# - Find PulseAudio library # Find the native PulseAudio includes and library # This module defines # LIBPULSE_INCLUDE_DIRS, where to find pulse/pulseaudio.h, Set when # LIBPULSE_INCLUDE_DIR is found. # LIBPULSE_LIBRARIES, libraries to link against to use PulseAudio. # LIBPULSE_ROOT_DIR, The base directory to search for PulseAudio. # This can also be an environment variable. # PULSE_FOUND, If false, do not try to use PulseAudio. # # also defined, but not for general use are # LIBPULSE_LIBRARY, where to find the PulseAudio library. #============================================================================= # Copyright 2021 Blender Foundation. # # Distributed under the OSI-approved BSD 3-Clause License, # see accompanying file BSD-3-Clause-license.txt for details. #============================================================================= # If LIBPULSE_ROOT_DIR was defined in the environment, use it. IF(NOT LIBPULSE_ROOT_DIR AND NOT $ENV{LIBPULSE_ROOT_DIR} STREQUAL "") SET(LIBPULSE_ROOT_DIR $ENV{LIBPULSE_ROOT_DIR}) ENDIF() SET(_pulse_SEARCH_DIRS ${LIBPULSE_ROOT_DIR} ) FIND_PATH(LIBPULSE_INCLUDE_DIR pulse/pulseaudio.h HINTS ${_pulse_SEARCH_DIRS} PATH_SUFFIXES include ) FIND_LIBRARY(LIBPULSE_LIBRARY NAMES pulse HINTS ${_pulse_SEARCH_DIRS} PATH_SUFFIXES lib64 lib ) # handle the QUIETLY and REQUIRED arguments and set PULSE_FOUND to TRUE if # all listed variables are TRUE INCLUDE(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(Pulse DEFAULT_MSG LIBPULSE_LIBRARY LIBPULSE_INCLUDE_DIR) IF(PULSE_FOUND) SET(LIBPULSE_LIBRARIES ${LIBPULSE_LIBRARY}) SET(LIBPULSE_INCLUDE_DIRS ${LIBPULSE_INCLUDE_DIR}) ENDIF() MARK_AS_ADVANCED( LIBPULSE_INCLUDE_DIR LIBPULSE_LIBRARY )