#!/usr/bin/env python # # ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # The Original Code is Copyright (C) 2006, Blender Foundation # All rights reserved. # # The Original Code is: all of this file. # # Contributor(s): Nathan Letwory. # # ***** END GPL LICENSE BLOCK ***** # # Main entry-point for the SCons building system # Set up some custom actions and target/argument handling # Then read all SConscripts and build # # TODO: fix /FORCE:MULTIPLE on windows to get proper debug builds. # TODO: directory copy functions are far too complicated, see: # http://wiki.blender.org/index.php/User:Ideasman42/SConsNotSimpleInstallingFiles import sys import os import os.path import string import shutil import re # store path to tools toolpath=os.path.join(".", "build_files", "scons", "tools") # needed for importing tools sys.path.append(toolpath) import Blender import btools EnsureSConsVersion(1,0,0) # Before we do anything, let's check if we have a sane os.environ if not btools.check_environ(): Exit() BlenderEnvironment = Blender.BlenderEnvironment B = Blender VERSION = btools.VERSION # This is used in creating the local config directories VERSION_RELEASE_CYCLE = btools.VERSION_RELEASE_CYCLE ### globals ### platform = sys.platform quickie = None quickdebug = None ##### BEGIN SETUP ##### B.possible_types = ['core', 'player', 'player2', 'intern', 'extern'] B.binarykind = ['blender' , 'blenderplayer'] ################################## # target and argument validation # ################################## # XX cheating for BF_FANCY, we check for BF_FANCY before args are validated use_color = ARGUMENTS.get('BF_FANCY', '1') if platform=='win32': use_color = None if not use_color=='1': B.bc.disable() #on defaut white Os X terminal, some colors are totally unlegible if platform=='darwin': B.bc.OKGREEN = '\033[34m' B.bc.WARNING = '\033[36m' # arguments print B.bc.HEADER+'Command-line arguments'+B.bc.ENDC B.arguments = btools.validate_arguments(ARGUMENTS, B.bc) btools.print_arguments(B.arguments, B.bc) # targets print B.bc.HEADER+'Command-line targets'+B.bc.ENDC B.targets = btools.validate_targets(COMMAND_LINE_TARGETS, B.bc) btools.print_targets(B.targets, B.bc) ########################## # setting up environment # ########################## # handling cmd line arguments & config file # bitness stuff tempbitness = int(B.arguments.get('BF_BITNESS', B.bitness)) # default to bitness found as per starting python if tempbitness in B.allowed_bitnesses.values() : B.bitness = tempbitness # first check cmdline for toolset and we create env to work on quickie = B.arguments.get('BF_QUICK', None) quickdebug = B.arguments.get('BF_QUICKDEBUG', None) if quickdebug: B.quickdebug=string.split(quickdebug, ',') else: B.quickdebug=[] if quickie: B.quickie=string.split(quickie,',') else: B.quickie=[] toolset = B.arguments.get('BF_TOOLSET', None) vcver = B.arguments.get('MSVS_VERSION', '9.0') if toolset: print "Using " + toolset if toolset=='mstoolkit': env = BlenderEnvironment(ENV = os.environ) env.Tool('mstoolkit', [toolpath]) else: env = BlenderEnvironment(tools=[toolset], ENV = os.environ) if env: btools.SetupSpawn(env) else: if B.bitness==64 and platform=='win32': env = BlenderEnvironment(ENV = os.environ, MSVS_ARCH='amd64', TARGET_ARCH='x86_64', MSVC_VERSION=vcver) else: env = BlenderEnvironment(ENV = os.environ, TARGET_ARCH='x86', MSVC_VERSION=vcver) if not env: print "Could not create a build environment" Exit() cc = B.arguments.get('CC', None) cxx = B.arguments.get('CXX', None) if cc: env['CC'] = cc if cxx: env['CXX'] = cxx if sys.platform=='win32': if env['CC'] in ['cl', 'cl.exe']: platform = 'win64-vc' if B.bitness == 64 else 'win32-vc' elif env['CC'] in ['gcc']: platform = 'win64-mingw' if B.bitness == 64 else 'win32-mingw' if 'mingw' in platform: print "Setting custom spawn function" btools.SetupSpawn(env) env.SConscriptChdir(0) # Remove major kernel version from linux platform. # After Linus switched kernel to new version model this major version # shouldn't take much sense for building rules. if re.match('linux[0-9]+', platform): platform = 'linux' crossbuild = B.arguments.get('BF_CROSS', None) if crossbuild and platform not in ('win32-vc', 'win64-vc'): platform = 'linuxcross' env['OURPLATFORM'] = platform configfile = os.path.join("build_files", "scons", "config", platform + "-config.py") if os.path.exists(configfile): print B.bc.OKGREEN + "Using config file: " + B.bc.ENDC + configfile else: print B.bc.FAIL + configfile + " doesn't exist" + B.bc.ENDC if crossbuild and env['PLATFORM'] != 'win32': print B.bc.HEADER+"Preparing for crossbuild"+B.bc.ENDC env.Tool('crossmingw', [toolpath]) # todo: determine proper libs/includes etc. # Needed for gui programs, console programs should do without it # Now we don't need this option to have console window # env.Append(LINKFLAGS=['-mwindows']) userconfig = B.arguments.get('BF_CONFIG', 'user-config.py') # first read platform config. B.arguments will override optfiles = [configfile] if os.path.exists(userconfig): print B.bc.OKGREEN + "Using user-config file: " + B.bc.ENDC + userconfig optfiles += [userconfig] else: print B.bc.WARNING + userconfig + " not found, no user overrides" + B.bc.ENDC opts = btools.read_opts(env, optfiles, B.arguments) opts.Update(env) if sys.platform=='win32': if B.bitness==64: env.Append(CPPFLAGS=['-DWIN64']) # -DWIN32 needed too, as it's used all over to target Windows generally if not env['BF_FANCY']: B.bc.disable() # remove install dir so old and new files are not mixed. # NOTE: only do the scripts directory for now, otherwise is too disruptive for developers # TODO: perhaps we need an option (off by default) to not do this altogether... if not env['WITHOUT_BF_INSTALL'] and not env['WITHOUT_BF_OVERWRITE_INSTALL']: scriptsDir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts') if os.path.isdir(scriptsDir): print B.bc.OKGREEN + "Clearing installation directory%s: %s" % (B.bc.ENDC, os.path.abspath(scriptsDir)) shutil.rmtree(scriptsDir) SetOption('num_jobs', int(env['BF_NUMJOBS'])) print B.bc.OKGREEN + "Build with parallel jobs%s: %s" % (B.bc.ENDC, GetOption('num_jobs')) print B.bc.OKGREEN + "Build with debug symbols%s: %s" % (B.bc.ENDC, env['BF_DEBUG']) if 'blenderlite' in B.targets: target_env_defs = {} target_env_defs['WITH_BF_GAMEENGINE'] = False target_env_defs['WITH_BF_CYCLES'] = False target_env_defs['WITH_BF_OPENAL'] = False target_env_defs['WITH_BF_OPENEXR'] = False target_env_defs['WITH_BF_PSD'] = False target_env_defs['WITH_BF_OPENMP'] = False target_env_defs['WITH_BF_ICONV'] = False target_env_defs['WITH_BF_INTERNATIONAL'] = False target_env_defs['WITH_BF_OPENJPEG'] = False target_env_defs['WITH_BF_FFMPEG'] = False target_env_defs['WITH_BF_QUICKTIME'] = False target_env_defs['WITH_BF_REDCODE'] = False target_env_defs['WITH_BF_DDS'] = False target_env_defs['WITH_BF_CINEON'] = False target_env_defs['WITH_BF_FRAMESERVER'] = False target_env_defs['WITH_BF_HDR'] = False target_env_defs['WITH_BF_ZLIB'] = False target_env_defs['WITH_BF_SDL'] = False target_env_defs['WITH_BF_JPEG'] = False target_env_defs['WITH_BF_PNG'] = False target_env_defs['WITH_BF_BULLET'] = False target_env_defs['WITH_BF_BINRELOC'] = False target_env_defs['BF_BUILDINFO'] = False target_env_defs['WITH_BF_FLUID'] = False target_env_defs['WITH_BF_OCEANSIM'] = False target_env_defs['WITH_BF_SMOKE'] = False target_env_defs['WITH_BF_BOOLEAN'] = False target_env_defs['WITH_BF_REMESH'] = False target_env_defs['WITH_BF_PYTHON'] = False target_env_defs['WITH_BF_3DMOUSE'] = False target_env_defs['WITH_BF_LIBMV'] = False target_env_defs['WITH_BF_FREESTYLE'] = False # Merge blenderlite, let command line to override for k,v in target_env_defs.iteritems(): if k not in B.arguments: env[k] = v if 'cudakernels' in B.targets: env['WITH_BF_CYCLES'] = True env['WITH_BF_CYCLES_CUDA_BINARIES'] = True env['WITH_BF_PYTHON'] = False # Configure paths for automated configuration test programs env['CONFIGUREDIR'] = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "sconf_temp"))) env['CONFIGURELOG'] = os.path.abspath(os.path.normpath(os.path.join(env['BF_BUILDDIR'], "config.log"))) ############################################################################# ################### Automatic configuration for OSX ################## ############################################################################# if env['OURPLATFORM']=='darwin': import commands import subprocess command = ["%s"%env['CC'], "--version"] process = subprocess.Popen(command, stdout=subprocess.PIPE, stderr=None, shell=False) line = process.communicate()[0] ver = re.search(r'[0-9]+(\.[0-9]+[svn]+)+', line) or re.search(r'[0-9]+(\.[0-9]+)+', line) # read the "based on LLVM x.xsvn" version here, not the Apple version if ver: env['CCVERSION'] = ver.group(0).strip('svn') frontend = re.search(r'gcc', line) or re.search(r'clang', line) or re.search(r'llvm-gcc', line) or re.search(r'icc', line) if frontend: env['C_COMPILER_ID'] = frontend.group(0) vendor = re.search(r'Apple', line) if vendor: C_VENDOR = vendor.group(0) else: C_VENDOR = 'Open Source' print B.bc.OKGREEN + "Using Compiler: " + B.bc.ENDC + env['C_COMPILER_ID'] + '-' + env['CCVERSION'] + ' ( ' + C_VENDOR + ' )' cmd = 'sw_vers -productVersion' MAC_CUR_VER=cmd_res=commands.getoutput(cmd) cmd = 'xcodebuild -version' cmd_xcode=commands.getoutput(cmd) env['XCODE_CUR_VER']=cmd_xcode[6:][:3] # truncate output to major.minor version cmd = 'xcodebuild -showsdks' cmd_sdk=commands.getoutput(cmd) MACOSX_SDK_CHECK=cmd_sdk cmd = 'xcode-select --print-path' XCODE_SELECT_PATH=commands.getoutput(cmd) if XCODE_SELECT_PATH.endswith("/Contents/Developer"): XCODE_BUNDLE=XCODE_SELECT_PATH[:-19] else: XCODE_BUNDLE=XCODE_SELECT_PATH print B.bc.OKGREEN + "Detected Xcode version: -- " + B.bc.ENDC + env['XCODE_CUR_VER'] + " --" print B.bc.OKGREEN + "Available SDK's: \n" + B.bc.ENDC + MACOSX_SDK_CHECK.replace('\t', '') if env['MACOSX_SDK'] == '': # no set sdk, choosing best one found if 'OS X 10.9' in MACOSX_SDK_CHECK: env['MACOSX_DEPLOYMENT_TARGET'] = '10.6' env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.9.sdk' elif 'OS X 10.8' in MACOSX_SDK_CHECK: env['MACOSX_DEPLOYMENT_TARGET'] = '10.6' env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.8.sdk' elif 'OS X 10.7' in MACOSX_SDK_CHECK: env['MACOSX_DEPLOYMENT_TARGET'] = '10.6' env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.7.sdk' elif 'OS X 10.6' in MACOSX_SDK_CHECK: env['MACOSX_DEPLOYMENT_TARGET'] = '10.6' env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.6.sdk' elif 'OS X 10.5' in MACOSX_SDK_CHECK: env['MACOSX_DEPLOYMENT_TARGET'] = '10.5' env['MACOSX_SDK']='/Developer/SDKs/MacOSX10.5.sdk' else: env['MACOSX_SDK']='/Developer/SDKs/MacOSX' + env['MACOSX_SDK'] + '.sdk' if env['XCODE_CUR_VER'] >= '4.3': ## since version 4.3, XCode and developer dir are bundled ## env['MACOSX_SDK'] = XCODE_BUNDLE + '/Contents/Developer/Platforms/MacOSX.platform' + env['MACOSX_SDK'] print B.bc.OKGREEN + "Using OSX SDK :" + B.bc.ENDC + env['MACOSX_SDK'] if not env['WITH_OSX_STATICPYTHON'] == 1: # python 3.3 uses Python-framework additionally installed in /Library/Frameworks env['BF_PYTHON'] = '/Library/Frameworks/Python.framework/Versions/' env['BF_PYTHON_INC'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/include/python' + env['BF_PYTHON_VERSION'] + 'm' env['BF_PYTHON_BINARY'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/bin/python' + env['BF_PYTHON_VERSION'] env['BF_PYTHON_LIB'] = '' env['BF_PYTHON_LIBPATH'] = env['BF_PYTHON'] + env['BF_PYTHON_VERSION'] + '/lib/python' + env['BF_PYTHON_VERSION'] + '/config-' + env['BF_PYTHON_VERSION'] +'m' env['PLATFORM_LINKFLAGS'] = env['PLATFORM_LINKFLAGS']+['-framework','Python'] # link to python framework #Ray trace optimization if env['WITH_BF_RAYOPTIMIZATION'] == 1: if env['MACOSX_ARCHITECTURE'] == 'x86_64' or env['MACOSX_ARCHITECTURE'] == 'i386': env['WITH_BF_RAYOPTIMIZATION'] = 1 else: env['WITH_BF_RAYOPTIMIZATION'] = 0 if env['MACOSX_ARCHITECTURE'] == 'i386': env['BF_RAYOPTIMIZATION_SSE_FLAGS'] = env['BF_RAYOPTIMIZATION_SSE_FLAGS']+['-msse'] elif env['MACOSX_ARCHITECTURE'] == 'x86_64': env['BF_RAYOPTIMIZATION_SSE_FLAGS'] = env['BF_RAYOPTIMIZATION_SSE_FLAGS']+['-msse','-msse2'] if env['MACOSX_ARCHITECTURE'] == 'x86_64' or env['MACOSX_ARCHITECTURE'] == 'ppc64': ARCH_FLAGS = ['-m64'] else: ARCH_FLAGS = ['-m32'] env.Append(CPPFLAGS=ARCH_FLAGS) SDK_FLAGS=['-isysroot', env['MACOSX_SDK'],'-mmacosx-version-min='+ env['MACOSX_DEPLOYMENT_TARGET'],'-arch',env['MACOSX_ARCHITECTURE']] # always used env['PLATFORM_LINKFLAGS'] = ['-mmacosx-version-min='+ env['MACOSX_DEPLOYMENT_TARGET'],'-isysroot', env['MACOSX_SDK'],'-arch',env['MACOSX_ARCHITECTURE']]+ARCH_FLAGS+env['PLATFORM_LINKFLAGS'] env['CCFLAGS']=SDK_FLAGS+env['CCFLAGS'] env['CXXFLAGS']=SDK_FLAGS+env['CXXFLAGS'] #Intel Macs are CoreDuo and Up if env['MACOSX_ARCHITECTURE'] == 'i386' or env['MACOSX_ARCHITECTURE'] == 'x86_64': env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-msse','-msse2','-msse3'] if env['C_COMPILER_ID'] != 'clang' or (env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.3'): env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-ftree-vectorize'] # clang xcode 4 does not accept flag else: env['CCFLAGS'] = env['CCFLAGS']+['-fno-strict-aliasing'] # Intel 64bit Macs are Core2Duo and up if env['MACOSX_ARCHITECTURE'] == 'x86_64': env['REL_CCFLAGS'] = env['REL_CCFLAGS']+['-mssse3'] if env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.3': env['CCFLAGS'].append('-ftemplate-depth=1024') # only valid for clang bundled with xcode 5 # 3DconnexionClient.framework, optionally install if env['WITH_BF_3DMOUSE'] == 1: if not os.path.exists('/Library/Frameworks/3DconnexionClient.framework'): env['WITH_BF_3DMOUSE'] = 0 print B.bc.OKGREEN + "3DconnexionClient install not found, disabling WITH_BF_3DMOUSE" # avoid build errors ! else: env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','3DconnexionClient']) env['BF_3DMOUSE_INC'] = '/Library/Frameworks/3DconnexionClient.framework/Headers' print B.bc.OKGREEN + "Using 3Dconnexion" # Jackmp.framework, optionally install if env['WITH_BF_JACK'] == 1: if not os.path.exists('/Library/Frameworks/Jackmp.framework'): env['WITH_BF_JACK'] = 0 print B.bc.OKGREEN + "JackOSX install not found, disabling WITH_BF_JACK" # avoid build errors ! else: env.Append(LINKFLAGS=['-F/Library/Frameworks','-Xlinker','-weak_framework','-Xlinker','Jackmp']) print B.bc.OKGREEN + "Using Jack" if env['WITH_BF_QUICKTIME'] == 1: env['PLATFORM_LINKFLAGS'] = env['PLATFORM_LINKFLAGS']+['-framework','QTKit'] #Defaults openMP to true if compiler handles it ( only gcc 4.6.1 and newer ) # if your compiler does not have accurate suffix you may have to enable it by hand ! if env['WITH_BF_OPENMP'] == 1: if env['C_COMPILER_ID'] == 'gcc' and env['CCVERSION'] >= '4.6.1' or env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4' and C_VENDOR != 'Apple': env['WITH_BF_OPENMP'] = 1 # multithreading for fluids, cloth, sculpt and smoke print B.bc.OKGREEN + "Using OpenMP" if env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4': OSX_OMP_LIBPATH = Dir(env.subst(env['LCGDIR'])).abspath env.Append(BF_PROGRAM_LINKFLAGS=['-L'+OSX_OMP_LIBPATH+'/openmp/lib','-liomp5']) env['CCFLAGS'].append('-I'+OSX_OMP_LIBPATH+'/openmp/include') # include for omp.h else: env['WITH_BF_OPENMP'] = 0 print B.bc.OKGREEN + "Disabled OpenMP, not supported by compiler" if env['WITH_BF_CYCLES_OSL'] == 1: OSX_OSL_LIBPATH = Dir(env.subst(env['BF_OSL_LIBPATH'])).abspath # we need 2 variants of passing the oslexec with the force_load option, string and list type atm if env['C_COMPILER_ID'] == 'gcc' and env['CCVERSION'] >= '4.8' or env['C_COMPILER_ID'] == 'clang' and env['CCVERSION'] >= '3.4': env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-loslexec','-loslquery']) else: env.Append(LINKFLAGS=['-L'+OSX_OSL_LIBPATH,'-loslcomp','-force_load '+ OSX_OSL_LIBPATH +'/liboslexec.a','-loslquery']) env.Append(BF_PROGRAM_LINKFLAGS=['-Xlinker','-force_load','-Xlinker',OSX_OSL_LIBPATH +'/liboslexec.a']) # Trying to get rid of eventually clashes, we export some symbols explicite as local env.Append(LINKFLAGS=['-Xlinker','-unexported_symbols_list','-Xlinker','./source/creator/osx_locals.map']) #for < 10.7.sdk, SystemStubs needs to be linked if env['MACOSX_SDK'].endswith("10.6.sdk") or env['MACOSX_SDK'].endswith("10.5.sdk"): env['LLIBS'].append('SystemStubs') ############################################################################# ################### End Automatic configuration for OSX ################## ############################################################################# if env['WITH_BF_OPENMP'] == 1: if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'): env['CCFLAGS'].append('/openmp') else: if env['CC'].endswith('icc'): # to be able to handle CC=/opt/bla/icc case env.Append(LINKFLAGS=['-openmp', '-static-intel']) env['CCFLAGS'].append('-openmp') else: env.Append(CCFLAGS=['-fopenmp']) #check for additional debug libnames if env.has_key('BF_DEBUG_LIBS'): B.quickdebug += env['BF_DEBUG_LIBS'] printdebug = B.arguments.get('BF_LISTDEBUG', 0) if len(B.quickdebug) > 0 and printdebug != 0: print B.bc.OKGREEN + "Buildings these libs with debug symbols:" + B.bc.ENDC for l in B.quickdebug: print "\t" + l # remove stdc++ from LLIBS if we are building a statc linked CXXFLAGS if env['WITH_BF_STATICCXX']: if 'stdc++' in env['LLIBS']: env['LLIBS'].remove('stdc++') else: print '\tcould not remove stdc++ library from LLIBS, WITH_BF_STATICCXX may not work for your platform' # check target for blenderplayer. Set WITH_BF_PLAYER if found on cmdline if 'blenderplayer' in B.targets: env['WITH_BF_PLAYER'] = True if 'blendernogame' in B.targets: env['WITH_BF_GAMEENGINE'] = False if not env['WITH_BF_GAMEENGINE']: env['WITH_BF_PLAYER'] = False # build without elbeem (fluidsim)? if env['WITH_BF_FLUID'] == 1: env['CPPFLAGS'].append('-DWITH_MOD_FLUID') # build with ocean sim? if env['WITH_BF_OCEANSIM'] == 1: env['WITH_BF_FFTW3'] = 1 # ocean needs fftw3 so enable it env['CPPFLAGS'].append('-DWITH_MOD_OCEANSIM') if btools.ENDIAN == "big": env['CPPFLAGS'].append('-D__BIG_ENDIAN__') else: env['CPPFLAGS'].append('-D__LITTLE_ENDIAN__') # TODO, make optional (as with CMake) env['CPPFLAGS'].append('-DWITH_AUDASPACE') env['CPPFLAGS'].append('-DWITH_AVI') env['CPPFLAGS'].append('-DWITH_OPENNL') env['CPPFLAGS'].append('-DWITH_BOOL_COMPAT') if env['OURPLATFORM'] in ('win32-vc', 'win64-vc') and env['MSVC_VERSION'] == '11.0': env['CPPFLAGS'].append('-D_ALLOW_KEYWORD_MACROS') if env['OURPLATFORM'] not in ('win32-vc', 'win64-vc'): env['CPPFLAGS'].append('-DHAVE_STDBOOL_H') # lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir B.root_build_dir = env['BF_BUILDDIR'] B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc') if not B.root_build_dir[-1]==os.sep: B.root_build_dir += os.sep if not B.doc_build_dir[-1]==os.sep: B.doc_build_dir += os.sep # We do a shortcut for clean when no quicklist is given: just delete # builddir without reading in SConscripts do_clean = None if 'clean' in B.targets: do_clean = True if not quickie and do_clean: if os.path.exists(B.doc_build_dir): print B.bc.HEADER+'Cleaning doc dir...'+B.bc.ENDC dirs = os.listdir(B.doc_build_dir) for entry in dirs: if os.path.isdir(B.doc_build_dir + entry) == 1: print "clean dir %s"%(B.doc_build_dir+entry) shutil.rmtree(B.doc_build_dir+entry) else: # remove file print "remove file %s"%(B.doc_build_dir+entry) os.remove(B.root_build_dir+entry) if os.path.exists(B.root_build_dir): print B.bc.HEADER+'Cleaning build dir...'+B.bc.ENDC dirs = os.listdir(B.root_build_dir) for entry in dirs: if os.path.isdir(B.root_build_dir + entry) == 1: print "clean dir %s"%(B.root_build_dir+entry) shutil.rmtree(B.root_build_dir+entry) else: # remove file print "remove file %s"%(B.root_build_dir+entry) os.remove(B.root_build_dir+entry) for confile in ['extern/ffmpeg/config.mak', 'extern/x264/config.mak', 'extern/xvidcore/build/generic/platform.inc', 'extern/ffmpeg/include']: if os.path.exists(confile): print "clean file %s"%confile if os.path.isdir(confile): for root, dirs, files in os.walk(confile): for name in files: os.remove(os.path.join(root, name)) else: os.remove(confile) print B.bc.OKGREEN+'...done'+B.bc.ENDC else: print B.bc.HEADER+'Already Clean, nothing to do.'+B.bc.ENDC Exit() # ensure python header is found since detection can fail, this could happen # with _any_ library but since we used a fixed python version this tends to # be most problematic. if env['WITH_BF_PYTHON']: found_python_h = found_pyconfig_h = False for bf_python_inc in env.subst('${BF_PYTHON_INC}').split(): py_h = os.path.join(Dir(bf_python_inc).abspath, "Python.h") if os.path.exists(py_h): found_python_h = True py_h = os.path.join(Dir(bf_python_inc).abspath, "pyconfig.h") if os.path.exists(py_h): found_pyconfig_h = True if not (found_python_h and found_pyconfig_h): print("""\nMissing: Python.h and/or pyconfig.h in "%s" Set 'BF_PYTHON_INC' to point to valid include path(s), containing Python.h and pyconfig.h for Python version "%s". Example: python scons/scons.py BF_PYTHON_INC=../Python/include """ % (env.subst('${BF_PYTHON_INC}'), env.subst('${BF_PYTHON_VERSION}'))) Exit() if not os.path.isdir ( B.root_build_dir): os.makedirs ( B.root_build_dir ) os.makedirs ( B.root_build_dir + 'source' ) os.makedirs ( B.root_build_dir + 'intern' ) os.makedirs ( B.root_build_dir + 'extern' ) os.makedirs ( B.root_build_dir + 'lib' ) os.makedirs ( B.root_build_dir + 'bin' ) # # Docs not working with epy anymore # if not os.path.isdir(B.doc_build_dir) and env['WITH_BF_DOCS']: # os.makedirs ( B.doc_build_dir ) ################################### # Ensure all data files are valid # ################################### if not os.path.isdir ( B.root_build_dir + 'data_headers'): os.makedirs ( B.root_build_dir + 'data_headers' ) if not os.path.isdir ( B.root_build_dir + 'data_sources'): os.makedirs ( B.root_build_dir + 'data_sources' ) # use for includes env['DATA_HEADERS'] = os.path.join(os.path.abspath(env['BF_BUILDDIR']), "data_headers") env['DATA_SOURCES'] = os.path.join(os.path.abspath(env['BF_BUILDDIR']), "data_sources") def data_to_c(FILE_FROM, FILE_TO, VAR_NAME): if os.sep == "\\": FILE_FROM = FILE_FROM.replace("/", "\\") FILE_TO = FILE_TO.replace("/", "\\") # first check if we need to bother. if os.path.exists(FILE_TO): if os.path.getmtime(FILE_FROM) < os.path.getmtime(FILE_TO): return print(B.bc.HEADER + "Generating: " + B.bc.ENDC + "%r" % os.path.basename(FILE_TO)) fpin = open(FILE_FROM, "rb") fpin.seek(0, os.SEEK_END) size = fpin.tell() fpin.seek(0) fpout = open(FILE_TO, "w") fpout.write("int %s_size = %d;\n" % (VAR_NAME, size)) fpout.write("char %s[] = {\n" % VAR_NAME) while size > 0: size -= 1 if size % 32 == 31: fpout.write("\n") fpout.write("%3d," % ord(fpin.read(1))) fpout.write("\n 0};\n\n") fpin.close() fpout.close() def data_to_c_simple(FILE_FROM): filename_only = os.path.basename(FILE_FROM) FILE_TO = os.path.join(env['DATA_SOURCES'], filename_only + ".c") VAR_NAME = "datatoc_" + filename_only.replace(".", "_") data_to_c(FILE_FROM, FILE_TO, VAR_NAME) def data_to_c_simple_icon(PATH_FROM): # first handle import import sys path = "source/blender/datatoc" if path not in sys.path: sys.path.append(path) # convert the pixmaps to a png import datatoc_icon filename_only = os.path.basename(PATH_FROM) FILE_TO_PNG = os.path.join(env['DATA_SOURCES'], filename_only + ".png") FILE_TO = FILE_TO_PNG + ".c" argv = [PATH_FROM, FILE_TO_PNG] datatoc_icon.main_ex(argv) # then the png to a c file data_to_c_simple(FILE_TO_PNG) if B.targets != ['cudakernels']: data_to_c("source/blender/compositor/operations/COM_OpenCLKernels.cl", B.root_build_dir + "data_headers/COM_OpenCLKernels.cl.h", "datatoc_COM_OpenCLKernels_cl") data_to_c_simple("release/datafiles/startup.blend") data_to_c_simple("release/datafiles/preview.blend") data_to_c_simple("release/datafiles/preview_cycles.blend") # --- glsl --- data_to_c_simple("source/blender/gpu/shaders/gpu_shader_simple_frag.glsl") data_to_c_simple("source/blender/gpu/shaders/gpu_shader_simple_vert.glsl") data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl") data_to_c_simple("source/blender/gpu/shaders/gpu_shader_material.glsl") data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_frag.glsl") data_to_c_simple("source/blender/gpu/shaders/gpu_shader_sep_gaussian_blur_vert.glsl") data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vertex.glsl") data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_frag.glsl") data_to_c_simple("source/blender/gpu/shaders/gpu_shader_vsm_store_vert.glsl") data_to_c_simple("intern/opencolorio/gpu_shader_display_transform.glsl") # --- blender --- data_to_c_simple("release/datafiles/bfont.pfb") data_to_c_simple("release/datafiles/bfont.ttf") data_to_c_simple("release/datafiles/bmonofont.ttf") data_to_c_simple("release/datafiles/splash.png") data_to_c_simple("release/datafiles/splash_2x.png") # data_to_c_simple("release/datafiles/blender_icons16.png") # data_to_c_simple("release/datafiles/blender_icons32.png") data_to_c_simple_icon("release/datafiles/blender_icons16") data_to_c_simple_icon("release/datafiles/blender_icons32") data_to_c_simple("release/datafiles/prvicons.png") data_to_c_simple("release/datafiles/brushicons/add.png") data_to_c_simple("release/datafiles/brushicons/blob.png") data_to_c_simple("release/datafiles/brushicons/blur.png") data_to_c_simple("release/datafiles/brushicons/clay.png") data_to_c_simple("release/datafiles/brushicons/claystrips.png") data_to_c_simple("release/datafiles/brushicons/clone.png") data_to_c_simple("release/datafiles/brushicons/crease.png") data_to_c_simple("release/datafiles/brushicons/darken.png") data_to_c_simple("release/datafiles/brushicons/draw.png") data_to_c_simple("release/datafiles/brushicons/fill.png") data_to_c_simple("release/datafiles/brushicons/flatten.png") data_to_c_simple("release/datafiles/brushicons/grab.png") data_to_c_simple("release/datafiles/brushicons/inflate.png") data_to_c_simple("release/datafiles/brushicons/layer.png") data_to_c_simple("release/datafiles/brushicons/lighten.png") data_to_c_simple("release/datafiles/brushicons/mask.png") data_to_c_simple("release/datafiles/brushicons/mix.png") data_to_c_simple("release/datafiles/brushicons/multiply.png") data_to_c_simple("release/datafiles/brushicons/nudge.png") data_to_c_simple("release/datafiles/brushicons/pinch.png") data_to_c_simple("release/datafiles/brushicons/scrape.png") data_to_c_simple("release/datafiles/brushicons/smear.png") data_to_c_simple("release/datafiles/brushicons/smooth.png") data_to_c_simple("release/datafiles/brushicons/snake_hook.png") data_to_c_simple("release/datafiles/brushicons/soften.png") data_to_c_simple("release/datafiles/brushicons/subtract.png") data_to_c_simple("release/datafiles/brushicons/texdraw.png") data_to_c_simple("release/datafiles/brushicons/thumb.png") data_to_c_simple("release/datafiles/brushicons/twist.png") data_to_c_simple("release/datafiles/brushicons/vertexdraw.png") data_to_c_simple("release/datafiles/matcaps/mc01.jpg") data_to_c_simple("release/datafiles/matcaps/mc02.jpg") data_to_c_simple("release/datafiles/matcaps/mc03.jpg") data_to_c_simple("release/datafiles/matcaps/mc04.jpg") data_to_c_simple("release/datafiles/matcaps/mc05.jpg") data_to_c_simple("release/datafiles/matcaps/mc06.jpg") data_to_c_simple("release/datafiles/matcaps/mc07.jpg") data_to_c_simple("release/datafiles/matcaps/mc08.jpg") data_to_c_simple("release/datafiles/matcaps/mc09.jpg") data_to_c_simple("release/datafiles/matcaps/mc10.jpg") data_to_c_simple("release/datafiles/matcaps/mc11.jpg") data_to_c_simple("release/datafiles/matcaps/mc12.jpg") data_to_c_simple("release/datafiles/matcaps/mc13.jpg") data_to_c_simple("release/datafiles/matcaps/mc14.jpg") data_to_c_simple("release/datafiles/matcaps/mc15.jpg") data_to_c_simple("release/datafiles/matcaps/mc16.jpg") data_to_c_simple("release/datafiles/matcaps/mc17.jpg") data_to_c_simple("release/datafiles/matcaps/mc18.jpg") data_to_c_simple("release/datafiles/matcaps/mc19.jpg") data_to_c_simple("release/datafiles/matcaps/mc20.jpg") data_to_c_simple("release/datafiles/matcaps/mc21.jpg") data_to_c_simple("release/datafiles/matcaps/mc22.jpg") data_to_c_simple("release/datafiles/matcaps/mc23.jpg") data_to_c_simple("release/datafiles/matcaps/mc24.jpg") ##### END DATAFILES ########## Help(opts.GenerateHelpText(env)) # default is new quieter output, but if you need to see the # commands, do 'scons BF_QUIET=0' bf_quietoutput = B.arguments.get('BF_QUIET', '1') if env['BF_QUIET']: B.set_quiet_output(env) else: if toolset=='msvc': B.msvc_hack(env) print B.bc.HEADER+'Building in: ' + B.bc.ENDC + os.path.abspath(B.root_build_dir) env.SConsignFile(B.root_build_dir+'scons-signatures') B.init_lib_dict() ##### END SETUP ########## Export('env') VariantDir(B.root_build_dir+'/source', 'source', duplicate=0) SConscript(B.root_build_dir+'/source/SConscript') VariantDir(B.root_build_dir+'/intern', 'intern', duplicate=0) SConscript(B.root_build_dir+'/intern/SConscript') VariantDir(B.root_build_dir+'/extern', 'extern', duplicate=0) SConscript(B.root_build_dir+'/extern/SConscript') # now that we have read all SConscripts, we know what # libraries will be built. Create list of # libraries to give as objects to linking phase mainlist = [] for tp in B.possible_types: if (not tp == 'player') and (not tp == 'player2'): mainlist += B.create_blender_liblist(env, tp) if B.arguments.get('BF_PRIORITYLIST', '0')=='1': B.propose_priorities() dobj = B.buildinfo(env, "dynamic") + B.resources creob = B.creator(env) thestatlibs, thelibincs = B.setup_staticlibs(env) thesyslibs = B.setup_syslibs(env) if 'blender' in B.targets or not env['WITH_BF_NOBLENDER']: env.BlenderProg(B.root_build_dir, "blender", creob + mainlist + thestatlibs + dobj, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blender') if env['WITH_BF_PLAYER']: playerlist = B.create_blender_liblist(env, 'player') playerlist += B.create_blender_liblist(env, 'player2') playerlist += B.create_blender_liblist(env, 'intern') playerlist += B.create_blender_liblist(env, 'extern') env.BlenderProg(B.root_build_dir, "blenderplayer", dobj + playerlist + thestatlibs, thesyslibs, [B.root_build_dir+'/lib'] + thelibincs, 'blenderplayer') ##### Now define some targets #------------ INSTALL #-- binaries blenderinstall = [] if env['OURPLATFORM']=='darwin': for prg in B.program_list: bundle = '%s.app' % prg[0] bundledir = os.path.dirname(bundle) for dp, dn, df in os.walk(bundle): if '.svn' in dn: dn.remove('.svn') if '_svn' in dn: dn.remove('_svn') if '.git' in df: df.remove('.git') dir=env['BF_INSTALLDIR']+dp[len(bundledir):] source=[dp+os.sep+f for f in df] blenderinstall.append(env.Install(dir=dir,source=source)) else: blenderinstall = env.Install(dir=env['BF_INSTALLDIR'], source=B.program_list) #-- local path = config files in install dir: installdir\VERSION #- dont do config and scripts for darwin, it is already in the bundle dotblendlist = [] datafileslist = [] datafilestargetlist = [] dottargetlist = [] scriptinstall = [] cubininstall = [] if env['OURPLATFORM']!='darwin': dotblenderinstall = [] for targetdir,srcfile in zip(dottargetlist, dotblendlist): td, tf = os.path.split(targetdir) dotblenderinstall.append(env.Install(dir=td, source=srcfile)) for targetdir,srcfile in zip(datafilestargetlist, datafileslist): td, tf = os.path.split(targetdir) dotblenderinstall.append(env.Install(dir=td, source=srcfile)) if env['WITH_BF_PYTHON']: #-- local/VERSION/scripts scriptpaths=['release/scripts'] for scriptpath in scriptpaths: for dp, dn, df in os.walk(scriptpath): if '.git' in df: df.remove('.git') if '__pycache__' in dn: # py3.2 cache dir dn.remove('__pycache__') # only for testing builds if VERSION_RELEASE_CYCLE == "release" and "addons_contrib" in dn: dn.remove('addons_contrib') # do not install freestyle if disabled if not env['WITH_BF_FREESTYLE'] and "freestyle" in dn: dn.remove("freestyle") dir = os.path.join(env['BF_INSTALLDIR'], VERSION) dir += os.sep + os.path.basename(scriptpath) + dp[len(scriptpath):] source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")] # To ensure empty dirs are created too if len(source)==0 and not os.path.exists(dir): env.Execute(Mkdir(dir)) scriptinstall.append(env.Install(dir=dir,source=source)) if env['WITH_BF_CYCLES']: # cycles python code dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles') source=os.listdir('intern/cycles/blender/addon') if '__pycache__' in source: source.remove('__pycache__') source=['intern/cycles/blender/addon/'+s for s in source] scriptinstall.append(env.Install(dir=dir,source=source)) # cycles kernel code dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel') source=os.listdir('intern/cycles/kernel') if '__pycache__' in source: source.remove('__pycache__') source.remove('kernel.cpp') source.remove('CMakeLists.txt') source.remove('svm') source.remove('closure') source.remove('shaders') source.remove('osl') source=['intern/cycles/kernel/'+s for s in source] source.append('intern/cycles/util/util_color.h') source.append('intern/cycles/util/util_half.h') source.append('intern/cycles/util/util_math.h') source.append('intern/cycles/util/util_transform.h') source.append('intern/cycles/util/util_types.h') scriptinstall.append(env.Install(dir=dir,source=source)) # svm dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'svm') source=os.listdir('intern/cycles/kernel/svm') if '__pycache__' in source: source.remove('__pycache__') source=['intern/cycles/kernel/svm/'+s for s in source] scriptinstall.append(env.Install(dir=dir,source=source)) # closure dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'kernel', 'closure') source=os.listdir('intern/cycles/kernel/closure') if '__pycache__' in source: source.remove('__pycache__') source=['intern/cycles/kernel/closure/'+s for s in source] scriptinstall.append(env.Install(dir=dir,source=source)) # licenses dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'license') source=os.listdir('intern/cycles/doc/license') if '__pycache__' in source: source.remove('__pycache__') source.remove('CMakeLists.txt') source=['intern/cycles/doc/license/'+s for s in source] scriptinstall.append(env.Install(dir=dir,source=source)) if env['WITH_BF_CYCLES']: # cuda binaries if env['WITH_BF_CYCLES_CUDA_BINARIES']: dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'lib') for arch in env['BF_CYCLES_CUDA_BINARIES_ARCH']: kernel_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel') cubin_file = os.path.join(kernel_build_dir, "kernel_%s.cubin" % arch) cubininstall.append(env.Install(dir=dir,source=cubin_file)) # osl shaders if env['WITH_BF_CYCLES_OSL']: dir=os.path.join(env['BF_INSTALLDIR'], VERSION, 'scripts', 'addons','cycles', 'shader') osl_source_dir = Dir('./intern/cycles/kernel/shaders').srcnode().path oso_build_dir = os.path.join(B.root_build_dir, 'intern/cycles/kernel/shaders') headers='node_color.h node_fresnel.h node_texture.h oslutil.h stdosl.h'.split() source=['intern/cycles/kernel/shaders/'+s for s in headers] scriptinstall.append(env.Install(dir=dir,source=source)) for f in os.listdir(osl_source_dir): if f.endswith('.osl'): oso_file = os.path.join(oso_build_dir, f.replace('.osl', '.oso')) scriptinstall.append(env.Install(dir=dir,source=oso_file)) if env['WITH_BF_OCIO']: colormanagement = os.path.join('release', 'datafiles', 'colormanagement') for dp, dn, df in os.walk(colormanagement): dir = os.path.join(env['BF_INSTALLDIR'], VERSION, 'datafiles') dir += os.sep + os.path.basename(colormanagement) + dp[len(colormanagement):] source = [os.path.join(dp, f) for f in df if not f.endswith(".pyc")] # To ensure empty dirs are created too if len(source) == 0: env.Execute(Mkdir(dir)) scriptinstall.append(env.Install(dir=dir,source=source)) if env['WITH_BF_INTERNATIONAL']: internationalpaths=['release' + os.sep + 'datafiles'] def check_path(path, member): return (member in path.split(os.sep)) po_dir = os.path.join("release", "datafiles", "locale", "po") # font files for intpath in internationalpaths: for dp, dn, df in os.walk(intpath): if '.git' in df: df.remove('.git') # we only care about release/datafiles/fonts, release/datafiles/locales if check_path(dp, "fonts"): pass else: continue dir = os.path.join(env['BF_INSTALLDIR'], VERSION) dir += os.sep + os.path.basename(intpath) + dp[len(intpath):] source=[os.path.join(dp, f) for f in df if not f.endswith(".pyc")] # To ensure empty dirs are created too if len(source)==0: env.Execute(Mkdir(dir)) scriptinstall.append(env.Install(dir=dir,source=source)) # .mo files for f in os.listdir(po_dir): if not f.endswith(".po"): continue locale_name = os.path.splitext(f)[0] mo_file = os.path.join(B.root_build_dir, "locale", locale_name + ".mo") dir = os.path.join(env['BF_INSTALLDIR'], VERSION) dir = os.path.join(dir, "datafiles", "locale", locale_name, "LC_MESSAGES") scriptinstall.append(env.InstallAs(os.path.join(dir, "blender.mo"), mo_file)) # languages file dir = os.path.join(env['BF_INSTALLDIR'], VERSION) dir = os.path.join(dir, "datafiles", "locale") languages_file = os.path.join("release", "datafiles", "locale", "languages") scriptinstall.append(env.InstallAs(os.path.join(dir, "languages"), languages_file)) #-- icons if env['OURPLATFORM']=='linux': iconlist = [] icontargetlist = [] for tp, tn, tf in os.walk('release/freedesktop/icons'): for f in tf: iconlist.append(os.path.join(tp, f)) icontargetlist.append( os.path.join(*([env['BF_INSTALLDIR']] + tp.split(os.sep)[2:] + [f])) ) iconinstall = [] for targetdir,srcfile in zip(icontargetlist, iconlist): td, tf = os.path.split(targetdir) iconinstall.append(env.Install(dir=td, source=srcfile)) scriptinstall.append(env.Install(dir=env['BF_INSTALLDIR'], source='release/bin/blender-thumbnailer.py')) # dlls for linuxcross # TODO - add more libs, for now this lets blenderlite run if env['OURPLATFORM']=='linuxcross': dir=env['BF_INSTALLDIR'] source = [] if env['WITH_BF_OPENMP']: source += ['../lib/windows/pthreads/lib/pthreadGC2.dll'] scriptinstall.append(env.Install(dir=dir, source=source)) textlist = [] texttargetlist = [] for tp, tn, tf in os.walk('release/text'): for f in tf: textlist.append(tp+os.sep+f) # Font licenses textlist.append('release/datafiles/LICENSE-bfont.ttf.txt') if env['WITH_BF_INTERNATIONAL']: textlist += ['release/datafiles/LICENSE-droidsans.ttf.txt', 'release/datafiles/LICENSE-bmonofont-i18n.ttf.txt'] textinstall = env.Install(dir=env['BF_INSTALLDIR'], source=textlist) if env['OURPLATFORM']=='darwin': allinstall = [blenderinstall, textinstall] elif env['OURPLATFORM']=='linux': allinstall = [blenderinstall, dotblenderinstall, scriptinstall, textinstall, iconinstall, cubininstall] else: allinstall = [blenderinstall, dotblenderinstall, scriptinstall, textinstall, cubininstall] if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'win64-vc', 'linuxcross'): dllsources = [] # Used when linking to libtiff was dynamic # keep it here until compilation on all platform would be ok # dllsources += ['${BF_TIFF_LIBPATH}/${BF_TIFF_LIB}.dll'] if env['OURPLATFORM'] != 'linuxcross': # pthreads library is already added dllsources += ['${BF_PTHREADS_LIBPATH}/${BF_PTHREADS_LIB}.dll'] if env['WITH_BF_SDL']: if env['OURPLATFORM'] == 'win64-vc': pass # we link statically already to SDL on win64 else: dllsources.append('${BF_SDL_LIBPATH}/SDL.dll') if env['WITH_BF_PYTHON']: if env['BF_DEBUG']: dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll') else: dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll') if env['WITH_BF_ICONV']: if env['OURPLATFORM'] == 'win64-vc': pass # we link statically to iconv on win64 elif not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'): #gettext for MinGW and cross-compilation is compiled staticly dllsources += ['${BF_ICONV_LIBPATH}/iconv.dll'] if env['WITH_BF_OPENAL']: dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll') if env['OURPLATFORM'] in ('win32-vc', 'win64-vc') and env['MSVC_VERSION'] == '11.0': pass else: dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll') if env['WITH_BF_SNDFILE']: dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll') if env['WITH_BF_FFMPEG']: dllsources += env['BF_FFMPEG_DLL'].split() # Since the thumb handler is loaded by Explorer, architecture is # strict: the x86 build fails on x64 Windows. We need to ship # both builds in x86 packages. if B.bitness == 32: dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb.dll') dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll') if env['WITH_BF_OCIO']: if not env['OURPLATFORM'] in ('win32-mingw', 'linuxcross'): dllsources.append('${LCGDIR}/opencolorio/bin/OpenColorIO.dll') else: dllsources.append('${LCGDIR}/opencolorio/bin/libOpenColorIO.dll') dllsources.append('#source/icons/blender.exe.manifest') windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources) allinstall += windlls if env['OURPLATFORM'] == 'win64-mingw': dllsources = [] if env['WITH_BF_PYTHON']: if env['BF_DEBUG']: dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}_d.dll') else: dllsources.append('${BF_PYTHON_LIBPATH}/${BF_PYTHON_DLL}.dll') if env['WITH_BF_FFMPEG']: dllsources += env['BF_FFMPEG_DLL'].split() if env['WITH_BF_OPENAL']: dllsources.append('${LCGDIR}/openal/lib/OpenAL32.dll') dllsources.append('${LCGDIR}/openal/lib/wrap_oal.dll') if env['WITH_BF_SNDFILE']: dllsources.append('${LCGDIR}/sndfile/lib/libsndfile-1.dll') if env['WITH_BF_SDL']: dllsources.append('${LCGDIR}/sdl/lib/SDL.dll') if(env['WITH_BF_OPENMP']): dllsources.append('${LCGDIR}/binaries/libgomp-1.dll') if env['WITH_BF_OCIO']: dllsources.append('${LCGDIR}/opencolorio/bin/libOpenColorIO.dll') dllsources.append('${LCGDIR}/thumbhandler/lib/BlendThumb64.dll') dllsources.append('${LCGDIR}/binaries/libgcc_s_sjlj-1.dll') dllsources.append('${LCGDIR}/binaries/libwinpthread-1.dll') dllsources.append('${LCGDIR}/binaries/libstdc++-6.dll') dllsources.append('#source/icons/blender.exe.manifest') windlls = env.Install(dir=env['BF_INSTALLDIR'], source = dllsources) allinstall += windlls installtarget = env.Alias('install', allinstall) bininstalltarget = env.Alias('install-bin', blenderinstall) nsisaction = env.Action(btools.NSIS_Installer, btools.NSIS_print) nsiscmd = env.Command('nsisinstaller', None, nsisaction) nsisalias = env.Alias('nsis', nsiscmd) if 'blender' in B.targets: blenderexe= env.Alias('blender', B.program_list) Depends(blenderexe,installtarget) if env['WITH_BF_PLAYER']: blenderplayer = env.Alias('blenderplayer', B.program_list) Depends(blenderplayer,installtarget) if not env['WITH_BF_GAMEENGINE']: blendernogame = env.Alias('blendernogame', B.program_list) Depends(blendernogame,installtarget) if 'blenderlite' in B.targets: blenderlite = env.Alias('blenderlite', B.program_list) Depends(blenderlite,installtarget) Depends(nsiscmd, allinstall) buildslave_action = env.Action(btools.buildslave, btools.buildslave_print) buildslave_cmd = env.Command('buildslave_exec', None, buildslave_action) buildslave_alias = env.Alias('buildslave', buildslave_cmd) Depends(buildslave_cmd, allinstall) cudakernels_action = env.Action(btools.cudakernels, btools.cudakernels_print) cudakernels_cmd = env.Command('cudakernels_exec', None, cudakernels_action) cudakernels_alias = env.Alias('cudakernels', cudakernels_cmd) cudakernel_dir = os.path.join(os.path.abspath(os.path.normpath(B.root_build_dir)), 'intern/cycles/kernel') cuda_kernels = [] for x in env['BF_CYCLES_CUDA_BINARIES_ARCH']: cubin = os.path.join(cudakernel_dir, 'kernel_' + x + '.cubin') cuda_kernels.append(cubin) Depends(cudakernels_cmd, cuda_kernels) Depends(cudakernels_cmd, cubininstall) Default(B.program_list) if not env['WITHOUT_BF_INSTALL']: Default(installtarget)