"); uiItemR(row, ptr, "priority", 0, "", 0); if(RNA_boolean_get(ptr, "expanded")==0) { - uiItemEnumO(row, "LOGIC_OT_controller_move", "", ICON_TRIA_UP, "direction", 1); // up - uiItemEnumO(row, "LOGIC_OT_controller_move", "", ICON_TRIA_DOWN, "direction", 2); // down + subrow= uiLayoutRow(row, 1); + uiItemEnumO(subrow, "LOGIC_OT_controller_move", "", ICON_TRIA_UP, "direction", 1); // up + uiItemEnumO(subrow, "LOGIC_OT_controller_move", "", ICON_TRIA_DOWN, "direction", 2); // down } uiItemO(row, "", ICON_X, "LOGIC_OT_controller_remove"); } @@ -3613,13 +3628,19 @@ void draw_brick_controller(uiLayout *layout, PointerRNA *ptr) static void draw_actuator_header(uiLayout *layout, PointerRNA *ptr, PointerRNA *logic_ptr) { uiLayout *box, *row, *subrow; + bActuator *act= (bActuator *)ptr->data; box= uiLayoutBox(layout); row= uiLayoutRow(box, 0); uiItemR(row, ptr, "expanded", UI_ITEM_R_NO_BG, "", 0); - uiItemR(row, ptr, "type", 0, "", 0); - uiItemR(row, ptr, "name", 0, "", 0); + if(RNA_boolean_get(ptr, "expanded")) { + uiItemR(row, ptr, "type", 0, "", 0); + uiItemR(row, ptr, "name", 0, "", 0); + } else { + uiItemL(row, actuator_name(act->type), 0); + uiItemL(row, act->name, 0); + } subrow= uiLayoutRow(row, 0); uiLayoutSetActive(subrow, ((RNA_boolean_get(logic_ptr, "actuators_show_active_states") @@ -3627,8 +3648,9 @@ static void draw_actuator_header(uiLayout *layout, PointerRNA *ptr, PointerRNA * uiItemR(subrow, ptr, "pinned", UI_ITEM_R_NO_BG, "", 0); if(RNA_boolean_get(ptr, "expanded")==0) { - uiItemEnumO(row, "LOGIC_OT_actuator_move", "", ICON_TRIA_UP, "direction", 1); // up - uiItemEnumO(row, "LOGIC_OT_actuator_move", "", ICON_TRIA_DOWN, "direction", 2); // down + subrow= uiLayoutRow(row, 1); + uiItemEnumO(subrow, "LOGIC_OT_actuator_move", "", ICON_TRIA_UP, "direction", 1); // up + uiItemEnumO(subrow, "LOGIC_OT_actuator_move", "", ICON_TRIA_DOWN, "direction", 2); // down } uiItemO(row, "", ICON_X, "LOGIC_OT_actuator_remove"); } @@ -4532,8 +4554,9 @@ static void logic_buttons_new(bContext *C, ARegion *ar) uiLayoutSetContextPointer(col, "controller", &ptr); /* should make UI template for controller header.. function will do for now */ - draw_controller_header(col, &ptr); - +// draw_controller_header(col, &ptr); + draw_controller_header(col, &ptr, xco, width, yco); //provisory for 2.50 beta + /* draw the brick contents */ draw_brick_controller(col, &ptr); diff --git a/source/blender/makesrna/intern/rna_controller.c b/source/blender/makesrna/intern/rna_controller.c index a004f2d11b2..6307c39be52 100644 --- a/source/blender/makesrna/intern/rna_controller.c +++ b/source/blender/makesrna/intern/rna_controller.c @@ -32,12 +32,12 @@ #include "DNA_controller_types.h" EnumPropertyItem controller_type_items[] ={ - {CONT_LOGIC_AND, "LOGIC_AND", 0, "And", "Logic And"}, - {CONT_LOGIC_OR, "LOGIC_OR", 0, "Or", "Logic Or"}, - {CONT_LOGIC_NAND, "LOGIC_NAND", 0, "Nand", "Logic Nand"}, - {CONT_LOGIC_NOR, "LOGIC_NOR", 0, "Nor", "Logic Nor"}, - {CONT_LOGIC_XOR, "LOGIC_XOR", 0, "Xor", "Logic Xor"}, - {CONT_LOGIC_XNOR, "LOGIC_XNOR", 0, "Xnor", "Logic Xnor"}, + {CONT_LOGIC_AND, "LOGIC_AND", 0, "AND", "Logic And"}, + {CONT_LOGIC_OR, "LOGIC_OR", 0, "OR", "Logic Or"}, + {CONT_LOGIC_NAND, "LOGIC_NAND", 0, "NAND", "Logic Nand"}, + {CONT_LOGIC_NOR, "LOGIC_NOR", 0, "NOR", "Logic Nor"}, + {CONT_LOGIC_XOR, "LOGIC_XOR", 0, "XOR", "Logic Xor"}, + {CONT_LOGIC_XNOR, "LOGIC_XNOR", 0, "XNOR", "Logic Xnor"}, {CONT_EXPRESSION, "EXPRESSION", 0, "Expression", ""}, {CONT_PYTHON, "PYTHON", 0, "Python Script", ""}, {0, NULL, 0, NULL, NULL}}; @@ -185,15 +185,15 @@ void RNA_def_controller(BlenderRNA *brna) /* State */ // array of OB_MAX_STATES - prop= RNA_def_property(srna, "state", PROP_BOOLEAN, PROP_LAYER_MEMBER); - RNA_def_property_array(prop, OB_MAX_STATES); - RNA_def_property_clear_flag(prop, PROP_EDITABLE); - RNA_def_property_ui_text(prop, "", "Set Controller state index (1 to 30)"); - RNA_def_property_boolean_funcs(prop, "rna_Controller_state_get", "rna_Controller_state_set"); - RNA_def_property_update(prop, NC_LOGIC, NULL); + //prop= RNA_def_property(srna, "state", PROP_BOOLEAN, PROP_LAYER_MEMBER); + //RNA_def_property_array(prop, OB_MAX_STATES); + //RNA_def_property_clear_flag(prop, PROP_EDITABLE); + //RNA_def_property_ui_text(prop, "", "Set Controller state index (1 to 30)"); + //RNA_def_property_boolean_funcs(prop, "rna_Controller_state_get", "rna_Controller_state_set"); + //RNA_def_property_update(prop, NC_LOGIC, NULL); // number of the state - prop= RNA_def_property(srna, "state_number", PROP_INT, PROP_UNSIGNED); + prop= RNA_def_property(srna, "state", PROP_INT, PROP_UNSIGNED); RNA_def_property_int_sdna(prop, NULL, "state_mask"); RNA_def_property_range(prop, 1, OB_MAX_STATES); RNA_def_property_ui_text(prop, "", "Set Controller state index (1 to 30)"); -- cgit v1.2.3 From ee03a99695a2eaff6dbc323dcabb44e759f64099 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 13 Jul 2010 13:31:43 +0000 Subject: Fix #20461: deleting VBO's from threads used for rendering or baking would crash, as OpenGL can't be called from these. Now deleting VBO's is delayed until the next redraw in the main thread. --- source/blender/gpu/gpu_buffers.h | 8 ++-- source/blender/gpu/intern/gpu_buffers.c | 78 ++++++++++++++++++++------------- source/blender/gpu/intern/gpu_draw.c | 4 ++ 3 files changed, 56 insertions(+), 34 deletions(-) (limited to 'source') diff --git a/source/blender/gpu/gpu_buffers.h b/source/blender/gpu/gpu_buffers.h index 98cefa7a696..983133a6d4b 100644 --- a/source/blender/gpu/gpu_buffers.h +++ b/source/blender/gpu/gpu_buffers.h @@ -69,8 +69,9 @@ typedef struct GPUBuffer typedef struct GPUBufferPool { - int size; /* number of allocated buffers stored */ - GPUBuffer* buffers[MAX_FREE_GPU_BUFFERS]; + int size; /* number of allocated buffers stored */ + int maxsize; /* size of the array */ + GPUBuffer **buffers; } GPUBufferPool; typedef struct GPUBufferMaterial @@ -119,7 +120,8 @@ typedef struct GPUAttrib } GPUAttrib; GPUBufferPool *GPU_buffer_pool_new(); -void GPU_buffer_pool_free( GPUBufferPool *pool ); /* TODO: Find a place where to call this function on exit */ +void GPU_buffer_pool_free( GPUBufferPool *pool ); +void GPU_buffer_pool_free_unused( GPUBufferPool *pool ); GPUBuffer *GPU_buffer_alloc( int size, GPUBufferPool *pool ); void GPU_buffer_free( GPUBuffer *buffer, GPUBufferPool *pool ); diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index 1d615c8e67b..e0a47c0c5bc 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -38,8 +38,9 @@ #include "MEM_guardedalloc.h" -#include "BLI_math.h" #include "BLI_ghash.h" +#include "BLI_math.h" +#include "BLI_threads.h" #include "DNA_meshdata_types.h" @@ -82,37 +83,12 @@ GPUBufferPool *GPU_buffer_pool_new() } pool = MEM_callocN(sizeof(GPUBufferPool), "GPU_buffer_pool_new"); + pool->maxsize = MAX_FREE_GPU_BUFFERS; + pool->buffers = MEM_callocN(sizeof(GPUBuffer*)*pool->maxsize, "GPU_buffer_pool_new buffers"); return pool; } -void GPU_buffer_pool_free(GPUBufferPool *pool) -{ - int i; - - DEBUG_VBO("GPU_buffer_pool_free\n"); - - if( pool == 0 ) - pool = globalPool; - if( pool == 0 ) - return; - - for( i = 0; i < pool->size; i++ ) { - if( pool->buffers[i] != 0 ) { - if( useVBOs ) { - glDeleteBuffersARB( 1, &pool->buffers[i]->id ); - } - else { - MEM_freeN( pool->buffers[i]->pointer ); - } - MEM_freeN(pool->buffers[i]); - } else { - ERROR_VBO("Why are we accessing a null buffer in GPU_buffer_pool_free?\n"); - } - } - MEM_freeN(pool); -} - void GPU_buffer_pool_remove( int index, GPUBufferPool *pool ) { int i; @@ -159,6 +135,35 @@ void GPU_buffer_pool_delete_last( GPUBufferPool *pool ) pool->size--; } +void GPU_buffer_pool_free(GPUBufferPool *pool) +{ + DEBUG_VBO("GPU_buffer_pool_free\n"); + + if( pool == 0 ) + pool = globalPool; + if( pool == 0 ) + return; + + while( pool->size ) + GPU_buffer_pool_delete_last(pool); + + MEM_freeN(pool->buffers); + MEM_freeN(pool); +} + +void GPU_buffer_pool_free_unused(GPUBufferPool *pool) +{ + DEBUG_VBO("GPU_buffer_pool_free_unused\n"); + + if( pool == 0 ) + pool = globalPool; + if( pool == 0 ) + return; + + while( pool->size > MAX_FREE_GPU_BUFFERS ) + GPU_buffer_pool_delete_last(pool); +} + GPUBuffer *GPU_buffer_alloc( int size, GPUBufferPool *pool ) { char buffer[60]; @@ -226,6 +231,7 @@ GPUBuffer *GPU_buffer_alloc( int size, GPUBufferPool *pool ) void GPU_buffer_free( GPUBuffer *buffer, GPUBufferPool *pool ) { int i; + DEBUG_VBO("GPU_buffer_free\n"); if( buffer == 0 ) @@ -235,9 +241,19 @@ void GPU_buffer_free( GPUBuffer *buffer, GPUBufferPool *pool ) if( pool == 0 ) globalPool = GPU_buffer_pool_new(); - /* free the last used buffer in the queue if no more space */ - if( pool->size == MAX_FREE_GPU_BUFFERS ) { - GPU_buffer_pool_delete_last( pool ); + /* free the last used buffer in the queue if no more space, but only + if we are in the main thread. for e.g. rendering or baking it can + happen that we are in other thread and can't call OpenGL, in that + case cleanup will be done GPU_buffer_pool_free_unused */ + if( BLI_thread_is_main() ) { + while( pool->size >= MAX_FREE_GPU_BUFFERS ) + GPU_buffer_pool_delete_last( pool ); + } + else { + if( pool->maxsize == pool->size ) { + pool->maxsize += MAX_FREE_GPU_BUFFERS; + pool->buffers = MEM_reallocN(pool->buffers, sizeof(GPUBuffer*)*pool->maxsize); + } } for( i =pool->size; i > 0; i-- ) { diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 9a5a6704428..506ce94b763 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -804,11 +804,15 @@ void GPU_free_unused_buffers(void) BLI_lock_thread(LOCK_OPENGL); + /* images */ for(ima=image_free_queue.first; ima; ima=ima->id.next) GPU_free_image(ima); BLI_freelistN(&image_free_queue); + /* vbo buffers */ + GPU_buffer_pool_free_unused(0); + BLI_unlock_thread(LOCK_OPENGL); } -- cgit v1.2.3 From e86b78c47c7ebfd15ea51de99c02e45790cbf9d7 Mon Sep 17 00:00:00 2001 From: Joerg Mueller Date: Tue, 13 Jul 2010 15:19:15 +0000 Subject: Merging revision 30264:30270 from my GSoC branch to trunk, logs: Bugfix for [#22284] Blender cursor gets stuck in the timeline when scrubbing (jack transport). Dirty hack fix for: * [#22366] Cutting audio and meta strips with audio does not actually cut audio * [#22639] Audio not clipped to meta bounds Also fixed a seemingly symptomless bug in sequencer_edit.c --- source/blender/blenkernel/intern/sequencer.c | 26 ++++++++++++++++++++++ source/blender/editors/screen/screen_ops.c | 2 +- .../editors/space_sequencer/sequencer_edit.c | 2 +- .../blender/windowmanager/intern/wm_event_system.c | 2 +- 4 files changed, 29 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 4a5d08f96cc..e8f8c2f3c3b 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -517,6 +517,31 @@ void calc_sequence_disp(Scene *scene, Sequence *seq) seq_update_sound(scene, seq); } +static void seq_update_sound_bounds_recursive(Scene *scene, Sequence *metaseq) +{ + Sequence *seq; + + /* for sound we go over full meta tree to update bounds of the sound strips, + since sound is played outside of evaluating the imbufs, */ + for(seq=metaseq->seqbase.first; seq; seq=seq->next) { + if(seq->type == SEQ_META) { + seq_update_sound_bounds_recursive(scene, seq); + } + else if((seq->type == SEQ_SOUND) || (seq->type == SEQ_SCENE)) { + if(seq->scene_sound) { + int startofs = seq->startofs; + int endofs = seq->endofs; + if(seq->startofs + seq->start < metaseq->start + metaseq->startofs) + startofs = metaseq->start + metaseq->startofs - seq->start; + + if(seq->start + seq->len - seq->endofs > metaseq->start + metaseq->len - metaseq->endofs) + endofs = seq->start + seq->len - metaseq->start - metaseq->len + metaseq->endofs; + sound_move_scene_sound(scene, seq->scene_sound, seq->start + startofs, seq->start+seq->len - endofs, startofs); + } + } + } +} + void calc_sequence(Scene *scene, Sequence *seq) { Sequence *seqm; @@ -576,6 +601,7 @@ void calc_sequence(Scene *scene, Sequence *seq) new_tstripdata(seq); } } + seq_update_sound_bounds_recursive(scene, seq); } calc_sequence_disp(scene, seq); } diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c index 5aeb50b34c5..50a5414b6ff 100644 --- a/source/blender/editors/screen/screen_ops.c +++ b/source/blender/editors/screen/screen_ops.c @@ -2448,7 +2448,7 @@ static int screen_animation_step(bContext *C, wmOperator *op, wmEvent *event) else sync= (scene->flag & SCE_FRAME_DROP); if((scene->audio.flag & AUDIO_SYNC) && !(sad->flag & ANIMPLAY_FLAG_REVERSE) && finite(time = sound_sync_scene(scene))) - scene->r.cfra = floor(time * FPS); + scene->r.cfra = round(time * FPS); else { if(sync) { diff --git a/source/blender/editors/space_sequencer/sequencer_edit.c b/source/blender/editors/space_sequencer/sequencer_edit.c index 19b8e9d7a79..d3d2fd7e220 100644 --- a/source/blender/editors/space_sequencer/sequencer_edit.c +++ b/source/blender/editors/space_sequencer/sequencer_edit.c @@ -827,7 +827,7 @@ static Sequence *cut_seq_hard(Scene *scene, Sequence * seq, int cutframe) } reload_sequence_new_file(scene, seqn, FALSE); - calc_sequence(scene, seq); + calc_sequence(scene, seqn); } return seqn; } diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c index b01d2b27364..3077b25cc73 100644 --- a/source/blender/windowmanager/intern/wm_event_system.c +++ b/source/blender/windowmanager/intern/wm_event_system.c @@ -1598,7 +1598,7 @@ void wm_event_do_handlers(bContext *C) } if(playing == 0) { - int ncfra = floor(sound_sync_scene(scene) * FPS); + int ncfra = round(sound_sync_scene(scene) * FPS); if(ncfra != scene->r.cfra) { scene->r.cfra = ncfra; ED_update_for_newframe(C, 1); -- cgit v1.2.3 From ea143875f7b26654d0d2bb07d6510c0060877375 Mon Sep 17 00:00:00 2001 From: Diego Borghetti Date: Tue, 13 Jul 2010 15:20:35 +0000 Subject: Fix [#22833] missing lock icon Was missing the icon in makesrna definition. --- source/blender/makesrna/intern/rna_pose.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source') diff --git a/source/blender/makesrna/intern/rna_pose.c b/source/blender/makesrna/intern/rna_pose.c index 79f601c0375..211583e3df6 100644 --- a/source/blender/makesrna/intern/rna_pose.c +++ b/source/blender/makesrna/intern/rna_pose.c @@ -980,6 +980,7 @@ static void rna_def_pose_channel(BlenderRNA *brna) RNA_def_property_boolean_sdna(prop, NULL, "protectflag", OB_LOCK_LOCX); RNA_def_property_array(prop, 3); RNA_def_property_ui_text(prop, "Lock Location", "Lock editing of location in the interface"); + RNA_def_property_ui_icon(prop, ICON_UNLOCKED, 1); RNA_def_property_editable_func(prop, "rna_PoseChannel_proxy_editable"); RNA_def_property_update(prop, NC_OBJECT|ND_POSE, "rna_Pose_update"); @@ -987,6 +988,7 @@ static void rna_def_pose_channel(BlenderRNA *brna) RNA_def_property_boolean_sdna(prop, NULL, "protectflag", OB_LOCK_ROTX); RNA_def_property_array(prop, 3); RNA_def_property_ui_text(prop, "Lock Rotation", "Lock editing of rotation in the interface"); + RNA_def_property_ui_icon(prop, ICON_UNLOCKED, 1); RNA_def_property_editable_func(prop, "rna_PoseChannel_proxy_editable"); RNA_def_property_update(prop, NC_OBJECT|ND_POSE, "rna_Pose_update"); @@ -994,6 +996,7 @@ static void rna_def_pose_channel(BlenderRNA *brna) prop= RNA_def_property(srna, "lock_rotation_w", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "protectflag", OB_LOCK_ROTW); RNA_def_property_ui_text(prop, "Lock Rotation (4D Angle)", "Lock editing of 'angle' component of four-component rotations in the interface"); + RNA_def_property_ui_icon(prop, ICON_UNLOCKED, 1); RNA_def_property_editable_func(prop, "rna_PoseChannel_proxy_editable"); RNA_def_property_update(prop, NC_OBJECT|ND_POSE, "rna_Pose_update"); @@ -1008,6 +1011,7 @@ static void rna_def_pose_channel(BlenderRNA *brna) RNA_def_property_boolean_sdna(prop, NULL, "protectflag", OB_LOCK_SCALEX); RNA_def_property_array(prop, 3); RNA_def_property_ui_text(prop, "Lock Scale", "Lock editing of scale in the interface"); + RNA_def_property_ui_icon(prop, ICON_UNLOCKED, 1); RNA_def_property_editable_func(prop, "rna_PoseChannel_proxy_editable"); RNA_def_property_update(prop, NC_OBJECT|ND_POSE, "rna_Pose_update"); -- cgit v1.2.3 From 8ee36e1da56b10a84e02ba9790fbcafbdbf43f51 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 13 Jul 2010 16:06:51 +0000 Subject: - fix for eternal loop with metaballs in set scenes. - next_object() now loops through all set scenes, not just the first one. - removed F_SET, rather them having a mode for looping on a set, just use the set when the first scene ends. - metaballs can now glob between scenes however there are still some depsgraph issues that existed before. --- source/blender/blenkernel/BKE_scene.h | 2 +- source/blender/blenkernel/intern/mball.c | 16 +++++++------- source/blender/blenkernel/intern/scene.c | 35 ++++++++++++++++++++----------- source/blender/makesdna/DNA_scene_types.h | 1 - 4 files changed, 33 insertions(+), 21 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index b5b0a72d2d8..f0fb2a65673 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -63,7 +63,7 @@ struct Scene *set_scene_name(char *name); struct Scene *copy_scene(struct Main *bmain, struct Scene *sce, int type); void unlink_scene(struct Main *bmain, struct Scene *sce, struct Scene *newsce); -int next_object(struct Scene *scene, int val, struct Base **base, struct Object **ob); +int next_object(struct Scene **scene, int val, struct Base **base, struct Object **ob); struct Object *scene_find_camera(struct Scene *sc); struct Object *scene_camera_switch_find(struct Scene *scene); // DURIAN_CAMERA_SWITCH int scene_camera_switch_update(struct Scene *scene); diff --git a/source/blender/blenkernel/intern/mball.c b/source/blender/blenkernel/intern/mball.c index c41dcfa9588..e35d8bce886 100644 --- a/source/blender/blenkernel/intern/mball.c +++ b/source/blender/blenkernel/intern/mball.c @@ -296,6 +296,7 @@ int is_mball_basis_for(Object *ob1, Object *ob2) * because this metaball influence polygonisation of metaballs. */ void copy_mball_properties(Scene *scene, Object *active_object) { + Scene *sce_iter= scene; Base *base; Object *ob; MetaBall *active_mball = (MetaBall*)active_object->data; @@ -305,10 +306,10 @@ void copy_mball_properties(Scene *scene, Object *active_object) splitIDname(active_object->id.name+2, basisname, &basisnr); /* XXX recursion check, see scene.c, just too simple code this next_object() */ - if(F_ERROR==next_object(scene, 0, 0, 0)) + if(F_ERROR==next_object(&sce_iter, 0, 0, 0)) return; - while(next_object(scene, 1, &base, &ob)) { + while(next_object(&sce_iter, 1, &base, &ob)) { if (ob->type==OB_MBALL) { if(ob!=active_object){ splitIDname(ob->id.name+2, obname, &obnr); @@ -338,6 +339,7 @@ void copy_mball_properties(Scene *scene, Object *active_object) */ Object *find_basis_mball(Scene *scene, Object *basis) { + Scene *sce_iter= scene; Base *base; Object *ob,*bob= basis; MetaElem *ml=NULL; @@ -348,10 +350,10 @@ Object *find_basis_mball(Scene *scene, Object *basis) totelem= 0; /* XXX recursion check, see scene.c, just too simple code this next_object() */ - if(F_ERROR==next_object(scene, 0, 0, 0)) + if(F_ERROR==next_object(&sce_iter, 0, 0, 0)) return NULL; - while(next_object(scene, 1, &base, &ob)) { + while(next_object(&sce_iter, 1, &base, &ob)) { if (ob->type==OB_MBALL) { if(ob==bob){ @@ -1507,6 +1509,7 @@ void polygonize(PROCESS *mbproc, MetaBall *mb) float init_meta(Scene *scene, Object *ob) /* return totsize */ { + Scene *sce_iter= scene; Base *base; Object *bob; MetaBall *mb; @@ -1523,9 +1526,8 @@ float init_meta(Scene *scene, Object *ob) /* return totsize */ splitIDname(ob->id.name+2, obname, &obnr); /* make main array */ - - next_object(scene, 0, 0, 0); - while(next_object(scene, 1, &base, &bob)) { + next_object(&sce_iter, 0, 0, 0); + while(next_object(&sce_iter, 1, &base, &bob)) { if(bob->type==OB_MBALL) { zero_size= 0; diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 2896ac68f40..fe52375617b 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -593,7 +593,7 @@ void unlink_scene(Main *bmain, Scene *sce, Scene *newsce) /* used by metaballs * doesnt return the original duplicated object, only dupli's */ -int next_object(Scene *scene, int val, Base **base, Object **ob) +int next_object(Scene **scene, int val, Base **base, Object **ob) { static ListBase *duplilist= NULL; static DupliObject *dupob; @@ -622,17 +622,21 @@ int next_object(Scene *scene, int val, Base **base, Object **ob) /* the first base */ if(fase==F_START) { - *base= scene->base.first; + *base= (*scene)->base.first; if(*base) { *ob= (*base)->object; fase= F_SCENE; } else { /* exception: empty scene */ - if(scene->set && scene->set->base.first) { - *base= scene->set->base.first; - *ob= (*base)->object; - fase= F_SET; + while((*scene)->set) { + (*scene)= (*scene)->set; + if((*scene)->base.first) { + *base= (*scene)->base.first; + *ob= (*base)->object; + fase= F_SCENE; + break; + } } } } @@ -642,11 +646,14 @@ int next_object(Scene *scene, int val, Base **base, Object **ob) if(*base) *ob= (*base)->object; else { if(fase==F_SCENE) { - /* scene is finished, now do the set */ - if(scene->set && scene->set->base.first) { - *base= scene->set->base.first; - *ob= (*base)->object; - fase= F_SET; + /* (*scene) is finished, now do the set */ + while((*scene)->set) { + (*scene)= (*scene)->set; + if((*scene)->base.first) { + *base= (*scene)->base.first; + *ob= (*base)->object; + break; + } } } } @@ -661,7 +668,7 @@ int next_object(Scene *scene, int val, Base **base, Object **ob) this enters eternal loop because of makeDispListMBall getting called inside of group_duplilist */ if((*base)->object->dup_group == NULL) { - duplilist= object_duplilist(scene, (*base)->object); + duplilist= object_duplilist((*scene), (*base)->object); dupob= duplilist->first; @@ -697,6 +704,10 @@ int next_object(Scene *scene, int val, Base **base, Object **ob) } } + /* if(ob && *ob) { + printf("Scene: '%s', '%s'\n", (*scene)->id.name+2, (*ob)->id.name+2); + } */ + /* reset recursion test */ in_next_object= 0; diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index 1933798d7c9..a4e9deaa7d9 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -1093,7 +1093,6 @@ typedef struct Scene { #define F_ERROR -1 #define F_START 0 #define F_SCENE 1 -#define F_SET 2 #define F_DUPLI 3 /* audio->flag */ -- cgit v1.2.3 From c0ba1671c34683654b691684473bb4f3899604a7 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 13 Jul 2010 16:53:17 +0000 Subject: group refcount checking was inconsistent. - if a group has one or more objects in it, it gets a refcount of 1 on load (unchanged from before) - dupli-groups, and materials no longer add/remove a reference. - now groups are only freed when they contain no objects or when manually unlinked. --- source/blender/blenkernel/intern/anim.c | 2 +- source/blender/blenkernel/intern/material.c | 2 +- source/blender/blenkernel/intern/object.c | 3 +-- source/blender/editors/object/object_add.c | 3 +-- source/blender/editors/object/object_edit.c | 2 +- source/blender/editors/object/object_relations.c | 3 +-- source/blender/editors/space_outliner/outliner.c | 3 +-- source/blender/makesrna/intern/rna_main_api.c | 1 - 8 files changed, 7 insertions(+), 12 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/anim.c b/source/blender/blenkernel/intern/anim.c index fa0ddc5f1d3..157c0743c50 100644 --- a/source/blender/blenkernel/intern/anim.c +++ b/source/blender/blenkernel/intern/anim.c @@ -741,7 +741,7 @@ static void group_duplilist(ListBase *lb, Scene *scene, Object *ob, int level, i if(go->ob->transflag & OB_DUPLI) { copy_m4_m4(dob->ob->obmat, dob->mat); - object_duplilist_recursive((ID *)group, scene, go->ob, lb, ob->obmat, level+1, animated); + object_duplilist_recursive(&group->id, scene, go->ob, lb, ob->obmat, level+1, animated); copy_m4_m4(dob->ob->obmat, dob->omat); } } diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c index 3b6a10c0872..11c96e9a347 100644 --- a/source/blender/blenkernel/intern/material.c +++ b/source/blender/blenkernel/intern/material.c @@ -210,7 +210,7 @@ Material *copy_material(Material *ma) #if 0 // XXX old animation system id_us_plus((ID *)man->ipo); #endif // XXX old animation system - id_us_plus((ID *)man->group); + id_lib_extern((ID *)man->group); for(a=0; amtex[a]) { diff --git a/source/blender/blenkernel/intern/object.c b/source/blender/blenkernel/intern/object.c index 6d264b3fed2..012b38570da 100644 --- a/source/blender/blenkernel/intern/object.c +++ b/source/blender/blenkernel/intern/object.c @@ -283,7 +283,6 @@ void free_object(Object *ob) ob->path= 0; if(ob->adt) BKE_free_animdata((ID *)ob); if(ob->poselib) ob->poselib->id.us--; - if(ob->dup_group) ob->dup_group->id.us--; if(ob->gpd) ob->gpd->id.us--; if(ob->defbase.first) BLI_freelistN(&ob->defbase); @@ -1320,7 +1319,7 @@ Object *copy_object(Object *ob) /* increase user numbers */ id_us_plus((ID *)obn->data); - id_us_plus((ID *)obn->dup_group); + id_lib_extern((ID *)obn->dup_group); for(a=0; atotcol; a++) id_us_plus((ID *)obn->mat[a]); diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c index 757c167c496..2299207eaa9 100644 --- a/source/blender/editors/object/object_add.c +++ b/source/blender/editors/object/object_add.c @@ -754,8 +754,7 @@ static int group_instance_add_exec(bContext *C, wmOperator *op) rename_id(&ob->id, group->id.name+2); ob->dup_group= group; ob->transflag |= OB_DUPLIGROUP; - id_us_plus(&group->id); - + id_lib_extern(&group->id); WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, ob); diff --git a/source/blender/editors/object/object_edit.c b/source/blender/editors/object/object_edit.c index d3226b1adf4..5fe09f0083e 100644 --- a/source/blender/editors/object/object_edit.c +++ b/source/blender/editors/object/object_edit.c @@ -1408,7 +1408,7 @@ void copy_attr(Scene *scene, View3D *v3d, short event) base->object->dup_group= ob->dup_group; if(ob->dup_group) - id_us_plus((ID *)ob->dup_group); + id_lib_extern(&ob->dup_group->id); } else if(event==7) { /* mass */ base->object->mass= ob->mass; diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c index fbc6075796c..8d488eeabac 100644 --- a/source/blender/editors/object/object_relations.c +++ b/source/blender/editors/object/object_relations.c @@ -1250,10 +1250,9 @@ static int make_links_data_exec(bContext *C, wmOperator *op) BKE_copy_animdata_id((ID *)obt->data, (ID *)ob->data); break; case MAKE_LINKS_DUPLIGROUP: - if(ob->dup_group) ob->dup_group->id.us--; obt->dup_group= ob->dup_group; if(obt->dup_group) { - id_us_plus((ID *)obt->dup_group); + id_lib_extern(&obt->dup_group->id); obt->transflag |= OB_DUPLIGROUP; } break; diff --git a/source/blender/editors/space_outliner/outliner.c b/source/blender/editors/space_outliner/outliner.c index 794c700f8ce..95e2cb920fc 100644 --- a/source/blender/editors/space_outliner/outliner.c +++ b/source/blender/editors/space_outliner/outliner.c @@ -1411,7 +1411,7 @@ static void outliner_build_tree(Main *mainvar, Scene *scene, SpaceOops *soops) GroupObject *go; for(group= mainvar->group.first; group; group= group->id.next) { - if(group->id.us) { + if(group->gobject.first) { te= outliner_add_element(soops, &soops->tree, group, NULL, 0, 0); tselem= TREESTORE(te); @@ -3124,7 +3124,6 @@ static void unlink_group_cb(bContext *C, Scene *scene, TreeElement *te, TreeStor if( GS(tsep->id->name)==ID_OB) { Object *ob= (Object *)tsep->id; ob->dup_group= NULL; - group->id.us--; } } else { diff --git a/source/blender/makesrna/intern/rna_main_api.c b/source/blender/makesrna/intern/rna_main_api.c index 6c74ff2fefa..49359e03985 100644 --- a/source/blender/makesrna/intern/rna_main_api.c +++ b/source/blender/makesrna/intern/rna_main_api.c @@ -397,7 +397,6 @@ Group *rna_Main_groups_new(Main *bmain, char* name) void rna_Main_groups_remove(Main *bmain, ReportList *reports, Group *group) { unlink_group(group); - group->id.us= 0; free_libblock(&bmain->group, group); /* XXX python now has invalid pointer? */ } -- cgit v1.2.3 From 78487eb0a2e90d7e1dcd048a4c98e6797b06f8a5 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 13 Jul 2010 17:11:50 +0000 Subject: RNA cleanup: review of booleans done. --- source/blender/makesrna/intern/rna_object.c | 5 - source/blender/makesrna/intern/rna_particle.c | 28 +- source/blender/makesrna/intern/rna_space.c | 4 +- .../blender/makesrna/rna_cleanup/rna_booleans.txt | 819 ++++++++++----------- 4 files changed, 415 insertions(+), 441 deletions(-) (limited to 'source') diff --git a/source/blender/makesrna/intern/rna_object.c b/source/blender/makesrna/intern/rna_object.c index 638d867e862..e45a776eea2 100644 --- a/source/blender/makesrna/intern/rna_object.c +++ b/source/blender/makesrna/intern/rna_object.c @@ -2116,11 +2116,6 @@ static void rna_def_object_base(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Selected", "Object base selection state"); RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, "rna_Base_select_update"); - prop= RNA_def_property(srna, "selected_user", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag", BA_WAS_SEL); - RNA_def_property_clear_flag(prop, PROP_EDITABLE); - RNA_def_property_ui_text(prop, "User Selected", "Object base user selection state, used to restore user selection after transformations"); - RNA_api_object_base(srna); } diff --git a/source/blender/makesrna/intern/rna_particle.c b/source/blender/makesrna/intern/rna_particle.c index e43f494c189..74bc564064e 100644 --- a/source/blender/makesrna/intern/rna_particle.c +++ b/source/blender/makesrna/intern/rna_particle.c @@ -888,17 +888,15 @@ static void rna_def_particle(BlenderRNA *brna) // int totkey; /* flag */ - prop= RNA_def_property(srna, "unexist", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag", PARS_UNEXIST); - RNA_def_property_ui_text(prop, "unexist", ""); - - prop= RNA_def_property(srna, "no_disp", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag", PARS_NO_DISP); - RNA_def_property_ui_text(prop, "no_disp", ""); + prop= RNA_def_property(srna, "is_existing", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", PARS_UNEXIST); + RNA_def_property_clear_flag(prop, PROP_EDITABLE); + RNA_def_property_ui_text(prop, "Exists", ""); - prop= RNA_def_property(srna, "rekey", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag", PARS_REKEY); - RNA_def_property_ui_text(prop, "rekey", ""); + prop= RNA_def_property(srna, "is_visible", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", PARS_NO_DISP); + RNA_def_property_clear_flag(prop, PROP_EDITABLE); + RNA_def_property_ui_text(prop, "Visible", ""); prop= RNA_def_property(srna, "alive_state", PROP_ENUM, PROP_NONE); RNA_def_property_enum_sdna(prop, NULL, "alive"); @@ -1133,11 +1131,6 @@ static void rna_def_particle_settings(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Multi React", "React multiple times"); RNA_def_property_update(prop, 0, "rna_Particle_reset"); - /* TODO: used somewhere? */ - prop= RNA_def_property(srna, "hair_geometry", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_HAIR_GEOMETRY); - RNA_def_property_ui_text(prop, "Hair Geometry", "");//TODO: tooltip - prop= RNA_def_property(srna, "unborn", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_UNBORN); RNA_def_property_ui_text(prop, "Unborn", "Show particles before they are emitted"); @@ -1224,11 +1217,6 @@ static void rna_def_particle_settings(BlenderRNA *brna) //RNA_def_property_ui_text(prop, "Use seams", "Use seams to determine parents"); //RNA_def_property_update(prop, 0, "rna_Particle_redo_child"); - /* TODO: used somewhere? */ - prop= RNA_def_property(srna, "child_render", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_CHILD_RENDER); - RNA_def_property_ui_text(prop, "child_render", ""); - prop= RNA_def_property(srna, "child_guide", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", PART_CHILD_GUIDE); RNA_def_property_ui_text(prop, "child_guide", ""); diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c index d5b3db1185e..67a2892d2a2 100644 --- a/source/blender/makesrna/intern/rna_space.c +++ b/source/blender/makesrna/intern/rna_space.c @@ -1638,7 +1638,7 @@ static void rna_def_space_dopesheet(BlenderRNA *brna) /* editing */ prop= RNA_def_property(srna, "automerge_keyframes", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", SACTION_NOTRANSKEYCULL); - RNA_def_property_ui_text(prop, "AutoMerge Keyframes", "Show handles of Bezier control points"); + RNA_def_property_ui_text(prop, "AutoMerge Keyframes", "Automatically merge nearby keyframes"); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_DOPESHEET, NULL); prop= RNA_def_property(srna, "realtime_updates", PROP_BOOLEAN, PROP_NONE); @@ -1731,7 +1731,7 @@ static void rna_def_space_graph(BlenderRNA *brna) /* editing */ prop= RNA_def_property(srna, "automerge_keyframes", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", SIPO_NOTRANSKEYCULL); - RNA_def_property_ui_text(prop, "AutoMerge Keyframes", "Show handles of Bezier control points"); + RNA_def_property_ui_text(prop, "AutoMerge Keyframes", "Automatically merge nearby keyframes"); RNA_def_property_update(prop, NC_SPACE|ND_SPACE_GRAPH, NULL); prop= RNA_def_property(srna, "realtime_updates", PROP_BOOLEAN, PROP_NONE); diff --git a/source/blender/makesrna/rna_cleanup/rna_booleans.txt b/source/blender/makesrna/rna_cleanup/rna_booleans.txt index a2d3760d5a3..614db736d64 100644 --- a/source/blender/makesrna/rna_cleanup/rna_booleans.txt +++ b/source/blender/makesrna/rna_cleanup/rna_booleans.txt @@ -1,4 +1,4 @@ -TODO * ActionActuator.continue_last_frame -> continue_last_frame: boolean Restore last frame when switching on/off, otherwise play from the start each time +ActionActuator.continue_last_frame -> use_continue_last_frame: boolean Restore last frame when switching on/off, otherwise play from the start each time ActionGroup.expanded -> show_expanded: boolean Action Group is expanded ActionGroup.locked -> lock: boolean Action Group is locked ActionGroup.selected -> select: boolean Action Group is selected @@ -16,30 +16,30 @@ AreaLamp.only_shadow -> use_only_shadow: boolean Causes light to cast shad AreaLamp.shadow_layer -> use_shadow_layer: boolean Causes only objects on the same layer to cast shadows AreaLamp.umbra -> use_umbra: boolean Emphasize parts that are fully shadowed (Constant Jittered sampling) Armature.auto_ik -> use_auto_ik: boolean Add temporaral IK constraints while grabbing bones in Pose Mode -TODO * Armature.deform_envelope -> use_deform_envelope: boolean Enable Bone Envelopes when defining deform -TODO * Armature.deform_quaternion -> use_deform_quaternion: boolean Enable deform rotation with Quaternions -TODO * Armature.deform_vertexgroups -> use_deform_vertexgroups: boolean Enable Vertex Groups when defining deform -TODO * Armature.delay_deform -> use_deform_delay: boolean Don't deform children when manipulating bones in Pose Mode +Armature.deform_envelope -> use_deform_envelopes: boolean Enable Bone Envelopes when defining deform +Armature.deform_quaternion -> use_deform_preserve_volume: boolean Deform rotation interpolation with quaternions +Armature.deform_vertexgroups -> use_deform_vertex_groups: boolean Enable Vertex Groups when defining deform +Armature.delay_deform -> use_deform_delay: boolean Don't deform children when manipulating bones in Pose Mode Armature.draw_axes -> show_axes: boolean Draw bone axes Armature.draw_custom_bone_shapes -> show_bone_custom_shapes: boolean Draw bones with their custom shapes Armature.draw_group_colors -> show_group_colors: boolean Draw bone group colors Armature.draw_names -> show_names: boolean Draw bone names -TODO * Armature.ghost_only_selected -> show_only_ghost_selected: boolean +Armature.show_ghost_only_selected -> show_only_ghost_selected: boolean Armature.layer -> layer: boolean Armature layer visibility Armature.layer_protection -> layer_protected: boolean Protected layers in Proxy Instances are restored to Proxy settings on file reload and undo Armature.x_axis_mirror -> use_mirror_x: boolean Apply changes to matching bone on opposite side of X-Axis ArmatureModifier.invert -> invert_vertex_group: boolean Invert vertex group influence -TODO * ArmatureModifier.multi_modifier -> use_multi_modifier: boolean Use same input as previous modifier, and mix results using overall vgroup -TODO * ArmatureModifier.quaternion -> use_preserve_volume: boolean Deform rotation interpolation with quaternions -TODO * ArmatureModifier.use_bone_envelopes -> use_bone_envelopes: boolean -TODO * ArmatureModifier.use_vertex_groups -> use_vertex_groups: boolean +ArmatureModifier.multi_modifier -> use_multi_modifier: boolean Use same input as previous modifier, and mix results using overall vgroup +ArmatureModifier.quaternion -> use_deform_preserve_volume: boolean Deform rotation interpolation with quaternions +ArmatureModifier.use_deform_envelopes -> use_deform_envelopes: boolean +ArmatureModifier.use_deform_vertex_groups -> use_deform_vertex_groups: boolean ArrayModifier.add_offset_object -> use_object_offset: boolean Add another object's transformation to the total offset ArrayModifier.constant_offset -> use_constant_offset: boolean Add a constant offset -TODO * ArrayModifier.merge_adjacent_vertices -> use_merge_vertex: boolean Merge vertices in adjacent duplicates -TODO * ArrayModifier.merge_end_vertices -> use_merge_vertex_end: boolean Merge vertices in first and last duplicates +ArrayModifier.merge_adjacent_vertices -> use_merge_adjacent_vertices: boolean Merge vertices in adjacent duplicates +ArrayModifier.merge_end_vertices -> use_merge_end_vertices: boolean Merge vertices in first and last duplicates ArrayModifier.relative_offset -> use_relative_offset: boolean Add an offset relative to the object's bounding box BackgroundImage.show_expanded -> show_expanded: boolean Show the expanded in the user interface -TODO * BevelModifier.only_vertices -> use_only_vertex: boolean Bevel verts/corners, not edges +BevelModifier.only_vertices -> use_only_vertices: boolean Bevel verts/corners, not edges BezierSplinePoint.hidden -> hide: boolean Visibility status BezierSplinePoint.selected_control_point -> select_control_point: boolean Control point selection status BezierSplinePoint.selected_handle1 -> select_left_handle: boolean Handle 1 selection status @@ -47,24 +47,24 @@ BezierSplinePoint.selected_handle2 -> select_right_handle: boolean Handle BoidRule.in_air -> use_in_air: boolean Use rule when boid is flying BoidRule.on_land -> use_on_land: boolean Use rule when boid is on land BoidRuleAvoid.predict -> use_predict: boolean Predict target movement -TODO * BoidRuleAvoidCollision.boids -> use_avoid: boolean Avoid collision with other boids -TODO * BoidRuleAvoidCollision.deflectors -> use_avoid_collision: boolean Avoid collision with deflector objects +BoidRuleAvoidCollision.boids -> use_avoid: boolean Avoid collision with other boids +BoidRuleAvoidCollision.deflectors -> use_avoid_collision: boolean Avoid collision with deflector objects BoidRuleFollowLeader.line -> use_line: boolean Follow leader in a line BoidRuleGoal.predict -> use_predict: boolean Predict target movement BoidSettings.allow_climb -> use_climb: boolean Allow boids to climb goal objects BoidSettings.allow_flight -> use_flight: boolean Allow boids to move in air BoidSettings.allow_land -> use_land: boolean Allow boids to move on land -TODO * Bone.connected -> use_connect: boolean, (read-only) When bone has a parent, bone's head is struck to the parent's tail -TODO * Bone.cyclic_offset -> use_cyclic_offset: boolean When bone doesn't have a parent, it receives cyclic offset effects -TODO * Bone.deform -> use_deform: boolean Bone does not deform any geometry +Bone.connected -> use_connect: boolean, (read-only) When bone has a parent, bone's head is struck to the parent's tail +Bone.cyclic_offset -> use_cyclic_offset: boolean When bone doesn't have a parent, it receives cyclic offset effects +Bone.deform -> use_deform: boolean Bone does not deform any geometry Bone.draw_wire -> show_wire: boolean Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes Bone.hidden -> hide: boolean Bone is not visible when it is not in Edit Mode (i.e. in Object or Pose Modes) -TODO * Bone.hinge -> use_hinge: boolean Bone inherits rotation or scale from parent bone +Bone.hinge -> use_hinge: boolean Bone inherits rotation or scale from parent bone Bone.inherit_scale -> use_inherit_scale: boolean Bone inherits scaling from parent bone Bone.layer -> layer: boolean Layers bone exists in -TODO * Bone.local_location -> use_local_location: boolean Bone location is set in local space -TODO * Bone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean When deforming bone, multiply effects of Vertex Group weights with Envelope influence -TODO * Bone.restrict_select -> restrict_select: boolean Bone is able to be selected +Bone.local_location -> use_local_location: boolean Bone location is set in local space +Bone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean When deforming bone, multiply effects of Vertex Group weights with Envelope influence +Bone.restrict_select -> restrict_select: boolean Bone is able to be selected Bone.selected -> select: boolean BooleanProperty.default -> default: boolean, (read-only) Default value for this number BooleanProperty.default_array -> default_array: boolean, (read-only) Default value for this array @@ -81,7 +81,7 @@ Brush.use_space -> use_space: boolean Limit brush application to the dista Brush.use_spacing_pressure -> use_pressure_spacing: boolean Enable tablet pressure sensitivity for spacing Brush.use_strength_pressure -> use_pressure_strength: boolean Enable tablet pressure sensitivity for strength Brush.use_wrap -> use_wrap: boolean Enable torus wrapping while painting -TODO * BuildModifier.randomize -> use_random: boolean Randomize the faces or edges during build +BuildModifier.randomize -> use_random_order: boolean Randomize the faces or edges during build Camera.panorama -> use_panorama: boolean Render the scene with a cylindrical camera for pseudo-fisheye lens effects Camera.show_limits -> show_limits: boolean Draw the clipping range and focus point on the camera Camera.show_mist -> show_mist: boolean Draw a line from the Camera to indicate the mist area @@ -107,24 +107,24 @@ ClothCollisionSettings.enable_collision -> use_collision: boolean Enable c ClothCollisionSettings.enable_self_collision -> use_self_collision: boolean Enable self collisions ClothSettings.pin_cloth -> use_pin_cloth: boolean Enable pinning of cloth vertices to other objects/positions ClothSettings.stiffness_scaling -> use_stiffness_scale: boolean If enabled, stiffness can be scaled along a weight painted vertex group -TODO * CollisionSensor.collision_type -> collision_type: boolean Toggle collision on material or property -TODO * CollisionSensor.pulse -> use_pulse: boolean Changes to the set of colliding objects generates pulse -TODO * CollisionSettings.enabled -> use_collision: boolean Enable this objects as a collider for physics systems -TODO * CollisionSettings.kill_particles -> use_particle_kill: boolean Kill collided particles -TODO * CompositorNodeAlphaOver.convert_premul -> use_convert_premultiply: boolean +CollisionSensor.collision_type -> use_material: boolean Use material instead of property +CollisionSensor.pulse -> use_pulse: boolean Changes to the set of colliding objects generates pulse +CollisionSettings.enabled -> use: boolean Enable this objects as a collider for physics systems +CollisionSettings.kill_particles -> use_particle_kill: boolean Kill colliding particles +CompositorNodeAlphaOver.convert_premul -> use_premultiply: boolean CompositorNodeBlur.bokeh -> use_bokeh: boolean -TODO * CompositorNodeBlur.gamma -> use_gamma_correct: boolean +CompositorNodeBlur.gamma -> use_gamma_correction: boolean CompositorNodeBlur.relative -> use_relative: boolean CompositorNodeColorSpill.unspill -> use_unspill: boolean Compensate all channels (diffenrently) by hand CompositorNodeCrop.crop_size -> use_crop_size: boolean Whether to crop the size of the input image CompositorNodeDBlur.wrap -> use_wrap: boolean -TODO * CompositorNodeDefocus.gamma_correction -> use_gamma_correct: boolean Enable gamma correction before and after main process +CompositorNodeDefocus.gamma_correction -> use_gamma_correction: boolean Enable gamma correction before and after main process CompositorNodeDefocus.preview -> use_preview: boolean Enable sampling mode, useful for preview when using low samplecounts CompositorNodeDefocus.use_zbuffer -> use_zbuffer: boolean Disable when using an image as input instead of actual zbuffer (auto enabled if node not image based, eg. time node) CompositorNodeGlare.rotate_45 -> use_rotate_45: boolean Simple star filter: add 45 degree rotation offset CompositorNodeImage.auto_refresh -> use_auto_refresh: boolean CompositorNodeImage.cyclic -> use_cyclic: boolean -TODO * CompositorNodeInvert.alpha -> use_alpha: boolean +CompositorNodeInvert.alpha -> invert_alpha: boolean CompositorNodeInvert.rgb -> invert_rgb: boolean CompositorNodeLensdist.fit -> use_fit: boolean For positive distortion factor only: scale image such that black areas are not visible CompositorNodeLensdist.jitter -> use_jitter: boolean Enable/disable jittering; faster, but also noisier @@ -137,16 +137,16 @@ CompositorNodeVecBlur.curved -> use_curved: boolean Interpolate between fr Constraint.active -> active: boolean Constraint is the one being edited Constraint.disabled -> is_valid: boolean, (read-only) Constraint has invalid settings and will not be evaluated Constraint.expanded -> show_expanded: boolean Constraint's panel is expanded in UI -TODO * Constraint.proxy_local -> is_proxy_local: boolean Constraint was added in this proxy instance (i.e. did not belong to source Armature) +Constraint.proxy_local -> is_proxy_local: boolean Constraint was added in this proxy instance (i.e. did not belong to source Armature) ConstraintActuator.detect_material -> use_material_detect: boolean Detect material instead of property ConstraintActuator.fh_normal -> use_fh_normal: boolean Add a horizontal spring force on slopes ConstraintActuator.fh_paralel_axis -> use_fh_paralel_axis: boolean Keep object axis parallel to normal -TODO * ConstraintActuator.force_distance -> use_force_distance: boolean Force distance of object to point of impact of ray +ConstraintActuator.force_distance -> use_force_distance: boolean Force distance of object to point of impact of ray ConstraintActuator.local -> use_local: boolean Set ray along object's axis or global axis ConstraintActuator.normal -> use_normal: boolean Set object axis along (local axis) or parallel (global axis) to the normal at hit position ConstraintActuator.persistent -> use_persistent: boolean Persistent actuator: stays active even if ray does not reach target -ControlFluidSettings.active -> active: boolean Object contributes to the fluid simulation -TODO * ControlFluidSettings.reverse_frames -> use_frame_reverse: boolean Reverse control object movement +ControlFluidSettings.active -> use: boolean Object contributes to the fluid simulation +ControlFluidSettings.reverse_frames -> use_reverse_frames: boolean Reverse control object movement Controller.expanded -> show_expanded: boolean Set controller expanded in the user interface Controller.priority -> use_priority: boolean Mark controller for execution before all non-marked controllers (good for startup scripts) Controller.state -> state: boolean, (read-only) Set Controller state index (1 to 30) @@ -169,11 +169,11 @@ CopyScaleConstraint.use_x -> use_x: boolean Copy the target's X scale CopyScaleConstraint.use_y -> use_y: boolean Copy the target's Y scale CopyScaleConstraint.use_z -> use_z: boolean Copy the target's Z scale Curve.auto_texspace -> use_auto_texspace: boolean Adjusts active object's texture space automatically when transforming object -TODO * Curve.back -> use_fill_back: boolean Draw filled back for extruded/beveled curves +Curve.back -> use_fill_back: boolean Draw filled back for extruded/beveled curves Curve.draw_handles -> show_handles: boolean Display bezier handles in editmode Curve.draw_normals -> show_normals: boolean Display 3D curve normals in editmode Curve.front -> use_fill_front: boolean Draw filled front for extruded/beveled curves -TODO * Curve.map_along_length -> use_texture_map_length: boolean Generate texture mapping coordinates following the curve direction, rather than the local bounding box +Curve.map_along_length -> use_map_along_length: boolean Generate texture mapping coordinates following the curve direction, rather than the local bounding box Curve.use_deform_fill -> use_fill_deform: boolean Fill curve after applying deformation Curve.use_path -> use_path: boolean Enable the curve to become a translation path Curve.use_path_follow -> use_path_follow: boolean Make curve path children to rotate along the path @@ -185,7 +185,7 @@ CurveMapping.clip -> use_clip: boolean Force the curve view to fit a defin DelaySensor.repeat -> use_repeat: boolean Toggle repeat option. If selected, the sensor restarts after Delay+Dur logic tics DomainFluidSettings.generate_speed_vectors -> use_speed_vectors: boolean Generate speed vectors for vector blur DomainFluidSettings.override_time -> use_time_override: boolean Use a custom start and end time (in seconds) instead of the scene's timeline -TODO * DomainFluidSettings.reverse_frames -> use_frame_reverse: boolean Reverse fluid frames +DomainFluidSettings.reverse_frames -> use_reverse_frames: boolean Reverse fluid frames NEGATE * DopeSheet.collapse_summary -> show_expanded_summary: boolean Collapse summary when shown, so all other channels get hidden. (DopeSheet Editors Only) DopeSheet.display_armature -> show_armatures: boolean Include visualization of Armature related Animation data DopeSheet.display_camera -> show_cameras: boolean Include visualization of Camera related Animation data @@ -210,39 +210,39 @@ Driver.show_debug_info -> show_debug_info: boolean Show intermediate value DriverTarget.use_local_space_transforms -> use_local_space_transform: boolean Use transforms in Local Space (as opposed to the worldspace default) EdgeSplitModifier.use_edge_angle -> use_edge_angle: boolean Split edges with high angle between faces EdgeSplitModifier.use_sharp -> use_edge_sharp: boolean Split edges that are marked as sharp -TODO * EditBone.connected -> is_connected: boolean When bone has a parent, bone's head is struck to the parent's tail +EditBone.connected -> use_connect: boolean When bone has a parent, bone's head is struck to the parent's tail EditBone.cyclic_offset -> use_cyclic_offset: boolean When bone doesn't have a parent, it receives cyclic offset effects -TODO * EditBone.deform -> use_deform: boolean Bone does not deform any geometry +EditBone.deform -> use_deform: boolean Bone does not deform any geometry EditBone.draw_wire -> show_wire: boolean Bone is always drawn as Wireframe regardless of viewport draw mode. Useful for non-obstructive custom bone shapes EditBone.hidden -> hide: boolean Bone is not visible when in Edit Mode EditBone.hinge -> use_hinge: boolean Bone inherits rotation or scale from parent bone EditBone.inherit_scale -> use_inherit_scale: boolean Bone inherits scaling from parent bone EditBone.layer -> layer: boolean Layers bone exists in -TODO * EditBone.local_location -> use_local_location: boolean Bone location is set in local space +EditBone.local_location -> use_local_location: boolean Bone location is set in local space EditBone.locked -> lock: boolean Bone is not able to be transformed when in Edit Mode -TODO * EditBone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean When deforming bone, multiply effects of Vertex Group weights with Envelope influence -TODO * EditBone.restrict_select -> restrict_select: boolean Bone is able to be selected +EditBone.multiply_vertexgroup_with_envelope -> use_envelope_multiply: boolean When deforming bone, multiply effects of Vertex Group weights with Envelope influence +EditBone.restrict_select -> restrict_select: boolean Bone is able to be selected EditBone.selected -> select: boolean EditBone.selected_head -> select_head: boolean EditBone.selected_tail -> select_tail: boolean -TODO * EditObjectActuator.enable_3d_tracking -> use_track_3d: boolean Enable 3D tracking -TODO * EditObjectActuator.local_angular_velocity -> use_local_angular_velocity: boolean Apply the rotation locally -TODO * EditObjectActuator.local_linear_velocity -> use_local_linear_velocity: boolean Apply the transformation locally -TODO * EditObjectActuator.replace_display_mesh -> use_display_mesh: boolean Replace the display mesh -TODO * EditObjectActuator.replace_physics_mesh -> use_physics_mesh: boolean Replace the physics mesh (triangle bounds only - compound shapes not supported) -TODO * EffectSequence.convert_float -> use_float: boolean Convert input to float data +EditObjectActuator.enable_3d_tracking -> use_3d_tracking: boolean Enable 3D tracking +EditObjectActuator.local_angular_velocity -> use_local_angular_velocity: boolean Apply the rotation locally +EditObjectActuator.local_linear_velocity -> use_local_linear_velocity: boolean Apply the transformation locally +EditObjectActuator.replace_display_mesh -> use_replace_display_mesh: boolean Replace the display mesh +EditObjectActuator.replace_physics_mesh -> use_replace_physics_mesh: boolean Replace the physics mesh (triangle bounds only - compound shapes not supported) +EffectSequence.convert_float -> use_float: boolean Convert input to float data EffectSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields EffectSequence.flip_x -> use_flip_x: boolean Flip on the X axis EffectSequence.flip_y -> use_flip_y: boolean Flip on the Y axis -TODO * EffectSequence.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha +EffectSequence.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha EffectSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean Use a custom directory to store data EffectSequence.proxy_custom_file -> use_proxy_custom_file: boolean Use a custom file to read proxy data from -TODO * EffectSequence.reverse_frames -> use_frame_reverse: boolean Reverse frame order +EffectSequence.reverse_frames -> use_reverse_frames: boolean Reverse frame order EffectSequence.use_color_balance -> use_color_balance: boolean (3-Way color correction) on input EffectSequence.use_crop -> use_crop: boolean Crop image before processing EffectSequence.use_proxy -> use_proxy: boolean Use a preview proxy for this strip EffectSequence.use_translation -> use_translation: boolean Translate image before processing -TODO * EffectorWeights.do_growing_hair -> use_hair_grow: boolean Use force fields when growing hair +EffectorWeights.do_growing_hair -> apply_to_hair_growing: boolean Use force fields when growing hair EnvironmentMap.ignore_layers -> layer_ignore: boolean Hide objects on these layers when generating the Environment Map EnvironmentMapTexture.use_filter_size_min -> filter_size_min: boolean Use Filter Size as a minimal filter value in pixels EnvironmentMapTexture.mipmap -> use_mipmap: boolean Uses auto-generated MIP maps for the image @@ -251,12 +251,12 @@ Event.alt -> alt: boolean, (read-only) True when the Alt/Option key is hel Event.ctrl -> ctrl: boolean, (read-only) True when the Ctrl key is held Event.oskey -> oskey: boolean, (read-only) True when the Cmd key is held Event.shift -> shift: boolean, (read-only) True when the Shift key is held -TODO * ExplodeModifier.alive -> show_alive: boolean Show mesh when particles are alive -TODO * ExplodeModifier.dead -> show_dead: boolean Show mesh when particles are dead +ExplodeModifier.alive -> show_alive: boolean Show mesh when particles are alive +ExplodeModifier.dead -> show_dead: boolean Show mesh when particles are dead ExplodeModifier.size -> use_size: boolean Use particle size for the shrapnel ExplodeModifier.split_edges -> use_edge_split: boolean Split face edges for nicer shrapnel -TODO * ExplodeModifier.unborn -> show_unborn: boolean Show mesh when particles are unborn -TODO * FCurve.auto_clamped_handles -> use_auto_handle_clamp: boolean All auto-handles for F-Curve are clamped +ExplodeModifier.unborn -> show_unborn: boolean Show mesh when particles are unborn +FCurve.auto_clamped_handles -> use_auto_handle_clamp: boolean All auto-handles for F-Curve are clamped NEGATE * FCurve.disabled -> enabled: boolean F-Curve could not be evaluated in past, so should be skipped when evaluating FCurve.locked -> lock: boolean F-Curve's settings cannot be edited FCurve.muted -> mute: boolean F-Curve is not evaluated @@ -273,26 +273,26 @@ FModifierLimits.use_maximum_x -> use_max_x: boolean Use the maximum X valu FModifierLimits.use_maximum_y -> use_max_y: boolean Use the maximum Y value FModifierLimits.use_minimum_x -> use_min_x: boolean Use the minimum X value FModifierLimits.use_minimum_y -> use_min_y: boolean Use the minimum Y value -TODO * FModifierStepped.use_frame_end -> use_frame_end: boolean Restrict modifier to only act before its 'end' frame -TODO * FModifierStepped.use_frame_start -> use_frame_start: boolean Restrict modifier to only act after its 'start' frame -TODO * FcurveActuator.add -> use_additive: boolean F-Curve is added to the current loc/rot/scale in global or local coordinate according to Local flag -TODO * FcurveActuator.child -> use_child: boolean Update F-Curve on all children Objects as well -TODO * FcurveActuator.force -> use_force: boolean Apply F-Curve as a global or local force depending on the local option (dynamic objects only) -TODO * FcurveActuator.local -> use_local: boolean Let the F-Curve act in local coordinates, used in Force and Add mode +FModifierStepped.use_frame_end -> use_frame_end: boolean Restrict modifier to only act before its 'end' frame +FModifierStepped.use_frame_start -> use_frame_start: boolean Restrict modifier to only act after its 'start' frame +FcurveActuator.add -> use_add: boolean F-Curve is added to the current loc/rot/scale in global or local coordinate according to Local flag +FcurveActuator.child -> apply_to_children: boolean Update F-Curve on all children Objects as well +FcurveActuator.force -> use_force: boolean Apply F-Curve as a global or local force depending on the local option (dynamic objects only) +FcurveActuator.local -> use_local: boolean Let the F-Curve act in local coordinates, used in Force and Add mode FieldSettings.do_absorption -> use_absorption: boolean Force gets absorbed by collision objects -TODO * FieldSettings.do_location -> use_location: boolean Effect particles' location -TODO * FieldSettings.do_rotation -> use_rotation: boolean Effect particles' dynamic rotation -TODO * FieldSettings.force_2d -> use_force_2d: boolean Apply force only in 2d -TODO * FieldSettings.global_coordinates -> use_coordinates_global: boolean Use effector/global coordinates for turbulence -TODO * FieldSettings.guide_path_add -> use_guide_path_add: boolean Based on distance/falloff it adds a portion of the entire path +FieldSettings.do_location -> apply_to_location: boolean Effect particles' location +FieldSettings.do_rotation -> apply_to_rotation: boolean Effect particles' dynamic rotation +FieldSettings.force_2d -> use_2d_force: boolean Apply force only in 2d +FieldSettings.global_coordinates -> use_global_coordinates: boolean Use effector/global coordinates for turbulence +FieldSettings.guide_path_add -> use_guide_path_add: boolean Based on distance/falloff it adds a portion of the entire path FieldSettings.multiple_springs -> use_multiple_springs: boolean Every point is effected by multiple springs -TODO * FieldSettings.root_coordinates -> use_coordinates_root: boolean Texture coordinates from root particle locations -TODO * FieldSettings.use_coordinates -> use_coordinates_object: boolean Use object/global coordinates for texture +FieldSettings.root_coordinates -> use_root_coordinates: boolean Texture coordinates from root particle locations +FieldSettings.use_coordinates -> use_object_coordinates: boolean Use object/global coordinates for texture FieldSettings.use_guide_path_weight -> use_guide_path_weight: boolean Use curve weights to influence the particle influence along the curve -TODO * FieldSettings.use_max_distance -> use_distance_min: boolean Use a maximum distance for the field to work -TODO * FieldSettings.use_min_distance -> use_distance_max: boolean Use a minimum distance for the field's fall-off -TODO * FieldSettings.use_radial_max -> use_radial_max: boolean Use a maximum radial distance for the field to work -TODO * FieldSettings.use_radial_min -> use_radial_min: boolean Use a minimum radial distance for the field's fall-off +FieldSettings.use_max_distance -> use_max_distance: boolean Use a maximum distance for the field to work +FieldSettings.use_min_distance -> use_min_distance: boolean Use a minimum distance for the field's fall-off +FieldSettings.use_radial_max -> use_radial_max: boolean Use a maximum radial distance for the field to work +FieldSettings.use_radial_min -> use_radial_min: boolean Use a minimum radial distance for the field's fall-off FileSelectParams.do_filter -> use_filter: boolean Enable filtering of files FileSelectParams.filter_blender -> use_filter_blender: boolean Show .blend files FileSelectParams.filter_folder -> use_filter_folder: boolean Show folders @@ -306,14 +306,14 @@ NEGATE * FileSelectParams.hide_dot -> show_hidden: boolean Hide hidden do Filter2DActuator.enable_motion_blur -> use_motion_blur: boolean Enable/Disable Motion Blur FloorConstraint.sticky -> use_sticky: boolean Immobilize object while constrained FloorConstraint.use_rotation -> use_rotation: boolean Use the target's rotation to determine floor -FluidFluidSettings.active -> active: boolean Object contributes to the fluid simulation +FluidFluidSettings.active -> use: boolean Object contributes to the fluid simulation FluidFluidSettings.export_animated_mesh -> use_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it FollowPathConstraint.use_curve_follow -> use_curve_follow: boolean Object will follow the heading and banking of the curve FollowPathConstraint.use_curve_radius -> use_curve_radius: boolean Objects scale by the curve radius FollowPathConstraint.use_fixed_position -> use_fixed_location: boolean Object will stay locked to a single point somewhere along the length of the curve regardless of time -Function.registered -> registered: boolean, (read-only) Function is registered as callback as part of type registration -Function.registered_optional -> registered_optional: boolean, (read-only) Function is optionally registered as callback part of type registration -TODO * GPencilFrame.paint_lock -> lock_paint: boolean Frame is being edited (painted on) +Function.registered -> is_registered: boolean, (read-only) Function is registered as callback as part of type registration +Function.registered_optional -> is_registered_optional: boolean, (read-only) Function is optionally registered as callback part of type registration +GPencilFrame.paint_lock -> is_edited: boolean Frame is being edited (painted on) GPencilFrame.selected -> select: boolean Frame is selected for editing in the DopeSheet GPencilLayer.active -> active: boolean Set active layer for editing GPencilLayer.frame_lock -> lock_frame: boolean Lock current frame displayed by layer @@ -321,15 +321,15 @@ GPencilLayer.hide -> hide: boolean Set layer Visibility GPencilLayer.locked -> lock: boolean Protect layer from further editing and/or frame changes GPencilLayer.selected -> select: boolean Layer is selected for editing in the DopeSheet GPencilLayer.show_points -> show_points: boolean Draw the points which make up the strokes (for debugging purposes) -TODO * GPencilLayer.use_onion_skinning -> use_onion_skin: boolean Ghost frames on either side of frame +GPencilLayer.use_onion_skinning -> use_onion_skinning: boolean Ghost frames on either side of frame GameBooleanProperty.value -> value: boolean Property value -TODO * GameObjectSettings.actor -> use_actor: boolean Object is detected by the Near and Radar sensor -TODO * GameObjectSettings.all_states -> states_all: boolean Set all state bits +GameObjectSettings.actor -> use_actor: boolean Object is detected by the Near and Radar sensor +GameObjectSettings.all_states -> use_all_states: boolean Set all state bits GameObjectSettings.anisotropic_friction -> use_anisotropic_friction: boolean Enable anisotropic friction GameObjectSettings.collision_compound -> use_collision_compound: boolean Add children to form a compound collision object GameObjectSettings.debug_state -> show_debug_state: boolean Print state debug info in the game engine -TODO * GameObjectSettings.ghost -> use_ghost: boolean Object does not restitute collisions, like a ghost -TODO * GameObjectSettings.initial_state -> state_initial: boolean Initial state when the game starts +GameObjectSettings.ghost -> use_ghost: boolean Object does not restitute collisions, like a ghost +GameObjectSettings.initial_state -> state_initial: boolean Initial state when the game starts GameObjectSettings.lock_x_axis -> lock_location_x: boolean Disable simulation of linear motion along the X axis GameObjectSettings.lock_x_rot_axis -> lock_rotation_x: boolean Disable simulation of angular motion along the X axis GameObjectSettings.lock_y_axis -> lock_location_y: boolean Disable simulation of linear motion along the Y axis @@ -362,13 +362,13 @@ Image.clamp_x -> use_clamp_x: boolean Disable texture repeating horizontal Image.clamp_y -> use_clamp_y: boolean Disable texture repeating vertically Image.dirty -> is_dirty: boolean, (read-only) Image has changed and is not saved Image.fields -> use_fields: boolean Use fields of the image -Image.has_data -> is_data: boolean, (read-only) True if this image has data +Image.has_data -> has_data: boolean, (read-only) True if this image has data Image.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha Image.tiles -> use_tiles: boolean Use of tilemode for faces (default shift-LMB to pick the tile for selected faces) ImagePaint.invert_stencil -> invert_stencil: boolean Invert the stencil layer ImagePaint.show_brush -> show_brush: boolean Enables brush shape while not drawing ImagePaint.show_brush_draw -> show_brush_draw: boolean Enables brush shape while drawing -TODO * ImagePaint.use_backface_cull -> use_backface_cull: boolean Ignore faces pointing away from the view (faster) +ImagePaint.use_backface_cull -> use_backface_culling: boolean Ignore faces pointing away from the view (faster) ImagePaint.use_clone_layer -> use_clone_layer: boolean Use another UV layer as clone source, otherwise use 3D the cursor as the source ImagePaint.use_normal_falloff -> use_normal_falloff: boolean Paint most on faces pointing towards the view ImagePaint.use_occlude -> use_occlude: boolean Only paint onto the faces directly under the brush (slower) @@ -378,15 +378,15 @@ ImageSequence.convert_float -> use_float: boolean Convert input to float d ImageSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields ImageSequence.flip_x -> use_flip_x: boolean Flip on the X axis ImageSequence.flip_y -> use_flip_y: boolean Flip on the Y axis -TODO * ImageSequence.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha +ImageSequence.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha ImageSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean Use a custom directory to store data ImageSequence.proxy_custom_file -> use_proxy_custom_file: boolean Use a custom file to read proxy data from -TODO * ImageSequence.reverse_frames -> use_frame_reverse: boolean Reverse frame order +ImageSequence.reverse_frames -> use_reverse_frames: boolean Reverse frame order ImageSequence.use_color_balance -> use_color_balance: boolean (3-Way color correction) on input ImageSequence.use_crop -> use_crop: boolean Crop image before processing ImageSequence.use_proxy -> use_proxy: boolean Use a preview proxy for this strip ImageSequence.use_translation -> use_translation: boolean Translate image before processing -TODO * ImageTexture.calculate_alpha -> use_rgb_alpha: boolean Calculates an alpha channel based on RGB values in the image +ImageTexture.calculate_alpha -> use_calculate_alpha: boolean Calculates an alpha channel based on RGB values in the image ImageTexture.checker_even -> use_checker_even: boolean Sets even checker tiles ImageTexture.checker_odd -> use_checker_odd: boolean Sets odd checker tiles ImageTexture.filter_size_minimum -> use_minimum_filter_size: boolean Use Filter Size as a minimal filter value in pixels @@ -401,12 +401,12 @@ ImageTexture.normal_map -> use_normal_map: boolean Uses image RGB values f ImageTexture.use_alpha -> use_alpha: boolean Uses the alpha channel information in the image ImageUser.auto_refresh -> use_auto_refresh: boolean Always refresh image on frame changes ImageUser.cyclic -> use_cyclic: boolean Cycle the images in the movie -TODO would use is_ * InflowFluidSettings.active -> active: boolean Object contributes to the fluid simulation -TODO * InflowFluidSettings.export_animated_mesh -> use_export_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it -TODO * InflowFluidSettings.local_coordinates -> use_local_coordinates: boolean Use local coordinates for inflow. (e.g. for rotating objects) +InflowFluidSettings.active -> use: boolean Object contributes to the fluid simulation +InflowFluidSettings.export_animated_mesh -> use_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it +InflowFluidSettings.local_coordinates -> use_local_coordinates: boolean Use local coordinates for inflow. (e.g. for rotating objects) Itasc.auto_step -> use_auto_step: boolean Automatically determine the optimal number of steps for best performance/accuracy trade off JoystickSensor.all_events -> use_all_events: boolean Triggered by all events on this joysticks current type (axis/button/hat) -TODO * Key.relative -> use_relative: boolean Makes shape keys relative +Key.relative -> use_relative: boolean Makes shape keys relative KeyConfig.user_defined -> is_user_defined: boolean, (read-only) Indicates that a keyconfig was defined by the user KeyMap.children_expanded -> show_expanded_children: boolean Children expanded in the user interface KeyMap.items_expanded -> show_expanded_items: boolean Expanded in the user interface @@ -423,7 +423,7 @@ KeyboardSensor.all_keys -> use_all_keys: boolean Trigger this sensor on an Keyframe.selected -> select: boolean Control point selection status Keyframe.selected_handle1 -> select_left_handle: boolean Handle 1 selection status Keyframe.selected_handle2 -> select_right_handle: boolean Handle 2 selection status -TODO * KeyingSet.absolute -> use_absolute: boolean Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info) +KeyingSet.absolute -> use_absolute: boolean Keying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info) KeyingSet.insertkey_needed -> use_insertkey_needed: boolean Only insert keyframes where they're needed in the relevant F-Curves KeyingSet.insertkey_visual -> use_insertkey_visual: boolean Insert keyframes based on 'visual transforms' KeyingSet.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis @@ -447,7 +447,7 @@ KinematicConstraint.use_tail -> use_tail: boolean Include bone's tail as l KinematicConstraint.use_target -> use_target: boolean Disable for targetless IK Lamp.diffuse -> use_diffuse: boolean Lamp does diffuse shading Lamp.layer -> use_own_layer: boolean Illuminates objects only on the same layer the lamp is on -TODO * Lamp.negative -> use_negative: boolean Lamp casts negative light +Lamp.negative -> use_negative: boolean Lamp casts negative light Lamp.specular -> use_specular: boolean Lamp creates specular highlights LampSkySettings.use_atmosphere -> use_atmosphere: boolean Apply sun effect on atmosphere LampSkySettings.use_sky -> use_sky: boolean Apply sun effect on sky @@ -474,7 +474,7 @@ LimitScaleConstraint.use_minimum_y -> use_min_y: boolean Use the minimum Y LimitScaleConstraint.use_minimum_z -> use_min_z: boolean Use the minimum Z value Main.debug -> show_debug: boolean Print debugging information in console Main.file_is_saved -> is_saved: boolean, (read-only) Has the current session been saved to disk as a .blend file -MaskModifier.invert -> invert: boolean Use vertices that are not part of region defined +MaskModifier.invert -> invert_vertex_group: boolean Use vertices that are not part of region defined Material.cast_approximate -> use_cast_approximate: boolean Allow this material to cast shadows when using approximate ambient occlusion. Material.cast_buffer_shadows -> use_cast_buffer_shadows: boolean Allow this material to cast shadows from shadow buffer lamps Material.cast_shadows_only -> use_cast_shadows_only: boolean Makes objects with this material appear invisible, only casting shadows (not rendered) @@ -486,13 +486,13 @@ Material.full_oversampling -> use_full_oversampling: boolean Force this ma Material.invert_z -> invert_z: boolean Renders material's faces with an inverted Z buffer (scanline only) Material.light_group_exclusive -> use_light_group_exclusive: boolean Material uses the light group exclusively - these lamps are excluded from other scene lighting Material.object_color -> use_object_color: boolean Modulate the result with a per-object color -Material.only_shadow -> use_shadow_only: boolean Renders shadows as the material's alpha value, making materials transparent except for shadowed areas +Material.only_shadow -> use_only_shadow: boolean Renders shadows as the material's alpha value, making materials transparent except for shadowed areas Material.ray_shadow_bias -> use_ray_shadow_bias: boolean Prevents raytraced shadow errors on surfaces with smooth shaded normals (terminator problem) -TODO * Material.receive_transparent_shadows -> use_receive_transparent_shadows: boolean Allow this object to receive transparent shadows casted through other objects -TODO * Material.shadeless -> use_shadeless: boolean Makes this material insensitive to light or shadow -TODO * Material.shadows -> use_shadows: boolean Allows this material to receive shadows +Material.receive_transparent_shadows -> use_transparent_shadows: boolean Allow this object to receive transparent shadows casted through other objects +Material.shadeless -> use_shadeless: boolean Makes this material insensitive to light or shadow +Material.shadows -> use_shadows: boolean Allows this material to receive shadows Material.tangent_shading -> use_tangent_shading: boolean Use the material's tangent vector instead of the normal for shading - for anisotropic shading effects -TODO * Material.traceable -> use_traceable: boolean Include this material and geometry that uses it in ray tracing calculations +Material.traceable -> use_traceable: boolean Include this material and geometry that uses it in ray tracing calculations Material.transparency -> use_transparency: boolean Render material as transparent Material.use_diffuse_ramp -> use_diffuse_ramp: boolean Toggle diffuse ramp operations Material.use_nodes -> use_nodes: boolean Use shader nodes to render the material @@ -511,12 +511,12 @@ MaterialHalo.texture -> use_texture: boolean Gives halo a texture MaterialHalo.vertex_normal -> use_vertex_normal: boolean Uses the vertex normal to specify the dimension of the halo MaterialHalo.xalpha -> use_extreme_alpha: boolean Uses extreme alpha MaterialPhysics.align_to_normal -> use_align_to_normal: boolean Align dynamic game objects along the surface normal, when inside the physics distance area -TODO * MaterialRaytraceMirror.enabled -> enabled: boolean Enable raytraced reflections +MaterialRaytraceMirror.enabled -> use: boolean Enable raytraced reflections MaterialStrand.blender_units -> use_blender_units: boolean Use Blender units for widths instead of pixels MaterialStrand.surface_diffuse -> use_surface_diffuse: boolean Make diffuse shading more similar to shading the surface MaterialStrand.tangent_shading -> use_tangent_shading: boolean Uses direction of strands as normal for tangent-shading -TODO * MaterialSubsurfaceScattering.enabled -> enabled: boolean Enable diffuse subsurface scatting effects in a material -TODO * MaterialTextureSlot.enabled -> enabled: boolean Enable this material texture slot +MaterialSubsurfaceScattering.enabled -> use: boolean Enable diffuse subsurface scatting effects in a material +MaterialTextureSlot.enabled -> use: boolean Enable this material texture slot MaterialTextureSlot.from_dupli -> use_from_dupli: boolean Dupli's instanced from verts, faces or particles, inherit texture coordinate from their parent MaterialTextureSlot.from_original -> use_from_original: boolean Dupli's derive their object coordinates from the original objects transformation MaterialTextureSlot.map_alpha -> use_map_alpha: boolean Causes the texture to affect the alpha value @@ -541,7 +541,7 @@ MaterialTextureSlot.map_specular -> use_map_specular: boolean Causes the t MaterialTextureSlot.map_translucency -> use_map_translucency: boolean Causes the texture to affect the translucency value MaterialTextureSlot.map_warp -> use_map_warp: boolean Let the texture warp texture coordinates of next channels MaterialTextureSlot.new_bump -> use_new_bump: boolean Use new, corrected bump mapping code (backwards compatibility option) -TODO * MaterialVolume.external_shadows -> use_external_shadows: boolean Receive shadows from sources outside the volume (temporary) +MaterialVolume.external_shadows -> use_external_shadows: boolean Receive shadows from sources outside the volume (temporary) MaterialVolume.light_cache -> use_light_cache: boolean Pre-calculate the shading information into a voxel grid, speeds up shading at slightly less accuracy Mesh.all_edges -> show_all_edges: boolean Displays all edges for wireframe in all view modes in the 3D view Mesh.auto_texspace -> use_auto_texspace: boolean Adjusts active object's texture space automatically when transforming object @@ -565,22 +565,22 @@ Mesh.vertex_normal_flip -> use_vertex_normal_flip: boolean Flip vertex nor MeshColorLayer.active -> active: boolean Sets the layer as active for display and editing MeshColorLayer.active_render -> active_render: boolean Sets the layer as active for rendering MeshDeformModifier.dynamic -> dynamic: boolean Recompute binding dynamically on top of other deformers (slower and more memory consuming.) -MeshDeformModifier.invert -> invert: boolean Invert vertex group influence +MeshDeformModifier.invert -> invert_vertex_group: boolean Invert vertex group influence MeshDeformModifier.is_bound -> is_bound: boolean, (read-only) Whether geometry has been bound to control cage MeshEdge.fgon -> is_fgon: boolean, (read-only) Fgon edge MeshEdge.hidden -> hide: boolean MeshEdge.loose -> is_loose: boolean, (read-only) Loose edge -MeshEdge.seam -> is_seam: boolean Seam edge for UV unwrapping +MeshEdge.seam -> use_seam: boolean Seam edge for UV unwrapping MeshEdge.selected -> select: boolean -MeshEdge.sharp -> is_sharp: boolean Sharp edge for the EdgeSplit modifier +MeshEdge.sharp -> use_sharp: boolean Sharp edge for the EdgeSplit modifier MeshFace.hidden -> hide: boolean MeshFace.selected -> select: boolean -MeshFace.smooth -> is_smooth: boolean -TODO * MeshTextureFace.alpha_sort -> use_alpha_sort: boolean Enable sorting of faces for correct alpha drawing (slow, use Clip Alpha instead when possible) -TODO * MeshTextureFace.billboard -> use_billboard: boolean Billboard with Z-axis constraint -TODO * MeshTextureFace.collision -> use_collision: boolean Use face for collision and ray-sensor detection -TODO * MeshTextureFace.halo -> use_halo: boolean Screen aligned billboard -TODO would use is_ * MeshTextureFace.invisible -> invisible: boolean Make face invisible +MeshFace.smooth -> use_smooth: boolean +MeshTextureFace.alpha_sort -> use_alpha_sort: boolean Enable sorting of faces for correct alpha drawing (slow, use Clip Alpha instead when possible) +MeshTextureFace.billboard -> use_billboard: boolean Billboard with Z-axis constraint +MeshTextureFace.collision -> use_collision: boolean Use face for collision and ray-sensor detection +MeshTextureFace.halo -> use_halo: boolean Screen aligned billboard +MeshTextureFace.invisible -> hide: boolean Make face invisible MeshTextureFace.light -> use_light: boolean Use light for face MeshTextureFace.object_color -> use_object_color: boolean Use ObColor instead of vertex colors MeshTextureFace.shadow -> use_shadow_face: boolean Face is used for shadow @@ -590,22 +590,22 @@ MeshTextureFace.text -> use_bitmap_text: boolean Enable bitmap text on fac MeshTextureFace.twoside -> use_twoside: boolean Render face two-sided MeshTextureFace.uv_pinned -> uv_pin: boolean MeshTextureFace.uv_selected -> uv_select: boolean -TODO * MeshTextureFaceLayer.active -> active: boolean Sets the layer as active for display and editing -TODO * MeshTextureFaceLayer.active_clone -> active_clone: boolean Sets the layer as active for cloning -TODO * MeshTextureFaceLayer.active_render -> active_render: boolean Sets the layer as active for rendering +MeshTextureFaceLayer.active -> active: boolean Sets the layer as active for display and editing +MeshTextureFaceLayer.active_clone -> active_clone: boolean Sets the layer as active for cloning +MeshTextureFaceLayer.active_render -> active_render: boolean Sets the layer as active for rendering MeshVertex.hidden -> hide: boolean -TODO would use is_ * MeshVertex.selected -> select: boolean +MeshVertex.selected -> select: boolean MetaBall.auto_texspace -> use_auto_texspace: boolean Adjusts active object's texture space automatically when transforming object MetaElement.hide -> hide: boolean Hide element -TODO would use is_ * MetaElement.negative -> use_negative: boolean Set metaball as negative one -MetaSequence.convert_float -> use_convert_float: boolean Convert input to float data +MetaElement.negative -> use_negative: boolean Set metaball as negative one +MetaSequence.convert_float -> use_float: boolean Convert input to float data MetaSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields MetaSequence.flip_x -> use_flip_x: boolean Flip on the X axis MetaSequence.flip_y -> use_flip_y: boolean Flip on the Y axis -* TODO MetaSequence.premultiply -> use_convert_premultiply: boolean Convert RGB from key alpha to premultiplied alpha +MetaSequence.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha MetaSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean Use a custom directory to store data MetaSequence.proxy_custom_file -> use_proxy_custom_file: boolean Use a custom file to read proxy data from -TODO * MetaSequence.reverse_frames -> use_reverse_frames: boolean Reverse frame order +MetaSequence.reverse_frames -> use_reverse_frames: boolean Reverse frame order MetaSequence.use_color_balance -> use_color_balance: boolean (3-Way color correction) on input MetaSequence.use_crop -> use_crop: boolean Crop image before processing MetaSequence.use_proxy -> use_proxy: boolean Use a preview proxy for this strip @@ -614,55 +614,55 @@ MirrorModifier.clip -> use_clip: boolean Prevents vertices from going thro MirrorModifier.mirror_u -> use_mirror_u: boolean Mirror the U texture coordinate around the 0.5 point MirrorModifier.mirror_v -> use_mirror_v: boolean Mirror the V texture coordinate around the 0.5 point MirrorModifier.mirror_vertex_groups -> use_mirror_vertex_groups: boolean Mirror vertex groups (e.g. .R->.L) -TODO * MirrorModifier.x -> use_x: boolean Enable X axis mirror -TODO * MirrorModifier.y -> use_y: boolean Enable Y axis mirror -TODO * MirrorModifier.z -> use_z: boolean Enable Z axis mirror +MirrorModifier.x -> use_x: boolean Enable X axis mirror +MirrorModifier.y -> use_y: boolean Enable Y axis mirror +MirrorModifier.z -> use_z: boolean Enable Z axis mirror Modifier.editmode -> show_in_editmode: boolean Use modifier while in the edit mode Modifier.expanded -> show_expanded: boolean Set modifier expanded in the user interface Modifier.on_cage -> show_on_cage: boolean Enable direct editing of modifier control cage Modifier.realtime -> show_realtime: boolean Realtime display of a modifier -TODO * Modifier.render -> use_render: boolean Use modifier during rendering -TODO * MotionPath.editing -> editing: boolean Path is being edited -TODO * MotionPath.use_bone_head -> use_bone_head: boolean, (read-only) For PoseBone paths, use the bone head location when calculating this path +Modifier.render -> use_render: boolean Use modifier during rendering +MotionPath.editing -> is_edited: boolean Path is being edited +MotionPath.use_bone_head -> use_bone_head: boolean, (read-only) For PoseBone paths, use the bone head location when calculating this path MotionPathVert.selected -> select: boolean Path point is selected for editing -MovieSequence.convert_float -> use_convert_float: boolean Convert input to float data +MovieSequence.convert_float -> use_float: boolean Convert input to float data MovieSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields MovieSequence.flip_x -> use_flip_x: boolean Flip on the X axis MovieSequence.flip_y -> use_flip_y: boolean Flip on the Y axis -TODO * MovieSequence.premultiply -> use_convert_premultiply: boolean Convert RGB from key alpha to premultiplied alpha +MovieSequence.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha MovieSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean Use a custom directory to store data MovieSequence.proxy_custom_file -> use_proxy_custom_file: boolean Use a custom file to read proxy data from -TODO * MovieSequence.reverse_frames -> use_reverse_frames: boolean Reverse frame order +MovieSequence.reverse_frames -> use_reverse_frames: boolean Reverse frame order MovieSequence.use_color_balance -> use_color_balance: boolean (3-Way color correction) on input MovieSequence.use_crop -> use_crop: boolean Crop image before processing MovieSequence.use_proxy -> use_proxy: boolean Use a preview proxy for this strip MovieSequence.use_translation -> use_translation: boolean Translate image before processing -MulticamSequence.convert_float -> use_convert_float: boolean Convert input to float data +MulticamSequence.convert_float -> use_float: boolean Convert input to float data MulticamSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields MulticamSequence.flip_x -> use_flip_x: boolean Flip on the X axis MulticamSequence.flip_y -> use_flip_y: boolean Flip on the Y axis -TODO * MulticamSequence.premultiply -> use_convert_premultiply: boolean Convert RGB from key alpha to premultiplied alpha +MulticamSequence.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha MulticamSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean Use a custom directory to store data MulticamSequence.proxy_custom_file -> use_proxy_custom_file: boolean Use a custom file to read proxy data from -TODO * MulticamSequence.reverse_frames -> use_reverse_frames: boolean Reverse frame order +MulticamSequence.reverse_frames -> use_reverse_frames: boolean Reverse frame order MulticamSequence.use_color_balance -> use_color_balance: boolean (3-Way color correction) on input MulticamSequence.use_crop -> use_crop: boolean Crop image before processing MulticamSequence.use_proxy -> use_proxy: boolean Use a preview proxy for this strip MulticamSequence.use_translation -> use_translation: boolean Translate image before processing MultiresModifier.external -> is_external: boolean, (read-only) Store multires displacements outside the .blend file, to save memory -TODO * MultiresModifier.optimal_display -> show_optimal: boolean Skip drawing/rendering of interior subdivided edges -TODO * NetRenderSettings.master_broadcast -> use_master_broadcast: boolean broadcast master server address on local network -TODO * NetRenderSettings.master_clear -> use_master_clear: boolean delete saved files on exit -TODO * NetRenderSettings.slave_clear -> use_slave_clear: boolean delete downloaded files on exit -TODO * NetRenderSettings.slave_outputlog -> use_slave_outputlog: boolean Output render text log to console as well as sending it to the master -TODO * NetRenderSettings.slave_thumb -> use_slave_thumb: boolean Generate thumbnails on slaves instead of master +MultiresModifier.optimal_display -> show_only_control_edges: boolean Skip drawing/rendering of interior subdivided edges +NetRenderSettings.master_broadcast -> use_master_broadcast: boolean broadcast master server address on local network +NetRenderSettings.master_clear -> use_master_clear: boolean delete saved files on exit +NetRenderSettings.slave_clear -> use_slave_clear: boolean delete downloaded files on exit +NetRenderSettings.slave_outputlog -> use_slave_output_log: boolean Output render text log to console as well as sending it to the master +NetRenderSettings.slave_thumb -> use_slave_thumb: boolean Generate thumbnails on slaves instead of master NlaStrip.active -> active: boolean, (read-only) NLA Strip is active NlaStrip.animated_influence -> use_animated_influence: boolean Influence setting is controlled by an F-Curve rather than automatically determined NlaStrip.animated_time -> use_animated_time: boolean Strip time is controlled by an F-Curve rather than automatically determined NlaStrip.animated_time_cyclic -> use_animated_time_cyclic: boolean Cycle the animated time within the action start & end NlaStrip.auto_blending -> use_auto_blend: boolean Number of frames for Blending In/Out is automatically determined from overlapping strips NlaStrip.muted -> mute: boolean NLA Strip is not evaluated -TODO I'd use is_ * NlaStrip.reversed -> reversed: boolean NLA Strip is played back in reverse order (only when timing is automatically determined) +NlaStrip.reversed -> use_reverse: boolean NLA Strip is played back in reverse order (only when timing is automatically determined) NlaStrip.selected -> select: boolean NLA Strip is selected NlaTrack.active -> active: boolean, (read-only) NLA Track is active NlaTrack.locked -> lock: boolean NLA Track is locked @@ -682,11 +682,11 @@ Object.lock_rotation -> lock_rotation: boolean Lock editing of rotation in Object.lock_rotation_w -> lock_rotation_w: boolean Lock editing of 'angle' component of four-component rotations in the interface Object.lock_rotations_4d -> lock_rotations_4d: boolean Lock editing of four component rotations by components (instead of as Eulers) Object.lock_scale -> lock_scale: boolean Lock editing of scale in the interface -TODO * Object.restrict_render -> use_limit_render: boolean Restrict renderability -TODO * Object.restrict_select -> use_limit_select: boolean Restrict selection in the viewport -TODO * Object.restrict_view -> use_limit_view: boolean Restrict visibility in the viewport +Object.restrict_render -> restrict_render: boolean Restrict renderability +Object.restrict_select -> restrict_select: boolean Restrict selection in the viewport +Object.restrict_view -> restrict_view: boolean Restrict visibility in the viewport Object.selected -> select: boolean Object selection state -TODO * Object.shape_key_edit_mode -> use_shape_key_edit_mode: boolean Apply shape keys in edit mode (for Meshes only) +Object.shape_key_edit_mode -> use_shape_key_edit_mode: boolean Apply shape keys in edit mode (for Meshes only) Object.shape_key_lock -> show_shape_key: boolean Always show the current Shape for this Object Object.slow_parent -> use_slow_parent: boolean Create a delay in the parent relationship Object.time_offset_add_parent -> use_time_offset_add_parent: boolean Add the parents time offset value @@ -697,100 +697,94 @@ Object.use_dupli_faces_scale -> use_dupli_faces_scale: boolean Scale dupli Object.use_dupli_frames_speed -> use_dupli_frames_speed: boolean Set dupliframes to use the frame Object.use_dupli_verts_rotation -> use_dupli_verts_rotation: boolean Rotate dupli according to vertex normal Object.x_ray -> show_x_ray: boolean Makes the object draw in front of others -TODO * ObjectActuator.add_linear_velocity -> add_linear_velocity: boolean Toggles between ADD and SET linV +ObjectActuator.add_linear_velocity -> use_add_linear_velocity: boolean Toggles between ADD and SET linV ObjectActuator.local_angular_velocity -> use_local_angular_velocity: boolean Angular velocity is defined in local coordinates ObjectActuator.local_force -> use_local_force: boolean Force is defined in local coordinates ObjectActuator.local_linear_velocity -> use_local_linear_velocity: boolean Velocity is defined in local coordinates ObjectActuator.local_location -> use_local_location: boolean Location is defined in local coordinates ObjectActuator.local_rotation -> use_local_rotation: boolean Rotation is defined in local coordinates ObjectActuator.local_torque -> use_local_torque: boolean Torque is defined in local coordinates -TODO * ObjectActuator.servo_limit_x -> use_limit_servo_x: boolean Set limit to force along the X axis -TODO * ObjectActuator.servo_limit_y -> use_limit_servo_y: boolean Set limit to force along the Y axis -TODO * ObjectActuator.servo_limit_z -> use_limit_servo_z: boolean Set limit to force along the Z axis +ObjectActuator.servo_limit_x -> use_servo_limit_x: boolean Set limit to force along the X axis +ObjectActuator.servo_limit_y -> use_servo_limit_y: boolean Set limit to force along the Y axis +ObjectActuator.servo_limit_z -> use_servo_limit_z: boolean Set limit to force along the Z axis ObjectBase.layers -> layer: boolean Layers the object base is on ObjectBase.selected -> select: boolean Object base selection state -TODO * ObjectBase.selected_user -> is_select_user: boolean, (read-only) Object base user selection state, used to restore user selection after transformations -ObstacleFluidSettings.active -> active: boolean Object contributes to the fluid simulation -TODO * ObstacleFluidSettings.export_animated_mesh -> use_export_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it -TODO * Operator.has_reports -> has_reports: boolean, (read-only) Operator has a set of reports (warnings and errors) from last execution +ObstacleFluidSettings.active -> use: boolean Object contributes to the fluid simulation +ObstacleFluidSettings.export_animated_mesh -> use_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it +Operator.has_reports -> has_reports: boolean, (read-only) Operator has a set of reports (warnings and errors) from last execution OperatorStrokeElement.flip -> use_flip: boolean -OutflowFluidSettings.active -> active: boolean Object contributes to the fluid simulation -TODO * OutflowFluidSettings.export_animated_mesh -> use_export_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it +OutflowFluidSettings.active -> use: boolean Object contributes to the fluid simulation +OutflowFluidSettings.export_animated_mesh -> use_animated_mesh: boolean Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it Paint.fast_navigate -> show_low_resolution: boolean For multires, show low resolution while navigating the view Paint.show_brush -> show_brush: boolean -TODO * Panel.bl_default_closed -> bl_default_closed: boolean -TODO * Panel.bl_show_header -> bl_show_header: boolean +Panel.bl_default_closed -> bl_use_closed: boolean +Panel.bl_show_header -> bl_show_header: boolean ParentActuator.compound -> use_compound: boolean Add this object shape to the parent shape (only if the parent shape is already compound) -TODO * ParentActuator.ghost -> use_ghost: boolean Make this object ghost while parented (only if not compound) -TODO * Particle.no_disp -> no_disp: boolean -TODO * Particle.rekey -> rekey: boolean -TODO * Particle.unexist -> unexist: boolean +ParentActuator.ghost -> use_ghost: boolean Make this object ghost while parented (only if not compound) ParticleBrush.use_puff_volume -> use_puff_volume: boolean Apply puff to unselected end-points, (helps maintain hair volume when puffing root) -TODO * ParticleEdit.add_interpolate -> use_add_interpolate: boolean Interpolate new particles from the existing ones +ParticleEdit.add_interpolate -> use_add_interpolate: boolean Interpolate new particles from the existing ones ParticleEdit.auto_velocity -> use_auto_velocity: boolean Calculate point velocities automatically ParticleEdit.draw_particles -> show_particles: boolean Draw actual particles ParticleEdit.editable -> is_editable: boolean, (read-only) A valid edit mode exists ParticleEdit.emitter_deflect -> use_emitter_deflect: boolean Keep paths from intersecting the emitter ParticleEdit.fade_time -> use_fade_time: boolean Fade paths and keys further away from current frame -TODO * ParticleEdit.hair -> hair: boolean, (read-only) Editing hair -TODO * ParticleEdit.keep_lengths -> use_keep_lengths: boolean Keep path lengths constant -TODO * ParticleEdit.keep_root -> use_keep_root: boolean Keep root keys unmodified -TODO * ParticleFluidSettings.drops -> show_drops: boolean Show drop particles -TODO * ParticleFluidSettings.floats -> show_floats: boolean Show floating foam particles -TODO * ParticleFluidSettings.tracer -> show_tracer: boolean Show tracer particles -TODO * ParticleInstanceModifier.alive -> show_alive: boolean Show instances when particles are alive -TODO * ParticleInstanceModifier.children -> use_children: boolean Create instances from child particles -TODO * ParticleInstanceModifier.dead -> show_dead: boolean Show instances when particles are dead -TODO * ParticleInstanceModifier.keep_shape -> use_keep_shape: boolean Don't stretch the object +ParticleEdit.hair -> is_hair: boolean, (read-only) Editing hair +ParticleEdit.keep_lengths -> use_preserve_lengths: boolean Keep path lengths constant +ParticleEdit.keep_root -> use_preserve_root: boolean Keep root keys unmodified +ParticleFluidSettings.drops -> use_drops: boolean Show drop particles +ParticleFluidSettings.floats -> use_floats: boolean Show floating foam particles +ParticleFluidSettings.tracer -> use_tracer: boolean Show tracer particles +ParticleInstanceModifier.alive -> use_alive: boolean Show instances when particles are alive +ParticleInstanceModifier.children -> use_children: boolean Create instances from child particles +ParticleInstanceModifier.dead -> use_dead: boolean Show instances when particles are dead +ParticleInstanceModifier.keep_shape -> use_preserve_shape: boolean Don't stretch the object ParticleInstanceModifier.normal -> use_normal: boolean Create instances from normal particles ParticleInstanceModifier.size -> use_size: boolean Use particle size to scale the instances -TODO * ParticleInstanceModifier.unborn -> show_unborn: boolean Show instances when particles are unborn +ParticleInstanceModifier.unborn -> use_unborn: boolean Show instances when particles are unborn ParticleInstanceModifier.use_path -> use_path: boolean Create instances along particle paths -TODO * ParticleSettings.abs_path_time -> use_abs_path_time: boolean Path timing is in absolute frames -TODO * ParticleSettings.animate_branching -> use_animate_branching: boolean Animate branching +ParticleSettings.abs_path_time -> use_absolute_path_time: boolean Path timing is in absolute frames +ParticleSettings.animate_branching -> use_animate_branching: boolean Animate branching ParticleSettings.billboard_lock -> lock_billboard: boolean Lock the billboards align axis ParticleSettings.boids_2d -> lock_boids_to_surface: boolean Constrain boids to a surface ParticleSettings.branching -> use_branching: boolean Branch child paths from each other -TODO * ParticleSettings.child_effector -> use_child_effector: boolean Apply effectors to children -TODO * ParticleSettings.child_guide -> use_child_guide: boolean -TODO * ParticleSettings.child_render -> use_child_render: boolean +ParticleSettings.child_effector -> apply_effector_to_children: boolean Apply effectors to children +ParticleSettings.child_guide -> apply_guide_to_children: boolean ParticleSettings.die_on_collision -> use_die_on_collision: boolean Particles die when they collide with a deflector object -TODO * ParticleSettings.died -> show_died: boolean Show particles after they have died +ParticleSettings.died -> use_died: boolean Show particles after they have died ParticleSettings.draw_health -> show_health: boolean Draw boid health -TODO * ParticleSettings.emitter -> use_emitter: boolean Render emitter Object also +ParticleSettings.emitter -> use_render_emitter: boolean Render emitter Object also ParticleSettings.enable_simplify -> use_simplify: boolean Remove child strands as the object becomes smaller on the screen ParticleSettings.even_distribution -> use_even_distribution: boolean Use even distribution from faces based on face areas or edge lengths ParticleSettings.grid_invert -> invert_grid: boolean Invert what is considered object and what is not -TODO * ParticleSettings.hair_bspline -> use_hair_bspline: boolean Interpolate hair using B-Splines -TODO * ParticleSettings.hair_geometry -> hair_geometry: boolean +ParticleSettings.hair_bspline -> use_hair_bspline: boolean Interpolate hair using B-Splines ParticleSettings.material_color -> show_material_color: boolean Draw particles using material's diffuse color -TODO * ParticleSettings.num -> use_number: boolean Show particle number +ParticleSettings.num -> show_number: boolean Show particle number ParticleSettings.parent -> use_parents: boolean Render parent particles -TODO * ParticleSettings.rand_group -> use_random_group: boolean Pick objects from group randomly -TODO * ParticleSettings.react_multiple -> use_react_multiple: boolean React multiple times -TODO * ParticleSettings.react_start_end -> use_react_start_end: boolean Give birth to unreacted particles eventually -TODO * ParticleSettings.render_adaptive -> show_path_steps: boolean Draw steps of the particle path -TODO * ParticleSettings.render_strand -> use_render_strand: boolean Use the strand primitive for rendering -TODO * ParticleSettings.rotation_dynamic -> use_rotation_dynamic: boolean Sets rotation to dynamic/constant -TODO * ParticleSettings.self_effect -> use_self_effect: boolean Particle effectors effect themselves +ParticleSettings.rand_group -> use_group_pick_random: boolean Pick objects from group randomly +ParticleSettings.react_multiple -> use_react_multiple: boolean React multiple times +ParticleSettings.react_start_end -> use_react_start_end: boolean Give birth to unreacted particles eventually +ParticleSettings.render_adaptive -> use_render_adaptive: boolean Use adapative rendering for paths +ParticleSettings.render_strand -> use_strand_primitive: boolean Use the strand primitive for rendering +ParticleSettings.rotation_dynamic -> use_dynamic_rotation: boolean Sets rotation to dynamic/constant +ParticleSettings.self_effect -> use_self_effect: boolean Particle effectors effect themselves ParticleSettings.show_size -> show_size: boolean Show particle size -TODO * ParticleSettings.size_deflect -> use_size_deflect: boolean Use particle's size in deflection +ParticleSettings.size_deflect -> use_size_deflect: boolean Use particle's size in deflection ParticleSettings.sizemass -> use_multiply_size_mass: boolean Multiply mass by particle size ParticleSettings.symmetric_branching -> use_symmetric_branching: boolean Start and end points are the same ParticleSettings.trand -> use_emit_random: boolean Emit in random order of elements -TODO * ParticleSettings.unborn -> show_unborn: boolean Show particles before they are emitted +ParticleSettings.unborn -> use_unborn: boolean Show particles before they are emitted ParticleSettings.use_global_dupli -> use_global_dupli: boolean Use object's global coordinates for duplication ParticleSettings.use_group_count -> use_group_count: boolean Use object multiple times in the same group ParticleSettings.velocity -> show_velocity: boolean Show particle velocity -TODO * ParticleSettings.velocity_length -> show_velocity_length: boolean Multiply line length by particle speed -TODO * ParticleSettings.viewport -> viewport: boolean +ParticleSettings.velocity_length -> use_velocity_length: boolean Multiply line length by particle speed +ParticleSettings.viewport -> use_simplify_viewport: boolean ParticleSettings.whole_group -> use_whole_group: boolean Use whole group at once ParticleSystem.editable -> is_editable: boolean, (read-only) Particle system can be edited in particle mode ParticleSystem.edited -> is_edited: boolean, (read-only) Particle system has been edited in particle mode -TODO * ParticleSystem.global_hair -> global_hair: boolean, (read-only) Hair keys are in global coordinate space +ParticleSystem.global_hair -> is_global_hair: boolean, (read-only) Hair keys are in global coordinate space ParticleSystem.hair_dynamics -> use_hair_dynamics: boolean Enable hair dynamics using cloth simulation ParticleSystem.keyed_timing -> use_keyed_timing: boolean Use key times -TODO * ParticleSystem.multiple_caches -> multiple_caches: boolean, (read-only) Particle system has multiple point caches +ParticleSystem.multiple_caches -> has_multiple_caches: boolean, (read-only) Particle system has multiple point caches ParticleSystem.vertex_group_clump_negate -> invert_vertex_group_clump: boolean Negate the effect of the clump vertex group ParticleSystem.vertex_group_density_negate -> invert_vertex_group_density: boolean Negate the effect of the density vertex group ParticleSystem.vertex_group_field_negate -> invert_vertex_group_field: boolean Negate the effect of the field vertex group @@ -803,98 +797,98 @@ ParticleSystem.vertex_group_roughness_end_negate -> invert_vertex_group_roughnes ParticleSystem.vertex_group_size_negate -> invert_vertex_group_size: boolean Negate the effect of the size vertex group ParticleSystem.vertex_group_tangent_negate -> invert_vertex_group_tangent: boolean Negate the effect of the tangent vertex group ParticleSystem.vertex_group_velocity_negate -> invert_vertex_group_velocity: boolean Negate the effect of the velocity vertex group -TODO * ParticleTarget.valid -> is_valid: boolean Keyed particles target is valid +ParticleTarget.valid -> is_valid: boolean Keyed particles target is valid PivotConstraint.use_relative_position -> use_relative_location: boolean Offset will be an absolute point in space instead of relative to the target PointCache.baked -> is_baked: boolean, (read-only) -TODO * PointCache.baking -> baking: boolean, (read-only) +PointCache.baking -> is_baking: boolean, (read-only) PointCache.disk_cache -> use_disk_cache: boolean Save cache files to disk (.blend file must be saved first) PointCache.external -> use_external: boolean Read cache from an external location -TODO * PointCache.frames_skipped -> frames_skipped: boolean, (read-only) +PointCache.has_skipped_frames-> frames_skipped: boolean, (read-only) PointCache.outdated -> is_outdated: boolean, (read-only) PointCache.quick_cache -> use_quick_cache: boolean Update simulation with cache steps PointCache.use_library_path -> use_library_path: boolean Use this files path when library linked into another file. PointDensity.turbulence -> use_turbulence: boolean Add directed noise to the density at render-time -TODO * PointLamp.only_shadow -> use_shadow_only: boolean Causes light to cast shadows only without illuminating objects -TODO * PointLamp.shadow_layer -> use_shadow_own_layer: boolean Causes only objects on the same layer to cast shadows -TODO * PointLamp.sphere -> use_sphere: boolean Sets light intensity to zero beyond lamp distance -TODO * PoseBone.has_ik -> is_in_ik_chain: boolean, (read-only) Is part of an IK chain -TODO * PoseBone.ik_dof_x -> ik_dof_x: boolean Allow movement around the X axis -TODO * PoseBone.ik_dof_y -> ik_dof_y: boolean Allow movement around the Y axis -TODO * PoseBone.ik_dof_z -> ik_dof_z: boolean Allow movement around the Z axis +PointLamp.only_shadow -> use_only_shadow: boolean Causes light to cast shadows only without illuminating objects +PointLamp.shadow_layer -> use_shadow_layer: boolean Causes only objects on the same layer to cast shadows +PointLamp.sphere -> use_sphere: boolean Sets light intensity to zero beyond lamp distance +PoseBone.has_ik -> is_in_ik_chain: boolean, (read-only) Is part of an IK chain +NEGATE * PoseBone.ik_dof_x -> lock_ik_x: boolean Allow movement around the X axis +NEGATE * PoseBone.ik_dof_y -> lock_ik_y: boolean Allow movement around the Y axis +NEGATE * PoseBone.ik_dof_z -> lock_ik_z: boolean Allow movement around the Z axis PoseBone.ik_limit_x -> lock_ik_x: boolean Limit movement around the X axis PoseBone.ik_limit_y -> lock_ik_y: boolean Limit movement around the Y axis PoseBone.ik_limit_z -> lock_ik_z: boolean Limit movement around the Z axis -TODO * PoseBone.ik_lin_control -> use_ik_lin_control: boolean Apply channel size as IK constraint if stretching is enabled -TODO * PoseBone.ik_rot_control -> use_ik_rot_control: boolean Apply channel rotation as IK constraint +PoseBone.ik_lin_control -> use_ik_lin_control: boolean Apply channel size as IK constraint if stretching is enabled +PoseBone.ik_rot_control -> use_ik_rot_control: boolean Apply channel rotation as IK constraint PoseBone.lock_location -> lock_location: boolean Lock editing of location in the interface PoseBone.lock_rotation -> lock_rotation: boolean Lock editing of rotation in the interface PoseBone.lock_rotation_w -> lock_rotation_w: boolean Lock editing of 'angle' component of four-component rotations in the interface PoseBone.lock_rotations_4d -> lock_rotations_4d: boolean Lock editing of four component rotations by components (instead of as Eulers) PoseBone.lock_scale -> lock_scale: boolean Lock editing of scale in the interface PoseBone.selected -> select: boolean -TODO * PoseTemplateSettings.generate_def_rig -> use_generate_def_rig: boolean Create a copy of the metarig, constrainted by the generated rig +PoseTemplateSettings.generate_def_rig -> use_generate_deform_rig: boolean Create a copy of the metarig, constrainted by the generated rig Property.is_never_none -> is_never_none: boolean, (read-only) True when this value can't be set to None Property.is_readonly -> is_readonly: boolean, (read-only) Property is editable through RNA Property.is_required -> is_required: boolean, (read-only) False when this property is an optional argument in an RNA function -TODO * Property.registered -> is_registered: boolean, (read-only) Property is registered as part of type registration -TODO * Property.registered_optional -> is_registered_optional: boolean, (read-only) Property is optionally registered as part of type registration +Property.registered -> is_registered: boolean, (read-only) Property is registered as part of type registration +Property.registered_optional -> is_registered_optional: boolean, (read-only) Property is optionally registered as part of type registration Property.use_output -> is_output: boolean, (read-only) True when this property is an output value from an RNA function -TODO * PythonConstraint.script_error -> is_script_error: boolean, (read-only) The linked Python script has thrown an error +PythonConstraint.script_error -> has_script_error: boolean, (read-only) The linked Python script has thrown an error PythonConstraint.use_targets -> use_targets: boolean Use the targets indicated in the constraint panel PythonController.debug -> use_debug: boolean Continuously reload the module from disk for editing external modules without restarting RandomActuator.always_true -> use_always_true: boolean Always false or always true -TODO * RaySensor.x_ray_mode -> use_x_ray_mode: boolean Toggle X-Ray option (see through objects that don't have the property) +RaySensor.x_ray_mode -> use_x_ray: boolean See through objects that don't have the property RegionView3D.box_clip -> use_box_clip: boolean Clip objects based on what's visible in other side views RegionView3D.box_preview -> show_synced_view: boolean Sync view position between side views RegionView3D.lock_rotation -> lock_rotation: boolean Lock view rotation in side views -TODO * RenderEngine.bl_postprocess -> use_bl_postprocess: boolean -TODO * RenderEngine.bl_preview -> use_bl_preview: boolean -TODO * RenderLayer.all_z -> all_z: boolean, (read-only) Fill in Z values for solid faces in invisible layers, for masking -TODO * RenderLayer.edge -> edge: boolean, (read-only) Render Edge-enhance in this Layer (only works for Solid faces) -TODO * RenderLayer.enabled -> enabled: boolean, (read-only) Disable or enable the render layer -TODO * RenderLayer.halo -> halo: boolean, (read-only) Render Halos in this Layer (on top of Solid) -TODO * RenderLayer.pass_ao -> pass_ao: boolean, (read-only) Deliver AO pass -TODO * RenderLayer.pass_ao_exclude -> pass_ao_exclude: boolean, (read-only) Exclude AO pass from combined -TODO * RenderLayer.pass_color -> pass_color: boolean, (read-only) Deliver shade-less color pass -TODO * RenderLayer.pass_combined -> pass_combined: boolean, (read-only) Deliver full combined RGBA buffer -TODO * RenderLayer.pass_diffuse -> pass_diffuse: boolean, (read-only) Deliver diffuse pass -TODO * RenderLayer.pass_emit -> pass_emit: boolean, (read-only) Deliver emission pass -TODO * RenderLayer.pass_emit_exclude -> pass_emit_exclude: boolean, (read-only) Exclude emission pass from combined -TODO * RenderLayer.pass_environment -> pass_environment: boolean, (read-only) Deliver environment lighting pass -TODO * RenderLayer.pass_environment_exclude -> pass_environment_exclude: boolean, (read-only) Exclude environment pass from combined -TODO * RenderLayer.pass_indirect -> pass_indirect: boolean, (read-only) Deliver indirect lighting pass -TODO * RenderLayer.pass_indirect_exclude -> pass_indirect_exclude: boolean, (read-only) Exclude indirect pass from combined -TODO * RenderLayer.pass_mist -> pass_mist: boolean, (read-only) Deliver mist factor pass (0.0-1.0) -TODO * RenderLayer.pass_normal -> pass_normal: boolean, (read-only) Deliver normal pass -TODO * RenderLayer.pass_object_index -> pass_object_index: boolean, (read-only) Deliver object index pass -TODO * RenderLayer.pass_reflection -> pass_reflection: boolean, (read-only) Deliver raytraced reflection pass -TODO * RenderLayer.pass_reflection_exclude -> pass_reflection_exclude: boolean, (read-only) Exclude raytraced reflection pass from combined -TODO * RenderLayer.pass_refraction -> pass_refraction: boolean, (read-only) Deliver raytraced refraction pass -TODO * RenderLayer.pass_refraction_exclude -> pass_refraction_exclude: boolean, (read-only) Exclude raytraced refraction pass from combined -TODO * RenderLayer.pass_shadow -> pass_shadow: boolean, (read-only) Deliver shadow pass -TODO * RenderLayer.pass_shadow_exclude -> pass_shadow_exclude: boolean, (read-only) Exclude shadow pass from combined -TODO * RenderLayer.pass_specular -> pass_specular: boolean, (read-only) Deliver specular pass -TODO * RenderLayer.pass_specular_exclude -> pass_specular_exclude: boolean, (read-only) Exclude specular pass from combined -TODO * RenderLayer.pass_uv -> pass_uv: boolean, (read-only) Deliver texture UV pass -TODO * RenderLayer.pass_vector -> pass_vector: boolean, (read-only) Deliver speed vector pass -TODO * RenderLayer.pass_z -> pass_z: boolean, (read-only) Deliver Z values pass -TODO * RenderLayer.sky -> sky: boolean, (read-only) Render Sky in this Layer -TODO * RenderLayer.solid -> solid: boolean, (read-only) Render Solid faces in this Layer -TODO * RenderLayer.strand -> strand: boolean, (read-only) Render Strands in this Layer -TODO * RenderLayer.visible_layers -> visible_layers: boolean, (read-only) Scene layers included in this render layer -TODO * RenderLayer.zmask -> zmask: boolean, (read-only) Only render what's in front of the solid z values -TODO * RenderLayer.zmask_layers -> zmask_layers: boolean, (read-only) Zmask scene layers -TODO * RenderLayer.zmask_negate -> zmask_negate: boolean, (read-only) For Zmask, only render what is behind solid z values instead of in front -TODO * RenderLayer.ztransp -> ztransp: boolean, (read-only) Render Z-Transparent faces in this Layer (On top of Solid and Halos) +RenderEngine.bl_postprocess -> bl_use_postprocess: boolean +RenderEngine.bl_preview -> bl_use_preview: boolean +RenderLayer.all_z -> use_all_z: boolean, (read-only) Fill in Z values for solid faces in invisible layers, for masking +RenderLayer.edge -> use_edge_enhance: boolean, (read-only) Render Edge-enhance in this Layer (only works for Solid faces) +RenderLayer.enabled -> use: boolean, (read-only) Disable or enable the render layer +RenderLayer.halo -> use_halo: boolean, (read-only) Render Halos in this Layer (on top of Solid) +RenderLayer.pass_ao -> use_pass_ambient_occlusion: boolean, (read-only) Deliver AO pass +RenderLayer.pass_ao_exclude -> exclude_ambient_occlusion: boolean, (read-only) Exclude AO pass from combined +RenderLayer.pass_color -> use_pass_color: boolean, (read-only) Deliver shade-less color pass +RenderLayer.pass_combined -> use_pass_combined: boolean, (read-only) Deliver full combined RGBA buffer +RenderLayer.pass_diffuse -> use_pass_diffuse: boolean, (read-only) Deliver diffuse pass +RenderLayer.pass_emit -> use_pass_emit: boolean, (read-only) Deliver emission pass +RenderLayer.pass_emit_exclude -> exclude_emit: boolean, (read-only) Exclude emission pass from combined +RenderLayer.pass_environment -> use_pass_environment: boolean, (read-only) Deliver environment lighting pass +RenderLayer.pass_environment_exclude -> exclude_environment: boolean, (read-only) Exclude environment pass from combined +RenderLayer.pass_indirect -> use_pass_indirect: boolean, (read-only) Deliver indirect lighting pass +RenderLayer.pass_indirect_exclude -> exclude_indirect: boolean, (read-only) Exclude indirect pass from combined +RenderLayer.pass_mist -> use_pass_mist: boolean, (read-only) Deliver mist factor pass (0.0-1.0) +RenderLayer.pass_normal -> use_pass_normal: boolean, (read-only) Deliver normal pass +RenderLayer.pass_object_index -> use_pass_object_index: boolean, (read-only) Deliver object index pass +RenderLayer.pass_reflection -> use_pass_reflection: boolean, (read-only) Deliver raytraced reflection pass +RenderLayer.pass_reflection_exclude -> exclude_reflection: boolean, (read-only) Exclude raytraced reflection pass from combined +RenderLayer.pass_refraction -> use_pass_refraction: boolean, (read-only) Deliver raytraced refraction pass +RenderLayer.pass_refraction_exclude -> exclude_refraction: boolean, (read-only) Exclude raytraced refraction pass from combined +RenderLayer.pass_shadow -> use_pass_shadow: boolean, (read-only) Deliver shadow pass +RenderLayer.pass_shadow_exclude -> exclude_shadow: boolean, (read-only) Exclude shadow pass from combined +RenderLayer.pass_specular -> use_pass_specular: boolean, (read-only) Deliver specular pass +RenderLayer.pass_specular_exclude -> exclude_specular: boolean, (read-only) Exclude specular pass from combined +RenderLayer.pass_uv -> use_pass_uv: boolean, (read-only) Deliver texture UV pass +RenderLayer.pass_vector -> use_pass_vector: boolean, (read-only) Deliver speed vector pass +RenderLayer.pass_z -> use_pass_z: boolean, (read-only) Deliver Z values pass +RenderLayer.sky -> use_sky: boolean, (read-only) Render Sky in this Layer +RenderLayer.solid -> use_solid: boolean, (read-only) Render Solid faces in this Layer +RenderLayer.strand -> use_strand: boolean, (read-only) Render Strands in this Layer +RenderLayer.visible_layers -> layer: boolean, (read-only) Scene layers included in this render layer +RenderLayer.zmask -> use_zmask: boolean, (read-only) Only render what's in front of the solid z values +RenderLayer.zmask_layers -> layer_zmask: boolean, (read-only) Zmask scene layers +RenderLayer.zmask_negate -> invert_zmask: boolean, (read-only) For Zmask, only render what is behind solid z values instead of in front +RenderLayer.ztransp -> use_ztransp: boolean, (read-only) Render Z-Transparent faces in this Layer (On top of Solid and Halos) RenderSettings.backbuf -> use_backbuf: boolean Render backbuffer image -TODO * RenderSettings.bake_active -> use_bake_active: boolean Bake shading on the surface of selected objects to the active object +RenderSettings.bake_active -> use_bake_active_to_selected: boolean Bake shading on the surface of selected objects to the active object RenderSettings.bake_clear -> use_bake_clear: boolean Clear Images before baking -TODO * RenderSettings.bake_enable_aa -> use_bake_enable_aa: boolean Enables Anti-aliasing +RenderSettings.bake_enable_aa -> use_bake_antialiasing: boolean Enables Anti-aliasing RenderSettings.bake_normalized -> use_bake_normalized: boolean With displacement normalize to the distance, with ambient occlusion normalize without using material settings -TODO * RenderSettings.cineon_log -> use_cineon_log: boolean Convert to logarithmic color space +RenderSettings.cineon_log -> use_cineon_log: boolean Convert to logarithmic color space RenderSettings.color_management -> use_color_management: boolean Use color profiles and gamma corrected imaging pipeline RenderSettings.crop_to_border -> use_crop_to_border: boolean Crop the rendered frame to the defined border size -TODO * RenderSettings.edge -> edge: boolean use_Create a toon outline around the edges of geometry +RenderSettings.edge -> use_edge_enhance: boolean use_Create a toon outline around the edges of geometry RenderSettings.exr_half -> use_exr_half: boolean Use 16 bit floats instead of 32 bit floats per channel RenderSettings.exr_preview -> use_exr_preview: boolean When rendering animations, save JPG preview images in same directory RenderSettings.exr_zbuf -> use_exr_zbuf: boolean Save the z-depth per pixel (32 bit unsigned int zbuffer) @@ -907,9 +901,9 @@ RenderSettings.full_sample -> use_full_sample: boolean Save for every anti RenderSettings.is_movie_format -> is_movie_format: boolean, (read-only) When true the format is a movie RenderSettings.jpeg2k_ycc -> use_jpeg2k_ycc: boolean Save luminance-chrominance-chrominance channels instead of RGB colors RenderSettings.motion_blur -> use_motion_blur: boolean Use multi-sampled 3D scene motion blur -TODO * RenderSettings.multiple_engines -> multiple_engines: boolean, (read-only) More than one rendering engine is available -TODO * RenderSettings.render_antialiasing -> use_render_antialiasing: boolean Render and combine multiple samples per pixel to prevent jagged edges -TODO doubled?* RenderSettings.render_stamp -> render_stamp: boolean Render the stamp info text in the rendered image +RenderSettings.multiple_engines -> has_multiple_engines: boolean, (read-only) More than one rendering engine is available +RenderSettings.render_antialiasing -> use_antialiasing: boolean Render and combine multiple samples per pixel to prevent jagged edges +RenderSettings.render_stamp -> use_stamp: boolean Render the stamp info text in the rendered image RenderSettings.save_buffers -> use_save_buffers: boolean Save tiles for all RenderLayers and SceneNodes to files in the temp directory (saves memory, required for Full Sample) RenderSettings.simplify_triangulate -> use_simplify_triangulate: boolean Disables non-planer quads being triangulated RenderSettings.single_layer -> use_single_layer: boolean Only render the active layer @@ -923,7 +917,7 @@ RenderSettings.stamp_render_time -> use_stamp_render_time: boolean Include RenderSettings.stamp_scene -> use_stamp_scene: boolean Include the name of the active scene in image metadata RenderSettings.stamp_sequencer_strip -> use_stamp_sequencer_strip: boolean Include the name of the foreground sequence strip in image metadata RenderSettings.stamp_time -> use_stamp_time: boolean Include the render frame as HH:MM:SS.FF in image metadata -TODO * RenderSettings.tiff_bit -> use_tiff_bit: boolean Save TIFF with 16 bits per channel +RenderSettings.tiff_bit -> use_tiff_16bit: boolean Save TIFF with 16 bits per channel RenderSettings.use_border -> use_border: boolean Render a user-defined border region, within the frame size. Note, this disables save_buffers and full_sample RenderSettings.use_compositing -> use_compositing: boolean Process the render result through the compositing pipeline, if compositing nodes are enabled RenderSettings.use_envmaps -> use_envmaps: boolean Calculate environment maps while rendering @@ -942,23 +936,23 @@ RenderSettings.use_shadows -> use_shadows: boolean Calculate shadows while RenderSettings.use_simplify -> use_simplify: boolean Enable simplification of scene for quicker preview renders RenderSettings.use_sss -> use_sss: boolean Calculate sub-surface scattering in materials rendering RenderSettings.use_textures -> use_textures: boolean Use textures to affect material properties -TODO * RigidBodyJointConstraint.disable_linked_collision -> use_disable_linked_collision: boolean Disable collision between linked bodies +NEGATE * RigidBodyJointConstraint.disable_linked_collision -> use_linked_collision: boolean Disable collision between linked bodies RigidBodyJointConstraint.draw_pivot -> show_pivot: boolean Display the pivot point and rotation in 3D view Scene.frame_drop -> use_frame_drop: boolean Play back dropping frames if frame display is too slow Scene.layers -> layer: boolean Layers visible when rendering the scene -TODO * Scene.mute_audio -> mute_audio: boolean Play back of audio from Sequence Editor will be muted -TODO * Scene.nla_tweakmode_on -> is_nla_tweakmode_on: boolean, (read-only) Indicates whether there is any action referenced by NLA being edited. Strictly read-only -TODO * Scene.pov_radio_always_sample -> use_pov_radio_always_sample: boolean Only use the data from the pretrace step and not gather any new samples during the final radiosity pass -TODO * Scene.pov_radio_display_advanced -> show_pov_radio_advanced: boolean Show advanced options -TODO * Scene.pov_radio_enable -> use_pov_radio_enable: boolean Enable povrays radiosity calculation -TODO * Scene.pov_radio_media -> use_pov_radio_media: boolean Radiosity estimation can be affected by media -TODO * Scene.pov_radio_normal -> use_pov_radio_normal: boolean Radiosity estimation can be affected by normals -TODO * Scene.scrub_audio -> use_scrub_audio: boolean Play audio from Sequence Editor while scrubbing -TODO * Scene.sync_audio -> use_sync_audio: boolean Play back and sync with audio clock, dropping frames if frame display is too slow +Scene.mute_audio -> mute_audio: boolean Play back of audio from Sequence Editor will be muted +Scene.nla_tweakmode_on -> use_nla_tweakmode: boolean, (read-only) Indicates whether there is any action referenced by NLA being edited. Strictly read-only +Scene.pov_radio_always_sample -> use_pov_radio_always_sample: boolean Only use the data from the pretrace step and not gather any new samples during the final radiosity pass +Scene.pov_radio_display_advanced -> show_pov_radio_advanced: boolean Show advanced options +Scene.pov_radio_enable -> use_pov_radio: boolean Enable povrays radiosity calculation +Scene.pov_radio_media -> use_pov_radio_media: boolean Radiosity estimation can be affected by media +Scene.pov_radio_normal -> use_pov_radio_normal: boolean Radiosity estimation can be affected by normals +Scene.scrub_audio -> use_audio_scrub: boolean Play audio from Sequence Editor while scrubbing +Scene.sync_audio -> use_audio_sync: boolean Play back and sync with audio clock, dropping frames if frame display is too slow Scene.use_gravity -> use_gravity: boolean Use global gravity for all dynamics Scene.use_nodes -> use_nodes: boolean Enable the compositing node tree Scene.use_preview_range -> use_preview_range: boolean Use an alternative start/end frame for UI playback, rather than the scene start/end frame -TODO * SceneGameData.activity_culling -> use_activity_culling: boolean Activity culling is enabled +SceneGameData.activity_culling -> use_activity_culling: boolean Activity culling is enabled SceneGameData.auto_start -> use_auto_start: boolean Automatically start game at load time SceneGameData.fullscreen -> show_fullscreen: boolean Starts player in a new fullscreen display SceneGameData.glsl_extra_textures -> use_glsl_extra_textures: boolean Use extra textures like normal or specular maps for GLSL rendering @@ -974,52 +968,52 @@ SceneGameData.use_animation_record -> use_animation_record: boolean Record SceneGameData.use_deprecation_warnings -> use_deprecation_warnings: boolean Print warnings when using deprecated features in the python API SceneGameData.use_display_lists -> use_display_lists: boolean Use display lists to speed up rendering by keeping geometry on the GPU SceneGameData.use_frame_rate -> use_frame_rate: boolean Respect the frame rate rather than rendering as many frames as possible -TODO * SceneGameData.use_occlusion_culling -> use_occlusion_culling: boolean Use optimized Bullet DBVT tree for view frustum and occlusion culling +SceneGameData.use_occlusion_culling -> use_occlusion_culling: boolean Use optimized Bullet DBVT tree for view frustum and occlusion culling SceneRenderLayer.all_z -> use_all_z: boolean Fill in Z values for solid faces in invisible layers, for masking -SceneRenderLayer.edge -> use_edge: boolean Render Edge-enhance in this Layer (only works for Solid faces) -TODO * SceneRenderLayer.enabled -> enabled: boolean Disable or enable the render layer +SceneRenderLayer.edge -> use_edge_enhance: boolean Render Edge-enhance in this Layer (only works for Solid faces) +SceneRenderLayer.enabled -> use: boolean Disable or enable the render layer SceneRenderLayer.halo -> use_halo: boolean Render Halos in this Layer (on top of Solid) -TODO * SceneRenderLayer.pass_ao -> use_pass_ao: boolean Deliver AO pass -TODO * SceneRenderLayer.pass_ao_exclude -> use_pass_ao_exclude: boolean Exclude AO pass from combined -TODO * SceneRenderLayer.pass_color -> use_pass_color: boolean Deliver shade-less color pass -TODO * SceneRenderLayer.pass_combined -> use_pass_combined: boolean Deliver full combined RGBA buffer -TODO * SceneRenderLayer.pass_diffuse -> use_pass_diffuse: boolean Deliver diffuse pass -TODO * SceneRenderLayer.pass_emit -> use_pass_emit: boolean Deliver emission pass -TODO * SceneRenderLayer.pass_emit_exclude -> use_pass_emit_exclude: boolean Exclude emission pass from combined -TODO * SceneRenderLayer.pass_environment -> use_pass_environment: boolean Deliver environment lighting pass -TODO * SceneRenderLayer.pass_environment_exclude -> use_pass_environment_exclude: boolean Exclude environment pass from combined -TODO * SceneRenderLayer.pass_indirect -> use_pass_indirect: boolean Deliver indirect lighting pass -TODO * SceneRenderLayer.pass_indirect_exclude -> use_pass_indirect_exclude: boolean Exclude indirect pass from combined -TODO * SceneRenderLayer.pass_mist -> use_pass_mist: boolean Deliver mist factor pass (0.0-1.0) -TODO * SceneRenderLayer.pass_normal -> use_pass_normal: boolean Deliver normal pass -TODO * SceneRenderLayer.pass_object_index -> use_pass_object_index: boolean Deliver object index pass -TODO * SceneRenderLayer.pass_reflection -> use_pass_reflection: boolean Deliver raytraced reflection pass -TODO * SceneRenderLayer.pass_reflection_exclude -> use_pass_reflection_exclude: boolean Exclude raytraced reflection pass from combined -TODO * SceneRenderLayer.pass_refraction -> use_pass_refraction: boolean Deliver raytraced refraction pass -TODO * SceneRenderLayer.pass_refraction_exclude -> use_pass_refraction_exclude: boolean Exclude raytraced refraction pass from combined -TODO * SceneRenderLayer.pass_shadow -> use_pass_shadow: boolean Deliver shadow pass -TODO * SceneRenderLayer.pass_shadow_exclude -> use_pass_shadow_exclude: boolean Exclude shadow pass from combined -TODO * SceneRenderLayer.pass_specular -> use_pass_specular: boolean Deliver specular pass -TODO * SceneRenderLayer.pass_specular_exclude -> use_pass_specular_exclude: boolean Exclude specular pass from combined -TODO * SceneRenderLayer.pass_uv -> use_pass_uv: boolean Deliver texture UV pass -TODO * SceneRenderLayer.pass_vector -> use_pass_vector: boolean Deliver speed vector pass -TODO * SceneRenderLayer.pass_z -> use_pass_z: boolean Deliver Z values pass -TODO * SceneRenderLayer.sky -> use_sky: boolean Render Sky in this Layer -TODO * SceneRenderLayer.solid -> use_solid: boolean Render Solid faces in this Layer -TODO * SceneRenderLayer.strand -> use_strand: boolean Render Strands in this Layer -TODO * SceneRenderLayer.visible_layers -> visible_layers: boolean Scene layers included in this render layer -TODO * SceneRenderLayer.zmask -> use_zmask: boolean Only render what's in front of the solid z values -TODO * SceneRenderLayer.zmask_layers -> use_zmask_layers: boolean Zmask scene layers -TODO * SceneRenderLayer.zmask_negate -> use_zmask_negate: boolean For Zmask, only render what is behind solid z values instead of in front -TODO * SceneRenderLayer.ztransp -> use_ztransp: boolean Render Z-Transparent faces in this Layer (On top of Solid and Halos) -TODO * SceneSequence.convert_float -> convert_float: boolean Convert input to float data +SceneRenderLayer.pass_ao -> use_pass_ambient_occlusion: boolean Deliver AO pass +SceneRenderLayer.pass_ao_exclude -> exclude_ambient_occlusion: boolean Exclude AO pass from combined +SceneRenderLayer.pass_color -> use_pass_color: boolean Deliver shade-less color pass +SceneRenderLayer.pass_combined -> use_pass_combined: boolean Deliver full combined RGBA buffer +SceneRenderLayer.pass_diffuse -> use_pass_diffuse: boolean Deliver diffuse pass +SceneRenderLayer.pass_emit -> use_pass_emit: boolean Deliver emission pass +SceneRenderLayer.pass_emit_exclude -> exclude_emit: boolean Exclude emission pass from combined +SceneRenderLayer.pass_environment -> use_pass_environment: boolean Deliver environment lighting pass +SceneRenderLayer.pass_environment_exclude -> exclude_environment: boolean Exclude environment pass from combined +SceneRenderLayer.pass_indirect -> use_pass_indirect: boolean Deliver indirect lighting pass +SceneRenderLayer.pass_indirect_exclude -> exclude_indirect: boolean Exclude indirect pass from combined +SceneRenderLayer.pass_mist -> use_pass_mist: boolean Deliver mist factor pass (0.0-1.0) +SceneRenderLayer.pass_normal -> use_pass_normal: boolean Deliver normal pass +SceneRenderLayer.pass_object_index -> use_pass_object_index: boolean Deliver object index pass +SceneRenderLayer.pass_reflection -> use_pass_reflection: boolean Deliver raytraced reflection pass +SceneRenderLayer.pass_reflection_exclude -> exclude_reflection: boolean Exclude raytraced reflection pass from combined +SceneRenderLayer.pass_refraction -> use_pass_refraction: boolean Deliver raytraced refraction pass +SceneRenderLayer.pass_refraction_exclude -> exclude_refraction: boolean Exclude raytraced refraction pass from combined +SceneRenderLayer.pass_shadow -> use_pass_shadow: boolean Deliver shadow pass +SceneRenderLayer.pass_shadow_exclude -> exclude_shadow: boolean Exclude shadow pass from combined +SceneRenderLayer.pass_specular -> use_pass_specular: boolean Deliver specular pass +SceneRenderLayer.pass_specular_exclude -> exclude_specular: boolean Exclude specular pass from combined +SceneRenderLayer.pass_uv -> use_pass_uv: boolean Deliver texture UV pass +SceneRenderLayer.pass_vector -> use_pass_vector: boolean Deliver speed vector pass +SceneRenderLayer.pass_z -> use_pass_z: boolean Deliver Z values pass +SceneRenderLayer.sky -> use_sky: boolean Render Sky in this Layer +SceneRenderLayer.solid -> use_solid: boolean Render Solid faces in this Layer +SceneRenderLayer.strand -> use_strand: boolean Render Strands in this Layer +SceneRenderLayer.visible_layers -> layer: boolean Scene layers included in this render layer +SceneRenderLayer.zmask -> use_zmask: boolean Only render what's in front of the solid z values +SceneRenderLayer.zmask_layers -> layer_zmask: boolean Zmask scene layers +SceneRenderLayer.zmask_negate -> invert_zmask: boolean For Zmask, only render what is behind solid z values instead of in front +SceneRenderLayer.ztransp -> use_ztransp: boolean Render Z-Transparent faces in this Layer (On top of Solid and Halos) +SceneSequence.convert_float -> use_float: boolean Convert input to float data SceneSequence.de_interlace -> use_deinterlace: boolean For video movies to remove fields SceneSequence.flip_x -> use_flip_x: boolean Flip on the X axis SceneSequence.flip_y -> use_flip_y: boolean Flip on the Y axis -TODO * SceneSequence.premultiply -> premultiply: boolean Convert RGB from key alpha to premultiplied alpha +SceneSequence.premultiply -> use_premultiply: boolean Convert RGB from key alpha to premultiplied alpha SceneSequence.proxy_custom_directory -> use_proxy_custom_directory: boolean Use a custom directory to store data SceneSequence.proxy_custom_file -> use_proxy_custom_file: boolean Use a custom file to read proxy data from -TODO * SceneSequence.reverse_frames -> use_frame_reverse: boolean Reverse frame order +SceneSequence.reverse_frames -> use_reverse_frames: boolean Reverse frame order SceneSequence.use_color_balance -> use_color_balance: boolean (3-Way color correction) on input SceneSequence.use_crop -> use_crop: boolean Crop image before processing SceneSequence.use_proxy -> use_proxy: boolean Use a preview proxy for this strip @@ -1038,50 +1032,47 @@ Sculpt.symmetry_y -> use_symmetry_y: boolean Mirror brush across the Y axi Sculpt.symmetry_z -> use_symmetry_z: boolean Mirror brush across the Z axis Sensor.expanded -> show_expanded: boolean Set sensor expanded in the user interface Sensor.invert -> invert: boolean Invert the level(output) of this sensor -TODO * Sensor.level -> level: boolean Level detector, trigger controllers of new states(only applicable upon logic state transition) +Sensor.level -> use_level: boolean Level detector, trigger controllers of new states (only applicable upon logic state transition) Sensor.pulse_false_level -> use_pulse_false_level: boolean Activate FALSE level triggering (pulse mode) Sensor.pulse_true_level -> use_pulse_true_level: boolean Activate TRUE level triggering (pulse mode) Sensor.tap -> use_tap: boolean Trigger controllers only for an instant, even while the sensor remains true -TODO * Sequence.frame_locked -> frame_locked: boolean Lock the animation curve to the global frame counter +Sequence.frame_locked -> use_frame_lock: boolean Lock the animation curve to the global frame counter Sequence.left_handle_selected -> select_left_handle: boolean Sequence.lock -> lock: boolean Lock strip so that it can't be transformed Sequence.mute -> mute: boolean Sequence.right_handle_selected -> select_right_handle: boolean Sequence.selected -> select: boolean -TODO * Sequence.use_effect_default_fade -> use_effect_default_fade: boolean Fade effect using the built-in default (usually make transition as long as effect strip) +Sequence.use_effect_default_fade -> use_default_fade: boolean Fade effect using the built-in default (usually make transition as long as effect strip) SequenceColorBalance.inverse_gain -> invert_gain: boolean SequenceColorBalance.inverse_gamma -> invert_gamma: boolean SequenceColorBalance.inverse_lift -> invert_lift: boolean ShaderNodeExtendedMaterial.diffuse -> use_diffuse: boolean Material Node outputs Diffuse ShaderNodeExtendedMaterial.invert_normal -> invert_normal: boolean Material Node uses inverted normal ShaderNodeExtendedMaterial.specular -> use_specular: boolean Material Node outputs Specular -TODO * ShaderNodeMapping.clamp_maximum -> use_clamp_to_max: boolean Clamp the output coordinate to a maximum value -TODO * ShaderNodeMapping.clamp_minimum -> use_clamp_to_min: boolean Clamp the output coordinate to a minimum value +ShaderNodeMapping.clamp_maximum -> use_max: boolean Clamp the output coordinate to a maximum value +ShaderNodeMapping.clamp_minimum -> use_min: boolean Clamp the output coordinate to a minimum value ShaderNodeMaterial.diffuse -> use_diffuse: boolean Material Node outputs Diffuse ShaderNodeMaterial.invert_normal -> invert_normal: boolean Material Node uses inverted normal ShaderNodeMaterial.specular -> use_specular: boolean Material Node outputs Specular ShaderNodeMixRGB.alpha -> use_alpha: boolean Include alpha of second input in this operation -TODO * ShapeActionActuator.continue_last_frame -> use_continue_last_frame: boolean Restore last frame when switching on/off, otherwise play from the start each time +ShapeActionActuator.continue_last_frame -> use_continue_last_frame: boolean Restore last frame when switching on/off, otherwise play from the start each time ShapeKey.mute -> mute: boolean Mute this shape key -TODO see below * ShrinkwrapConstraint.use_x -> use_x: boolean Projection over X Axis -TODO see below* ShrinkwrapConstraint.use_y -> use_y: boolean Projection over Y Axis -TODO see below* ShrinkwrapConstraint.use_z -> use_z: boolean Projection over Z Axis ShrinkwrapModifier.cull_back_faces -> use_cull_back_faces: boolean Stop vertices from projecting to a back face on the target ShrinkwrapModifier.cull_front_faces -> use_cull_front_faces: boolean Stop vertices from projecting to a front face on the target ShrinkwrapModifier.keep_above_surface -> use_keep_above_surface: boolean -TODO * ShrinkwrapModifier.negative -> negative: boolean Allow vertices to move in the negative direction of axis -TODO * ShrinkwrapModifier.positive -> positive: boolean Allow vertices to move in the positive direction of axis -ShrinkwrapModifier.x -> use_x: boolean -ShrinkwrapModifier.y -> use_y: boolean -ShrinkwrapModifier.z -> use_z: boolean -TODO * SimpleDeformModifier.lock_x_axis -> lock_axis_x: boolean -TODO * SimpleDeformModifier.lock_y_axis -> lock_axis_y: boolean +ShrinkwrapModifier.negative -> use_negative_direction: boolean Allow vertices to move in the negative direction of axis +ShrinkwrapModifier.positive -> use_positive_direction: boolean Allow vertices to move in the positive direction of axis +ShrinkwrapModifier.x -> use_project_x: boolean +ShrinkwrapModifier.y -> use_project_y: boolean +ShrinkwrapModifier.z -> use_project_z: boolean +SimpleDeformModifier.lock_x_axis -> lock_x: boolean +SimpleDeformModifier.lock_y_axis -> lock_y: boolean SimpleDeformModifier.relative -> use_relative: boolean Sets the origin of deform space to be relative to the object SmokeDomainSettings.dissolve_smoke -> use_dissolve_smoke: boolean Enable smoke to disappear over time SmokeDomainSettings.dissolve_smoke_log -> use_dissolve_smoke_log: boolean Using 1/x -TODO * SmokeDomainSettings.highres -> use_highres: boolean Enable high resolution (using amplification) +SmokeDomainSettings.highres -> use_high_resolution: boolean Enable high resolution (using amplification) SmokeDomainSettings.initial_velocity -> use_initial_velocity: boolean Smoke inherits it's velocity from the emitter particle -TODO * SmokeDomainSettings.viewhighres -> show_highres: boolean Show high resolution (using amplification) +SmokeDomainSettings.viewhighres -> show_high_resolution: boolean Show high resolution (using amplification) NEGATE * SmokeFlowSettings.outflow -> use_outflow: boolean Deletes smoke from simulation SmoothModifier.x -> use_x: boolean SmoothModifier.y -> use_y: boolean @@ -1096,41 +1087,41 @@ SoftBodySettings.self_collision -> use_self_collision: boolean Enable naiv SoftBodySettings.stiff_quads -> use_stiff_quads: boolean Adds diagonal springs on 4-gons SoftBodySettings.use_edges -> use_edges: boolean Use Edges as springs SoftBodySettings.use_goal -> use_goal: boolean Define forces for vertices to stick to animated position -TODO * SolidifyModifier.invert -> invert_vertex_groups_influence: boolean Invert the vertex group influence +SolidifyModifier.invert -> invert_vertex_group: boolean Invert the vertex group influence SolidifyModifier.use_even_offset -> use_even_offset: boolean Maintain thickness by adjusting for sharp corners (slow, disable when not needed) SolidifyModifier.use_quality_normals -> use_quality_normals: boolean Calculate normals which result in more even thickness (slow, disable when not needed) SolidifyModifier.use_rim -> use_rim: boolean Create edge loops between the inner and outer surfaces on face edges (slow, disable when not needed) SolidifyModifier.use_rim_material -> use_rim_material: boolean Use in the next material for rim faces -TODO * Sound.caching -> use_ram_cache: boolean The sound file is decoded and loaded into RAM -TODO * SoundActuator.enable_sound_3d -> use_sound_3d: boolean Enable/Disable 3D Sound +Sound.caching -> use_ram_cache: boolean The sound file is decoded and loaded into RAM +SoundActuator.enable_sound_3d -> use_3d_sound: boolean Enable/Disable 3D Sound SpaceConsole.show_report_debug -> show_report_debug: boolean Display debug reporting info SpaceConsole.show_report_error -> show_report_error: boolean Display error text SpaceConsole.show_report_info -> show_report_info: boolean Display general information SpaceConsole.show_report_operator -> show_report_operator: boolean Display the operator log SpaceConsole.show_report_warn -> show_report_warning: boolean Display warnings -TODO * SpaceDopeSheetEditor.automerge_keyframes -> show_automerge_keyframes: boolean Show handles of Bezier control points -TODO * SpaceDopeSheetEditor.realtime_updates -> use_realtime_updates: boolean When transforming keyframes, changes to the animation data are flushed to other views -TODO * SpaceDopeSheetEditor.show_cframe_indicator -> show_cframe_indicator: boolean Show frame number beside the current frame indicator line +SpaceDopeSheetEditor.automerge_keyframes -> use_automerge_keyframes: boolean Automatically merge nearby keyframes +SpaceDopeSheetEditor.realtime_updates -> use_realtime_updates: boolean When transforming keyframes, changes to the animation data are flushed to other views +SpaceDopeSheetEditor.show_cframe_indicator -> show_frame_indicator: boolean Show frame number beside the current frame indicator line SpaceDopeSheetEditor.show_seconds -> show_seconds: boolean, (read-only) Show timing in seconds not frames SpaceDopeSheetEditor.show_sliders -> show_sliders: boolean Show sliders beside F-Curve channels SpaceDopeSheetEditor.use_marker_sync -> use_marker_sync: boolean Sync Markers with keyframe edits -SpaceGraphEditor.automerge_keyframes -> show_automerge_keyframes: boolean Show handles of Bezier control points -TODO * SpaceGraphEditor.has_ghost_curves -> has_ghost_curves: boolean Graph Editor instance has some ghost curves stored +SpaceGraphEditor.automerge_keyframes -> use_automerge_keyframes: boolean Automatically merge nearby keyframes +SpaceGraphEditor.has_ghost_curves -> has_ghost_curves: boolean Graph Editor instance has some ghost curves stored SpaceGraphEditor.only_selected_curves_handles -> use_only_selected_curves_handles: boolean Only keyframes of selected F-Curves are visible and editable SpaceGraphEditor.only_selected_keyframe_handles -> use_only_selected_keyframe_handles: boolean Only show and edit handles of selected keyframes -TODO * SpaceGraphEditor.realtime_updates -> use_realtime_updates: boolean When transforming keyframes, changes to the animation data are flushed to other views -TODO * SpaceGraphEditor.show_cframe_indicator -> show_cframe_indicator: boolean Show frame number beside the current frame indicator line +SpaceGraphEditor.realtime_updates -> use_realtime_updates: boolean When transforming keyframes, changes to the animation data are flushed to other views +SpaceGraphEditor.show_cframe_indicator -> show_frame_indicator: boolean Show frame number beside the current frame indicator line SpaceGraphEditor.show_cursor -> show_cursor: boolean Show 2D cursor SpaceGraphEditor.show_handles -> show_handles: boolean Show handles of Bezier control points SpaceGraphEditor.show_seconds -> show_seconds: boolean, (read-only) Show timing in seconds not frames SpaceGraphEditor.show_sliders -> show_sliders: boolean Show sliders beside F-Curve channels SpaceImageEditor.draw_repeated -> show_repeated: boolean Draw the image repeated outside of the main view SpaceImageEditor.image_painting -> use_image_paint: boolean Enable image painting mode -TODO * SpaceImageEditor.image_pin -> show_image_pin: boolean Display current image regardless of object selection +SpaceImageEditor.image_pin -> use_image_pin: boolean Display current image regardless of object selection SpaceImageEditor.show_paint -> show_paint: boolean, (read-only) Show paint related properties SpaceImageEditor.show_render -> show_render: boolean, (read-only) Show render related properties SpaceImageEditor.show_uvedit -> show_uvedit: boolean, (read-only) Show UV editing related properties -TODO * SpaceImageEditor.update_automatically -> use_update_automatically: boolean Update other affected window spaces automatically to reflect changes during interactive operations such as transform +SpaceImageEditor.update_automatically -> use_realtime_updates: boolean Update other affected window spaces automatically to reflect changes during interactive operations such as transform SpaceImageEditor.use_grease_pencil -> use_grease_pencil: boolean Display and edit the grease pencil freehand annotations overlay SpaceLogicEditor.actuators_show_active_objects -> show_actuators_active_objects: boolean Show actuators of active object SpaceLogicEditor.actuators_show_active_states -> show_actuators_active_states: boolean Show only actuators connected to active states @@ -1143,8 +1134,8 @@ SpaceLogicEditor.sensors_show_active_objects -> show_sensors_active_objects: SpaceLogicEditor.sensors_show_active_states -> show_sensors_active_states: boolean Show only sensors connected to active states SpaceLogicEditor.sensors_show_linked_controller -> show_sensors_linked_controller: boolean Show linked objects to the controller SpaceLogicEditor.sensors_show_selected_objects -> show_sensors_selected_objects: boolean Show sensors of all selected objects -TODO * SpaceNLA.realtime_updates -> use_realtime_updates: boolean When transforming strips, changes to the animation data are flushed to other views -TODO * SpaceNLA.show_cframe_indicator -> show_cframe_indicator: boolean Show frame number beside the current frame indicator line +SpaceNLA.realtime_updates -> use_realtime_updates: boolean When transforming strips, changes to the animation data are flushed to other views +SpaceNLA.show_cframe_indicator -> show_frame_indicator: boolean Show frame number beside the current frame indicator line SpaceNLA.show_seconds -> show_seconds: boolean, (read-only) Show timing in seconds not frames SpaceNLA.show_strip_curves -> show_strip_curves: boolean Show influence curves on strips SpaceNodeEditor.backdrop -> show_backdrop: boolean Use active Viewer Node output as backdrop for compositing nodes @@ -1153,28 +1144,28 @@ SpaceOutliner.match_complete -> use_match_complete: boolean Only use compl SpaceOutliner.show_restriction_columns -> show_restriction_columns: boolean Show column SpaceProperties.brush_texture -> show_brush_texture: boolean Show brush textures SpaceProperties.use_pin_id -> use_pin_id: boolean Use the pinned context -TODO * SpaceSequenceEditor.draw_frames -> draw_frames: boolean Draw frames rather than seconds -TODO * SpaceSequenceEditor.draw_safe_margin -> draw_safe_margin: boolean Draw title safe margins in preview -TODO * SpaceSequenceEditor.separate_color_preview -> separate_color_preview: boolean Separate color channels in preview -TODO * SpaceSequenceEditor.show_cframe_indicator -> show_cframe_indicator: boolean Show frame number beside the current frame indicator line -TODO * SpaceSequenceEditor.use_grease_pencil -> use_grease_pencil: boolean Display and edit the grease pencil freehand annotations overlay -TODO * SpaceSequenceEditor.use_marker_sync -> use_marker_sync: boolean Transform markers as well as strips +SpaceSequenceEditor.draw_frames -> show_frames: boolean Draw frames rather than seconds +SpaceSequenceEditor.draw_safe_margin -> show_safe_margin: boolean Draw title safe margins in preview +SpaceSequenceEditor.separate_color_preview -> show_separate_color: boolean Separate color channels in preview +SpaceSequenceEditor.show_cframe_indicator -> show_frame_indicator: boolean Show frame number beside the current frame indicator line +SpaceSequenceEditor.use_grease_pencil -> use_grease_pencil: boolean Display and edit the grease pencil freehand annotations overlay +SpaceSequenceEditor.use_marker_sync -> use_marker_sync: boolean Transform markers as well as strips SpaceTextEditor.find_all -> use_find_all: boolean Search in all text datablocks, instead of only the active one SpaceTextEditor.find_wrap -> use_find_wrap: boolean Search again from the start of the file when reaching the end SpaceTextEditor.line_numbers -> show_line_numbers: boolean Show line numbers next to the text SpaceTextEditor.live_edit -> use_live_edit: boolean Run python while editing SpaceTextEditor.overwrite -> use_overwrite: boolean Overwrite characters when typing rather than inserting them -TODO * SpaceTextEditor.syntax_highlight -> use_syntax_highlight: boolean Syntax highlight for scripting -TODO * SpaceTextEditor.word_wrap -> use_word_wrap: boolean Wrap words if there is not enough horizontal space +SpaceTextEditor.syntax_highlight -> show_syntax_highlight: boolean Syntax highlight for scripting +SpaceTextEditor.word_wrap -> use_word_wrap: boolean Wrap words if there is not enough horizontal space SpaceTimeline.only_selected -> show_only_selected: boolean Show keyframes for active Object and/or its selected channels only -SpaceTimeline.play_all_3d -> use_play_all_3d: boolean -TODO * SpaceTimeline.play_anim -> use_play_anim: boolean -SpaceTimeline.play_buttons -> use_play_buttons: boolean -SpaceTimeline.play_image -> use_play_image: boolean -SpaceTimeline.play_nodes -> use_play_nodes: boolean -SpaceTimeline.play_sequencer -> use_play_sequencer: boolean -SpaceTimeline.play_top_left -> use_play_top_left: boolean -TODO * SpaceTimeline.show_cframe_indicator -> show_cframe_indicator: boolean Show frame number beside the current frame indicator line +SpaceTimeline.play_all_3d -> use_play_3d_editors: boolean +SpaceTimeline.play_anim -> use_play_animation_editors: boolean +SpaceTimeline.play_buttons -> use_play_properties_editors: boolean +SpaceTimeline.play_image -> use_play_image_editors: boolean +SpaceTimeline.play_nodes -> use_play_node_editors: boolean +SpaceTimeline.play_sequencer -> use_play_sequence_editors: boolean +SpaceTimeline.play_top_left -> use_play_top_left_3d_editor: boolean +SpaceTimeline.show_cframe_indicator -> show_frame_indicator: boolean Show frame number beside the current frame indicator line SpaceUVEditor.constrain_to_image_bounds -> use_constrain_to_image_bounds: boolean Constraint to stay within the image bounds while editing SpaceUVEditor.draw_modified_edges -> show_modified_edges: boolean Draw edges after modifiers are applied SpaceUVEditor.draw_other_objects -> show_other_objects: boolean Draw other selected objects that share the same image @@ -1186,22 +1177,22 @@ SpaceUVEditor.snap_to_pixels -> use_snap_to_pixels: boolean Snap UVs to pi SpaceView3D.all_object_origins -> show_all_objects_origin: boolean Show the object origin center dot for all (selected and unselected) objects SpaceView3D.display_background_images -> show_background_images: boolean Display reference images behind objects in the 3D View SpaceView3D.display_floor -> show_floor: boolean Show the ground plane grid in perspective view -TODO * SpaceView3D.display_render_override -> show_render_override: boolean Display only objects which will be rendered +SpaceView3D.display_render_override -> show_only_render: boolean Display only objects which will be rendered SpaceView3D.display_x_axis -> show_axis_x: boolean Show the X axis line in perspective view SpaceView3D.display_y_axis -> show_axis_y: boolean Show the Y axis line in perspective view SpaceView3D.display_z_axis -> show_axis_z: boolean Show the Z axis line in perspective view -TODO * SpaceView3D.layers -> layer: boolean Layers visible in this 3D View +SpaceView3D.layers -> layer: boolean Layers visible in this 3D View SpaceView3D.lock_camera_and_layers -> lock_camera_and_layers: boolean Use the scene's active camera and layers in this view, rather than local layers SpaceView3D.manipulator -> use_manipulator: boolean Use a 3D manipulator widget for controlling transforms SpaceView3D.manipulator_rotate -> use_manipulator_rotate: boolean Use the manipulator for rotation transformations SpaceView3D.manipulator_scale -> use_manipulator_scale: boolean Use the manipulator for scale transformations SpaceView3D.manipulator_translate -> use_manipulator_translate: boolean Use the manipulator for movement transformations -TODO * SpaceView3D.occlude_geometry -> use_occlude_geometry: boolean Limit selection to visible (clipped with depth buffer) +SpaceView3D.occlude_geometry -> use_occlude_geometry: boolean Limit selection to visible (clipped with depth buffer) SpaceView3D.outline_selected -> show_outline_selected: boolean Show an outline highlight around selected objects in non-wireframe views SpaceView3D.pivot_point_align -> use_pivot_point_align: boolean Manipulate object centers only SpaceView3D.relationship_lines -> show_relationship_lines: boolean Show dashed lines indicating parent or constraint relationships SpaceView3D.textured_solid -> show_textured_solid: boolean Display face-assigned textures in solid view -TODO * SpaceView3D.used_layers -> layers_used: boolean, (read-only) Layers that contain something +SpaceView3D.used_layers -> layer_used: boolean, (read-only) Layers that contain something SpeedControlSequence.curve_compress_y -> use_curve_compress_y: boolean Scale F-Curve value to get the target frame number, F-Curve value runs from 0.0 to 1.0 SpeedControlSequence.curve_velocity -> use_curve_velocity: boolean Interpret the F-Curve value as a velocity instead of a frame number SpeedControlSequence.frame_blending -> use_frame_blend: boolean Blend two frames into the target for a smoother result @@ -1211,31 +1202,31 @@ Spline.cyclic_u -> use_cyclic_u: boolean Make this curve or surface a clos Spline.cyclic_v -> use_cyclic_v: boolean Make this surface a closed loop in the V direction Spline.endpoint_u -> use_endpoint_u: boolean Make this nurbs curve or surface meet the endpoints in the U direction (Cyclic U must be disabled) Spline.endpoint_v -> use_endpoint_v: boolean Make this nurbs surface meet the endpoints in the V direction (Cyclic V must be disabled) -TODO * Spline.hide -> hide: boolean Hide this curve in editmode +Spline.hide -> hide: boolean Hide this curve in editmode Spline.smooth -> use_smooth: boolean Smooth the normals of the surface or beveled curve SplineIKConstraint.chain_offset -> use_chain_offset: boolean Offset the entire chain relative to the root joint -TODO * SplineIKConstraint.even_divisions -> use_even_divisions: boolean Ignore the relative lengths of the bones when fitting to the curve +SplineIKConstraint.even_divisions -> use_even_divisions: boolean Ignore the relative lengths of the bones when fitting to the curve SplineIKConstraint.use_curve_radius -> use_curve_radius: boolean Average radius of the endpoints is used to tweak the X and Z Scaling of the bones, on top of XZ Scale mode SplineIKConstraint.y_stretch -> use_y_stretch: boolean Stretch the Y axis of the bones to fit the curve -TODO * SplinePoint.hidden -> hide: boolean Visibility status -TODO * SplinePoint.selected -> select_control_point: boolean Selection status +SplinePoint.hidden -> hide: boolean Visibility status +SplinePoint.selected -> select_control_point: boolean Selection status SpotLamp.auto_clip_end -> use_auto_clip_end: boolean Automatic calculation of clipping-end, based on visible vertices SpotLamp.auto_clip_start -> use_auto_clip_start: boolean Automatic calculation of clipping-start, based on visible vertices SpotLamp.halo -> use_halo: boolean Renders spotlight with a volumetric halo (Buffer Shadows) -TODO * SpotLamp.only_shadow -> use_shadow_only: boolean Causes light to cast shadows only without illuminating objects -TODO * SpotLamp.shadow_layer -> use_shadow_own_layer: boolean Causes only objects on the same layer to cast shadows +SpotLamp.only_shadow -> use_only_shadow: boolean Causes light to cast shadows only without illuminating objects +SpotLamp.shadow_layer -> use_shadow_layer: boolean Causes only objects on the same layer to cast shadows SpotLamp.show_cone -> show_cone: boolean Draw transparent cone in 3D view to visualize which objects are contained in it -TODO * SpotLamp.sphere -> use_sphere: boolean Sets light intensity to zero beyond lamp distance -TODO * SpotLamp.square -> use_square: boolean Casts a square spot light shape -TODO * StateActuator.state -> state: boolean -TODO * SubsurfModifier.optimal_display -> show_optimal: boolean Skip drawing/rendering of interior subdivided edges +SpotLamp.sphere -> use_sphere: boolean Sets light intensity to zero beyond lamp distance +SpotLamp.square -> use_square: boolean Casts a square spot light shape +StateActuator.state -> state: boolean +SubsurfModifier.optimal_display -> show_only_control_edges: boolean Skip drawing/rendering of interior subdivided edges SubsurfModifier.subsurf_uv -> use_subsurf_uv: boolean Use subsurf to subdivide UVs -SunLamp.only_shadow -> use_shadow_only: boolean Causes light to cast shadows only without illuminating objects -TODO * SunLamp.shadow_layer -> use_shadow_own_layer: boolean Causes only objects on the same layer to cast shadows -TODO * SurfaceCurve.map_along_length -> use_map_along_length: boolean Generate texture mapping coordinates following the curve direction, rather than the local bounding box +SunLamp.only_shadow -> use_only_shadow: boolean Causes light to cast shadows only without illuminating objects +SunLamp.shadow_layer -> use_shadow_layer: boolean Causes only objects on the same layer to cast shadows +SurfaceCurve.map_along_length -> use_map_along_length: boolean Generate texture mapping coordinates following the curve direction, rather than the local bounding box SurfaceCurve.vertex_normal_flip -> use_vertex_normal_flip: boolean Flip vertex normals towards the camera during render -TODO * TexMapping.has_maximum -> use_clip_to_max: boolean Whether to use maximum clipping value -TODO * TexMapping.has_minimum -> use_clip_to_min: boolean Whether to use minimum clipping value +TexMapping.has_maximum -> use_max: boolean Whether to use maximum clipping value +TexMapping.has_minimum -> use_min: boolean Whether to use minimum clipping value Text.dirty -> is_dirty: boolean, (read-only) Text file has been edited since last save Text.memory -> is_in_memory: boolean, (read-only) Text file is in memory, without a corresponding file on disk Text.modified -> is_modified: boolean, (read-only) Text file on disk is different than the one in memory @@ -1247,44 +1238,44 @@ TextCharacterFormat.style -> use_style: boolean TextCharacterFormat.underline -> use_underline: boolean TextCharacterFormat.wrap -> use_wrap: boolean TextCurve.fast -> use_fast_editing: boolean Don't fill polygons while editing -TODO * TextCurve.map_along_length -> use_map_along_length: boolean Generate texture mapping coordinates following the curve direction, rather than the local bounding box +TextCurve.map_along_length -> use_map_along_length: boolean Generate texture mapping coordinates following the curve direction, rather than the local bounding box TextCurve.vertex_normal_flip -> use_vertex_normal_flip: boolean Flip vertex normals towards the camera during render TextMarker.edit_all -> use_edit_all: boolean, (read-only) Edit all markers of the same group as one -TODO * TextMarker.temporary -> is_temporary: boolean, (read-only) Marker is temporary +TextMarker.temporary -> is_temporary: boolean, (read-only) Marker is temporary Texture.use_color_ramp -> use_color_ramp: boolean Toggle color ramp operations Texture.use_nodes -> use_nodes: boolean Make this a node-based texture Texture.use_preview_alpha -> use_preview_alpha: boolean Show Alpha in Preview Render TextureNodeMixRGB.alpha -> use_alpha: boolean Include alpha of second input in this operation -TODO * TextureSlot.negate -> use_negate: boolean Inverts the values of the texture to reverse its effect +TextureSlot.negate -> invert: boolean Inverts the values of the texture to reverse its effect TextureSlot.rgb_to_intensity -> use_rgb_to_intensity: boolean Converts texture RGB values to intensity (gray) values TextureSlot.stencil -> use_stencil: boolean Use this texture as a blending value on the next texture ThemeBoneColorSet.colored_constraints -> show_colored_constraints: boolean Allow the use of colors indicating constraints/keyed status ThemeWidgetColors.shaded -> show_shaded: boolean -TODO * TimelineMarker.selected -> select: boolean Marker selection state +TimelineMarker.selected -> select: boolean Marker selection state ToolSettings.auto_normalize -> use_auto_normalize: boolean Ensure all bone-deforming vertex groups add up to 1.0 while weight painting ToolSettings.automerge_editing -> use_automerge_editing: boolean Automatically merge vertices moved to the same location ToolSettings.bone_sketching -> use_bone_sketching: boolean DOC BROKEN ToolSettings.etch_autoname -> use_etch_autoname: boolean DOC BROKEN ToolSettings.etch_overdraw -> use_etch_overdraw: boolean DOC BROKEN ToolSettings.etch_quick -> use_etch_quick: boolean DOC BROKEN -TODO * ToolSettings.mesh_selection_mode -> use_mesh_selection_mode: boolean Which mesh elements selection works on +ToolSettings.mesh_selection_mode -> mesh_selection_mode: boolean Which mesh elements selection works on ToolSettings.record_with_nla -> use_record_with_nla: boolean Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking ToolSettings.snap -> use_snap: boolean Snap during transform ToolSettings.snap_align_rotation -> use_snap_align_rotation: boolean Align rotation with the snapping target ToolSettings.snap_peel_object -> use_snap_peel_object: boolean Consider objects as whole when finding volume center ToolSettings.snap_project -> use_snap_project: boolean Project vertices on the surface of other objects ToolSettings.use_auto_keying -> use_keyframe_insert_auto: boolean Automatic keyframe insertion for Objects and Bones -TODO * ToolSettings.uv_local_view -> show_only_uv_local_view: boolean Draw only faces with the currently displayed image assigned +ToolSettings.uv_local_view -> show_local_view: boolean Draw only faces with the currently displayed image assigned ToolSettings.uv_sync_selection -> use_uv_sync_selection: boolean Keep UV and edit mode mesh selection in sync TrackToConstraint.target_z -> use_target_z: boolean Target's Z axis, not World Z axis, will constraint the Up direction TransformConstraint.extrapolate_motion -> use_motion_extrapolate: boolean Extrapolate ranges TransformSequence.uniform_scale -> use_uniform_scale: boolean Scale uniformly, preserving aspect ratio -UILayout.active -> active: boolean -TODO * UILayout.enabled -> enabled: boolean -TODO * UVProjectModifier.override_image -> show_override_image: boolean Override faces' current images with the given image +UILayout.active -> show_active: boolean +UILayout.enabled -> show_enabled: boolean +UVProjectModifier.override_image -> use_image_override: boolean Override faces' current images with the given image UnitSettings.use_separate -> use_separate: boolean Display units in pairs -TODO * UserPreferencesEdit.auto_keyframe_insert_available -> use_keyframe_insert_auto_available: boolean Automatic keyframe insertion in available curves -TODO * UserPreferencesEdit.auto_keyframe_insert_keyingset -> use_keyframe_insert_auto_keyingset: boolean Automatic keyframe insertion using active Keying Set +UserPreferencesEdit.auto_keyframe_insert_available -> use_keyframe_insert_available: boolean Automatic keyframe insertion in available curves +UserPreferencesEdit.auto_keyframe_insert_keyingset -> use_keyframe_insert_keyingset: boolean Automatic keyframe insertion using active Keying Set UserPreferencesEdit.drag_immediately -> use_drag_immediately: boolean Moving things with a mouse drag confirms when releasing the button UserPreferencesEdit.duplicate_action -> use_duplicate_action: boolean Causes actions to be duplicated with the object UserPreferencesEdit.duplicate_armature -> use_duplicate_armature: boolean Causes armature data to be duplicated with the object @@ -1302,41 +1293,41 @@ UserPreferencesEdit.enter_edit_mode -> use_enter_edit_mode: boolean Enter UserPreferencesEdit.global_undo -> use_global_undo: boolean Global undo works by keeping a full copy of the file itself in memory, so takes extra memory UserPreferencesEdit.grease_pencil_simplify_stroke -> use_grease_pencil_simplify_stroke: boolean Simplify the final stroke UserPreferencesEdit.grease_pencil_smooth_stroke -> use_grease_pencil_smooth_stroke: boolean Smooth the final stroke -TODO * UserPreferencesEdit.insertkey_xyz_to_rgb -> show_insertkey_xyz_to_rgb: boolean Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis +UserPreferencesEdit.insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis UserPreferencesEdit.keyframe_insert_needed -> use_keyframe_insert_needed: boolean Keyframe insertion only when keyframe needed UserPreferencesEdit.use_auto_keying -> use_auto_keying: boolean Automatic keyframe insertion for Objects and Bones UserPreferencesEdit.use_negative_frames -> use_negative_frames: boolean Current frame number can be manually set to a negative value -TODO * UserPreferencesEdit.use_visual_keying -> show_visual_keying: boolean Use Visual keying automatically for constrained objects +UserPreferencesEdit.use_visual_keying -> use_visual_keying: boolean Use Visual keying automatically for constrained objects UserPreferencesFilePaths.auto_save_temporary_files -> use_auto_save_temporary_files: boolean Automatic saving of temporary files -TODO * UserPreferencesFilePaths.compress_file -> use_file_compression: boolean Enable file compression when saving .blend files -TODO * UserPreferencesFilePaths.filter_file_extensions -> show_only_file_extensions: boolean Display only files with extensions in the image select window -TODO * UserPreferencesFilePaths.hide_dot_files_datablocks -> show_dot_files_datablocks: boolean Hide files/datablocks that start with a dot(.*) +UserPreferencesFilePaths.compress_file -> use_file_compression: boolean Enable file compression when saving .blend files +UserPreferencesFilePaths.filter_file_extensions -> use_filter_files: boolean Display only files with extensions in the image select window +UserPreferencesFilePaths.hide_dot_files_datablocks -> show_hidden_files_datablocks: boolean Hide files/datablocks that start with a dot(.*) UserPreferencesFilePaths.load_ui -> use_load_ui: boolean Load user interface setup when loading .blend files UserPreferencesFilePaths.save_preview_images -> use_save_preview_images: boolean Enables automatic saving of preview images in the .blend file UserPreferencesFilePaths.use_relative_paths -> use_relative_paths: boolean Default relative path option for the file selector UserPreferencesInput.continuous_mouse -> use_continuous_mouse: boolean Allow moving the mouse outside the view on some manipulations (transform, ui control drag) UserPreferencesInput.emulate_3_button_mouse -> use_emulate_3_button_mouse: boolean Emulates Middle Mouse with Alt+LeftMouse (doesn't work with Left Mouse Select option) UserPreferencesInput.emulate_numpad -> use_emulate_numpad: boolean Causes the 1 to 0 keys to act as the numpad (useful for laptops) -TODO * UserPreferencesInput.invert_zoom_direction -> invert_zoom: boolean Invert the axis of mouse movement for zooming +UserPreferencesInput.invert_zoom_direction -> invert_zoom_direction: boolean Invert the axis of mouse movement for zooming UserPreferencesSystem.auto_execute_scripts -> use_scripts_auto_execute: boolean Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source) -TODO * UserPreferencesSystem.enable_all_codecs -> use_preview_images: boolean Enables automatic saving of preview images in the .blend file (Windows only) -TODO * UserPreferencesSystem.international_fonts -> use_fonts_international: boolean Use international fonts +UserPreferencesSystem.enable_all_codecs -> use_preview_images: boolean Enables automatic saving of preview images in the .blend file (Windows only) +UserPreferencesSystem.international_fonts -> use_international_fonts: boolean Use international fonts UserPreferencesSystem.tabs_as_spaces -> use_tabs_as_spaces: boolean Automatically converts all new tabs into spaces for new and loaded text files -UserPreferencesSystem.translate_buttons -> show_translate_buttons: boolean Translate button labels -UserPreferencesSystem.translate_toolbox -> show_translate_toolbox: boolean Translate toolbox menu -UserPreferencesSystem.translate_tooltips -> show_translate_tooltips: boolean Translate Tooltips -UserPreferencesSystem.use_antialiasing -> show_antialiasing: boolean Use anti-aliasing for the 3D view (may impact redraw performance) +UserPreferencesSystem.translate_buttons -> use_translate_buttons: boolean Translate button labels +UserPreferencesSystem.translate_toolbox -> use_translate_toolbox: boolean Translate toolbox menu +UserPreferencesSystem.translate_tooltips -> use_translate_tooltips: boolean Translate Tooltips +UserPreferencesSystem.use_antialiasing -> use_antialiasing: boolean Use anti-aliasing for the 3D view (may impact redraw performance) UserPreferencesSystem.use_mipmaps -> use_mipmaps: boolean Scale textures for the 3D View (looks nicer but uses more memory and slows image reloading) -TODO * UserPreferencesSystem.use_textured_fonts -> show_fonts_textured: boolean Use textures for drawing international fonts +UserPreferencesSystem.use_textured_fonts -> use_textured_fonts: boolean Use textures for drawing international fonts UserPreferencesSystem.use_vbos -> use_vertex_buffer_objects: boolean Use Vertex Buffer Objects (or Vertex Arrays, if unsupported) for viewport rendering -TODO * UserPreferencesSystem.use_weight_color_range -> show_weight_color_range: boolean Enable color range used for weight visualization in weight painting mode +UserPreferencesSystem.use_weight_color_range -> use_weight_color_range: boolean Enable color range used for weight visualization in weight painting mode UserPreferencesView.auto_depth -> use_mouse_auto_depth: boolean Use the depth under the mouse to improve view pan/rotate/zoom functionality -TODO * UserPreferencesView.auto_perspective -> show_auto_perspective: boolean Automatically switch between orthographic and perspective when changing from top/front/side views -UserPreferencesView.directional_menus -> show_directional_menus: boolean Otherwise menus, etc will always be top to bottom, left to right, no matter opening direction +UserPreferencesView.auto_perspective -> use_auto_perspective: boolean Automatically switch between orthographic and perspective when changing from top/front/side views +UserPreferencesView.directional_menus -> use_directional_menus: boolean Otherwise menus, etc will always be top to bottom, left to right, no matter opening direction UserPreferencesView.display_object_info -> show_object_info: boolean Display objects name and frame number in 3D view -TODO * UserPreferencesView.global_pivot -> show_global_pivot: boolean Lock the same rotation/scaling pivot in all 3D Views -TODO * UserPreferencesView.global_scene -> show_global_scene: boolean Forces the current Scene to be displayed in all Screens -TODO * UserPreferencesView.open_mouse_over -> use_mouse_over_open: boolean Open menu buttons and pulldowns automatically when the mouse is hovering +UserPreferencesView.global_pivot -> use_global_pivot: boolean Lock the same rotation/scaling pivot in all 3D Views +UserPreferencesView.global_scene -> use_global_scene: boolean Forces the current Scene to be displayed in all Screens +UserPreferencesView.open_mouse_over -> use_mouse_over_open: boolean Open menu buttons and pulldowns automatically when the mouse is hovering UserPreferencesView.rotate_around_selection -> use_rotate_around_selection: boolean Use selection as the pivot point UserPreferencesView.show_mini_axis -> show_mini_axis: boolean Show a small rotating 3D axis in the bottom left corner of the 3D View UserPreferencesView.show_playback_fps -> show_playback_fps: boolean Show the frames per second screen refresh rate, while animation is played back @@ -1347,18 +1338,18 @@ UserPreferencesView.use_column_layout -> show_column_layout: boolean Use a UserPreferencesView.use_large_cursors -> show_large_cursors: boolean Use large mouse cursors when available UserPreferencesView.use_manipulator -> show_manipulator: boolean Use 3D transform manipulator UserPreferencesView.use_middle_mouse_paste -> use_mouse_mmb_paste: boolean In text window, paste with middle mouse button instead of panning -TODO * UserPreferencesView.wheel_invert_zoom -> invert_mouse_wheel_zoom: boolean Swap the Mouse Wheel zoom direction -TODO * UserPreferencesView.zoom_to_mouse -> use_zoom_auto_mouse: boolean Zoom in towards the mouse pointer's position in the 3D view, rather than the 2D window center -TODO * UserSolidLight.enabled -> use: boolean Enable this OpenGL light in solid draw mode -TODO * VertexPaint.all_faces -> use_all_faces: boolean Paint on all faces inside brush -TODO * VertexPaint.normals -> use_normals: boolean Applies the vertex normal before painting +UserPreferencesView.wheel_invert_zoom -> invert_mouse_wheel_zoom: boolean Swap the Mouse Wheel zoom direction +UserPreferencesView.zoom_to_mouse -> use_zoom_to_mouse: boolean Zoom in towards the mouse pointer's position in the 3D view, rather than the 2D window center +UserSolidLight.enabled -> use: boolean Enable this OpenGL light in solid draw mode +VertexPaint.all_faces -> use_all_faces: boolean Paint on all faces inside brush +VertexPaint.normals -> use_normal: boolean Applies the vertex normal before painting VertexPaint.spray -> use_spray: boolean Keep applying paint effect while holding mouse -TODO * VisibilityActuator.children -> show_occluded_children: boolean Set all the children of this object to the same visibility/occlusion recursively -TODO * VisibilityActuator.occlusion -> show_occluded: boolean Set the object to occlude objects behind it. Initialized from the object type in physics button -TODO * VisibilityActuator.visible -> show: boolean Set the objects visible. Initialized from the objects render restriction toggle (access in the outliner) +VisibilityActuator.children -> apply_to_children: boolean Set all the children of this object to the same visibility/occlusion recursively +VisibilityActuator.occlusion -> use_occlusion: boolean Set the object to occlude objects behind it. Initialized from the object type in physics button +VisibilityActuator.visible -> use_visible: boolean Set the objects visible. Initialized from the objects render restriction toggle (access in the outliner) VoxelData.still -> use_still_frame: boolean Always render a still frame from the voxel data sequence WaveModifier.cyclic -> use_cyclic: boolean Cyclic wave effect -TODO * WaveModifier.normals -> show_normals: boolean Displace along normals +WaveModifier.normals -> use_normal: boolean Displace along normal WaveModifier.x -> use_x: boolean X axis motion WaveModifier.x_normal -> use_normal_x: boolean Enable displacement along the X normal WaveModifier.y -> use_y: boolean Y axis motion -- cgit v1.2.3 From c5d6665cb3965cde556e58b182070a41a3956732 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 13 Jul 2010 19:52:04 +0000 Subject: fix for rendering sequencer float buffers, need to convert into linear color space for the render buffer. --- source/blender/render/intern/source/pipeline.c | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index bdae4221bde..fd91bf8a2c2 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -2470,8 +2470,21 @@ static void do_render_seq(Render * re) if(ibuf->rect_float) { if (!rr->rectf) rr->rectf= MEM_mallocN(4*sizeof(float)*rr->rectx*rr->recty, "render_seq rectf"); - + memcpy(rr->rectf, ibuf->rect_float, 4*sizeof(float)*rr->rectx*rr->recty); + + /* sequencer float buffer is not in linear color space, convert + * should always be true, use a fake ibuf for the colorspace conversion */ + if(ibuf->profile != IB_PROFILE_LINEAR_RGB) { + ImBuf ibuf_dummy; + memset(&ibuf_dummy, 0, sizeof(ImBuf)); + ibuf_dummy.profile= ibuf->profile; + ibuf_dummy.x= rr->rectx; + ibuf_dummy.y= rr->recty; + ibuf_dummy.rect_float= rr->rectf; + /* only touch the rr->rectf */ + IMB_convert_profile(&ibuf_dummy, IB_PROFILE_LINEAR_RGB); + } /* TSK! Since sequence render doesn't free the *rr render result, the old rect32 can hang around when sequence render has rendered a 32 bits one before */ -- cgit v1.2.3 From 03e638d1285b2a26902230772ae9261406fd6658 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 13 Jul 2010 22:21:59 +0000 Subject: - make duplis real wasnt redrawing - small caps option for titles (doing manually is quite painful to watch). --- source/blender/blenkernel/intern/curve.c | 1 + source/blender/blenkernel/intern/font.c | 65 +++++++++++++++++++++-------- source/blender/blenloader/intern/readfile.c | 7 ++++ source/blender/editors/object/object_add.c | 1 + source/blender/makesdna/DNA_curve_types.h | 3 +- source/blender/makesrna/intern/rna_curve.c | 11 +++++ 6 files changed, 69 insertions(+), 19 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c index a01ee15dde1..2e645592229 100644 --- a/source/blender/blenkernel/intern/curve.c +++ b/source/blender/blenkernel/intern/curve.c @@ -138,6 +138,7 @@ Curve *add_curve(char *name, int type) cu->fsize= 1.0; cu->ulheight = 0.05; cu->texflag= CU_AUTOSPACE; + cu->smallcaps_scale= 0.75f; cu->twist_mode= CU_TWIST_MINIMUM; // XXX: this one seems to be the best one in most cases, at least for curve deform... cu->bb= unit_boundbox(); diff --git a/source/blender/blenkernel/intern/font.c b/source/blender/blenkernel/intern/font.c index 01f2b57de71..d07bd2ba8e5 100644 --- a/source/blender/blenkernel/intern/font.c +++ b/source/blender/blenkernel/intern/font.c @@ -1,4 +1,4 @@ -/* font.c +/* font.c * * * $Id$ @@ -34,6 +34,7 @@ #include #include #include +#include #include "MEM_guardedalloc.h" @@ -597,9 +598,23 @@ static void buildchar(Curve *cu, unsigned long character, CharInfo *info, float } bezt2 = nu2->bezt; + if(info->flag & CU_SMALLCAPS) { + const float sca= cu->smallcaps_scale; + for (i= nu2->pntsu; i > 0; i--) { + fp= bezt2->vec[0]; + fp[0] *= sca; + fp[1] *= sca; + fp[3] *= sca; + fp[4] *= sca; + fp[6] *= sca; + fp[7] *= sca; + bezt2++; + } + } + bezt2 = nu2->bezt; + for (i= nu2->pntsu; i > 0; i--) { fp= bezt2->vec[0]; - fp[0]= (fp[0]+ofsx)*fsize; fp[1]= (fp[1]+ofsy)*fsize; fp[3]= (fp[3]+ofsx)*fsize; @@ -635,6 +650,20 @@ int BKE_font_getselection(Object *ob, int *start, int *end) } } +static float char_width(Curve *cu, VChar *che, CharInfo *info) +{ + // The character wasn't found, propably ascii = 0, then the width shall be 0 as well + if(che == NULL) { + return 0.0f; + } + else if(info->flag & CU_SMALLCAPS) { + return che->width * cu->smallcaps_scale; + } + else { + return che->width; + } +} + struct chartrans *BKE_text_to_curve(Scene *scene, Object *ob, int mode) { VFont *vfont, *oldvfont; @@ -729,8 +758,18 @@ struct chartrans *BKE_text_to_curve(Scene *scene, Object *ob, int mode) makebreak: // Characters in the list che = vfd->characters.first; - ascii = mem[i]; info = &(custrinfo[i]); + ascii = mem[i]; + if(info->flag & CU_SMALLCAPS) { + ascii = towupper(ascii); + if(mem[i] != ascii) { + mem[i]= ascii; + } + else { + info->flag &= ~CU_SMALLCAPS; /* could have a different way to not scale caps */ + } + } + vfont = which_vfont(cu, info); if(vfont==NULL) break; @@ -780,11 +819,7 @@ struct chartrans *BKE_text_to_curve(Scene *scene, Object *ob, int mode) return 0; } - // The character wasn't found, propably ascii = 0, then the width shall be 0 as well - if(!che) - twidth = 0; - else - twidth = che->width; + twidth = char_width(cu, che, info); // Calculate positions if((tb->w != 0.0) && (ct->dobreak==0) && ((xof-(tb->x/cu->fsize)+twidth)*cu->fsize) > tb->w) { @@ -881,10 +916,7 @@ struct chartrans *BKE_text_to_curve(Scene *scene, Object *ob, int mode) else wsfac = 1.0; // Set the width of the character - if(!che) - twidth = 0; - else - twidth = che->width; + twidth = char_width(cu, che, info); xof += (twidth*wsfac*(1.0+(info->kern/40.0)) ) + xtrax; @@ -1024,10 +1056,7 @@ struct chartrans *BKE_text_to_curve(Scene *scene, Object *ob, int mode) che = che->next; } - if(che) - twidth = che->width; - else - twidth = 0; + twidth = char_width(cu, che, info); dtime= distfac*0.35f*twidth; /* why not 0.5? */ dtime= distfac*0.5f*twidth; /* why not 0.5? */ @@ -1167,8 +1196,8 @@ struct chartrans *BKE_text_to_curve(Scene *scene, Object *ob, int mode) break; che = che->next; } - - if(!che) twidth =0; else twidth=che->width; + + twidth = char_width(cu, che, info); ulwidth = cu->fsize * ((twidth* (1.0+(info->kern/40.0)))+uloverlap); build_underline(cu, ct->xof*cu->fsize, ct->yof*cu->fsize + (cu->ulpos-0.05)*cu->fsize, ct->xof*cu->fsize + ulwidth, diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 4309163fe7a..7f24c416526 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -10953,6 +10953,13 @@ static void do_versions(FileData *fd, Library *lib, Main *main) tex->saturation= 1.0f; } + { + Curve *cu; + for(cu= main->curve.first; cu; cu= cu->id.next) { + cu->smallcaps_scale= 0.75f; + } + } + for (scene= main->scene.first; scene; scene=scene->id.next) { if(scene) { Sequence *seq; diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c index 2299207eaa9..5fa643200f4 100644 --- a/source/blender/editors/object/object_add.c +++ b/source/blender/editors/object/object_add.c @@ -1008,6 +1008,7 @@ static int object_duplicates_make_real_exec(bContext *C, wmOperator *op) DAG_scene_sort(scene); DAG_ids_flush_update(0); WM_event_add_notifier(C, NC_SCENE, scene); + WM_main_add_notifier(NC_OBJECT|ND_DRAW, NULL); return OPERATOR_FINISHED; } diff --git a/source/blender/makesdna/DNA_curve_types.h b/source/blender/makesdna/DNA_curve_types.h index 4819455fac6..2c4c6019556 100644 --- a/source/blender/makesdna/DNA_curve_types.h +++ b/source/blender/makesdna/DNA_curve_types.h @@ -177,7 +177,7 @@ typedef struct Curve { short texflag, pad1; /* keep a short because of give_obdata_texspace() */ short drawflag, twist_mode, pad[2]; - float twist_smooth, pad2; + float twist_smooth, smallcaps_scale; short pathlen, totcol; short flag, bevresol; @@ -329,6 +329,7 @@ typedef enum eBezTriple_KeyframeType { #define CU_ITALIC 2 #define CU_UNDERLINE 4 #define CU_WRAP 8 /* wordwrap occured here */ +#define CU_SMALLCAPS 16 #endif diff --git a/source/blender/makesrna/intern/rna_curve.c b/source/blender/makesrna/intern/rna_curve.c index 09a0af9830f..b2d0e64bebf 100644 --- a/source/blender/makesrna/intern/rna_curve.c +++ b/source/blender/makesrna/intern/rna_curve.c @@ -730,6 +730,12 @@ static void rna_def_font(BlenderRNA *brna, StructRNA *srna) RNA_def_property_ui_text(prop, "Font size", ""); RNA_def_property_update(prop, 0, "rna_Curve_update_data"); + prop= RNA_def_property(srna, "small_caps_scale", PROP_FLOAT, PROP_NONE); + RNA_def_property_float_sdna(prop, NULL, "smallcaps_scale"); + RNA_def_property_ui_range(prop, 0, 1.0, 0.1, 0); + RNA_def_property_ui_text(prop, "Small Caps", "Scale of small capitals"); + RNA_def_property_update(prop, 0, "rna_Curve_update_data"); + prop= RNA_def_property(srna, "line_dist", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "linedist"); RNA_def_property_range(prop, 0.0f, 10.0f); @@ -896,6 +902,11 @@ static void rna_def_charinfo(BlenderRNA *brna) RNA_def_property_boolean_sdna(prop, NULL, "flag", CU_WRAP); RNA_def_property_ui_text(prop, "Wrap", ""); RNA_def_property_update(prop, 0, "rna_Curve_update_data"); + + prop= RNA_def_property(srna, "use_small_caps", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", CU_SMALLCAPS); + RNA_def_property_ui_text(prop, "Small Caps", ""); + RNA_def_property_update(prop, 0, "rna_Curve_update_data"); } static void rna_def_surface(BlenderRNA *brna) -- cgit v1.2.3 From 3580d6229a2c2ee5815ff76665d4bb014eacfb99 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Tue, 13 Jul 2010 23:51:21 +0000 Subject: - text3d was missing menu items for toggling bold/underline/italic/smallcaps. - made smallcaps use a temp flag so caps can still have the smallcaps flag. - utility function for getting the char from a font. find_vfont_char(), was inline in ~5 places. - removed CU_STYLE mix of flags only used in one place, not needed. removed 'style' from rna too. - fix for some warnings. --- source/blender/blenkernel/intern/font.c | 81 ++++++++++++------------------ source/blender/editors/curve/curve_ops.c | 7 +-- source/blender/editors/curve/editfont.c | 15 +++--- source/blender/gpu/gpu_buffers.h | 1 + source/blender/gpu/intern/gpu_draw.c | 1 + source/blender/makesdna/DNA_curve_types.h | 13 ++--- source/blender/makesrna/intern/rna_curve.c | 20 +++----- 7 files changed, 60 insertions(+), 78 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/font.c b/source/blender/blenkernel/intern/font.c index d07bd2ba8e5..a99f2599f66 100644 --- a/source/blender/blenkernel/intern/font.c +++ b/source/blender/blenkernel/intern/font.c @@ -427,12 +427,12 @@ VFont *load_vfont(char *name) static VFont *which_vfont(Curve *cu, CharInfo *info) { - switch(info->flag & CU_STYLE) { - case CU_BOLD: + switch(info->flag & (CU_CHINFO_BOLD|CU_CHINFO_ITALIC)) { + case CU_CHINFO_BOLD: if (cu->vfontb) return(cu->vfontb); else return(cu->vfont); - case CU_ITALIC: + case CU_CHINFO_ITALIC: if (cu->vfonti) return(cu->vfonti); else return(cu->vfont); - case (CU_BOLD|CU_ITALIC): + case (CU_CHINFO_BOLD|CU_CHINFO_ITALIC): if (cu->vfontbi) return(cu->vfontbi); else return(cu->vfont); default: return(cu->vfont); @@ -450,6 +450,17 @@ VFont *get_builtin_font(void) return load_vfont(""); } +static VChar *find_vfont_char(VFontData *vfd, intptr_t character) +{ + VChar *che= NULL; + + for(che = vfd->characters.first; che; che = che->next) { + if(che->index == character) + break; + } + return che; /* NULL if not found */ +} + static void build_underline(Curve *cu, float x1, float y1, float x2, float y2, int charidx, short mat_nr) { Nurb *nu2; @@ -524,14 +535,7 @@ static void buildchar(Curve *cu, unsigned long character, CharInfo *info, float si= (float)sin(rot); co= (float)cos(rot); - // Find the correct character from the font - che = vfd->characters.first; - while(che) - { - if(che->index == character) - break; - che = che->next; - } + che= find_vfont_char(vfd, character); // Select the glyph data if(che) @@ -598,7 +602,7 @@ static void buildchar(Curve *cu, unsigned long character, CharInfo *info, float } bezt2 = nu2->bezt; - if(info->flag & CU_SMALLCAPS) { + if(info->flag & CU_CHINFO_SMALLCAPS_CHECK) { const float sca= cu->smallcaps_scale; for (i= nu2->pntsu; i > 0; i--) { fp= bezt2->vec[0]; @@ -656,7 +660,7 @@ static float char_width(Curve *cu, VChar *che, CharInfo *info) if(che == NULL) { return 0.0f; } - else if(info->flag & CU_SMALLCAPS) { + else if(info->flag & CU_CHINFO_SMALLCAPS_CHECK) { return che->width * cu->smallcaps_scale; } else { @@ -745,7 +749,7 @@ struct chartrans *BKE_text_to_curve(Scene *scene, Object *ob, int mode) oldvfont = NULL; - for (i=0; iselboxes) MEM_freeN(cu->selboxes); cu->selboxes = NULL; @@ -760,26 +764,19 @@ struct chartrans *BKE_text_to_curve(Scene *scene, Object *ob, int mode) che = vfd->characters.first; info = &(custrinfo[i]); ascii = mem[i]; - if(info->flag & CU_SMALLCAPS) { + if(info->flag & CU_CHINFO_SMALLCAPS) { ascii = towupper(ascii); if(mem[i] != ascii) { mem[i]= ascii; - } - else { - info->flag &= ~CU_SMALLCAPS; /* could have a different way to not scale caps */ + info->flag |= CU_CHINFO_SMALLCAPS_CHECK; } } vfont = which_vfont(cu, info); if(vfont==NULL) break; - - // Find the character - while(che) { - if(che->index == ascii) - break; - che = che->next; - } + + che= find_vfont_char(vfd, ascii); /* * The character wasn't in the current curve base so load it @@ -791,12 +788,7 @@ struct chartrans *BKE_text_to_curve(Scene *scene, Object *ob, int mode) } /* Try getting the character again from the list */ - che = vfd->characters.first; - while(che) { - if(che->index == ascii) - break; - che = che->next; - } + che= find_vfont_char(vfd, ascii); /* No VFont found */ if (vfont==0) { @@ -833,13 +825,13 @@ struct chartrans *BKE_text_to_curve(Scene *scene, Object *ob, int mode) i = j-1; xof = ct->xof; ct[1].dobreak = 1; - custrinfo[i+1].flag |= CU_WRAP; + custrinfo[i+1].flag |= CU_CHINFO_WRAP; goto makebreak; } if (chartransdata[j].dobreak) { // fprintf(stderr, "word too long: %c%c%c...\n", mem[j], mem[j+1], mem[j+2]); ct->dobreak= 1; - custrinfo[i+1].flag |= CU_WRAP; + custrinfo[i+1].flag |= CU_CHINFO_WRAP; ct -= 1; cnr -= 1; i--; @@ -1047,14 +1039,8 @@ struct chartrans *BKE_text_to_curve(Scene *scene, Object *ob, int mode) /* rotate around center character */ ascii = mem[i]; - - // Find the character - che = vfd->characters.first; - while(che) { - if(che->index == ascii) - break; - che = che->next; - } + + che= find_vfont_char(vfd, ascii); twidth = char_width(cu, che, info); @@ -1180,22 +1166,17 @@ struct chartrans *BKE_text_to_curve(Scene *scene, Object *ob, int mode) if(cha != '\n' && cha != '\r') buildchar(cu, cha, info, ct->xof, ct->yof, ct->rot, i); - if ((info->flag & CU_UNDERLINE) && (cu->textoncurve == NULL) && (cha != '\n') && (cha != '\r')) { + if ((info->flag & CU_CHINFO_UNDERLINE) && (cu->textoncurve == NULL) && (cha != '\n') && (cha != '\r')) { float ulwidth, uloverlap= 0.0f; if ( (i<(slen-1)) && (mem[i+1] != '\n') && (mem[i+1] != '\r') && - ((mem[i+1] != ' ') || (custrinfo[i+1].flag & CU_UNDERLINE)) && ((custrinfo[i+1].flag & CU_WRAP)==0) + ((mem[i+1] != ' ') || (custrinfo[i+1].flag & CU_CHINFO_UNDERLINE)) && ((custrinfo[i+1].flag & CU_CHINFO_WRAP)==0) ) { uloverlap = xtrax + 0.1; } // Find the character, the characters has to be in the memory already // since character checking has been done earlier already. - che = vfd->characters.first; - while(che) { - if(che->index == cha) - break; - che = che->next; - } + che= find_vfont_char(vfd, cha); twidth = char_width(cu, che, info); ulwidth = cu->fsize * ((twidth* (1.0+(info->kern/40.0)))+uloverlap); diff --git a/source/blender/editors/curve/curve_ops.c b/source/blender/editors/curve/curve_ops.c index 026a10c013c..8f826d318b6 100644 --- a/source/blender/editors/curve/curve_ops.c +++ b/source/blender/editors/curve/curve_ops.c @@ -147,9 +147,10 @@ void ED_keymap_curve(wmKeyConfig *keyconf) keymap->poll= ED_operator_editfont; /* only set in editmode font, by space_view3d listener */ - RNA_enum_set(WM_keymap_add_item(keymap, "FONT_OT_style_toggle", BKEY, KM_PRESS, KM_CTRL, 0)->ptr, "style", CU_BOLD); - RNA_enum_set(WM_keymap_add_item(keymap, "FONT_OT_style_toggle", IKEY, KM_PRESS, KM_CTRL, 0)->ptr, "style", CU_ITALIC); - RNA_enum_set(WM_keymap_add_item(keymap, "FONT_OT_style_toggle", UKEY, KM_PRESS, KM_CTRL, 0)->ptr, "style", CU_UNDERLINE); + RNA_enum_set(WM_keymap_add_item(keymap, "FONT_OT_style_toggle", BKEY, KM_PRESS, KM_CTRL, 0)->ptr, "style", CU_CHINFO_BOLD); + RNA_enum_set(WM_keymap_add_item(keymap, "FONT_OT_style_toggle", IKEY, KM_PRESS, KM_CTRL, 0)->ptr, "style", CU_CHINFO_ITALIC); + RNA_enum_set(WM_keymap_add_item(keymap, "FONT_OT_style_toggle", UKEY, KM_PRESS, KM_CTRL, 0)->ptr, "style", CU_CHINFO_UNDERLINE); + RNA_enum_set(WM_keymap_add_item(keymap, "FONT_OT_style_toggle", PKEY, KM_PRESS, KM_CTRL, 0)->ptr, "style", CU_CHINFO_SMALLCAPS); RNA_enum_set(WM_keymap_add_item(keymap, "FONT_OT_delete", DELKEY, KM_PRESS, 0, 0)->ptr, "type", DEL_NEXT_SEL); RNA_enum_set(WM_keymap_add_item(keymap, "FONT_OT_delete", BACKSPACEKEY, KM_PRESS, 0, 0)->ptr, "type", DEL_PREV_SEL); diff --git a/source/blender/editors/curve/editfont.c b/source/blender/editors/curve/editfont.c index 7d5af54b640..69ba432e778 100644 --- a/source/blender/editors/curve/editfont.c +++ b/source/blender/editors/curve/editfont.c @@ -611,9 +611,10 @@ static int kill_selection(Object *obedit, int ins) /* 1 == new character */ /******************* set style operator ********************/ static EnumPropertyItem style_items[]= { - {CU_BOLD, "BOLD", 0, "Bold", ""}, - {CU_ITALIC, "ITALIC", 0, "Italic", ""}, - {CU_UNDERLINE, "UNDERLINE", 0, "Underline", ""}, + {CU_CHINFO_BOLD, "BOLD", 0, "Bold", ""}, + {CU_CHINFO_ITALIC, "ITALIC", 0, "Italic", ""}, + {CU_CHINFO_UNDERLINE, "UNDERLINE", 0, "Underline", ""}, + {CU_CHINFO_SMALLCAPS, "SMALL_CAPS", 0, "Small Caps", ""}, {0, NULL, 0, NULL, NULL}}; static int set_style(bContext *C, int style, int clear) @@ -664,7 +665,7 @@ void FONT_OT_style_set(wmOperatorType *ot) ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* properties */ - RNA_def_enum(ot->srna, "style", style_items, CU_BOLD, "Style", "Style to set selection to."); + RNA_def_enum(ot->srna, "style", style_items, CU_CHINFO_BOLD, "Style", "Style to set selection to."); RNA_def_boolean(ot->srna, "clear", 0, "Clear", "Clear style rather than setting it."); } @@ -702,7 +703,7 @@ void FONT_OT_style_toggle(wmOperatorType *ot) ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* properties */ - RNA_def_enum(ot->srna, "style", style_items, CU_BOLD, "Style", "Style to set selection to."); + RNA_def_enum(ot->srna, "style", style_items, CU_CHINFO_BOLD, "Style", "Style to set selection to."); } /******************* copy text operator ********************/ @@ -862,7 +863,7 @@ static int move_cursor(bContext *C, int type, int select) if((select) && (cu->selstart==0)) cu->selstart = cu->selend = cu->pos+1; while(cu->pos>0) { if(ef->textbuf[cu->pos-1]=='\n') break; - if(ef->textbufinfo[cu->pos-1].flag & CU_WRAP ) break; + if(ef->textbufinfo[cu->pos-1].flag & CU_CHINFO_WRAP) break; cu->pos--; } cursmove=FO_CURS; @@ -873,7 +874,7 @@ static int move_cursor(bContext *C, int type, int select) while(cu->poslen) { if(ef->textbuf[cu->pos]==0) break; if(ef->textbuf[cu->pos]=='\n') break; - if(ef->textbufinfo[cu->pos].flag & CU_WRAP ) break; + if(ef->textbufinfo[cu->pos].flag & CU_CHINFO_WRAP ) break; cu->pos++; } cursmove=FO_CURS; diff --git a/source/blender/gpu/gpu_buffers.h b/source/blender/gpu/gpu_buffers.h index 983133a6d4b..75e596935a3 100644 --- a/source/blender/gpu/gpu_buffers.h +++ b/source/blender/gpu/gpu_buffers.h @@ -50,6 +50,7 @@ struct DerivedMesh; struct GHash; +struct DMGridData; /* V - vertex, N - normal, T - uv, C - color F - float, UB - unsigned byte */ diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 506ce94b763..abbdbb4ac27 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -68,6 +68,7 @@ #include "GPU_extensions.h" #include "GPU_material.h" #include "GPU_draw.h" +#include "gpu_buffers.h" #include "smoke_API.h" diff --git a/source/blender/makesdna/DNA_curve_types.h b/source/blender/makesdna/DNA_curve_types.h index 2c4c6019556..d27ab8f125d 100644 --- a/source/blender/makesdna/DNA_curve_types.h +++ b/source/blender/makesdna/DNA_curve_types.h @@ -324,12 +324,13 @@ typedef enum eBezTriple_KeyframeType { /* *************** CHARINFO **************** */ /* flag */ -#define CU_STYLE (1+2) -#define CU_BOLD 1 -#define CU_ITALIC 2 -#define CU_UNDERLINE 4 -#define CU_WRAP 8 /* wordwrap occured here */ -#define CU_SMALLCAPS 16 +/* note: CU_CHINFO_WRAP and CU_CHINFO_SMALLCAPS_TEST are set dynamically */ +#define CU_CHINFO_BOLD (1<<0) +#define CU_CHINFO_ITALIC (1<<1) +#define CU_CHINFO_UNDERLINE (1<<2) +#define CU_CHINFO_WRAP (1<<3) /* wordwrap occured here */ +#define CU_CHINFO_SMALLCAPS (1<<4) +#define CU_CHINFO_SMALLCAPS_CHECK (1<<5) /* set at runtime, checks if case switching is needed */ #endif diff --git a/source/blender/makesrna/intern/rna_curve.c b/source/blender/makesrna/intern/rna_curve.c index b2d0e64bebf..d8bc683ae12 100644 --- a/source/blender/makesrna/intern/rna_curve.c +++ b/source/blender/makesrna/intern/rna_curve.c @@ -878,33 +878,29 @@ static void rna_def_charinfo(BlenderRNA *brna) RNA_def_struct_ui_text(srna, "Text Character Format", "Text character formatting settings"); /* flags */ - prop= RNA_def_property(srna, "style", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag", CU_STYLE); - RNA_def_property_ui_text(prop, "Style", ""); - RNA_def_property_update(prop, 0, "rna_Curve_update_data"); - prop= RNA_def_property(srna, "bold", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag", CU_BOLD); + RNA_def_property_boolean_sdna(prop, NULL, "flag", CU_CHINFO_BOLD); RNA_def_property_ui_text(prop, "Bold", ""); RNA_def_property_update(prop, 0, "rna_Curve_update_data"); prop= RNA_def_property(srna, "italic", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag", CU_ITALIC); + RNA_def_property_boolean_sdna(prop, NULL, "flag", CU_CHINFO_ITALIC); RNA_def_property_ui_text(prop, "Italic", ""); RNA_def_property_update(prop, 0, "rna_Curve_update_data"); prop= RNA_def_property(srna, "underline", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag", CU_UNDERLINE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", CU_CHINFO_UNDERLINE); RNA_def_property_ui_text(prop, "Underline", ""); RNA_def_property_update(prop, 0, "rna_Curve_update_data"); - prop= RNA_def_property(srna, "wrap", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag", CU_WRAP); + /* probably there is no reason to expose this */ + /* prop= RNA_def_property(srna, "wrap", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", CU_CHINFO_WRAP); RNA_def_property_ui_text(prop, "Wrap", ""); - RNA_def_property_update(prop, 0, "rna_Curve_update_data"); + RNA_def_property_update(prop, 0, "rna_Curve_update_data"); */ prop= RNA_def_property(srna, "use_small_caps", PROP_BOOLEAN, PROP_NONE); - RNA_def_property_boolean_sdna(prop, NULL, "flag", CU_SMALLCAPS); + RNA_def_property_boolean_sdna(prop, NULL, "flag", CU_CHINFO_SMALLCAPS); RNA_def_property_ui_text(prop, "Small Caps", ""); RNA_def_property_update(prop, 0, "rna_Curve_update_data"); } -- cgit v1.2.3 From 7a2394c718112f9803418555fdcc0e222095ef2b Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Wed, 14 Jul 2010 03:19:19 +0000 Subject: Patch #22807: Add select/deselect buttons to armature bone group panel Patch submitted by Torsten Rupp (rupp) --- source/blender/editors/armature/armature_intern.h | 2 + source/blender/editors/armature/armature_ops.c | 2 + source/blender/editors/armature/poseobject.c | 119 +++++++++++++++++++--- 3 files changed, 108 insertions(+), 15 deletions(-) (limited to 'source') diff --git a/source/blender/editors/armature/armature_intern.h b/source/blender/editors/armature/armature_intern.h index a4a2d020482..fadb4f234d9 100644 --- a/source/blender/editors/armature/armature_intern.h +++ b/source/blender/editors/armature/armature_intern.h @@ -107,6 +107,8 @@ void POSE_OT_group_remove(struct wmOperatorType *ot); void POSE_OT_group_remove(struct wmOperatorType *ot); void POSE_OT_group_assign(struct wmOperatorType *ot); void POSE_OT_group_unassign(struct wmOperatorType *ot); +void POSE_OT_group_select(struct wmOperatorType *ot); +void POSE_OT_group_deselect(struct wmOperatorType *ot); void POSE_OT_paths_calculate(struct wmOperatorType *ot); void POSE_OT_paths_clear(struct wmOperatorType *ot); diff --git a/source/blender/editors/armature/armature_ops.c b/source/blender/editors/armature/armature_ops.c index 672dd22b704..7abf8575921 100644 --- a/source/blender/editors/armature/armature_ops.c +++ b/source/blender/editors/armature/armature_ops.c @@ -126,6 +126,8 @@ void ED_operatortypes_armature(void) WM_operatortype_append(POSE_OT_group_remove); WM_operatortype_append(POSE_OT_group_assign); WM_operatortype_append(POSE_OT_group_unassign); + WM_operatortype_append(POSE_OT_group_select); + WM_operatortype_append(POSE_OT_group_deselect); WM_operatortype_append(POSE_OT_paths_calculate); WM_operatortype_append(POSE_OT_paths_clear); diff --git a/source/blender/editors/armature/poseobject.c b/source/blender/editors/armature/poseobject.c index 24c3aff9a6a..6fdce9b9c41 100644 --- a/source/blender/editors/armature/poseobject.c +++ b/source/blender/editors/armature/poseobject.c @@ -1247,8 +1247,8 @@ static int pose_group_assign_exec (bContext *C, wmOperator *op) pose_add_group(ob); /* add selected bones to group then */ - // NOTE: unfortunately, we cannot use the context-iterators here, since they might not be defined... - CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones) { + CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones) + { pchan->agrp_index= pose->active_group; done= 1; } @@ -1290,7 +1290,6 @@ static int pose_group_unassign_exec (bContext *C, wmOperator *op) Object *ob; bArmature *arm; bPose *pose; - bPoseChannel *pchan; short done= 0; /* since this call may also be used from the buttons window, we need to check for where to get the object */ @@ -1306,20 +1305,14 @@ static int pose_group_unassign_exec (bContext *C, wmOperator *op) arm= ob->data; /* find selected bones to remove from all bone groups */ - // NOTE: unfortunately, we cannot use the context-iterators here, since they might not be defined... - // CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones) - for (pchan= pose->chanbase.first; pchan; pchan= pchan->next) { - /* ensure that PoseChannel is on visible layer and is not hidden in PoseMode */ - // NOTE: sync this view3d_context() in space_view3d.c - if ((pchan->bone) && (arm->layer & pchan->bone->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) { - if ((pchan->bone->flag & BONE_SELECTED) || (pchan->bone == arm->act_bone)) { - if (pchan->agrp_index) { - pchan->agrp_index= 0; - done= 1; - } - } + CTX_DATA_BEGIN(C, bPoseChannel*, pchan, selected_pose_bones) + { + if (pchan->agrp_index) { + pchan->agrp_index= 0; + done= 1; } } + CTX_DATA_END; /* notifiers for updates */ WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); @@ -1346,6 +1339,102 @@ void POSE_OT_group_unassign (wmOperatorType *ot) ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; } +static void pose_group_select(bContext *C, Object *ob, int select) +{ + bPose *pose= ob->pose; + + CTX_DATA_BEGIN(C, bPoseChannel*, pchan, visible_pose_bones) + { + if ((pchan->bone->flag & BONE_UNSELECTABLE)==0) { + if (select) { + if (pchan->agrp_index == pose->active_group) + pchan->bone->flag |= BONE_SELECTED; + } + else { + if (pchan->agrp_index == pose->active_group) + pchan->bone->flag &= ~BONE_SELECTED; + } + } + } + CTX_DATA_END; +} + +static int pose_group_select_exec (bContext *C, wmOperator *op) +{ + ScrArea *sa= CTX_wm_area(C); + Object *ob; + + /* since this call may also be used from the buttons window, we need to check for where to get the object */ + if (sa->spacetype == SPACE_BUTS) + ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; + else + ob= CTX_data_active_object(C); + + /* only continue if there's an object, and a pose there too */ + if (ELEM(NULL, ob, ob->pose)) + return OPERATOR_CANCELLED; + + pose_group_select(C, ob, 1); + + /* notifiers for updates */ + WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); + + return OPERATOR_FINISHED; +} + +void POSE_OT_group_select (wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Select Bones of Bone Group"; + ot->idname= "POSE_OT_group_select"; + ot->description= "Select bones in active Bone Group"; + + /* api callbacks */ + ot->exec= pose_group_select_exec; + ot->poll= ED_operator_posemode; + + /* flags */ + ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; +} + +static int pose_group_deselect_exec (bContext *C, wmOperator *op) +{ + ScrArea *sa= CTX_wm_area(C); + Object *ob; + + /* since this call may also be used from the buttons window, we need to check for where to get the object */ + if (sa->spacetype == SPACE_BUTS) + ob= CTX_data_pointer_get_type(C, "object", &RNA_Object).data; + else + ob= CTX_data_active_object(C); + + /* only continue if there's an object, and a pose there too */ + if (ELEM(NULL, ob, ob->pose)) + return OPERATOR_CANCELLED; + + pose_group_select(C, ob, 0); + + /* notifiers for updates */ + WM_event_add_notifier(C, NC_OBJECT|ND_POSE, ob); + + return OPERATOR_FINISHED; +} + +void POSE_OT_group_deselect (wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Deselecte Bone Group"; + ot->idname= "POSE_OT_group_deselect"; + ot->description= "Deselect bones of active Bone Group"; + + /* api callbacks */ + ot->exec= pose_group_deselect_exec; + ot->poll= ED_operator_posemode; + + /* flags */ + ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO; +} + /* ********************************************** */ static int pose_flip_names_exec (bContext *C, wmOperator *op) -- cgit v1.2.3 From 6b6cdbe322a2663954b8c46699a8e162d1e923c5 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 14 Jul 2010 07:47:03 +0000 Subject: pointcache support for relative external paths with the useual // prefix as well as library path option. --- source/blender/blenkernel/intern/pointcache.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/pointcache.c b/source/blender/blenkernel/intern/pointcache.c index e14828d0f20..5295a496d2b 100644 --- a/source/blender/blenkernel/intern/pointcache.c +++ b/source/blender/blenkernel/intern/pointcache.c @@ -1067,20 +1067,20 @@ void BKE_ptcache_ids_from_object(ListBase *lb, Object *ob, Scene *scene, int dup static int ptcache_path(PTCacheID *pid, char *filename) { - Library *lib; + Library *lib= (pid)? pid->ob->id.lib: NULL; + const char *blendfilename= (lib && (pid->cache->flag & PTCACHE_IGNORE_LIBPATH)==0) ? lib->filepath: G.sce; size_t i; - lib= (pid)? pid->ob->id.lib: NULL; - if(pid->cache->flag & PTCACHE_EXTERNAL) { strcpy(filename, pid->cache->path); + + if(strncmp(filename, "//", 2)==0) + BLI_path_abs(filename, blendfilename); + return BLI_add_slash(filename); /* new strlen() */ } else if (G.relbase_valid || lib) { char file[MAX_PTCACHE_PATH]; /* we dont want the dir, only the file */ - char *blendfilename; - - blendfilename= (lib && (pid->cache->flag & PTCACHE_IGNORE_LIBPATH)==0) ? lib->filepath: G.sce; BLI_split_dirfile(blendfilename, NULL, file); i = strlen(file); -- cgit v1.2.3 From bdd733c3f2710b1bf5182401166a9285d779d255 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 14 Jul 2010 08:00:03 +0000 Subject: bugfix [#22840] Folders with ".blend" on the end are processed like .blend files elubie, this was added r27523 but cant see why it would be useful to have. --- source/blender/editors/space_file/filelist.c | 3 --- 1 file changed, 3 deletions(-) (limited to 'source') diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c index 37653d616c4..70ef857699a 100644 --- a/source/blender/editors/space_file/filelist.c +++ b/source/blender/editors/space_file/filelist.c @@ -807,9 +807,6 @@ void filelist_setfiletypes(struct FileList* filelist, short has_quicktime) /* Don't check extensions for directories */ if (file->type & S_IFDIR) { - if(BLO_has_bfile_extension(file->relname)) { - file->flags |= BLENDERFILE; - } continue; } -- cgit v1.2.3 From 16a54c9b8f1d972091b739b7b292c67a0fd2349c Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 14 Jul 2010 08:24:24 +0000 Subject: [#22782] Solidify Thickness negative and positive values are the same result more a communication problem but Ed Britton raises a valid point that often you want the original faces so changing the default offset to -1.0. --- source/blender/makesrna/intern/rna_modifier.c | 2 +- source/blender/modifiers/intern/MOD_solidify.c | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/blender/makesrna/intern/rna_modifier.c b/source/blender/makesrna/intern/rna_modifier.c index 1d3798713f5..25284932689 100644 --- a/source/blender/makesrna/intern/rna_modifier.c +++ b/source/blender/makesrna/intern/rna_modifier.c @@ -2065,7 +2065,7 @@ static void rna_def_modifier_solidify(BlenderRNA *brna) RNA_def_property_float_sdna(prop, NULL, "offset_fac"); RNA_def_property_range(prop, -FLT_MAX, FLT_MAX); RNA_def_property_ui_range(prop, -1, 1, 0.1, 4); - RNA_def_property_ui_text(prop, "Offset", ""); + RNA_def_property_ui_text(prop, "Offset", "Offset the thickness from the center"); RNA_def_property_update(prop, 0, "rna_Modifier_update"); prop= RNA_def_property(srna, "edge_crease_inner", PROP_FLOAT, PROP_FACTOR); diff --git a/source/blender/modifiers/intern/MOD_solidify.c b/source/blender/modifiers/intern/MOD_solidify.c index 1eb8f288006..a6d99ad72ae 100644 --- a/source/blender/modifiers/intern/MOD_solidify.c +++ b/source/blender/modifiers/intern/MOD_solidify.c @@ -162,6 +162,7 @@ static void initData(ModifierData *md) { SolidifyModifierData *smd = (SolidifyModifierData*) md; smd->offset = 0.01f; + smd->offset_fac = -1.0f; smd->flag = MOD_SOLIDIFY_RIM; } -- cgit v1.2.3 From 935ca611c30c1a2c5efb30d68f240b59de71febf Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 14 Jul 2010 08:39:59 +0000 Subject: [#22830] Hex colour number (COLOUR BALANCE) is out the range in video strip - use FTOCHAR macro which clamps values above 1.0 (rather then wrapping) - also fixes a problem rounding down where white would display as FEFEFE rather then FFFFFF the report also mentions how editing colors above 255 is broken but think this isnt worth trying to support. --- source/blender/editors/interface/interface_regions.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c index a2a7f4bf77a..f17a3371df1 100644 --- a/source/blender/editors/interface/interface_regions.c +++ b/source/blender/editors/interface/interface_regions.c @@ -1600,7 +1600,7 @@ void ui_update_block_buts_rgb(uiBlock *block, float *rgb, float *rhsv) if (rgb_gamma[1] > 1.0f) rgb_gamma[1] = modf(rgb_gamma[1], &intpart); if (rgb_gamma[2] > 1.0f) rgb_gamma[2] = modf(rgb_gamma[2], &intpart); - sprintf(col, "%02X%02X%02X", (unsigned int)(rgb_gamma[0]*255.0), (unsigned int)(rgb_gamma[1]*255.0), (unsigned int)(rgb_gamma[2]*255.0)); + sprintf(col, "%02X%02X%02X", FTOCHAR(rgb_gamma[0]), FTOCHAR(rgb_gamma[1]), FTOCHAR(rgb_gamma[2])); strcpy(bt->poin, col); } @@ -1861,8 +1861,8 @@ static void uiBlockPicker(uiBlock *block, float *rgb, PointerRNA *ptr, PropertyR } rgb_to_hsv(rgb[0], rgb[1], rgb[2], hsv, hsv+1, hsv+2); - - sprintf(hexcol, "%02X%02X%02X", (unsigned int)(rgb_gamma[0]*255.0), (unsigned int)(rgb_gamma[1]*255.0), (unsigned int)(rgb_gamma[2]*255.0)); + + sprintf(hexcol, "%02X%02X%02X", FTOCHAR(rgb_gamma[0]), FTOCHAR(rgb_gamma[1]), FTOCHAR(rgb_gamma[2])); bt= uiDefBut(block, TEX, 0, "Hex: ", 0, -60, butwidth, UI_UNIT_Y, hexcol, 0, 8, 0, 0, "Hex triplet for color (#RRGGBB)"); uiButSetFunc(bt, do_hex_rna_cb, bt, hexcol); -- cgit v1.2.3 From e7877979af44da1662a6f908bd8b41de8e6abe14 Mon Sep 17 00:00:00 2001 From: Joerg Mueller Date: Wed, 14 Jul 2010 08:55:08 +0000 Subject: Merging revision 30301:30302 from my GSoC branch to trunk, log: Fixed error in 2.4x sound conversion. --- source/blender/blenloader/intern/readfile.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index 7f24c416526..f6122161130 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -9684,7 +9684,7 @@ static void do_versions(FileData *fd, Library *lib, Main *main) if(sAct->sound) { sound = newlibadr(fd, lib, sAct->sound); - sAct->flag = sound->flags | SOUND_FLAGS_3D ? ACT_SND_3D_SOUND : 0; + sAct->flag = sound->flags & SOUND_FLAGS_3D ? ACT_SND_3D_SOUND : 0; sAct->pitch = sound->pitch; sAct->volume = sound->volume; sAct->sound3D.reference_distance = sound->distance; -- cgit v1.2.3 From 7ad8e5b6f87fbee78d6676e33b80be9cfc74feea Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 14 Jul 2010 09:46:26 +0000 Subject: Fix #22816: crash in depsgraph loading some 2.49 files, tagging objects for update on load should be done later because it's not known yet which scene is used with which layers visible before the windows are created. --- source/blender/blenkernel/intern/blender.c | 5 +++-- source/blender/blenkernel/intern/depsgraph.c | 4 ++-- source/blender/windowmanager/intern/wm_files.c | 4 ++++ 3 files changed, 9 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c index 57e72fc5671..101c7a3bbbd 100644 --- a/source/blender/blenkernel/intern/blender.c +++ b/source/blender/blenkernel/intern/blender.c @@ -313,8 +313,6 @@ static void setup_app_data(bContext *C, BlendFileData *bfd, char *filename) /* baseflags, groups, make depsgraph, etc */ set_scene_bg(CTX_data_scene(C)); - - DAG_on_load_update(); MEM_freeN(bfd); } @@ -478,6 +476,9 @@ static int read_undosave(bContext *C, UndoElem *uel) strcpy(G.sce, scestr); G.fileflags= fileflags; + if(success) + DAG_on_load_update(); + return success; } diff --git a/source/blender/blenkernel/intern/depsgraph.c b/source/blender/blenkernel/intern/depsgraph.c index 1a1ca8a8d3e..142f80a350e 100644 --- a/source/blender/blenkernel/intern/depsgraph.c +++ b/source/blender/blenkernel/intern/depsgraph.c @@ -2217,7 +2217,7 @@ static void dag_current_scene_layers(Main *bmain, Scene **sce, unsigned int *lay *sce= bmain->scene.first; if(*sce) *lay= (*sce)->lay; - /* XXX for background mode, we should get the scen + /* XXX for background mode, we should get the scene from somewhere, for the -S option, but it's in the context, how to get it here? */ } @@ -2248,7 +2248,7 @@ void DAG_on_load_update(void) dag_current_scene_layers(bmain, &scene, &lay); - if(scene) { + if(scene && scene->theDag) { /* derivedmeshes and displists are not saved to file so need to be remade, tag them so they get remade in the scene update loop, note armature poses or object matrices are preserved and do not diff --git a/source/blender/windowmanager/intern/wm_files.c b/source/blender/windowmanager/intern/wm_files.c index 19a20a13345..8a05e6c4916 100644 --- a/source/blender/windowmanager/intern/wm_files.c +++ b/source/blender/windowmanager/intern/wm_files.c @@ -61,6 +61,7 @@ #include "BKE_blender.h" #include "BKE_context.h" +#include "BKE_depsgraph.h" #include "BKE_DerivedMesh.h" #include "BKE_exotic.h" #include "BKE_font.h" @@ -309,7 +310,9 @@ void WM_read_file(bContext *C, char *name, ReportList *reports) // refresh_interface_font(); CTX_wm_window_set(C, CTX_wm_manager(C)->windows.first); + ED_editors_init(C); + DAG_on_load_update(); #ifndef DISABLE_PYTHON /* run any texts that were loaded in and flagged as modules */ @@ -389,6 +392,7 @@ int WM_read_homefile(bContext *C, wmOperator *op) BKE_write_undo(C, "original"); /* save current state */ ED_editors_init(C); + DAG_on_load_update(); WM_event_add_notifier(C, NC_WM|ND_FILEREAD, NULL); CTX_wm_window_set(C, NULL); /* exits queues */ -- cgit v1.2.3 From ee9437f794d0c583a3535b94ab22231a1f3a4f58 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 14 Jul 2010 10:44:34 +0000 Subject: Fix for #22818: blender doesn't find a systemwide installed python. What happens is that blender looks for a directory "python" in the same place as the executable for local installations, but that also means when you have /usr/bin/blender it will look for /usr/bin/python, which is an executable. Now it checks if it is actually a directory and not a file. --- source/blender/blenlib/intern/path_util.c | 34 +++++++++++++++---------------- 1 file changed, 17 insertions(+), 17 deletions(-) (limited to 'source') diff --git a/source/blender/blenlib/intern/path_util.c b/source/blender/blenlib/intern/path_util.c index a75d57a988e..423bf452a4d 100644 --- a/source/blender/blenlib/intern/path_util.c +++ b/source/blender/blenlib/intern/path_util.c @@ -747,7 +747,7 @@ char *BLI_gethome(void) { ret = getenv("HOME"); if(ret) { sprintf(dir, "%s\\%s", ret, blender_version_decimal()); - if (BLI_exists(dir)) return dir; + if (BLI_is_dir(dir)) return dir; } /* else, check install dir (path containing blender.exe) */ @@ -755,7 +755,7 @@ char *BLI_gethome(void) { if(BLI_getInstallationDir(dir)) { sprintf(dir, "%s", dir, blender_version_decimal()); - if (BLI_exists(dir)) return(dir); + if (BLI_is_dir(dir)) return(dir); } @@ -768,24 +768,24 @@ char *BLI_gethome(void) { if (hResult == S_OK) { - if (BLI_exists(appdatapath)) { /* from fop, also below... */ + if (BLI_is_dir(appdatapath)) { /* from fop, also below... */ sprintf(dir, "%s\\Blender Foundation\\Blender", appdatapath); BLI_recurdir_fileops(dir); - if (BLI_exists(dir)) { + if (BLI_is_dir(dir)) { sprintf(dir,"%s\\%s", dir, blender_version_decimal()); - if(BLI_exists(dir)) return(dir); + if(BLI_is_dir(dir)) return(dir); } } hResult = SHGetFolderPath(NULL, CSIDL_COMMON_APPDATA, NULL, SHGFP_TYPE_CURRENT, appdatapath); if (hResult == S_OK) { - if (BLI_exists(appdatapath)) + if (BLI_is_dir(appdatapath)) { /* from fop, also below... */ sprintf(dir, "%s\\Blender Foundation\\Blender", appdatapath); BLI_recurdir_fileops(dir); - if (BLI_exists(dir)) { + if (BLI_is_dir(dir)) { sprintf(dir,"%s\\%s", dir, blender_version_decimal()); - if(BLI_exists(dir)) return(dir); + if(BLI_is_dir(dir)) return(dir); } } } @@ -809,7 +809,7 @@ static int test_data_path(char *targetpath, char *path_base, char *path_sep, cha BLI_make_file_string("/", targetpath, tmppath, folder_name); - if (BLI_exists(targetpath)) { + if (BLI_is_dir(targetpath)) { #ifdef PATH_DEBUG printf("\tpath found: %s\n", targetpath); #endif @@ -932,7 +932,7 @@ static int test_path(char *targetpath, char *path_base, char *path_sep, char *fo BLI_make_file_string("/", targetpath, tmppath, folder_name); - if (BLI_exists(targetpath)) { + if (BLI_is_dir(targetpath)) { #ifdef PATH_DEBUG2 printf("\tpath found: %s\n", targetpath); #endif @@ -952,7 +952,7 @@ static int test_env_path(char *path, char *envvar) char *env = envvar?getenv(envvar):NULL; if (!env) return 0; - if (BLI_exists(env)) { + if (BLI_is_dir(env)) { BLI_strncpy(path, env, FILE_MAX); return 1; } else { @@ -1245,7 +1245,7 @@ void BLI_make_exist(char *dir) { a = strlen(dir); #ifdef WIN32 - while(BLI_exists(dir) == 0){ + while(BLI_is_dir(dir) == 0){ a --; while(dir[a] != '\\'){ a--; @@ -1259,7 +1259,7 @@ void BLI_make_exist(char *dir) { } } #else - while(BLI_exist(dir) == 0){ + while(BLI_is_dir(dir) == 0){ a --; while(dir[a] != '/'){ a--; @@ -1682,7 +1682,7 @@ void BLI_where_is_temp(char *fullname, int usertemp) { fullname[0] = '\0'; - if (usertemp && BLI_exists(U.tempdir)) { + if (usertemp && BLI_is_dir(U.tempdir)) { strcpy(fullname, U.tempdir); } @@ -1690,7 +1690,7 @@ void BLI_where_is_temp(char *fullname, int usertemp) #ifdef WIN32 if (fullname[0] == '\0') { char *tmp = getenv("TEMP"); /* Windows */ - if (tmp && BLI_exists(tmp)) { + if (tmp && BLI_is_dir(tmp)) { strcpy(fullname, tmp); } } @@ -1698,14 +1698,14 @@ void BLI_where_is_temp(char *fullname, int usertemp) /* Other OS's - Try TMP and TMPDIR */ if (fullname[0] == '\0') { char *tmp = getenv("TMP"); - if (tmp && BLI_exists(tmp)) { + if (tmp && BLI_is_dir(tmp)) { strcpy(fullname, tmp); } } if (fullname[0] == '\0') { char *tmp = getenv("TMPDIR"); - if (tmp && BLI_exists(tmp)) { + if (tmp && BLI_is_dir(tmp)) { strcpy(fullname, tmp); } } -- cgit v1.2.3 From f406cf4ac82510c6b064d9411ec0cbd38a0ef7e0 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 14 Jul 2010 10:46:12 +0000 Subject: Fix a few compile warnings and rename gpu_buffers.h to GPU_buffers.h for consistency. --- source/blender/blenkernel/intern/DerivedMesh.c | 2 +- source/blender/blenkernel/intern/cdderivedmesh.c | 2 +- source/blender/blenlib/intern/pbvh.c | 2 +- source/blender/editors/sculpt_paint/sculpt.c | 2 +- source/blender/editors/space_view3d/drawmesh.c | 2 +- source/blender/gpu/GPU_buffers.h | 178 +++++++++++++++++++++ source/blender/gpu/gpu_buffers.h | 177 -------------------- source/blender/gpu/intern/gpu_buffers.c | 2 +- source/blender/gpu/intern/gpu_draw.c | 4 +- source/blender/windowmanager/intern/wm_init_exit.c | 2 +- 10 files changed, 187 insertions(+), 186 deletions(-) create mode 100644 source/blender/gpu/GPU_buffers.h delete mode 100644 source/blender/gpu/gpu_buffers.h (limited to 'source') diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c index d5ece6ae31f..8b1443403a3 100644 --- a/source/blender/blenkernel/intern/DerivedMesh.c +++ b/source/blender/blenkernel/intern/DerivedMesh.c @@ -59,7 +59,7 @@ #include "BIF_gl.h" #include "BIF_glutil.h" -#include "gpu_buffers.h" +#include "GPU_buffers.h" #include "GPU_draw.h" #include "GPU_extensions.h" #include "GPU_material.h" diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c index a586ca57966..41e33002999 100644 --- a/source/blender/blenkernel/intern/cdderivedmesh.c +++ b/source/blender/blenkernel/intern/cdderivedmesh.c @@ -54,7 +54,7 @@ #include "MEM_guardedalloc.h" -#include "gpu_buffers.h" +#include "GPU_buffers.h" #include "GPU_draw.h" #include "GPU_extensions.h" #include "GPU_material.h" diff --git a/source/blender/blenlib/intern/pbvh.c b/source/blender/blenlib/intern/pbvh.c index 82e2090c432..426181e5304 100644 --- a/source/blender/blenlib/intern/pbvh.c +++ b/source/blender/blenlib/intern/pbvh.c @@ -32,7 +32,7 @@ #include "BKE_mesh.h" /* for mesh_calc_normals */ #include "BKE_global.h" /* for mesh_calc_normals */ -#include "gpu_buffers.h" +#include "GPU_buffers.h" #define LEAF_LIMIT 10000 diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 53e07a50020..b53771c92ae 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -82,7 +82,7 @@ #include "RE_render_ext.h" -#include "gpu_buffers.h" +#include "GPU_buffers.h" #include #include diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index 63155a95601..f0e2f33491c 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -62,7 +62,7 @@ #include "UI_resources.h" -#include "gpu_buffers.h" +#include "GPU_buffers.h" #include "GPU_extensions.h" #include "GPU_draw.h" diff --git a/source/blender/gpu/GPU_buffers.h b/source/blender/gpu/GPU_buffers.h new file mode 100644 index 00000000000..6f552e087d7 --- /dev/null +++ b/source/blender/gpu/GPU_buffers.h @@ -0,0 +1,178 @@ +/** + * $Id$ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2005 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): Brecht Van Lommel. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __GPU_BUFFERS_H__ +#define __GPU_BUFFERS_H__ + +#define MAX_FREE_GPU_BUFFERS 8 + +#ifdef _DEBUG +/*#define DEBUG_VBO(X) printf(X)*/ +#define DEBUG_VBO(X) +#else +#define DEBUG_VBO(X) +#endif + +#ifdef _DEBUG +#define ERROR_VBO(X) printf(X) +#else +#define ERROR_VBO(X) +#endif + +struct DerivedMesh; +struct DMGridData; +struct GHash; +struct DMGridData; + +/* V - vertex, N - normal, T - uv, C - color + F - float, UB - unsigned byte */ +#define GPU_BUFFER_INTER_V3F 1 +#define GPU_BUFFER_INTER_N3F 2 +#define GPU_BUFFER_INTER_T2F 3 +#define GPU_BUFFER_INTER_C3UB 4 +#define GPU_BUFFER_INTER_C4UB 5 +#define GPU_BUFFER_INTER_END -1 + +typedef struct GPUBuffer +{ + int size; /* in bytes */ + void *pointer; /* used with vertex arrays */ + unsigned int id; /* used with vertex buffer objects */ +} GPUBuffer; + +typedef struct GPUBufferPool +{ + int size; /* number of allocated buffers stored */ + int maxsize; /* size of the array */ + GPUBuffer **buffers; +} GPUBufferPool; + +typedef struct GPUBufferMaterial +{ + int start; /* at which vertex in the buffer the material starts */ + int end; /* at which vertex it ends */ + char mat_nr; +} GPUBufferMaterial; + +typedef struct IndexLink { + int element; + struct IndexLink *next; +} IndexLink; + +typedef struct GPUDrawObject +{ + GPUBuffer *vertices; + GPUBuffer *normals; + GPUBuffer *uv; + GPUBuffer *colors; + GPUBuffer *edges; + GPUBuffer *uvedges; + + int *faceRemap; /* at what index was the face originally in DerivedMesh */ + IndexLink *indices; /* given an index, find all elements using it */ + IndexLink *indexMem; /* for faster memory allocation/freeing */ + int indexMemUsage; /* how many are already allocated */ + int colType; + + GPUBufferMaterial *materials; + + int nmaterials; + int nelements; /* (number of faces) * 3 */ + int nlooseverts; + int nedges; + int nindices; + int legacy; /* if there was a failure allocating some buffer, use old rendering code */ + +} GPUDrawObject; + +typedef struct GPUAttrib +{ + int index; + int size; + int type; +} GPUAttrib; + +GPUBufferPool *GPU_buffer_pool_new(); +void GPU_buffer_pool_free( GPUBufferPool *pool ); +void GPU_buffer_pool_free_unused( GPUBufferPool *pool ); + +GPUBuffer *GPU_buffer_alloc( int size, GPUBufferPool *pool ); +void GPU_buffer_free( GPUBuffer *buffer, GPUBufferPool *pool ); + +GPUDrawObject *GPU_drawobject_new( struct DerivedMesh *dm ); +void GPU_drawobject_free( struct DerivedMesh *dm ); + +/* Buffers for non-DerivedMesh drawing */ +void *GPU_build_mesh_buffers(struct GHash *map, struct MVert *mvert, + struct MFace *mface, int *face_indices, + int totface, int *vert_indices, int uniq_verts, + int totvert); +void GPU_update_mesh_buffers(void *buffers, struct MVert *mvert, + int *vert_indices, int totvert); +void *GPU_build_grid_buffers(struct DMGridData **grids, + int *grid_indices, int totgrid, int gridsize); +void GPU_update_grid_buffers(void *buffers_v, struct DMGridData **grids, + int *grid_indices, int totgrid, int gridsize, int smooth); +void GPU_draw_buffers(void *buffers); +void GPU_free_buffers(void *buffers); + +/* called before drawing */ +void GPU_vertex_setup( struct DerivedMesh *dm ); +void GPU_normal_setup( struct DerivedMesh *dm ); +void GPU_uv_setup( struct DerivedMesh *dm ); +void GPU_color_setup( struct DerivedMesh *dm ); +void GPU_edge_setup( struct DerivedMesh *dm ); /* does not mix with other data */ +void GPU_uvedge_setup( struct DerivedMesh *dm ); +void GPU_interleaved_setup( GPUBuffer *buffer, int data[] ); +int GPU_attrib_element_size( GPUAttrib data[], int numdata ); +void GPU_interleaved_attrib_setup( GPUBuffer *buffer, GPUAttrib data[], int numdata ); + +/* can't lock more than one buffer at once */ +void *GPU_buffer_lock( GPUBuffer *buffer ); +void *GPU_buffer_lock_stream( GPUBuffer *buffer ); +void GPU_buffer_unlock( GPUBuffer *buffer ); + +/* upload three unsigned chars, representing RGB colors, for each vertex. Resets dm->drawObject->colType to -1 */ +void GPU_color3_upload( struct DerivedMesh *dm, unsigned char *data ); +/* upload four unsigned chars, representing RGBA colors, for each vertex. Resets dm->drawObject->colType to -1 */ +void GPU_color4_upload( struct DerivedMesh *dm, unsigned char *data ); +/* switch color rendering on=1/off=0 */ +void GPU_color_switch( int mode ); + +void GPU_buffer_draw_elements( GPUBuffer *elements, unsigned int mode, int start, int count ); + +/* called after drawing */ +void GPU_buffer_unbind(); + +int GPU_buffer_legacy( struct DerivedMesh *dm ); + +#endif diff --git a/source/blender/gpu/gpu_buffers.h b/source/blender/gpu/gpu_buffers.h deleted file mode 100644 index 75e596935a3..00000000000 --- a/source/blender/gpu/gpu_buffers.h +++ /dev/null @@ -1,177 +0,0 @@ -/** - * $Id$ - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. The Blender - * Foundation also sells licenses for use in proprietary software under - * the Blender License. See http://www.blender.org/BL/ for information - * about this. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2005 Blender Foundation. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): Brecht Van Lommel. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -#ifndef __GPU_BUFFERS_H__ -#define __GPU_BUFFERS_H__ - -#define MAX_FREE_GPU_BUFFERS 8 - -#ifdef _DEBUG -/*#define DEBUG_VBO(X) printf(X)*/ -#define DEBUG_VBO(X) -#else -#define DEBUG_VBO(X) -#endif - -#ifdef _DEBUG -#define ERROR_VBO(X) printf(X) -#else -#define ERROR_VBO(X) -#endif - -struct DerivedMesh; -struct GHash; -struct DMGridData; - -/* V - vertex, N - normal, T - uv, C - color - F - float, UB - unsigned byte */ -#define GPU_BUFFER_INTER_V3F 1 -#define GPU_BUFFER_INTER_N3F 2 -#define GPU_BUFFER_INTER_T2F 3 -#define GPU_BUFFER_INTER_C3UB 4 -#define GPU_BUFFER_INTER_C4UB 5 -#define GPU_BUFFER_INTER_END -1 - -typedef struct GPUBuffer -{ - int size; /* in bytes */ - void *pointer; /* used with vertex arrays */ - unsigned int id; /* used with vertex buffer objects */ -} GPUBuffer; - -typedef struct GPUBufferPool -{ - int size; /* number of allocated buffers stored */ - int maxsize; /* size of the array */ - GPUBuffer **buffers; -} GPUBufferPool; - -typedef struct GPUBufferMaterial -{ - int start; /* at which vertex in the buffer the material starts */ - int end; /* at which vertex it ends */ - char mat_nr; -} GPUBufferMaterial; - -typedef struct IndexLink { - int element; - struct IndexLink *next; -} IndexLink; - -typedef struct GPUDrawObject -{ - GPUBuffer *vertices; - GPUBuffer *normals; - GPUBuffer *uv; - GPUBuffer *colors; - GPUBuffer *edges; - GPUBuffer *uvedges; - - int *faceRemap; /* at what index was the face originally in DerivedMesh */ - IndexLink *indices; /* given an index, find all elements using it */ - IndexLink *indexMem; /* for faster memory allocation/freeing */ - int indexMemUsage; /* how many are already allocated */ - int colType; - - GPUBufferMaterial *materials; - - int nmaterials; - int nelements; /* (number of faces) * 3 */ - int nlooseverts; - int nedges; - int nindices; - int legacy; /* if there was a failure allocating some buffer, use old rendering code */ - -} GPUDrawObject; - -typedef struct GPUAttrib -{ - int index; - int size; - int type; -} GPUAttrib; - -GPUBufferPool *GPU_buffer_pool_new(); -void GPU_buffer_pool_free( GPUBufferPool *pool ); -void GPU_buffer_pool_free_unused( GPUBufferPool *pool ); - -GPUBuffer *GPU_buffer_alloc( int size, GPUBufferPool *pool ); -void GPU_buffer_free( GPUBuffer *buffer, GPUBufferPool *pool ); - -GPUDrawObject *GPU_drawobject_new( struct DerivedMesh *dm ); -void GPU_drawobject_free( struct DerivedMesh *dm ); - -/* Buffers for non-DerivedMesh drawing */ -void *GPU_build_mesh_buffers(struct GHash *map, struct MVert *mvert, - struct MFace *mface, int *face_indices, - int totface, int *vert_indices, int uniq_verts, - int totvert); -void GPU_update_mesh_buffers(void *buffers, struct MVert *mvert, - int *vert_indices, int totvert); -void *GPU_build_grid_buffers(struct DMGridData **grids, - int *grid_indices, int totgrid, int gridsize); -void GPU_update_grid_buffers(void *buffers_v, struct DMGridData **grids, - int *grid_indices, int totgrid, int gridsize, int smooth); -void GPU_draw_buffers(void *buffers); -void GPU_free_buffers(void *buffers); - -/* called before drawing */ -void GPU_vertex_setup( struct DerivedMesh *dm ); -void GPU_normal_setup( struct DerivedMesh *dm ); -void GPU_uv_setup( struct DerivedMesh *dm ); -void GPU_color_setup( struct DerivedMesh *dm ); -void GPU_edge_setup( struct DerivedMesh *dm ); /* does not mix with other data */ -void GPU_uvedge_setup( struct DerivedMesh *dm ); -void GPU_interleaved_setup( GPUBuffer *buffer, int data[] ); -int GPU_attrib_element_size( GPUAttrib data[], int numdata ); -void GPU_interleaved_attrib_setup( GPUBuffer *buffer, GPUAttrib data[], int numdata ); - -/* can't lock more than one buffer at once */ -void *GPU_buffer_lock( GPUBuffer *buffer ); -void *GPU_buffer_lock_stream( GPUBuffer *buffer ); -void GPU_buffer_unlock( GPUBuffer *buffer ); - -/* upload three unsigned chars, representing RGB colors, for each vertex. Resets dm->drawObject->colType to -1 */ -void GPU_color3_upload( struct DerivedMesh *dm, unsigned char *data ); -/* upload four unsigned chars, representing RGBA colors, for each vertex. Resets dm->drawObject->colType to -1 */ -void GPU_color4_upload( struct DerivedMesh *dm, unsigned char *data ); -/* switch color rendering on=1/off=0 */ -void GPU_color_switch( int mode ); - -void GPU_buffer_draw_elements( GPUBuffer *elements, unsigned int mode, int start, int count ); - -/* called after drawing */ -void GPU_buffer_unbind(); - -int GPU_buffer_legacy( struct DerivedMesh *dm ); - -#endif diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c index e0a47c0c5bc..bc90ddb23b7 100644 --- a/source/blender/gpu/intern/gpu_buffers.c +++ b/source/blender/gpu/intern/gpu_buffers.c @@ -49,7 +49,7 @@ #include "DNA_userdef_types.h" -#include "gpu_buffers.h" +#include "GPU_buffers.h" #define GPU_BUFFER_VERTEX_STATE 1 #define GPU_BUFFER_NORMAL_STATE 2 diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index abbdbb4ac27..488eea40500 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -65,10 +65,10 @@ #include "BLI_threads.h" #include "BLI_blenlib.h" +#include "GPU_buffers.h" +#include "GPU_draw.h" #include "GPU_extensions.h" #include "GPU_material.h" -#include "GPU_draw.h" -#include "gpu_buffers.h" #include "smoke_API.h" diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c index acb3f5ea254..db668390b88 100644 --- a/source/blender/windowmanager/intern/wm_init_exit.c +++ b/source/blender/windowmanager/intern/wm_init_exit.c @@ -88,7 +88,7 @@ #include "UI_interface.h" #include "BLF_api.h" -#include "gpu_buffers.h" +#include "GPU_buffers.h" #include "GPU_extensions.h" #include "GPU_draw.h" -- cgit v1.2.3 From 9a93713f645e43f795ffeffb3ef0435a86d3a74c Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Wed, 14 Jul 2010 11:03:07 +0000 Subject: Bugfix #22792: Blender crashes after inserting keyframe pressing "I" key Insert Keyframe function was not checking that an ID-block was given before trying to resolve the RNA-path using it. --- source/blender/editors/animation/keyframing.c | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'source') diff --git a/source/blender/editors/animation/keyframing.c b/source/blender/editors/animation/keyframing.c index 882fb3e91dc..f60181d7f6c 100644 --- a/source/blender/editors/animation/keyframing.c +++ b/source/blender/editors/animation/keyframing.c @@ -817,15 +817,21 @@ short insert_keyframe_direct (PointerRNA ptr, PropertyRNA *prop, FCurve *fcu, fl short insert_keyframe (ID *id, bAction *act, const char group[], const char rna_path[], int array_index, float cfra, short flag) { PointerRNA id_ptr, ptr; - PropertyRNA *prop; + PropertyRNA *prop = NULL; FCurve *fcu; int array_index_max= array_index+1; int ret= 0; /* validate pointer first - exit if failure */ + if (id == NULL) { + printf("Insert Key: no ID-block to insert keyframe in (Path = %s) \n", rna_path); + return 0; + } + RNA_id_pointer_create(id, &id_ptr); if ((RNA_path_resolve(&id_ptr, rna_path, &ptr, &prop) == 0) || (prop == NULL)) { - printf("Insert Key: Could not insert keyframe, as RNA Path is invalid for the given ID (ID = %s, Path = %s)\n", id->name, rna_path); + printf("Insert Key: Could not insert keyframe, as RNA Path is invalid for the given ID (ID = %s, Path = %s)\n", + (id)? id->name : "", rna_path); return 0; } @@ -922,7 +928,7 @@ short delete_keyframe (ID *id, bAction *act, const char group[], const char rna_ if ELEM(NULL, id, adt) { printf("ERROR: no ID-block and/or AnimData to delete keyframe from \n"); return 0; - } + } /* validate pointer first - exit if failure */ RNA_id_pointer_create(id, &id_ptr); -- cgit v1.2.3 From fef943873c0b778ce9c372768399d9e706e49a62 Mon Sep 17 00:00:00 2001 From: Joshua Leung Date: Wed, 14 Jul 2010 11:07:30 +0000 Subject: DopeSheet: Commented out menu entry for 'Grease Pencil' mode for now, since I don't have time to restore this now (i.e. in time for 2.53). It will come back some day, but just probably not for another few months. --- source/blender/makesrna/intern/rna_space.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c index 67a2892d2a2..227466f808d 100644 --- a/source/blender/makesrna/intern/rna_space.c +++ b/source/blender/makesrna/intern/rna_space.c @@ -1595,8 +1595,8 @@ static void rna_def_space_dopesheet(BlenderRNA *brna) static EnumPropertyItem mode_items[] = { {SACTCONT_DOPESHEET, "DOPESHEET", 0, "DopeSheet", ""}, {SACTCONT_ACTION, "ACTION", 0, "Action Editor", ""}, - {SACTCONT_SHAPEKEY, "SHAPEKEY", 0, "ShapeKey Editor", ""}, // XXX to be depreceated? - {SACTCONT_GPENCIL, "GPENCIL", 0, "Grease Pencil", ""}, + {SACTCONT_SHAPEKEY, "SHAPEKEY", 0, "ShapeKey Editor", ""}, + //{SACTCONT_GPENCIL, "GPENCIL", 0, "Grease Pencil", ""}, // XXX: to be reimplemented, but not enough time before 2.53 - Aligorith, 2010Jul14 {0, NULL, 0, NULL, NULL}}; -- cgit v1.2.3 From ae1748b98470f08ed805e101b218f44c17d9b6b2 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 14 Jul 2010 12:16:23 +0000 Subject: bugfix [#22847] 18+ char Name in Edit Strip causes errors when duplicating strips --- source/blender/blenkernel/intern/sequencer.c | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index e8f8c2f3c3b..d97e6151a13 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -795,7 +795,7 @@ static void seqbase_unique_name(ListBase *seqbasep, SeqUniqueInfo *sui) Sequence *seq; for(seq=seqbasep->first; seq; seq= seq->next) { if (sui->seq != seq && strcmp(sui->name_dest, seq->name+2)==0) { - sprintf(sui->name_dest, "%.18s.%03d", sui->name_src, sui->count++); + sprintf(sui->name_dest, "%.17s.%03d", sui->name_src, sui->count++); /*24 - 2 for prefix, -1 for \0 */ sui->match= 1; /* be sure to re-scan */ } } @@ -816,12 +816,17 @@ void seqbase_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq) strcpy(sui.name_src, seq->name+2); strcpy(sui.name_dest, seq->name+2); + sui.count= 1; + sui.match= 1; /* assume the worst to start the loop */ + /* Strip off the suffix */ - if ((dot=strrchr(sui.name_src, '.'))) + if ((dot=strrchr(sui.name_src, '.'))) { *dot= '\0'; + dot++; - sui.count= 1; - sui.match= 1; /* assume the worst to start the loop */ + if(*dot) + sui.count= atoi(dot) + 1; + } while(sui.match) { sui.match= 0; -- cgit v1.2.3 From 5505697ac508c02b8a2e196c5a8c07431bc687cf Mon Sep 17 00:00:00 2001 From: Jason Wilkins Date: Wed, 14 Jul 2010 14:11:03 +0000 Subject: Merge GSOC Sculpt Branch: 28499-30319 https://svn.blender.org/svnroot/bf-blender/branches/soc-2010-jwilkins See log of that branch for details. --- source/blender/blenkernel/BKE_blender.h | 4 +- source/blender/blenkernel/BKE_brush.h | 10 + source/blender/blenkernel/BKE_paint.h | 4 + source/blender/blenkernel/intern/brush.c | 102 +- source/blender/blenkernel/intern/colortools.c | 56 +- source/blender/blenkernel/intern/icons.c | 5 +- source/blender/blenkernel/intern/image.c | 6 +- source/blender/blenlib/BLI_pbvh.h | 26 +- source/blender/blenlib/intern/math_geom.c | 77 +- source/blender/blenlib/intern/pbvh.c | 321 +- source/blender/blenloader/intern/readfile.c | 77 + source/blender/editors/gpencil/gpencil_buttons.c | 2 +- source/blender/editors/include/UI_interface.h | 6 +- source/blender/editors/interface/interface_icons.c | 12 + .../editors/interface/interface_templates.c | 73 +- source/blender/editors/interface/resources.c | 11 +- source/blender/editors/sculpt_paint/SConscript | 10 +- source/blender/editors/sculpt_paint/paint_image.c | 78 +- source/blender/editors/sculpt_paint/paint_intern.h | 7 + source/blender/editors/sculpt_paint/paint_ops.c | 93 +- source/blender/editors/sculpt_paint/paint_stroke.c | 816 ++++- source/blender/editors/sculpt_paint/paint_utils.c | 6 +- source/blender/editors/sculpt_paint/sculpt.c | 3131 ++++++++++++++------ .../blender/editors/sculpt_paint/sculpt_intern.h | 44 + source/blender/editors/sculpt_paint/sculpt_undo.c | 302 ++ source/blender/editors/space_image/image_buttons.c | 2 +- source/blender/editors/space_logic/logic_window.c | 2 +- source/blender/editors/space_nla/nla_buttons.c | 2 +- source/blender/editors/space_node/drawnode.c | 10 +- source/blender/gpu/intern/gpu_draw.c | 1 + source/blender/makesdna/DNA_ID.h | 2 +- source/blender/makesdna/DNA_brush_types.h | 139 +- source/blender/makesdna/DNA_color_types.h | 7 +- source/blender/makesdna/DNA_scene_types.h | 43 +- source/blender/makesdna/DNA_userdef_types.h | 13 +- source/blender/makesdna/DNA_windowmanager_types.h | 3 +- source/blender/makesrna/SConscript | 1 - source/blender/makesrna/intern/CMakeLists.txt | 1 + source/blender/makesrna/intern/rna_brush.c | 384 ++- source/blender/makesrna/intern/rna_image.c | 17 + source/blender/makesrna/intern/rna_sculpt_paint.c | 25 +- source/blender/makesrna/intern/rna_ui_api.c | 2 + source/blender/makesrna/intern/rna_userdef.c | 41 +- source/blender/windowmanager/SConscript | 4 +- source/blender/windowmanager/intern/wm_draw.c | 4 +- source/blender/windowmanager/intern/wm_operators.c | 99 +- source/blenderplayer/bad_level_call_stubs/stubs.c | 24 + 47 files changed, 4815 insertions(+), 1290 deletions(-) create mode 100644 source/blender/editors/sculpt_paint/sculpt_undo.c (limited to 'source') diff --git a/source/blender/blenkernel/BKE_blender.h b/source/blender/blenkernel/BKE_blender.h index 7ac5815943a..5936805765d 100644 --- a/source/blender/blenkernel/BKE_blender.h +++ b/source/blender/blenkernel/BKE_blender.h @@ -43,9 +43,9 @@ struct bContext; struct ReportList; struct Scene; struct Main; - + #define BLENDER_VERSION 252 -#define BLENDER_SUBVERSION 5 +#define BLENDER_SUBVERSION 6 // XXX: this shouldn't be merged with trunk, this is so Sculpt branch can detect old files #define BLENDER_MINVERSION 250 #define BLENDER_MINSUBVERSION 0 diff --git a/source/blender/blenkernel/BKE_brush.h b/source/blender/blenkernel/BKE_brush.h index fcc636215c9..6a209167f93 100644 --- a/source/blender/blenkernel/BKE_brush.h +++ b/source/blender/blenkernel/BKE_brush.h @@ -84,5 +84,15 @@ unsigned int *brush_gen_texture_cache(struct Brush *br, int half_side); void brush_radial_control_invoke(struct wmOperator *op, struct Brush *br, float size_weight); int brush_radial_control_exec(struct wmOperator *op, struct Brush *br, float size_weight); +/* unified strength and size */ +int sculpt_get_brush_size(struct Brush *brush); +void sculpt_set_brush_size(struct Brush *brush, int size); +int sculpt_get_lock_brush_size(struct Brush *brush); +float sculpt_get_brush_unprojected_radius(struct Brush *brush); +void sculpt_set_brush_unprojected_radius(struct Brush *brush, float unprojected_radius); +float sculpt_get_brush_alpha(struct Brush *brush); +void sculpt_set_brush_alpha(struct Brush *brush, float alpha); + + #endif diff --git a/source/blender/blenkernel/BKE_paint.h b/source/blender/blenkernel/BKE_paint.h index cd412ca5a74..f9954b3d55d 100644 --- a/source/blender/blenkernel/BKE_paint.h +++ b/source/blender/blenkernel/BKE_paint.h @@ -28,6 +28,8 @@ #ifndef BKE_PAINT_H #define BKE_PAINT_H +#include "DNA_vec_types.h" + struct Brush; struct MFace; struct MultireModifierData; @@ -96,6 +98,8 @@ typedef struct SculptSession { struct GPUDrawObject *drawobject; int modifiers_active; + + rcti previous_r; } SculptSession; void free_sculptsession(struct Object *ob); diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c index 538012ccc41..c423d426e32 100644 --- a/source/blender/blenkernel/intern/brush.c +++ b/source/blender/blenkernel/intern/brush.c @@ -53,8 +53,7 @@ #include "BKE_main.h" #include "BKE_paint.h" #include "BKE_texture.h" - - +#include "BKE_icons.h" #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" @@ -70,29 +69,59 @@ Brush *add_brush(const char *name) brush= alloc_libblock(&G.main->brush, ID_BR, name); - brush->rgb[0]= 1.0f; + /* BRUSH SCULPT TOOL SETTINGS */ + brush->sculpt_tool = SCULPT_TOOL_DRAW; /* sculpting defaults to the draw tool for new brushes */ + brush->size= 35; /* radius of the brush in pixels */ + brush->alpha= 0.5f; /* brush strength/intensity probably variable should be renamed? */ + brush->autosmooth_factor= 0.0f; + brush->crease_pinch_factor= 0.5f; + brush->sculpt_plane = SCULPT_DISP_DIR_VIEW; + brush->plane_offset= 0.0f; /* how far above or below the plane that is found by averaging the faces */ + brush->plane_trim= 0.5f; + brush->clone.alpha= 0.5f; + brush->normal_weight= 0.0f; + + /* BRUSH PAINT TOOL SETTINGS */ + brush->rgb[0]= 1.0f; /* default rgb color of the brush when painting - white */ brush->rgb[1]= 1.0f; brush->rgb[2]= 1.0f; - brush->alpha= 0.2f; - brush->size= 25; - brush->spacing= 3.5f; + + /* BRUSH STROKE SETTINGS */ + brush->flag |= (BRUSH_SPACE|BRUSH_SPACE_ATTEN); + brush->spacing= 10; /* how far each brush dot should be spaced as a percentage of brush diameter */ + brush->smooth_stroke_radius= 75; - brush->smooth_stroke_factor= 0.9; - brush->rate= 0.1f; + brush->smooth_stroke_factor= 0.9f; + + brush->rate= 0.1f; /* time delay between dots of paint or sculpting when doing airbrush mode */ + brush->jitter= 0.0f; - brush->clone.alpha= 0.5; - brush->sculpt_tool = SCULPT_TOOL_DRAW; - brush->flag |= BRUSH_SPACE; - brush_curve_preset(brush, CURVE_PRESET_SMOOTH); - + /* BRUSH TEXTURE SETTINGS */ default_mtex(&brush->mtex); + brush->texture_sample_bias= 0; /* value to added to texture samples */ + + /* brush appearance */ + + brush->image_icon= NULL; + + brush->add_col[0]= 1.00; /* add mode color is light red */ + brush->add_col[1]= 0.39; + brush->add_col[2]= 0.39; + + brush->sub_col[0]= 0.39; /* subtract mode color is light blue */ + brush->sub_col[1]= 0.39; + brush->sub_col[2]= 1.00; + + /* the default alpha falloff curve */ + brush_curve_preset(brush, CURVE_PRESET_SMOOTH); + /* enable fake user by default */ brush->id.flag |= LIB_FAKEUSER; brush_toggled_fake_user(brush); - - return brush; + + return brush; } Brush *copy_brush(Brush *brush) @@ -118,7 +147,7 @@ Brush *copy_brush(Brush *brush) void free_brush(Brush *brush) { if(brush->mtex.tex) brush->mtex.tex->id.us--; - + curvemapping_free(brush->curve); } @@ -731,11 +760,19 @@ static void brush_apply_pressure(BrushPainter *painter, Brush *brush, float pres brush->spacing = MAX2(1.0, painter->startspacing*(1.5f-pressure)); } -static void brush_jitter_pos(Brush *brush, float *pos, float *jitterpos) +void brush_jitter_pos(Brush *brush, float *pos, float *jitterpos) { if(brush->jitter){ - jitterpos[0] = pos[0] + ((BLI_frand()-0.5f) * brush->size * brush->jitter * 2); - jitterpos[1] = pos[1] + ((BLI_frand()-0.5f) * brush->size * brush->jitter * 2); + float rand_pos[2]; + + // find random position within a circle of diameter 1 + do { + rand_pos[0] = BLI_frand()-0.5f; + rand_pos[1] = BLI_frand()-0.5f; + } while (len_v2(rand_pos) > 0.5f); + + jitterpos[0] = pos[0] + 2*rand_pos[0]*brush->size*brush->jitter; + jitterpos[1] = pos[1] + 2*rand_pos[1]*brush->size*brush->jitter; } else { VECCOPY2D(jitterpos, pos); @@ -887,7 +924,7 @@ int brush_painter_paint(BrushPainter *painter, BrushFunc func, float *pos, doubl /* Uses the brush curve control to find a strength value between 0 and 1 */ float brush_curve_strength_clamp(Brush *br, float p, const float len) { - if(p >= len) p= 1.0f; + if(p >= len) return 0; else p= p/len; p= curvemapping_evaluateF(br->curve, 0, p); @@ -899,9 +936,12 @@ float brush_curve_strength_clamp(Brush *br, float p, const float len) * used for sculpt only */ float brush_curve_strength(Brush *br, float p, const float len) { - if(p >= len) p= 1.0f; - else p= p/len; - return curvemapping_evaluateF(br->curve, 0, p); + if(p >= len) + p= 1.0f; + else + p= p/len; + + return curvemapping_evaluateF(br->curve, 0, p); } /* TODO: should probably be unified with BrushPainter stuff? */ @@ -915,7 +955,7 @@ unsigned int *brush_gen_texture_cache(Brush *br, int half_side) memset(&texres, 0, sizeof(TexResult)); - if(mtex && mtex->tex) { + if(mtex->tex) { float x, y, step = 2.0 / side, co[3]; texcache = MEM_callocN(sizeof(int) * side * side, "Brush texture cache"); @@ -993,9 +1033,9 @@ void brush_radial_control_invoke(wmOperator *op, Brush *br, float size_weight) float original_value= 0; if(mode == WM_RADIALCONTROL_SIZE) - original_value = br->size * size_weight; + original_value = sculpt_get_brush_size(br) * size_weight; else if(mode == WM_RADIALCONTROL_STRENGTH) - original_value = br->alpha; + original_value = sculpt_get_brush_alpha(br); else if(mode == WM_RADIALCONTROL_ANGLE) { MTex *mtex = brush_active_texture(br); if(mtex) @@ -1013,9 +1053,15 @@ int brush_radial_control_exec(wmOperator *op, Brush *br, float size_weight) const float conv = 0.017453293; if(mode == WM_RADIALCONTROL_SIZE) - br->size = new_value * size_weight; + if (sculpt_get_lock_brush_size(br)) { + float initial_value = RNA_float_get(op->ptr, "initial_value"); + const float unprojected_radius = sculpt_get_brush_unprojected_radius(br); + sculpt_set_brush_unprojected_radius(br, unprojected_radius * new_value/initial_value * size_weight); + } + else + sculpt_set_brush_size(br, new_value * size_weight); else if(mode == WM_RADIALCONTROL_STRENGTH) - br->alpha = new_value; + sculpt_set_brush_alpha(br, new_value); else if(mode == WM_RADIALCONTROL_ANGLE) { MTex *mtex = brush_active_texture(br); if(mtex) diff --git a/source/blender/blenkernel/intern/colortools.c b/source/blender/blenkernel/intern/colortools.c index c8a01b1c12f..a07c18f42f3 100644 --- a/source/blender/blenkernel/intern/colortools.c +++ b/source/blender/blenkernel/intern/colortools.c @@ -126,6 +126,9 @@ CurveMapping *curvemapping_add(int tot, float minx, float miny, float maxx, floa cumap->cm[a].curve[1].x= maxx; cumap->cm[a].curve[1].y= maxy; } + + cumap->changed_timestamp = 0; + return cumap; } @@ -240,10 +243,12 @@ void curvemap_reset(CurveMap *cuma, rctf *clipr, int preset) switch(preset) { case CURVE_PRESET_LINE: cuma->totpoint= 2; break; - case CURVE_PRESET_SHARP: cuma->totpoint= 3; break; + case CURVE_PRESET_SHARP: cuma->totpoint= 4; break; case CURVE_PRESET_SMOOTH: cuma->totpoint= 4; break; case CURVE_PRESET_MAX: cuma->totpoint= 2; break; - case CURVE_PRESET_MID9: cuma->totpoint= 9; + case CURVE_PRESET_MID9: cuma->totpoint= 9; break; + case CURVE_PRESET_ROUND: cuma->totpoint= 4; break; + case CURVE_PRESET_ROOT: cuma->totpoint= 4; break; } cuma->curve= MEM_callocN(cuma->totpoint*sizeof(CurveMapPoint), "curve points"); @@ -251,27 +256,29 @@ void curvemap_reset(CurveMap *cuma, rctf *clipr, int preset) switch(preset) { case CURVE_PRESET_LINE: cuma->curve[0].x= clipr->xmin; - cuma->curve[0].y= clipr->ymin; + cuma->curve[0].y= clipr->ymax; cuma->curve[0].flag= 0; cuma->curve[1].x= clipr->xmax; - cuma->curve[1].y= clipr->ymax; + cuma->curve[1].y= clipr->ymin; cuma->curve[1].flag= 0; break; case CURVE_PRESET_SHARP: cuma->curve[0].x= 0; cuma->curve[0].y= 1; - cuma->curve[1].x= 0.33; - cuma->curve[1].y= 0.33; - cuma->curve[2].x= 1; - cuma->curve[2].y= 0; + cuma->curve[1].x= 0.25; + cuma->curve[1].y= 0.50; + cuma->curve[2].x= 0.75; + cuma->curve[2].y= 0.04; + cuma->curve[3].x= 1; + cuma->curve[3].y= 0; break; case CURVE_PRESET_SMOOTH: cuma->curve[0].x= 0; cuma->curve[0].y= 1; cuma->curve[1].x= 0.25; - cuma->curve[1].y= 0.92; + cuma->curve[1].y= 0.94; cuma->curve[2].x= 0.75; - cuma->curve[2].y= 0.08; + cuma->curve[2].y= 0.06; cuma->curve[3].x= 1; cuma->curve[3].y= 0; break; @@ -290,8 +297,29 @@ void curvemap_reset(CurveMap *cuma, rctf *clipr, int preset) cuma->curve[i].y= 0.5; } } + break; + case CURVE_PRESET_ROUND: + cuma->curve[0].x= 0; + cuma->curve[0].y= 1; + cuma->curve[1].x= 0.5; + cuma->curve[1].y= 0.90; + cuma->curve[2].x= 0.86; + cuma->curve[2].y= 0.5; + cuma->curve[3].x= 1; + cuma->curve[3].y= 0; + break; + case CURVE_PRESET_ROOT: + cuma->curve[0].x= 0; + cuma->curve[0].y= 1; + cuma->curve[1].x= 0.25; + cuma->curve[1].y= 0.95; + cuma->curve[2].x= 0.75; + cuma->curve[2].y= 0.44; + cuma->curve[3].x= 1; + cuma->curve[3].y= 0; + break; } - + if(cuma->table) { MEM_freeN(cuma->table); cuma->table= NULL; @@ -619,7 +647,9 @@ void curvemapping_changed(CurveMapping *cumap, int rem_doubles) float thresh= 0.01f*(clipr->xmax - clipr->xmin); float dx= 0.0f, dy= 0.0f; int a; - + + cumap->changed_timestamp++; + /* clamp with clip */ if(cumap->flag & CUMA_DO_CLIP) { for(a=0; atotpoint; a++) { @@ -701,7 +731,7 @@ float curvemapping_evaluateF(CurveMapping *cumap, int cur, float value) if(cuma->table==NULL) { curvemap_make_table(cuma, &cumap->clipr); if(cuma->table==NULL) - return value; + return 1.0f-value; } return curvemap_evaluateF(cuma, value); } diff --git a/source/blender/blenkernel/intern/icons.c b/source/blender/blenkernel/intern/icons.c index 29314fb4865..ad2c857be75 100644 --- a/source/blender/blenkernel/intern/icons.c +++ b/source/blender/blenkernel/intern/icons.c @@ -38,6 +38,7 @@ #include "DNA_material_types.h" #include "DNA_texture_types.h" #include "DNA_world_types.h" +#include "DNA_brush_types.h" #include "BLI_ghash.h" @@ -120,6 +121,7 @@ struct PreviewImage* BKE_previewimg_create() for (i=0; ichanged[i] = 1; + prv_img->changed_timestamp[i] = 0; } return prv_img; } @@ -202,7 +204,7 @@ PreviewImage* BKE_previewimg_get(ID *id) Image *img = (Image*)id; if (!img->preview) img->preview = BKE_previewimg_create(); prv_img = img->preview; - } + } return prv_img; } @@ -224,6 +226,7 @@ void BKE_icon_changed(int id) int i; for (i=0; ichanged[i] = 1; + prv->changed_timestamp[i]++; } } } diff --git a/source/blender/blenkernel/intern/image.c b/source/blender/blenkernel/intern/image.c index dc78dac04dd..b66b5c60916 100644 --- a/source/blender/blenkernel/intern/image.c +++ b/source/blender/blenkernel/intern/image.c @@ -200,9 +200,9 @@ void free_image(Image *ima) } BKE_icon_delete(&ima->id); ima->id.icon_id = 0; - if (ima->preview) { - BKE_previewimg_free(&ima->preview); - } + + BKE_previewimg_free(&ima->preview); + for(a=0; arenders[a]) { RE_FreeRenderResult(ima->renders[a]); diff --git a/source/blender/blenlib/BLI_pbvh.h b/source/blender/blenlib/BLI_pbvh.h index 519e3ddde1d..4797aeb2364 100644 --- a/source/blender/blenlib/BLI_pbvh.h +++ b/source/blender/blenlib/BLI_pbvh.h @@ -36,12 +36,17 @@ struct ListBase; typedef struct PBVH PBVH; typedef struct PBVHNode PBVHNode; +typedef struct { + float (*co)[3]; +} PBVHProxyNode; + /* Callbacks */ /* returns 1 if the search should continue from this node, 0 otherwise */ typedef int (*BLI_pbvh_SearchCallback)(PBVHNode *node, void *data); typedef void (*BLI_pbvh_HitCallback)(PBVHNode *node, void *data); +typedef void (*BLI_pbvh_HitOccludedCallback)(PBVHNode *node, void *data, float* tmin); /* Building */ @@ -70,7 +75,7 @@ void BLI_pbvh_search_gather(PBVH *bvh, it's up to the callback to find the primitive within the leaves that is hit first */ -void BLI_pbvh_raycast(PBVH *bvh, BLI_pbvh_HitCallback cb, void *data, +void BLI_pbvh_raycast(PBVH *bvh, BLI_pbvh_HitOccludedCallback cb, void *data, float ray_start[3], float ray_normal[3], int original); int BLI_pbvh_node_raycast(PBVH *bvh, PBVHNode *node, float (*origco)[3], float ray_start[3], float ray_normal[3], float *dist); @@ -106,6 +111,8 @@ void BLI_pbvh_node_get_verts(PBVH *bvh, PBVHNode *node, void BLI_pbvh_node_get_BB(PBVHNode *node, float bb_min[3], float bb_max[3]); void BLI_pbvh_node_get_original_BB(PBVHNode *node, float bb_min[3], float bb_max[3]); +float BLI_pbvh_node_get_tmin(PBVHNode* node); + /* Update Normals/Bounding Box/Draw Buffers/Redraw and clear flags */ void BLI_pbvh_update(PBVH *bvh, int flags, float (*face_nors)[3]); @@ -159,13 +166,21 @@ typedef struct PBVHVertexIter { float *fno; } PBVHVertexIter; +#ifdef _MSC_VER +#pragma warning (disable:4127) // conditional expression is constant +#endif + #define BLI_pbvh_vertex_iter_begin(bvh, node, vi, mode) \ { \ struct DMGridData **grids; \ struct MVert *verts; \ int *grid_indices, totgrid, gridsize, *vert_indices, uniq_verts, totvert; \ \ - memset(&vi, 0, sizeof(PBVHVertexIter)); \ + vi.grid= 0; \ + vi.no= 0; \ + vi.fno= 0; \ + vi.mvert= 0; \ + vi.skip= 0; \ \ BLI_pbvh_node_get_grids(bvh, node, &grid_indices, &totgrid, NULL, &gridsize, &grids, NULL); \ BLI_pbvh_node_num_verts(bvh, node, &uniq_verts, &totvert); \ @@ -222,6 +237,13 @@ typedef struct PBVHVertexIter { } \ } +void BLI_pbvh_node_get_proxies(PBVHNode* node, PBVHProxyNode** proxies, int* proxy_count); +void BLI_pbvh_node_free_proxies(PBVHNode* node); +PBVHProxyNode* BLI_pbvh_node_add_proxy(PBVH* bvh, PBVHNode* node); +void BLI_pbvh_gather_proxies(PBVH* pbvh, PBVHNode*** nodes, int* totnode); + +//void BLI_pbvh_node_BB_reset(PBVHNode* node); +//void BLI_pbvh_node_BB_expand(PBVHNode* node, float co[3]); #endif /* BLI_PBVH_H */ diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c index 0a06cd10e1e..e8fb922ce4d 100644 --- a/source/blender/blenlib/intern/math_geom.c +++ b/source/blender/blenlib/intern/math_geom.c @@ -62,6 +62,7 @@ float normal_tri_v3(float n[3], const float v1[3], const float v2[3], const floa n[0]= n1[1]*n2[2]-n1[2]*n2[1]; n[1]= n1[2]*n2[0]-n1[0]*n2[2]; n[2]= n1[0]*n2[1]-n1[1]*n2[0]; + return normalize_v3(n); } @@ -401,16 +402,17 @@ int isect_line_tri_v3(float p1[3], float p2[3], float v0[3], float v1[3], float sub_v3_v3v3(s, p1, v0); - cross_v3_v3v3(q, s, e1); - *lambda = f * dot_v3v3(e2, q); - if ((*lambda < 0.0)||(*lambda > 1.0)) return 0; - u = f * dot_v3v3(s, p); if ((u < 0.0)||(u > 1.0)) return 0; - v = f * dot_v3v3(d, q); + cross_v3_v3v3(q, s, e1); + + v = f * dot_v3v3(d, q); if ((v < 0.0)||((u + v) > 1.0)) return 0; + *lambda = f * dot_v3v3(e2, q); + if ((*lambda < 0.0)||(*lambda > 1.0)) return 0; + if(uv) { uv[0]= u; uv[1]= v; @@ -440,17 +442,18 @@ int isect_ray_tri_v3(float p1[3], float d[3], float v0[3], float v1[3], float v2 sub_v3_v3v3(s, p1, v0); - cross_v3_v3v3(q, s, e1); - *lambda = f * dot_v3v3(e2, q); - if ((*lambda < 0.0)) return 0; - u = f * dot_v3v3(s, p); if ((u < 0.0)||(u > 1.0)) return 0; + cross_v3_v3v3(q, s, e1); + v = f * dot_v3v3(d, q); if ((v < 0.0)||((u + v) > 1.0)) return 0; - if(uv) { + *lambda = f * dot_v3v3(e2, q); + if ((*lambda < 0.0)) return 0; + + if(uv) { uv[0]= u; uv[1]= v; } @@ -460,36 +463,36 @@ int isect_ray_tri_v3(float p1[3], float d[3], float v0[3], float v1[3], float v2 int isect_ray_tri_epsilon_v3(float p1[3], float d[3], float v0[3], float v1[3], float v2[3], float *lambda, float *uv, float epsilon) { - float p[3], s[3], e1[3], e2[3], q[3]; - float a, f, u, v; - - sub_v3_v3v3(e1, v1, v0); - sub_v3_v3v3(e2, v2, v0); - - cross_v3_v3v3(p, d, e2); - a = dot_v3v3(e1, p); - if (a == 0.0f) return 0; - f = 1.0f/a; - - sub_v3_v3v3(s, p1, v0); - - cross_v3_v3v3(q, s, e1); + float p[3], s[3], e1[3], e2[3], q[3]; + float a, f, u, v; - u = f * dot_v3v3(s, p); - if ((u < -epsilon)||(u > 1.0f+epsilon)) return 0; - - v = f * dot_v3v3(d, q); - if ((v < -epsilon)||((u + v) > 1.0f+epsilon)) return 0; + sub_v3_v3v3(e1, v1, v0); + sub_v3_v3v3(e2, v2, v0); - *lambda = f * dot_v3v3(e2, q); - if ((*lambda < 0.0f)) return 0; + cross_v3_v3v3(p, d, e2); + a = dot_v3v3(e1, p); + if (a == 0.0f) return 0; + f = 1.0f/a; - if(uv) { - uv[0]= u; - uv[1]= v; - } - - return 1; + sub_v3_v3v3(s, p1, v0); + + u = f * dot_v3v3(s, p); + if ((u < -epsilon)||(u > 1.0f+epsilon)) return 0; + + cross_v3_v3v3(q, s, e1); + + v = f * dot_v3v3(d, q); + if ((v < -epsilon)||((u + v) > 1.0f+epsilon)) return 0; + + *lambda = f * dot_v3v3(e2, q); + if ((*lambda < 0.0f)) return 0; + + if(uv) { + uv[0]= u; + uv[1]= v; + } + + return 1; } int isect_ray_tri_threshold_v3(float p1[3], float d[3], float v0[3], float v1[3], float v2[3], float *lambda, float *uv, float threshold) diff --git a/source/blender/blenlib/intern/pbvh.c b/source/blender/blenlib/intern/pbvh.c index 426181e5304..7069eeea510 100644 --- a/source/blender/blenlib/intern/pbvh.c +++ b/source/blender/blenlib/intern/pbvh.c @@ -92,6 +92,11 @@ struct PBVHNode { unsigned int uniq_verts, face_verts; char flag; + + float tmin; // used for raycasting, is how close bb is to the ray point + + int proxy_count; + PBVHProxyNode* proxies; }; struct PBVH { @@ -227,6 +232,17 @@ static void update_node_vb(PBVH *bvh, PBVHNode *node) node->vb= vb; } +//void BLI_pbvh_node_BB_reset(PBVHNode* node) +//{ +// BB_reset(&node->vb); +//} +// +//void BLI_pbvh_node_BB_expand(PBVHNode* node, float co[3]) +//{ +// BB_expand(&node->vb, co); +//} + + /* Adapted from BLI_kdopbvh.c */ /* Returns the index of the first element on the right of the partition */ static int partition_indices(int *prim_indices, int lo, int hi, int axis, @@ -354,10 +370,10 @@ static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node) if(!G.background) { node->draw_buffers = GPU_build_mesh_buffers(map, bvh->verts, bvh->faces, - node->prim_indices, - node->totprim, node->vert_indices, - node->uniq_verts, - node->uniq_verts + node->face_verts); + node->prim_indices, + node->totprim, node->vert_indices, + node->uniq_verts, + node->uniq_verts + node->face_verts); } node->flag |= PBVH_UpdateDrawBuffers; @@ -641,13 +657,12 @@ static PBVHNode *pbvh_iter_next(PBVHIter *iter) { PBVHNode *node; int revisiting; - void *search_data; /* purpose here is to traverse tree, visiting child nodes before their parents, this order is necessary for e.g. computing bounding boxes */ while(iter->stacksize) { - /* pop node */ + /* pop node */ iter->stacksize--; node= iter->stack[iter->stacksize].node; @@ -662,10 +677,7 @@ static PBVHNode *pbvh_iter_next(PBVHIter *iter) if(revisiting) return node; - /* check search callback */ - search_data= iter->search_data; - - if(iter->scb && !iter->scb(node, search_data)) + if(iter->scb && !iter->scb(node, iter->search_data)) continue; /* don't traverse, outside of search zone */ if(node->flag & PBVH_Leaf) { @@ -685,6 +697,34 @@ static PBVHNode *pbvh_iter_next(PBVHIter *iter) return NULL; } +static PBVHNode *pbvh_iter_next_occluded(PBVHIter *iter) +{ + PBVHNode *node; + + while(iter->stacksize) { + /* pop node */ + iter->stacksize--; + node= iter->stack[iter->stacksize].node; + + /* on a mesh with no faces this can happen + * can remove this check if we know meshes have at least 1 face */ + if(node==NULL) return NULL; + + if(iter->scb && !iter->scb(node, iter->search_data)) continue; /* don't traverse, outside of search zone */ + + if(node->flag & PBVH_Leaf) { + /* immediately hit leaf node */ + return node; + } + else { + pbvh_stack_push(iter, iter->bvh->nodes+node->children_offset+1, 0); + pbvh_stack_push(iter, iter->bvh->nodes+node->children_offset, 0); + } + } + + return NULL; +} + void BLI_pbvh_search_gather(PBVH *bvh, BLI_pbvh_SearchCallback scb, void *search_data, PBVHNode ***r_array, int *r_tot) @@ -736,12 +776,105 @@ void BLI_pbvh_search_callback(PBVH *bvh, pbvh_iter_begin(&iter, bvh, scb, search_data); while((node=pbvh_iter_next(&iter))) - if(node->flag & PBVH_Leaf) + if (node->flag & PBVH_Leaf) hcb(node, hit_data); pbvh_iter_end(&iter); } +typedef struct node_tree { + PBVHNode* data; + + struct node_tree* left; + struct node_tree* right; +} node_tree; + +static void node_tree_insert(node_tree* tree, node_tree* new_node) +{ + if (new_node->data->tmin < tree->data->tmin) { + if (tree->left) { + node_tree_insert(tree->left, new_node); + } + else { + tree->left = new_node; + } + } + else { + if (tree->right) { + node_tree_insert(tree->right, new_node); + } + else { + tree->right = new_node; + } + } +} + +static void traverse_tree(node_tree* tree, BLI_pbvh_HitOccludedCallback hcb, void* hit_data, float* tmin) +{ + if (tree->left) traverse_tree(tree->left, hcb, hit_data, tmin); + + hcb(tree->data, hit_data, tmin); + + if (tree->right) traverse_tree(tree->right, hcb, hit_data, tmin); +} + +static void free_tree(node_tree* tree) +{ + if (tree->left) { + free_tree(tree->left); + tree->left = 0; + } + + if (tree->right) { + free_tree(tree->right); + tree->right = 0; + } + + free(tree); +} + +float BLI_pbvh_node_get_tmin(PBVHNode* node) +{ + return node->tmin; +} + +void BLI_pbvh_search_callback_occluded(PBVH *bvh, + BLI_pbvh_SearchCallback scb, void *search_data, + BLI_pbvh_HitOccludedCallback hcb, void *hit_data) +{ + PBVHIter iter; + PBVHNode *node; + node_tree *tree = 0; + + pbvh_iter_begin(&iter, bvh, scb, search_data); + + while((node=pbvh_iter_next_occluded(&iter))) { + if(node->flag & PBVH_Leaf) { + node_tree* new_node = malloc(sizeof(node_tree)); + + new_node->data = node; + + new_node->left = NULL; + new_node->right = NULL; + + if (tree) { + node_tree_insert(tree, new_node); + } + else { + tree = new_node; + } + } + } + + pbvh_iter_end(&iter); + + if (tree) { + float tmin = FLT_MAX; + traverse_tree(tree, hcb, hit_data, &tmin); + free_tree(tree); + } +} + static int update_search_cb(PBVHNode *node, void *data_v) { int flag= GET_INT_FROM_POINTER(data_v); @@ -985,7 +1118,8 @@ void BLI_pbvh_get_grid_updates(PBVH *bvh, int clear, void ***gridfaces, int *tot GHashIterator *hiter; GHash *map; void *face, **faces; - int i, tot; + unsigned i; + int tot; map = BLI_ghash_new(BLI_ghashutil_ptrhash, BLI_ghashutil_ptrcmp, "pbvh_get_grid_updates gh"); @@ -1086,6 +1220,18 @@ void BLI_pbvh_node_get_original_BB(PBVHNode *node, float bb_min[3], float bb_max copy_v3_v3(bb_max, node->orig_vb.bmax); } +void BLI_pbvh_node_get_proxies(PBVHNode* node, PBVHProxyNode** proxies, int* proxy_count) +{ + if (node->proxy_count > 0) { + if (proxies) *proxies = node->proxies; + if (proxy_count) *proxy_count = node->proxy_count; + } + else { + if (proxies) *proxies = 0; + if (proxy_count) *proxy_count = 0; + } +} + /********************************* Raycast ***********************************/ typedef struct { @@ -1100,16 +1246,13 @@ typedef struct { static int ray_aabb_intersect(PBVHNode *node, void *data_v) { RaycastData *ray = data_v; - float bb_min[3], bb_max[3], bbox[2][3]; + float bbox[2][3]; float tmin, tmax, tymin, tymax, tzmin, tzmax; if(ray->original) - BLI_pbvh_node_get_original_BB(node, bb_min, bb_max); + BLI_pbvh_node_get_original_BB(node, bbox[0], bbox[1]); else - BLI_pbvh_node_get_BB(node, bb_min, bb_max); - - copy_v3_v3(bbox[0], bb_min); - copy_v3_v3(bbox[1], bb_max); + BLI_pbvh_node_get_BB(node, bbox[0], bbox[1]); tmin = (bbox[ray->sign[0]][0] - ray->start[0]) * ray->inv_dir[0]; tmax = (bbox[1-ray->sign[0]][0] - ray->start[0]) * ray->inv_dir[0]; @@ -1119,8 +1262,10 @@ static int ray_aabb_intersect(PBVHNode *node, void *data_v) if((tmin > tymax) || (tymin > tmax)) return 0; + if(tymin > tmin) tmin = tymin; + if(tymax < tmax) tmax = tymax; @@ -1129,20 +1274,20 @@ static int ray_aabb_intersect(PBVHNode *node, void *data_v) if((tmin > tzmax) || (tzmin > tmax)) return 0; - - return 1; - /* XXX: Not sure about this? - if(tzmin > tmin) - tmin = tzmin; - if(tzmax < tmax) - tmax = tzmax; - return ((tmin < t1) && (tmax > t0)); - */ + if(tzmin > tmin) + tmin = tzmin; + // XXX jwilkins: tmax does not need to be updated since we don't use it + // keeping this here for future reference + //if(tzmax < tmax) tmax = tzmax; + + node->tmin = tmin; + + return 1; } -void BLI_pbvh_raycast(PBVH *bvh, BLI_pbvh_HitCallback cb, void *data, +void BLI_pbvh_raycast(PBVH *bvh, BLI_pbvh_HitOccludedCallback cb, void *data, float ray_start[3], float ray_normal[3], int original) { RaycastData rcd; @@ -1156,37 +1301,24 @@ void BLI_pbvh_raycast(PBVH *bvh, BLI_pbvh_HitCallback cb, void *data, rcd.sign[2] = rcd.inv_dir[2] < 0; rcd.original = original; - BLI_pbvh_search_callback(bvh, ray_aabb_intersect, &rcd, cb, data); + BLI_pbvh_search_callback_occluded(bvh, ray_aabb_intersect, &rcd, cb, data); } -/* XXX: Code largely copied from bvhutils.c, could be unified */ -/* Returns 1 if a better intersection has been found */ static int ray_face_intersection(float ray_start[3], float ray_normal[3], float *t0, float *t1, float *t2, float *t3, float *fdist) { - int hit = 0; - - do - { - float dist = FLT_MAX; - - if(!isect_ray_tri_epsilon_v3(ray_start, ray_normal, t0, t1, t2, - &dist, NULL, 0.1f)) - dist = FLT_MAX; - - if(dist >= 0 && dist < *fdist) { - hit = 1; - *fdist = dist; - } - - t1 = t2; - t2 = t3; - t3 = NULL; - - } while(t2); - - return hit; + float dist; + + if ((isect_ray_tri_epsilon_v3(ray_start, ray_normal, t0, t1, t2, &dist, NULL, 0.1f) && dist < *fdist) || + (t3 && isect_ray_tri_epsilon_v3(ray_start, ray_normal, t0, t2, t3, &dist, NULL, 0.1f) && dist < *fdist)) + { + *fdist = dist; + return 1; + } + else { + return 0; + } } int BLI_pbvh_node_raycast(PBVH *bvh, PBVHNode *node, float (*origco)[3], @@ -1399,3 +1531,86 @@ int BLI_pbvh_isDeformed(PBVH *pbvh) { return pbvh->deformed; } +/* Proxies */ + +PBVHProxyNode* BLI_pbvh_node_add_proxy(PBVH* bvh, PBVHNode* node) +{ + int index, totverts; + + #pragma omp critical + { + + index = node->proxy_count; + + node->proxy_count++; + + if (node->proxies) + node->proxies= MEM_reallocN(node->proxies, node->proxy_count*sizeof(PBVHProxyNode)); + else + node->proxies= MEM_mallocN(sizeof(PBVHProxyNode), "PBVHNodeProxy"); + + if (bvh->grids) + totverts = node->totprim*bvh->gridsize*bvh->gridsize; + else + totverts = node->uniq_verts; + + node->proxies[index].co= MEM_callocN(sizeof(float[3])*totverts, "PBVHNodeProxy.co"); + } + + return node->proxies + index; +} + +void BLI_pbvh_node_free_proxies(PBVHNode* node) +{ + #pragma omp critical + { + int p; + + for (p= 0; p < node->proxy_count; p++) { + MEM_freeN(node->proxies[p].co); + node->proxies[p].co= 0; + } + + MEM_freeN(node->proxies); + node->proxies = 0; + + node->proxy_count= 0; + } +} + +void BLI_pbvh_gather_proxies(PBVH* pbvh, PBVHNode*** r_array, int* r_tot) +{ + PBVHNode **array= NULL, **newarray, *node; + int tot= 0, space= 0; + int n; + + for (n= 0; n < pbvh->totnode; n++) { + node = pbvh->nodes + n; + + if(node->proxy_count > 0) { + if(tot == space) { + /* resize array if needed */ + space= (tot == 0)? 32: space*2; + newarray= MEM_callocN(sizeof(PBVHNode)*space, "BLI_pbvh_gather_proxies"); + + if (array) { + memcpy(newarray, array, sizeof(PBVHNode)*tot); + MEM_freeN(array); + } + + array= newarray; + } + + array[tot]= node; + tot++; + } + } + + if(tot == 0 && array) { + MEM_freeN(array); + array= NULL; + } + + *r_array= array; + *r_tot= tot; +} diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c index f6122161130..7b29ab2a666 100644 --- a/source/blender/blenloader/intern/readfile.c +++ b/source/blender/blenloader/intern/readfile.c @@ -1539,6 +1539,7 @@ static void lib_link_brush(FileData *fd, Main *main) brush->id.flag -= LIB_NEEDLINK; brush->mtex.tex= newlibadr_us(fd, brush->id.lib, brush->mtex.tex); + brush->image_icon= newlibadr_us(fd, brush->id.lib, brush->image_icon); brush->clone.image= newlibadr_us(fd, brush->id.lib, brush->clone.image); } } @@ -10971,6 +10972,82 @@ static void do_versions(FileData *fd, Library *lib, Main *main) } } + { + /* GSOC 2010 Sculpt - New settings for Brush */ + + Brush *brush; + for (brush= main->brush.first; brush; brush= brush->id.next) { + /* Sanity Check */ + + // infinite number of dabs + if (brush->spacing == 0) + brush->spacing = 10; + + // will have no effect + if (brush->alpha == 0) + brush->alpha = 0.5f; + + // bad radius + if (brush->unprojected_radius == 0) + brush->unprojected_radius = 0.125; + + // unusable size + if (brush->size == 0) + brush->size = 35; + + // can't see overlay + if (brush->texture_overlay_alpha == 0) + brush->texture_overlay_alpha = 33; + + // same as draw brush + if (brush->crease_pinch_factor == 0) + brush->crease_pinch_factor = 0.5f; + + // will sculpt no vertexes + if (brush->plane_trim == 0) + brush->plane_trim = 0.5f; + + // same as smooth stroke off + if (brush->smooth_stroke_radius == 0) + brush->smooth_stroke_radius= 75; + + // will keep cursor in one spot + if (brush->smooth_stroke_radius == 1) + brush->smooth_stroke_factor= 0.9f; + + // same as dots + if (brush->rate == 0) + brush->rate = 0.1f; + + /* New Settings */ + if (main->versionfile < 252 || (main->versionfile == 252 && main->subversionfile < 6)) { + brush->flag |= BRUSH_SPACE_ATTEN; // explicitly enable adaptive space + + // spacing was originally in pixels, convert it to percentage for new version + // size should not be zero due to sanity check above + brush->spacing = (int)(100*((float)brush->spacing) / ((float)brush->size)); + + if (brush->add_col[0] == 0 && + brush->add_col[1] == 0 && + brush->add_col[2] == 0) + { + brush->add_col[0] = 1.00; + brush->add_col[1] = 0.39; + brush->add_col[2] = 0.39; + } + + if (brush->sub_col[0] == 0 && + brush->sub_col[1] == 0 && + brush->sub_col[2] == 0) + { + brush->sub_col[0] = 0.39; + brush->sub_col[1] = 0.39; + brush->sub_col[2] = 1.00; + } + } + } + } + /* WATCH IT!!!: pointers from libdata have not been converted yet here! */ /* WATCH IT 2!: Userdef struct init has to be in editors/interface/resources.c! */ diff --git a/source/blender/editors/gpencil/gpencil_buttons.c b/source/blender/editors/gpencil/gpencil_buttons.c index 001773fc02a..17bafa3d399 100644 --- a/source/blender/editors/gpencil/gpencil_buttons.c +++ b/source/blender/editors/gpencil/gpencil_buttons.c @@ -243,7 +243,7 @@ static void draw_gpencil_panel (bContext *C, uiLayout *layout, bGPdata *gpd, Poi col= uiLayoutColumn(layout, 0); /* current Grease Pencil block */ // TODO: show some info about who owns this? - uiTemplateID(col, C, ctx_ptr, "grease_pencil", "GPENCIL_OT_data_add", NULL, "GPENCIL_OT_data_unlink"); + uiTemplateID(col, C, ctx_ptr, "grease_pencil", "GPENCIL_OT_data_add", NULL, "GPENCIL_OT_data_unlink", NULL); /* add new layer button - can be used even when no data, since it can add a new block too */ uiItemO(col, NULL, 0, "GPENCIL_OT_layer_add"); diff --git a/source/blender/editors/include/UI_interface.h b/source/blender/editors/include/UI_interface.h index 93e91d02599..4b6b396483d 100644 --- a/source/blender/editors/include/UI_interface.h +++ b/source/blender/editors/include/UI_interface.h @@ -669,11 +669,11 @@ uiBlock *uiLayoutAbsoluteBlock(uiLayout *layout); void uiTemplateHeader(uiLayout *layout, struct bContext *C, int menus); void uiTemplateDopeSheetFilter(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr); void uiTemplateID(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, - char *newop, char *openop, char *unlinkop); + char *newop, char *openop, char *unlinkop, char *filterop); void uiTemplateIDBrowse(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, - char *newop, char *openop, char *unlinkop); + char *newop, char *openop, char *unlinkop, char *filterop); void uiTemplateIDPreview(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, - char *newop, char *openop, char *unlinkop, int rows, int cols); + char *newop, char *openop, char *unlinkop, char *filterop, int rows, int cols); void uiTemplateAnyID(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, char *proptypename, char *text); void uiTemplatePathBuilder(uiLayout *layout, struct bContext *C, struct PointerRNA *ptr, char *propname, diff --git a/source/blender/editors/interface/interface_icons.c b/source/blender/editors/interface/interface_icons.c index 499fe3b9767..232b6f7f317 100644 --- a/source/blender/editors/interface/interface_icons.c +++ b/source/blender/editors/interface/interface_icons.c @@ -46,6 +46,7 @@ #include "DNA_screen_types.h" #include "DNA_userdef_types.h" +#include "DNA_brush_types.h" #include "BKE_context.h" #include "BKE_global.h" @@ -762,6 +763,7 @@ static void icon_create_mipmap(struct PreviewImage* prv_img, int miplevel) prv_img->w[miplevel] = size; prv_img->h[miplevel] = size; prv_img->changed[miplevel] = 1; + prv_img->changed_timestamp[miplevel] = 0; prv_img->rect[miplevel] = MEM_callocN(size*size*sizeof(unsigned int), "prv_rect"); } } @@ -976,6 +978,16 @@ int ui_id_icon_get(bContext *C, ID *id, int preview) /* checks if not exists, or changed */ ui_id_icon_render(C, id, preview); break; + case ID_BR: + { /* use the image in the brush as the icon */ + /* XXX redundancy here can be reduced be rewriting this switch as an if */ + ID* ima_id = (ID*)((Brush*)id)->image_icon; + id = ima_id ? ima_id : id; + iconid= BKE_icon_getid(id); + /* checks if not exists, or changed */ + ui_id_icon_render(C, id, preview); + } + break; default: break; } diff --git a/source/blender/editors/interface/interface_templates.c b/source/blender/editors/interface/interface_templates.c index 7a5e0413f6d..cbe10496a72 100644 --- a/source/blender/editors/interface/interface_templates.c +++ b/source/blender/editors/interface/interface_templates.c @@ -42,6 +42,7 @@ #include "BKE_main.h" #include "BKE_texture.h" #include "BKE_utildefines.h" +#include "BKE_report.h" #include "ED_screen.h" #include "ED_render.h" @@ -141,6 +142,8 @@ typedef struct TemplateID { ListBase *idlb; int prv_rows, prv_cols; + + char filterop[64]; } TemplateID; /* Search browse menu, assign */ @@ -170,15 +173,53 @@ static void id_search_cb(const bContext *C, void *arg_template, char *str, uiSea /* ID listbase */ for(id= lb->first; id; id= id->next) { if(!((flag & PROP_ID_SELF_CHECK) && id == id_from)) { + int filter_yes; + + filter_yes= 0; + + /* use filter */ + if (template->filterop[0] != 0) { + PointerRNA ptr; + ReportList reports; + FunctionRNA *func; + ParameterList parms; + + RNA_id_pointer_create(id, &ptr); + + BKE_reports_init(&reports, RPT_PRINT); + + func= RNA_struct_find_function(&ptr, template->filterop); + + if (func) { + RNA_parameter_list_create(&parms, &ptr, func); + + RNA_parameter_set_lookup(&parms, "context", &C); + + if (RNA_function_call(C, &reports, &ptr, func, &parms) == 0) { + int* ret; + RNA_parameter_get_lookup(&parms, "ret", &ret); - /* hide dot-datablocks */ - if(U.uiflag & USER_HIDE_DOT) + if (!(*ret)) { + RNA_parameter_list_free(&parms); + continue; + } + else { + filter_yes= 1; + } + } + + RNA_parameter_list_free(&parms); + } + } + + /* hide dot-datablocks, but only if filter does not force it visible */ + if(!filter_yes && U.uiflag & USER_HIDE_DOT) if ((id->name[2]=='.') && (str[0] != '.')) continue; if(BLI_strcasestr(id->name+2, str)) { iconid= ui_id_icon_get((bContext*)C, id, 1); - + if(!uiSearchItemAdd(items, id->name+2, id, iconid)) break; } @@ -340,7 +381,7 @@ static void template_id_cb(bContext *C, void *arg_litem, void *arg_event) } } -static void template_ID(bContext *C, uiLayout *layout, TemplateID *template, StructRNA *type, int flag, char *newop, char *openop, char *unlinkop) +static void template_ID(bContext *C, uiLayout *layout, TemplateID *template, StructRNA *type, int flag, char *newop, char *openop, char *unlinkop, char *filterop) { uiBut *but; uiBlock *block; @@ -480,7 +521,7 @@ static void template_ID(bContext *C, uiLayout *layout, TemplateID *template, Str uiBlockEndAlign(block); } -static void ui_template_id(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop, int flag, int prv_rows, int prv_cols) +static void ui_template_id(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop, char* filterop, int flag, int prv_rows, int prv_cols) { TemplateID *template; PropertyRNA *prop; @@ -498,7 +539,12 @@ static void ui_template_id(uiLayout *layout, bContext *C, PointerRNA *ptr, char template->prop= prop; template->prv_rows = prv_rows; template->prv_cols = prv_cols; - + + if (filterop) + BLI_strncpy(template->filterop, filterop, sizeof(template->filterop)); + else + template->filterop[0] = 0; + if(newop) flag |= UI_ID_ADD_NEW; if(openop) @@ -512,26 +558,25 @@ static void ui_template_id(uiLayout *layout, bContext *C, PointerRNA *ptr, char */ if(template->idlb) { uiLayoutRow(layout, 1); - template_ID(C, layout, template, type, flag, newop, openop, unlinkop); + template_ID(C, layout, template, type, flag, newop, openop, unlinkop, filterop); } MEM_freeN(template); - } -void uiTemplateID(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop) +void uiTemplateID(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop, char *filterop) { - ui_template_id(layout, C, ptr, propname, newop, openop, unlinkop, UI_ID_BROWSE|UI_ID_RENAME|UI_ID_DELETE, 0, 0); + ui_template_id(layout, C, ptr, propname, newop, openop, unlinkop, filterop, UI_ID_BROWSE|UI_ID_RENAME|UI_ID_DELETE, 0, 0); } -void uiTemplateIDBrowse(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop) +void uiTemplateIDBrowse(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop, char *filterop) { - ui_template_id(layout, C, ptr, propname, newop, openop, unlinkop, UI_ID_BROWSE|UI_ID_RENAME, 0, 0); + ui_template_id(layout, C, ptr, propname, newop, openop, unlinkop, filterop, UI_ID_BROWSE|UI_ID_RENAME, 0, 0); } -void uiTemplateIDPreview(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop, int rows, int cols) +void uiTemplateIDPreview(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propname, char *newop, char *openop, char *unlinkop, char *filterop, int rows, int cols) { - ui_template_id(layout, C, ptr, propname, newop, openop, unlinkop, UI_ID_BROWSE|UI_ID_RENAME|UI_ID_DELETE|UI_ID_PREVIEWS, rows, cols); + ui_template_id(layout, C, ptr, propname, newop, openop, unlinkop, filterop, UI_ID_BROWSE|UI_ID_RENAME|UI_ID_DELETE|UI_ID_PREVIEWS, rows, cols); } /************************ ID Chooser Template ***************************/ diff --git a/source/blender/editors/interface/resources.c b/source/blender/editors/interface/resources.c index cf47feb312b..bea8d3bd1f6 100644 --- a/source/blender/editors/interface/resources.c +++ b/source/blender/editors/interface/resources.c @@ -1463,7 +1463,7 @@ void init_userdef_do_versions(void) SETCOL(btheme->tv3d.lastsel_point, 0xff, 0xff, 0xff, 255); } } - if (G.main->versionfile <= 252 || (G.main->versionfile == 252 && G.main->subversionfile < 5)) { + if (G.main->versionfile < 252 || (G.main->versionfile == 252 && G.main->subversionfile < 5)) { bTheme *btheme; /* interface_widgets.c */ @@ -1521,7 +1521,14 @@ void init_userdef_do_versions(void) /* this timer uses U */ // XXX reset_autosave(); -} + /* GSOC Sculpt 2010 - Sanity check on Sculpt/Paint settings */ + if (U.sculpt_paint_unified_alpha == 0) + U.sculpt_paint_unified_alpha = 0.5f; + if (U.sculpt_paint_unified_unprojected_radius == 0) + U.sculpt_paint_unified_unprojected_radius = 0.125f; + if (U.sculpt_paint_unified_size == 0) + U.sculpt_paint_unified_size = 35; +} diff --git a/source/blender/editors/sculpt_paint/SConscript b/source/blender/editors/sculpt_paint/SConscript index 472ba361059..3d9a5144c93 100644 --- a/source/blender/editors/sculpt_paint/SConscript +++ b/source/blender/editors/sculpt_paint/SConscript @@ -3,6 +3,8 @@ Import ('env') sources = env.Glob('*.c') +defs = [] + incs = '../include ../../blenlib ../../blenkernel ../../makesdna ../../imbuf' incs += ' ../../windowmanager #/intern/guardedalloc #/extern/glew/include' incs += ' ../../render/extern/include' @@ -12,7 +14,11 @@ if env['OURPLATFORM'] == 'linux2': cflags='-pthread' incs += ' ../../../extern/binreloc/include' +if env['OURPLATFORM'] == 'linuxcross': + if env['WITH_BF_OPENMP']: + incs += ' ' + env['BF_OPENMP_INC'] + if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'): - incs += ' ' + env['BF_PTHREADS_INC'] + incs += ' ' + env['BF_PTHREADS_INC'] -env.BlenderLib ( 'bf_editors_sculpt_paint', sources, Split(incs), [], libtype=['core'], priority=[40] ) +env.BlenderLib ( 'bf_editors_sculpt_paint', sources, Split(incs), defines=defs, libtype=['core'], priority=[40] ) diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c index 41908bbe388..45c0396855d 100644 --- a/source/blender/editors/sculpt_paint/paint_image.c +++ b/source/blender/editors/sculpt_paint/paint_image.c @@ -641,8 +641,8 @@ static int project_paint_PickColor(const ProjPaintState *ps, float pt[2], float } } else { - xi = (uv[0]*ibuf->x) + 0.5f; - yi = (uv[1]*ibuf->y) + 0.5f; + xi = (int)((uv[0]*ibuf->x) + 0.5f); + yi = (int)((uv[1]*ibuf->y) + 0.5f); //if (xi<0 || xi>=ibuf->x || yi<0 || yi>=ibuf->y) return 0; @@ -1053,15 +1053,15 @@ static void uv_image_outset(float (*orig_uv)[2], float (*outset_uv)[2], const fl * This is incorrect. Its already given radians but without it wont work. * need to look into a fix - campbell */ if (is_quad) { - a1 = shell_angle_to_dist(angle_normalized_v2v2(dir4, dir1) * (M_PI/180.0f)); - a2 = shell_angle_to_dist(angle_normalized_v2v2(dir1, dir2) * (M_PI/180.0f)); - a3 = shell_angle_to_dist(angle_normalized_v2v2(dir2, dir3) * (M_PI/180.0f)); - a4 = shell_angle_to_dist(angle_normalized_v2v2(dir3, dir4) * (M_PI/180.0f)); + a1 = shell_angle_to_dist(angle_normalized_v2v2(dir4, dir1) * ((float)M_PI/180.0f)); + a2 = shell_angle_to_dist(angle_normalized_v2v2(dir1, dir2) * ((float)M_PI/180.0f)); + a3 = shell_angle_to_dist(angle_normalized_v2v2(dir2, dir3) * ((float)M_PI/180.0f)); + a4 = shell_angle_to_dist(angle_normalized_v2v2(dir3, dir4) * ((float)M_PI/180.0f)); } else { - a1 = shell_angle_to_dist(angle_normalized_v2v2(dir3, dir1) * (M_PI/180.0f)); - a2 = shell_angle_to_dist(angle_normalized_v2v2(dir1, dir2) * (M_PI/180.0f)); - a3 = shell_angle_to_dist(angle_normalized_v2v2(dir2, dir3) * (M_PI/180.0f)); + a1 = shell_angle_to_dist(angle_normalized_v2v2(dir3, dir1) * ((float)M_PI/180.0f)); + a2 = shell_angle_to_dist(angle_normalized_v2v2(dir1, dir2) * ((float)M_PI/180.0f)); + a3 = shell_angle_to_dist(angle_normalized_v2v2(dir2, dir3) * ((float)M_PI/180.0f)); } if (is_quad) { @@ -1197,7 +1197,7 @@ static void screen_px_from_persp( w[2] *= wtot_inv; } else { - w[0] = w[1] = w[2] = 1.0/3.0; /* dummy values for zero area face */ + w[0] = w[1] = w[2] = 1.0f/3.0f; /* dummy values for zero area face */ } /* done re-weighting */ @@ -2513,11 +2513,11 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i w[0]=w[1]=w[2]= 0.0; if (side) { w[fidx1?fidx1-1:0] = fac; - w[fidx2?fidx2-1:0] = 1.0-fac; + w[fidx2?fidx2-1:0] = 1.0f-fac; } else { w[fidx1] = fac; - w[fidx2] = 1.0-fac; + w[fidx2] = 1.0f-fac; } #endif } @@ -2571,11 +2571,12 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i static void project_paint_bucket_bounds(const ProjPaintState *ps, const float min[2], const float max[2], int bucketMin[2], int bucketMax[2]) { /* divide by bucketWidth & bucketHeight so the bounds are offset in bucket grid units */ - bucketMin[0] = (int)(((float)(min[0] - ps->screenMin[0]) / ps->screen_width) * ps->buckets_x) + 0.5f; /* these offsets of 0.5 and 1.5 seem odd but they are correct */ - bucketMin[1] = (int)(((float)(min[1] - ps->screenMin[1]) / ps->screen_height) * ps->buckets_y) + 0.5f; + /* XXX: the offset of 0.5 is always truncated to zero and the offset of 1.5f is always truncated to 1, is this really correct?? - jwilkins */ + bucketMin[0] = (int)((int)(((float)(min[0] - ps->screenMin[0]) / ps->screen_width) * ps->buckets_x) + 0.5f); /* these offsets of 0.5 and 1.5 seem odd but they are correct */ + bucketMin[1] = (int)((int)(((float)(min[1] - ps->screenMin[1]) / ps->screen_height) * ps->buckets_y) + 0.5f); - bucketMax[0] = (int)(((float)(max[0] - ps->screenMin[0]) / ps->screen_width) * ps->buckets_x) + 1.5f; - bucketMax[1] = (int)(((float)(max[1] - ps->screenMin[1]) / ps->screen_height) * ps->buckets_y) + 1.5f; + bucketMax[0] = (int)((int)(((float)(max[0] - ps->screenMin[0]) / ps->screen_width) * ps->buckets_x) + 1.5f); + bucketMax[1] = (int)((int)(((float)(max[1] - ps->screenMin[1]) / ps->screen_height) * ps->buckets_y) + 1.5f); /* incase the rect is outside the mesh 2d bounds */ CLAMP(bucketMin[0], 0, ps->buckets_x); @@ -3029,19 +3030,19 @@ static void project_paint_begin(ProjPaintState *ps) if(ps->source==PROJ_SRC_VIEW) { #ifdef PROJ_DEBUG_WINCLIP - CLAMP(ps->screenMin[0], -ps->brush->size, ps->winx + ps->brush->size); - CLAMP(ps->screenMax[0], -ps->brush->size, ps->winx + ps->brush->size); + CLAMP(ps->screenMin[0], (float)(-ps->brush->size), (float)(ps->winx + ps->brush->size)); + CLAMP(ps->screenMax[0], (float)(-ps->brush->size), (float)(ps->winx + ps->brush->size)); - CLAMP(ps->screenMin[1], -ps->brush->size, ps->winy + ps->brush->size); - CLAMP(ps->screenMax[1], -ps->brush->size, ps->winy + ps->brush->size); + CLAMP(ps->screenMin[1], (float)(-ps->brush->size), (float)(ps->winy + ps->brush->size)); + CLAMP(ps->screenMax[1], (float)(-ps->brush->size), (float)(ps->winy + ps->brush->size)); #endif } else { /* reprojection, use bounds */ ps->screenMin[0]= 0; - ps->screenMax[0]= ps->winx; + ps->screenMax[0]= (float)(ps->winx); ps->screenMin[1]= 0; - ps->screenMax[1]= ps->winy; + ps->screenMax[1]= (float)(ps->winy); } /* only for convenience */ @@ -3497,7 +3498,7 @@ static int project_bucket_iter_next(ProjPaintState *ps, int *bucket_index, rctf project_bucket_bounds(ps, ps->context_bucket_x, ps->context_bucket_y, bucket_bounds); if ( (ps->source != PROJ_SRC_VIEW) || - project_bucket_isect_circle(ps->context_bucket_x, ps->context_bucket_y, mval, ps->brush->size * ps->brush->size, bucket_bounds) + project_bucket_isect_circle(ps->context_bucket_x, ps->context_bucket_y, mval, (float)(ps->brush->size * ps->brush->size), bucket_bounds) ) { *bucket_index = ps->context_bucket_x + (ps->context_bucket_y * ps->buckets_x); ps->context_bucket_x++; @@ -3545,7 +3546,7 @@ static void blend_color_mix(unsigned char *cp, const unsigned char *cp1, const u static void blend_color_mix_float(float *cp, const float *cp1, const float *cp2, const float fac) { - const float mfac= 1.0-fac; + const float mfac= 1.0f-fac; cp[0]= mfac*cp1[0] + fac*cp2[0]; cp[1]= mfac*cp1[1] + fac*cp2[1]; cp[2]= mfac*cp1[2] + fac*cp2[2]; @@ -3712,7 +3713,7 @@ static void *do_projectpaint_thread(void *ph_v) } /* avoid a square root with every dist comparison */ - brush_size_sqared = ps->brush->size * ps->brush->size; + brush_size_sqared = (float)(ps->brush->size * ps->brush->size); /* printf("brush bounds %d %d %d %d\n", bucketMin[0], bucketMin[1], bucketMax[0], bucketMax[1]); */ @@ -3771,7 +3772,7 @@ static void *do_projectpaint_thread(void *ph_v) falloff = 1.0f - falloff; falloff = 1.0f - (falloff * falloff); - mask_short = projPixel->mask * (ps->brush->alpha * falloff); + mask_short = (unsigned short)(projPixel->mask * (ps->brush->alpha * falloff)); if (mask_short > projPixel->mask_max) { mask = ((float)mask_short)/65535.0f; projPixel->mask_max = mask_short; @@ -3932,8 +3933,8 @@ static int project_paint_sub_stroke(ProjPaintState *ps, BrushPainter *painter, i /* Use mouse coords as floats for projection painting */ float pos[2]; - pos[0] = mval_i[0]; - pos[1] = mval_i[1]; + pos[0] = (float)(mval_i[0]); + pos[1] = (float)(mval_i[1]); // we may want to use this later // brush_painter_require_imbuf(painter, ((ibuf->rect_float)? 1: 0), 0, 0); @@ -4057,7 +4058,8 @@ static int imapaint_ibuf_add_if(ImBuf *ibuf, unsigned int x, unsigned int y, flo { float inrgb[3]; - if ((x >= ibuf->x) || (y >= ibuf->y)) { + // XXX: signed unsigned mismatch + if ((x >= (unsigned int)(ibuf->x)) || (y >= (unsigned int)(ibuf->y))) { if (torus) imapaint_ibuf_get_set_rgb(ibuf, x, y, 1, 0, inrgb); else return 0; } @@ -4611,8 +4613,8 @@ static void project_state_init(bContext *C, Object *ob, ProjPaintState *ps) ps->normal_angle_inner= ps->normal_angle= settings->imapaint.normal_angle; } - ps->normal_angle_inner *= M_PI_2 / 90; - ps->normal_angle *= M_PI_2 / 90; + ps->normal_angle_inner *= (float)(M_PI_2 / 90); + ps->normal_angle *= (float)(M_PI_2 / 90); ps->normal_angle_range = ps->normal_angle - ps->normal_angle_inner; if(ps->normal_angle_range <= 0.0f) @@ -4711,8 +4713,8 @@ static void paint_apply(bContext *C, wmOperator *op, PointerRNA *itemptr) int mouse[2], redraw; RNA_float_get_array(itemptr, "mouse", mousef); - mouse[0] = mousef[0]; - mouse[1] = mousef[1]; + mouse[0] = (int)(mousef[0]); + mouse[1] = (int)(mousef[1]); time= RNA_float_get(itemptr, "time"); pressure= RNA_float_get(itemptr, "pressure"); @@ -4832,8 +4834,8 @@ static void paint_apply_event(bContext *C, wmOperator *op, wmEvent *event) /* fill in stroke */ RNA_collection_add(op->ptr, "stroke", &itemptr); - mousef[0] = mouse[0]; - mousef[1] = mouse[1]; + mousef[0] = (float)(mouse[0]); + mousef[1] = (float)(mouse[1]); RNA_float_set_array(&itemptr, "mouse", mousef); RNA_float_set(&itemptr, "time", (float)(time - pop->starttime)); RNA_float_set(&itemptr, "pressure", pressure); @@ -4950,7 +4952,7 @@ static void brush_drawcursor(bContext *C, int x, int y, void *customdata) glColor4ub(255, 255, 255, 128); glEnable( GL_LINE_SMOOTH ); glEnable(GL_BLEND); - glutil_draw_lined_arc(0.0, M_PI*2.0, brush->size*0.5f, 40); + glutil_draw_lined_arc(0, (float)(M_PI*2.0), brush->size*0.5f, 40); glDisable(GL_BLEND); glDisable( GL_LINE_SMOOTH ); @@ -4977,7 +4979,7 @@ static int paint_radial_control_invoke(bContext *C, wmOperator *op, wmEvent *eve ToolSettings *ts = CTX_data_scene(C)->toolsettings; get_imapaint_zoom(C, &zoom, &zoom); toggle_paint_cursor(C, !ts->imapaint.paintcursor); - brush_radial_control_invoke(op, paint_brush(&ts->imapaint.paint), 0.5 * zoom); + brush_radial_control_invoke(op, paint_brush(&ts->imapaint.paint), 0.5f * zoom); return WM_radial_control_invoke(C, op, event); } @@ -4997,7 +4999,7 @@ static int paint_radial_control_exec(bContext *C, wmOperator *op) int ret; char str[256]; get_imapaint_zoom(C, &zoom, &zoom); - ret = brush_radial_control_exec(op, brush, 2.0 / zoom); + ret = brush_radial_control_exec(op, brush, 2.0f / zoom); WM_radial_control_string(op, str, 256); WM_event_add_notifier(C, NC_BRUSH|NA_EDITED, brush); diff --git a/source/blender/editors/sculpt_paint/paint_intern.h b/source/blender/editors/sculpt_paint/paint_intern.h index b25eec70311..0ae7c7fac19 100644 --- a/source/blender/editors/sculpt_paint/paint_intern.h +++ b/source/blender/editors/sculpt_paint/paint_intern.h @@ -110,6 +110,13 @@ void PAINT_OT_face_select_all(struct wmOperatorType *ot); int facemask_paint_poll(struct bContext *C); +/* stroke operator */ +typedef enum wmBrushStrokeMode { + WM_BRUSHSTROKE_NORMAL, + WM_BRUSHSTROKE_INVERT, + WM_BRUSHSTROKE_SMOOTH, +} wmBrushStrokeMode; + /* paint_undo.c */ typedef void (*UndoRestoreCb)(struct bContext *C, struct ListBase *lb); typedef void (*UndoFreeCb)(struct ListBase *lb); diff --git a/source/blender/editors/sculpt_paint/paint_ops.c b/source/blender/editors/sculpt_paint/paint_ops.c index 5470ac83370..5d52b0a3272 100644 --- a/source/blender/editors/sculpt_paint/paint_ops.c +++ b/source/blender/editors/sculpt_paint/paint_ops.c @@ -39,28 +39,25 @@ #include "sculpt_intern.h" #include +//#include /* Brush operators */ static int brush_add_exec(bContext *C, wmOperator *op) { /*int type = RNA_enum_get(op->ptr, "type");*/ - Brush *br = NULL; + Paint *paint = paint_get_active(CTX_data_scene(C)); + Brush *br = paint_brush(paint); - br = add_brush("Brush"); + if (br) + br = copy_brush(br); + else + br = add_brush("Brush"); - if(br) - paint_brush_set(paint_get_active(CTX_data_scene(C)), br); + paint_brush_set(paint_get_active(CTX_data_scene(C)), br); return OPERATOR_FINISHED; } -static EnumPropertyItem brush_type_items[] = { - {OB_MODE_SCULPT, "SCULPT", ICON_SCULPTMODE_HLT, "Sculpt", ""}, - {OB_MODE_VERTEX_PAINT, "VERTEX_PAINT", ICON_VPAINT_HLT, "Vertex Paint", ""}, - {OB_MODE_WEIGHT_PAINT, "WEIGHT_PAINT", ICON_WPAINT_HLT, "Weight Paint", ""}, - {OB_MODE_TEXTURE_PAINT, "TEXTURE_PAINT", ICON_TPAINT_HLT, "Texture Paint", ""}, - {0, NULL, 0, NULL, NULL}}; - void BRUSH_OT_add(wmOperatorType *ot) { /* identifiers */ @@ -72,9 +69,43 @@ void BRUSH_OT_add(wmOperatorType *ot) ot->exec= brush_add_exec; /* flags */ - ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + ot->flag= OPTYPE_UNDO; +} + + +static int brush_scale_size_exec(bContext *C, wmOperator *op) +{ + /*int type = RNA_enum_get(op->ptr, "type");*/ + Paint *paint = paint_get_active(CTX_data_scene(C)); + Brush *br = paint_brush(paint); + float factor = RNA_float_get(op->ptr, "scalar"); + + if (br) { + if (U.sculpt_paint_settings & SCULPT_PAINT_USE_UNIFIED_SIZE) { + U.sculpt_paint_unified_size *= factor; + } + else { + br->size *= factor; + } + } + + return OPERATOR_FINISHED; +} + +void BRUSH_OT_scale_size(wmOperatorType *ot) +{ + /* identifiers */ + ot->name= "Scale Sculpt/Paint Brush Size"; + ot->description= "Change brush size by a scalar"; + ot->idname= "BRUSH_OT_scale_size"; + + /* api callbacks */ + ot->exec= brush_scale_size_exec; + + /* flags */ + ot->flag= OPTYPE_UNDO; - RNA_def_enum(ot->srna, "type", brush_type_items, OB_MODE_VERTEX_PAINT, "Type", "Which paint mode to create the brush for."); + RNA_def_float(ot->srna, "scalar", 1, 0, 2, "Scalar", "Factor to scale brush size by", 0, 2); } static int vertex_color_set_exec(bContext *C, wmOperator *op) @@ -108,8 +139,10 @@ void ED_operatortypes_paint(void) { /* brush */ WM_operatortype_append(BRUSH_OT_add); + WM_operatortype_append(BRUSH_OT_scale_size); WM_operatortype_append(BRUSH_OT_curve_preset); + /* image */ WM_operatortype_append(PAINT_OT_texture_paint_toggle); WM_operatortype_append(PAINT_OT_texture_paint_radial_control); @@ -141,6 +174,7 @@ void ED_operatortypes_paint(void) WM_operatortype_append(PAINT_OT_face_select_all); } + static void ed_keymap_paint_brush_switch(wmKeyMap *keymap, const char *path) { wmKeyMapItem *kmi; @@ -180,15 +214,13 @@ static void ed_keymap_paint_brush_switch(wmKeyMap *keymap, const char *path) static void ed_keymap_paint_brush_size(wmKeyMap *keymap, const char *path) { wmKeyMapItem *kmi; - - kmi= WM_keymap_add_item(keymap, "WM_OT_context_scale_int", LEFTBRACKETKEY, KM_PRESS, 0, 0); - RNA_string_set(kmi->ptr, "data_path", path); - RNA_float_set(kmi->ptr, "value", 0.9); - - kmi= WM_keymap_add_item(keymap, "WM_OT_context_scale_int", RIGHTBRACKETKEY, KM_PRESS, 0, 0); - RNA_string_set(kmi->ptr, "data_path", path); - RNA_float_set(kmi->ptr, "value", 10.0/9.0); // 1.1111.... -} + + kmi= WM_keymap_add_item(keymap, "BRUSH_OT_scale_size", LEFTBRACKETKEY, KM_PRESS, 0, 0); + RNA_float_set(kmi->ptr, "scalar", 0.9); + + kmi= WM_keymap_add_item(keymap, "BRUSH_OT_scale_size", RIGHTBRACKETKEY, KM_PRESS, 0, 0); + RNA_float_set(kmi->ptr, "scalar", 10.0/9.0); // 1.1111.... +} void ED_keymap_paint(wmKeyConfig *keyconf) { @@ -200,12 +232,15 @@ void ED_keymap_paint(wmKeyConfig *keyconf) keymap= WM_keymap_find(keyconf, "Sculpt", 0, 0); keymap->poll= sculpt_poll; - RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_radial_control", FKEY, KM_PRESS, 0, 0)->ptr, "mode", WM_RADIALCONTROL_SIZE); + RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_radial_control", FKEY, KM_PRESS, 0, 0)->ptr, "mode", WM_RADIALCONTROL_SIZE); RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_radial_control", FKEY, KM_PRESS, KM_SHIFT, 0)->ptr, "mode", WM_RADIALCONTROL_STRENGTH); - RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_radial_control", FKEY, KM_PRESS, KM_CTRL, 0)->ptr, "mode", WM_RADIALCONTROL_ANGLE); + RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_radial_control", FKEY, KM_PRESS, KM_CTRL, 0)->ptr, "mode", WM_RADIALCONTROL_ANGLE); - WM_keymap_add_item(keymap, "SCULPT_OT_brush_stroke", LEFTMOUSE, KM_PRESS, 0, 0); - WM_keymap_add_item(keymap, "SCULPT_OT_brush_stroke", LEFTMOUSE, KM_PRESS, KM_SHIFT, 0); + RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_brush_stroke", LEFTMOUSE, KM_PRESS, 0, 0)->ptr, "mode", WM_BRUSHSTROKE_NORMAL); + RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_brush_stroke", LEFTMOUSE, KM_PRESS, KM_CTRL, 0)->ptr, "mode", WM_BRUSHSTROKE_INVERT); + RNA_enum_set(WM_keymap_add_item(keymap, "SCULPT_OT_brush_stroke", LEFTMOUSE, KM_PRESS, KM_SHIFT, 0)->ptr, "mode", WM_BRUSHSTROKE_SMOOTH); + + //stroke_mode_modal_keymap(keyconf); for(i=0; i<=5; i++) RNA_int_set(WM_keymap_add_item(keymap, "OBJECT_OT_subdivision_set", ZEROKEY+i, KM_PRESS, KM_CTRL, 0)->ptr, "level", i); @@ -221,7 +256,8 @@ void ED_keymap_paint(wmKeyConfig *keyconf) ed_keymap_paint_brush_switch(keymap, "tool_settings.sculpt.active_brush_index"); ed_keymap_paint_brush_size(keymap, "tool_settings.sculpt.brush.size"); - + + /* */ kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle", AKEY, KM_PRESS, 0, 0); RNA_string_set(kmi->ptr, "data_path", "tool_settings.sculpt.brush.use_anchor"); @@ -254,11 +290,10 @@ void ED_keymap_paint(wmKeyConfig *keyconf) kmi = WM_keymap_add_item(keymap, "WM_OT_context_set_enum", LKEY, KM_PRESS, 0, 0); RNA_string_set(kmi->ptr, "data_path", "tool_settings.sculpt.active_brush_name"); RNA_string_set(kmi->ptr, "value", "Layer"); - + kmi = WM_keymap_add_item(keymap, "WM_OT_context_set_enum", TKEY, KM_PRESS, KM_SHIFT, 0); // was just T in 2.4x RNA_string_set(kmi->ptr, "data_path", "tool_settings.sculpt.active_brush_name"); RNA_string_set(kmi->ptr, "value", "Flatten"); - /* Vertex Paint mode */ keymap= WM_keymap_find(keyconf, "Vertex Paint", 0, 0); diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c index 441464c5743..e373a254c3e 100644 --- a/source/blender/editors/sculpt_paint/paint_stroke.c +++ b/source/blender/editors/sculpt_paint/paint_stroke.c @@ -20,7 +20,7 @@ * * The Original Code is: all of this file. * - * Contributor(s): none yet. + * Contributor(s): Jason Wilkins, Tom Musgrove. * * ***** END GPL LICENSE BLOCK ***** * @@ -35,6 +35,7 @@ #include "BKE_context.h" #include "BKE_paint.h" +#include "BKE_brush.h" #include "WM_api.h" #include "WM_types.h" @@ -49,6 +50,9 @@ #include "ED_view3d.h" #include "paint_intern.h" +#include "sculpt_intern.h" // XXX, for expedience in getting this working, refactor later (or this just shows that this needs unification) + +#include "BKE_image.h" #include #include @@ -96,54 +100,748 @@ static void paint_draw_smooth_stroke(bContext *C, int x, int y, void *customdata glDisable(GL_LINE_SMOOTH); } -static void paint_draw_cursor(bContext *C, int x, int y, void *customdata) +#if 0 + +// grid texture for testing + +#define GRID_WIDTH 8 +#define GRID_LENGTH 8 + +#define W (0xFFFFFFFF) +#define G (0x00888888) +#define E (0xE1E1E1E1) +#define C (0xC3C3C3C3) +#define O (0xB4B4B4B4) +#define Q (0xA9A9A9A9) + +static unsigned grid_texture0[256] = +{ + W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W, + W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W, + W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W, + W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W, + W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W, + W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W, + W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W, + W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W, + W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W, + W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W, + W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W, + W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W, + W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W, + W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W, + W,G,G,G,G,G,G,G,G,G,G,G,G,G,G,W, + W,W,W,W,W,W,W,W,W,W,W,W,W,W,W,W, +}; + +static unsigned grid_texture1[64] = { - Paint *paint = paint_get_active(CTX_data_scene(C)); - Brush *brush = paint_brush(paint); + C,C,C,C,C,C,C,C, + C,G,G,G,G,G,G,C, + C,G,G,G,G,G,G,C, + C,G,G,G,G,G,G,C, + C,G,G,G,G,G,G,C, + C,G,G,G,G,G,G,C, + C,G,G,G,G,G,G,C, + C,C,C,C,C,C,C,C, +}; + +static unsigned grid_texture2[16] = +{ + O,O,O,O, + O,G,G,O, + O,G,G,O, + O,O,O,O, +}; - if(!(paint->flags & PAINT_SHOW_BRUSH)) - return; +static unsigned grid_texture3[4] = +{ + Q,Q, + Q,Q, +}; - glColor4ubv(paint_get_active(CTX_data_scene(C))->paint_cursor_col); - glEnable(GL_LINE_SMOOTH); - glEnable(GL_BLEND); +static unsigned grid_texture4[1] = +{ + Q, +}; - glTranslatef((float)x, (float)y, 0.0f); - glutil_draw_lined_arc(0.0, M_PI*2.0, brush->size, 40); - glTranslatef((float)-x, (float)-y, 0.0f); +#undef W +#undef G +#undef E +#undef C +#undef O +#undef Q - glDisable(GL_BLEND); - glDisable(GL_LINE_SMOOTH); +static void load_grid() +{ + static GLuint overlay_texture; + + if (!overlay_texture) { + //GLfloat largest_supported_anisotropy; + + glGenTextures(1, &overlay_texture); + glBindTexture(GL_TEXTURE_2D, overlay_texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, grid_texture0); + glTexImage2D(GL_TEXTURE_2D, 1, GL_RGB, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, grid_texture1); + glTexImage2D(GL_TEXTURE_2D, 2, GL_RGB, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, grid_texture2); + glTexImage2D(GL_TEXTURE_2D, 3, GL_RGB, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, grid_texture3); + glTexImage2D(GL_TEXTURE_2D, 4, GL_RGB, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, grid_texture4); + glEnable(GL_TEXTURE_2D); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); + + //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + + //glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_supported_anisotropy); + //glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, largest_supported_anisotropy); + } +} + +#endif + +extern float get_tex_pixel(Brush* br, float u, float v); + +typedef struct Snapshot { + float size[3]; + float ofs[3]; + float rot; + int brush_size; + int winx; + int winy; + int brush_map_mode; + int curve_changed_timestamp; +} Snapshot; + +static int same_snap(Snapshot* snap, Brush* brush, ViewContext* vc) +{ + MTex* mtex = &brush->mtex; + + return + (mtex->tex && + mtex->ofs[0] == snap->ofs[0] && + mtex->ofs[1] == snap->ofs[1] && + mtex->ofs[2] == snap->ofs[2] && + mtex->size[0] == snap->size[0] && + mtex->size[1] == snap->size[1] && + mtex->size[2] == snap->size[2] && + mtex->rot == snap->rot) && + ((mtex->brush_map_mode == MTEX_MAP_MODE_FIXED && sculpt_get_brush_size(brush) <= snap->brush_size) || (sculpt_get_brush_size(brush) == snap->brush_size)) && // make brush smaller shouldn't cause a resample + mtex->brush_map_mode == snap->brush_map_mode && + vc->ar->winx == snap->winx && + vc->ar->winy == snap->winy; +} + +static void make_snap(Snapshot* snap, Brush* brush, ViewContext* vc) +{ + if (brush->mtex.tex) { + snap->brush_map_mode = brush->mtex.brush_map_mode; + copy_v3_v3(snap->ofs, brush->mtex.ofs); + copy_v3_v3(snap->size, brush->mtex.size); + snap->rot = brush->mtex.rot; + } + else { + snap->brush_map_mode = -1; + snap->ofs[0]= snap->ofs[0]= snap->ofs[0]= -1; + snap->size[0]= snap->size[0]= snap->size[0]= -1; + snap->rot = -1; + } + + snap->brush_size = sculpt_get_brush_size(brush); + snap->winx = vc->ar->winx; + snap->winy = vc->ar->winy; +} + +int load_tex(Sculpt *sd, Brush* br, ViewContext* vc) +{ + static GLuint overlay_texture = 0; + static int init = 0; + static int tex_changed_timestamp = -1; + static int curve_changed_timestamp = -1; + static Snapshot snap; + static int old_size = -1; + + GLubyte* buffer = 0; + + int size; + int j; + int refresh; + + if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED && !br->mtex.tex) return 0; + + refresh = + !overlay_texture || + (br->mtex.tex && + (!br->mtex.tex->preview || + br->mtex.tex->preview->changed_timestamp[0] != tex_changed_timestamp)) || + !br->curve || + br->curve->changed_timestamp != curve_changed_timestamp || + !same_snap(&snap, br, vc); + + if (refresh) { + if (br->mtex.tex && br->mtex.tex->preview) + tex_changed_timestamp = br->mtex.tex->preview->changed_timestamp[0]; + + if (br->curve) + curve_changed_timestamp = br->curve->changed_timestamp; + + make_snap(&snap, br, vc); + + if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) { + int s = sculpt_get_brush_size(br); + int r = 1; + + for (s >>= 1; s > 0; s >>= 1) + r++; + + size = (1<flags & SCULPT_USE_OPENMP) + for (j= 0; j < size; j++) { + int i; + float y; + float len; + + for (i= 0; i < size; i++) { + + // largely duplicated from tex_strength + + const float rotation = -br->mtex.rot; + float diameter = sculpt_get_brush_size(br); + int index = j*size + i; + float x; + float avg; + + x = (float)i/size; + y = (float)j/size; + + x -= 0.5f; + y -= 0.5f; + + if (br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED) { + x *= vc->ar->winx / diameter; + y *= vc->ar->winy / diameter; + } + else { + x *= 2; + y *= 2; + } + + len = sqrtf(x*x + y*y); + + if ((br->mtex.brush_map_mode == MTEX_MAP_MODE_TILED) || len <= 1) { + /* it is probably worth optimizing for those cases where + the texture is not rotated by skipping the calls to + atan2, sqrtf, sin, and cos. */ + if (br->mtex.tex && (rotation > 0.001 || rotation < -0.001)) { + const float angle = atan2(y, x) + rotation; + + x = len * cos(angle); + y = len * sin(angle); + } + + x *= br->mtex.size[0]; + y *= br->mtex.size[1]; + + x += br->mtex.ofs[0]; + y += br->mtex.ofs[1]; + + avg = br->mtex.tex ? get_tex_pixel(br, x, y) : 1; + + avg += br->texture_sample_bias; + + if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) + avg *= brush_curve_strength(br, len, 1); /* Falloff curve */ + + buffer[index] = (GLubyte)(255*avg); + } + else { + buffer[index] = 0; + } + } + } + + if (!overlay_texture) + glGenTextures(1, &overlay_texture); + } + else { + size= old_size; + } + + glBindTexture(GL_TEXTURE_2D, overlay_texture); + + if (refresh) { + if (!init) { + glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, size, size, 0, GL_ALPHA, GL_UNSIGNED_BYTE, buffer); + init = 1; + } + else { + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, size, size, GL_ALPHA, GL_UNSIGNED_BYTE, buffer); + } + + if (buffer) + MEM_freeN(buffer); + } + + glEnable(GL_TEXTURE_2D); + + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + if (br->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); + } + + return 1; +} + +/* Convert a point in model coordinates to 2D screen coordinates. */ +// XXX duplicated from sculpt.c, deal with this later. +static void projectf(bglMats *mats, const float v[3], float p[2]) +{ + double ux, uy, uz; + + gluProject(v[0],v[1],v[2], mats->modelview, mats->projection, + (GLint *)mats->viewport, &ux, &uy, &uz); + p[0]= ux; + p[1]= uy; +} + +static int project_brush_radius(RegionView3D* rv3d, float radius, float location[3], bglMats* mats) +{ + float view[3], nonortho[3], ortho[3], offset[3], p1[2], p2[2]; + + viewvector(rv3d, location, view); + + // create a vector that is not orthogonal to view + + if (fabsf(view[0]) < 0.1) { + nonortho[0] = view[0] + 1; + nonortho[1] = view[1]; + nonortho[2] = view[2]; + } + else if (fabsf(view[1]) < 0.1) { + nonortho[0] = view[0]; + nonortho[1] = view[1] + 1; + nonortho[2] = view[2]; + } + else { + nonortho[0] = view[0]; + nonortho[1] = view[1]; + nonortho[2] = view[2] + 1; + } + + // get a vector in the plane of the view + cross_v3_v3v3(ortho, nonortho, view); + normalize_v3(ortho); + + // make a point on the surface of the brush tagent to the view + mul_v3_fl(ortho, radius); + add_v3_v3v3(offset, location, ortho); + + // project the center of the brush, and the tagent point to the view onto the screen + projectf(mats, location, p1); + projectf(mats, offset, p2); + + // the distance between these points is the size of the projected brush in pixels + return len_v2v2(p1, p2); +} + +int sculpt_get_brush_geometry(bContext* C, int x, int y, int* pixel_radius, float location[3], float modelview[16], float projection[16], int viewport[4]) +{ + struct PaintStroke *stroke; + float window[2]; + int hit; + + stroke = paint_stroke_new(C, NULL, NULL, NULL, NULL); + + window[0] = x + stroke->vc.ar->winrct.xmin; + window[1] = y + stroke->vc.ar->winrct.ymin; + + memcpy(modelview, stroke->vc.rv3d->viewmat, sizeof(float[16])); + memcpy(projection, stroke->vc.rv3d->winmat, sizeof(float[16])); + memcpy(viewport, stroke->mats.viewport, sizeof(int[4])); + + if (stroke->vc.obact->sculpt && stroke->vc.obact->sculpt->pbvh && sculpt_stroke_get_location(C, stroke, location, window)) { + *pixel_radius = project_brush_radius(stroke->vc.rv3d, sculpt_get_brush_unprojected_radius(stroke->brush), location, &stroke->mats); + + if (*pixel_radius == 0) + *pixel_radius = sculpt_get_brush_size(stroke->brush); + + mul_m4_v3(stroke->vc.obact->sculpt->ob->obmat, location); + + hit = 1; + } + else { + Sculpt* sd = CTX_data_tool_settings(C)->sculpt; + Brush* brush = paint_brush(&sd->paint); + + *pixel_radius = sculpt_get_brush_size(brush); + hit = 0; + } + + paint_stroke_free(stroke); + + return hit; +} + +// XXX duplicated from sculpt.c +float unproject_brush_radius(Object *ob, ViewContext *vc, float center[3], float offset) +{ + float delta[3], scale, loc[3]; + + mul_v3_m4v3(loc, ob->obmat, center); + + initgrabz(vc->rv3d, loc[0], loc[1], loc[2]); + window_to_3d_delta(vc->ar, delta, offset, 0); + + scale= fabsf(mat4_to_scale(ob->obmat)); + scale= (scale == 0.0f)? 1.0f: scale; + + return len_v3(delta)/scale; +} + +// XXX paint cursor now does a lot of the same work that is needed during a sculpt stroke +// problem: all this stuff was not intended to be used at this point, so things feel a +// bit hacked. I've put lots of stuff in Brush that probably better goes in Paint +// Functions should be refactored so that they can be used between sculpt.c and +// paint_stroke.c clearly and optimally and the lines of communication between the +// two modules should be more clearly defined. +static void paint_draw_cursor(bContext *C, int x, int y, void *unused) +{ + ViewContext vc; + + (void)unused; + + view3d_set_viewcontext(C, &vc); + + if (vc.obact->sculpt) { + Paint *paint = paint_get_active(CTX_data_scene(C)); + Sculpt *sd = CTX_data_tool_settings(C)->sculpt; + Brush *brush = paint_brush(paint); + + int pixel_radius, viewport[4]; + float location[3], modelview[16], projection[16]; + + int hit; + + int flip; + int sign; + + float* col; + float alpha; + + float visual_strength = sculpt_get_brush_alpha(brush)*sculpt_get_brush_alpha(brush); + + const float min_alpha = 0.20f; + const float max_alpha = 0.80f; + + { + const float u = 0.5f; + const float v = 1 - u; + const float r = 20; + + const float dx = sd->last_x - x; + const float dy = sd->last_y - y; + + if (dx*dx + dy*dy >= r*r) { + sd->last_angle = atan2(dx, dy); + + sd->last_x = u*sd->last_x + v*x; + sd->last_y = u*sd->last_y + v*y; + } + } + + if(!sculpt_get_lock_brush_size(brush) && !(paint->flags & PAINT_SHOW_BRUSH)) + return; + + hit = sculpt_get_brush_geometry(C, x, y, &pixel_radius, location, modelview, projection, viewport); + + if (sculpt_get_lock_brush_size(brush)) + sculpt_set_brush_size(brush, pixel_radius); + + // XXX: no way currently to know state of pen flip or invert key modifier without starting a stroke + flip = 1; + + sign = flip * ((brush->flag & BRUSH_DIR_IN)? -1 : 1); + + if (sign < 0 && ELEM4(brush->sculpt_tool, SCULPT_TOOL_DRAW, SCULPT_TOOL_INFLATE, SCULPT_TOOL_CLAY, SCULPT_TOOL_PINCH)) + col = brush->sub_col; + else + col = brush->add_col; + + alpha = (paint->flags & PAINT_SHOW_BRUSH_ON_SURFACE) ? min_alpha + (visual_strength*(max_alpha-min_alpha)) : 0.50f; + + if (ELEM(brush->mtex.brush_map_mode, MTEX_MAP_MODE_FIXED, MTEX_MAP_MODE_TILED) && brush->flag & BRUSH_TEXTURE_OVERLAY) { + glPushAttrib( + GL_COLOR_BUFFER_BIT| + GL_CURRENT_BIT| + GL_DEPTH_BUFFER_BIT| + GL_ENABLE_BIT| + GL_LINE_BIT| + GL_POLYGON_BIT| + GL_STENCIL_BUFFER_BIT| + GL_TRANSFORM_BIT| + GL_VIEWPORT_BIT| + GL_TEXTURE_BIT); + + if (load_tex(sd, brush, &vc)) { + glEnable(GL_BLEND); + + glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + glDepthMask(GL_FALSE); + glDepthFunc(GL_ALWAYS); + + glMatrixMode(GL_TEXTURE); + glPushMatrix(); + glLoadIdentity(); + + if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) { + glTranslatef(0.5f, 0.5f, 0); + + if (brush->flag & BRUSH_RAKE) { + glRotatef(sd->last_angle*(float)(180.0/M_PI), 0, 0, 1); + } + else { + glRotatef(sd->special_rotation*(float)(180.0/M_PI), 0, 0, 1); + } + + glTranslatef(-0.5f, -0.5f, 0); + + if (sd->draw_pressure && (brush->flag & BRUSH_SIZE_PRESSURE)) { + glTranslatef(0.5f, 0.5f, 0); + glScalef(1.0f/sd->pressure_value, 1.0f/sd->pressure_value, 1); + glTranslatef(-0.5f, -0.5f, 0); + } + } + + glColor4f( + U.sculpt_paint_overlay_col[0], + U.sculpt_paint_overlay_col[1], + U.sculpt_paint_overlay_col[2], + brush->texture_overlay_alpha / 100.0f); + + glBegin(GL_QUADS); + if (brush->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) { + if (sd->draw_anchored) { + glTexCoord2f(0, 0); + glVertex2f(sd->anchored_initial_mouse[0]-sd->anchored_size - vc.ar->winrct.xmin, sd->anchored_initial_mouse[1]-sd->anchored_size - vc.ar->winrct.ymin); + + glTexCoord2f(1, 0); + glVertex2f(sd->anchored_initial_mouse[0]+sd->anchored_size - vc.ar->winrct.xmin, sd->anchored_initial_mouse[1]-sd->anchored_size - vc.ar->winrct.ymin); + + glTexCoord2f(1, 1); + glVertex2f(sd->anchored_initial_mouse[0]+sd->anchored_size - vc.ar->winrct.xmin, sd->anchored_initial_mouse[1]+sd->anchored_size - vc.ar->winrct.ymin); + + glTexCoord2f(0, 1); + glVertex2f(sd->anchored_initial_mouse[0]-sd->anchored_size - vc.ar->winrct.xmin, sd->anchored_initial_mouse[1]+sd->anchored_size - vc.ar->winrct.ymin); + } + else { + glTexCoord2f(0, 0); + glVertex2f((float)x-sculpt_get_brush_size(brush), (float)y-sculpt_get_brush_size(brush)); + + glTexCoord2f(1, 0); + glVertex2f((float)x+sculpt_get_brush_size(brush), (float)y-sculpt_get_brush_size(brush)); + + glTexCoord2f(1, 1); + glVertex2f((float)x+sculpt_get_brush_size(brush), (float)y+sculpt_get_brush_size(brush)); + + glTexCoord2f(0, 1); + glVertex2f((float)x-sculpt_get_brush_size(brush), (float)y+sculpt_get_brush_size(brush)); + } + } + else { + glTexCoord2f(0, 0); + glVertex2f(0, 0); + + glTexCoord2f(1, 0); + glVertex2f(viewport[2], 0); + + glTexCoord2f(1, 1); + glVertex2f(viewport[2], viewport[3]); + + glTexCoord2f(0, 1); + glVertex2f(0, viewport[3]); + } + glEnd(); + + glPopMatrix(); + } + + glPopAttrib(); + } + + if (hit) { + float unprojected_radius; + + // XXX duplicated from brush_strength & paint_stroke_add_step, refactor later + //wmEvent* event = CTX_wm_window(C)->eventstate; + + if (sd->draw_pressure && (brush->flag & BRUSH_ALPHA_PRESSURE)) + visual_strength *= sd->pressure_value; + + // don't show effect of strength past the soft limit + if (visual_strength > 1) visual_strength = 1; + + if (sd->draw_anchored) { + unprojected_radius = unproject_brush_radius(CTX_data_active_object(C), &vc, location, sd->anchored_size); + } + else { + if (brush->flag & BRUSH_ANCHORED) + unprojected_radius = unproject_brush_radius(CTX_data_active_object(C), &vc, location, 8); + else + unprojected_radius = unproject_brush_radius(CTX_data_active_object(C), &vc, location, sculpt_get_brush_size(brush)); + } + + if (sd->draw_pressure && (brush->flag & BRUSH_SIZE_PRESSURE)) + unprojected_radius *= sd->pressure_value; + + if (!sculpt_get_lock_brush_size(brush)) + sculpt_set_brush_unprojected_radius(brush, unprojected_radius); + + if(!(paint->flags & PAINT_SHOW_BRUSH)) + return; + + } + + glPushAttrib( + GL_COLOR_BUFFER_BIT| + GL_CURRENT_BIT| + GL_DEPTH_BUFFER_BIT| + GL_ENABLE_BIT| + GL_LINE_BIT| + GL_POLYGON_BIT| + GL_STENCIL_BUFFER_BIT| + GL_TRANSFORM_BIT| + GL_VIEWPORT_BIT| + GL_TEXTURE_BIT); + + glColor4f(col[0], col[1], col[2], alpha); + + glEnable(GL_BLEND); + + glEnable(GL_LINE_SMOOTH); + + if (sd->draw_anchored) { + glTranslatef(sd->anchored_initial_mouse[0] - vc.ar->winrct.xmin, sd->anchored_initial_mouse[1] - vc.ar->winrct.ymin, 0.0f); + glutil_draw_lined_arc(0.0, M_PI*2.0, sd->anchored_size, 40); + glTranslatef(-sd->anchored_initial_mouse[0] + vc.ar->winrct.xmin, -sd->anchored_initial_mouse[1] + vc.ar->winrct.xmin, 0.0f); + } + else { + glTranslatef((float)x, (float)y, 0.0f); + glutil_draw_lined_arc(0.0, M_PI*2.0, sculpt_get_brush_size(brush), 40); + glTranslatef(-(float)x, -(float)y, 0.0f); + } + + glPopAttrib(); + } + else { + Paint *paint = paint_get_active(CTX_data_scene(C)); + Brush *brush = paint_brush(paint); + + if(!(paint->flags & PAINT_SHOW_BRUSH)) + return; + + glColor4ubv(paint_get_active(CTX_data_scene(C))->paint_cursor_col); + glEnable(GL_LINE_SMOOTH); + glEnable(GL_BLEND); + + glTranslatef((float)x, (float)y, 0.0f); + glutil_draw_lined_arc(0.0, M_PI*2.0, brush->size, 40); // XXX: for now use the brushes size instead of potentially using the unified size because the feature has been enabled for sculpt + glTranslatef((float)-x, (float)-y, 0.0f); + + glDisable(GL_BLEND); + glDisable(GL_LINE_SMOOTH); + } } /* Put the location of the next stroke dot into the stroke RNA and apply it to the mesh */ -static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *event, float mouse[2]) +static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *event, float mouse_in[2]) { + Paint *paint = paint_get_active(CTX_data_scene(C)); // XXX + Brush *brush = paint_brush(paint); // XXX + + float mouse[2]; + PointerRNA itemptr; - float pressure = 1; - float center[3] = {0, 0, 0}; - int flip= event->shift?1:0; + + float location[3]; + + float pressure; + int pen_flip; + + ViewContext vc; // XXX + PaintStroke *stroke = op->customdata; - /* XXX: can remove the if statement once all modes have this */ - if(stroke->get_location) - stroke->get_location(C, stroke, center, mouse); + view3d_set_viewcontext(C, &vc); // XXX /* Tablet */ if(event->custom == EVT_DATA_TABLET) { wmTabletData *wmtab= event->customdata; - if(wmtab->Active != EVT_TABLET_NONE) - pressure= wmtab->Pressure; - if(wmtab->Active == EVT_TABLET_ERASER) - flip = 1; + + pressure = (wmtab->Active != EVT_TABLET_NONE) ? wmtab->Pressure : 1; + pen_flip = (wmtab->Active == EVT_TABLET_ERASER); + } + else { + pressure = 1; + pen_flip = 0; } - + + // XXX: temporary check for sculpt mode until things are more unified + if (vc.obact->sculpt) { + float delta[3]; + + brush_jitter_pos(brush, mouse_in, mouse); + + // XXX: meh, this is round about because brush_jitter_pos isn't written in the best way to be reused here + if (brush->flag & BRUSH_JITTER_PRESSURE) { + sub_v3_v3v3(delta, mouse, mouse_in); + mul_v3_fl(delta, pressure); + add_v3_v3v3(mouse, mouse_in, delta); + } + } + else + copy_v3_v3(mouse, mouse_in); + + /* XXX: can remove the if statement once all modes have this */ + if(stroke->get_location) + stroke->get_location(C, stroke, location, mouse); + else + zero_v3(location); + /* Add to stroke */ RNA_collection_add(op->ptr, "stroke", &itemptr); - RNA_float_set_array(&itemptr, "location", center); - RNA_float_set_array(&itemptr, "mouse", mouse); - RNA_boolean_set(&itemptr, "flip", flip); - RNA_float_set(&itemptr, "pressure", pressure); + + RNA_float_set_array(&itemptr, "location", location); + RNA_float_set_array(&itemptr, "mouse", mouse); + RNA_boolean_set (&itemptr, "pen_flip", pen_flip); + RNA_float_set (&itemptr, "pressure", pressure); stroke->last_mouse_position[0] = mouse[0]; stroke->last_mouse_position[1] = mouse[1]; @@ -154,10 +852,14 @@ static void paint_brush_stroke_add_step(bContext *C, wmOperator *op, wmEvent *ev /* Returns zero if no sculpt changes should be made, non-zero otherwise */ static int paint_smooth_stroke(PaintStroke *stroke, float output[2], wmEvent *event) { - output[0] = event->x; + output[0] = event->x; output[1] = event->y; - if(stroke->brush->flag & BRUSH_SMOOTH_STROKE && stroke->brush->sculpt_tool != SCULPT_TOOL_GRAB) { + if ((stroke->brush->flag & BRUSH_SMOOTH_STROKE) && + !ELEM4(stroke->brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK) && + !(stroke->brush->flag & BRUSH_ANCHORED) && + !(stroke->brush->flag & BRUSH_RESTORE_MESH)) + { float u = stroke->brush->smooth_stroke_factor, v = 1.0 - u; float dx = stroke->last_mouse_position[0] - event->x, dy = stroke->last_mouse_position[1] - event->y; @@ -176,7 +878,9 @@ static int paint_smooth_stroke(PaintStroke *stroke, float output[2], wmEvent *ev /* Returns zero if the stroke dots should not be spaced, non-zero otherwise */ static int paint_space_stroke_enabled(Brush *br) { - return (br->flag & BRUSH_SPACE) && !(br->flag & BRUSH_ANCHORED) && (br->sculpt_tool != SCULPT_TOOL_GRAB); + return (br->flag & BRUSH_SPACE) && + !(br->flag & BRUSH_ANCHORED) && + !ELEM4(br->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_SNAKE_HOOK); } /* For brushes with stroke spacing enabled, moves mouse in steps @@ -187,23 +891,34 @@ static int paint_space_stroke(bContext *C, wmOperator *op, wmEvent *event, const int cnt = 0; if(paint_space_stroke_enabled(stroke->brush)) { - float mouse[2] = {stroke->last_mouse_position[0], stroke->last_mouse_position[1]}; - float vec[2] = {final_mouse[0] - mouse[0], final_mouse[1] - mouse[1]}; + float mouse[2]; + float vec[2]; float length, scale; - int steps = 0, i; - /* Normalize the vector between the last stroke dot and the goal */ - length = sqrt(vec[0]*vec[0] + vec[1]*vec[1]); + copy_v2_v2(mouse, stroke->last_mouse_position); + sub_v2_v2v2(vec, final_mouse, mouse); + + length = len_v2(vec); if(length > FLT_EPSILON) { - scale = stroke->brush->spacing / length; - vec[0] *= scale; - vec[1] *= scale; + int steps; + int i; + float pressure = 1; + + // XXX duplicate code + if(event->custom == EVT_DATA_TABLET) { + wmTabletData *wmtab= event->customdata; + if(wmtab->Active != EVT_TABLET_NONE) + pressure = stroke->brush->flag & BRUSH_SIZE_PRESSURE ? wmtab->Pressure : 1; + } + + scale = (sculpt_get_brush_size(stroke->brush)*pressure*stroke->brush->spacing/50.0f) / length; + mul_v2_fl(vec, scale); + + steps = (int)(1.0f / scale); - steps = (int)(length / stroke->brush->spacing); for(i = 0; i < steps; ++i, ++cnt) { - mouse[0] += vec[0]; - mouse[1] += vec[1]; + add_v2_v2(mouse, vec); paint_brush_stroke_add_step(C, op, event, mouse); } } @@ -283,14 +998,25 @@ int paint_stroke_modal(bContext *C, wmOperator *op, wmEvent *event) //ED_region_tag_redraw(ar); } } - else + else { paint_brush_stroke_add_step(C, op, event, mouse); + } } else ;//ED_region_tag_redraw(ar); } } + /* we want the stroke to have the first daub at the start location instead of waiting till we have moved the space distance */ + if(first && + stroke->stroke_started && + paint_space_stroke_enabled(stroke->brush) && + !(stroke->brush->flag & BRUSH_ANCHORED) && + !(stroke->brush->flag & BRUSH_SMOOTH_STROKE)) + { + paint_brush_stroke_add_step(C, op, event, mouse); + } + return OPERATOR_RUNNING_MODAL; } diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c index 85fbd5954e8..21ea6cb7f75 100644 --- a/source/blender/editors/sculpt_paint/paint_utils.c +++ b/source/blender/editors/sculpt_paint/paint_utils.c @@ -216,6 +216,10 @@ void BRUSH_OT_curve_preset(wmOperatorType *ot) {CURVE_PRESET_SHARP, "SHARP", 0, "Sharp", ""}, {CURVE_PRESET_SMOOTH, "SMOOTH", 0, "Smooth", ""}, {CURVE_PRESET_MAX, "MAX", 0, "Max", ""}, + {CURVE_PRESET_MID9, "MID9", 0, "Mid9", ""}, + {CURVE_PRESET_LINE, "LINE", 0, "Line", ""}, + {CURVE_PRESET_ROUND, "ROUND", 0, "Round", ""}, + {CURVE_PRESET_ROOT, "ROOT", 0, "Root", ""}, {0, NULL, 0, NULL, NULL}}; ot->name= "Preset"; @@ -225,7 +229,7 @@ void BRUSH_OT_curve_preset(wmOperatorType *ot) ot->exec= brush_curve_preset_exec; ot->poll= brush_curve_preset_poll; - ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + ot->flag= OPTYPE_UNDO; RNA_def_enum(ot->srna, "shape", prop_shape_items, CURVE_PRESET_SMOOTH, "Mode", ""); } diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index b53771c92ae..eee0d520747 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -22,7 +22,7 @@ * * The Original Code is: all of this file. * - * Contributor(s): none yet. + * Contributor(s): Jason Wilkins, Tom Musgrove. * * ***** END GPL LICENSE BLOCK ***** * @@ -38,6 +38,8 @@ #include "BLI_ghash.h" #include "BLI_pbvh.h" #include "BLI_threads.h" +#include "BLI_editVert.h" +#include "BLI_rand.h" #include "DNA_key_types.h" #include "DNA_mesh_types.h" @@ -73,6 +75,7 @@ #include "ED_screen.h" #include "ED_sculpt.h" #include "ED_view3d.h" +#include "ED_mesh.h" #include "paint_intern.h" #include "sculpt_intern.h" @@ -81,6 +84,7 @@ #include "RE_render_ext.h" +#include "RE_shader_ext.h" #include "GPU_buffers.h" @@ -88,13 +92,70 @@ #include #include -/* Number of vertices to average in order to determine the flatten distance */ -#define FLATTEN_SAMPLE_SIZE 10 +#ifdef _OPENMP +#include +#endif /* ==== FORWARD DEFINITIONS ===== * */ -static void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3]); + +void ED_sculpt_force_update(bContext *C) +{ + Object *ob= CTX_data_active_object(C); + + if(ob && (ob->mode & OB_MODE_SCULPT)) + multires_force_update(ob); +} + +/* Sculpt mode handles multires differently from regular meshes, but only if + it's the last modifier on the stack and it is not on the first level */ +struct MultiresModifierData *sculpt_multires_active(Scene *scene, Object *ob) +{ + ModifierData *md, *nmd; + + for(md= modifiers_getVirtualModifierList(ob); md; md= md->next) { + if(md->type == eModifierType_Multires) { + MultiresModifierData *mmd= (MultiresModifierData*)md; + + /* Check if any of the modifiers after multires are active + * if not it can use the multires struct */ + for(nmd= md->next; nmd; nmd= nmd->next) + if(modifier_isEnabled(scene, nmd, eModifierMode_Realtime)) + break; + + if(!nmd && mmd->sculptlvl > 0) + return mmd; + } + } + + return NULL; +} + +/* Checks whether full update mode (slower) needs to be used to work with modifiers */ +int sculpt_modifiers_active(Scene *scene, Object *ob) +{ + ModifierData *md; + MultiresModifierData *mmd= sculpt_multires_active(scene, ob); + + /* check if there are any modifiers after what we are sculpting, + for a multires modifier with a deform modifier in front, we + do no need to recalculate the modifier stack. note that this + needs to be in sync with ccgDM_use_grid_pbvh! */ + if(mmd) + md= mmd->modifier.next; + else + md= modifiers_getVirtualModifierList(ob); + + /* exception for shape keys because we can edit those */ + for(; md; md= md->next) { + if(modifier_isEnabled(scene, md, eModifierMode_Realtime)) + if(md->type != eModifierType_ShapeKey) + return 1; + } + + return 0; +} /* ===== STRUCTS ===== * @@ -121,10 +182,13 @@ typedef struct StrokeCache { /* Variants */ float radius; + float radius_squared; + //float traced_location[3]; float true_location[3]; float location[3]; - float flip; + float pen_flip; + float invert; float pressure; float mouse[2]; float bstrength; @@ -141,15 +205,32 @@ typedef struct StrokeCache { Brush *brush; float (*face_norms)[3]; /* Copy of the mesh faces' normals */ - float rotation; /* Texture rotation (radians) for anchored and rake modes */ + float special_rotation; /* Texture rotation (radians) for anchored and rake modes */ int pixel_radius, previous_pixel_radius; - float grab_active_location[8][3]; float grab_delta[3], grab_delta_symmetry[3]; float old_grab_location[3], orig_grab_location[3]; - int symmetry; /* Symmetry index between 0 and 7 */ - float view_normal[3], view_normal_symmetry[3]; - int last_rake[2]; /* Last location of updating rake rotation */ + + int symmetry; /* Symmetry index between 0 and 7 bit combo 0 is Brush only; + 1 is X mirror; 2 is Y mirror; 3 is XY; 4 is Z; 5 is XZ; 6 is YZ; 7 is XYZ */ + int mirror_symmetry_pass; /* the symmetry pass we are currently on between 0 and 7*/ + float true_view_normal[3]; + float view_normal[3]; + float last_area_normal[3]; + float last_center[3]; + int radial_symmetry_pass; + float symm_rot_mat[4][4]; + float symm_rot_mat_inv[4][4]; + float last_rake[2]; /* Last location of updating rake rotation */ int original; + + float vertex_rotation; + + char saved_active_brush_name[24]; + int alt_smooth; + + float plane_trim_squared; + + float autosmooth_overlap; } StrokeCache; /* ===== OPENGL ===== @@ -224,10 +305,12 @@ void sculpt_get_redraw_planes(float planes[4][4], ARegion *ar, RegionView3D *rv3d, Object *ob) { PBVH *pbvh= ob->sculpt->pbvh; - BoundBox *bb = MEM_callocN(sizeof(BoundBox), "sculpt boundbox"); + BoundBox bb; bglMats mats; rcti rect; + memset(&bb, 0, sizeof(BoundBox)); + view3d_get_transformation(ar, rv3d, ob, &mats); sculpt_get_redraw_rect(ar, rv3d,ob, &rect); @@ -246,423 +329,369 @@ void sculpt_get_redraw_planes(float planes[4][4], ARegion *ar, rect.ymax -= 2; #endif - view3d_calculate_clipping(bb, planes, &mats, &rect); + view3d_calculate_clipping(&bb, planes, &mats, &rect); mul_m4_fl(planes, -1.0f); - MEM_freeN(bb); - /* clear redraw flag from nodes */ if(pbvh) BLI_pbvh_update(pbvh, PBVH_UpdateRedraw, NULL); } -/************************** Undo *************************/ - -typedef struct SculptUndoNode { - struct SculptUndoNode *next, *prev; +/************************ Brush Testing *******************/ - char idname[MAX_ID_NAME]; /* name instead of pointer*/ - void *node; /* only during push, not valid afterwards! */ +typedef struct SculptBrushTest { + float radius_squared; + float location[3]; + float dist; +} SculptBrushTest; - float (*co)[3]; - short (*no)[3]; - int totvert; +static void sculpt_brush_test_init(SculptSession *ss, SculptBrushTest *test) +{ + test->radius_squared= ss->cache->radius_squared; + copy_v3_v3(test->location, ss->cache->location); +} - /* non-multires */ - int maxvert; /* to verify if totvert it still the same */ - int *index; /* to restore into right location */ +static int sculpt_brush_test(SculptBrushTest *test, float co[3]) +{ + float distsq = len_squared_v3v3(co, test->location); - /* multires */ - int maxgrid; /* same for grid */ - int gridsize; /* same for grid */ - int totgrid; /* to restore into right location */ - int *grids; /* to restore into right location */ + if(distsq <= test->radius_squared) { + test->dist = sqrt(distsq); + return 1; + } + else { + return 0; + } +} - /* layer brush */ - float *layer_disp; +static int sculpt_brush_test_sq(SculptBrushTest *test, float co[3]) +{ + float distsq = len_squared_v3v3(co, test->location); - /* shape keys */ - char *shapeName[32]; /* keep size in sync with keyblock dna */ -} SculptUndoNode; + if(distsq <= test->radius_squared) { + test->dist = distsq; + return 1; + } + else { + return 0; + } +} -static void update_cb(PBVHNode *node, void *data) +static int sculpt_brush_test_fast(SculptBrushTest *test, float co[3]) { - BLI_pbvh_node_mark_update(node); + return len_squared_v3v3(co, test->location) <= test->radius_squared; } -/* Checks whether full update mode (slower) needs to be used to work with modifiers */ -static int sculpt_modifiers_active(Scene *scene, Object *ob) +static int sculpt_brush_test_cube(SculptBrushTest *test, float co[3], float local[4][4]) { - ModifierData *md; - MultiresModifierData *mmd = sculpt_multires_active(scene, ob); + const static float side = 0.70710678118654752440084436210485; // sqrt(.5); - /* check if there are any modifiers after what we are sculpting, - for a multires modifier with a deform modifier in front, we - do no need to recalculate the modifier stack. note that this - needs to be in sync with ccgDM_use_grid_pbvh! */ - if(mmd) - md= mmd->modifier.next; - else - md= modifiers_getVirtualModifierList(ob); - - /* exception for shape keys because we can edit those */ - for(; md; md= md->next) { - if(modifier_isEnabled(scene, md, eModifierMode_Realtime)) - if(md->type != eModifierType_ShapeKey) - return 1; + float local_co[3]; + + mul_v3_m4v3(local_co, local, co); + + local_co[0] = fabs(local_co[0]); + local_co[1] = fabs(local_co[1]); + local_co[2] = fabs(local_co[2]); + + if (local_co[0] <= side && local_co[1] <= side && local_co[2] <= side) { + test->dist = MAX3(local_co[0], local_co[1], local_co[2]) / side; + + return 1; + } + else { + return 0; } - - return 0; } -static void sculpt_undo_restore(bContext *C, ListBase *lb) +static float frontface(Brush *brush, float sculpt_normal[3], short no[3], float fno[3]) { - Scene *scene = CTX_data_scene(C); - Object *ob = CTX_data_active_object(C); - DerivedMesh *dm = mesh_get_derived_final(scene, ob, 0); - SculptSession *ss = ob->sculpt; - SculptUndoNode *unode; - MVert *mvert; - MultiresModifierData *mmd; - int *index; - int i, j, update= 0; - - sculpt_update_mesh_elements(scene, ob, 0); + if (brush->flag & BRUSH_FRONTFACE) { + float dot; - for(unode=lb->first; unode; unode=unode->next) { - if(!(strcmp(unode->idname, ob->id.name)==0)) - continue; + if (no) { + float tmp[3]; - if(unode->maxvert) { - char *shapeName= (char*)unode->shapeName; + normal_short_to_float_v3(tmp, no); + dot= dot_v3v3(tmp, sculpt_normal); + } + else { + dot= dot_v3v3(fno, sculpt_normal); + } - /* regular mesh restore */ - if(ss->totvert != unode->maxvert) - continue; + return dot > 0 ? dot : 0; + } + else { + return 1; + } +} - if (ss->kb && strcmp(ss->kb->name, shapeName)) { - /* shape key has been changed before calling undo operator */ +#if 0 - Key *key= ob_get_key(ob); - KeyBlock *kb= key_get_named_keyblock(key, shapeName); +static int sculpt_brush_test_cyl(SculptBrushTest *test, float co[3], float location[3], float an[3]) +{ + if (sculpt_brush_test_fast(test, co)) { + float t1[3], t2[3], t3[3], dist; - if (kb) { - ob->shapenr= BLI_findindex(&key->block, kb) + 1; - ob->shapeflag|= OB_SHAPE_LOCK; + sub_v3_v3v3(t1, location, co); + sub_v3_v3v3(t2, x2, location); - sculpt_update_mesh_elements(scene, ob, 0); - WM_event_add_notifier(C, NC_OBJECT|ND_DATA, ob); - } else { - /* key has been removed -- skip this undo node */ - continue; - } - } + cross_v3_v3v3(t3, an, t1); - index= unode->index; - mvert= ss->mvert; + dist = len_v3(t3)/len_v3(t2); - if (ss->kb) { - float (*vertCos)[3]; - vertCos= key_to_vertcos(ob, ss->kb); + test->dist = dist; - for(i=0; itotvert; i++) - swap_v3_v3(vertCos[index[i]], unode->co[i]); + return 1; + } - /* propagate new coords to keyblock */ - sculpt_vertcos_to_key(ob, ss->kb, vertCos); + return 0; +} - /* pbvh uses it's own mvert array, so coords should be */ - /* propagated to pbvh here */ - BLI_pbvh_apply_vertCos(ss->pbvh, vertCos); +#endif - MEM_freeN(vertCos); - } else { - for(i=0; itotvert; i++) { - swap_v3_v3(mvert[index[i]].co, unode->co[i]); - mvert[index[i]].flag |= ME_VERT_PBVH_UPDATE; - } - } - } - else if(unode->maxgrid && dm->getGridData) { - /* multires restore */ - DMGridData **grids, *grid; - float (*co)[3]; - int gridsize; +/* ===== Sculpting ===== + * + */ + - if(dm->getNumGrids(dm) != unode->maxgrid) - continue; - if(dm->getGridSize(dm) != unode->gridsize) - continue; +static float overlapped_curve(Brush* br, float x) +{ + int i; + const int n = 100 / br->spacing; + const float h = br->spacing / 50.0f; + const float x0 = x-1; - grids= dm->getGridData(dm); - gridsize= dm->getGridSize(dm); + float sum; - co = unode->co; - for(j=0; jtotgrid; j++) { - grid= grids[unode->grids[j]]; + sum = 0; + for (i= 0; i < n; i++) { + float xx; - for(i=0; ipbvh, NULL, NULL, update_cb, NULL); - BLI_pbvh_update(ss->pbvh, PBVH_UpdateBB|PBVH_UpdateOriginalBB|PBVH_UpdateRedraw, NULL); + return sum; +} + +static float integrate_overlap(Brush* br) +{ + int i; + int m= 10; + float g = 1.0f/m; + float overlap; + float max; - if((mmd=sculpt_multires_active(scene, ob))) - multires_mark_as_modified(ob); + overlap= 0; + max= 0; + for(i= 0; i < m; i++) { + overlap = overlapped_curve(br, i*g); - if(ss->modifiers_active || ((Mesh*)ob->data)->id.us > 1) - DAG_id_flush_update(&ob->id, OB_RECALC_DATA); + if (overlap > max) + max = overlap; } + + return max; } -static void sculpt_undo_free(ListBase *lb) +/* Uses symm to selectively flip any axis of a coordinate. */ +static void flip_coord(float out[3], float in[3], const char symm) { - SculptUndoNode *unode; - - for(unode=lb->first; unode; unode=unode->next) { - if(unode->co) - MEM_freeN(unode->co); - if(unode->no) - MEM_freeN(unode->no); - if(unode->index) - MEM_freeN(unode->index); - if(unode->grids) - MEM_freeN(unode->grids); - if(unode->layer_disp) - MEM_freeN(unode->layer_disp); - } + if(symm & SCULPT_SYMM_X) + out[0]= -in[0]; + else + out[0]= in[0]; + if(symm & SCULPT_SYMM_Y) + out[1]= -in[1]; + else + out[1]= in[1]; + if(symm & SCULPT_SYMM_Z) + out[2]= -in[2]; + else + out[2]= in[2]; } -static SculptUndoNode *sculpt_undo_get_node(SculptSession *ss, PBVHNode *node) +float calc_overlap(StrokeCache *cache, const char symm, const char axis, const float angle) { - ListBase *lb= undo_paint_push_get_list(UNDO_PAINT_MESH); - SculptUndoNode *unode; + float mirror[3]; + float distsq; + float mat[4][4]; + + //flip_coord(mirror, cache->traced_location, symm); + flip_coord(mirror, cache->true_location, symm); - if(!lb) - return NULL; + unit_m4(mat); + rotate_m4(mat, axis, angle); - for(unode=lb->first; unode; unode=unode->next) - if(unode->node == node) - return unode; + mul_m4_v3(mat, mirror); - return NULL; + //distsq = len_squared_v3v3(mirror, cache->traced_location); + distsq = len_squared_v3v3(mirror, cache->true_location); + + if (distsq <= 4*(cache->radius_squared)) + return (2*(cache->radius) - sqrt(distsq)) / (2*(cache->radius)); + else + return 0; } -static SculptUndoNode *sculpt_undo_push_node(SculptSession *ss, PBVHNode *node) +static float calc_radial_symmetry_feather(Sculpt *sd, StrokeCache *cache, const char symm, const char axis) { - ListBase *lb= undo_paint_push_get_list(UNDO_PAINT_MESH); - Object *ob= ss->ob; - SculptUndoNode *unode; - int totvert, allvert, totgrid, maxgrid, gridsize, *grids; - - /* list is manipulated by multiple threads, so we lock */ - BLI_lock_thread(LOCK_CUSTOM1); + int i; + float overlap; - if((unode= sculpt_undo_get_node(ss, node))) { - BLI_unlock_thread(LOCK_CUSTOM1); - return unode; + overlap = 0; + for(i = 1; i < sd->radial_symm[axis-'X']; ++i) { + const float angle = 2*M_PI*i/sd->radial_symm[axis-'X']; + overlap += calc_overlap(cache, symm, axis, angle); } - unode= MEM_callocN(sizeof(SculptUndoNode), "SculptUndoNode"); - strcpy(unode->idname, ob->id.name); - unode->node= node; + return overlap; +} + +static float calc_symmetry_feather(Sculpt *sd, StrokeCache* cache) +{ + if (sd->flags & SCULPT_SYMMETRY_FEATHER) { + float overlap; + int symm = cache->symmetry; + int i; + + overlap = 0; + for (i = 0; i <= symm; i++) { + if(i == 0 || (symm & i && (symm != 5 || i != 3) && (symm != 6 || (i != 3 && i != 5)))) { - BLI_pbvh_node_num_verts(ss->pbvh, node, &totvert, &allvert); - BLI_pbvh_node_get_grids(ss->pbvh, node, &grids, &totgrid, - &maxgrid, &gridsize, NULL, NULL); + overlap += calc_overlap(cache, i, 0, 0); - unode->totvert= totvert; - /* we will use this while sculpting, is mapalloc slow to access then? */ - unode->co= MEM_mapallocN(sizeof(float)*3*allvert, "SculptUndoNode.co"); - unode->no= MEM_mapallocN(sizeof(short)*3*allvert, "SculptUndoNode.no"); - undo_paint_push_count_alloc(UNDO_PAINT_MESH, (sizeof(float)*3 + sizeof(short)*3 + sizeof(int))*allvert); - BLI_addtail(lb, unode); + overlap += calc_radial_symmetry_feather(sd, cache, i, 'X'); + overlap += calc_radial_symmetry_feather(sd, cache, i, 'Y'); + overlap += calc_radial_symmetry_feather(sd, cache, i, 'Z'); + } + } - if(maxgrid) { - /* multires */ - unode->maxgrid= maxgrid; - unode->totgrid= totgrid; - unode->gridsize= gridsize; - unode->grids= MEM_mapallocN(sizeof(int)*totgrid, "SculptUndoNode.grids"); + return 1/overlap; } else { - /* regular mesh */ - unode->maxvert= ss->totvert; - unode->index= MEM_mapallocN(sizeof(int)*allvert, "SculptUndoNode.index"); + return 1; } +} + +/* Return modified brush strength. Includes the direction of the brush, positive + values pull vertices, negative values push. Uses tablet pressure and a + special multiplier found experimentally to scale the strength factor. */ +static float brush_strength(Sculpt *sd, StrokeCache *cache, float feather, float overlap) +{ + Brush *brush = paint_brush(&sd->paint); - BLI_unlock_thread(LOCK_CUSTOM1); + /* Primary strength input; square it to make lower values more sensitive */ + float alpha = sculpt_get_brush_alpha(brush)*sculpt_get_brush_alpha(brush); + float dir = brush->flag & BRUSH_DIR_IN ? -1 : 1; + float pressure = brush->flag & BRUSH_ALPHA_PRESSURE ? cache->pressure : 1; + float pen_flip = cache->pen_flip ? -1 : 1; + float invert = cache->invert ? -1 : 1; + float flip = dir * invert * pen_flip; - /* copy threaded, hopefully this is the performance critical part */ - { - PBVHVertexIter vd; + switch(brush->sculpt_tool){ + case SCULPT_TOOL_CLAY: + case SCULPT_TOOL_CLAY_TUBES: + case SCULPT_TOOL_DRAW: + case SCULPT_TOOL_LAYER: + return alpha * flip * pressure * overlap * feather; - BLI_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_ALL) { - copy_v3_v3(unode->co[vd.i], vd.co); - if(vd.no) VECCOPY(unode->no[vd.i], vd.no) - else normal_float_to_short_v3(unode->no[vd.i], vd.fno); - if(vd.vert_indices) unode->index[vd.i]= vd.vert_indices[vd.i]; - } - BLI_pbvh_vertex_iter_end; - } + case SCULPT_TOOL_CREASE: + case SCULPT_TOOL_BLOB: + return alpha * flip * pressure * overlap * feather; + + case SCULPT_TOOL_INFLATE: + if (flip > 0) { + return 0.250f * alpha * flip * pressure * overlap * feather; + } + else { + return 0.125f * alpha * flip * pressure * overlap * feather; + } - if(unode->grids) - memcpy(unode->grids, grids, sizeof(int)*totgrid); + case SCULPT_TOOL_FILL: + case SCULPT_TOOL_SCRAPE: + case SCULPT_TOOL_FLATTEN: + if (flip > 0) { + overlap = (1+overlap) / 2; + return alpha * flip * pressure * overlap * feather; + } + else { + /* reduce strength for DEEPEN, PEAKS, and CONTRAST */ + return 0.5f * alpha * flip * pressure * overlap * feather; + } - /* store active shape key */ - if(ss->kb) BLI_strncpy((char*)unode->shapeName, ss->kb->name, sizeof(ss->kb->name)); - else unode->shapeName[0]= '\0'; + case SCULPT_TOOL_SMOOTH: + return alpha * pressure * feather; - return unode; -} + case SCULPT_TOOL_PINCH: + if (flip > 0) { + return alpha * flip * pressure * overlap * feather; + } + else { + return 0.25f * alpha * flip * pressure * overlap * feather; + } -static void sculpt_undo_push_begin(SculptSession *ss, char *name) -{ - undo_paint_push_begin(UNDO_PAINT_MESH, name, - sculpt_undo_restore, sculpt_undo_free); -} + case SCULPT_TOOL_NUDGE: + overlap = (1+overlap) / 2; + return alpha * pressure * overlap * feather; -static void sculpt_undo_push_end(SculptSession *ss) -{ - ListBase *lb= undo_paint_push_get_list(UNDO_PAINT_MESH); - SculptUndoNode *unode; + case SCULPT_TOOL_THUMB: + return alpha*pressure*feather; - /* we don't need normals in the undo stack */ - for(unode=lb->first; unode; unode=unode->next) { - if(unode->no) { - MEM_freeN(unode->no); - unode->no= NULL; - } + case SCULPT_TOOL_SNAKE_HOOK: + return feather; - if(unode->layer_disp) { - MEM_freeN(unode->layer_disp); - unode->layer_disp= NULL; - } - } + case SCULPT_TOOL_GRAB: + case SCULPT_TOOL_ROTATE: + return feather; - undo_paint_push_end(UNDO_PAINT_MESH); + default: + return 0; + } } -void ED_sculpt_force_update(bContext *C) +float get_tex_pixel(Brush* br, float u, float v) { - Object *ob= CTX_data_active_object(C); + TexResult texres; + float co[3]; + int hasrgb; - if(ob && (ob->mode & OB_MODE_SCULPT)) - multires_force_update(ob); -} + co[0] = u; + co[1] = v; + co[2] = 0; -/************************ Brush Testing *******************/ + memset(&texres, 0, sizeof(TexResult)); + hasrgb = multitex_ext(br->mtex.tex, co, NULL, NULL, 1, &texres); -typedef struct SculptBrushTest { - float radius_squared; - float location[3]; + if (hasrgb & TEX_RGB) + texres.tin = (0.35*texres.tr + 0.45*texres.tg + 0.2*texres.tb)*texres.ta; - float dist; -} SculptBrushTest; + return texres.tin; +} -static void sculpt_brush_test_init(SculptSession *ss, SculptBrushTest *test) +#if 0 + +/* Get a pixel from the texcache at (px, py) */ +static unsigned char get_texcache_pixel(const SculptSession *ss, int px, int py) { - test->radius_squared= ss->cache->radius*ss->cache->radius; - copy_v3_v3(test->location, ss->cache->location); + unsigned *p; + p = ss->texcache + py * ss->texcache_side + px; + return ((unsigned char*)(p))[0]; } -static int sculpt_brush_test(SculptBrushTest *test, float co[3]) +static float get_texcache_pixel_bilinear(const SculptSession *ss, float u, float v) { - float distsq, delta[3]; - - sub_v3_v3v3(delta, co, test->location); - distsq = INPR(delta, delta); + unsigned x, y, x2, y2; + const int tc_max = ss->texcache_side - 1; + float urat, vrat, uopp; - if(distsq < test->radius_squared) { - test->dist = sqrt(distsq); - return 1; - } - - return 0; -} - -/* ===== Sculpting ===== - * - */ - -/* Return modified brush strength. Includes the direction of the brush, positive - values pull vertices, negative values push. Uses tablet pressure and a - special multiplier found experimentally to scale the strength factor. */ -static float brush_strength(Sculpt *sd, StrokeCache *cache) -{ - Brush *brush = paint_brush(&sd->paint); - /* Primary strength input; square it to make lower values more sensitive */ - float alpha = brush->alpha * brush->alpha; - - float dir= brush->flag & BRUSH_DIR_IN ? -1 : 1; - float pressure= 1; - float flip= cache->flip ? -1:1; - - if(brush->flag & BRUSH_ALPHA_PRESSURE) - pressure *= cache->pressure; - - switch(brush->sculpt_tool){ - case SCULPT_TOOL_DRAW: - case SCULPT_TOOL_INFLATE: - case SCULPT_TOOL_CLAY: - case SCULPT_TOOL_FLATTEN: - case SCULPT_TOOL_LAYER: - return alpha * dir * pressure * flip; /*XXX: not sure why? was multiplied by G.vd->grid */; - case SCULPT_TOOL_SMOOTH: - return alpha * 4 * pressure; - case SCULPT_TOOL_PINCH: - return alpha / 2 * dir * pressure * flip; - case SCULPT_TOOL_GRAB: - return 1; - default: - return 0; - } -} - -/* Uses symm to selectively flip any axis of a coordinate. */ -static void flip_coord(float out[3], float in[3], const char symm) -{ - if(symm & SCULPT_SYMM_X) - out[0]= -in[0]; - else - out[0]= in[0]; - if(symm & SCULPT_SYMM_Y) - out[1]= -in[1]; - else - out[1]= in[1]; - if(symm & SCULPT_SYMM_Z) - out[2]= -in[2]; - else - out[2]= in[2]; -} - -/* Get a pixel from the texcache at (px, py) */ -static unsigned char get_texcache_pixel(const SculptSession *ss, int px, int py) -{ - unsigned *p; - p = ss->texcache + py * ss->texcache_side + px; - return ((unsigned char*)(p))[0]; -} - -static float get_texcache_pixel_bilinear(const SculptSession *ss, float u, float v) -{ - int x, y, x2, y2; - const int tc_max = ss->texcache_side - 1; - float urat, vrat, uopp; - - if(u < 0) u = 0; - else if(u >= ss->texcache_side) u = tc_max; - if(v < 0) v = 0; - else if(v >= ss->texcache_side) v = tc_max; + if(u < 0) u = 0; + else if(u >= ss->texcache_side) u = tc_max; + if(v < 0) v = 0; + else if(v >= ss->texcache_side) v = tc_max; x = floor(u); y = floor(v); @@ -682,76 +711,97 @@ static float get_texcache_pixel_bilinear(const SculptSession *ss, float u, float get_texcache_pixel(ss, x2, y2) * urat) * vrat) / 255.0; } +#endif + /* Return a multiplier for brush strength on a particular vertex. */ static float tex_strength(SculptSession *ss, Brush *br, float *point, const float len) { - MTex *tex = &br->mtex; + MTex *mtex = &br->mtex; float avg= 1; - if(!tex) { + if(!mtex->tex) { avg= 1; } - else if(tex->brush_map_mode == MTEX_MAP_MODE_3D) { + else if(mtex->brush_map_mode == MTEX_MAP_MODE_3D) { float jnk; /* Get strength by feeding the vertex location directly into a texture */ - externtex(tex, point, &avg, + externtex(mtex, point, &avg, &jnk, &jnk, &jnk, &jnk); } else if(ss->texcache) { - const float bsize= ss->cache->pixel_radius * 2; - const float rot= tex->rot + ss->cache->rotation; - int px, py; - float flip[3], point_2d[2]; - - /* If the active area is being applied for symmetry, flip it - across the symmetry axis in order to project it. This insures - that the brush texture will be oriented correctly. */ - copy_v3_v3(flip, point); - flip_coord(flip, flip, ss->cache->symmetry); - projectf(ss->cache->mats, flip, point_2d); - - /* For Tile and Drag modes, get the 2D screen coordinates of the - and scale them up or down to the texture size. */ - if(tex->brush_map_mode == MTEX_MAP_MODE_TILED) { - const int sx= (const int)tex->size[0]; - const int sy= (const int)tex->size[1]; - - float fx= point_2d[0]; - float fy= point_2d[1]; - - float angle= atan2(fy, fx) - rot; - float flen= sqrtf(fx*fx + fy*fy); - - if(rot<0.001 && rot>-0.001) { - px= point_2d[0]; - py= point_2d[1]; - } else { - px= flen * cos(angle) + 2000; - py= flen * sin(angle) + 2000; - } - if(sx != 1) - px %= sx-1; - if(sy != 1) - py %= sy-1; - avg= get_texcache_pixel_bilinear(ss, ss->texcache_side*px/sx, ss->texcache_side*py/sy); - } - else if(tex->brush_map_mode == MTEX_MAP_MODE_FIXED) { - float fx= (point_2d[0] - ss->cache->tex_mouse[0]) / bsize; - float fy= (point_2d[1] - ss->cache->tex_mouse[1]) / bsize; - - float angle= atan2(fy, fx) - rot; - float flen= sqrtf(fx*fx + fy*fy); - - fx = flen * cos(angle) + 0.5; - fy = flen * sin(angle) + 0.5; + float rotation = -mtex->rot; + float x, y, point_2d[3]; + float diameter; + + /* if the active area is being applied for symmetry, flip it + across the symmetry axis and rotate it back to the orignal + position in order to project it. This insures that the + brush texture will be oriented correctly. */ + + flip_coord(point_2d, point, ss->cache->mirror_symmetry_pass); + + if (ss->cache->radial_symmetry_pass) + mul_m4_v3(ss->cache->symm_rot_mat_inv, point_2d); + + projectf(ss->cache->mats, point_2d, point_2d); + + /* if fixed mode, keep coordinates relative to mouse */ + if(mtex->brush_map_mode == MTEX_MAP_MODE_FIXED) { + rotation += ss->cache->special_rotation; + + point_2d[0] -= ss->cache->tex_mouse[0]; + point_2d[1] -= ss->cache->tex_mouse[1]; + + diameter = ss->cache->pixel_radius; // use pressure adjusted size for fixed mode - avg= get_texcache_pixel_bilinear(ss, fx * ss->texcache_side, fy * ss->texcache_side); + x = point_2d[0]; + y = point_2d[1]; } + else /* else (mtex->brush_map_mode == MTEX_MAP_MODE_TILED), + leave the coordinates relative to the screen */ + { + diameter = sculpt_get_brush_size(br); // use unadjusted size for tiled mode + + x = point_2d[0] - ss->cache->vc->ar->winrct.xmin; + y = point_2d[1] - ss->cache->vc->ar->winrct.ymin; + } + + x /= ss->cache->vc->ar->winx; + y /= ss->cache->vc->ar->winy; + + if (mtex->brush_map_mode == MTEX_MAP_MODE_TILED) { + x -= 0.5f; + y -= 0.5f; + } + + x *= ss->cache->vc->ar->winx / diameter; + y *= ss->cache->vc->ar->winy / diameter; + + /* it is probably worth optimizing for those cases where + the texture is not rotated by skipping the calls to + atan2, sqrtf, sin, and cos. */ + if (rotation > 0.001 || rotation < -0.001) { + const float angle = atan2(y, x) + rotation; + const float flen = sqrtf(x*x + y*y); + + x = flen * cos(angle); + y = flen * sin(angle); + } + + x *= br->mtex.size[0]; + y *= br->mtex.size[1]; + + x += br->mtex.ofs[0]; + y += br->mtex.ofs[1]; + + avg = get_tex_pixel(br, x, y); } - avg*= brush_curve_strength(br, len, ss->cache->radius); /* Falloff curve */ + avg += br->texture_sample_bias; + + avg *= brush_curve_strength(br, len, ss->cache->radius); /* Falloff curve */ return avg; } @@ -787,7 +837,7 @@ static int sculpt_search_sphere_cb(PBVHNode *node, void *data_v) sub_v3_v3v3(t, center, nearest); - return t[0] * t[0] + t[1] * t[1] + t[2] * t[2] < data->radius_squared; + return dot_v3v3(t, t) < data->radius_squared; } /* Handles clipping against a mirror modifier and SCULPT_LOCK axis flags */ @@ -803,7 +853,7 @@ static void sculpt_clip(Sculpt *sd, SculptSession *ss, float *co, const float va co[i]= 0.0f; else co[i]= val[i]; - } + } } static void add_norm_if(float view_vec[3], float out[3], float out_flip[3], float fno[3]) @@ -815,52 +865,48 @@ static void add_norm_if(float view_vec[3], float out[3], float out_flip[3], floa } } -/* For draw/layer/flatten; finds average normal for all active vertices */ -static void calc_area_normal(Sculpt *sd, SculptSession *ss, float area_normal[3], PBVHNode **nodes, int totnode) +static void calc_area_normal(Sculpt *sd, SculptSession *ss, float an[3], PBVHNode **nodes, int totnode) { - PBVH *bvh= ss->pbvh; - StrokeCache *cache = ss->cache; - const int view = 0; /* XXX: should probably be a flag, not number: brush_type==SCULPT_TOOL_DRAW ? sculptmode_brush()->view : 0; */ - float out[3] = {0.0f, 0.0f, 0.0f}; - float out_flip[3] = {0.0f, 0.0f, 0.0f}; - float out_dir[3]; int n; - copy_v3_v3(out_dir, cache->view_normal_symmetry); + float out_flip[3] = {0.0f, 0.0f, 0.0f}; + + zero_v3(an); - /* threaded loop over nodes */ - //#pragma omp parallel for private(n) schedule(static) + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) for(n=0; ncache->original) { - BLI_pbvh_vertex_iter_begin(bvh, nodes[n], vd, PBVH_ITER_UNIQUE) { - if(sculpt_brush_test(&test, unode->co[vd.i])) { + BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { + if(sculpt_brush_test_fast(&test, unode->co[vd.i])) { + float fno[3]; + normal_short_to_float_v3(fno, unode->no[vd.i]); - add_norm_if(out_dir, nout, nout_flip, fno); + add_norm_if(ss->cache->view_normal, private_an, private_out_flip, fno); } } BLI_pbvh_vertex_iter_end; } else { - BLI_pbvh_vertex_iter_begin(bvh, nodes[n], vd, PBVH_ITER_UNIQUE) { - if(sculpt_brush_test(&test, vd.co)) { + BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { + if(sculpt_brush_test_fast(&test, vd.co)) { if(vd.no) { + float fno[3]; + normal_short_to_float_v3(fno, vd.no); - add_norm_if(out_dir, nout, nout_flip, fno); + add_norm_if(ss->cache->view_normal, private_an, private_out_flip, fno); + } + else { + add_norm_if(ss->cache->view_normal, private_an, private_out_flip, vd.fno); } - else - add_norm_if(out_dir, nout, nout_flip, vd.fno); } } BLI_pbvh_vertex_iter_end; @@ -868,72 +914,70 @@ static void calc_area_normal(Sculpt *sd, SculptSession *ss, float area_normal[3] //#pragma omp critical { - /* we sum per node and add together later for threads */ - add_v3_v3(out, nout); - add_v3_v3(out_flip, nout_flip); + add_v3_v3(an, private_an); + add_v3_v3(out_flip, private_out_flip); } } - if (out[0]==0.0 && out[1]==0.0 && out[2]==0.0) { - copy_v3_v3(out, out_flip); - } - - normalize_v3(out); + if (is_zero_v3(an)) + copy_v3_v3(an, out_flip); - out[0] = out_dir[0] * view + out[0] * (10-view); - out[1] = out_dir[1] * view + out[1] * (10-view); - out[2] = out_dir[2] * view + out[2] * (10-view); - - normalize_v3(out); - copy_v3_v3(area_normal, out); + normalize_v3(an); } -static void do_draw_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) +/* This initializes the faces to be moved for this sculpt for draw/layer/flatten; then it + finds average normal for all active vertices - note that this is called once for each mirroring direction */ +static void calc_sculpt_normal(Sculpt *sd, SculptSession *ss, float an[3], PBVHNode **nodes, int totnode) { Brush *brush = paint_brush(&sd->paint); - float offset[3], area_normal[3]; - float bstrength= ss->cache->bstrength; - int n; - /* area normal */ - calc_area_normal(sd, ss, area_normal, nodes, totnode); + if (ss->cache->mirror_symmetry_pass == 0 && + ss->cache->radial_symmetry_pass == 0 && + (ss->cache->first_time || !(brush->flag & BRUSH_ORIGINAL_NORMAL))) + { + switch (brush->sculpt_plane) { + case SCULPT_DISP_DIR_VIEW: + viewvector(ss->cache->vc->rv3d, ss->cache->vc->rv3d->twmat[3], an); + break; - /* offset with as much as possible factored in already */ - offset[0]= area_normal[0]*ss->cache->radius*ss->cache->scale[0]*bstrength; - offset[1]= area_normal[1]*ss->cache->radius*ss->cache->scale[1]*bstrength; - offset[2]= area_normal[2]*ss->cache->radius*ss->cache->scale[2]*bstrength; + case SCULPT_DISP_DIR_X: + an[1] = 0.0; + an[2] = 0.0; + an[0] = 1.0; + break; - /* threaded loop over nodes */ - //#pragma omp parallel for private(n) schedule(static) - for(n=0; npbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { - if(sculpt_brush_test(&test, vd.co)) { - /* offset vertex */ - float fade = tex_strength(ss, brush, vd.co, test.dist); - float val[3]= {vd.co[0] + offset[0]*fade, - vd.co[1] + offset[1]*fade, - vd.co[2] + offset[2]*fade}; + case SCULPT_DISP_DIR_Z: + an[0] = 0.0; + an[1] = 0.0; + an[2] = 1.0; + break; - sculpt_clip(sd, ss, vd.co, val); - if(vd.mvert) vd.mvert->flag |= ME_VERT_PBVH_UPDATE; - } + case SCULPT_DISP_DIR_AREA: + calc_area_normal(sd, ss, an, nodes, totnode); + + default: + break; } - BLI_pbvh_vertex_iter_end; - BLI_pbvh_node_mark_update(nodes[n]); + copy_v3_v3(ss->cache->last_area_normal, an); + } + else { + copy_v3_v3(an, ss->cache->last_area_normal); + flip_coord(an, an, ss->cache->mirror_symmetry_pass); + mul_m4_v3(ss->cache->symm_rot_mat, an); } } /* For the smooth brush, uses the neighboring vertices around vert to calculate a smoothed location for vert. Skips corner vertices (used by only one polygon.) */ -static void neighbor_average(SculptSession *ss, float avg[3], const int vert) +static void neighbor_average(SculptSession *ss, float avg[3], const unsigned vert) { int i, skip= -1, total=0; IndexNode *node= ss->fmap[vert].first; @@ -974,52 +1018,58 @@ static void neighbor_average(SculptSession *ss, float avg[3], const int vert) copy_v3_v3(avg, ss->mvert[vert].co); } -static void do_mesh_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *node) +static void do_mesh_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *node, float bstrength) { Brush *brush = paint_brush(&sd->paint); - float bstrength= ss->cache->bstrength; PBVHVertexIter vd; SculptBrushTest test; + CLAMP(bstrength, 0.0f, 1.0f); + sculpt_brush_test_init(ss, &test); BLI_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_UNIQUE) { if(sculpt_brush_test(&test, vd.co)) { - float fade = tex_strength(ss, brush, vd.co, test.dist)*bstrength; + const float fade = bstrength*tex_strength(ss, brush, vd.co, test.dist)*frontface(brush, ss->cache->view_normal, vd.no, vd.fno); float avg[3], val[3]; - CLAMP(fade, 0.0f, 1.0f); - neighbor_average(ss, avg, vd.vert_indices[vd.i]); - val[0] = vd.co[0]+(avg[0]-vd.co[0])*fade; - val[1] = vd.co[1]+(avg[1]-vd.co[1])*fade; - val[2] = vd.co[2]+(avg[2]-vd.co[2])*fade; - - sculpt_clip(sd, ss, vd.co, val); - if(vd.mvert) vd.mvert->flag |= ME_VERT_PBVH_UPDATE; + sub_v3_v3v3(val, avg, vd.co); + mul_v3_fl(val, fade); + + add_v3_v3(val, vd.co); + + sculpt_clip(sd, ss, vd.co, val); + + if(vd.mvert) + vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } BLI_pbvh_vertex_iter_end; } -static void do_multires_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *node) +static void do_multires_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *node, float bstrength) { Brush *brush = paint_brush(&sd->paint); SculptBrushTest test; DMGridData **griddata, *data; DMGridAdjacency *gridadj, *adj; - float bstrength= ss->cache->bstrength; - float co[3], (*tmpgrid)[3]; + float (*tmpgrid)[3], (*tmprow)[3]; int v1, v2, v3, v4; int *grid_indices, totgrid, gridsize, i, x, y; - + sculpt_brush_test_init(ss, &test); + CLAMP(bstrength, 0.0f, 1.0f); + BLI_pbvh_node_get_grids(ss->pbvh, node, &grid_indices, &totgrid, NULL, &gridsize, &griddata, &gridadj); //#pragma omp critical - tmpgrid= MEM_mallocN(sizeof(float)*3*gridsize*gridsize, "tmpgrid"); + { + tmpgrid= MEM_mallocN(sizeof(float)*3*gridsize*gridsize, "tmpgrid"); + tmprow= MEM_mallocN(sizeof(float)*3*gridsize, "tmprow"); + } for(i = 0; i < totgrid; ++i) { data = griddata[grid_indices[i]]; @@ -1027,75 +1077,106 @@ static void do_multires_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *no memset(tmpgrid, 0, sizeof(float)*3*gridsize*gridsize); - /* average grid values */ - for(y = 0; y < gridsize-1; ++y) { - for(x = 0; x < gridsize-1; ++x) { + for (y= 0; y < gridsize-1; y++) { + float tmp[3]; + + v1 = y*gridsize; + add_v3_v3v3(tmprow[0], data[v1].co, data[v1+gridsize].co); + + for (x= 0; x < gridsize-1; x++) { v1 = x + y*gridsize; - v2 = (x + 1) + y*gridsize; - v3 = (x + 1) + (y + 1)*gridsize; - v4 = x + (y + 1)*gridsize; + v2 = v1 + 1; + v3 = v1 + gridsize; + v4 = v3 + 1; - cent_quad_v3(co, data[v1].co, data[v2].co, data[v3].co, data[v4].co); - mul_v3_fl(co, 0.25f); + add_v3_v3v3(tmprow[x+1], data[v2].co, data[v4].co); + add_v3_v3v3(tmp, tmprow[x+1], tmprow[x]); - add_v3_v3(tmpgrid[v1], co); - add_v3_v3(tmpgrid[v2], co); - add_v3_v3(tmpgrid[v3], co); - add_v3_v3(tmpgrid[v4], co); + add_v3_v3(tmpgrid[v1], tmp); + add_v3_v3(tmpgrid[v2], tmp); + add_v3_v3(tmpgrid[v3], tmp); + add_v3_v3(tmpgrid[v4], tmp); } } /* blend with existing coordinates */ for(y = 0; y < gridsize; ++y) { for(x = 0; x < gridsize; ++x) { - if(x == 0 && adj->index[0] == -1) continue; - if(x == gridsize - 1 && adj->index[2] == -1) continue; - if(y == 0 && adj->index[3] == -1) continue; - if(y == gridsize - 1 && adj->index[1] == -1) continue; + float *co; + float *fno; + int index; + + if(x == 0 && adj->index[0] == -1) + continue; + + if(x == gridsize - 1 && adj->index[2] == -1) + continue; - copy_v3_v3(co, data[x + y*gridsize].co); + if(y == 0 && adj->index[3] == -1) + continue; + + if(y == gridsize - 1 && adj->index[1] == -1) + continue; + + index = x + y*gridsize; + co= data[index].co; + fno= data[index].no; if(sculpt_brush_test(&test, co)) { - float fade = tex_strength(ss, brush, co, test.dist)*bstrength; - float avg[3], val[3]; + const float fade = bstrength*tex_strength(ss, brush, co, test.dist)*frontface(brush, ss->cache->view_normal, NULL, fno); + float *avg, val[3]; + float n; + + avg = tmpgrid[x + y*gridsize]; + + n = 1/16.0f; - copy_v3_v3(avg, tmpgrid[x + y*gridsize]); if(x == 0 || x == gridsize - 1) - mul_v3_fl(avg, 2.0f); + n *= 2; + if(y == 0 || y == gridsize - 1) - mul_v3_fl(avg, 2.0f); + n *= 2; + + mul_v3_fl(avg, n); - CLAMP(fade, 0.0f, 1.0f); + sub_v3_v3v3(val, avg, co); + mul_v3_fl(val, fade); - val[0] = co[0]+(avg[0]-co[0])*fade; - val[1] = co[1]+(avg[1]-co[1])*fade; - val[2] = co[2]+(avg[2]-co[2])*fade; - - sculpt_clip(sd, ss, data[x + y*gridsize].co, val); + add_v3_v3(val, co); + + sculpt_clip(sd, ss, co, val); } } } } //#pragma omp critical - MEM_freeN(tmpgrid); + { + MEM_freeN(tmpgrid); + MEM_freeN(tmprow); + } } -static void do_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) +static void smooth(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode, float bstrength) { - int iteration, n; + const int max_iterations = 4; + const float fract = 1.0f/max_iterations; + int iteration, n, count; + float last; - for(iteration = 0; iteration < 2; ++iteration) { - //#pragma omp parallel for private(n) schedule(static) - for(n=0; nmultires) - do_multires_smooth_brush(sd, ss, nodes[n]); - else if(ss->fmap) - do_mesh_smooth_brush(sd, ss, nodes[n]); + count = (int)(bstrength*max_iterations); + last = max_iterations*(bstrength - count*fract); - BLI_pbvh_node_mark_update(nodes[n]); + for(iteration = 1; iteration <= count; ++iteration) { + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) + for(n=0; nmultires) { + do_multires_smooth_brush(sd, ss, nodes[n], iteration != count ? 1.0f : last); + } + else if(ss->fmap) + do_mesh_smooth_brush(sd, ss, nodes[n], iteration != count ? 1.0f : last); } if(ss->multires) @@ -1103,317 +1184,1086 @@ static void do_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int } } -static void do_pinch_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) +static void do_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) +{ + smooth(sd, ss, nodes, totnode, ss->cache->bstrength); +} + +static void do_draw_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) { Brush *brush = paint_brush(&sd->paint); + float offset[3], area_normal[3]; float bstrength= ss->cache->bstrength; int n; - //#pragma omp parallel for private(n) schedule(static) + calc_sculpt_normal(sd, ss, area_normal, nodes, totnode); + + /* offset with as much as possible factored in already */ + mul_v3_v3fl(offset, area_normal, ss->cache->radius); + mul_v3_v3(offset, ss->cache->scale); + mul_v3_fl(offset, bstrength); + + /* threaded loop over nodes */ + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) for(n=0; npbvh, nodes[n])->co; + sculpt_brush_test_init(ss, &test); BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { - if(sculpt_brush_test(&test, vd.co)) { - float fade = tex_strength(ss, brush, vd.co, test.dist)*bstrength; - float val[3]= {vd.co[0]+(test.location[0]-vd.co[0])*fade, - vd.co[1]+(test.location[1]-vd.co[1])*fade, - vd.co[2]+(test.location[2]-vd.co[2])*fade}; + if (sculpt_brush_test(&test, vd.co)) { + //if(sculpt_brush_test_cyl(&test, vd.co, ss->cache->location, area_normal)) { + /* offset vertex */ + float fade = tex_strength(ss, brush, vd.co, test.dist)*frontface(brush, area_normal, vd.no, vd.fno); + + mul_v3_v3fl(proxy[vd.i], offset, fade); - sculpt_clip(sd, ss, vd.co, val); - if(vd.mvert) vd.mvert->flag |= ME_VERT_PBVH_UPDATE; + if(vd.mvert) + vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } BLI_pbvh_vertex_iter_end; - - BLI_pbvh_node_mark_update(nodes[n]); } } -static void do_grab_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) +static void do_crease_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) { Brush *brush = paint_brush(&sd->paint); + float offset[3], area_normal[3]; float bstrength= ss->cache->bstrength; - float grab_delta[3]; + float flippedbstrength, crease_correction; int n; + + calc_sculpt_normal(sd, ss, area_normal, nodes, totnode); - copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry); + /* offset with as much as possible factored in already */ + mul_v3_v3fl(offset, area_normal, ss->cache->radius); + mul_v3_v3(offset, ss->cache->scale); + mul_v3_fl(offset, bstrength); + + /* we divide out the squared alpha and multiply by the squared crease to give us the pinch strength */ + + if(sculpt_get_brush_alpha(brush) > 0.0f) + crease_correction = brush->crease_pinch_factor*brush->crease_pinch_factor/(sculpt_get_brush_alpha(brush)*sculpt_get_brush_alpha(brush)); + else + crease_correction = brush->crease_pinch_factor*brush->crease_pinch_factor; + + /* we always want crease to pinch or blob to relax even when draw is negative */ + flippedbstrength = (bstrength < 0) ? -crease_correction*bstrength : crease_correction*bstrength; + + if(brush->sculpt_tool == SCULPT_TOOL_BLOB) flippedbstrength *= -1.0f; - //#pragma omp parallel for private(n) schedule(static) + /* threaded loop over nodes */ + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) for(n=0; nco; + float (*proxy)[3]; + + proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co; + sculpt_brush_test_init(ss, &test); BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { - if(sculpt_brush_test(&test, origco[vd.i])) { - float fade = tex_strength(ss, brush, origco[vd.i], test.dist)*bstrength; - float add[3]= {vd.co[0]+fade*grab_delta[0], - vd.co[1]+fade*grab_delta[1], - vd.co[2]+fade*grab_delta[2]}; + if(sculpt_brush_test(&test, vd.co)) { + /* offset vertex */ + const float fade = tex_strength(ss, brush, vd.co, test.dist)*frontface(brush, area_normal, vd.no, vd.fno); + float val1[3]; + float val2[3]; - sculpt_clip(sd, ss, vd.co, add); - if(vd.mvert) vd.mvert->flag |= ME_VERT_PBVH_UPDATE; + /* first we pinch */ + sub_v3_v3v3(val1, test.location, vd.co); + //mul_v3_v3(val1, ss->cache->scale); + mul_v3_fl(val1, fade*flippedbstrength); + + /* then we draw */ + mul_v3_v3fl(val2, offset, fade); + + add_v3_v3v3(proxy[vd.i], val1, val2); + + if(vd.mvert) + vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } BLI_pbvh_vertex_iter_end; - - BLI_pbvh_node_mark_update(nodes[n]); } } -static void do_layer_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) +static void do_pinch_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) { Brush *brush = paint_brush(&sd->paint); float bstrength= ss->cache->bstrength; - float area_normal[3], offset[3]; - float lim= ss->cache->radius / 4; int n; - if(ss->cache->flip) - lim = -lim; - - calc_area_normal(sd, ss, area_normal, nodes, totnode); - - offset[0]= ss->cache->scale[0]*area_normal[0]; - offset[1]= ss->cache->scale[1]*area_normal[1]; - offset[2]= ss->cache->scale[2]*area_normal[2]; - - //#pragma omp parallel for private(n) schedule(static) + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) for(n=0; nco; - if(!unode->layer_disp) - unode->layer_disp= MEM_callocN(sizeof(float)*unode->totvert, "layer disp"); - layer_disp= unode->layer_disp; + float (*proxy)[3]; + + proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co; sculpt_brush_test_init(ss, &test); BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { if(sculpt_brush_test(&test, vd.co)) { - float fade = tex_strength(ss, brush, vd.co, test.dist)*bstrength; - float *disp= &layer_disp[vd.i]; + float fade = bstrength*tex_strength(ss, brush, vd.co, test.dist)*frontface(brush, ss->cache->view_normal, vd.no, vd.fno); float val[3]; - - *disp+= fade; - - /* Don't let the displacement go past the limit */ - if((lim < 0 && *disp < lim) || (lim > 0 && *disp > lim)) - *disp = lim; - - if(ss->layer_co && (brush->flag & BRUSH_PERSISTENT)) { - int index= vd.vert_indices[vd.i]; - /* persistent base */ - val[0] = ss->layer_co[index][0] + (*disp)*offset[0]; - val[1] = ss->layer_co[index][1] + (*disp)*offset[1]; - val[2] = ss->layer_co[index][2] + (*disp)*offset[2]; - } - else { - val[0] = origco[vd.i][0] + (*disp)*offset[0]; - val[1] = origco[vd.i][1] + (*disp)*offset[1]; - val[2] = origco[vd.i][2] + (*disp)*offset[2]; - } + sub_v3_v3v3(val, test.location, vd.co); + mul_v3_v3fl(proxy[vd.i], val, fade); - sculpt_clip(sd, ss, vd.co, val); - if(vd.mvert) vd.mvert->flag |= ME_VERT_PBVH_UPDATE; - } + if(vd.mvert) + vd.mvert->flag |= ME_VERT_PBVH_UPDATE; + } } BLI_pbvh_vertex_iter_end; - - BLI_pbvh_node_mark_update(nodes[n]); } } -static void do_inflate_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) +static void do_grab_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) { - Brush *brush = paint_brush(&sd->paint); + Brush *brush= paint_brush(&sd->paint); float bstrength= ss->cache->bstrength; + float grab_delta[3], an[3]; int n; + float len; + + if (brush->normal_weight > 0) + calc_sculpt_normal(sd, ss, an, nodes, totnode); + + copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry); - //#pragma omp parallel for private(n) schedule(static) + len = len_v3(grab_delta); + + if (brush->normal_weight > 0) { + mul_v3_fl(an, len*brush->normal_weight); + mul_v3_fl(grab_delta, 1.0f - brush->normal_weight); + add_v3_v3(grab_delta, an); + } + + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) for(n=0; nco; + origno= unode->no; + + proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co; + + sculpt_brush_test_init(ss, &test); + + BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { + if(sculpt_brush_test(&test, origco[vd.i])) { + const float fade = bstrength*tex_strength(ss, brush, origco[vd.i], test.dist)*frontface(brush, an, origno[vd.i], NULL); + + mul_v3_v3fl(proxy[vd.i], grab_delta, fade); + + if(vd.mvert) + vd.mvert->flag |= ME_VERT_PBVH_UPDATE; + } + } + BLI_pbvh_vertex_iter_end; + } +} + +static void do_nudge_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) +{ + Brush *brush = paint_brush(&sd->paint); + float bstrength = ss->cache->bstrength; + float grab_delta[3]; + int n; + float an[3]; + float tmp[3], cono[3]; + + copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry); + + calc_sculpt_normal(sd, ss, an, nodes, totnode); + + cross_v3_v3v3(tmp, an, grab_delta); + cross_v3_v3v3(cono, tmp, an); + + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) + for(n = 0; n < totnode; n++) { + PBVHVertexIter vd; + SculptBrushTest test; + float (*proxy)[3]; + + proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co; + + sculpt_brush_test_init(ss, &test); + + BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { + if(sculpt_brush_test(&test, vd.co)) { + const float fade = bstrength*tex_strength(ss, brush, vd.co, test.dist)*frontface(brush, an, vd.no, vd.fno); + + mul_v3_v3fl(proxy[vd.i], cono, fade); + + if(vd.mvert) + vd.mvert->flag |= ME_VERT_PBVH_UPDATE; + } + } + BLI_pbvh_vertex_iter_end; + } +} + +static void do_snake_hook_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) +{ + Brush *brush = paint_brush(&sd->paint); + float bstrength = ss->cache->bstrength; + float grab_delta[3], an[3]; + int n; + float len; + + if (brush->normal_weight > 0) + calc_sculpt_normal(sd, ss, an, nodes, totnode); + + copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry); + + len = len_v3(grab_delta); + + if (bstrength < 0) + negate_v3(grab_delta); + + if (brush->normal_weight > 0) { + mul_v3_fl(an, len*brush->normal_weight); + mul_v3_fl(grab_delta, 1.0f - brush->normal_weight); + add_v3_v3(grab_delta, an); + } + + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) + for(n = 0; n < totnode; n++) { + PBVHVertexIter vd; + SculptBrushTest test; + float (*proxy)[3]; + + proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co; + + sculpt_brush_test_init(ss, &test); + + BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { + if(sculpt_brush_test(&test, vd.co)) { + const float fade = bstrength*tex_strength(ss, brush, vd.co, test.dist)*frontface(brush, an, vd.no, vd.fno); + + mul_v3_v3fl(proxy[vd.i], grab_delta, fade); + + if(vd.mvert) + vd.mvert->flag |= ME_VERT_PBVH_UPDATE; + } + } + BLI_pbvh_vertex_iter_end; + } +} + +static void do_thumb_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) +{ + Brush *brush = paint_brush(&sd->paint); + float bstrength = ss->cache->bstrength; + float grab_delta[3]; + int n; + float an[3]; + float tmp[3], cono[3]; + + copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry); + + calc_sculpt_normal(sd, ss, an, nodes, totnode); + + cross_v3_v3v3(tmp, an, grab_delta); + cross_v3_v3v3(cono, tmp, an); + + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) + for(n = 0; n < totnode; n++) { + PBVHVertexIter vd; + SculptUndoNode* unode; + SculptBrushTest test; + float (*origco)[3]; + short (*origno)[3]; + float (*proxy)[3]; + + unode= sculpt_undo_push_node(ss, nodes[n]); + origco= unode->co; + origno= unode->no; + + proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co; + + sculpt_brush_test_init(ss, &test); + + BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { + if(sculpt_brush_test(&test, origco[vd.i])) { + const float fade = bstrength*tex_strength(ss, brush, origco[vd.i], test.dist)*frontface(brush, an, origno[vd.i], NULL); + + mul_v3_v3fl(proxy[vd.i], cono, fade); + + if(vd.mvert) + vd.mvert->flag |= ME_VERT_PBVH_UPDATE; + } + } + BLI_pbvh_vertex_iter_end; + } +} + +static void do_rotate_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) +{ + Brush *brush= paint_brush(&sd->paint); + float bstrength= ss->cache->bstrength; + float an[3]; + int n; + float m[3][3]; + static const int flip[8] = { 1, -1, -1, 1, -1, 1, 1, -1 }; + float angle = ss->cache->vertex_rotation * flip[ss->cache->mirror_symmetry_pass]; + + calc_sculpt_normal(sd, ss, an, nodes, totnode); + + axis_angle_to_mat3(m, an, angle); + + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) + for(n=0; nco; + origno= unode->no; + + proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co; + + sculpt_brush_test_init(ss, &test); + + BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { + if(sculpt_brush_test(&test, origco[vd.i])) { + const float fade = bstrength*tex_strength(ss, brush, origco[vd.i], test.dist)*frontface(brush, an, origno[vd.i], NULL); + + mul_v3_m3v3(proxy[vd.i], m, origco[vd.i]); + sub_v3_v3(proxy[vd.i], origco[vd.i]); + mul_v3_fl(proxy[vd.i], fade); + + if(vd.mvert) + vd.mvert->flag |= ME_VERT_PBVH_UPDATE; + } + } + BLI_pbvh_vertex_iter_end; + } +} + +static void do_layer_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) +{ + Brush *brush = paint_brush(&sd->paint); + float bstrength= ss->cache->bstrength; + float area_normal[3], offset[3]; + float lim= ss->cache->radius / 4; + int n; + + if(bstrength < 0) + lim = -lim; + + calc_sculpt_normal(sd, ss, area_normal, nodes, totnode); + + mul_v3_v3v3(offset, ss->cache->scale, area_normal); + + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) + for(n=0; npbvh, nodes[n])->co; + + unode= sculpt_undo_push_node(ss, nodes[n]); + origco=unode->co; + if(!unode->layer_disp) + { + #pragma omp critical + unode->layer_disp= MEM_callocN(sizeof(float)*unode->totvert, "layer disp"); + } + + layer_disp= unode->layer_disp; + + sculpt_brush_test_init(ss, &test); + + BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { + if(sculpt_brush_test(&test, vd.co)) { + const float fade = bstrength*ss->cache->radius*tex_strength(ss, brush, vd.co, test.dist)*frontface(brush, area_normal, vd.no, vd.fno); + float *disp= &layer_disp[vd.i]; + float val[3]; + + *disp+= fade; + + /* Don't let the displacement go past the limit */ + if((lim < 0 && *disp < lim) || (lim > 0 && *disp > lim)) + *disp = lim; + + mul_v3_v3fl(val, offset, *disp); + + if(ss->layer_co && (brush->flag & BRUSH_PERSISTENT)) { + int index= vd.vert_indices[vd.i]; + + /* persistent base */ + add_v3_v3(val, ss->layer_co[index]); + } + else { + add_v3_v3(val, origco[vd.i]); + } + + sculpt_clip(sd, ss, vd.co, val); + + if(vd.mvert) + vd.mvert->flag |= ME_VERT_PBVH_UPDATE; + } + } + BLI_pbvh_vertex_iter_end; + } +} + +static void do_inflate_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) +{ + Brush *brush = paint_brush(&sd->paint); + float bstrength= ss->cache->bstrength; + int n; + + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) + for(n=0; npbvh, nodes[n])->co; + + sculpt_brush_test_init(ss, &test); + + BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { + if(sculpt_brush_test(&test, vd.co)) { + const float fade = bstrength*tex_strength(ss, brush, vd.co, test.dist)*frontface(brush, ss->cache->view_normal, vd.no, vd.fno); + float val[3]; + + if(vd.fno) copy_v3_v3(val, vd.fno); + else normal_short_to_float_v3(val, vd.no); + + mul_v3_fl(val, fade * ss->cache->radius); + mul_v3_v3v3(proxy[vd.i], val, ss->cache->scale); + + if(vd.mvert) + vd.mvert->flag |= ME_VERT_PBVH_UPDATE; + } + } + BLI_pbvh_vertex_iter_end; + } +} + +static void calc_flatten_center(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode, float fc[3]) +{ + int n; + + float count = 0; + + zero_v3(fc); + + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) + for(n=0; ncache->original) { + BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { + if(sculpt_brush_test_fast(&test, unode->co[vd.i])) { + add_v3_v3(private_fc, vd.co); + private_count++; + } + } + BLI_pbvh_vertex_iter_end; + } + else { + BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { + if(sculpt_brush_test_fast(&test, vd.co)) { + add_v3_v3(private_fc, vd.co); + private_count++; + } + } + BLI_pbvh_vertex_iter_end; + } + + #pragma omp critical + { + add_v3_v3(fc, private_fc); + count += private_count; + } + } + + mul_v3_fl(fc, 1.0f / count); +} + +/* this calculates flatten center and area normal together, +amortizing the memory bandwidth and loop overhead to calculate both at the same time */ +static void calc_area_normal_and_flatten_center(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode, float an[3], float fc[3]) +{ + int n; + + // an + float out_flip[3] = {0.0f, 0.0f, 0.0f}; + + // fc + float count = 0; + + // an + zero_v3(an); + + // fc + zero_v3(fc); + + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) + for(n=0; ncache->original) { + BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { + if(sculpt_brush_test_fast(&test, unode->co[vd.i])) { + // an + float fno[3]; + + normal_short_to_float_v3(fno, unode->no[vd.i]); + add_norm_if(ss->cache->view_normal, private_an, private_out_flip, fno); + + // fc + add_v3_v3(private_fc, vd.co); + private_count++; + } + } + BLI_pbvh_vertex_iter_end; + } + else { + BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { + if(sculpt_brush_test_fast(&test, vd.co)) { + // an + if(vd.no) { + float fno[3]; + + normal_short_to_float_v3(fno, vd.no); + add_norm_if(ss->cache->view_normal, private_an, private_out_flip, fno); + } + else { + add_norm_if(ss->cache->view_normal, private_an, private_out_flip, vd.fno); + } + + // fc + add_v3_v3(private_fc, vd.co); + private_count++; + } + } + BLI_pbvh_vertex_iter_end; + } + + #pragma omp critical + { + // an + add_v3_v3(an, private_an); + add_v3_v3(out_flip, private_out_flip); + + // fc + add_v3_v3(fc, private_fc); + count += private_count; + } + } + + // an + if (is_zero_v3(an)) + copy_v3_v3(an, out_flip); + + normalize_v3(an); + + // fc + mul_v3_fl(fc, 1.0f / count); +} + +static void calc_sculpt_plane(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode, float an[3], float fc[3]) +{ + Brush *brush = paint_brush(&sd->paint); + + if (ss->cache->mirror_symmetry_pass == 0 && + ss->cache->radial_symmetry_pass == 0 && + (ss->cache->first_time || !(brush->flag & BRUSH_ORIGINAL_NORMAL))) + { + switch (brush->sculpt_plane) { + case SCULPT_DISP_DIR_VIEW: + viewvector(ss->cache->vc->rv3d, ss->cache->vc->rv3d->twmat[3], an); + break; + + case SCULPT_DISP_DIR_X: + an[1] = 0.0; + an[2] = 0.0; + an[0] = 1.0; + break; + + case SCULPT_DISP_DIR_Y: + an[0] = 0.0; + an[2] = 0.0; + an[1] = 1.0; + break; + + case SCULPT_DISP_DIR_Z: + an[0] = 0.0; + an[1] = 0.0; + an[2] = 1.0; + break; + + case SCULPT_DISP_DIR_AREA: + calc_area_normal_and_flatten_center(sd, ss, nodes, totnode, an, fc); + + default: + break; + } + + // fc + /* flatten center has not been calculated yet if we are not using the area normal */ + if (brush->sculpt_plane != SCULPT_DISP_DIR_AREA) + calc_flatten_center(sd, ss, nodes, totnode, fc); + + // an + copy_v3_v3(ss->cache->last_area_normal, an); + + // fc + copy_v3_v3(ss->cache->last_center, fc); + } + else { + // an + copy_v3_v3(an, ss->cache->last_area_normal); + + // fc + copy_v3_v3(fc, ss->cache->last_center); + + // an + flip_coord(an, an, ss->cache->mirror_symmetry_pass); + + // fc + flip_coord(fc, fc, ss->cache->mirror_symmetry_pass); + + // an + mul_m4_v3(ss->cache->symm_rot_mat, an); + + // fc + mul_m4_v3(ss->cache->symm_rot_mat, fc); + } +} + +/* Projects a point onto a plane along the plane's normal */ +static void point_plane_project(float intr[3], float co[3], float plane_normal[3], float plane_center[3]) +{ + sub_v3_v3v3(intr, co, plane_center); + mul_v3_v3fl(intr, plane_normal, dot_v3v3(plane_normal, intr)); + sub_v3_v3v3(intr, co, intr); +} + +static int plane_trim(StrokeCache *cache, Brush *brush, float val[3]) +{ + return !(brush->flag & BRUSH_PLANE_TRIM) || (dot_v3v3(val, val) <= cache->radius_squared*cache->plane_trim_squared); +} + +static int plane_point_side_flip(float co[3], float plane_normal[3], float plane_center[3], int flip) +{ + float delta[3]; + float d; + + sub_v3_v3v3(delta, co, plane_center); + d = dot_v3v3(plane_normal, delta); + + if (flip) d = -d; + + return d <= 0.0f; +} + +static int plane_point_side(float co[3], float plane_normal[3], float plane_center[3]) +{ + float delta[3]; + + sub_v3_v3v3(delta, co, plane_center); + return dot_v3v3(plane_normal, delta) <= 0.0f; +} + +static float get_offset(Sculpt *sd, SculptSession *ss) +{ + Brush* brush = paint_brush(&sd->paint); + + float rv = brush->plane_offset; + + if (brush->flag & BRUSH_OFFSET_PRESSURE) { + rv *= ss->cache->pressure; + } + + return rv; +} + +static void do_flatten_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) +{ + Brush *brush = paint_brush(&sd->paint); + + float bstrength = ss->cache->bstrength; + const float radius = ss->cache->radius; + + float an[3]; + float fc[3]; + + float offset = get_offset(sd, ss); + + float displace; + + int n; + + float temp[3]; + + calc_sculpt_plane(sd, ss, nodes, totnode, an, fc); + + displace = radius*offset; + + mul_v3_v3v3(temp, an, ss->cache->scale); + mul_v3_fl(temp, displace); + add_v3_v3(fc, temp); + + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) + for(n = 0; n < totnode; n++) { + PBVHVertexIter vd; + SculptBrushTest test; + float (*proxy)[3]; + + proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co; + sculpt_brush_test_init(ss, &test); BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { - if(sculpt_brush_test(&test, vd.co)) { - float fade = tex_strength(ss, brush, vd.co, test.dist)*bstrength; - float add[3]; + if (sculpt_brush_test_sq(&test, vd.co)) { + float intr[3]; + float val[3]; - if(vd.fno) copy_v3_v3(add, vd.fno); - else normal_short_to_float_v3(add, vd.no); - - mul_v3_fl(add, fade * ss->cache->radius); - add[0]*= ss->cache->scale[0]; - add[1]*= ss->cache->scale[1]; - add[2]*= ss->cache->scale[2]; - add_v3_v3(add, vd.co); - - sculpt_clip(sd, ss, vd.co, add); - if(vd.mvert) vd.mvert->flag |= ME_VERT_PBVH_UPDATE; + point_plane_project(intr, vd.co, an, fc); + + sub_v3_v3v3(val, intr, vd.co); + + if (plane_trim(ss->cache, brush, val)) { + const float fade = bstrength*tex_strength(ss, brush, vd.co, sqrt(test.dist))*frontface(brush, an, vd.no, vd.fno); + + mul_v3_v3fl(proxy[vd.i], val, fade); + + if(vd.mvert) + vd.mvert->flag |= ME_VERT_PBVH_UPDATE; + } } } BLI_pbvh_vertex_iter_end; - - BLI_pbvh_node_mark_update(nodes[n]); } } -static void calc_flatten_center(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode, float co[3]) +static void do_clay_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) { - float outer_dist[FLATTEN_SAMPLE_SIZE]; - float outer_co[FLATTEN_SAMPLE_SIZE][3]; - int i, n; + Brush *brush = paint_brush(&sd->paint); + + float bstrength = ss->cache->bstrength; + float radius = ss->cache->radius; + float offset = get_offset(sd, ss); - for(i = 0; i < FLATTEN_SAMPLE_SIZE; ++i) { - zero_v3(outer_co[i]); - outer_dist[i]= -1.0f; + float displace; + + float an[3]; // area normal + float fc[3]; // flatten center + + int n; + + float temp[3]; + //float p[3]; + + int flip; + + calc_sculpt_plane(sd, ss, nodes, totnode, an, fc); + + flip = bstrength < 0; + + if (flip) { + bstrength = -bstrength; + radius = -radius; } - - //#pragma omp parallel for private(n) schedule(static) - for(n=0; ncache->scale); + mul_v3_fl(temp, displace); + add_v3_v3(fc, temp); + + //add_v3_v3v3(p, ss->cache->location, an); + + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) + for (n = 0; n < totnode; n++) { PBVHVertexIter vd; SculptBrushTest test; - int j; - - sculpt_undo_push_node(ss, nodes[n]); + float (*proxy)[3]; + + proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co; + sculpt_brush_test_init(ss, &test); BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { - if(sculpt_brush_test(&test, vd.co)) { - for(j = 0; j < FLATTEN_SAMPLE_SIZE; ++j) { - if(test.dist > outer_dist[j]) { - copy_v3_v3(outer_co[j], vd.co); - outer_dist[j] = test.dist; - break; + if (sculpt_brush_test_sq(&test, vd.co)) { + if (plane_point_side_flip(vd.co, an, fc, flip)) { + //if (sculpt_brush_test_cyl(&test, vd.co, ss->cache->location, p)) { + float intr[3]; + float val[3]; + + point_plane_project(intr, vd.co, an, fc); + + sub_v3_v3v3(val, intr, vd.co); + + if (plane_trim(ss->cache, brush, val)) { + const float fade = bstrength*tex_strength(ss, brush, vd.co, sqrt(test.dist))*frontface(brush, an, vd.no, vd.fno); + + mul_v3_v3fl(proxy[vd.i], val, fade); + + if(vd.mvert) + vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } } } } BLI_pbvh_vertex_iter_end; - - BLI_pbvh_node_mark_update(nodes[n]); } - - co[0] = co[1] = co[2] = 0.0f; - for(i = 0; i < FLATTEN_SAMPLE_SIZE; ++i) - if(outer_dist[i] >= 0.0f) - add_v3_v3(co, outer_co[i]); - mul_v3_fl(co, 1.0f / FLATTEN_SAMPLE_SIZE); } -/* Projects a point onto a plane along the plane's normal */ -static void point_plane_project(float intr[3], float co[3], float plane_normal[3], float plane_center[3]) +static void do_clay_tubes_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) { - float p1[3], sub1[3], sub2[3]; + Brush *brush = paint_brush(&sd->paint); + + float bstrength = ss->cache->bstrength; + float radius = ss->cache->radius; + float offset = get_offset(sd, ss); + + float displace; + + float sn[3]; // sculpt normal + float an[3]; // area normal + float fc[3]; // flatten center + + int n; + + float temp[3]; + float mat[4][4]; + float scale[4][4]; + float tmat[4][4]; + + int flip; + + calc_sculpt_plane(sd, ss, nodes, totnode, sn, fc); + + if (brush->sculpt_plane != SCULPT_DISP_DIR_AREA || (brush->flag & BRUSH_ORIGINAL_NORMAL)) + calc_area_normal(sd, ss, an, nodes, totnode); + else + copy_v3_v3(an, sn); + + if (ss->cache->first_time) + return; // delay the first daub because grab delta is not setup + + flip = bstrength < 0; + + if (flip) { + bstrength = -bstrength; + radius = -radius; + } + + displace = radius * (0.25f+offset); + + mul_v3_v3v3(temp, sn, ss->cache->scale); + mul_v3_fl(temp, displace); + add_v3_v3(fc, temp); + + cross_v3_v3v3(mat[0], an, ss->cache->grab_delta_symmetry); mat[0][3] = 0; + cross_v3_v3v3(mat[1], an, mat[0]); mat[1][3] = 0; + copy_v3_v3(mat[2], an); mat[2][3] = 0; + copy_v3_v3(mat[3], ss->cache->location); mat[3][3] = 1; + normalize_m4(mat); + scale_m4_fl(scale, ss->cache->radius); + mul_m4_m4m4(tmat, scale, mat); + invert_m4_m4(mat, tmat); + + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) + for (n = 0; n < totnode; n++) { + PBVHVertexIter vd; + SculptBrushTest test; + float (*proxy)[3]; + + proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co; + + sculpt_brush_test_init(ss, &test); + + BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { + if (sculpt_brush_test_cube(&test, vd.co, mat)) { + if (plane_point_side_flip(vd.co, sn, fc, flip)) { + float intr[3]; + float val[3]; + + point_plane_project(intr, vd.co, sn, fc); + + sub_v3_v3v3(val, intr, vd.co); + + if (plane_trim(ss->cache, brush, val)) { + const float fade = bstrength*tex_strength(ss, brush, vd.co, ss->cache->radius*test.dist)*frontface(brush, an, vd.no, vd.fno); + + mul_v3_v3fl(proxy[vd.i], val, fade); - /* Find the intersection between squash-plane and vertex (along the area normal) */ - sub_v3_v3v3(p1, co, plane_normal); - sub_v3_v3v3(sub1, plane_center, p1); - sub_v3_v3v3(sub2, co, p1); - sub_v3_v3v3(intr, co, p1); - mul_v3_fl(intr, dot_v3v3(plane_normal, sub1) / dot_v3v3(plane_normal, sub2)); - add_v3_v3(intr, p1); + if(vd.mvert) + vd.mvert->flag |= ME_VERT_PBVH_UPDATE; + } + } + } + } + BLI_pbvh_vertex_iter_end; + } } -static int plane_point_side(float co[3], float plane_normal[3], float plane_center[3], int flip) +static void do_fill_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) { - float delta[3]; - float d; + Brush *brush = paint_brush(&sd->paint); + + float bstrength = ss->cache->bstrength; + const float radius = ss->cache->radius; + + float an[3]; + float fc[3]; + float offset = get_offset(sd, ss); + + float displace; + + int n; + + float temp[3]; + + calc_sculpt_plane(sd, ss, nodes, totnode, an, fc); + + displace = radius*offset; + + mul_v3_v3v3(temp, an, ss->cache->scale); + mul_v3_fl(temp, displace); + add_v3_v3(fc, temp); + + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) + for (n = 0; n < totnode; n++) { + PBVHVertexIter vd; + SculptBrushTest test; + float (*proxy)[3]; + + proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co; + + sculpt_brush_test_init(ss, &test); + + BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { + if (sculpt_brush_test_sq(&test, vd.co)) { + if (plane_point_side(vd.co, an, fc)) { + float intr[3]; + float val[3]; - sub_v3_v3v3(delta, co, plane_center); - d = dot_v3v3(plane_normal, delta); + point_plane_project(intr, vd.co, an, fc); - if(flip) - d = -d; + sub_v3_v3v3(val, intr, vd.co); + + if (plane_trim(ss->cache, brush, val)) { + const float fade = bstrength*tex_strength(ss, brush, vd.co, sqrt(test.dist))*frontface(brush, an, vd.no, vd.fno); - return d <= 0.0f; + mul_v3_v3fl(proxy[vd.i], val, fade); + + if(vd.mvert) + vd.mvert->flag |= ME_VERT_PBVH_UPDATE; + } + } + } + } + BLI_pbvh_vertex_iter_end; + } } -static void do_flatten_clay_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode, int clay) +static void do_scrape_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode) { - /* area_normal and cntr define the plane towards which vertices are squashed */ Brush *brush = paint_brush(&sd->paint); - float bstrength= ss->cache->bstrength; - float area_normal[3]; - float cntr[3], cntr2[3] = {0}, bstr = 0; - int n, flip = 0; - calc_area_normal(sd, ss, area_normal, nodes, totnode); - calc_flatten_center(sd, ss, nodes, totnode, cntr); + float bstrength = ss->cache->bstrength; + const float radius = ss->cache->radius; - if(clay) { - bstr= brush_strength(sd, ss->cache); - /* Limit clay application to here */ - cntr2[0]=cntr[0]+area_normal[0]*bstr*ss->cache->scale[0]; - cntr2[1]=cntr[1]+area_normal[1]*bstr*ss->cache->scale[1]; - cntr2[2]=cntr[2]+area_normal[2]*bstr*ss->cache->scale[2]; - flip = bstr < 0; - } + float an[3]; + float fc[3]; + float offset = get_offset(sd, ss); - //#pragma omp parallel for private(n) schedule(static) - for(n=0; ncache->scale); + mul_v3_fl(temp, displace); + add_v3_v3(fc, temp); + + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) + for (n = 0; n < totnode; n++) { PBVHVertexIter vd; SculptBrushTest test; - - sculpt_undo_push_node(ss, nodes[n]); + float (*proxy)[3]; + + proxy= BLI_pbvh_node_add_proxy(ss->pbvh, nodes[n])->co; + sculpt_brush_test_init(ss, &test); BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { - if(sculpt_brush_test(&test, vd.co)) { - float intr[3], val[3]; - - if(!clay || plane_point_side(vd.co, area_normal, cntr2, flip)) { - const float fade = tex_strength(ss, brush, vd.co, test.dist)*bstrength; + if (sculpt_brush_test_sq(&test, vd.co)) { + if (!plane_point_side(vd.co, an, fc)) { + float intr[3]; + float val[3]; - /* Find the intersection between squash-plane and vertex (along the area normal) */ - point_plane_project(intr, vd.co, area_normal, cntr); + point_plane_project(intr, vd.co, an, fc); sub_v3_v3v3(val, intr, vd.co); - if(clay) { - if(bstr > FLT_EPSILON) - mul_v3_fl(val, fade / bstr); - else - mul_v3_fl(val, fade); - /* Clay displacement */ - val[0]+=area_normal[0] * ss->cache->scale[0]*fade; - val[1]+=area_normal[1] * ss->cache->scale[1]*fade; - val[2]+=area_normal[2] * ss->cache->scale[2]*fade; - } - else - mul_v3_fl(val, fabs(fade)); + if (plane_trim(ss->cache, brush, val)) { + const float fade = bstrength*tex_strength(ss, brush, vd.co, sqrt(test.dist))*frontface(brush, an, vd.no, vd.fno); - add_v3_v3(val, vd.co); + mul_v3_v3fl(proxy[vd.i], val, fade); - sculpt_clip(sd, ss, vd.co, val); - if(vd.mvert) vd.mvert->flag |= ME_VERT_PBVH_UPDATE; + if(vd.mvert) + vd.mvert->flag |= ME_VERT_PBVH_UPDATE; + } } } } BLI_pbvh_vertex_iter_end; - - BLI_pbvh_node_mark_update(nodes[n]); } } -static void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3]) +void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3]) { Mesh *me= (Mesh*)ob->data; float (*ofs)[3]= NULL; @@ -1475,36 +2325,27 @@ static void sculpt_update_keyblock(SculptSession *ss) } } -static void do_brush_action(Sculpt *sd, SculptSession *ss, StrokeCache *cache) +static void do_brush_action(Sculpt *sd, SculptSession *ss, Brush *brush) { SculptSearchSphereData data; - Brush *brush = paint_brush(&sd->paint); - PBVHNode **nodes= NULL; - int totnode; + PBVHNode **nodes = NULL; + int n, totnode; + /* Build a list of all nodes that are potentially within the brush's area of influence */ data.ss = ss; data.sd = sd; - data.radius_squared = ss->cache->radius * ss->cache->radius; - - /* Build a list of all nodes that are potentially within the brush's - area of influence */ - if(brush->sculpt_tool == SCULPT_TOOL_GRAB) { - data.original= 1; - BLI_pbvh_search_gather(ss->pbvh, sculpt_search_sphere_cb, &data, - &nodes, &totnode); - - if(cache->first_time) - copy_v3_v3(ss->cache->grab_active_location[ss->cache->symmetry], ss->cache->location); - else - copy_v3_v3(ss->cache->location, ss->cache->grab_active_location[ss->cache->symmetry]); - } - else { - BLI_pbvh_search_gather(ss->pbvh, sculpt_search_sphere_cb, &data, - &nodes, &totnode); - } + data.radius_squared = ss->cache->radius_squared; + data.original = ELEM4(brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_ROTATE, SCULPT_TOOL_THUMB, SCULPT_TOOL_LAYER); + BLI_pbvh_search_gather(ss->pbvh, sculpt_search_sphere_cb, &data, &nodes, &totnode); /* Only act if some verts are inside the brush area */ - if(totnode) { + if (totnode) { + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) + for (n= 0; n < totnode; n++) { + sculpt_undo_push_node(ss, nodes[n]); + BLI_pbvh_node_mark_update(nodes[n]); + } + /* Apply one type of brush action */ switch(brush->sculpt_tool){ case SCULPT_TOOL_DRAW: @@ -1513,6 +2354,12 @@ static void do_brush_action(Sculpt *sd, SculptSession *ss, StrokeCache *cache) case SCULPT_TOOL_SMOOTH: do_smooth_brush(sd, ss, nodes, totnode); break; + case SCULPT_TOOL_CREASE: + do_crease_brush(sd, ss, nodes, totnode); + break; + case SCULPT_TOOL_BLOB: + do_crease_brush(sd, ss, nodes, totnode); + break; case SCULPT_TOOL_PINCH: do_pinch_brush(sd, ss, nodes, totnode); break; @@ -1522,57 +2369,244 @@ static void do_brush_action(Sculpt *sd, SculptSession *ss, StrokeCache *cache) case SCULPT_TOOL_GRAB: do_grab_brush(sd, ss, nodes, totnode); break; + case SCULPT_TOOL_ROTATE: + do_rotate_brush(sd, ss, nodes, totnode); + break; + case SCULPT_TOOL_SNAKE_HOOK: + do_snake_hook_brush(sd, ss, nodes, totnode); + break; + case SCULPT_TOOL_NUDGE: + do_nudge_brush(sd, ss, nodes, totnode); + break; + case SCULPT_TOOL_THUMB: + do_thumb_brush(sd, ss, nodes, totnode); + break; case SCULPT_TOOL_LAYER: do_layer_brush(sd, ss, nodes, totnode); break; case SCULPT_TOOL_FLATTEN: - do_flatten_clay_brush(sd, ss, nodes, totnode, 0); + do_flatten_brush(sd, ss, nodes, totnode); break; case SCULPT_TOOL_CLAY: - do_flatten_clay_brush(sd, ss, nodes, totnode, 1); + do_clay_brush(sd, ss, nodes, totnode); + break; + case SCULPT_TOOL_CLAY_TUBES: + do_clay_tubes_brush(sd, ss, nodes, totnode); + break; + case SCULPT_TOOL_FILL: + do_fill_brush(sd, ss, nodes, totnode); + break; + case SCULPT_TOOL_SCRAPE: + do_scrape_brush(sd, ss, nodes, totnode); break; } + if (brush->sculpt_tool != SCULPT_TOOL_SMOOTH && brush->autosmooth_factor > 0) { + if (brush->flag & BRUSH_INVERSE_SMOOTH_PRESSURE) { + smooth(sd, ss, nodes, totnode, brush->autosmooth_factor*(1-ss->cache->pressure)*ss->cache->autosmooth_overlap); + } + else { + smooth(sd, ss, nodes, totnode, brush->autosmooth_factor*ss->cache->autosmooth_overlap); + } + } + + /* copy the modified vertices from mesh to the active key */ + if(ss->kb) + mesh_to_key(ss->ob->data, ss->kb); + /* optimization: we could avoid copying new coords to keyblock at each */ /* stroke step if there are no modifiers due to pbvh is used for displaying */ /* so to increase speed we'll copy new coords to keyblock when stroke is done */ if(ss->kb && ss->modifiers_active) sculpt_update_keyblock(ss); - if(nodes) - MEM_freeN(nodes); + MEM_freeN(nodes); + } +} + +static void sculpt_combine_proxies(Sculpt *sd, SculptSession *ss) +{ + Brush *brush= paint_brush(&sd->paint); + PBVHNode** nodes; + int totnode; + int n; + + BLI_pbvh_gather_proxies(ss->pbvh, &nodes, &totnode); + + switch (brush->sculpt_tool) { + case SCULPT_TOOL_GRAB: + case SCULPT_TOOL_ROTATE: + case SCULPT_TOOL_THUMB: + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) + for (n= 0; n < totnode; n++) { + PBVHVertexIter vd; + PBVHProxyNode* proxies; + int proxy_count; + float (*origco)[3]; + + origco= sculpt_undo_push_node(ss, nodes[n])->co; + + BLI_pbvh_node_get_proxies(nodes[n], &proxies, &proxy_count); + + BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { + float val[3]; + int p; + + copy_v3_v3(val, origco[vd.i]); + + for (p= 0; p < proxy_count; p++) + add_v3_v3(val, proxies[p].co[vd.i]); + + sculpt_clip(sd, ss, vd.co, val); + } + BLI_pbvh_vertex_iter_end; + + BLI_pbvh_node_free_proxies(nodes[n]); + } + + break; + + case SCULPT_TOOL_DRAW: + case SCULPT_TOOL_CLAY: + case SCULPT_TOOL_CLAY_TUBES: + case SCULPT_TOOL_CREASE: + case SCULPT_TOOL_BLOB: + case SCULPT_TOOL_FILL: + case SCULPT_TOOL_FLATTEN: + case SCULPT_TOOL_INFLATE: + case SCULPT_TOOL_NUDGE: + case SCULPT_TOOL_PINCH: + case SCULPT_TOOL_SCRAPE: + case SCULPT_TOOL_SNAKE_HOOK: + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) + for (n= 0; n < totnode; n++) { + PBVHVertexIter vd; + PBVHProxyNode* proxies; + int proxy_count; + + BLI_pbvh_node_get_proxies(nodes[n], &proxies, &proxy_count); + + BLI_pbvh_vertex_iter_begin(ss->pbvh, nodes[n], vd, PBVH_ITER_UNIQUE) { + float val[3]; + int p; + + copy_v3_v3(val, vd.co); + + for (p= 0; p < proxy_count; p++) + add_v3_v3(val, proxies[p].co[vd.i]); + + sculpt_clip(sd, ss, vd.co, val); + } + BLI_pbvh_vertex_iter_end; + + BLI_pbvh_node_free_proxies(nodes[n]); + + } + + break; + + case SCULPT_TOOL_SMOOTH: + case SCULPT_TOOL_LAYER: + default: + break; } + + if (nodes) + MEM_freeN(nodes); } +//static int max_overlap_count(Sculpt *sd) +//{ +// int count[3]; +// int i, j; +// +// for (i= 0; i < 3; i++) { +// count[i] = sd->radial_symm[i]; +// +// for (j= 0; j < 3; j++) { +// if (i != j && sd->flags & (SCULPT_SYMM_X<location, cache->true_location, symm); - flip_coord(cache->view_normal_symmetry, cache->view_normal, symm); flip_coord(cache->grab_delta_symmetry, cache->grab_delta, symm); - cache->symmetry= symm; + flip_coord(cache->view_normal, cache->true_view_normal, symm); + + // XXX This reduces the length of the grab delta if it approaches the line of symmetry + // XXX However, a different approach appears to be needed + //if (sd->flags & SCULPT_SYMMETRY_FEATHER) { + // float frac = 1.0f/max_overlap_count(sd); + // float reduce = (feather-frac)/(1-frac); + + // printf("feather: %f frac: %f reduce: %f\n", feather, frac, reduce); + + // if (frac < 1) + // mul_v3_fl(cache->grab_delta_symmetry, reduce); + //} + + unit_m4(cache->symm_rot_mat); + unit_m4(cache->symm_rot_mat_inv); + rotate_m4(cache->symm_rot_mat, axis, angle); + rotate_m4(cache->symm_rot_mat_inv, axis, -angle); + + mul_m4_v3(cache->symm_rot_mat, cache->location); + mul_m4_v3(cache->symm_rot_mat, cache->grab_delta_symmetry); +} + +static void do_radial_symmetry(Sculpt *sd, SculptSession *ss, Brush *brush, const char symm, const int axis, const float feather) +{ + int i; + + for(i = 1; i < sd->radial_symm[axis-'X']; ++i) { + const float angle = 2*M_PI*i/sd->radial_symm[axis-'X']; + ss->cache->radial_symmetry_pass= i; + calc_brushdata_symm(sd, ss->cache, symm, axis, angle, feather); + do_brush_action(sd, ss, brush); + } } static void do_symmetrical_brush_actions(Sculpt *sd, SculptSession *ss) { + Brush *brush = paint_brush(&sd->paint); StrokeCache *cache = ss->cache; const char symm = sd->flags & 7; int i; - copy_v3_v3(cache->location, cache->true_location); - copy_v3_v3(cache->grab_delta_symmetry, cache->grab_delta); - cache->symmetry = 0; - cache->bstrength = brush_strength(sd, cache); - do_brush_action(sd, ss, cache); + float feather = calc_symmetry_feather(sd, ss->cache); + float accum = integrate_overlap(brush); + float overlap = (brush->flag & BRUSH_SPACE_ATTEN && brush->flag & BRUSH_SPACE && !(brush->flag & BRUSH_ANCHORED)) && (brush->spacing < 100) ? 1.0f/accum : 1; // spacing is integer percentage of radius, divide by 50 to get normalized diameter + + ss->cache->autosmooth_overlap = overlap; + + cache->bstrength= brush_strength(sd, cache, feather, overlap); + + cache->symmetry= symm; + + /* symm is a bit combination of XYZ - 1 is mirror X; 2 is Y; 3 is XY; 4 is Z; 5 is XZ; 6 is YZ; 7 is XYZ */ + for(i = 0; i <= symm; ++i) { + if(i == 0 || (symm & i && (symm != 5 || i != 3) && (symm != 6 || (i != 3 && i != 5)))) { + cache->mirror_symmetry_pass= i; + cache->radial_symmetry_pass= 0; - for(i = 1; i <= symm; ++i) { - if(symm & i && (symm != 5 || i != 3) && (symm != 6 || (i != 3 && i != 5))) { - calc_brushdata_symm(cache, i); - do_brush_action(sd, ss, cache); + calc_brushdata_symm(sd, cache, i, 0, 0, feather); + do_brush_action(sd, ss, brush); + + do_radial_symmetry(sd, ss, brush, i, 'X', feather); + do_radial_symmetry(sd, ss, brush, i, 'Y', feather); + do_radial_symmetry(sd, ss, brush, i, 'Z', feather); } } - cache->first_time = 0; + sculpt_combine_proxies(sd, ss); + + cache->first_time= 0; } static void sculpt_update_tex(Sculpt *sd, SculptSession *ss) @@ -1585,37 +2619,13 @@ static void sculpt_update_tex(Sculpt *sd, SculptSession *ss) } /* Need to allocate a bigger buffer for bigger brush size */ - ss->texcache_side = brush->size * 2; + ss->texcache_side = 2*sculpt_get_brush_size(brush); if(!ss->texcache || ss->texcache_side > ss->texcache_actual) { - ss->texcache = brush_gen_texture_cache(brush, brush->size); + ss->texcache = brush_gen_texture_cache(brush, sculpt_get_brush_size(brush)); ss->texcache_actual = ss->texcache_side; } } -/* Sculpt mode handles multires differently from regular meshes, but only if - it's the last modifier on the stack and it is not on the first level */ -struct MultiresModifierData *sculpt_multires_active(Scene *scene, Object *ob) -{ - ModifierData *md, *nmd; - - for(md= modifiers_getVirtualModifierList(ob); md; md= md->next) { - if(md->type == eModifierType_Multires) { - MultiresModifierData *mmd= (MultiresModifierData*)md; - - /* Check if any of the modifiers after multires are active - * if not it can use the multires struct */ - for(nmd= md->next; nmd; nmd= nmd->next) - if(modifier_isEnabled(scene, nmd, eModifierMode_Realtime)) - break; - - if(!nmd && mmd->sculptlvl > 0) - return mmd; - } - } - - return NULL; -} - void sculpt_update_mesh_elements(Scene *scene, Object *ob, int need_fmap) { DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH); @@ -1682,16 +2692,32 @@ static char *sculpt_tool_name(Sculpt *sd) return "Draw Brush"; break; case SCULPT_TOOL_SMOOTH: return "Smooth Brush"; break; + case SCULPT_TOOL_CREASE: + return "Crease Brush"; break; + case SCULPT_TOOL_BLOB: + return "Blob Brush"; break; case SCULPT_TOOL_PINCH: return "Pinch Brush"; break; case SCULPT_TOOL_INFLATE: return "Inflate Brush"; break; case SCULPT_TOOL_GRAB: return "Grab Brush"; break; + case SCULPT_TOOL_NUDGE: + return "Nudge Brush"; break; + case SCULPT_TOOL_THUMB: + return "Thumb Brush"; break; case SCULPT_TOOL_LAYER: return "Layer Brush"; break; case SCULPT_TOOL_FLATTEN: - return "Flatten Brush"; break; + return "Flatten Brush"; break; + case SCULPT_TOOL_CLAY: + return "Clay Brush"; break; + case SCULPT_TOOL_CLAY_TUBES: + return "Clay Tubes Brush"; break; + case SCULPT_TOOL_FILL: + return "Fill Brush"; break; + case SCULPT_TOOL_SCRAPE: + return "Scrape Brush"; break; default: return "Sculpting"; break; } @@ -1769,20 +2795,119 @@ static void sculpt_cache_free(StrokeCache *cache) MEM_freeN(cache); } +int sculpt_get_brush_size(Brush *brush) +{ + return (U.sculpt_paint_settings & SCULPT_PAINT_USE_UNIFIED_SIZE) ? U.sculpt_paint_unified_size : brush->size; +} + +void sculpt_set_brush_size(Brush *brush, int size) +{ + if (U.sculpt_paint_settings & SCULPT_PAINT_USE_UNIFIED_SIZE) + U.sculpt_paint_unified_size = size; + else + brush->size = size; +} + +int sculpt_get_lock_brush_size(Brush *brush) +{ + return (U.sculpt_paint_settings & SCULPT_PAINT_USE_UNIFIED_SIZE) ? (U.sculpt_paint_settings & SCULPT_PAINT_UNIFIED_LOCK_BRUSH_SIZE) : (brush->flag & BRUSH_LOCK_SIZE); +} + +float sculpt_get_brush_unprojected_radius(Brush *brush) +{ + return (U.sculpt_paint_settings & SCULPT_PAINT_USE_UNIFIED_SIZE) ? U.sculpt_paint_unified_unprojected_radius : brush->unprojected_radius; +} + +void sculpt_set_brush_unprojected_radius(Brush *brush, float unprojected_radius) +{ + if (U.sculpt_paint_settings & SCULPT_PAINT_USE_UNIFIED_SIZE) + U.sculpt_paint_unified_unprojected_radius = unprojected_radius; + else + brush->unprojected_radius = unprojected_radius; +} + +float sculpt_get_brush_alpha(Brush *brush) +{ + return (U.sculpt_paint_settings & SCULPT_PAINT_USE_UNIFIED_ALPHA) ? U.sculpt_paint_unified_alpha : brush->alpha; +} + +void sculpt_set_brush_alpha(Brush *brush, float alpha) +{ + if (U.sculpt_paint_settings & SCULPT_PAINT_USE_UNIFIED_ALPHA) + U.sculpt_paint_unified_alpha = alpha; + else + brush->alpha = alpha; +} + /* Initialize the stroke cache invariants from operator properties */ -static void sculpt_update_cache_invariants(Sculpt *sd, SculptSession *ss, bContext *C, wmOperator *op) +static void sculpt_update_cache_invariants(bContext* C, Sculpt *sd, SculptSession *ss, wmOperator *op, wmEvent *event) { StrokeCache *cache = MEM_callocN(sizeof(StrokeCache), "stroke cache"); Brush *brush = paint_brush(&sd->paint); ViewContext *vc = paint_stroke_view_context(op->customdata); + Object *ob= CTX_data_active_object(C); + ModifierData *md; int i; + int mode; ss->cache = cache; - RNA_float_get_array(op->ptr, "scale", cache->scale); - cache->flag = RNA_int_get(op->ptr, "flag"); - RNA_float_get_array(op->ptr, "clip_tolerance", cache->clip_tolerance); - RNA_float_get_array(op->ptr, "initial_mouse", cache->initial_mouse); + /* Set scaling adjustment */ + ss->cache->scale[0] = 1.0f / ob->size[0]; + ss->cache->scale[1] = 1.0f / ob->size[1]; + ss->cache->scale[2] = 1.0f / ob->size[2]; + + ss->cache->plane_trim_squared = brush->plane_trim * brush->plane_trim; + + /* Initialize mirror modifier clipping */ + + ss->cache->flag = 0; + + for(md= ob->modifiers.first; md; md= md->next) { + if(md->type==eModifierType_Mirror && (md->mode & eModifierMode_Realtime)) { + const MirrorModifierData *mmd = (MirrorModifierData*) md; + + /* Mark each axis that needs clipping along with its tolerance */ + if(mmd->flag & MOD_MIR_CLIPPING) { + ss->cache->flag |= CLIP_X << mmd->axis; + if(mmd->tolerance > ss->cache->clip_tolerance[mmd->axis]) + ss->cache->clip_tolerance[mmd->axis] = mmd->tolerance; + } + } + } + + /* Initial mouse location */ + if (event) { + ss->cache->initial_mouse[0] = event->x; + ss->cache->initial_mouse[1] = event->y; + } + else { + ss->cache->initial_mouse[0] = 0; + ss->cache->initial_mouse[1] = 0; + } + + mode = RNA_int_get(op->ptr, "mode"); + cache->invert = mode == WM_BRUSHSTROKE_INVERT; + cache->alt_smooth = mode == WM_BRUSHSTROKE_SMOOTH; + + /* Alt-Smooth */ + if (ss->cache->alt_smooth) { + Paint *p= &sd->paint; + Brush *br; + int i; + + BLI_strncpy(cache->saved_active_brush_name, brush->id.name+2, sizeof(cache->saved_active_brush_name)); + + for(i = 0; i < p->brush_count; ++i) { + br = p->brushes[i]; + + if (strcmp(br->id.name+2, "Smooth")==0) { + paint_brush_set(p, br); + brush = br; + break; + } + } + } copy_v2_v2(cache->mouse, cache->initial_mouse); copy_v2_v2(cache->tex_mouse, cache->initial_mouse); @@ -1790,11 +2915,13 @@ static void sculpt_update_cache_invariants(Sculpt *sd, SculptSession *ss, bConte /* Truly temporary data that isn't stored in properties */ cache->vc = vc; + cache->brush = brush; cache->mats = MEM_callocN(sizeof(bglMats), "sculpt bglMats"); view3d_get_transformation(vc->ar, vc->rv3d, vc->obact, cache->mats); + viewvector(cache->vc->rv3d, cache->vc->rv3d->twmat[3], cache->true_view_normal); /* Initialize layer brush displacements and persistent coords */ if(brush->sculpt_tool == SCULPT_TOOL_LAYER) { /* not supported yet for multires */ @@ -1820,69 +2947,143 @@ static void sculpt_update_cache_invariants(Sculpt *sd, SculptSession *ss, bConte cache->original = 1; } - if(ELEM3(brush->sculpt_tool, SCULPT_TOOL_DRAW, SCULPT_TOOL_LAYER, SCULPT_TOOL_INFLATE)) + if(ELEM7(brush->sculpt_tool, SCULPT_TOOL_DRAW, SCULPT_TOOL_CREASE, SCULPT_TOOL_BLOB, SCULPT_TOOL_LAYER, SCULPT_TOOL_INFLATE, SCULPT_TOOL_CLAY, SCULPT_TOOL_CLAY_TUBES)) if(!(brush->flag & BRUSH_ACCUMULATE)) cache->original = 1; - cache->rotation = 0; - cache->first_time = 1; + cache->special_rotation = (brush->flag & BRUSH_RAKE) ? sd->last_angle : 0; + //cache->last_rake[0] = sd->last_x; + //cache->last_rake[1] = sd->last_y; + + cache->first_time= 1; + + cache->vertex_rotation= 0; } /* Initialize the stroke cache variants from operator properties */ -static void sculpt_update_cache_variants(Sculpt *sd, SculptSession *ss, struct PaintStroke *stroke, PointerRNA *ptr) +static void sculpt_update_cache_variants(bContext *C, Sculpt *sd, SculptSession *ss, struct PaintStroke *stroke, PointerRNA *ptr) { StrokeCache *cache = ss->cache; Brush *brush = paint_brush(&sd->paint); - + int dx, dy; - if(!(brush->flag & BRUSH_ANCHORED) || cache->first_time) + //RNA_float_get_array(ptr, "location", cache->traced_location); + + if (cache->first_time || + !((brush->flag & BRUSH_ANCHORED)|| + (brush->sculpt_tool == SCULPT_TOOL_SNAKE_HOOK)|| + (brush->sculpt_tool == SCULPT_TOOL_ROTATE)) + ) + { RNA_float_get_array(ptr, "location", cache->true_location); - cache->flip = RNA_boolean_get(ptr, "flip"); + } + + cache->pen_flip = RNA_boolean_get(ptr, "pen_flip"); RNA_float_get_array(ptr, "mouse", cache->mouse); + cache->pressure = RNA_float_get(ptr, "pressure"); - + /* Truly temporary data that isn't stored in properties */ + sd->draw_pressure= 1; + sd->pressure_value= cache->pressure; + cache->previous_pixel_radius = cache->pixel_radius; - cache->pixel_radius = brush->size; + cache->pixel_radius = sculpt_get_brush_size(brush); + + if(cache->first_time) { + if (!sculpt_get_lock_brush_size(brush)) { + cache->initial_radius= unproject_brush_radius(ss->ob, cache->vc, cache->true_location, sculpt_get_brush_size(brush)); + sculpt_set_brush_unprojected_radius(brush, cache->initial_radius); + } + else { + cache->initial_radius= sculpt_get_brush_unprojected_radius(brush); + } - if(cache->first_time) - cache->initial_radius = unproject_brush_radius(ss->ob, cache->vc, cache->true_location, brush->size); + if (ELEM(brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_SNAKE_HOOK)) + cache->initial_radius *= 2.0f; + } - if(brush->flag & BRUSH_SIZE_PRESSURE && brush->sculpt_tool != SCULPT_TOOL_GRAB) { + if(brush->flag & BRUSH_SIZE_PRESSURE) { cache->pixel_radius *= cache->pressure; - cache->radius = cache->initial_radius * cache->pressure; + cache->radius= cache->initial_radius * cache->pressure; } else - cache->radius = cache->initial_radius; + cache->radius= cache->initial_radius; - if(!(brush->flag & BRUSH_ANCHORED)) + cache->radius_squared = cache->radius*cache->radius; + + if(!(brush->flag & BRUSH_ANCHORED || ELEM4(brush->sculpt_tool, SCULPT_TOOL_GRAB, SCULPT_TOOL_SNAKE_HOOK, SCULPT_TOOL_THUMB, SCULPT_TOOL_ROTATE))) { copy_v2_v2(cache->tex_mouse, cache->mouse); + if ( (brush->mtex.brush_map_mode == MTEX_MAP_MODE_FIXED) && + (brush->flag & BRUSH_RANDOM_ROTATION) && + !(brush->flag & BRUSH_RAKE)) + { + cache->special_rotation = 2*M_PI*BLI_frand(); + } + } + if(brush->flag & BRUSH_ANCHORED) { + int hit = 0; + dx = cache->mouse[0] - cache->initial_mouse[0]; dy = cache->mouse[1] - cache->initial_mouse[1]; - cache->pixel_radius = sqrt(dx*dx + dy*dy); - cache->radius = unproject_brush_radius(ss->ob, paint_stroke_view_context(stroke), - cache->true_location, cache->pixel_radius); - cache->rotation = atan2(dy, dx); + + sd->anchored_size = cache->pixel_radius = sqrt(dx*dx + dy*dy); + + cache->special_rotation = atan2(dx, dy) + M_PI; + + if (brush->flag & BRUSH_EDGE_TO_EDGE) { + float d[3]; + float halfway[3]; + float out[3]; + + d[0] = dx; + d[1] = dy; + d[2] = 0; + + mul_v3_v3fl(halfway, d, 0.5f); + add_v3_v3(halfway, cache->initial_mouse); + + if (sculpt_stroke_get_location(C, stroke, out, halfway)) { + copy_v3_v3(sd->anchored_location, out); + copy_v3_v3(sd->anchored_initial_mouse, halfway); + copy_v2_v2(cache->tex_mouse, halfway); + copy_v3_v3(cache->true_location, sd->anchored_location); + sd->anchored_size /= 2.0f; + cache->pixel_radius /= 2.0f; + hit = 1; + } + } + + if (!hit) + copy_v2_v2(sd->anchored_initial_mouse, cache->initial_mouse); + + cache->radius= unproject_brush_radius(ss->ob, paint_stroke_view_context(stroke), cache->true_location, cache->pixel_radius); + cache->radius_squared = cache->radius*cache->radius; + + copy_v3_v3(sd->anchored_location, cache->true_location); + + sd->draw_anchored = 1; } else if(brush->flag & BRUSH_RAKE) { - int update; + const float u = 0.5f; + const float v = 1 - u; + const float r = 20; - dx = cache->last_rake[0] - cache->mouse[0]; - dy = cache->last_rake[1] - cache->mouse[1]; + const float dx = cache->last_rake[0] - cache->mouse[0]; + const float dy = cache->last_rake[1] - cache->mouse[1]; - update = dx*dx + dy*dy > 100; - - /* To prevent jitter, only update the angle if the mouse has moved over 10 pixels */ - if(update && !cache->first_time) - cache->rotation = M_PI_2 + atan2(dy, dx); + if (cache->first_time) { + copy_v3_v3(cache->last_rake, cache->mouse); + } + else if (dx*dx + dy*dy >= r*r) { + cache->special_rotation = atan2(dx, dy); - if(update || cache->first_time) { - cache->last_rake[0] = cache->mouse[0]; - cache->last_rake[1] = cache->mouse[1]; + cache->last_rake[0] = u*cache->last_rake[0] + v*cache->mouse[0]; + cache->last_rake[1] = u*cache->last_rake[1] + v*cache->mouse[1]; } } @@ -1900,16 +3101,123 @@ static void sculpt_update_cache_variants(Sculpt *sd, SculptSession *ss, struct P /* compute delta to move verts by */ if(!cache->first_time) { + float delta[3]; + sub_v3_v3v3(delta, grab_location, cache->old_grab_location); + invert_m4_m4(imat, ss->ob->obmat); + mul_mat3_m4_v3(imat, delta); + add_v3_v3(cache->grab_delta, delta); + } + else { + zero_v3(cache->grab_delta); + } + + copy_v3_v3(cache->old_grab_location, grab_location); + + /* location stays the same for finding vertices in brush radius */ + copy_v3_v3(cache->true_location, cache->orig_grab_location); + + sd->draw_anchored = 1; + copy_v3_v3(sd->anchored_location, cache->true_location); + copy_v3_v3(sd->anchored_initial_mouse, cache->initial_mouse); + sd->anchored_size = cache->pixel_radius; + } + /* Find the nudge/clay tubes delta */ + else if(brush->sculpt_tool == SCULPT_TOOL_NUDGE || brush->sculpt_tool == SCULPT_TOOL_CLAY_TUBES) { + float grab_location[3], imat[4][4]; + + if(cache->first_time) + copy_v3_v3(cache->orig_grab_location, cache->true_location); + + /* compute 3d coordinate at same z from original location + mouse */ + initgrabz(cache->vc->rv3d, cache->orig_grab_location[0], + cache->orig_grab_location[1], cache->orig_grab_location[2]); + window_to_3d_delta(cache->vc->ar, grab_location, cache->mouse[0], cache->mouse[1]); + + /* compute delta to move verts by */ + if (!cache->first_time) { + sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location); + invert_m4_m4(imat, ss->ob->obmat); + mul_mat3_m4_v3(imat, cache->grab_delta); + } + else { + zero_v3(cache->grab_delta); + } + + copy_v3_v3(cache->old_grab_location, grab_location); + } + /* Find the snake hook delta */ + else if(brush->sculpt_tool == SCULPT_TOOL_SNAKE_HOOK) { + float grab_location[3], imat[4][4]; + + if(cache->first_time) + copy_v3_v3(cache->orig_grab_location, cache->true_location); + else + add_v3_v3(cache->true_location, cache->grab_delta); + + /* compute 3d coordinate at same z from original location + mouse */ + initgrabz(cache->vc->rv3d, cache->orig_grab_location[0], + cache->orig_grab_location[1], cache->orig_grab_location[2]); + window_to_3d_delta(cache->vc->ar, grab_location, cache->mouse[0], cache->mouse[1]); + + /* compute delta to move verts by */ + if (!cache->first_time) { sub_v3_v3v3(cache->grab_delta, grab_location, cache->old_grab_location); invert_m4_m4(imat, ss->ob->obmat); mul_mat3_m4_v3(imat, cache->grab_delta); } + else { + zero_v3(cache->grab_delta); + } + + copy_v3_v3(cache->old_grab_location, grab_location); + } + /* Find the thumb delta */ + else if(brush->sculpt_tool == SCULPT_TOOL_THUMB) { + float grab_location[3], imat[4][4]; + + if(cache->first_time) + copy_v3_v3(cache->orig_grab_location, cache->true_location); + + /* compute 3d coordinate at same z from original location + mouse */ + initgrabz(cache->vc->rv3d, cache->orig_grab_location[0], + cache->orig_grab_location[1], cache->orig_grab_location[2]); + window_to_3d_delta(cache->vc->ar, grab_location, cache->mouse[0], cache->mouse[1]); + + /* compute delta to move verts by */ + if (!cache->first_time) { + float delta[3]; + sub_v3_v3v3(delta, grab_location, cache->old_grab_location); + invert_m4_m4(imat, ss->ob->obmat); + mul_mat3_m4_v3(imat, delta); + add_v3_v3(cache->grab_delta, delta); + } + else { + zero_v3(cache->grab_delta); + } copy_v3_v3(cache->old_grab_location, grab_location); /* location stays the same for finding vertices in brush radius */ copy_v3_v3(cache->true_location, cache->orig_grab_location); + + sd->draw_anchored = 1; + copy_v3_v3(sd->anchored_location, cache->orig_grab_location); + copy_v3_v3(sd->anchored_initial_mouse, cache->initial_mouse); + sd->anchored_size = cache->pixel_radius; } + else if(brush->sculpt_tool == SCULPT_TOOL_ROTATE) { + dx = cache->mouse[0] - cache->initial_mouse[0]; + dy = cache->mouse[1] - cache->initial_mouse[1]; + + cache->vertex_rotation = -atan2(dx, dy) / 4.0f; + + sd->draw_anchored = 1; + copy_v2_v2(sd->anchored_initial_mouse, cache->initial_mouse); + copy_v3_v3(sd->anchored_location, cache->true_location); + sd->anchored_size = cache->pixel_radius; + } + + sd->special_rotation = cache->special_rotation; } static void sculpt_stroke_modifiers_check(bContext *C, SculptSession *ss) @@ -1930,19 +3238,23 @@ typedef struct { int original; } SculptRaycastData; -void sculpt_raycast_cb(PBVHNode *node, void *data_v) +void sculpt_raycast_cb(PBVHNode *node, void *data_v, float* tmin) { - SculptRaycastData *srd = data_v; - float (*origco)[3]= NULL; + if (BLI_pbvh_node_get_tmin(node) < *tmin) { + SculptRaycastData *srd = data_v; + float (*origco)[3]= NULL; - if(srd->original && srd->ss->cache) { - /* intersect with coordinates from before we started stroke */ - SculptUndoNode *unode= sculpt_undo_get_node(srd->ss, node); - origco= (unode)? unode->co: NULL; - } + if(srd->original && srd->ss->cache) { + /* intersect with coordinates from before we started stroke */ + SculptUndoNode *unode= sculpt_undo_get_node(node); + origco= (unode)? unode->co: NULL; + } - srd->hit |= BLI_pbvh_node_raycast(srd->ss->pbvh, node, origco, - srd->ray_start, srd->ray_normal, &srd->dist); + if (BLI_pbvh_node_raycast(srd->ss->pbvh, node, origco, srd->ray_start, srd->ray_normal, &srd->dist)) { + srd->hit = 1; + *tmin = srd->dist; + } + } } /* Do a raycast in the tree to find the 3d brush location @@ -1956,10 +3268,12 @@ int sculpt_stroke_get_location(bContext *C, struct PaintStroke *stroke, float ou StrokeCache *cache= ss->cache; float ray_start[3], ray_end[3], ray_normal[3], dist; float obimat[4][4]; - float mval[2] = {mouse[0] - vc->ar->winrct.xmin, - mouse[1] - vc->ar->winrct.ymin}; + float mval[2]; SculptRaycastData srd; + mval[0] = mouse[0] - vc->ar->winrct.xmin; + mval[1] = mouse[1] - vc->ar->winrct.ymin; + sculpt_stroke_modifiers_check(C, ss); viewline(vc->ar, vc->v3d, mval, ray_start, ray_end); @@ -1987,43 +3301,6 @@ int sculpt_stroke_get_location(bContext *C, struct PaintStroke *stroke, float ou return srd.hit; } -/* Initialize stroke operator properties */ -static void sculpt_brush_stroke_init_properties(bContext *C, wmOperator *op, wmEvent *event, SculptSession *ss) -{ - Object *ob= CTX_data_active_object(C); - ModifierData *md; - float scale[3], clip_tolerance[3] = {0,0,0}; - float mouse[2]; - int flag = 0; - - /* Set scaling adjustment */ - scale[0] = 1.0f / ob->size[0]; - scale[1] = 1.0f / ob->size[1]; - scale[2] = 1.0f / ob->size[2]; - RNA_float_set_array(op->ptr, "scale", scale); - - /* Initialize mirror modifier clipping */ - for(md= ob->modifiers.first; md; md= md->next) { - if(md->type==eModifierType_Mirror && (md->mode & eModifierMode_Realtime)) { - const MirrorModifierData *mmd = (MirrorModifierData*) md; - - /* Mark each axis that needs clipping along with its tolerance */ - if(mmd->flag & MOD_MIR_CLIPPING) { - flag |= CLIP_X << mmd->axis; - if(mmd->tolerance > clip_tolerance[mmd->axis]) - clip_tolerance[mmd->axis] = mmd->tolerance; - } - } - } - RNA_int_set(op->ptr, "flag", flag); - RNA_float_set_array(op->ptr, "clip_tolerance", clip_tolerance); - - /* Initial mouse location */ - mouse[0] = event->x; - mouse[1] = event->y; - RNA_float_set_array(op->ptr, "initial_mouse", mouse); -} - static int sculpt_brush_stroke_init(bContext *C, ReportList *reports) { Scene *scene= CTX_data_scene(C); @@ -2051,22 +3328,26 @@ static int sculpt_brush_stroke_init(bContext *C, ReportList *reports) static void sculpt_restore_mesh(Sculpt *sd, SculptSession *ss) { - StrokeCache *cache = ss->cache; Brush *brush = paint_brush(&sd->paint); - int i; /* Restore the mesh before continuing with anchored stroke */ - if(brush->flag & BRUSH_ANCHORED) { + if((brush->flag & BRUSH_ANCHORED) || + (brush->sculpt_tool == SCULPT_TOOL_GRAB && (brush->flag & BRUSH_SIZE_PRESSURE)) || + (brush->flag & BRUSH_RESTORE_MESH)) + { + StrokeCache *cache = ss->cache; + int i; + PBVHNode **nodes; int n, totnode; BLI_pbvh_search_gather(ss->pbvh, NULL, NULL, &nodes, &totnode); - //#pragma omp parallel for private(n) schedule(static) + #pragma omp parallel for schedule(guided) if (sd->flags & SCULPT_USE_OPENMP) for(n=0; nco[vd.i]); if(vd.no) VECCOPY(vd.no, unode->no[vd.i]) else normal_short_to_float_v3(vd.fno, unode->no[vd.i]); + + if(vd.mvert) vd.mvert->flag |= ME_VERT_PBVH_UPDATE; } BLI_pbvh_vertex_iter_end; + + BLI_pbvh_node_mark_update(nodes[n]); } } @@ -2096,7 +3381,6 @@ static void sculpt_flush_update(bContext *C) SculptSession *ss = ob->sculpt; ARegion *ar = CTX_wm_region(C); MultiresModifierData *mmd = ss->multires; - int redraw = 0; if(mmd) multires_mark_as_modified(ob); @@ -2109,14 +3393,22 @@ static void sculpt_flush_update(bContext *C) rcti r; BLI_pbvh_update(ss->pbvh, PBVH_UpdateBB, NULL); - redraw = sculpt_get_redraw_rect(ar, CTX_wm_region_view3d(C), ob, &r); - if(redraw) { + if (sculpt_get_redraw_rect(ar, CTX_wm_region_view3d(C), ob, &r)) { + //rcti tmp; + r.xmin += ar->winrct.xmin + 1; r.xmax += ar->winrct.xmin - 1; r.ymin += ar->winrct.ymin + 1; r.ymax += ar->winrct.ymin - 1; - + + //tmp = r; + + //if (!BLI_rcti_is_empty(&ss->previous_r)) + // BLI_union_rcti(&r, &ss->previous_r); + + //ss->previous_r= tmp; + ss->partial_redraw = 1; ED_region_tag_redraw_partial(ar, &r); } @@ -2127,9 +3419,12 @@ static void sculpt_flush_update(bContext *C) or over the background (0) */ static int over_mesh(bContext *C, struct wmOperator *op, float x, float y) { - float mouse[2] = {x, y}, co[3]; - - return (int)sculpt_stroke_get_location(C, op->customdata, co, mouse); + float mouse[2], co[3]; + + mouse[0] = x; + mouse[1] = y; + + return sculpt_stroke_get_location(C, op->customdata, co, mouse); } static int sculpt_stroke_test_start(bContext *C, struct wmOperator *op, @@ -2143,11 +3438,22 @@ static int sculpt_stroke_test_start(bContext *C, struct wmOperator *op, ED_view3d_init_mats_rv3d(ob, CTX_wm_region_view3d(C)); - sculpt_brush_stroke_init_properties(C, op, event, ss); + sculpt_update_cache_invariants(C, sd, ss, op, event); + + sculpt_undo_push_begin(sculpt_tool_name(sd)); - sculpt_update_cache_invariants(sd, ss, C, op); +#ifdef _OPENMP + /* If using OpenMP then create a number of threads two times the + number of processor cores. + Justification: Empirically I've found that two threads per + processor gives higher throughput. */ + if (sd->flags & SCULPT_USE_OPENMP) { + int num_procs; - sculpt_undo_push_begin(ss, sculpt_tool_name(sd)); + num_procs = omp_get_num_procs(); + omp_set_num_threads(2*num_procs); + } +#endif return 1; } @@ -2161,7 +3467,7 @@ static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *stroke, P SculptSession *ss = CTX_data_active_object(C)->sculpt; sculpt_stroke_modifiers_check(C, ss); - sculpt_update_cache_variants(sd, ss, stroke, itemptr); + sculpt_update_cache_variants(C, sd, ss, stroke, itemptr); sculpt_restore_mesh(sd, ss); do_symmetrical_brush_actions(sd, ss); @@ -2169,19 +3475,43 @@ static void sculpt_stroke_update_step(bContext *C, struct PaintStroke *stroke, P sculpt_flush_update(C); } -static void sculpt_stroke_done(bContext *C, struct PaintStroke *stroke) +static void sculpt_stroke_done(bContext *C, struct PaintStroke *unused) { Object *ob= CTX_data_active_object(C); SculptSession *ss = ob->sculpt; + Sculpt *sd = CTX_data_tool_settings(C)->sculpt; + + (void)unused; + + // reset values used to draw brush after completing the stroke + sd->draw_anchored= 0; + sd->draw_pressure= 0; + sd->special_rotation= 0; /* Finished */ if(ss->cache) { sculpt_stroke_modifiers_check(C, ss); + /* Alt-Smooth */ + if (ss->cache->alt_smooth) { + Paint *p= &sd->paint; + Brush *br; + int i; + + for(i = 0; i < p->brush_count; ++i) { + br = p->brushes[i]; + + if (strcmp(br->id.name+2, ss->cache->saved_active_brush_name)==0) { + paint_brush_set(p, br); + break; + } + } + } + sculpt_cache_free(ss->cache); ss->cache = NULL; - sculpt_undo_push_end(ss); + sculpt_undo_push_end(); BLI_pbvh_update(ss->pbvh, PBVH_UpdateOriginalBB, NULL); @@ -2218,6 +3548,7 @@ static int sculpt_brush_stroke_invoke(bContext *C, wmOperator *op, wmEvent *even /* For tablet rotation */ ignore_background_click = RNA_boolean_get(op->ptr, "ignore_background_click"); + if(ignore_background_click && !over_mesh(C, op, event->x, event->y)) { paint_stroke_free(stroke); return OPERATOR_PASS_THROUGH; @@ -2242,7 +3573,7 @@ static int sculpt_brush_stroke_exec(bContext *C, wmOperator *op) op->customdata = paint_stroke_new(C, sculpt_stroke_get_location, sculpt_stroke_test_start, sculpt_stroke_update_step, sculpt_stroke_done); - sculpt_update_cache_invariants(sd, ss, C, op); + sculpt_update_cache_invariants(C, sd, ss, op, NULL); paint_stroke_exec(C, op); @@ -2254,7 +3585,12 @@ static int sculpt_brush_stroke_exec(bContext *C, wmOperator *op) static void SCULPT_OT_brush_stroke(wmOperatorType *ot) { - ot->flag |= OPTYPE_REGISTER; + static EnumPropertyItem stroke_mode_items[] = { + { WM_BRUSHSTROKE_NORMAL, "NORMAL", 0, "Normal", "Apply brush normally" }, + { WM_BRUSHSTROKE_INVERT, "INVERT", 0, "Invert", "Invert action of brush for duration of stroke" }, + { WM_BRUSHSTROKE_SMOOTH, "SMOOTH", 0, "Smooth", "Switch brush to smooth mode for duration of stroke" }, + { 0 } + }; /* identifiers */ ot->name= "Sculpt Mode"; @@ -2265,36 +3601,32 @@ static void SCULPT_OT_brush_stroke(wmOperatorType *ot) ot->modal= paint_stroke_modal; ot->exec= sculpt_brush_stroke_exec; ot->poll= sculpt_poll; - + /* flags (sculpt does own undo? (ton) */ - ot->flag= OPTYPE_REGISTER|OPTYPE_BLOCKING; + ot->flag= OPTYPE_BLOCKING; /* properties */ - RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, "Stroke", ""); - - /* If the object has a scaling factor, brushes also need to be scaled - to work as expected. */ - RNA_def_float_vector(ot->srna, "scale", 3, NULL, 0.0f, FLT_MAX, "Scale", "", 0.0f, 1000.0f); - RNA_def_int(ot->srna, "flag", 0, 0, INT_MAX, "flag", "", 0, INT_MAX); + RNA_def_collection_runtime(ot->srna, "stroke", &RNA_OperatorStrokeElement, + "Stroke", ""); - /* For mirror modifiers */ - RNA_def_float_vector(ot->srna, "clip_tolerance", 3, NULL, 0.0f, FLT_MAX, "clip_tolerance", "", 0.0f, 1000.0f); - - /* The initial 2D location of the mouse */ - RNA_def_float_vector(ot->srna, "initial_mouse", 2, NULL, INT_MIN, INT_MAX, "initial_mouse", "", INT_MIN, INT_MAX); + RNA_def_enum(ot->srna, "mode", stroke_mode_items, WM_BRUSHSTROKE_NORMAL, + "Sculpt Stroke Mode", + "Action taken when a sculpt stroke is made"); RNA_def_boolean(ot->srna, "ignore_background_click", 0, "Ignore Background Click", - "Clicks on the background don't start the stroke"); + "Clicks on the background do not start the stroke"); } /**** Reset the copy of the mesh that is being sculpted on (currently just for the layer brush) ****/ -static int sculpt_set_persistent_base(bContext *C, wmOperator *op) +static int sculpt_set_persistent_base(bContext *C, wmOperator *unused) { SculptSession *ss = CTX_data_active_object(C)->sculpt; + (void)unused; + if(ss) { if(ss->layer_co) MEM_freeN(ss->layer_co); @@ -2314,7 +3646,7 @@ static void SCULPT_OT_set_persistent_base(wmOperatorType *ot) ot->exec= sculpt_set_persistent_base; ot->poll= sculpt_mode_poll; - ot->flag= OPTYPE_REGISTER; + ot->flag= 0;//OPTYPE_REGISTER; } /**** Toggle operator for turning sculpt mode on or off ****/ @@ -2322,18 +3654,21 @@ static void SCULPT_OT_set_persistent_base(wmOperatorType *ot) static void sculpt_init_session(Scene *scene, Object *ob) { ob->sculpt = MEM_callocN(sizeof(SculptSession), "sculpt session"); + ob->sculpt->ob = ob; sculpt_update_mesh_elements(scene, ob, 0); } -static int sculpt_toggle_mode(bContext *C, wmOperator *op) +static int sculpt_toggle_mode(bContext *C, wmOperator *unused) { Scene *scene = CTX_data_scene(C); ToolSettings *ts = CTX_data_tool_settings(C); Object *ob = CTX_data_active_object(C); - MultiresModifierData *mmd = sculpt_multires_active(scene, ob); + MultiresModifierData *mmd= sculpt_multires_active(scene, ob); int flush_recalc= 0; + (void)unused; + /* multires in sculpt mode could have different from object mode subdivision level */ flush_recalc |= mmd && mmd->sculptlvl != mmd->lvl; /* if object has got active modifiers, it's dm could be different in sculpt mode */ @@ -2359,9 +3694,13 @@ static int sculpt_toggle_mode(bContext *C, wmOperator *op) DAG_id_flush_update(&ob->id, OB_RECALC_DATA); /* Create persistent sculpt mode data */ - if(!ts->sculpt) + if(!ts->sculpt) { ts->sculpt = MEM_callocN(sizeof(Sculpt), "sculpt mode data"); + /* Turn on X plane mirror symmetry by default */ + ts->sculpt->flags |= SCULPT_SYMM_X; + } + /* Create sculpt mode session data */ if(ob->sculpt) free_sculptsession(ob); @@ -2388,7 +3727,7 @@ static void SCULPT_OT_sculptmode_toggle(wmOperatorType *ot) ot->exec= sculpt_toggle_mode; ot->poll= ED_operator_object_active; - ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; + ot->flag= 0; } void ED_operatortypes_sculpt() diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h index c7c6833b695..a46823a0b28 100644 --- a/source/blender/editors/sculpt_paint/sculpt_intern.h +++ b/source/blender/editors/sculpt_paint/sculpt_intern.h @@ -32,6 +32,9 @@ #include "DNA_listBase.h" #include "DNA_vec_types.h" +#include "DNA_key_types.h" + +#include "BLI_pbvh.h" struct bContext; struct Brush; @@ -65,8 +68,49 @@ void sculpt_stroke_free(struct SculptStroke *); void sculpt_stroke_add_point(struct SculptStroke *, const short x, const short y); void sculpt_stroke_apply(struct Sculpt *sd, struct SculptStroke *); void sculpt_stroke_apply_all(struct Sculpt *sd, struct SculptStroke *); +int sculpt_stroke_get_location(bContext *C, struct PaintStroke *stroke, float out[3], float mouse[2]); /* Partial Mesh Visibility */ void sculptmode_pmv(int mode); +/* Undo */ + +typedef struct SculptUndoNode { + struct SculptUndoNode *next, *prev; + + char idname[MAX_ID_NAME]; /* name instead of pointer*/ + void *node; /* only during push, not valid afterwards! */ + + float (*co)[3]; + short (*no)[3]; + int totvert; + + /* non-multires */ + int maxvert; /* to verify if totvert it still the same */ + int *index; /* to restore into right location */ + + /* multires */ + int maxgrid; /* same for grid */ + int gridsize; /* same for grid */ + int totgrid; /* to restore into right location */ + int *grids; /* to restore into right location */ + + /* layer brush */ + float *layer_disp; + + /* shape keys */ + char *shapeName[32]; /* keep size in sync with keyblock dna */ +} SculptUndoNode; + +SculptUndoNode *sculpt_undo_push_node(SculptSession *ss, PBVHNode *node); +SculptUndoNode *sculpt_undo_get_node(PBVHNode *node); +void sculpt_undo_push_begin(char *name); +void sculpt_undo_push_end(void); + +struct MultiresModifierData *sculpt_multires_active(struct Scene *scene, struct Object *ob); +int sculpt_modifiers_active(Scene *scene, Object *ob); +void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3]); + +void brush_jitter_pos(Brush *brush, float *pos, float *jitterpos); + #endif diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c new file mode 100644 index 00000000000..303a7686a96 --- /dev/null +++ b/source/blender/editors/sculpt_paint/sculpt_undo.c @@ -0,0 +1,302 @@ +/* + * $Id: sculpt.c 29425 2010-06-12 15:05:19Z jwilkins $ + * + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2006 by Nicholas Bishop + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + * + * Implements the Sculpt Mode tools + * + */ + +#include "BLI_math.h" +#include "BLI_ghash.h" +#include "BLI_threads.h" + +#include "DNA_meshdata_types.h" +#include "DNA_object_types.h" +#include "DNA_scene_types.h" +#include "DNA_mesh_types.h" +#include "DNA_key_types.h" + +#include "BKE_cdderivedmesh.h" +#include "BKE_context.h" +#include "BKE_depsgraph.h" +#include "BKE_modifier.h" +#include "BKE_multires.h" +#include "BKE_paint.h" +#include "BKE_mesh.h" +#include "BKE_key.h" + +#include "WM_api.h" +#include "WM_types.h" + +#include "ED_sculpt.h" +#include "paint_intern.h" +#include "sculpt_intern.h" + +/************************** Undo *************************/ + +static void update_cb(PBVHNode *node, void *unused) +{ + (void)unused; + BLI_pbvh_node_mark_update(node); +} + +static void sculpt_undo_restore(bContext *C, ListBase *lb) +{ + Scene *scene = CTX_data_scene(C); + Object *ob = CTX_data_active_object(C); + DerivedMesh *dm = mesh_get_derived_final(scene, ob, 0); + SculptSession *ss = ob->sculpt; + SculptUndoNode *unode; + MVert *mvert; + MultiresModifierData *mmd; + int *index; + int i, j, update= 0; + + sculpt_update_mesh_elements(scene, ob, 0); + + for(unode=lb->first; unode; unode=unode->next) { + if(!(strcmp(unode->idname, ob->id.name)==0)) + continue; + + if(unode->maxvert) { + char *shapeName= (char*)unode->shapeName; + + /* regular mesh restore */ + if(ss->totvert != unode->maxvert) + continue; + + if (ss->kb && strcmp(ss->kb->name, shapeName)) { + /* shape key has been changed before calling undo operator */ + + Key *key= ob_get_key(ob); + KeyBlock *kb= key_get_named_keyblock(key, shapeName); + + if (kb) { + ob->shapenr= BLI_findindex(&key->block, kb) + 1; + ob->shapeflag|= OB_SHAPE_LOCK; + + sculpt_update_mesh_elements(scene, ob, 0); + WM_event_add_notifier(C, NC_OBJECT|ND_DATA, ob); + } else { + /* key has been removed -- skip this undo node */ + continue; + } + } + + index= unode->index; + mvert= ss->mvert; + + if (ss->kb) { + float (*vertCos)[3]; + vertCos= key_to_vertcos(ob, ss->kb); + + for(i=0; itotvert; i++) + swap_v3_v3(vertCos[index[i]], unode->co[i]); + + /* propagate new coords to keyblock */ + sculpt_vertcos_to_key(ob, ss->kb, vertCos); + + /* pbvh uses it's own mvert array, so coords should be */ + /* propagated to pbvh here */ + BLI_pbvh_apply_vertCos(ss->pbvh, vertCos); + + MEM_freeN(vertCos); + } else { + for(i=0; itotvert; i++) { + swap_v3_v3(mvert[index[i]].co, unode->co[i]); + mvert[index[i]].flag |= ME_VERT_PBVH_UPDATE; + } + } + } + else if(unode->maxgrid && dm->getGridData) { + /* multires restore */ + DMGridData **grids, *grid; + float (*co)[3]; + int gridsize; + + if(dm->getNumGrids(dm) != unode->maxgrid) + continue; + if(dm->getGridSize(dm) != unode->gridsize) + continue; + + grids= dm->getGridData(dm); + gridsize= dm->getGridSize(dm); + + co = unode->co; + for(j=0; jtotgrid; j++) { + grid= grids[unode->grids[j]]; + + for(i=0; ipbvh, NULL, NULL, update_cb, NULL); + BLI_pbvh_update(ss->pbvh, PBVH_UpdateBB|PBVH_UpdateOriginalBB|PBVH_UpdateRedraw, NULL); + + if((mmd=sculpt_multires_active(scene, ob))) + multires_mark_as_modified(ob); + + if(ss->modifiers_active || ((Mesh*)ob->data)->id.us > 1) + DAG_id_flush_update(&ob->id, OB_RECALC_DATA); + } +} + +static void sculpt_undo_free(ListBase *lb) +{ + SculptUndoNode *unode; + + for(unode=lb->first; unode; unode=unode->next) { + if(unode->co) + MEM_freeN(unode->co); + if(unode->no) + MEM_freeN(unode->no); + if(unode->index) + MEM_freeN(unode->index); + if(unode->grids) + MEM_freeN(unode->grids); + if(unode->layer_disp) + MEM_freeN(unode->layer_disp); + } +} + +SculptUndoNode *sculpt_undo_get_node(PBVHNode *node) +{ + ListBase *lb= undo_paint_push_get_list(UNDO_PAINT_MESH); + SculptUndoNode *unode; + + if(!lb) + return NULL; + + for(unode=lb->first; unode; unode=unode->next) + if(unode->node == node) + return unode; + + return NULL; +} + +SculptUndoNode *sculpt_undo_push_node(SculptSession *ss, PBVHNode *node) +{ + ListBase *lb= undo_paint_push_get_list(UNDO_PAINT_MESH); + Object *ob= ss->ob; + SculptUndoNode *unode; + int totvert, allvert, totgrid, maxgrid, gridsize, *grids; + + /* list is manipulated by multiple threads, so we lock */ + BLI_lock_thread(LOCK_CUSTOM1); + + if((unode= sculpt_undo_get_node(node))) { + BLI_unlock_thread(LOCK_CUSTOM1); + return unode; + } + + unode= MEM_callocN(sizeof(SculptUndoNode), "SculptUndoNode"); + strcpy(unode->idname, ob->id.name); + unode->node= node; + + BLI_pbvh_node_num_verts(ss->pbvh, node, &totvert, &allvert); + BLI_pbvh_node_get_grids(ss->pbvh, node, &grids, &totgrid, + &maxgrid, &gridsize, NULL, NULL); + + unode->totvert= totvert; + /* we will use this while sculpting, is mapalloc slow to access then? */ + unode->co= MEM_mapallocN(sizeof(float)*3*allvert, "SculptUndoNode.co"); + unode->no= MEM_mapallocN(sizeof(short)*3*allvert, "SculptUndoNode.no"); + undo_paint_push_count_alloc(UNDO_PAINT_MESH, (sizeof(float)*3 + sizeof(short)*3 + sizeof(int))*allvert); + BLI_addtail(lb, unode); + + if(maxgrid) { + /* multires */ + unode->maxgrid= maxgrid; + unode->totgrid= totgrid; + unode->gridsize= gridsize; + unode->grids= MEM_mapallocN(sizeof(int)*totgrid, "SculptUndoNode.grids"); + } + else { + /* regular mesh */ + unode->maxvert= ss->totvert; + unode->index= MEM_mapallocN(sizeof(int)*allvert, "SculptUndoNode.index"); + } + + BLI_unlock_thread(LOCK_CUSTOM1); + + /* copy threaded, hopefully this is the performance critical part */ + { + PBVHVertexIter vd; + + BLI_pbvh_vertex_iter_begin(ss->pbvh, node, vd, PBVH_ITER_ALL) { + copy_v3_v3(unode->co[vd.i], vd.co); + if(vd.no) VECCOPY(unode->no[vd.i], vd.no) + else normal_float_to_short_v3(unode->no[vd.i], vd.fno); + if(vd.vert_indices) unode->index[vd.i]= vd.vert_indices[vd.i]; + } + BLI_pbvh_vertex_iter_end; + } + + if(unode->grids) + memcpy(unode->grids, grids, sizeof(int)*totgrid); + + /* store active shape key */ + if(ss->kb) BLI_strncpy((char*)unode->shapeName, ss->kb->name, sizeof(ss->kb->name)); + else unode->shapeName[0]= '\0'; + + return unode; +} + +void sculpt_undo_push_begin(char *name) +{ + undo_paint_push_begin(UNDO_PAINT_MESH, name, + sculpt_undo_restore, sculpt_undo_free); +} + +void sculpt_undo_push_end(void) +{ + ListBase *lb= undo_paint_push_get_list(UNDO_PAINT_MESH); + SculptUndoNode *unode; + + /* we don't need normals in the undo stack */ + for(unode=lb->first; unode; unode=unode->next) { + if(unode->no) { + MEM_freeN(unode->no); + unode->no= NULL; + } + + if(unode->layer_disp) { + MEM_freeN(unode->layer_disp); + unode->layer_disp= NULL; + } + } + + undo_paint_push_end(UNDO_PAINT_MESH); +} diff --git a/source/blender/editors/space_image/image_buttons.c b/source/blender/editors/space_image/image_buttons.c index 357aa9dacdf..f58326239ae 100644 --- a/source/blender/editors/space_image/image_buttons.c +++ b/source/blender/editors/space_image/image_buttons.c @@ -792,7 +792,7 @@ void uiTemplateImage(uiLayout *layout, bContext *C, PointerRNA *ptr, char *propn uiLayoutSetContextPointer(layout, "edit_image", &imaptr); if(!compact) - uiTemplateID(layout, C, ptr, propname, "IMAGE_OT_new", "IMAGE_OT_open", NULL); + uiTemplateID(layout, C, ptr, propname, "IMAGE_OT_new", "IMAGE_OT_open", NULL, NULL); // XXX missing: reload, pack diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c index 3a264cbb259..005ebfb5b88 100644 --- a/source/blender/editors/space_logic/logic_window.c +++ b/source/blender/editors/space_logic/logic_window.c @@ -4278,7 +4278,7 @@ static void draw_actuator_sound(uiLayout *layout, PointerRNA *ptr, bContext *C) { uiLayout *row, *col; - uiTemplateID(layout, C, ptr, "sound", NULL, "SOUND_OT_open", NULL); + uiTemplateID(layout, C, ptr, "sound", NULL, "SOUND_OT_open", NULL, NULL); if (!RNA_pointer_get(ptr, "sound").data) { uiItemL(layout, "Select a sound from the list or load a new one", 0); diff --git a/source/blender/editors/space_nla/nla_buttons.c b/source/blender/editors/space_nla/nla_buttons.c index 9b7bc9a8002..81d4e8b6b01 100644 --- a/source/blender/editors/space_nla/nla_buttons.c +++ b/source/blender/editors/space_nla/nla_buttons.c @@ -237,7 +237,7 @@ static void nla_panel_animdata (const bContext *C, Panel *pa) /* Active Action Properties ------------------------------------- */ /* action */ row= uiLayoutRow(layout, 1); - uiTemplateID(row, (bContext *)C, &adt_ptr, "action", "ACTION_OT_new", NULL, NULL /*"ACTION_OT_unlink"*/); // XXX: need to make these operators + uiTemplateID(row, (bContext *)C, &adt_ptr, "action", "ACTION_OT_new", NULL, NULL /*"ACTION_OT_unlink"*/, NULL); // XXX: need to make these operators /* extrapolation */ row= uiLayoutRow(layout, 1); diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index 2d111b731ad..082f3f97dfd 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -81,7 +81,7 @@ void node_buts_group(uiLayout *layout, bContext *C, PointerRNA *ptr) { - uiTemplateIDBrowse(layout, C, ptr, "nodetree", NULL, NULL, ""); + uiTemplateIDBrowse(layout, C, ptr, "nodetree", NULL, NULL, "", NULL); } static void node_buts_value(uiLayout *layout, bContext *C, PointerRNA *ptr) @@ -306,7 +306,7 @@ static void node_shader_buts_material(uiLayout *layout, bContext *C, PointerRNA bNode *node= ptr->data; uiLayout *col; - uiTemplateID(layout, C, ptr, "material", "MATERIAL_OT_new", NULL, NULL); + uiTemplateID(layout, C, ptr, "material", "MATERIAL_OT_new", NULL, NULL, NULL); if(!node->id) return; @@ -467,7 +467,7 @@ static void node_composit_buts_image(uiLayout *layout, bContext *C, PointerRNA * PointerRNA imaptr; PropertyRNA *prop; - uiTemplateID(layout, C, ptr, "image", NULL, "IMAGE_OT_open", NULL); + uiTemplateID(layout, C, ptr, "image", NULL, "IMAGE_OT_open", NULL, NULL); if(!node->id) return; @@ -504,7 +504,7 @@ static void node_composit_buts_renderlayers(uiLayout *layout, bContext *C, Point const char *layer_name; char scene_name[19]; - uiTemplateID(layout, C, ptr, "scene", NULL, NULL, NULL); + uiTemplateID(layout, C, ptr, "scene", NULL, NULL, NULL, NULL); if(!node->id) return; @@ -1204,7 +1204,7 @@ static void node_texture_buts_proc(uiLayout *layout, bContext *C, PointerRNA *pt static void node_texture_buts_image(uiLayout *layout, bContext *C, PointerRNA *ptr) { - uiTemplateID(layout, C, ptr, "image", NULL, "IMAGE_OT_open", NULL); + uiTemplateID(layout, C, ptr, "image", NULL, "IMAGE_OT_open", NULL, NULL); } static void node_texture_buts_output(uiLayout *layout, bContext *C, PointerRNA *ptr) diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 488eea40500..14068fe5f47 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -69,6 +69,7 @@ #include "GPU_draw.h" #include "GPU_extensions.h" #include "GPU_material.h" +#include "gpu_buffers.h" #include "smoke_API.h" diff --git a/source/blender/makesdna/DNA_ID.h b/source/blender/makesdna/DNA_ID.h index 7c3641db379..76468ada523 100644 --- a/source/blender/makesdna/DNA_ID.h +++ b/source/blender/makesdna/DNA_ID.h @@ -130,7 +130,7 @@ typedef struct PreviewImage { unsigned int w[2]; unsigned int h[2]; short changed[2]; - short pad0, pad1; + short changed_timestamp[2]; unsigned int * rect[2]; } PreviewImage; diff --git a/source/blender/makesdna/DNA_brush_types.h b/source/blender/makesdna/DNA_brush_types.h index 14930f85e63..3b2ce6b436e 100644 --- a/source/blender/makesdna/DNA_brush_types.h +++ b/source/blender/makesdna/DNA_brush_types.h @@ -33,9 +33,9 @@ #include "DNA_ID.h" #include "DNA_texture_types.h" -#ifndef MAX_MTEX -#define MAX_MTEX 18 -#endif +//#ifndef MAX_MTEX // XXX Not used? +//#define MAX_MTEX 18 +//#endif struct CurveMapping; struct MTex; @@ -43,8 +43,8 @@ struct Image; typedef struct BrushClone { struct Image *image; /* image for clone tool */ - float offset[2]; /* offset of clone image from canvas */ - float alpha, pad; /* transparency for drawing of clone image */ + float offset[2]; /* offset of clone image from canvas */ + float alpha, pad; /* transparency for drawing of clone image */ } BrushClone; typedef struct Brush { @@ -53,50 +53,94 @@ typedef struct Brush { struct BrushClone clone; struct CurveMapping *curve; /* falloff curve */ struct MTex mtex; - - short flag, blend; /* general purpose flag, blend mode */ - int size; /* brush diameter */ - float jitter; /* jitter the position of the brush */ - float spacing; /* spacing of paint operations */ - int smooth_stroke_radius; /* turning radius (in pixels) for smooth stroke */ - float smooth_stroke_factor; /* higher values limit fast changes in the stroke direction */ - float rate; /* paint operations / second (airbrush) */ - - float rgb[3]; /* color */ - float alpha; /* opacity */ - - char sculpt_tool; /* active sculpt tool */ + struct Image *image_icon; + + float normal_weight; + + short blend, pad; /* blend mode */ + int size; /* brush diameter */ + int flag; /* general purpose flag */ + float jitter; /* jitter the position of the brush */ + int spacing; /* spacing of paint operations */ + int smooth_stroke_radius; /* turning radius (in pixels) for smooth stroke */ + float smooth_stroke_factor; /* higher values limit fast changes in the stroke direction */ + float rate; /* paint operations / second (airbrush) */ + + float rgb[3]; /* color */ + float alpha; /* opacity */ + + int sculpt_plane; /* the direction of movement for sculpt vertices */ + + float plane_offset; /* offset for plane brushes (clay, flatten, fill, scrape) */ + + char sculpt_tool; /* active sculpt tool */ char vertexpaint_tool; /* active vertex/weight paint tool/blend mode */ char imagepaint_tool; /* active image paint tool */ - char pad2; + char pad3; + + float autosmooth_factor; + + float crease_pinch_factor; + + float plane_trim; + + float texture_sample_bias; + int texture_overlay_alpha; + + float unprojected_radius; + + float add_col[3]; + float sub_col[3]; } Brush; /* Brush.flag */ -#define BRUSH_AIRBRUSH 1 -#define BRUSH_TORUS 2 -#define BRUSH_ALPHA_PRESSURE 4 -#define BRUSH_SIZE_PRESSURE 8 -#define BRUSH_JITTER_PRESSURE 16 /* was BRUSH_RAD_PRESSURE */ -#define BRUSH_SPACING_PRESSURE 32 -#define BRUSH_FIXED_TEX 64 -#define BRUSH_RAKE 128 -#define BRUSH_ANCHORED 256 -#define BRUSH_DIR_IN 512 -#define BRUSH_SPACE 1024 -#define BRUSH_SMOOTH_STROKE 2048 -#define BRUSH_PERSISTENT 4096 -#define BRUSH_ACCUMULATE 8192 -#define BRUSH_LOCK_ALPHA 16384 +#define BRUSH_AIRBRUSH (1<<0) +#define BRUSH_TORUS (1<<1) +#define BRUSH_ALPHA_PRESSURE (1<<2) +#define BRUSH_SIZE_PRESSURE (1<<3) +#define BRUSH_JITTER_PRESSURE (1<<4) /* was BRUSH_RAD_PRESSURE */ +#define BRUSH_SPACING_PRESSURE (1<<5) +#define BRUSH_FIXED_TEX (1<<6) +#define BRUSH_RAKE (1<<7) +#define BRUSH_ANCHORED (1<<8) +#define BRUSH_DIR_IN (1<<9) +#define BRUSH_SPACE (1<<10) +#define BRUSH_SMOOTH_STROKE (1<<11) +#define BRUSH_PERSISTENT (1<<12) +#define BRUSH_ACCUMULATE (1<<13) +#define BRUSH_LOCK_ALPHA (1<<14) +#define BRUSH_ORIGINAL_NORMAL (1<<15) +#define BRUSH_OFFSET_PRESSURE (1<<16) +#define BRUSH_SPACE_ATTEN (1<<18) +#define BRUSH_ADAPTIVE_SPACE (1<<19) +#define BRUSH_LOCK_SIZE (1<<20) +#define BRUSH_TEXTURE_OVERLAY (1<<21) +#define BRUSH_EDGE_TO_EDGE (1<<22) +#define BRUSH_RESTORE_MESH (1<<23) +#define BRUSH_INVERSE_SMOOTH_PRESSURE (1<<24) +#define BRUSH_RANDOM_ROTATION (1<<25) +#define BRUSH_PLANE_TRIM (1<<26) +#define BRUSH_FRONTFACE (1<<27) /* Brush.sculpt_tool */ -#define SCULPT_TOOL_DRAW 1 -#define SCULPT_TOOL_SMOOTH 2 -#define SCULPT_TOOL_PINCH 3 -#define SCULPT_TOOL_INFLATE 4 -#define SCULPT_TOOL_GRAB 5 -#define SCULPT_TOOL_LAYER 6 -#define SCULPT_TOOL_FLATTEN 7 -#define SCULPT_TOOL_CLAY 8 +#define SCULPT_TOOL_DRAW 1 +#define SCULPT_TOOL_SMOOTH 2 +#define SCULPT_TOOL_PINCH 3 +#define SCULPT_TOOL_INFLATE 4 +#define SCULPT_TOOL_GRAB 5 +#define SCULPT_TOOL_LAYER 6 +#define SCULPT_TOOL_FLATTEN 7 +#define SCULPT_TOOL_CLAY 8 +#define SCULPT_TOOL_FILL 9 +#define SCULPT_TOOL_SCRAPE 10 +#define SCULPT_TOOL_NUDGE 11 +#define SCULPT_TOOL_THUMB 12 +#define SCULPT_TOOL_SNAKE_HOOK 13 +#define SCULPT_TOOL_ROTATE 14 +//#define SCULPT_TOOL_WAX 15 // XXX: reuse this slot later +#define SCULPT_TOOL_CREASE 16 +#define SCULPT_TOOL_BLOB 17 +#define SCULPT_TOOL_CLAY_TUBES 18 /* ImagePaintSettings.tool */ #define PAINT_TOOL_DRAW 0 @@ -104,5 +148,16 @@ typedef struct Brush { #define PAINT_TOOL_SMEAR 2 #define PAINT_TOOL_CLONE 3 +/* direction that the brush displaces along */ +enum { + SCULPT_DISP_DIR_AREA, + SCULPT_DISP_DIR_VIEW, + SCULPT_DISP_DIR_X, + SCULPT_DISP_DIR_Y, + SCULPT_DISP_DIR_Z, +}; + +#define MAX_BRUSH_PIXEL_RADIUS 200 + #endif diff --git a/source/blender/makesdna/DNA_color_types.h b/source/blender/makesdna/DNA_color_types.h index bc35d379334..83cd7979ce7 100644 --- a/source/blender/makesdna/DNA_color_types.h +++ b/source/blender/makesdna/DNA_color_types.h @@ -64,7 +64,8 @@ typedef struct CurveMap { typedef struct CurveMapping { int flag, cur; /* cur; for buttons, to show active curve */ - int preset, pad; + int preset; + int changed_timestamp; rctf curr, clipr; /* current rect, clip rect (is default rect too) */ @@ -87,7 +88,9 @@ typedef enum CurveMappingPreset { CURVE_PRESET_SHARP, CURVE_PRESET_SMOOTH, CURVE_PRESET_MAX, - CURVE_PRESET_MID9 + CURVE_PRESET_MID9, + CURVE_PRESET_ROUND, + CURVE_PRESET_ROOT, } CurveMappingPreset; /* histogram->mode */ diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h index a4e9deaa7d9..3ac11eabe54 100644 --- a/source/blender/makesdna/DNA_scene_types.h +++ b/source/blender/makesdna/DNA_scene_types.h @@ -569,12 +569,30 @@ typedef struct Sculpt { Paint paint; /* For rotating around a pivot point */ - float pivot[3]; + //float pivot[3]; XXX not used? int flags; /* Control tablet input */ - char tablet_size, tablet_strength; - char pad[6]; + //char tablet_size, tablet_strength; XXX not used? + int radial_symm[3]; + + // all this below is used to communicate with the cursor drawing routine + + /* record movement of mouse so that rake can start at an intuitive angle */ + float last_x, last_y; + float last_angle; + + int draw_anchored; + int anchored_size; + float anchored_location[3]; + float anchored_initial_mouse[2]; + + int draw_pressure; + float pressure_value; + + float special_rotation; + + int pad; } Sculpt; typedef struct VPaint { @@ -1105,19 +1123,22 @@ typedef struct Scene { /* Paint.flags */ typedef enum { - PAINT_SHOW_BRUSH = 1, - PAINT_FAST_NAVIGATE = 2 + PAINT_SHOW_BRUSH = (1<<0), + PAINT_FAST_NAVIGATE = (1<<1), + PAINT_SHOW_BRUSH_ON_SURFACE = (1<<2), } PaintFlags; /* Sculpt.flags */ /* These can eventually be moved to paint flags? */ typedef enum SculptFlags { - SCULPT_SYMM_X = 1, - SCULPT_SYMM_Y = 2, - SCULPT_SYMM_Z = 4, - SCULPT_LOCK_X = 64, - SCULPT_LOCK_Y = 128, - SCULPT_LOCK_Z = 256 + SCULPT_SYMM_X = (1<<0), + SCULPT_SYMM_Y = (1<<1), + SCULPT_SYMM_Z = (1<<2), + SCULPT_LOCK_X = (1<<3), + SCULPT_LOCK_Y = (1<<4), + SCULPT_LOCK_Z = (1<<5), + SCULPT_SYMMETRY_FEATHER = (1<<6), + SCULPT_USE_OPENMP = (1<<7), } SculptFlags; /* ImagePaintSettings.flag */ diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h index b6e52699340..19db6316659 100644 --- a/source/blender/makesdna/DNA_userdef_types.h +++ b/source/blender/makesdna/DNA_userdef_types.h @@ -341,9 +341,10 @@ typedef struct UserDef { short gp_settings; short tb_leftmouse, tb_rightmouse; struct SolidLight light[3]; + short sculpt_paint_settings; /* user preferences for sculpt and paint */ short tw_hotspot, tw_flag, tw_handlesize, tw_size; short textimeout,texcollectrate; - short wmdrawmethod, wmpad; + short wmdrawmethod; /* removed wmpad */ int memcachelimit; int prefetchframes; short frameserverport; @@ -373,6 +374,11 @@ typedef struct UserDef { short autokey_flag; /* flags for autokeying */ struct ColorBand coba_weight; /* from texture.h */ + + int sculpt_paint_unified_size; /* unified radius of brush in pixels */ + float sculpt_paint_unified_unprojected_radius;/* unified radius of brush in Blender units */ + float sculpt_paint_unified_alpha; /* unified strength of brush */ + float sculpt_paint_overlay_col[3]; } UserDef; extern UserDef U; /* from blenkernel blender.c */ @@ -524,6 +530,11 @@ extern UserDef U; /* from blenkernel blender.c */ #define GP_PAINT_DOSMOOTH (1<<0) #define GP_PAINT_DOSIMPLIFY (1<<1) +/* sculpt_paint_settings */ +#define SCULPT_PAINT_USE_UNIFIED_SIZE (1<<0) +#define SCULPT_PAINT_USE_UNIFIED_ALPHA (1<<1) +#define SCULPT_PAINT_UNIFIED_LOCK_BRUSH_SIZE (1<<2) + /* color picker types */ #define USER_CP_CIRCLE 0 #define USER_CP_SQUARE_SV 1 diff --git a/source/blender/makesdna/DNA_windowmanager_types.h b/source/blender/makesdna/DNA_windowmanager_types.h index ed52316990e..e6d0772f425 100644 --- a/source/blender/makesdna/DNA_windowmanager_types.h +++ b/source/blender/makesdna/DNA_windowmanager_types.h @@ -307,8 +307,7 @@ typedef struct wmOperator { typedef enum wmRadialControlMode { WM_RADIALCONTROL_SIZE, WM_RADIALCONTROL_STRENGTH, - WM_RADIALCONTROL_ANGLE + WM_RADIALCONTROL_ANGLE, } wmRadialControlMode; #endif /* DNA_WINDOWMANAGER_TYPES_H */ - diff --git a/source/blender/makesrna/SConscript b/source/blender/makesrna/SConscript index bd500adc8e4..1558eef713e 100644 --- a/source/blender/makesrna/SConscript +++ b/source/blender/makesrna/SConscript @@ -45,7 +45,6 @@ if env['WITH_BF_GAMEENGINE']: if env['BF_UNIT_TEST']: defs.append('UNIT_TEST') - if env['OURPLATFORM'] == 'linux2': cflags='-pthread' incs += ' ../../../extern/binreloc/include' diff --git a/source/blender/makesrna/intern/CMakeLists.txt b/source/blender/makesrna/intern/CMakeLists.txt index 9b824279d8d..207e4e15a72 100644 --- a/source/blender/makesrna/intern/CMakeLists.txt +++ b/source/blender/makesrna/intern/CMakeLists.txt @@ -52,6 +52,7 @@ INCLUDE_DIRECTORIES( ../../gpu ../../imbuf ../../render/extern/include + ../../../../extern/glew/include . ) FILE(GLOB INC_FILES ../*.h ../../makesdna/*.h) diff --git a/source/blender/makesrna/intern/rna_brush.c b/source/blender/makesrna/intern/rna_brush.c index fff29ba8f56..6d5a06d4f81 100644 --- a/source/blender/makesrna/intern/rna_brush.c +++ b/source/blender/makesrna/intern/rna_brush.c @@ -30,6 +30,7 @@ #include "DNA_brush_types.h" #include "DNA_texture_types.h" +#include "DNA_scene_types.h" #include "BLI_math.h" @@ -51,6 +52,58 @@ static void rna_Brush_update(Main *bmain, Scene *scene, PointerRNA *ptr) WM_main_add_notifier(NC_BRUSH|NA_EDITED, br); } +static int rna_Brush_is_sculpt_brush(Brush *me, bContext *C) +{ + Sculpt *sd = CTX_data_tool_settings(C)->sculpt; + int i; + + for (i= 0; i < sd->paint.brush_count; i++) { + if (strcmp(me->id.name+2, sd->paint.brushes[i]->id.name+2) == 0) + return 1; + } + + return 0; +} + +static int rna_Brush_is_vpaint_brush(Brush *me, bContext *C) +{ + VPaint *vp = CTX_data_tool_settings(C)->vpaint; + int i; + + for (i= 0; i < vp->paint.brush_count; i++) { + if (strcmp(me->id.name+2, vp->paint.brushes[i]->id.name+2) == 0) + return 1; + } + + return 0; +} + +static int rna_Brush_is_wpaint_brush(Brush *me, bContext *C) +{ + VPaint *vp = CTX_data_tool_settings(C)->wpaint; + int i; + + for (i= 0; i < vp->paint.brush_count; i++) { + if (strcmp(me->id.name+2, vp->paint.brushes[i]->id.name+2) == 0) + return 1; + } + + return 0; +} + +static int rna_Brush_is_imapaint_brush(Brush *me, bContext *C) +{ + ImagePaintSettings *data = &(CTX_data_tool_settings(C)->imapaint); + int i; + + for (i= 0; i < data->paint.brush_count; i++) { + if (strcmp(me->id.name+2, data->paint.brushes[i]->id.name+2) == 0) + return 1; + } + + return 0; +} + #else static void rna_def_brush_texture_slot(BlenderRNA *brna) @@ -100,14 +153,42 @@ static void rna_def_brush(BlenderRNA *brna) static EnumPropertyItem brush_sculpt_tool_items[] = { {SCULPT_TOOL_DRAW, "DRAW", 0, "Draw", ""}, {SCULPT_TOOL_SMOOTH, "SMOOTH", 0, "Smooth", ""}, + {SCULPT_TOOL_CREASE, "CREASE", 0, "Crease", ""}, + {SCULPT_TOOL_BLOB, "BLOB", 0, "Blob", ""}, {SCULPT_TOOL_PINCH, "PINCH", 0, "Pinch", ""}, {SCULPT_TOOL_INFLATE, "INFLATE", 0, "Inflate", ""}, {SCULPT_TOOL_GRAB, "GRAB", 0, "Grab", ""}, + {SCULPT_TOOL_SNAKE_HOOK, "SNAKE_HOOK", 0, "Snake Hook", ""}, + {SCULPT_TOOL_ROTATE, "ROTATE", 0, "Rotate", ""}, + {SCULPT_TOOL_THUMB, "THUMB", 0, "Thumb", ""}, + {SCULPT_TOOL_NUDGE, "NUDGE", 0, "Nudge", ""}, {SCULPT_TOOL_LAYER, "LAYER", 0, "Layer", ""}, {SCULPT_TOOL_FLATTEN, "FLATTEN", 0, "Flatten", ""}, {SCULPT_TOOL_CLAY, "CLAY", 0, "Clay", ""}, + //{SCULPT_TOOL_CLAY_TUBES, "CLAY_TUBES", 0, "Clay Tubes", ""}, XXX: remove clay tubes from UI + {SCULPT_TOOL_FILL, "FILL", 0, "Fill", ""}, + {SCULPT_TOOL_SCRAPE, "SCRAPE", 0, "Scrape", ""}, {0, NULL, 0, NULL, NULL}}; - + + static EnumPropertyItem brush_stroke_method_items[] = { + {0, "DOTS", 0, "Dots", ""}, + {BRUSH_RESTORE_MESH, "DRAG_DOT", 0, "Drag Dot", ""}, + {BRUSH_SPACE, "SPACE", 0, "Space", ""}, + {BRUSH_ANCHORED, "ANCHORED", 0, "Anchored", ""}, + {BRUSH_AIRBRUSH, "AIRBRUSH", 0, "Airbrush", ""}, + {0, NULL, 0, NULL, NULL}}; + + static EnumPropertyItem texture_angle_source_items[] = { + {0, "USER", 0, "User", ""}, + {BRUSH_RAKE, "RAKE", 0, "Rake", ""}, + {BRUSH_RANDOM_ROTATION, "RANDOM", 0, "Random", ""}, + {0, NULL, 0, NULL, NULL}}; + + static EnumPropertyItem texture_angle_source_no_random_items[] = { + {0, "USER", 0, "User", ""}, + {BRUSH_RAKE, "RAKE", 0, "Rake", ""}, + {0, NULL, 0, NULL, NULL}}; + static EnumPropertyItem brush_vertexpaint_tool_items[] = { {0, "MIX", 0, "Mix", "Use mix blending mode while painting"}, {1, "ADD", 0, "Add", "Use add blending mode while painting"}, @@ -129,11 +210,76 @@ static void rna_def_brush(BlenderRNA *brna) {0, "ADD", 0, "Add", "Add effect of brush"}, {BRUSH_DIR_IN, "SUBTRACT", 0, "Subtract", "Subtract effect of brush"}, {0, NULL, 0, NULL, NULL}}; - + + static const EnumPropertyItem prop_flatten_contrast_items[]= { + {0, "FLATTEN", 0, "Flatten", "Add effect of brush"}, + {BRUSH_DIR_IN, "CONTRAST", 0, "Contrast", "Subtract effect of brush"}, + {0, NULL, 0, NULL, NULL}}; + + static const EnumPropertyItem prop_fill_deepen_items[]= { + {0, "FILL", 0, "Fill", "Add effect of brush"}, + {BRUSH_DIR_IN, "DEEPEN", 0, "Deepen", "Subtract effect of brush"}, + {0, NULL, 0, NULL, NULL}}; + + static const EnumPropertyItem prop_scrape_peaks_items[]= { + {0, "SCRAPE", 0, "Scrape", "Add effect of brush"}, + {BRUSH_DIR_IN, "PEAKS", 0, "Peaks", "Subtract effect of brush"}, + {0, NULL, 0, NULL, NULL}}; + + static const EnumPropertyItem prop_pinch_magnify_items[]= { + {0, "PINCH", 0, "Pinch", "Add effect of brush"}, + {BRUSH_DIR_IN, "MAGNIFY", 0, "Magnify", "Subtract effect of brush"}, + {0, NULL, 0, NULL, NULL}}; + + static const EnumPropertyItem prop_inflate_deflate_items[]= { + {0, "INFLATE", 0, "Inflate", "Add effect of brush"}, + {BRUSH_DIR_IN, "DEFLATE", 0, "Deflate", "Subtract effect of brush"}, + {0, NULL, 0, NULL, NULL}}; + + static EnumPropertyItem brush_sculpt_plane_items[] = { + {SCULPT_DISP_DIR_AREA, "AREA", 0, "Area Plane", ""}, + {SCULPT_DISP_DIR_VIEW, "VIEW", 0, "View Plane", ""}, + {SCULPT_DISP_DIR_X, "X", 0, "X Plane", ""}, + {SCULPT_DISP_DIR_Y, "Y", 0, "Y Plane", ""}, + {SCULPT_DISP_DIR_Z, "Z", 0, "Z Plane", ""}, + {0, NULL, 0, NULL, NULL}}; + + FunctionRNA *func; + PropertyRNA *parm; + srna= RNA_def_struct(brna, "Brush", "ID"); RNA_def_struct_ui_text(srna, "Brush", "Brush datablock for storing brush settings for painting and sculpting"); RNA_def_struct_ui_icon(srna, ICON_BRUSH_DATA); - + + /* functions */ + func= RNA_def_function(srna, "is_sculpt_brush", "rna_Brush_is_sculpt_brush"); + RNA_def_function_ui_description(func, "Returns true if Brush can be used for sculpting"); + parm= RNA_def_pointer(func, "context", "Context", "", ""); + RNA_def_property_flag(parm, PROP_REQUIRED); + parm= RNA_def_boolean(func, "ret", 0, "", ""); + RNA_def_function_return(func, parm); + + func= RNA_def_function(srna, "is_vpaint_brush", "rna_Brush_is_vpaint_brush"); + RNA_def_function_ui_description(func, "Returns true if Brush can be used for vertex painting"); + parm= RNA_def_pointer(func, "context", "Context", "", ""); + RNA_def_property_flag(parm, PROP_REQUIRED); + parm= RNA_def_boolean(func, "ret", 0, "", ""); + RNA_def_function_return(func, parm); + + func= RNA_def_function(srna, "is_wpaint_brush", "rna_Brush_is_wpaint_brush"); + RNA_def_function_ui_description(func, "Returns true if Brush can be used for weight painting"); + parm= RNA_def_pointer(func, "context", "Context", "", ""); + RNA_def_property_flag(parm, PROP_REQUIRED); + parm= RNA_def_boolean(func, "ret", 0, "", ""); + RNA_def_function_return(func, parm); + + func= RNA_def_function(srna, "is_imapaint_brush", "rna_Brush_is_imapaint_brush"); + RNA_def_function_ui_description(func, "Returns true if Brush can be used for image painting"); + parm= RNA_def_pointer(func, "context", "Context", "", ""); + RNA_def_property_flag(parm, PROP_REQUIRED); + parm= RNA_def_boolean(func, "ret", 0, "", ""); + RNA_def_function_return(func, parm); + /* enums */ prop= RNA_def_property(srna, "blend", PROP_ENUM, PROP_NONE); RNA_def_property_enum_items(prop, prop_blend_items); @@ -144,7 +290,7 @@ static void rna_def_brush(BlenderRNA *brna) RNA_def_property_enum_items(prop, brush_sculpt_tool_items); RNA_def_property_ui_text(prop, "Sculpt Tool", ""); RNA_def_property_update(prop, 0, "rna_Brush_update"); - + prop= RNA_def_property(srna, "vertexpaint_tool", PROP_ENUM, PROP_NONE); RNA_def_property_enum_items(prop, brush_vertexpaint_tool_items); RNA_def_property_ui_text(prop, "Vertex/Weight Paint Tool", ""); @@ -158,33 +304,94 @@ static void rna_def_brush(BlenderRNA *brna) prop= RNA_def_property(srna, "direction", PROP_ENUM, PROP_NONE); RNA_def_property_enum_bitflag_sdna(prop, NULL, "flag"); RNA_def_property_enum_items(prop, prop_flip_direction_items); - RNA_def_property_ui_text(prop, "Direction", "Mapping type to use for this image in the game engine"); + RNA_def_property_ui_text(prop, "Direction", ""); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "stroke_method", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_bitflag_sdna(prop, NULL, "flag"); + RNA_def_property_enum_items(prop, brush_stroke_method_items); + RNA_def_property_ui_text(prop, "Stroke Method", ""); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "texture_angle_source", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_bitflag_sdna(prop, NULL, "flag"); + RNA_def_property_enum_items(prop, texture_angle_source_items); + RNA_def_property_ui_text(prop, "Texture Angle Source", ""); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "texture_angle_source_no_random", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_bitflag_sdna(prop, NULL, "flag"); + RNA_def_property_enum_items(prop, texture_angle_source_no_random_items); + RNA_def_property_ui_text(prop, "Texture Angle Source", ""); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "flatten_contrast", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_bitflag_sdna(prop, NULL, "flag"); + RNA_def_property_enum_items(prop, prop_flatten_contrast_items); + RNA_def_property_ui_text(prop, "Flatten/Contrast", ""); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "inflate_deflate", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_bitflag_sdna(prop, NULL, "flag"); + RNA_def_property_enum_items(prop, prop_inflate_deflate_items); + RNA_def_property_ui_text(prop, "Inflate/Deflate", ""); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "fill_deepen", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_bitflag_sdna(prop, NULL, "flag"); + RNA_def_property_enum_items(prop, prop_fill_deepen_items); + RNA_def_property_ui_text(prop, "Fill/Deepen", ""); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "scrape_peaks", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_bitflag_sdna(prop, NULL, "flag"); + RNA_def_property_enum_items(prop, prop_scrape_peaks_items); + RNA_def_property_ui_text(prop, "Scrape/Peaks", ""); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "pinch_magnify", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_bitflag_sdna(prop, NULL, "flag"); + RNA_def_property_enum_items(prop, prop_pinch_magnify_items); + RNA_def_property_ui_text(prop, "Pinch/Magnify", ""); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "sculpt_plane", PROP_ENUM, PROP_NONE); + RNA_def_property_enum_items(prop, brush_sculpt_plane_items); + RNA_def_property_ui_text(prop, "Sculpt Plane", ""); RNA_def_property_update(prop, 0, "rna_Brush_update"); /* number values */ - prop= RNA_def_property(srna, "size", PROP_INT, PROP_NONE); - RNA_def_property_range(prop, 1, 200); - RNA_def_property_ui_text(prop, "Size", "Diameter of the brush"); + prop= RNA_def_property(srna, "size", PROP_INT, PROP_DISTANCE); + RNA_def_property_range(prop, 1, MAX_BRUSH_PIXEL_RADIUS*10); + RNA_def_property_ui_range(prop, 1, MAX_BRUSH_PIXEL_RADIUS, 1, 0); + RNA_def_property_ui_text(prop, "Size", "Radius of the brush in pixels"); RNA_def_property_update(prop, 0, "rna_Brush_update"); + prop= RNA_def_property(srna, "unprojected_radius", PROP_FLOAT, PROP_DISTANCE); + RNA_def_property_range(prop, 0, FLT_MAX); + RNA_def_property_ui_range(prop, 0, 1, 0, 0); + RNA_def_property_ui_text(prop, "Surface Size", "Radius of brush in Blender units"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + prop= RNA_def_property(srna, "jitter", PROP_FLOAT, PROP_NONE); RNA_def_property_float_sdna(prop, NULL, "jitter"); RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Jitter", "Jitter the position of the brush while painting"); RNA_def_property_update(prop, 0, "rna_Brush_update"); - prop= RNA_def_property(srna, "spacing", PROP_FLOAT, PROP_NONE); - RNA_def_property_float_sdna(prop, NULL, "spacing"); - RNA_def_property_range(prop, 1.0f, 100.0f); - RNA_def_property_ui_text(prop, "Spacing", "Spacing between brush stamps"); + prop= RNA_def_property(srna, "spacing", PROP_INT, PROP_PERCENTAGE); + RNA_def_property_int_sdna(prop, NULL, "spacing"); + RNA_def_property_range(prop, 1, 1000); + RNA_def_property_ui_range(prop, 1, 500, 5, 0); + RNA_def_property_ui_text(prop, "Spacing", "Spacing between brush daubs as a percentage of brush diameter"); RNA_def_property_update(prop, 0, "rna_Brush_update"); - prop= RNA_def_property(srna, "smooth_stroke_radius", PROP_INT, PROP_NONE); + prop= RNA_def_property(srna, "smooth_stroke_radius", PROP_INT, PROP_DISTANCE); RNA_def_property_range(prop, 10, 200); RNA_def_property_ui_text(prop, "Smooth Stroke Radius", "Minimum distance from last point before stroke continues"); RNA_def_property_update(prop, 0, "rna_Brush_update"); - prop= RNA_def_property(srna, "smooth_stroke_factor", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "smooth_stroke_factor", PROP_FLOAT, PROP_FACTOR); RNA_def_property_range(prop, 0.5, 0.99); RNA_def_property_ui_text(prop, "Smooth Stroke Factor", "Higher values give a smoother stroke"); RNA_def_property_update(prop, 0, "rna_Brush_update"); @@ -202,10 +409,56 @@ static void rna_def_brush(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Color", ""); RNA_def_property_update(prop, 0, "rna_Brush_update"); - prop= RNA_def_property(srna, "strength", PROP_FLOAT, PROP_NONE); + prop= RNA_def_property(srna, "strength", PROP_FLOAT, PROP_FACTOR); RNA_def_property_float_sdna(prop, NULL, "alpha"); + RNA_def_property_float_default(prop, 0.5f); + RNA_def_property_range(prop, 0.0f, 10.0f); + RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.001, 0.001); + RNA_def_property_ui_text(prop, "Strength", "How powerful the effect of the brush is when applied"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "plane_offset", PROP_FLOAT, PROP_DISTANCE); + RNA_def_property_float_sdna(prop, NULL, "plane_offset"); + RNA_def_property_float_default(prop, 0); + RNA_def_property_range(prop, -2.0f, 2.0f); + RNA_def_property_ui_range(prop, -0.5f, 0.5f, 0.001, 0.001); + RNA_def_property_ui_text(prop, "Plane Offset", "Adjusts plane on which the brush acts towards or away from the object surface"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "plane_trim", PROP_FLOAT, PROP_DISTANCE); + RNA_def_property_float_sdna(prop, NULL, "plane_trim"); + RNA_def_property_float_default(prop, 0.5f); + RNA_def_property_range(prop, 0, 1.0f); + RNA_def_property_ui_text(prop, "Plane Trim", "If a vertex is further from offset plane than this then it is not affected"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "texture_sample_bias", PROP_FLOAT, PROP_DISTANCE); + RNA_def_property_float_sdna(prop, NULL, "texture_sample_bias"); + RNA_def_property_float_default(prop, 0); + RNA_def_property_range(prop, -1, 1); + RNA_def_property_ui_text(prop, "Texture Sample Bias", "Value added to texture samples"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "normal_weight", PROP_FLOAT, PROP_FACTOR); + RNA_def_property_float_sdna(prop, NULL, "normal_weight"); + RNA_def_property_float_default(prop, 0); RNA_def_property_range(prop, 0.0f, 1.0f); - RNA_def_property_ui_text(prop, "Strength", "The amount of pressure on the brush"); + RNA_def_property_ui_text(prop, "Normal Weight", "How much grab will pull vertexes out of surface during a grab"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "crease_pinch_factor", PROP_FLOAT, PROP_FACTOR); + RNA_def_property_float_sdna(prop, NULL, "crease_pinch_factor"); + RNA_def_property_float_default(prop, 2.0f/3.0f); + RNA_def_property_range(prop, 0.0f, 1.0f); + RNA_def_property_ui_text(prop, "Crease Brush Pinch Factor", "How much the crease brush pinches"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "autosmooth_factor", PROP_FLOAT, PROP_FACTOR); + RNA_def_property_float_sdna(prop, NULL, "autosmooth_factor"); + RNA_def_property_float_default(prop, 0); + RNA_def_property_range(prop, 0.0f, 1.0f); + RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.001, 0.001); + RNA_def_property_ui_text(prop, "Autosmooth", "Amount of smoothing to automatically apply to each stroke"); RNA_def_property_update(prop, 0, "rna_Brush_update"); /* flag */ @@ -214,6 +467,11 @@ static void rna_def_brush(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Airbrush", "Keep applying paint effect while holding mouse (spray)"); RNA_def_property_update(prop, 0, "rna_Brush_update"); + prop= RNA_def_property(srna, "use_original_normal", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_ORIGINAL_NORMAL); + RNA_def_property_ui_text(prop, "Original Normal", "When locked keep using normal of surface where stroke was initiated"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + prop= RNA_def_property(srna, "use_wrap", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_TORUS); RNA_def_property_ui_text(prop, "Wrap", "Enable torus wrapping while painting"); @@ -225,6 +483,12 @@ static void rna_def_brush(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Strength Pressure", "Enable tablet pressure sensitivity for strength"); RNA_def_property_update(prop, 0, "rna_Brush_update"); + prop= RNA_def_property(srna, "use_offset_pressure", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_OFFSET_PRESSURE); + RNA_def_property_ui_icon(prop, ICON_STYLUS_PRESSURE, 0); + RNA_def_property_ui_text(prop, "Plane Offset Pressure", "Enable tablet pressure sensitivity for offset"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + prop= RNA_def_property(srna, "use_size_pressure", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_SIZE_PRESSURE); RNA_def_property_ui_icon(prop, ICON_STYLUS_PRESSURE, 0); @@ -243,11 +507,32 @@ static void rna_def_brush(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Spacing Pressure", "Enable tablet pressure sensitivity for spacing"); RNA_def_property_update(prop, 0, "rna_Brush_update"); + prop= RNA_def_property(srna, "use_inverse_smooth_pressure", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_INVERSE_SMOOTH_PRESSURE); + RNA_def_property_ui_icon(prop, ICON_STYLUS_PRESSURE, 0); + RNA_def_property_ui_text(prop, "Inverse Smooth Pressure", "Lighter pressure causes more smoothing to be applied"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + prop= RNA_def_property(srna, "use_rake", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_RAKE); RNA_def_property_ui_text(prop, "Rake", "Rotate the brush texture to match the stroke direction"); RNA_def_property_update(prop, 0, "rna_Brush_update"); + prop= RNA_def_property(srna, "use_random_rotation", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_RANDOM_ROTATION); + RNA_def_property_ui_text(prop, "Random Rotation", "Rotate the brush texture at random"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "use_plane_trim", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_PLANE_TRIM); + RNA_def_property_ui_text(prop, "Use Plane Trim", "Enable Plane Trim"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "use_frontface", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_FRONTFACE); + RNA_def_property_ui_text(prop, "Use Front-Face", "Brush only affects vertexes that face the viewer"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + prop= RNA_def_property(srna, "use_anchor", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_ANCHORED); RNA_def_property_ui_text(prop, "Anchored", "Keep the brush anchored to the initial location"); @@ -273,6 +558,37 @@ static void rna_def_brush(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Accumulate", "Accumulate stroke dabs on top of each other"); RNA_def_property_update(prop, 0, "rna_Brush_update"); + prop= RNA_def_property(srna, "use_space_atten", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_SPACE_ATTEN); + RNA_def_property_ui_text(prop, "Use Automatic Strength Adjustment", "Automatically adjusts strength to give consistent results for different spacings"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + /* adaptive space is not implemented yet */ + prop= RNA_def_property(srna, "use_adaptive_space", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_ADAPTIVE_SPACE); + RNA_def_property_ui_text(prop, "Adaptive Spacing", "Space daubs according to surface orientation instead of screen space"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "lock_brush_size", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_LOCK_SIZE); + RNA_def_property_ui_text(prop, "Use Blender Units", "When locked brush stays same size relative to object; when unlocked brush size is given in pixels"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "use_texture_overlay", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_TEXTURE_OVERLAY); + RNA_def_property_ui_text(prop, "Use Texture Overlay", "Show texture in viewport"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "edge_to_edge", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_EDGE_TO_EDGE); + RNA_def_property_ui_text(prop, "Edge-to-edge", "Drag anchor brush from edge-to-edge"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "restore_mesh", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_RESTORE_MESH); + RNA_def_property_ui_text(prop, "Restore Mesh", "Allows a single dot to be carefully positioned"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + /* not exposed in the interface yet prop= RNA_def_property(srna, "fixed_tex", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", BRUSH_FIXED_TEX); @@ -303,6 +619,31 @@ static void rna_def_brush(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Texture", ""); RNA_def_property_update(prop, NC_TEXTURE, "rna_Brush_update"); + prop= RNA_def_property(srna, "texture_overlay_alpha", PROP_INT, PROP_PERCENTAGE); + RNA_def_property_int_sdna(prop, NULL, "texture_overlay_alpha"); + RNA_def_property_range(prop, 1, 100); + RNA_def_property_ui_text(prop, "Texture Overlay Alpha", ""); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "add_col", PROP_FLOAT, PROP_COLOR); + RNA_def_property_float_sdna(prop, NULL, "add_col"); + RNA_def_property_array(prop, 3); + RNA_def_property_ui_text(prop, "Add Color", "Color of cursor when adding"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "sub_col", PROP_FLOAT, PROP_COLOR); + RNA_def_property_float_sdna(prop, NULL, "sub_col"); + RNA_def_property_array(prop, 3); + RNA_def_property_ui_text(prop, "Subract Color", "Color of cursor when subtracting"); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + + prop= RNA_def_property(srna, "image_icon", PROP_POINTER, PROP_NONE); + RNA_def_property_pointer_sdna(prop, NULL, "image_icon"); + RNA_def_property_struct_type(prop, "Image"); + RNA_def_property_flag(prop, PROP_EDITABLE); + RNA_def_property_ui_text(prop, "Image Icon", ""); + RNA_def_property_update(prop, 0, "rna_Brush_update"); + /* clone tool */ prop= RNA_def_property(srna, "clone_image", PROP_POINTER, PROP_NONE); RNA_def_property_pointer_sdna(prop, NULL, "clone.image"); @@ -357,16 +698,19 @@ static void rna_def_operator_stroke_element(BlenderRNA *brna) RNA_def_property_range(prop, 0.0f, 1.0f); RNA_def_property_ui_text(prop, "Pressure", "Tablet pressure"); - prop= RNA_def_property(srna, "time", PROP_FLOAT, PROP_UNSIGNED); + prop= RNA_def_property(srna, "pen_flip", PROP_BOOLEAN, PROP_NONE); RNA_def_property_flag(prop, PROP_IDPROPERTY); - RNA_def_property_ui_text(prop, "Time", ""); + RNA_def_property_ui_text(prop, "Flip", ""); - prop= RNA_def_property(srna, "flip", PROP_BOOLEAN, PROP_NONE); + // used in uv painting + prop= RNA_def_property(srna, "time", PROP_FLOAT, PROP_UNSIGNED); RNA_def_property_flag(prop, PROP_IDPROPERTY); - RNA_def_property_ui_text(prop, "Flip", ""); + RNA_def_property_ui_text(prop, "Time", ""); /* XXX: Tool (this will be for pressing a modifier key for a different brush, e.g. switching to a Smooth brush in the middle of the stroke */ + + // XXX: i don't think blender currently supports the ability to properly do a remappable modifier in the middle of a stroke } void RNA_def_brush(BlenderRNA *brna) diff --git a/source/blender/makesrna/intern/rna_image.c b/source/blender/makesrna/intern/rna_image.c index 7d8248b58ed..7144b409299 100644 --- a/source/blender/makesrna/intern/rna_image.c +++ b/source/blender/makesrna/intern/rna_image.c @@ -213,6 +213,12 @@ static int rna_Image_depth_get(PointerRNA *ptr) return depth; } +static int rna_Image_is_image_icon(Image *me, bContext *C) +{ + const char prefix[] = ".imageicon."; + return strncmp(me->id.name+2, prefix, sizeof(prefix)-1) == 0; +} + #else static void rna_def_imageuser(BlenderRNA *brna) @@ -292,6 +298,9 @@ static void rna_def_image(BlenderRNA *brna) {IMA_STD_FIELD, "ODD", 0, "Lower First", "Lower field first"}, {0, NULL, 0, NULL, NULL}}; + FunctionRNA *func; + PropertyRNA *parm; + srna= RNA_def_struct(brna, "Image", "ID"); RNA_def_struct_ui_text(srna, "Image", "Image datablock referencing an external or packed image"); RNA_def_struct_ui_icon(srna, ICON_IMAGE_DATA); @@ -333,6 +342,14 @@ static void rna_def_image(BlenderRNA *brna) RNA_def_property_ui_text(prop, "Field Order", "Order of video fields. Select which lines are displayed first"); RNA_def_property_update(prop, NC_IMAGE|ND_DISPLAY, NULL); + /* functions */ + func= RNA_def_function(srna, "is_image_icon", "rna_Image_is_image_icon"); + RNA_def_function_ui_description(func, "Returns true if Image name is prefixed with .imageicon."); + parm= RNA_def_pointer(func, "context", "Context", "", ""); + RNA_def_property_flag(parm, PROP_REQUIRED); + parm= RNA_def_boolean(func, "ret", 0, "", ""); + RNA_def_function_return(func, parm); + /* booleans */ prop= RNA_def_property(srna, "fields", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flag", IMA_FIELDS); diff --git a/source/blender/makesrna/intern/rna_sculpt_paint.c b/source/blender/makesrna/intern/rna_sculpt_paint.c index 3a7e7a02837..604f7776d56 100644 --- a/source/blender/makesrna/intern/rna_sculpt_paint.c +++ b/source/blender/makesrna/intern/rna_sculpt_paint.c @@ -193,7 +193,7 @@ static void rna_Paint_active_brush_name_get(PointerRNA *ptr, char *value) Paint *p= ptr->data; Brush *br = paint_brush(p); - BLI_strncpy(value, br->id.name+2, sizeof(br->id.name-2)); + BLI_strncpy(value, br->id.name+2, sizeof(br->id.name)-2); } @@ -212,7 +212,7 @@ static void rna_Paint_active_brush_name_set(PointerRNA *ptr, const char *value) for(i = 0; i < p->brush_count; ++i) { br = p->brushes[i]; - + if (strcmp(br->id.name+2, value)==0) { paint_brush_set(p, br); return; @@ -262,6 +262,10 @@ static void rna_def_paint(BlenderRNA *brna) RNA_def_property_boolean_sdna(prop, NULL, "flags", PAINT_SHOW_BRUSH); RNA_def_property_ui_text(prop, "Show Brush", ""); + prop= RNA_def_property(srna, "show_brush_on_surface", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flags", PAINT_SHOW_BRUSH_ON_SURFACE); + RNA_def_property_ui_text(prop, "Show Brush On Surface", ""); + prop= RNA_def_property(srna, "fast_navigate", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flags", PAINT_FAST_NAVIGATE); RNA_def_property_ui_text(prop, "Fast Navigate", "For multires, show low resolution while navigating the view"); @@ -274,7 +278,14 @@ static void rna_def_sculpt(BlenderRNA *brna) srna= RNA_def_struct(brna, "Sculpt", "Paint"); RNA_def_struct_ui_text(srna, "Sculpt", ""); - + + prop= RNA_def_property(srna, "radial_symm", PROP_INT, PROP_XYZ); + RNA_def_property_int_sdna(prop, NULL, "radial_symm"); + RNA_def_property_int_default(prop, 1); + RNA_def_property_range(prop, 1, 64); + RNA_def_property_ui_range(prop, 0, 32, 1, 1); + RNA_def_property_ui_text(prop, "Radial Symmetry Count X Axis", "Number of times to copy strokes across the surface"); + prop= RNA_def_property(srna, "symmetry_x", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flags", SCULPT_SYMM_X); RNA_def_property_ui_text(prop, "Symmetry X", "Mirror brush across the X axis"); @@ -298,6 +309,14 @@ static void rna_def_sculpt(BlenderRNA *brna) prop= RNA_def_property(srna, "lock_z", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "flags", SCULPT_LOCK_Z); RNA_def_property_ui_text(prop, "Lock Z", "Disallow changes to the Z axis of vertices"); + + prop= RNA_def_property(srna, "use_symmetry_feather", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flags", SCULPT_SYMMETRY_FEATHER); + RNA_def_property_ui_text(prop, "Symmetry Feathering", "Reduce the strength of the brush where it overlaps symmetrical daubs"); + + prop= RNA_def_property(srna, "use_openmp", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "flags", SCULPT_USE_OPENMP); + RNA_def_property_ui_text(prop, "Use OpenMP", "Take advantage of multiple CPU cores to improve sculpting performance"); } static void rna_def_vertex_paint(BlenderRNA *brna) diff --git a/source/blender/makesrna/intern/rna_ui_api.c b/source/blender/makesrna/intern/rna_ui_api.c index 1c751433e31..b2831c4b1d3 100644 --- a/source/blender/makesrna/intern/rna_ui_api.c +++ b/source/blender/makesrna/intern/rna_ui_api.c @@ -274,6 +274,7 @@ void RNA_api_ui_layout(StructRNA *srna) RNA_def_string(func, "new", "", 0, "", "Operator identifier to create a new ID block."); RNA_def_string(func, "open", "", 0, "", "Operator identifier to open a file for creating a new ID block."); RNA_def_string(func, "unlink", "", 0, "", "Operator identifier to unlink the ID block."); + RNA_def_string(func, "filter", "", 0, "", "Function identifier to filter the ID block."); func= RNA_def_function(srna, "template_ID_preview", "uiTemplateIDPreview"); RNA_def_function_flag(func, FUNC_USE_CONTEXT); @@ -281,6 +282,7 @@ void RNA_api_ui_layout(StructRNA *srna) RNA_def_string(func, "new", "", 0, "", "Operator identifier to create a new ID block."); RNA_def_string(func, "open", "", 0, "", "Operator identifier to open a file for creating a new ID block."); RNA_def_string(func, "unlink", "", 0, "", "Operator identifier to unlink the ID block."); + RNA_def_string(func, "filter", "", 0, "", "Function identifier to filter the ID block."); RNA_def_int(func, "rows", 0, 0, INT_MAX, "Number of thumbnail preview rows to display", "", 0, INT_MAX); RNA_def_int(func, "cols", 0, 0, INT_MAX, "Number of thumbnail preview columns to display", "", 0, INT_MAX); diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c index d6aec37d6fb..a03488d3878 100644 --- a/source/blender/makesrna/intern/rna_userdef.c +++ b/source/blender/makesrna/intern/rna_userdef.c @@ -32,6 +32,7 @@ #include "DNA_curve_types.h" #include "DNA_space_types.h" #include "DNA_userdef_types.h" +#include "DNA_brush_types.h" #include "WM_api.h" #include "WM_types.h" @@ -867,7 +868,7 @@ static void rna_def_userdef_theme_space_view3d(BlenderRNA *brna) RNA_def_property_array(prop, 3); RNA_def_property_ui_text(prop, "Transform", ""); RNA_def_property_update(prop, 0, "rna_userdef_update"); - + rna_def_userdef_theme_spaces_vertex(srna); rna_def_userdef_theme_spaces_edge(srna); rna_def_userdef_theme_spaces_face(srna); @@ -2194,7 +2195,43 @@ static void rna_def_userdef_edit(BlenderRNA *brna) RNA_def_property_int_sdna(prop, NULL, "gp_eraser"); RNA_def_property_range(prop, 0, 100); RNA_def_property_ui_text(prop, "Grease Pencil Eraser Radius", "Radius of eraser 'brush'"); - + + /* sculpt and paint */ + + prop= RNA_def_property(srna, "sculpt_paint_overlay_col", PROP_FLOAT, PROP_COLOR); + RNA_def_property_float_sdna(prop, NULL, "sculpt_paint_overlay_col"); + RNA_def_property_array(prop, 3); + RNA_def_property_ui_text(prop, "Sculpt/Paint Overlay Color", "Color of texture overlay"); + + prop= RNA_def_property(srna, "sculpt_paint_use_unified_size", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "sculpt_paint_settings", SCULPT_PAINT_USE_UNIFIED_SIZE); + RNA_def_property_ui_text(prop, "Sculpt/Paint Use Unified Radius", "Instead of per brush radius, the radius is shared across brushes"); + + prop= RNA_def_property(srna, "sculpt_paint_use_unified_strength", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "sculpt_paint_settings", SCULPT_PAINT_USE_UNIFIED_ALPHA); + RNA_def_property_ui_text(prop, "Sculpt/Paint Use Unified Strength", "Instead of per brush strength, the strength is shared across brushes"); + + prop= RNA_def_property(srna, "sculpt_paint_unified_lock_brush_size", PROP_BOOLEAN, PROP_NONE); + RNA_def_property_boolean_sdna(prop, NULL, "sculpt_paint_settings", SCULPT_PAINT_UNIFIED_LOCK_BRUSH_SIZE); + RNA_def_property_ui_text(prop, "Sculpt/Paint Use Unified Blender Units", "When locked all brushes stay same size relative to object; when unlocked all brush sizes are given in pixels"); + + prop= RNA_def_property(srna, "sculpt_paint_unified_size", PROP_INT, PROP_DISTANCE); + RNA_def_property_range(prop, 1, MAX_BRUSH_PIXEL_RADIUS*10); + RNA_def_property_ui_range(prop, 1, MAX_BRUSH_PIXEL_RADIUS, 1, 0); + RNA_def_property_ui_text(prop, "Sculpt/Paint Unified Size", "Unified radius of the brush in pixels"); + + prop= RNA_def_property(srna, "sculpt_paint_unified_unprojected_radius", PROP_FLOAT, PROP_DISTANCE); + RNA_def_property_range(prop, 0, FLT_MAX); + RNA_def_property_ui_range(prop, 0, 1, 0, 0); + RNA_def_property_ui_text(prop, "Sculpt/Paint Unified Surface Size", "Unified radius of brush in Blender units"); + + prop= RNA_def_property(srna, "sculpt_paint_unified_strength", PROP_FLOAT, PROP_FACTOR); + RNA_def_property_float_sdna(prop, NULL, "sculpt_paint_unified_alpha"); + RNA_def_property_float_default(prop, 0.5f); + RNA_def_property_range(prop, 0.0f, 10.0f); + RNA_def_property_ui_range(prop, 0.0f, 1.0f, 0.001, 0.001); + RNA_def_property_ui_text(prop, "Sculpt/Paint Unified Strength", "Unified power of effect of brushes when applied"); + /* duplication linking */ prop= RNA_def_property(srna, "duplicate_mesh", PROP_BOOLEAN, PROP_NONE); RNA_def_property_boolean_sdna(prop, NULL, "dupflag", USER_DUP_MESH); diff --git a/source/blender/windowmanager/SConscript b/source/blender/windowmanager/SConscript index 0a86133e614..179b1ddc998 100644 --- a/source/blender/windowmanager/SConscript +++ b/source/blender/windowmanager/SConscript @@ -24,7 +24,7 @@ if env['WITH_BF_COLLADA']: if env['OURPLATFORM'] == 'linux2': cflags='-pthread' - incs += ' ../../../extern/binreloc/include' + incs += ' ../../../extern/binreloc/include' if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc'): incs += ' ' + env['BF_PTHREADS_INC'] @@ -35,4 +35,4 @@ if env['WITH_GHOST_COCOA']: if env['BF_BUILDINFO']: defs.append('NAN_BUILDINFO') -env.BlenderLib ( 'bf_windowmanager', sources, Split(incs), defs, libtype=['core'], priority=[5] ) +env.BlenderLib ( 'bf_windowmanager', sources, Split(incs), defines=defs, libtype=['core'], priority=[5] ) diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index 5dbbf35796f..38322b66bbb 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -389,6 +389,7 @@ static void wm_draw_triple_free(wmWindow *win) wmDrawTriple *triple= win->drawdata; glDeleteTextures(triple->nx*triple->ny, triple->bind); + MEM_freeN(triple); win->drawdata= NULL; @@ -560,7 +561,8 @@ static void wm_method_draw_triple(bContext *C, wmWindow *win) else { win->drawdata= MEM_callocN(sizeof(wmDrawTriple), "wmDrawTriple"); - if(!wm_triple_gen_textures(win, win->drawdata)) { + if(!wm_triple_gen_textures(win, win->drawdata)) + { wm_draw_triple_fail(C, win); return; } diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c index 0023ded23f0..78e1c7d87a3 100644 --- a/source/blender/windowmanager/intern/wm_operators.c +++ b/source/blender/windowmanager/intern/wm_operators.c @@ -61,6 +61,7 @@ #include "BKE_scene.h" #include "BKE_screen.h" /* BKE_ST_MAXNAME */ #include "BKE_utildefines.h" +#include "BKE_brush.h" // JW #include "BIF_gl.h" #include "BIF_glutil.h" /* for paint cursor */ @@ -69,6 +70,7 @@ #include "ED_screen.h" #include "ED_util.h" +#include "ED_view3d.h" // JW #include "RNA_access.h" #include "RNA_define.h" @@ -2595,19 +2597,28 @@ typedef struct wmRadialControl { GLuint tex; } wmRadialControl; +extern Paint *paint_get_active(Scene *sce); +extern struct Brush *paint_brush(struct Paint *paint); + static void wm_radial_control_paint(bContext *C, int x, int y, void *customdata) { wmRadialControl *rc = (wmRadialControl*)customdata; ARegion *ar = CTX_wm_region(C); float r1=0.0f, r2=0.0f, r3=0.0f, angle=0.0f; - /* Keep cursor in the original place */ - x = rc->initial_mouse[0] - ar->winrct.xmin; - y = rc->initial_mouse[1] - ar->winrct.ymin; + Paint *paint = paint_get_active(CTX_data_scene(C)); + Brush *brush = paint_brush(paint); - glPushMatrix(); - - glTranslatef((float)x, (float)y, 0.0f); + ViewContext vc; + + int hit = 0; + + int flip; + int sign; + + float* col; + + const float str = rc->mode == WM_RADIALCONTROL_STRENGTH ? (rc->value + 0.5) : (brush->texture_overlay_alpha / 100.0f); if(rc->mode == WM_RADIALCONTROL_SIZE) { r1= rc->value; @@ -2615,29 +2626,37 @@ static void wm_radial_control_paint(bContext *C, int x, int y, void *customdata) r3= r1; } else if(rc->mode == WM_RADIALCONTROL_STRENGTH) { r1= (1 - rc->value) * WM_RADIAL_CONTROL_DISPLAY_SIZE; - r2= WM_RADIAL_CONTROL_DISPLAY_SIZE; - r3= WM_RADIAL_CONTROL_DISPLAY_SIZE; + r2= r3= WM_RADIAL_CONTROL_DISPLAY_SIZE; } else if(rc->mode == WM_RADIALCONTROL_ANGLE) { - r1= r2= WM_RADIAL_CONTROL_DISPLAY_SIZE; - r3= WM_RADIAL_CONTROL_DISPLAY_SIZE; + r1= r2= r3= WM_RADIAL_CONTROL_DISPLAY_SIZE; angle = rc->value; } - glColor4ub(255, 255, 255, 128); - glEnable( GL_LINE_SMOOTH ); - glEnable(GL_BLEND); + /* Keep cursor in the original place */ + x = rc->initial_mouse[0] - ar->winrct.xmin; + y = rc->initial_mouse[1] - ar->winrct.ymin; - if(rc->mode == WM_RADIALCONTROL_ANGLE) - fdrawline(0, 0, WM_RADIAL_CONTROL_DISPLAY_SIZE, 0); + view3d_set_viewcontext(C, &vc); - if(rc->tex) { - const float str = rc->mode == WM_RADIALCONTROL_STRENGTH ? (rc->value + 0.5) : 1; + // XXX: no way currently to know state of pen flip or invert key modifier without starting a stroke + flip = 1; - if(rc->mode == WM_RADIALCONTROL_ANGLE) { - glRotatef(angle, 0, 0, 1); - fdrawline(0, 0, WM_RADIAL_CONTROL_DISPLAY_SIZE, 0); - } + sign = flip * ((brush->flag & BRUSH_DIR_IN)? -1 : 1); + + if (sign < 0 && ELEM4(brush->sculpt_tool, SCULPT_TOOL_DRAW, SCULPT_TOOL_INFLATE, SCULPT_TOOL_CLAY, SCULPT_TOOL_PINCH)) + col = brush->sub_col; + else + col = brush->add_col; + + glTranslatef((float)x, (float)y, 0.0f); + + glEnable(GL_BLEND); + if(rc->mode == WM_RADIALCONTROL_ANGLE) { + glRotatef(angle, 0, 0, 1); + } + + if (rc->tex) { glBindTexture(GL_TEXTURE_2D, rc->tex); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); @@ -2645,7 +2664,7 @@ static void wm_radial_control_paint(bContext *C, int x, int y, void *customdata) glEnable(GL_TEXTURE_2D); glBegin(GL_QUADS); - glColor4f(0,0,0, str); + glColor4f(U.sculpt_paint_overlay_col[0],U.sculpt_paint_overlay_col[1],U.sculpt_paint_overlay_col[2], str); glTexCoord2f(0,0); glVertex2f(-r3, -r3); glTexCoord2f(1,0); @@ -2658,11 +2677,20 @@ static void wm_radial_control_paint(bContext *C, int x, int y, void *customdata) glDisable(GL_TEXTURE_2D); } - glColor4ub(255, 255, 255, 128); + if(rc->mode == WM_RADIALCONTROL_ANGLE) { + glColor4f(col[0], col[1], col[2], 0.5f); + glEnable(GL_LINE_SMOOTH); + glRotatef(-angle, 0, 0, 1); + fdrawline(0, 0, WM_RADIAL_CONTROL_DISPLAY_SIZE, 0); + glRotatef(angle, 0, 0, 1); + fdrawline(0, 0, WM_RADIAL_CONTROL_DISPLAY_SIZE, 0); + glDisable(GL_LINE_SMOOTH); + } + + glColor4f(col[0], col[1], col[2], 0.5f); glutil_draw_lined_arc(0.0, M_PI*2.0, r1, 40); glutil_draw_lined_arc(0.0, M_PI*2.0, r2, 40); glDisable(GL_BLEND); - glDisable( GL_LINE_SMOOTH ); glPopMatrix(); } @@ -2674,6 +2702,7 @@ int WM_radial_control_modal(bContext *C, wmOperator *op, wmEvent *event) float dist; double new_value = RNA_float_get(op->ptr, "new_value"); int ret = OPERATOR_RUNNING_MODAL; + float initial_value = RNA_float_get(op->ptr, "initial_value"); mode = RNA_int_get(op->ptr, "mode"); RNA_int_get_array(op->ptr, "initial_mouse", initial_mouse); @@ -2682,6 +2711,16 @@ int WM_radial_control_modal(bContext *C, wmOperator *op, wmEvent *event) case MOUSEMOVE: delta[0]= initial_mouse[0] - event->x; delta[1]= initial_mouse[1] - event->y; + + //if (mode == WM_RADIALCONTROL_SIZE) + // delta[0]+= initial_value; + //else if(mode == WM_RADIALCONTROL_STRENGTH) + // delta[0]+= WM_RADIAL_CONTROL_DISPLAY_SIZE * (1 - initial_value); + //else if(mode == WM_RADIALCONTROL_ANGLE) { + // delta[0]+= WM_RADIAL_CONTROL_DISPLAY_SIZE * cos(initial_value*M_PI/180.0f); + // delta[1]+= WM_RADIAL_CONTROL_DISPLAY_SIZE * sin(initial_value*M_PI/180.0f); + //} + dist= sqrt(delta[0]*delta[0]+delta[1]*delta[1]); if(mode == WM_RADIALCONTROL_SIZE) @@ -2728,6 +2767,11 @@ int WM_radial_control_modal(bContext *C, wmOperator *op, wmEvent *event) ED_region_tag_redraw(CTX_wm_region(C)); + //if (ret != OPERATOR_RUNNING_MODAL) { + // wmWindow *win = CTX_wm_window(C); + // WM_cursor_restore(win); + //} + return ret; } @@ -2735,10 +2779,15 @@ int WM_radial_control_modal(bContext *C, wmOperator *op, wmEvent *event) int WM_radial_control_invoke(bContext *C, wmOperator *op, wmEvent *event) { wmRadialControl *rc = MEM_callocN(sizeof(wmRadialControl), "radial control"); + wmWindow *win = CTX_wm_window(C); int mode = RNA_int_get(op->ptr, "mode"); float initial_value = RNA_float_get(op->ptr, "initial_value"); + //float initial_size = RNA_float_get(op->ptr, "initial_size"); int mouse[2] = {event->x, event->y}; + //if (initial_size == 0) + // initial_size = WM_RADIAL_CONTROL_DISPLAY_SIZE; + if(mode == WM_RADIALCONTROL_SIZE) { rc->max_value = 200; mouse[0]-= initial_value; @@ -2775,6 +2824,8 @@ int WM_radial_control_invoke(bContext *C, wmOperator *op, wmEvent *event) rc->cursor = WM_paint_cursor_activate(CTX_wm_manager(C), op->type->poll, wm_radial_control_paint, op->customdata); + //WM_cursor_modal(win, CURSOR_NONE); + /* add modal handler */ WM_event_add_modal_handler(C, op); diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index add9ac05189..4599f8ff17b 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -36,12 +36,14 @@ struct ARegion; struct ARegionType; struct Base; +struct Brush; struct bNodeTree; struct CSG_FaceIteratorDescriptor; struct CSG_VertexIteratorDescriptor; struct ColorBand; struct CurveMapping; struct EditBone; +struct EditFace; struct EditMesh; struct ID; struct FCurve; @@ -54,16 +56,20 @@ struct LOD_Decimation_Info; struct MTex; struct Main; struct Material; +struct MCol; struct MenuType; struct Mesh; struct ModifierData; +struct MultiresModifierData; struct NodeBlurData; struct Object; +struct PBVHNode; struct Render; struct RenderEngine; struct RenderLayer; struct RenderResult; struct ScrArea; +struct SculptSession; struct ShadeInput; struct ShadeResult; struct SpaceImage; @@ -375,6 +381,24 @@ void smoke_get_index(void) {return;} void smoke_step(void) {return;} */ +/* sculpt */ +/* + void ED_sculpt_force_update(struct bContext *C) {} +struct SculptUndoNode *sculpt_undo_push_node(struct SculptSession *ss, struct PBVHNode *node) {return (struct SculptUndoNode *)NULL;} +void sculpt_undo_push_end(void) {} +void sculpt_undo_push_begin(char *name) {} +struct SculptUndoNode *sculpt_undo_get_node(struct PBVHNode *node) {return (struct SculptUndoNode *) NULL;} +struct MultiresModifierData *sculpt_multires_active(struct Scene *scene, struct Object *ob) {return (struct MultiresModifierData *) NULL;} +int sculpt_modifiers_active(struct Scene *scene, struct Object *ob) {return 0;} +*/ +int sculpt_get_brush_size(struct Brush *brush) {return 0;} +void sculpt_set_brush_size(struct Brush *brush, int size) {} +int sculpt_get_lock_brush_size(struct Brush *brush){ return 0;} +float sculpt_get_brush_unprojected_radius(struct Brush *brush){return 0.0f;} +void sculpt_set_brush_unprojected_radius(struct Brush *brush, float unprojected_radius){} +float sculpt_get_brush_alpha(struct Brush *brush){return 0.0f;} +void sculpt_set_brush_alpha(struct Brush *brush, float alpha){} + char blender_path[] = ""; /* CSG */ -- cgit v1.2.3 From 267c286091d84cec17bfb6eb392699a4f2018a5b Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 14 Jul 2010 14:31:27 +0000 Subject: Fix compile error after merge, gpu_buffers.h -> GPU_buffers.h. --- source/blender/gpu/intern/gpu_draw.c | 1 - 1 file changed, 1 deletion(-) (limited to 'source') diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c index 14068fe5f47..488eea40500 100644 --- a/source/blender/gpu/intern/gpu_draw.c +++ b/source/blender/gpu/intern/gpu_draw.c @@ -69,7 +69,6 @@ #include "GPU_draw.h" #include "GPU_extensions.h" #include "GPU_material.h" -#include "gpu_buffers.h" #include "smoke_API.h" -- cgit v1.2.3 From fe958e647fe8caea6f764c4ab7192b95ec3d2a07 Mon Sep 17 00:00:00 2001 From: "Guillermo S. Romero" Date: Wed, 14 Jul 2010 17:27:56 +0000 Subject: SVN maintenance. --- source/blender/editors/sculpt_paint/sculpt_undo.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source') diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c index 303a7686a96..e4121c9c76a 100644 --- a/source/blender/editors/sculpt_paint/sculpt_undo.c +++ b/source/blender/editors/sculpt_paint/sculpt_undo.c @@ -1,5 +1,5 @@ /* - * $Id: sculpt.c 29425 2010-06-12 15:05:19Z jwilkins $ + * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * -- cgit v1.2.3 From 8e3a9634a3dd939225d1424e0fd97b3d45746503 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 14 Jul 2010 17:47:58 +0000 Subject: Change to text3d: When back or front is enabled, the bevel rim on the other side is not created anymore, just as the back/front filling faces are not created when disabled. when both are off the behavior is unchanged. This is needed when rendering alpha text so its possible to have a single layer of faces but use the bevel option to make text thicker. adding a rim on the back when back is disabled also doesnt make much sense IMHO. minor python edits too. --- source/blender/blenkernel/intern/curve.c | 99 ++++++++++++++------------ source/blender/python/doc/examples/bpy.data.py | 3 +- 2 files changed, 54 insertions(+), 48 deletions(-) (limited to 'source') diff --git a/source/blender/blenkernel/intern/curve.c b/source/blender/blenkernel/intern/curve.c index 2e645592229..aa7b44aecda 100644 --- a/source/blender/blenkernel/intern/curve.c +++ b/source/blender/blenkernel/intern/curve.c @@ -1318,30 +1318,33 @@ void makebevelcurve(Scene *scene, Object *ob, ListBase *disp, int forRender) short dnr; /* bevel now in three parts, for proper vertex normals */ - /* part 1 */ - dnr= nr= 2+ cu->bevresol; - if( (cu->flag & (CU_FRONT|CU_BACK))==0) - nr= 3+ 2*cu->bevresol; - - dl= MEM_callocN(sizeof(DispList), "makebevelcurve p1"); - dl->verts= MEM_mallocN(nr*3*sizeof(float), "makebevelcurve p1"); - BLI_addtail(disp, dl); - dl->type= DL_SEGM; - dl->parts= 1; - dl->flag= DL_BACK_CURVE; - dl->nr= nr; + /* part 1, back */ - /* half a circle */ - fp= dl->verts; - dangle= (0.5*M_PI/(dnr-1)); - angle= -(nr-1)*dangle; - - for(a=0; aext2)); - fp[2]= (float)(sin(angle)*(cu->ext2)) - cu->ext1; - angle+= dangle; - fp+= 3; + if((cu->flag & CU_BACK) || !(cu->flag & CU_FRONT)) { + dnr= nr= 2+ cu->bevresol; + if( (cu->flag & (CU_FRONT|CU_BACK))==0) + nr= 3+ 2*cu->bevresol; + + dl= MEM_callocN(sizeof(DispList), "makebevelcurve p1"); + dl->verts= MEM_mallocN(nr*3*sizeof(float), "makebevelcurve p1"); + BLI_addtail(disp, dl); + dl->type= DL_SEGM; + dl->parts= 1; + dl->flag= DL_BACK_CURVE; + dl->nr= nr; + + /* half a circle */ + fp= dl->verts; + dangle= (0.5*M_PI/(dnr-1)); + angle= -(nr-1)*dangle; + + for(a=0; aext2)); + fp[2]= (float)(sin(angle)*(cu->ext2)) - cu->ext1; + angle+= dangle; + fp+= 3; + } } /* part 2, sidefaces */ @@ -1374,30 +1377,32 @@ void makebevelcurve(Scene *scene, Object *ob, ListBase *disp, int forRender) } } - /* part 3 */ - dnr= nr= 2+ cu->bevresol; - if( (cu->flag & (CU_FRONT|CU_BACK))==0) - nr= 3+ 2*cu->bevresol; - - dl= MEM_callocN(sizeof(DispList), "makebevelcurve p3"); - dl->verts= MEM_mallocN(nr*3*sizeof(float), "makebevelcurve p3"); - BLI_addtail(disp, dl); - dl->type= DL_SEGM; - dl->flag= DL_FRONT_CURVE; - dl->parts= 1; - dl->nr= nr; - - /* half a circle */ - fp= dl->verts; - angle= 0.0; - dangle= (0.5*M_PI/(dnr-1)); - - for(a=0; aext2)); - fp[2]= (float)(sin(angle)*(cu->ext2)) + cu->ext1; - angle+= dangle; - fp+= 3; + /* part 3, front */ + if((cu->flag & CU_FRONT) || !(cu->flag & CU_BACK)) { + dnr= nr= 2+ cu->bevresol; + if( (cu->flag & (CU_FRONT|CU_BACK))==0) + nr= 3+ 2*cu->bevresol; + + dl= MEM_callocN(sizeof(DispList), "makebevelcurve p3"); + dl->verts= MEM_mallocN(nr*3*sizeof(float), "makebevelcurve p3"); + BLI_addtail(disp, dl); + dl->type= DL_SEGM; + dl->flag= DL_FRONT_CURVE; + dl->parts= 1; + dl->nr= nr; + + /* half a circle */ + fp= dl->verts; + angle= 0.0; + dangle= (0.5*M_PI/(dnr-1)); + + for(a=0; aext2)); + fp[2]= (float)(sin(angle)*(cu->ext2)) + cu->ext1; + angle+= dangle; + fp+= 3; + } } } } diff --git a/source/blender/python/doc/examples/bpy.data.py b/source/blender/python/doc/examples/bpy.data.py index 0c2a463c01b..fc1145a523f 100644 --- a/source/blender/python/doc/examples/bpy.data.py +++ b/source/blender/python/doc/examples/bpy.data.py @@ -18,7 +18,8 @@ if "Cube" in bpy.data.meshes: # write images into a file next to the blend -file = open(bpy.data.filepath.replace(".blend", ".txt"), 'w') +import os +file = open(os.path.splitext(bpy.data.filepath)[0] + ".txt", 'w') for image in bpy.data.images: file.write("%s %dx%d\n" % (image.filepath, image.size[0], image.size[1])) -- cgit v1.2.3 From d4b04fac044b2fe0b6295f271a78c73d57ef0533 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 14 Jul 2010 18:22:39 +0000 Subject: partial fix [#22846] GCC 4.4.1 support in Windows Still getting error: Warning: .drectve `/DEFAULTLIB:"LIBCMT" /DEFAULTLIB:"OLDNAMES" ' unrecognized --- source/blender/windowmanager/CMakeLists.txt | 4 ---- 1 file changed, 4 deletions(-) (limited to 'source') diff --git a/source/blender/windowmanager/CMakeLists.txt b/source/blender/windowmanager/CMakeLists.txt index 6db32f8bba9..ce7474af477 100644 --- a/source/blender/windowmanager/CMakeLists.txt +++ b/source/blender/windowmanager/CMakeLists.txt @@ -49,10 +49,6 @@ IF(WITH_INTERNATIONAL) ADD_DEFINITIONS(-DINTERNATIONAL) ENDIF(WITH_INTERNATIONAL) -IF(WITH_OPENEXR) - ADD_DEFINITIONS(-DWITH_OPENEXR) -ENDIF(WITH_OPENEXR) - IF(WITH_OPENCOLLADA) ADD_DEFINITIONS(-DWITH_COLLADA) ENDIF(WITH_OPENCOLLADA) -- cgit v1.2.3