# - Find Eigen3 library # Find the native Eigen3 includes and library # This module defines # EIGEN3_INCLUDE_DIRS, where to find spnav.h, Set when # EIGEN3_INCLUDE_DIR is found. # EIGEN3_ROOT_DIR, The base directory to search for Eigen3. # This can also be an environment variable. # EIGEN3_FOUND, If false, do not try to use Eigen3. # #============================================================================= # Copyright 2015 Blender Foundation. # # Distributed under the OSI-approved BSD License (the "License"); # see accompanying file Copyright.txt for details. # # This software is distributed WITHOUT ANY WARRANTY; without even the # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # See the License for more information. #============================================================================= # If EIGEN3_ROOT_DIR was defined in the environment, use it. IF(NOT EIGEN3_ROOT_DIR AND NOT $ENV{EIGEN3_ROOT_DIR} STREQUAL "") SET(EIGEN3_ROOT_DIR $ENV{EIGEN3_ROOT_DIR}) ENDIF() SET(_eigen3_SEARCH_DIRS ${EIGEN3_ROOT_DIR} /usr/local /sw # Fink /opt/local # DarwinPorts /opt/csw # Blastwave ) FIND_PATH(EIGEN3_INCLUDE_DIR NAMES # header has no '.h' suffix Eigen/Eigen HINTS ${_eigen3_SEARCH_DIRS} PATH_SUFFIXES include/eigen3 ) # handle the QUIETLY and REQUIRED arguments and set EIGEN3_FOUND to TRUE if # all listed variables are TRUE INCLUDE(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(Eigen3 DEFAULT_MSG EIGEN3_INCLUDE_DIR) IF(EIGEN3_FOUND) SET(EIGEN3_INCLUDE_DIRS ${EIGEN3_INCLUDE_DIR}) ENDIF(EIGEN3_FOUND) MARK_AS_ADVANCED( EIGEN3_INCLUDE_DIR )