# - Find SDL library # Find the native SDL includes and library # This module defines # SDL2_INCLUDE_DIRS, where to find SDL.h, Set when SDL2_INCLUDE_DIR is found. # SDL2_LIBRARIES, libraries to link against to use SDL. # SDL2_ROOT_DIR, The base directory to search for SDL. # This can also be an environment variable. # SDL2_FOUND, If false, do not try to use SDL. # # also defined, but not for general use are # SDL2_LIBRARY, where to find the SDL library. #============================================================================= # Copyright 2015 Blender Foundation. # # Distributed under the OSI-approved BSD License (the "License"); # see accompanying file Copyright.txt for details. # # This software is distributed WITHOUT ANY WARRANTY; without even the # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # See the License for more information. #============================================================================= # If SDL2_ROOT_DIR was defined in the environment, use it. IF(NOT SDL2_ROOT_DIR AND NOT $ENV{SDL2_ROOT_DIR} STREQUAL "") SET(SDL2_ROOT_DIR $ENV{SDL2_ROOT_DIR}) ENDIF() SET(_sdl2_SEARCH_DIRS ${SDL2_ROOT_DIR} ~/Library/Frameworks /Library/Frameworks /usr/local /usr /sw # Fink /opt/local # DarwinPorts ) FIND_PATH(SDL2_INCLUDE_DIR NAMES SDL.h HINTS ${_sdl2_SEARCH_DIRS} PATH_SUFFIXES include/SDL2 include SDL2 ) FIND_LIBRARY(SDL2_LIBRARY NAMES SDL2 HINTS ${_sdl2_SEARCH_DIRS} PATH_SUFFIXES lib64 lib ) # handle the QUIETLY and REQUIRED arguments and set SDL2_FOUND to TRUE if # all listed variables are TRUE INCLUDE(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 DEFAULT_MSG SDL2_LIBRARY SDL2_INCLUDE_DIR) IF(SDL2_FOUND) SET(SDL2_LIBRARIES ${SDL2_LIBRARY}) SET(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR}) ENDIF(SDL2_FOUND) MARK_AS_ADVANCED( SDL2_INCLUDE_DIR SDL2_LIBRARY )