From fc82f6b5fd1445373c0d8db8c98a542c18f66ae1 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 14 Oct 2014 15:35:15 +0200 Subject: Fix T42064: Directional blur uses wrong sampler Now use linear one, nearest is far too doggy. --- source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source') diff --git a/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp b/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp index 67f52934b13..3f5d4131660 100644 --- a/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp +++ b/source/blender/compositor/operations/COM_DirectionalBlurOperation.cpp @@ -71,7 +71,7 @@ void DirectionalBlurOperation::executePixel(float output[4], int x, int y, void const int iterations = pow(2.0f, this->m_data->iter); float col[4] = {0, 0, 0, 0}; float col2[4] = {0, 0, 0, 0}; - this->m_inputProgram->readSampled(col2, x, y, COM_PS_NEAREST); + this->m_inputProgram->readSampled(col2, x, y, COM_PS_BILINEAR); float ltx = this->m_tx; float lty = this->m_ty; float lsc = this->m_sc; @@ -87,7 +87,7 @@ void DirectionalBlurOperation::executePixel(float output[4], int x, int y, void this->m_inputProgram->readSampled(col, cs * u + ss * v + this->m_center_x_pix, cs * v - ss * u + this->m_center_y_pix, - COM_PS_NEAREST); + COM_PS_BILINEAR); add_v4_v4(col2, col); -- cgit v1.2.3