# -*- mode: gnumakefile; tab-width: 8; indent-tabs-mode: t; -*- # vim: tabstop=8 # $Id$ # # ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # This Makefile does an out-of-source CMake build in ../build/`OS`_`CPU` # eg: # ../build/Linux_i386 # This is for users who like to configure & build blender with a single command. # System Vars OS:=$(shell uname -s) OS_NCASE:=$(shell uname -s | tr '[A-Z]' '[a-z]') # CPU:=$(shell uname -m) # UNUSED # Source and Build DIR's BLENDER_DIR:=$(shell pwd -P) BUILD_DIR:=$(shell dirname $(BLENDER_DIR))/build/$(OS_NCASE) BUILD_TYPE:=Release BUILD_CMAKE_ARGS:="" # ----------------------------------------------------------------------------- # additional targets for the build configuration # support 'make debug' ifneq "$(findstring debug, $(MAKECMDGOALS))" "" BUILD_DIR:=$(BUILD_DIR)_debug BUILD_TYPE:=Debug endif ifneq "$(findstring lite, $(MAKECMDGOALS))" "" BUILD_DIR:=$(BUILD_DIR)_lite BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C$(BLENDER_DIR)/build_files/cmake/config/blender_lite.cmake endif ifneq "$(findstring headless, $(MAKECMDGOALS))" "" BUILD_DIR:=$(BUILD_DIR)_bpy BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C$(BLENDER_DIR)/build_files/cmake/config/blender_headless.cmake endif ifneq "$(findstring bpy, $(MAKECMDGOALS))" "" BUILD_DIR:=$(BUILD_DIR)_bpy BUILD_CMAKE_ARGS:=$(BUILD_CMAKE_ARGS) -C$(BLENDER_DIR)/build_files/cmake/config/bpy_module.cmake endif # ----------------------------------------------------------------------------- # Get the number of cores for threaded build NPROCS:=1 ifeq ($(OS), Linux) NPROCS:=$(shell grep -c ^processor /proc/cpuinfo) endif ifeq ($(OS), Darwin) NPROCS:=$(shell sysctl -a | grep "hw.ncpu " | cut -d" " -f3) endif ifeq ($(OS), FreeBSD) NPROCS:=$(shell sysctl -a | grep "hw.ncpu " | cut -d" " -f3 ) endif ifeq ($(OS), NetBSD) NPROCS:=$(shell sysctl -a | grep "hw.ncpu " | cut -d" " -f3 ) endif # ----------------------------------------------------------------------------- # Build Blender all: @echo @echo Configuring Blender ... if test ! -f $(BUILD_DIR)/CMakeCache.txt ; then \ cmake $(BUILD_CMAKE_ARGS) -H$(BLENDER_DIR) -B$(BUILD_DIR) -DCMAKE_BUILD_TYPE:STRING=$(BUILD_TYPE); \ fi @echo @echo Building Blender ... $(MAKE) -C $(BUILD_DIR) -s -j $(NPROCS) install @echo @echo edit build configuration with: "$(BUILD_DIR)/CMakeCache.txt" run make again to rebuild. @echo blender installed, run from: "$(BUILD_DIR)/bin/blender" @echo debug: all lite: all headless: all bpy: all # ----------------------------------------------------------------------------- # Helo for build targets help: @echo "" @echo "Convenience targets provided for building blender, (multiple at once can be used)" @echo " * debug - build a debug binary" @echo " * lite - disable non essential features for a smaller binary and faster build" @echo " * headless - build without an interface (renderfarm or server automation)" @echo " * bpy - build as a python module which can be loaded from python directly" @echo "" @echo "Project Files for IDE's" @echo " * project_qtcreator - QtCreator Project Files" @echo " * project_netbeans - NetBeans Project Files" @echo " * project_eclipse - Eclipse CDT4 Project Files" @echo "" @echo "Package Targets" @echo " * package_debian - build a debian package" @echo " * package_pacman - build an arch linux pacmanpackage" @echo " * package_archive - build an archive package" @echo "" @echo "Testing Targets (not assosiated with building blender)" @echo " * test - run ctest, currently tests import/export, operator execution and that python modules load" @echo " * test_cmake - runs our own cmake file checker which detects errors in the cmake file list definitions" @echo " * test_pep8 - checks all python script are pep8 which are tagged to use the stricter formatting" @echo " * test_deprecated - checks for deprecation tags in our code which may need to be removed" @echo "" @echo "Static Source Code Checking (not assosiated with building blender)" @echo " * check_cppcheck - run blender source through cppcheck (C & C++)" @echo " * check_splint - run blenders source through splint (C only)" @echo " * check_sparse - run blenders source through sparse (C only)" @echo "" # ----------------------------------------------------------------------------- # Packages # package_debian: cd build_files/package_spec ; DEB_BUILD_OPTIONS="parallel=$(NPROCS)" sh ./build_debian.sh package_pacman: cd build_files/package_spec/pacman ; MAKEFLAGS="-j$(NPROCS)" makepkg --asroot package_archive: make -C $(BUILD_DIR) -s package_archive @echo archive in "$(BUILD_DIR)/release" # ----------------------------------------------------------------------------- # Tests # test: cd $(BUILD_DIR) ; ctest . --output-on-failure # run pep8 check check on scripts we distribute. test_pep8: python3 source/tests/pep8.py > test_pep8.log 2>&1 @echo "written: test_pep8.log" # run some checks on our cmakefiles. test_cmake: python3 build_files/cmake/cmake_consistency_check.py > test_cmake_consistency.log 2>&1 @echo "written: test_cmake_consistency.log" # run deprecation tests, see if we have anything to remove. test_deprecated: python3 source/tests/check_deprecated.py # ----------------------------------------------------------------------------- # Project Files # project_qtcreator: python3 build_files/cmake/cmake_qtcreator_project.py $(BUILD_DIR) project_netbeans: python3 build_files/cmake/cmake_netbeans_project.py $(BUILD_DIR) project_eclipse: cmake -G"Eclipse CDT4 - Unix Makefiles" -H$(BLENDER_DIR) -B$(BUILD_DIR) # ----------------------------------------------------------------------------- # Static Checking # check_cppcheck: cd $(BUILD_DIR) ; python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py check_splint: cd $(BUILD_DIR) ; python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_splint.py check_sparse: cd $(BUILD_DIR) ; python3 $(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py clean: $(MAKE) -C $(BUILD_DIR) clean .PHONY: all