# ##### BEGIN GPL LICENSE BLOCK ##### # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # ##### END GPL LICENSE BLOCK ##### # import os import subprocess import sys import shutil # get builder name if len(sys.argv) < 2: sys.stderr.write("Not enough arguments, expecting builder name\n") sys.exit(1) builder = sys.argv[1] # we run from build/ directory blender_dir = os.path.join('..', 'blender.git') if 'cmake' in builder: # cmake # Some fine-tuning configuration blender_dir = os.path.join('..', blender_dir) build_dir = os.path.abspath(os.path.join('..', 'build', builder)) install_dir = os.path.abspath(os.path.join('..', 'install', builder)) targets = ['blender'] chroot_name = None # If not None command will be delegated to that chroot build_cubins = True # Whether to build Cycles CUDA kernels remove_cache = False # Remove CMake cache to be sure config is totally up-to-date remove_install_dir = False # Remove installation folder before building # Config file to be used (relative to blender's sources root) cmake_config_file = "build_files/cmake/config/blender_full.cmake" cmake_player_config_file = None cmake_cuda_config_file = None # Set build options. cmake_options = ['-DCMAKE_BUILD_TYPE:STRING=Release'] if builder.startswith('mac'): # Set up OSX architecture if builder.endswith('x86_64_cmake'): cmake_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=x86_64') elif builder.endswith('i386_cmake'): cmake_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=i386') elif builder.endswith('ppc_cmake'): cmake_options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=ppc') elif builder.startswith('win'): install_dir = None if builder.startswith('win64'): cmake_options.append(['-G', '"Visual Studio 12 2013 Win64"']) elif builder.startswith('win32'): cmake_options.append(['-G', '"Visual Studio 12 2013"']) build_cubins = False elif builder.startswith('linux'): remove_cache = True remove_install_dir = True cmake_config_file = "build_files/buildbot/config/blender_linux.cmake" cmake_player_config_file = "build_files/buildbot/config/blender_linux_player.cmake" # Currently unused # cmake_cuda_config_file = "build_files/buildbot/config/blender_linux_cuda.cmake" if builder.endswith('x86_64_cmake'): chroot_name = 'buildbot_squeeze_x86_64' build_cubins = True targets = ['player', 'blender'] elif builder.endswith('i386_cmake'): chroot_name = 'buildbot_squeeze_i686' build_cubins = False targets = ['player', 'blender'] cmake_options.append("-DWITH_CYCLES_CUDA_BINARIES=%d" % (build_cubins)) if install_dir: cmake_options.append("-DCMAKE_INSTALL_PREFIX=%s" % (install_dir)) cmake_options.append("-C" + os.path.join(blender_dir, cmake_config_file)) # Prepare chroot command prefix if needed if chroot_name: chroot_prefix = ['schroot', '-c', chroot_name, '--'] else: chroot_prefix = [] # Make sure no garbage remained from the previous run # (only do it if builder requested this) if remove_install_dir: if os.path.isdir(install_dir): shutil.rmtree(install_dir) for target in targets: print("Building target %s" % (target)) # Construct build directory name based on the target target_build_dir = build_dir if target != 'blender': target_build_dir += '_' + target # Make sure build directory exists and enter it if not os.path.isdir(target_build_dir): os.mkdir(target_build_dir) os.chdir(target_build_dir) # Tweaking CMake options to respect the target target_cmake_options = cmake_options[:] if target == 'player': target_cmake_options.append("-C" + os.path.join(blender_dir, cmake_player_config_file)) elif target == 'cuda': target_cmake_options.append("-C" + os.path.join(blender_dir, cmake_cuda_config_file)) # Configure the build print("CMake options:") print(target_cmake_options) if remove_cache and os.path.exists('CMakeCache.txt'): print("Removing CMake cache") os.remove('CMakeCache.txt') retcode = subprocess.call(chroot_prefix + ['cmake', blender_dir] + target_cmake_options) if retcode != 0: print('Condifuration FAILED!') sys.exit(retcode) if 'win32' in builder: command = ['msbuild', 'INSTALL.vcxproj', '/Property:PlatformToolset=v120_xp', '/p:Configuration=Release'] elif 'win64' in builder: command = ['msbuild', 'INSTALL.vcxproj', '/p:Configuration=Release'] else: command = chroot_prefix + ['make', '-s', '-j2', 'install'] print("Executing command:") print(command) retcode = subprocess.call(command) if retcode != 0: sys.exit(retcode) else: python_bin = 'python' # scons os.chdir(blender_dir) scons_cmd = [python_bin, 'scons/scons.py'] scons_options = ['BF_FANCY=False'] # We're using the same rules as release builder, so tweak # build and install dirs build_dir = os.path.join('..', 'build', builder) install_dir = os.path.join('..', 'install', builder) # Clean install directory so we'll be sure there's no # residual libs and files remained from the previous install. if os.path.isdir(install_dir): shutil.rmtree(install_dir) buildbot_dir = os.path.dirname(os.path.realpath(__file__)) config_dir = os.path.join(buildbot_dir, 'config') if builder.find('win') != -1: bitness = '32' if builder.find('win64') != -1: bitness = '64' scons_options.append('BF_INSTALLDIR=' + install_dir) scons_options.append('BF_BUILDDIR=' + build_dir) scons_options.append('BF_BITNESS=' + bitness) scons_options.append('WITH_BF_CYCLES_CUDA_BINARIES=True') scons_options.append('BF_CYCLES_CUDA_NVCC=nvcc.exe') if builder.find('mingw') != -1: scons_options.append('BF_TOOLSET=mingw') if builder.endswith('vc2013'): scons_options.append('MSVS_VERSION=12.0') scons_options.append('MSVC_VERSION=12.0') scons_options.append('WITH_BF_CYCLES_CUDA_BINARIES=1') scons_options.append('BF_CYCLES_CUDA_NVCC=nvcc.exe') scons_options.append('BF_NUMJOBS=1') elif builder.find('mac') != -1: if builder.find('x86_64') != -1: config = 'user-config-mac-x86_64.py' else: config = 'user-config-mac-i386.py' scons_options.append('BF_CONFIG=' + os.path.join(config_dir, config)) if builder.find('win') != -1: if not os.path.exists(install_dir): os.makedirs(install_dir) if builder.endswith('vc2013'): dlls = ('msvcp120.dll', 'msvcr120.dll', 'vcomp120.dll') if builder.find('win64') == -1: dlls_path = '..\\..\\..\\redist\\x86' else: dlls_path = '..\\..\\..\\redist\\amd64' for dll in dlls: shutil.copyfile(os.path.join(dlls_path, dll), os.path.join(install_dir, dll)) retcode = subprocess.call([python_bin, 'scons/scons.py'] + scons_options) sys.exit(retcode)