import string import os import sys from distutils import sysconfig # Setting up default environment variables for all platforms sdl_cenv = Environment () sdl_lenv = Environment () link_env = Environment () env = Environment () if sys.platform == 'linux2': use_international = 'true' use_gameengine = 'false' use_openal = 'false' use_fmod = 'false' use_quicktime = 'false' use_sumo = 'false' use_ode = 'false' release_flags = ['-O2'] debug_flags = ['-O2', '-g'] extra_flags = ['-pipe', '-fPIC', '-funsigned-char'] cxxflags = [] defines = [] warn_flags = ['-Wall', '-W'] window_system = 'X11' platform_libs = ['m', 'z', 'GL', 'GLU', 'png', 'jpeg', 'util'] platform_libpath = [] platform_linkflags = [] extra_includes = [] # SDL specific stuff. sdl_cenv.ParseConfig ('sdl-config --cflags') sdl_lenv.ParseConfig ('sdl-config --libs') sdl_cdict = sdl_cenv.Dictionary() sdl_ldict = sdl_lenv.Dictionary() sdl_cflags = string.join(sdl_cdict['CCFLAGS']) sdl_include = sdl_cdict['CPPPATH'][0] link_env.Append (LIBS=sdl_ldict['LIBS']) link_env.Append (LIBPATH=sdl_ldict['LIBPATH']) solid_include = '#extern/solid/include' ode_include = '#extern/ode/dist/include/ode' # Python variables. python_include = sysconfig.get_python_inc () python_libpath = sysconfig.get_python_lib (0, 1) + '/config' python_lib = 'python%d.%d' % sys.version_info[0:2] # International stuff if (use_international == 'true'): defines += ['INTERNATIONAL', 'FTGL_STATIC_LIBRARY', 'WITH_FREETYPE2'] platform_libpath += ['#../lib/linux-glibc2.2.5-i386/ftgl', '#../lib/linux-glibc2.2.5-i386/freetype/lib'] platform_libs += ['ftgl', 'freetype'] extra_includes += ['#../lib/linux-glibc2.2.5-i386/ftgl/include', '#../lib/linux-glibc2.2.5-i386/freetype/include'] elif sys.platform == 'darwin': use_international = 'false' use_gameengine = 'false' use_openal = 'false' use_fmod = 'false' use_quicktime = 'true' use_precomp = 'true' use_sumo = 'false' use_ode = 'false' # TODO: replace darwin-6.8-powerpc with the actual directiory on the # build machine darwin_precomp = '#../lib/darwin-6.8-powerpc' extra_flags = ['-pipe', '-fPIC', '-funsigned-char'] cxxflags = [] defines = ['_THREAD_SAFE'] if use_quicktime == 'true': defines += ['WITH_QUICKTIME'] warn_flags = ['-Wall', '-W'] release_flags = [] debug_flags = ['-g'] window_system = 'CARBON' # SDL specific stuff. sdl_cenv.ParseConfig ('sdl-config --cflags') sdl_lenv.ParseConfig ('sdl-config --libs') sdl_cdict = sdl_cenv.Dictionary() sdl_ldict = sdl_lenv.Dictionary() sdl_cflags = string.join(sdl_cdict['CCFLAGS']) # Want to use precompiled libraries? if use_precomp == 'true': sdl_ldict['LIBS'] = ['libSDL.a'] sdl_ldict['LIBPATH'] = [darwin_precomp + '/sdl/lib'] sdl_cdict['CPPPATH'] = [darwin_precomp + '/sdl/include'] sdl_include = sdl_cdict['CPPPATH'][0] link_env.Append (LIBS=sdl_ldict['LIBS']) link_env.Append (LIBPATH=sdl_ldict['LIBPATH']) platform_libs = ['z', 'GL', 'GLU', 'png', 'jpeg', 'stdc++'] extra_includes = ['/sw/include'] platform_libpath = ['/System/Library/Frameworks/OpenGL.framework/Libraries'] platform_linkflags = [] # Python variables. python_lib = 'python%d.%d' % sys.version_info[0:2] python_libpath = sysconfig.get_python_lib (0, 1) + '/config' python_include = sysconfig.get_python_inc () elif sys.platform == 'cygwin': use_international = 'false' use_gameengine = 'false' use_openal = 'false' use_fmod = 'false' use_quicktime = 'false' use_sumo = 'false' use_ode = 'false' release_flags = ['-O2'] debug_flags = ['-O2', '-g'] extra_flags = ['-pipe', '-mno-cygwin', '-mwindows', '-funsigned-char'] defines = ['FREE_WINDOWS', 'NDEBUG'] cxxflags = [] warn_flags = ['-Wall', '-Wno-char-subscripts'] platform_libs = ['png', 'jpeg', 'netapi32', 'opengl32', 'glu32', 'winmm', 'mingw32', 'z'] platform_libpath = ['/usr/lib/w32api', '/lib/w32api'] platform_linkflags = ['-mwindows', '-mno-cygwin', '-mconsole'] window_system = 'WIN32' extra_includes = ['/usr/include'] # SDL specific stuff. sdl_cenv.ParseConfig ('sdl-config --cflags') sdl_lenv.ParseConfig ('sdl-config --libs') sdl_cdict = sdl_cenv.Dictionary() sdl_ldict = sdl_lenv.Dictionary() sdl_cflags = '-DWIN32' sdl_include = sdl_cdict['CPPPATH'][0] link_env.Append (LIBS=sdl_ldict['LIBS']) link_env.Append (LIBPATH=sdl_ldict['LIBPATH']) # We need to force the Cygwin environment to use the g++ linker. link_env.Replace (CC='g++') # Python variables. python_include = sysconfig.get_python_inc () python_libpath = sysconfig.get_python_lib (0, 1) + '/config' python_lib = 'python%d.%d' % sys.version_info[0:2] elif sys.platform == 'win32': use_international = 'true' use_gameengine = 'true' use_openal = 'true' use_fmod = 'false' use_quicktime = 'true' use_sumo = 'false' use_ode = 'true' release_flags = ['/G6', '/GF'] debug_flags = [] extra_flags = ['/EHsc', '/J', '/W3', '/Gd', '/MT'] cxxflags = [] defines = ['WIN32', 'NDEBUG', '_CONSOLE', 'FTGL_STATIC_LIBRARY'] defines += ['INTERNATIONAL', 'WITH_QUICKTIME'] defines += ['_LIB', 'WITH_FREETYPE2', 'USE_OPENAL'] warn_flags = [] platform_libs = ['SDL', 'freetype2ST', 'ftgl_static_ST', 'gnu_gettext', 'qtmlClient', 'odelib', 'openal_static', 'soundsystem', 'ws2_32', 'dxguid', 'opengl32', 'libjpeg', 'glu32', 'vfw32', 'winmm', 'libpng_st', 'libz_st', 'solid', 'qhull', 'iconv', 'kernel32', 'user32', 'gdi32', 'winspool', 'comdlg32', 'advapi32', 'shell32', 'ole32', 'oleaut32', 'uuid', 'odbc32', 'odbccp32', 'libcmt', 'libc'] platform_libpath = ['#../lib/windows/ftgl/lib', '#../lib/windows/freetype/lib', '#../lib/windows/gettext/lib', '#../lib/windows/iconv/lib', '#../lib/windows/jpeg/lib', '#../lib/windows/QTDevWin/Libraries', '#../lib/windows/ode/lib', '#../lib/windows/openal/lib', '#../lib/windows/png/lib', '#../lib/windows/zlib/lib', '#../lib/windows/solid/lib', '#../lib/windows/qhull/lib', '#../lib/windows/sdl/lib'] platform_linkflags = [ '/SUBSYSTEM:CONSOLE', '/MACHINE:IX86', '/ENTRY:mainCRTStartup', '/INCREMENTAL:NO', '/NODEFAULTLIB:"msvcprt.lib"', '/NODEFAULTLIB:"glut32.lib"', '/NODEFAULTLIB:"libcd.lib"', #'/NODEFAULTLIB:"libc.lib"', '/NODEFAULTLIB:"libcpd.lib"', '/NODEFAULTLIB:"libcp.lib"', '/NODEFAULTLIB:"libcmtd.lib"', ] window_system = 'WIN32' extra_includes = ['#../lib/windows/zlib/include', '#../lib/windows/jpeg/include', '#../lib/windows/png/include'] if use_international == 'true': extra_includes += ['#../lib/windows/ftgl/include', '#../lib/windows/freetype/include', '#../lib/windows/gettext/include'] if use_quicktime == 'true': extra_includes += ['#../lib/windows/QTDevWin/CIncludes'] if use_openal == 'true': extra_includes += ['#../lib/windows/openal/include'] sdl_include = '#../lib/windows/sdl/include' sdl_cflags = '' link_env.RES(['source/icons/winblender.rc']) window_system = 'WIN32' solid_include = '#../lib/windows/solid/include' ode_include = '#../lib/windows/ode/include' # Python lib name python_include = '#../lib/windows/python/include/python2.2' python_libpath = '#../lib/windows/python/lib' python_lib = 'python22' elif string.find (sys.platform, 'sunos') != -1: use_international = 'true' use_gameengine = 'false' use_openal = 'false' use_fmod = 'false' use_quicktime = 'false' use_sumo = 'false' use_ode = 'false' release_flags = ['-O2'] debug_flags = ['-O2', '-g'] extra_flags = ['-pipe', '-fPIC', '-funsigned-char'] cxxflags = [] defines = [] env['ENV']['CC']='gcc' env['ENV']['CXX']='g++' warn_flags = ['-Wall', '-W'] window_system = 'X11' platform_libs = ['m', 'z', 'GL', 'GLU', 'png', 'jpeg', 'util'] platform_libpath = [] platform_linkflags = [] extra_includes = [] # SDL specific stuff. sdl_cenv.ParseConfig ('sdl-config --cflags') sdl_lenv.ParseConfig ('sdl-config --libs') sdl_cdict = sdl_cenv.Dictionary() sdl_ldict = sdl_lenv.Dictionary() sdl_cflags = string.join(sdl_cdict['CCFLAGS']) sdl_include = sdl_cdict['CPPPATH'][0] link_env.Append (LIBS=sdl_ldict['LIBS']) link_env.Append (LIBPATH=sdl_ldict['LIBPATH']) solid_include = '#extern/solid/include' ode_include = '#extern/ode/dist/include/ode' # Python variables. python_include = sysconfig.get_python_inc () python_libpath = sysconfig.get_python_lib (0, 1) + '/config' python_lib = 'python%d.%d' % sys.version_info[0:2] # International stuff if (use_international == 'true'): defines += ['INTERNATIONAL', 'FTGL_STATIC_LIBRARY', 'WITH_FREETYPE2'] platform_libpath += ['#../lib/solaris-2.8-sparc/ftgl', '#../lib/solaris-2.8-sparc/freetype/lib'] platform_libs += ['ftgl', 'freetype'] extra_includes += ['#../lib/solaris-2.8-sparc/ftgl/include', '#../lib/solaris-2.8-sparc/freetype/include'] elif string.find (sys.platform, 'irix') != -1: use_international = 'false' use_gameengine = 'false' use_openal = 'false' use_fmod = 'false' use_quicktime = 'false' use_sumo = 'false' use_ode = 'false' irix_precomp = '#../lib/irix-6.5-mips' extra_flags = ['-n32', '-mips3', '-Xcpluscomm'] cxxflags = ['-n32', '-mips3', '-Xcpluscomm', '-LANG:std'] cxxflags += ['-LANG:libc_in_namespace_std=off'] window_system = 'X11' release_flags = ['-O2', '-OPT:Olimit=0'] debug_flags = ['-O2', '-g'] defines = [] warn_flags = ['-fullwarn', '-woff', '1001,1110,1201,1209,1355,1424,1681,3201'] sdl_cflags = '' sdl_include = irix_precomp + '/sdl/include/SDL' link_env.Append (LIBS=['libSDL.a']) link_env.Append (LIBPATH=['/usr/lib32/mips3', irix_precomp + '/sdl/lib']) python_libpath = irix_precomp + '/python/lib/python2.2/config' python_include = irix_precomp + '/python/include/python2.2' python_lib = 'python2.2' platform_libs = ['SDL', 'movieGL', 'GLU', 'GL', 'Xmu', 'Xext', 'X11', 'c', 'm', 'dmedia', 'cl', 'audio', 'Cio', 'png', 'jpeg', 'z', 'pthread'] platform_libpath = [irix_precomp + '/png/lib', irix_precomp + '/jpeg/lib', '/usr/lib32', '/lib/freeware/lib32'] platform_linkflags = ['-mips3', '-n32'] extra_includes = [irix_precomp + '/jpeg/include', irix_precomp + '/png/include', '/usr/freeware/include', '/usr/include'] solid_include = irix_precomp + '/solid/include' ode_include = irix_precomp + '/ode/include' elif string.find (sys.platform, 'hp-ux') != -1: window_system = 'X11' defines = [] else: print "Unknown platform" #----------------------------------------------------------------------------- # End of platform specific section #----------------------------------------------------------------------------- #----------------------------------------------------------------------------- # Game Engine settings #----------------------------------------------------------------------------- if use_gameengine == 'true': defines += ['GAMEBLENDER=1'] if use_sumo == 'true': defines += ['USE_SUMO_SOLID'] if use_ode == 'true': defines += ['USE_ODE'] else: defines += ['GAMEBLENDER=0'] #----------------------------------------------------------------------------- # Settings to be exported to other SConscript files #----------------------------------------------------------------------------- cflags = extra_flags + release_flags + warn_flags Export ('use_international') Export ('use_gameengine') Export ('use_openal') Export ('use_fmod') Export ('use_quicktime') Export ('use_ode') Export ('use_sumo') Export ('python_include') Export ('cflags') Export ('defines') Export ('cxxflags') Export ('window_system') Export ('sdl_cflags') Export ('sdl_include') Export ('solid_include') Export ('ode_include') Export ('extra_includes') Export ('platform_libs') Export ('platform_libpath') Export ('platform_linkflags') SConscript(['intern/SConscript', 'source/SConscript']) libpath = (['lib']) libraries = (['blender_render', 'blender_yafray', 'blender_blendersrc', 'blender_renderconverter', 'blender_blenloader', 'blender_writestreamglue', 'blender_deflate', 'blender_writeblenfile', 'blender_readblenfile', 'blender_readstreamglue', 'blender_inflate', 'blender_img', 'blender_radiosity', 'blender_blenkernel', 'blender_blenpluginapi', 'blender_imbuf', 'blender_avi', 'blender_blenlib', 'blender_python', 'blender_makesdna', 'blender_kernel', 'blender_BSP', 'blender_LOD', 'blender_GHOST', 'blender_STR', 'blender_guardedalloc', 'blender_BMF', 'blender_CTR', 'blender_MEM', 'blender_IK', 'blender_MT', 'soundsystem']) link_env.Append (LIBS=libraries) link_env.Append (LIBPATH=libpath) link_env.Append (CPPDEFINES=defines) if use_international == 'true': link_env.Append (LIBS=['blender_FTF']) if use_quicktime == 'true': link_env.Append (LIBS=['blender_quicktime']) if use_gameengine == 'true': link_env.Append (LIBS=['blender_expressions', 'KX_blenderhook', 'KX_converter', 'KX_ketsji', 'KX_network', 'NG_loopbacknetwork', 'NG_network', 'PHY_Physics', 'PHY_Dummy', 'SCA_GameLogic', 'RAS_rasterizer', 'RAS_OpenGLRasterizer', 'SG_SceneGraph']) if use_sumo == 'true': link_env.Append (LIBS=['PHY_Sumo']) if use_ode == 'true': link_env.Append (LIBS=['PHY_Ode']) link_env.Append (LIBS=python_lib) link_env.Append (LIBPATH=python_libpath) link_env.Append (LIBS=platform_libs) link_env.Append (LIBPATH=platform_libpath) if sys.platform == 'darwin': link_env.Append (LINKFLAGS=' -framework Carbon') link_env.Append (LINKFLAGS=' -framework AGL') if use_quicktime == 'true': link_env.Append (LINKFLAGS=' -framework QuickTime') else: link_env.Append (LINKFLAGS=platform_linkflags) source_files = ['source/creator/buildinfo.c', 'source/creator/creator.c'] if sys.platform == 'win32': source_files += ['source/icons/winblender.res'] include_paths = ['#/intern/guardedalloc', '#/source/blender/makesdna', '#/source/blender/blenkernel', '#/source/blender/blenloader', '#/source/blender/python', '#/source/blender/blenlib', '#/source/blender/renderconverter', '#/source/blender/render/extern/include', '#/source/kernel/gen_messaging', '#/source/kernel/gen_system', '#/source/blender/include', '#/source/blender/imbuf'] link_env.Append (CPPPATH=include_paths) link_env.Program (target='blender', source=source_files, CCFLAGS=cflags) if sys.platform == 'darwin': bundle = Environment () blender_app = 'blender' bundle.Depends ('#/blender.app/Contents/MacOS/' + blender_app, blender_app) bundle.Command ('#/blender.app/Contents/Info.plist', '#/source/darwin/blender.app/Contents/Info.plist', "rm -rf blender.app && " + \ "cp -R source/darwin/blender.app . && " + "cat $SOURCE | sed s/VERSION/`cat release/VERSION`/ | \ sed s/DATE/`date +'%Y-%b-%d'`/ \ > $TARGET") bundle.Command ('blender.app/Contents/MacOS/' + blender_app, blender_app, 'cp $SOURCE $TARGET && ' + \ 'chmod +x $TARGET && ' + \ 'find $SOURCE -name CVS -prune -exec rm -rf {} \; && ' + 'find $SOURCE -name .DS_Store -exec rm -rf {} \;')