From f8384485fcd80aefbb0c2806639f14b1d2cb7a5c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Fri, 7 Oct 2022 12:13:47 +0200 Subject: EEVEE-Next: Use global viewport size instead of DRWView one This is part of the effor to simplify the View struct in order to implement multiview rendering. --- .../draw/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source') diff --git a/source/blender/draw/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl b/source/blender/draw/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl index c60527162f7..38debf14eda 100644 --- a/source/blender/draw/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl +++ b/source/blender/draw/engines/eevee_next/shaders/eevee_geom_gpencil_vert.glsl @@ -29,7 +29,8 @@ void main() col1, col2, fcol1, - vec4(drw_view.viewport_size, drw_view.viewport_size_inverse), + /* TODO */ + vec4(1024.0, 1024.0, 1.0 / 1024.0, 1.0 / 1024.0), interp.P, interp.N, g_color, -- cgit v1.2.3