#!/usr/bin/env python # $Id$ # ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. The Blender # Foundation also sells licenses for use in proprietary software under # the Blender License. See http://www.blender.org/BL/ for information # about this. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Nathan Letwory. # # ***** END GPL/BL DUAL LICENSE BLOCK ***** # # Main entry-point for the SCons building system # Set up some custom actions and target/argument handling # Then read all SConscripts and build import sys import os import os.path import string import shutil import glob import re import tools.Blender import tools.btools import tools.bcolors BlenderEnvironment = tools.Blender.BlenderEnvironment btools = tools.btools B = tools.Blender ### globals ### platform = sys.platform quickie = None quickdebug = None ##### BEGIN SETUP ##### B.possible_types = ['core', 'common', 'blender', 'intern', 'international', 'game', 'game2', 'player', 'player2', 'system'] B.binarykind = ['blender' , 'blenderplayer'] ################################## # target and argument validation # ################################## # XX cheating for BF_FANCY, we check for BF_FANCY before args are validated use_color = ARGUMENTS.get('BF_FANCY', '1') if platform=='win32': use_color = None if not use_color=='1': B.bc.disable() # arguments print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC B.arguments = btools.validate_arguments(ARGUMENTS, B.bc) btools.print_arguments(B.arguments, B.bc) # targets print B.bc.HEADER+'Command-line targets'+B.bc.ENDC B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc) btools.print_targets(B.targets, B.bc) ########################## # setting up environment # ########################## # handling cmd line arguments & config file # first check cmdline for toolset and we create env to work on quickie = B.arguments.get('BF_QUICK', None) quickdebug = B.arguments.get('BF_QUICKDEBUG', None) if quickdebug: B.quickdebug=string.split(quickdebug, ',') else: B.quickdebug=[] if quickie: B.quickie=string.split(quickie,',') else: B.quickie=[] toolset = B.arguments.get('BF_TOOLSET', None) if toolset: print "Using " + toolset if toolset=='mstoolkit': env = BlenderEnvironment(ENV = os.environ) env.Tool('mstoolkit', ['tools']) else: env = BlenderEnvironment(tools=[toolset], ENV = os.environ) else: env = BlenderEnvironment(ENV = os.environ) if not env: print "Could not create a build environment" Exit() cc = B.arguments.get('CC', None) cxx = B.arguments.get('CXX', None) if cc: env['CC'] = cc if cxx: env['CXX'] = cxx if env['CC'] in ['cl', 'cl.exe'] and sys.platform=='win32': platform = 'win32-vc' elif env['CC'] in ['gcc'] and sys.platform=='win32': platform = 'win32-mingw' crossbuild = B.arguments.get('BF_CROSS', None) if crossbuild and platform!='win32': platform = 'linuxcross' env['OURPLATFORM'] = platform configfile = B.arguments.get('BF_CONFIG', 'config'+os.sep+platform+'-config.py') if os.path.exists(configfile): print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile else: print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC if crossbuild and env['PLATFORM'] != 'win32': print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC env.Tool('crossmingw', ['tools']) # todo: determine proper libs/includes etc. # Needed for gui programs, console programs should do without it env.Append(LINKFLAGS=['-mwindows']) # first read platform config. B.arguments will override optfiles = [configfile] if os.path.exists('user-config.py'): print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + 'user-config.py' optfiles += ['user-config.py'] else: print B.bc.WARNING + 'user-config.py' + " not found, no user overrides" + B.bc.ENDC opts = btools.read_opts(optfiles, B.arguments) opts.Update(env) #check for additional debug libnames if env.has_key('BF_DEBUG_LIBS'): B.quickdebug += env['BF_DEBUG_LIBS'] printdebug = B.arguments.get('BF_LISTDEBUG', 0) # see if this linux distro has libalut if env['OURPLATFORM'] == 'linux2' : if env['WITH_BF_OPENAL']: mylib_test_source_file = """ #include "AL/alut.h" int main(int argc, char **argv) { alutGetMajorVersion(); return 0; } """ def CheckFreeAlut(context,env): context.Message( B.bc.OKGREEN + "Linux platform detected:\n checking for FreeAlut... " + B.bc.ENDC ) env['LIBS'] = 'alut' result = context.TryLink(mylib_test_source_file, '.c') context.Result(result) return result env2 = env.Copy( LIBPATH = env['BF_OPENAL'] ) conf = Configure( env2, {'CheckFreeAlut' : CheckFreeAlut}, '.sconf_temp', '/dev/null' ) if conf.CheckFreeAlut( env2 ): env['BF_OPENAL_LIB'] += ' alut' del env2 for root, dirs, files in os.walk('.sconf_temp', topdown=False): for name in files: os.remove(os.path.join(root, name)) for name in dirs: os.rmdir(os.path.join(root, name)) os.rmdir(root) if len(B.quickdebug) > 0 and printdebug != 0: print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC for l in B.quickdebug: print "\t" + l # check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline if 'blenderplayer' in B.targets: env['WITH_BF_PLAYER'] = True if 'blendernogame' in B.targets: env['WITH_BF_GAMEENGINE'] = False # lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir #B.root_build_dir = B.arguments.get('BF_BUILDDIR', '..'+os.sep+'build'+os.sep+platform+os.sep) B.root_build_dir = env['BF_BUILDDIR'] env['BUILDDIR'] = B.root_build_dir if not B.root_build_dir[-1]==os.sep: B.root_build_dir += os.sep # We do a shortcut for clean when no quicklist is given: just delete # builddir without reading in SConscripts do_clean = None if 'clean' in B.targets: do_clean = True if not quickie and do_clean: print B.bc.HEADER+'Cleaning...'+B.bc.ENDC dirs = os.listdir(B.root_build_dir) for dir in dirs: if os.path.isdir(B.root_build_dir + dir) == 1: print "clean dir %s"%(B.root_build_dir+dir) shutil.rmtree(B.root_build_dir+dir) print B.bc.OKGREEN+'...done'+B.bc.ENDC Exit() if not os.path.isdir ( B.root_build_dir): os.makedirs ( B.root_build_dir ) os.makedirs ( B.root_build_dir + 'source' ) os.makedirs ( B.root_build_dir + 'intern' ) os.makedirs ( B.root_build_dir + 'extern' ) os.makedirs ( B.root_build_dir + 'lib' ) os.makedirs ( B.root_build_dir + 'bin' ) Help(opts.GenerateHelpText(env)) # default is new quieter output, but if you need to see the # commands, do 'scons BF_QUIET=0' bf_quietoutput = B.arguments.get('BF_QUIET', '1') if bf_quietoutput=='1': B.set_quiet_output(env) else: if toolset=='msvc': B.msvc_hack(env) print B.bc.HEADER+'Building in '+B.bc.ENDC+B.root_build_dir env.SConsignFile(B.root_build_dir+'scons-signatures') B.init_lib_dict() ##### END SETUP ########## Export('env') #Export('root_build_dir') # this one is still needed for makesdna ##TODO: improve makesdna usage BuildDir(B.root_build_dir+'/intern', 'intern', duplicate=0) SConscript(B.root_build_dir+'/intern/SConscript') BuildDir(B.root_build_dir+'/extern', 'extern', duplicate=0) SConscript(B.root_build_dir+'/extern/SConscript') BuildDir(B.root_build_dir+'/source', 'source', duplicate=0) SConscript(B.root_build_dir+'/source/SConscript') # now that we have read all SConscripts, we know what # libraries will be built. Create list of # libraries to give as objects to linking phase mainlist = [] for tp in B.possible_types: if not tp == 'player' and not tp == 'player2': mainlist += B.create_blender_liblist(env, tp) if B.arguments.get('BF_PRIORITYLIST', '0')=='1': B.propose_priorities() dobj = B.buildinfo(env, "dynamic") + B.resources thestatlibs, thelibincs = B.setup_staticlibs(env) thesyslibs = B.setup_syslibs(env) env.BlenderProg(B.root_build_dir, "blender", dobj + mainlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender') if env['WITH_BF_PLAYER']: playerlist = B.create_blender_liblist(env, 'player') env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, [], thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer') ##### Now define some targets #------------ INSTALL blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list) #-- .blender dotblendlist = [] dottargetlist = [] for dp, dn, df in os.walk('bin/.blender'): if 'CVS' in dn: dn.remove('CVS') for f in df: dotblendlist.append(dp+os.sep+f) dottargetlist.append(env['BF_INSTALLDIR']+dp[3:]+os.sep+f) dotblenderinstall = [] for targetdir,srcfile in zip(dottargetlist, dotblendlist): td, tf = os.path.split(targetdir) dotblenderinstall.append(env.Install(dir=td, source=srcfile)) #-- .blender/scripts scriptinstall = [] scriptpath='release/scripts' for dp, dn, df in os.walk(scriptpath): if 'CVS' in dn: dn.remove('CVS') dir=env['BF_INSTALLDIR']+'/.blender/scripts'+dp[len(scriptpath):] source=[dp+os.sep+f for f in df] scriptinstall.append(env.Install(dir=dir,source=source)) #-- plugins pluglist = [] plugtargetlist = [] for tp, tn, tf in os.walk('release/plugins'): if 'CVS' in tn: tn.remove('CVS') for f in tf: pluglist.append(tp+os.sep+f) plugtargetlist.append(env['BF_INSTALLDIR']+tp[7:]+os.sep+f) plugininstall = [] for targetdir,srcfile in zip(plugtargetlist, pluglist): td, tf = os.path.split(targetdir) plugininstall.append(env.Install(dir=td, source=srcfile)) textlist = [] texttargetlist = [] for tp, tn, tf in os.walk('release/text'): if 'CVS' in tn: tn.remove('CVS') for f in tf: textlist.append(tp+os.sep+f) textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist) allinstall = [blenderinstall, dotblenderinstall, scriptinstall, plugininstall, textinstall] if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw'): dllsources = ['#../lib/windows/gettext/lib/gnu_gettext.dll', '#../lib/windows/png/lib/libpng.dll', '#../lib/windows/python/lib/python24.dll', '#release/windows/extra/python24.zip', '#release/windows/extra/zlib.pyd', '#../lib/windows/sdl/lib/SDL.dll', '#../lib/windows/zlib/lib/zlib.dll', '#../lib/windows/tiff/lib/libtiff.dll'] if env['OURPLATFORM'] == 'win32-mingw': dllsources += ['#../lib/windows/pthreads/lib/pthreadGC2.dll'] else: dllsources += ['#../lib/windows/pthreads/lib/pthreadVC2.dll'] windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources) allinstall += windlls installtarget = env.Alias('install', allinstall) bininstalltarget = env.Alias('install-bin', blenderinstall) if env['WITH_BF_PLAYER']: blenderplayer = env.Alias('blenderplayer', B.program_list) Depends(blenderplayer,installtarget) if not env['WITH_BF_GAMEENGINE']: blendernogame = env.Alias('blendernogame', B.program_list) Depends(blendernogame,installtarget) Default(B.program_list) Default(installtarget) #------------ RELEASE # TODO: zipup the installation #------------ BLENDERPLAYER # TODO: build stubs and link into blenderplayer #------------ EPYDOC # TODO: run epydoc