# SPDX-License-Identifier: GPL-2.0-or-later if(WIN32) # OIIO and OSL are statically linked for us, but USD doesn't know set(USD_CXX_FLAGS "${CMAKE_CXX_FLAGS} /DOIIO_STATIC_DEFINE /DOSL_STATIC_DEFINE") if(BUILD_MODE STREQUAL Debug) # USD does not look for debug libs, nor does it link them # when building static, so this is just to keep find_package happy # if we ever link dynamically on windows util will need to be linked as well. set(USD_OIIO_CMAKE_DEFINES "-DOIIO_LIBRARIES=${LIBDIR}/openimageio/lib/OpenImageIO_d${LIBEXT}") endif() set(USD_PLATFORM_FLAGS ${USD_OIIO_CMAKE_DEFINES} -DCMAKE_CXX_FLAGS=${USD_CXX_FLAGS} ) endif() set(USD_EXTRA_ARGS ${DEFAULT_BOOST_FLAGS} ${USD_PLATFORM_FLAGS} # This is a preventative measure that avoids possible conflicts when add-ons # try to load another USD library into the same process space. -DPXR_SET_INTERNAL_NAMESPACE=usdBlender -DOPENSUBDIV_ROOT_DIR=${LIBDIR}/opensubdiv -DOpenImageIO_ROOT=${LIBDIR}/openimageio -DOPENEXR_LIBRARIES=${LIBDIR}/imath/lib/imath${OPENEXR_VERSION_POSTFIX}${LIBEXT} -DOPENEXR_INCLUDE_DIR=${LIBDIR}/imath/include -DPXR_ENABLE_PYTHON_SUPPORT=OFF -DPXR_BUILD_IMAGING=ON -DPXR_BUILD_TESTS=OFF -DPXR_BUILD_EXAMPLES=OFF -DPXR_BUILD_TUTORIALS=OFF -DPXR_ENABLE_HDF5_SUPPORT=OFF -DPXR_ENABLE_MATERIALX_SUPPORT=OFF -DPXR_ENABLE_OPENVDB_SUPPORT=OFF -DPYTHON_EXECUTABLE=${PYTHON_BINARY} -DPXR_BUILD_MONOLITHIC=ON # OSL is an optional dependency of the Imaging module. However, since that # module was included for its support for converting primitive shapes (sphere, # cube, etc.) to geometry, it's not necessary. Disabling it will make it # simpler to build Blender; currently only Cycles uses OSL. -DPXR_ENABLE_OSL_SUPPORT=OFF # GL support on Linux also links to X11 libraries. Enabling it would break # headless or Wayland-only builds. OpenGL support would be useful if someone # wants to work on a Hydra viewport in Blender; when that's actually being # worked on, we could patch in a new PXR_ENABLE_X11_SUPPORT option (to # separate OpenGL from X11) and contribute it upstream. -DPXR_ENABLE_GL_SUPPORT=OFF # Disable Metal since USD fails to build this when OpenGL is disabled. -DPXR_ENABLE_METAL_SUPPORT=OFF # OIIO is used for loading image textures in Hydra Storm / Embree renderers, # which we don't use. -DPXR_BUILD_OPENIMAGEIO_PLUGIN=OFF # USD 22.03 does not support OCIO 2.x # Tracking ticket https://github.com/PixarAnimationStudios/USD/issues/1386 -DPXR_BUILD_OPENCOLORIO_PLUGIN=OFF -DPXR_ENABLE_PTEX_SUPPORT=OFF -DPXR_BUILD_USD_TOOLS=OFF -DCMAKE_DEBUG_POSTFIX=_d -DBUILD_SHARED_LIBS=Off # USD is hellbound on making a shared lib, unless you point this variable to a valid cmake file # doesn't have to make sense, but as long as it points somewhere valid it will skip the shared lib. -DPXR_MONOLITHIC_IMPORT=${BUILD_DIR}/usd/src/external_usd/cmake/defaults/Version.cmake -DTBB_INCLUDE_DIRS=${LIBDIR}/tbb/include -DTBB_LIBRARIES=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${LIBEXT} -DTbb_TBB_LIBRARY=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${LIBEXT} # USD wants the tbb debug lib set even when you are doing a release build # Otherwise it will error out during the cmake configure phase. -DTBB_LIBRARIES_DEBUG=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${LIBEXT} ) ExternalProject_Add(external_usd URL file://${PACKAGE_DIR}/${USD_FILE} DOWNLOAD_DIR ${DOWNLOAD_DIR} URL_HASH ${USD_HASH_TYPE}=${USD_HASH} PREFIX ${BUILD_DIR}/usd PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/usd/src/external_usd < ${PATCH_DIR}/usd.diff CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/usd -Wno-dev ${DEFAULT_CMAKE_FLAGS} ${USD_EXTRA_ARGS} INSTALL_DIR ${LIBDIR}/usd ) add_dependencies( external_usd external_tbb external_boost external_opensubdiv ) # Since USD 21.11 the libraries are prefixed with "usd_", i.e. "libusd_m.a" became "libusd_usd_m.a". # See https://github.com/PixarAnimationStudios/USD/blob/release/CHANGELOG.md#2111---2021-11-01 if(NOT WIN32) if (USD_VERSION VERSION_LESS 21.11) set(PXR_LIB_PREFIX "") else() set(PXR_LIB_PREFIX "usd_") endif() endif() if(WIN32) if(BUILD_MODE STREQUAL Release) ExternalProject_Add_Step(external_usd after_install COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/usd/ ${HARVEST_TARGET}/usd COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/usd/src/external_usd-build/pxr/Release/usd_usd_m.lib ${HARVEST_TARGET}/usd/lib/usd_usd_m.lib DEPENDEES install ) endif() if(BUILD_MODE STREQUAL Debug) ExternalProject_Add_Step(external_usd after_install COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/usd/lib ${HARVEST_TARGET}/usd/lib COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/usd/src/external_usd-build/pxr/Debug/usd_usd_m_d.lib ${HARVEST_TARGET}/usd/lib/usd_usd_m_d.lib DEPENDEES install ) endif() else() # USD has two build options. The default build creates lots of small libraries, # whereas the 'monolithic' build produces only a single library. The latter # makes linking simpler, so that's what we use in Blender. However, running # 'make install' in the USD sources doesn't install the static library in that # case (only the shared library). As a result, we need to grab the `libusd_m.a` # file from the build directory instead of from the install directory. ExternalProject_Add_Step(external_usd after_install COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/usd/src/external_usd-build/pxr/lib${PXR_LIB_PREFIX}usd_m.a ${HARVEST_TARGET}/usd/lib/lib${PXR_LIB_PREFIX}usd_m.a DEPENDEES install ) endif()