# SPDX-License-Identifier: BSD-3-Clause # Copyright 2016 Blender Foundation. # - Find BLOSC library # Find the native BLOSC includes and library # This module defines # BLOSC_INCLUDE_DIRS, where to find blosc.h, Set when # BLOSC is found. # BLOSC_LIBRARIES, libraries to link against to use BLOSC. # BLOSC_ROOT_DIR, The base directory to search for BLOSC. # This can also be an environment variable. # BLOSC_FOUND, If false, do not try to use BLOSC. # # also defined, but not for general use are # BLOSC_LIBRARY, where to find the BLOSC library. # If BLOSC_ROOT_DIR was defined in the environment, use it. IF(NOT BLOSC_ROOT_DIR AND NOT $ENV{BLOSC_ROOT_DIR} STREQUAL "") SET(BLOSC_ROOT_DIR $ENV{BLOSC_ROOT_DIR}) ENDIF() SET(_blosc_SEARCH_DIRS ${BLOSC_ROOT_DIR} /opt/lib/blosc ) FIND_PATH(BLOSC_INCLUDE_DIR NAMES blosc.h HINTS ${_blosc_SEARCH_DIRS} PATH_SUFFIXES include ) FIND_LIBRARY(BLOSC_LIBRARY NAMES blosc HINTS ${_blosc_SEARCH_DIRS} PATH_SUFFIXES lib64 lib ) # handle the QUIETLY and REQUIRED arguments and set BLOSC_FOUND to TRUE if # all listed variables are TRUE INCLUDE(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(BLOSC DEFAULT_MSG BLOSC_LIBRARY BLOSC_INCLUDE_DIR) IF(BLOSC_FOUND) SET(BLOSC_LIBRARIES ${BLOSC_LIBRARY}) SET(BLOSC_INCLUDE_DIRS ${BLOSC_INCLUDE_DIR}) ELSE() SET(BLOSC_FOUND FALSE) ENDIF() MARK_AS_ADVANCED( BLOSC_INCLUDE_DIR BLOSC_LIBRARY )