Welcome to the fun world of open-source. This file is to help you get started using the source and will hopefully answer most questions. Here are some links to external packages you may or maynot need: openssl: http://www.openssl.org python: http://www.python.org mxtexttools:http://www.egenix.com/files/python/mxTextTools.html (python lib) libjpeg: http://www.ijg.org/ libpng: http://www.libpng.org/pub/png/ zlib: http://www.gzip.org/zlib/ openal: http://www.openal.org/home/ (for linux/windows) sdl: http://www.libsdl.org/index.php (for openal) smpeg: http://www.lokigames.com/development/smpeg.php3 (for openal) fmod: http://www.fmod.org/ mozilla: http://www.mozilla.org/ nspr: ftp://ftp.mozilla.org/pub/nspr/releases (side note: on debian linux you will need mozilla-dev and libnspr-dev) If you do not have GL you will also need mesa: http://www.mesa3d.org ********************************************************************* ********************************************************************* We are in the process of moving things over to automake/autoconf The old makefiles are still in place and will work. If you want to get a working blender skip down to the next section and use this readme as a guide. If you want to play with the new autoconf environment you need to do the following, inside this dir: ./bootstrap mkdir ../newdir cd ../newdir ../blender/configure Take a look at INSTALL for options you can give to configure. About half of the intern directory is done so you won't get very far. If you want to work on fixing it you need to edit Makefile.am's and configure.ac after editing those files you need to run bootstrap again. TODO to finish up the intern dir Square away how ghost works. (i.e. would be nice if under windows you could choose X11 or normal windows libs, same with macos.. right now its a cludge and it doesn't do one explicitly probably involves changing the way configure.ac picks stuff) Get intern/python figured out. Add the following to configure.ac --with-openssl=dir --with-mozilla=dir (get it so nspr is autodetected here) --with-nspr=dir (incase in different dir) --with-jpeg=dir --with-png=dir --with-zlib=dir figure out why the heck the libtool that gets created is wrong on my system (mein@cs.umn.edu) :) ********************************************************************* ********************************************************************* --Notes on compiling mxTextTools---------------------------------------------- To get the latest version to compile on my machine I had to edit mxSetup.py and remove /usr/include from INCLPATH for it to build properly. (after doing this you need to edit blender/source/Makefile and fix the pointer to it I'm still working on automating this) --------------Basic Makefile TIPS--------------------------------------- Assuming you are using tcsh/csh do the following before compiling. #Set this to wherever you have extracted the source. setenv NANBLENDERHOME `pwd` setenv MAKEFLAGS "-w -I$NANBLENDERHOME/source" Or for bash/sh do this: NANBLENDERHOME=`pwd` export NANBLENDERHOME MAKEFLAGS="-w -I$NANBLENDERHOME/source" export MAKEFLAGS Then edit source/nan_definitions.mk to fit you're environment. (You'll want to change things like NAN_OPENSSL,NAN_JPEG, NAN_PNG etc.. to point to where you have it installed) If you tried to just have a go at making stuff you might wind up with an empty file /tmp/.nanguess You need to remove the empty file and it will get created automatically by $NANBLENDERHOME/source/tools/guess/guessconfig after you have setup the NANBLENDERHOME variable. After that cd $NANBLENDERHOME/intern make make install cd $NANBLENDERHOME/source/ode Look at the README_BLENDER and follow instructions Then cd $NANBLENDERHOME/source make If you have any problems with the above post a message to the Forums on www.blender.org ----------------------WINDOWS TIPS-------------------------------------- If you have any problems with the above post a message to the Forums on www.blender.org ----------------------Mac OSX TIPS-------------------------------------- Now before you go to the source directory, make sure you have installed the external libraries that Blender depends upon. Here is a description of the things you need. FINK: Use fink (http://fink.sourceforge.net/) to install the following libraries that Blender depends on: 1. openssl (fink install openssl) 2. jpeg (fink install jpeg) 3. png (fink install png) PYTHON: Mac OSX 10.2 (Jaguar) now comes with Python (2.2.1) pre-installed. This is fine for producing the "frozen" Python code found in the intern directory. However, the installation does not contain the python library to link against (at least I could not find it). You could use fink to install Python but that Python installation depends on X being installed and that is a large installation. If you prefer the easy way: download Python 2.2.2 from http://www.python.org. Follow the instructions to in the documentation to install it on your box. If you run OSX 10.2 it should install just fine. Basically a configure and a "make" will do the job. The result is a Python library that should be copied to the library tree together with the associated header files. Create the following directories: $NANBLENDERHOME/lib/darwin-6.1-powerpc/python/include/python2.2 $NANBLENDERHOME/lib/darwin-6.1-powerpc/python/lib/python2.2/config Now copy the include files and the libpython2.2.a library to those locations. FMOD: Download FMOD from http://www.fmod.org/ and unpack with StuffIt Expander. The archive contains header files and a library. Copy those to these directories (that you need to create first): $NANBLENDERHOME/lib/darwin-6.1-powerpc/fmod/include $NANBLENDERHOME/lib/darwin-6.1-powerpc/fmod/lib RANLIB: Although the make files run ranlib on the libraries built, the gcc linker complains about ranlib not being run. Until there is a solution, you will need to run ranlib by hand once in a while when the make breaks. Luckily, the error message lists the full path of the file to run ranlib on... Anybody out there with a real solution? I guess the problem arises from copying the files from one location to the other... Now wait, don't type make yet! You'll have to edit a config file of ODE first. go to $NANBLENDERHOME/source/ode/config and edit the file "user-settings" so that platform is equal to osx (PLATFORM=osx). Success!