Welcome to the fun world of open-source. This file is to help you get started using the source and will hopefully answer most questions. Here are some links to external packages you may or maynot need: openssl: http://www.openssl.org python: http://www.python.org mxtexttools:http://www.egenix.com/files/python/mxTextTools.html (python lib) libjpeg: http://www.ijg.org/ libpng: http://www.libpng.org/pub/png/ zlib: http://www.gzip.org/zlib/ ode: http://q12.org/ode/ode.html openal: http://www.openal.org/home/ (for linux/windows) sdl: http://www.libsdl.org/index.php (for openal) smpeg: http://www.lokigames.com/development/smpeg.php3 (for openal) fmod: http://www.fmod.org/ mozilla: http://www.mozilla.org/ nspr: ftp://ftp.mozilla.org/pub/nspr/releases (side note: on debian linux you will need mozilla-dev and libnspr-dev) If you do not have GL you will also need mesa: http://www.mesa3d.org ********************************************************************* ********************************************************************* We are in the process of moving things over to automake/autoconf The old makefiles are still in place and will work. If you want to get a working blender skip down to the next section and use this readme as a guide. If you want to play with the new autoconf environment take a look at doc/autoconfig.txt ********************************************************************* ********************************************************************* --Notes on compiling mxTextTools---------------------------------------------- To get the latest version to compile on my machine I had to edit mxSetup.py and remove /usr/include from INCLPATH for it to build properly. (after doing this you need to edit blender/source/Makefile and fix the pointer to it I'm still working on automating this) --------------Basic Makefile TIPS--------------------------------------- Assuming you are using tcsh/csh do the following before compiling. #Set this to wherever you have extracted the source. setenv NANBLENDERHOME `pwd` setenv MAKEFLAGS "-w -I$NANBLENDERHOME/source" Or for bash/sh do this: NANBLENDERHOME=`pwd` export NANBLENDERHOME MAKEFLAGS="-w -I$NANBLENDERHOME/source" export MAKEFLAGS Then edit source/nan_definitions.mk to fit you're environment. (You'll want to change things like NAN_OPENSSL,NAN_JPEG, NAN_PNG etc.. to point to where you have it installed) If you tried to just have a go at making stuff you might wind up with an empty file /tmp/.nanguess You need to remove the empty file and it will get created automatically by $NANBLENDERHOME/source/tools/guess/guessconfig after you have setup the NANBLENDERHOME variable. After that cd $NANBLENDERHOME/intern make make install cd $NANBLENDERHOME/source/ode Look at the README_BLENDER and follow instructions Then cd $NANBLENDERHOME/source make If you have any problems with the above post a message to the Forums on www.blender.org ----------------------WINDOWS TIPS-------------------------------------- If you have any problems with the above post a message to the Forums on www.blender.org ----------------------Mac OSX TIPS-------------------------------------- Now before you go to the source directory, make sure you have installed the external libraries that Blender depends upon. Here is a description of the things you need. FINK: Use fink (http://fink.sourceforge.net/) to install the following libraries that Blender depends on: 1. openssl (fink install openssl) 2. jpeg (fink install jpeg) 3. png (fink install png) PYTHON: Mac OSX 10.2 (Jaguar) now comes with Python (2.2.1) pre-installed. This is fine for producing the "frozen" Python code found in the intern directory. However, the installation does not contain the python library to link against (at least I could not find it). You could use fink to install Python but that Python installation depends on X being installed and that is a large installation. If you prefer the easy way: download Python 2.2.2 from http://www.python.org. Follow the instructions to in the documentation to install it on your box. If you run OSX 10.2 it should install just fine. Basically a configure and a "make" will do the job. The result is a Python library that should be copied to the library tree together with the associated header files. Create the following directories: $NANBLENDERHOME/lib/darwin-6.1-powerpc/python/include/python2.2 $NANBLENDERHOME/lib/darwin-6.1-powerpc/python/lib/python2.2/config Now copy the include files and the libpython2.2.a library to those locations. FMOD: Download FMOD from http://www.fmod.org/ and unpack with StuffIt Expander. The archive contains header files and a library. Copy those to these directories (that you need to create first): $NANBLENDERHOME/lib/darwin-6.1-powerpc/fmod/include $NANBLENDERHOME/lib/darwin-6.1-powerpc/fmod/lib RANLIB: Although the make files run ranlib on the libraries built, the gcc linker complains about ranlib not being run. Until there is a solution, you will need to run ranlib by hand once in a while when the make breaks. Luckily, the error message lists the full path of the file to run ranlib on... Anybody out there with a real solution? I guess the problem arises from copying the files from one location to the other... Now wait, don't type make yet! You'll have to edit a config file of ODE first. go to $NANBLENDERHOME/source/ode/config and edit the file "user-settings" so that platform is equal to osx (PLATFORM=osx). Success!