BF_BUILDDIR = '../blender-build/linux-glibc27-x86_64' BF_INSTALLDIR = '../blender-install/linux-glibc27-x86_64' BF_NUMJOBS = 2 # Python configuration BF_PYTHON_VERSION = '3.3' BF_PYTHON_ABI_FLAGS = 'm' BF_PYTHON = '/opt/python3' WITH_BF_STATICPYTHON = True # OpenCollada configuration WITH_BF_COLLADA = False # FFMPEG configuration WITH_BF_FFMPEG = True WITH_BF_STATICFFMPEG = True BF_FFMPEG = '/home/sources/staticlibs/ffmpeg' BF_FFMPEG_LIBPATH = '${BF_FFMPEG}/lib64' BF_FFMPEG_LIB_STATIC = '${BF_FFMPEG_LIBPATH}/libavformat.a ${BF_FFMPEG_LIBPATH}/libswscale.a ' + \ '${BF_FFMPEG_LIBPATH}/libavcodec.a ${BF_FFMPEG_LIBPATH}/libavdevice.a ${BF_FFMPEG_LIBPATH}/libavutil.a ' + \ '${BF_FFMPEG_LIBPATH}/libxvidcore.a ${BF_FFMPEG_LIBPATH}/libx264.a ${BF_FFMPEG_LIBPATH}/libmp3lame.a ' + \ '${BF_FFMPEG_LIBPATH}/libvpx.a ${BF_FFMPEG_LIBPATH}/libvorbis.a ${BF_FFMPEG_LIBPATH}/libogg.a ' + \ '${BF_FFMPEG_LIBPATH}/libvorbisenc.a ${BF_FFMPEG_LIBPATH}/libtheora.a ' + \ '${BF_FFMPEG_LIBPATH}/libschroedinger-1.0.a ${BF_FFMPEG_LIBPATH}/liborc-0.4.a ${BF_FFMPEG_LIBPATH}/libdirac_encoder.a ' + \ '${BF_FFMPEG_LIBPATH}/libfaad.a' # Don't depend on system's libstdc++ WITH_BF_STATICCXX = True BF_CXX_LIB_STATIC = '/usr/lib/gcc/x86_64-linux-gnu/4.3.4/libstdc++.a' WITH_BF_OPENAL = True WITH_BF_STATICOPENAL = True BF_OPENAL_LIB_STATIC = '/opt/openal/lib/libopenal.a' WITH_BF_GETTEXT_STATIC = True BF_FREETYPE_LIB_STATIC = True WITH_BF_OPENEXR = False WITH_BF_STATICOPENEXR = True WITH_BF_TIFF = False WITH_BF_STATICTIFF = True BF_TIFF_LIB_STATIC = '${BF_TIFF}/lib/libtiff.a' WITH_BF_JPEG = True BF_JPEG_LIB = 'libjpeg' BF_JPEG_LIBPATH = '/home/sources/staticlibs/lib64' WITH_BF_STATICLIBSAMPLERATE = True WITH_BF_PNG = True BF_PNG_LIB = 'libpng' BF_PNG_LIBPATH = '/home/sources/staticlibs/lib64' WITH_BF_ZLIB = True WITH_BF_STATICZLIB = True BF_ZLIB_LIB_STATIC = '${BF_ZLIB}/lib/libz.a' WITH_BF_SDL = True WITH_BF_OGG = False WITH_BF_OPENMP = True WITH_BF_GAMEENGINE = True WITH_BF_BULLET = True # Do not build blender when building blenderplayer WITH_BF_NOBLENDER = True WITH_BF_PLAYER = True # Use jemalloc memory manager WITH_BF_JEMALLOC = True WITH_BF_STATICJEMALLOC = True BF_JEMALLOC = '/home/sources/staticlibs/jemalloc' BF_JEMALLOC_LIBPATH = '${BF_JEMALLOC}/lib64' # Use 3d mouse library WITH_BF_3DMOUSE = True WITH_BF_STATIC3DMOUSE = True BF_3DMOUSE = '/home/sources/staticlibs/spnav' BF_3DMOUSE_LIBPATH = '${BF_3DMOUSE}/lib64' # Color management WITH_BF_OCIO = True WITH_BF_STATICOCIO = True BF_OCIO = '/opt/ocio' BF_OCIO_INC = '${BF_OCIO}/include' BF_OCIO_LIB_STATIC = '${BF_OCIO_LIBPATH}/libOpenColorIO.a ${BF_OCIO_LIBPATH}/libtinyxml.a ${BF_OCIO_LIBPATH}/libyaml-cpp.a' BF_OCIO_LIBPATH = '${BF_OCIO}/lib' WITH_BF_BOOST = True WITH_BF_STATICBOOST = True BF_BOOST = '/opt/boost' BF_BOOST_INC = '${BF_BOOST}/include' BF_BOOST_LIB_STATIC = '${BF_BOOST_LIBPATH}/libboost_filesystem.a ${BF_BOOST_LIBPATH}/libboost_date_time.a ${BF_BOOST_LIBPATH}/libboost_regex.a ${BF_BOOST_LIBPATH}/libboost_system.a ${BF_BOOST_LIBPATH}/libboost_thread.a' BF_BOOST_LIBPATH = '${BF_BOOST}/lib' # JACK WITH_BF_JACK = True # Motion Tracking WITH_BF_LIBMV = False # Ocean Simulation WITH_BF_FFTW3 = True WITH_BF_STATICFFTW3 = True WITH_BF_OCEANSIM = True # Compilation and optimization BF_DEBUG = False REL_CCFLAGS = ['-O2', '-msse', '-msse2'] # C & C++ PLATFORM_LINKFLAGS = ['-L/home/sources/staticlibs/lib64']