From f2cd7e08fed02fdf02060c17c943e15e85638cb5 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 30 May 2022 18:04:14 +0200 Subject: Fix Cycles MNEE not working for Metal Move MNEE to own kernel, separate from shader ray-tracing. This does introduce the limitation that a shader can't use both MNEE and AO/bevel, but that seems like the better trade-off for now. We can experiment with bigger kernel organization changes later. Differential Revision: https://developer.blender.org/D15070 --- tests/python/cycles_render_tests.py | 2 -- 1 file changed, 2 deletions(-) (limited to 'tests') diff --git a/tests/python/cycles_render_tests.py b/tests/python/cycles_render_tests.py index 10ba2ce552a..0709bb0f080 100644 --- a/tests/python/cycles_render_tests.py +++ b/tests/python/cycles_render_tests.py @@ -33,8 +33,6 @@ BLACKLIST_OPTIX = [ ] BLACKLIST_METAL = [ - # No MNEE for Metal currently - "underwater_caustics.blend", ] BLACKLIST_GPU = [ -- cgit v1.2.3