From ff0311714aded7c95a0eaf95cab1cc9fa6bed459 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Fri, 17 Oct 2014 16:48:09 +0200 Subject: Fix for pose bones not restoring selection index properly --- source/blender/editors/space_view3d/drawarmature.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source') diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index dfa373f111f..651c9389341 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -2088,6 +2088,10 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, if (v3d->zbuf) glEnable(GL_DEPTH_TEST); } } + + if (index != -1) { + GPU_select_load_id(-1); + } } /* in editmode, we don't store the bone matrix... */ -- cgit v1.2.3