#!/usr/bin/env python # # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Nathan Letwory. # # ***** END GPL LICENSE BLOCK ***** # # Main entry-point for the SCons building system # Set up some custom actions and target/argument handling # Then read all SConscripts and build # # TODO: fix /FORCE:MULTIPLE on windows to get proper debug builds. # TODO: directory copy functions are far too complicated, see: # http://wiki.blender.org/index.php/User:Ideasman42/SConsNotSimpleInstallingFiles import platform as pltfrm # Need a better way to do this. Automagical maybe is not the best thing, maybe it is. if pltfrm.architecture()[0] == '64bit': bitness = 64 else: bitness = 32 import sys import os import os.path import string import shutil import glob import re from tempfile import mkdtemp # store path to tools toolpath=os.path.join(".", "build_files", "scons", "tools") # needed for importing tools sys.path.append(toolpath) import Blender import btools import bcolors EnsureSConsVersion(1,0,0) # Before we do anything, let's check if we have a sane os.environ if not btools.check_environ(): Exit() BlenderEnvironment = Blender.BlenderEnvironment B = Blender VERSION = btools.VERSION # This is used in creating the local config directories VERSION_RELEASE_CYCLE = btools.VERSION_RELEASE_CYCLE ### globals ### platform = sys.platform quickie = None quickdebug = None ##### BEGIN SETUP ##### B.possible_types = ['core', 'player', 'player2', 'intern', 'extern'] B.binarykind = ['blender' , 'blenderplayer'] ################################## # target and argument validation # ################################## # XX cheating for BF_FANCY, we check for BF_FANCY before args are validated use_color = ARGUMENTS.get('BF_FANCY', '1') if platform=='win32': use_color = None if not use_color=='1': B.bc.disable() #on defaut white Os X terminal, some colors are totally unlegible if platform=='darwin': B.bc.OKGREEN = '\033[34m' B.bc.WARNING = '\033[36m' # arguments print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC B.arguments = btools.validate_arguments(ARGUMENTS, B.bc) btools.print_arguments(B.arguments, B.bc) # targets print B.bc.HEADER+'Command-line targets'+B.bc.ENDC B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc) btools.print_targets(B.targets, B.bc) ########################## # setting up environment # ########################## # handling cmd line arguments & config file # bitness stuff tempbitness = int(B.arguments.get('BF_BITNESS', bitness)) # default to bitness found as per starting python if tempbitness in (32, 64): # only set if 32 or 64 has been given bitness = int(tempbitness) if bitness: B.bitness = bitness else: B.bitness = tempbitness # first check cmdline for toolset and we create env to work on quickie = B.arguments.get('BF_QUICK', None) quickdebug = B.arguments.get('BF_QUICKDEBUG', None) if quickdebug: B.quickdebug=string.split(quickdebug, ',') else: B.quickdebug=[] if quickie: B.quickie=string.split(quickie,',') else: B.quickie=[] toolset = B.arguments.get('BF_TOOLSET', None) if toolset: print "Using " + toolset if toolset=='mstoolkit': env = BlenderEnvironment(ENV = os.environ) env.Tool('mstoolkit', [toolpath]) else: env = BlenderEnvironment(tools=[toolset], ENV = os.environ) if env: btools.SetupSpawn(env) else: if bitness==64 and platform=='win32': env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64') else: env = BlenderEnvironment(ENV = os.environ) if not env: print "Could not create a build environment" Exit() cc = B.arguments.get('CC', None) cxx = B.arguments.get('CXX', None) if cc: env['CC'] = cc if cxx: env['CXX'] = cxx if sys.platform=='win32': if env['CC'] in ['cl', 'cl.exe']: platform = 'win64-vc' if bitness == 64 else 'win32-vc' elif env['CC'] in ['gcc']: platform = 'win64-mingw' if bitness == 64 else 'win32-mingw' env.SConscriptChdir(0) # Remove major kernel version from linux platform. # After Linus switched kernel to new version model this major version # shouldn't take much sense for building rules. if re.match('linux[0-9]+', platform): platform = 'linux' crossbuild = B.arguments.get('BF_CROSS', None) if crossbuild and platform not in ('win32-vc', 'win64-vc'): platform = 'linuxcross' env['OURPLATFORM'] = platform configfile = os.path.join("build_files", "scons", "config", platform + "-config.py") if os.path.exists(configfile): print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile else: print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC if crossbuild and env['PLATFORM'] != 'win32': print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC env.Tool('crossmingw', [toolpath]) # todo: determine proper libs/includes etc. # Needed for gui programs, console programs should do without it # Now we don't need this option to have console window # env.Append(LINKFLAGS=['-mwindows']) userconfig = B.arguments.get('BF_CONFIG', 'user-config.py') # first read platform config. B.arguments will override optfiles = [configfile] if os.path.exists(userconfig): print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig optfiles += [userconfig] else: print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC opts = btools.read_opts(env, optfiles, B.arguments) opts.Update(env) if sys.platform=='win32': if bitness==64: env.Append(CPPFLAGS=['-DWIN64']) # -DWIN32 needed too, as it's used all over to target Windows generally if not env['BF_FANCY']: B.bc.disable() # remove install dir so old and new files are not mixed. # NOTE: only do the scripts directory for now, otherwise is too disruptive for developers # TODO: perhaps we need an option (off by default) to not do this altogether... if not env['WITHOUT_BF_INSTALL'] and not env['WITHOUT_BF_OVERWRITE_INSTALL']: scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts') if os.path.isdir(scriptsDir): print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir)) shutil.rmtree(scriptsDir) SetOption('num_jobs', int(env['BF_NUMJOBS'])) print B.bc.OKGREEN + "Build with parallel jobs%s: %s" % (B.bc.ENDC, GetOption('num_jobs')) print B.bc.OKGREEN + "Build with debug symbols%s: %s" % (B.bc.ENDC, env['BF_DEBUG']) if 'blenderlite' in B.targets: target_env_defs = {} target_env_defs['WITH_BF_GAMEENGINE'] = False target_env_defs['WITH_BF_OPENAL'] = False target_env_defs['WITH_BF_OPENEXR'] = False target_env_defs['WITH_BF_OPENMP'] = False target_env_defs['WITH_BF_ICONV'] = False target_env_defs['WITH_BF_INTERNATIONAL'] = False target_env_defs['WITH_BF_OPENJPEG'] = False target_env_defs['WITH_BF_FFMPEG'] = False target_env_defs['WITH_BF_QUICKTIME'] = False target_env_defs['WITH_BF_REDCODE'] = False target_env_defs['WITH_BF_DDS'] = False target_env_defs['WITH_BF_CINEON'] = False target_env_defs['WITH_BF_FRAMESERVER'] = False target_env_defs['WITH_BF_HDR'] = False target_env_defs['WITH_BF_ZLIB'] = False target_env_defs['WITH_BF_SDL'] = False target_env_defs['WITH_BF_JPEG'] = False target_env_defs['WITH_BF_PNG'] = False target_env_defs['WITH_BF_BULLET'] = False target_env_defs['WITH_BF_BINRELOC'] = False target_env_defs['BF_BUILDINFO'] = False target_env_defs['WITH_BF_FLUID'] = False target_env_defs['WITH_BF_OCEANSIM'] = False target_env_defs['WITH_BF_SMOKE'] = False target_env_defs['WITH_BF_DECIMATE'] = False target_env_defs['WITH_BF_BOOLEAN'] = False target_env_defs['WITH_BF_REMESH'] = False target_env_defs['WITH_BF_PYTHON'] = False target_env_defs['WITH_BF_3DMOUSE'] = False target_env_defs['WITH_BF_LIBMV'] = False # Merge blenderlite, let command line to override for k,v in target_env_defs.iteritems(): if k not in B.arguments: env[k] = v # Extended OSX_SDK and 3D_CONNEXION_CLIENT_LIBRARY and JAckOSX detection for OSX if env['OURPLATFORM']=='darwin': print B.bc.OKGREEN + "Detected Xcode version: -- " + B.bc.ENDC + env['XCODE_CUR_VER'] + " --" print "Available " + env['MACOSX_SDK_CHECK'] if not 'Mac OS X 10.5' in env['MACOSX_SDK_CHECK']: print B.bc.OKGREEN + "MacOSX10.5.sdk not available:" + B.bc.ENDC + " using MacOSX10.6.sdk" else: print B.bc.OKGREEN + "Found recommended sdk :" + B.bc.ENDC + " using MacOSX10.5.sdk" # for now, Mac builders must download and install the 3DxWare 10 Beta 4 driver framework from 3Dconnexion # necessary header file lives here when installed: # /Library/Frameworks/3DconnexionClient.framework/Versions/Current/Headers/ConnexionClientAPI.h if env['WITH_BF_3DMOUSE'] == 1: if not os.path.exists('/Library/Frameworks/3DconnexionClient.framework'): print "3D_CONNEXION_CLIENT_LIBRARY not found, disabling WITH_BF_3DMOUSE" # avoid build errors ! env['WITH_BF_3DMOUSE'] = 0 else: env.Append(LINKFLAGS=['-Xlinker','-weak_framework','-Xlinker','3DconnexionClient']) # for now, Mac builders must download and install the JackOSX framework # necessary header file lives here when installed: # /Library/Frameworks/Jackmp.framework/Versions/A/Headers/jack.h if env['WITH_BF_JACK'] == 1: if not os.path.exists('/Library/Frameworks/Jackmp.framework'): print "JackOSX install not found, disabling WITH_BF_JACK" # avoid build errors ! env['WITH_BF_JACK'] = 0 else: env.Append(LINKFLAGS=['-Xlinker','-weak_framework','-Xlinker','Jackmp']) if env['WITH_BF_OPENMP'] == 1: if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'): env['CCFLAGS'].append('/openmp') else: if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case env.Append(LINKFLAGS=['-openmp', '-static-intel']) env['CCFLAGS'].append('-openmp') else: env.Append(CCFLAGS=['-fopenmp']) if env['WITH_GHOST_COCOA'] == True: env.Append(CPPFLAGS=['-DGHOST_COCOA']) if env['USE_QTKIT'] == True: env.Append(CPPFLAGS=['-DUSE_QTKIT']) #check for additional debug libnames if env.has_key('BF_DEBUG_LIBS'): B.quickdebug += env['BF_DEBUG_LIBS'] printdebug = B.arguments.get('BF_LISTDEBUG', 0) if len(B.quickdebug) > 0 and printdebug != 0: print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC for l in B.quickdebug: print "\t" + l # remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS if env['WITH_BF_STATICCXX']: if 'stdc++' in env['LLIBS']: env['LLIBS'].remove('stdc++') else: print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform' # check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline if 'blenderplayer' in B.targets: env['WITH_BF_PLAYER'] = True if 'blendernogame' in B.targets: env['WITH_BF_GAMEENGINE'] = False # build without elbeem (fluidsim)? if env['WITH_BF_FLUID'] == 1: env['CPPFLAGS'].append('-DWITH_MOD_FLUID') # build with ocean sim? if env['WITH_BF_OCEANSIM'] == 1: env['WITH_BF_FFTW3'] = 1 # ocean needs fftw3 so enable it env['CPPFLAGS'].append('-DWITH_MOD_OCEANSIM') if btools.ENDIAN == "big": env['CPPFLAGS'].append('-D__BIG_ENDIAN__') else: env['CPPFLAGS'].append('-D__LITTLE_ENDIAN__') # TODO, make optional env['CPPFLAGS'].append('-DWITH_AUDASPACE') # lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir B.root_build_dir = env['BF_BUILDDIR'] B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc') if not B.root_build_dir[-1]==os.sep: B.root_build_dir += os.sep if not B.doc_build_dir[-1]==os.sep: B.doc_build_dir += os.sep # We do a shortcut for clean when no quicklist is given: just delete # builddir without reading in SConscripts do_clean = None if 'clean' in B.targets: do_clean = True if not quickie and do_clean: if os.path.exists(B.doc_build_dir): print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC dirs = os.listdir(B.doc_build_dir) for entry in dirs: if os.path.isdir(B.doc_build_dir + entry) == 1: print "clean dir %s"%(B.doc_build_dir+entry) shutil.rmtree(B.doc_build_dir+entry) else: # remove file print "remove file %s"%(B.doc_build_dir+entry) os.remove(B.root_build_dir+entry) if os.path.exists(B.root_build_dir): print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC dirs = os.listdir(B.root_build_dir) for entry in dirs: if os.path.isdir(B.root_build_dir + entry) == 1: print "clean dir %s"%(B.root_build_dir+entry) shutil.rmtree(B.root_build_dir+entry) else: # remove file print "remove file %s"%(B.root_build_dir+entry) os.remove(B.root_build_dir+entry) for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak', 'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']: if os.path.exists(confile): print "clean file %s"%confile if os.path.isdir(confile): for root, dirs, files in os.walk(confile): for name in files: os.remove(os.path.join(root, name)) else: os.remove(confile) print B.bc.OKGREEN+'...done'+B.bc.ENDC else: print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC Exit() # ensure python header is found since detection can fail, this could happen # with _any_ library but since we used a fixed python version this tends to # be most problematic. if env['WITH_BF_PYTHON']: py_h = os.path.join(Dir(env.subst('${BF_PYTHON_INC}')).abspath, "Python.h") if not os.path.exists(py_h): print("\nMissing: \"" + env.subst('${BF_PYTHON_INC}') + os.sep + "Python.h\",\n" " Set 'BF_PYTHON_INC' to point " "to a valid python include path.\n Containing " "Python.h for python version \"" + env.subst('${BF_PYTHON_VERSION}') + "\"") Exit() del py_h if not os.path.isdir ( B.root_build_dir): os.makedirs ( B.root_build_dir ) os.makedirs ( B.root_build_dir + 'source' ) os.makedirs ( B.root_build_dir + 'intern' ) os.makedirs ( B.root_build_dir + 'extern' ) os.makedirs ( B.root_build_dir + 'lib' ) os.makedirs ( B.root_build_dir + 'bin' ) # # Docs not working with epy anymore # if not os.path.isdir(B.doc_build_dir) and env['WITH_BF_DOCS']: # os.makedirs ( B.doc_build_dir ) Help(opts.GenerateHelpText(env)) # default is new quieter output, but if you need to see the # commands, do 'scons BF_QUIET=0' bf_quietoutput = B.arguments.get('BF_QUIET', '1') if env['BF_QUIET']: B.set_quiet_output(env) else: if toolset=='msvc': B.msvc_hack(env) print B.bc.HEADER+'Building in: ' + B.bc.ENDC + os.path.abspath(B.root_build_dir) env.SConsignFile(B.root_build_dir+'scons-signatures') B.init_lib_dict() ##### END SETUP ########## Export('env') BuildDir(B.root_build_dir+'/source', 'source', duplicate=0) SConscript(B.root_build_dir+'/source/SConscript') BuildDir(B.root_build_dir+'/intern', 'intern', duplicate=0) SConscript(B.root_build_dir+'/intern/SConscript') BuildDir(B.root_build_dir+'/extern', 'extern', duplicate=0) SConscript(B.root_build_dir+'/extern/SConscript') # now that we have read all SConscripts, we know what # libraries will be built. Create list of # libraries to give as objects to linking phase mainlist = [] for tp in B.possible_types: if (not tp == 'player') and (not tp == 'player2'): mainlist += B.create_blender_liblist(env, tp) if B.arguments.get('BF_PRIORITYLIST', '0')=='1': B.propose_priorities() dobj = B.buildinfo(env, "dynamic") + B.resources creob = B.creator(env) thestatlibs, thelibincs = B.setup_staticlibs(env) thesyslibs = B.setup_syslibs(env) if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']: env.BlenderProg(B.root_build_dir, "blender", creob + mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender') if env['WITH_BF_PLAYER']: playerlist = B.create_blender_liblist(env, 'player') playerlist += B.create_blender_liblist(env, 'player2') playerlist += B.create_blender_liblist(env, 'intern') playerlist += B.create_blender_liblist(env, 'extern') env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer') ##### Now define some targets #------------ INSTALL #-- binaries blenderinstall = [] if env['OURPLATFORM']=='darwin': for prg in B.program_list: bundle = '%s.app' % prg[0] bundledir = os.path.dirname(bundle) for dp, dn, df in os.walk(bundle): if '.svn' in dn: dn.remove('.svn') if '_svn' in dn: dn.remove('_svn') dir=env['BF_INSTALLDIR']+dp[len(bundledir):] source=[dp+os.sep+f for f in df] blenderinstall.append(env.Install(dir=dir,source=source)) else: blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list) #-- local path = config files in install dir: installdir\VERSION #- dont do config and scripts for darwin, it is already in the bundle dotblendlist = [] datafileslist = [] datafilestargetlist = [] dottargetlist = [] scriptinstall = [] if env['OURPLATFORM']!='darwin': dotblenderinstall = [] for targetdir,srcfile in zip(dottargetlist, dotblendlist): td, tf = os.path.split(targetdir) dotblenderinstall.append(env.Install(dir=td, source=srcfile)) for targetdir,srcfile in zip(datafilestargetlist, datafileslist): td, tf = os.path.split(targetdir) dotblenderinstall.append(env.Install(dir=td, source=srcfile)) if env['WITH_BF_PYTHON']: #-- local/VERSION/scripts scriptpaths=['release/scripts'] for scriptpath in scriptpaths: for dp, dn, df in os.walk(scriptpath): if '.svn' in dn: dn.remove('.svn') if '_svn' in dn: dn.remove('_svn') if '__pycache__' in dn: # py3.2 cache dir dn.remove('__pycache__') # only for testing builds if VERSION_RELEASE_CYCLE == "release" and "addons_contrib" in dn: dn.remove('addons_contrib') dir = os.path.join(env['BF_INSTALLDIR'], VERSION) dir += os.sep + os.path.basename(scriptpath) + dp[len(scriptpath):] source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")] # To ensure empty dirs are created too if len(source)==0: env.Execute(Mkdir(dir)) scriptinstall.append(env.Install(dir=dir,source=source)) if env['WITH_BF_CYCLES']: # cycles python code dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles') source=os.listdir('intern/cycles/blender/addon') if '.svn' in source: source.remove('.svn') if '_svn' in source: source.remove('_svn') if '__pycache__' in source: source.remove('__pycache__') source=['intern/cycles/blender/addon/'+s for s in source] scriptinstall.append(env.Install(dir=dir,source=source)) # cycles kernel code dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel') source=os.listdir('intern/cycles/kernel') if '.svn' in source: source.remove('.svn') if '_svn' in source: source.remove('_svn') if '__pycache__' in source: source.remove('__pycache__') source.remove('kernel.cpp') source.remove('CMakeLists.txt') source.remove('svm') source.remove('osl') source=['intern/cycles/kernel/'+s for s in source] source.append('intern/cycles/util/util_color.h') source.append('intern/cycles/util/util_math.h') source.append('intern/cycles/util/util_transform.h') source.append('intern/cycles/util/util_types.h') scriptinstall.append(env.Install(dir=dir,source=source)) # svm dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'svm') source=os.listdir('intern/cycles/kernel/svm') if '.svn' in source: source.remove('.svn') if '_svn' in source: source.remove('_svn') if '__pycache__' in source: source.remove('__pycache__') source=['intern/cycles/kernel/svm/'+s for s in source] scriptinstall.append(env.Install(dir=dir,source=source)) # licenses dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'license') source=os.listdir('intern/cycles/doc/license') if '.svn' in source: source.remove('.svn') if '_svn' in source: source.remove('_svn') if '__pycache__' in source: source.remove('__pycache__') source.remove('CMakeLists.txt') source=['intern/cycles/doc/license/'+s for s in source] scriptinstall.append(env.Install(dir=dir,source=source)) # cuda binaries if env['WITH_BF_CYCLES_CUDA_BINARIES']: dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'lib') for arch in env['BF_CYCLES_CUDA_BINARIES_ARCH']: kernel_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel') cubin_file = os.path.join(kernel_build_dir, "kernel_%s.cubin" % arch) scriptinstall.append(env.Install(dir=dir,source=cubin_file)) if env['WITH_BF_INTERNATIONAL']: internationalpaths=['release' + os.sep + 'datafiles'] def check_path(path, member): return (member in path.split(os.sep)) for intpath in internationalpaths: for dp, dn, df in os.walk(intpath): if '.svn' in dn: dn.remove('.svn') if '_svn' in dn: dn.remove('_svn') # we only care about release/datafiles/fonts, release/datafiles/locales if check_path(dp, "fonts") or check_path(dp, "locale"): pass else: continue dir = os.path.join(env['BF_INSTALLDIR'], VERSION) dir += os.sep + os.path.basename(intpath) + dp[len(intpath):] source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")] # To ensure empty dirs are created too if len(source)==0: env.Execute(Mkdir(dir)) scriptinstall.append(env.Install(dir=dir,source=source)) #-- icons if env['OURPLATFORM']=='linux': iconlist = [] icontargetlist = [] for tp, tn, tf in os.walk('release/freedesktop/icons'): if '.svn' in tn: tn.remove('.svn') if '_svn' in tn: tn.remove('_svn') for f in tf: iconlist.append(os.path.join(tp, f)) icontargetlist.append( os.path.join(*([env['BF_INSTALLDIR']] + tp.split(os.sep)[2:] + [f])) ) iconinstall = [] for targetdir,srcfile in zip(icontargetlist, iconlist): td, tf = os.path.split(targetdir) iconinstall.append(env.Install(dir=td, source=srcfile)) # dlls for linuxcross # TODO - add more libs, for now this lets blenderlite run if env['OURPLATFORM']=='linuxcross': dir=env['BF_INSTALLDIR'] source = [] if env['WITH_BF_OPENMP']: source += ['../lib/windows/pthreads/lib/pthreadGC2.dll'] scriptinstall.append(env.Install(dir=dir, source=source)) #-- plugins pluglist = [] plugtargetlist = [] for tp, tn, tf in os.walk('release/plugins'): if '.svn' in tn: tn.remove('.svn') if '_svn' in tn: tn.remove('_svn') df = tp[8:] # remove 'release/' for f in tf: pluglist.append(os.path.join(tp, f)) plugtargetlist.append( os.path.join(env['BF_INSTALLDIR'], VERSION, df, f) ) # header files for plugins pluglist.append('source/blender/blenpluginapi/documentation.h') plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'documentation.h')) pluglist.append('source/blender/blenpluginapi/externdef.h') plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'externdef.h')) pluglist.append('source/blender/blenpluginapi/floatpatch.h') plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'floatpatch.h')) pluglist.append('source/blender/blenpluginapi/iff.h') plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'iff.h')) pluglist.append('source/blender/blenpluginapi/plugin.h') plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'plugin.h')) pluglist.append('source/blender/blenpluginapi/util.h') plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'util.h')) pluglist.append('source/blender/blenpluginapi/plugin.DEF') plugtargetlist.append(os.path.join(env['BF_INSTALLDIR'], VERSION, 'plugins', 'include', 'plugin.def')) plugininstall = [] # plugins in blender 2.5 don't work at the moment. #for targetdir,srcfile in zip(plugtargetlist, pluglist): # td, tf = os.path.split(targetdir) # plugininstall.append(env.Install(dir=td, source=srcfile)) textlist = [] texttargetlist = [] for tp, tn, tf in os.walk('release/text'): if '.svn' in tn: tn.remove('.svn') if '_svn' in tn: tn.remove('_svn') for f in tf: textlist.append(tp+os.sep+f) textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist) if env['OURPLATFORM']=='darwin': allinstall = [blenderinstall, plugininstall, textinstall] elif env['OURPLATFORM']=='linux': allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall, iconinstall] else: allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall] if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'): dllsources = [] if not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'): # For MinGW and linuxcross static linking will be used dllsources += ['${LCGDIR}/gettext/lib/gnu_gettext.dll'] dllsources += ['${BF_ZLIB_LIBPATH}/zlib.dll'] # Used when linking to libtiff was dynamic # keep it here until compilation on all platform would be ok # dllsources += ['${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll'] if env['OURPLATFORM'] != 'linuxcross': # pthreads library is already added dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll'] if env['WITH_BF_SDL']: if env['OURPLATFORM'] == 'win64-vc': pass # we link statically already to SDL on win64 else: dllsources.append('${BF_SDL_LIBPATH}/SDL.dll') if env['WITH_BF_PYTHON']: if env['BF_DEBUG']: dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll') else: dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll') if env['WITH_BF_ICONV']: if env['OURPLATFORM'] == 'win64-vc': pass # we link statically to iconv on win64 elif not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'): #gettext for MinGW and cross-compilation is compiled staticly dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll'] if env['WITH_BF_OPENAL']: dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll') dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll') if env['WITH_BF_SNDFILE']: dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll') if env['WITH_BF_FFMPEG']: dllsources += env['BF_FFMPEG_DLL'].split() # Since the thumb handler is loaded by Explorer, architecture is # strict: the x86 build fails on x64 Windows. We need to ship # both builds in x86 packages. if bitness == 32: dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb.dll') dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll') if env['WITH_BF_OIIO'] and env['OURPLATFORM'] != 'win32-mingw': dllsources.append('${LCGDIR}/openimageio/bin/OpenImageIO.dll') dllsources.append('#source/icons/blender.exe.manifest') windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources) allinstall += windlls if env['OURPLATFORM'] == 'win64-mingw': dllsources = [] if env['WITH_BF_PYTHON']: if env['BF_DEBUG']: dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll') else: dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll') if env['WITH_BF_FFMPEG']: dllsources += env['BF_FFMPEG_DLL'].split() if env['WITH_BF_OPENAL']: dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll') dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll') if env['WITH_BF_SNDFILE']: dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll') if env['WITH_BF_SDL']: dllsources.append('${LCGDIR}/sdl/lib/SDL.dll') dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll') dllsources.append('#source/icons/blender.exe.manifest') windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources) allinstall += windlls installtarget = env.Alias('install', allinstall) bininstalltarget = env.Alias('install-bin', blenderinstall) nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print) nsiscmd = env.Command('nsisinstaller', None, nsisaction) nsisalias = env.Alias('nsis', nsiscmd) if 'blender' in B.targets: blenderexe= env.Alias('blender', B.program_list) Depends(blenderexe,installtarget) if env['WITH_BF_PLAYER']: blenderplayer = env.Alias('blenderplayer', B.program_list) Depends(blenderplayer,installtarget) if not env['WITH_BF_GAMEENGINE']: blendernogame = env.Alias('blendernogame', B.program_list) Depends(blendernogame,installtarget) if 'blenderlite' in B.targets: blenderlite = env.Alias('blenderlite', B.program_list) Depends(blenderlite,installtarget) Depends(nsiscmd, allinstall) buildslave_action = env.Action(btools.buildslave, btools.buildslave_print) buildslave_cmd = env.Command('buildslave_exec', None, buildslave_action) buildslave_alias = env.Alias('buildslave', buildslave_cmd) Depends(buildslave_cmd, allinstall) Default(B.program_list) if not env['WITHOUT_BF_INSTALL']: Default(installtarget)