# - Find XML2 library # Find the native XML2 includes and library # This module defines # XML2_INCLUDE_DIRS, where to find xml2.h, Set when # XML2_INCLUDE_DIR is found. # XML2_LIBRARIES, libraries to link against to use XML2. # XML2_ROOT_DIR, The base directory to search for XML2. # This can also be an environment variable. # XML2_FOUND, If false, do not try to use XML2. # # also defined, but not for general use are # XML2_LIBRARY, where to find the XML2 library. #============================================================================= # Copyright 2011 Blender Foundation. # # Distributed under the OSI-approved BSD License (the "License"); # see accompanying file Copyright.txt for details. # # This software is distributed WITHOUT ANY WARRANTY; without even the # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # See the License for more information. #============================================================================= # If XML2_ROOT_DIR was defined in the environment, use it. IF(NOT XML2_ROOT_DIR AND NOT $ENV{XML2_ROOT_DIR} STREQUAL "") SET(XML2_ROOT_DIR $ENV{XML2_ROOT_DIR}) ENDIF() SET(_xml2_SEARCH_DIRS ${XML2_ROOT_DIR} /usr/local /sw # Fink /opt/local # DarwinPorts /opt/csw # Blastwave ) FIND_PATH(XML2_INCLUDE_DIR libxml2/libxml/xpath.h HINTS ${_xml2_SEARCH_DIRS} PATH_SUFFIXES include ) FIND_LIBRARY(XML2_LIBRARY NAMES xml2 HINTS ${_xml2_SEARCH_DIRS} PATH_SUFFIXES lib64 lib ) # handle the QUIETLY and REQUIRED arguments and set XML2_FOUND to TRUE if # all listed variables are TRUE INCLUDE(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(XML2 DEFAULT_MSG XML2_LIBRARY XML2_INCLUDE_DIR) IF(XML2_FOUND) SET(XML2_LIBRARIES ${XML2_LIBRARY}) SET(XML2_INCLUDE_DIRS ${XML2_INCLUDE_DIR}) ENDIF(XML2_FOUND) MARK_AS_ADVANCED( XML2_INCLUDE_DIR XML2_LIBRARY )