# - Find Zstd library # Find the native Zstd includes and library # This module defines # ZSTD_INCLUDE_DIRS, where to find zstd.h, Set when # ZSTD_INCLUDE_DIR is found. # ZSTD_LIBRARIES, libraries to link against to use Zstd. # ZSTD_ROOT_DIR, The base directory to search for Zstd. # This can also be an environment variable. # ZSTD_FOUND, If false, do not try to use Zstd. # # also defined, but not for general use are # ZSTD_LIBRARY, where to find the Zstd library. #============================================================================= # Copyright 2019 Blender Foundation. # # Distributed under the OSI-approved BSD License (the "License"); # see accompanying file Copyright.txt for details. # # This software is distributed WITHOUT ANY WARRANTY; without even the # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. # See the License for more information. #============================================================================= # If ZSTD_ROOT_DIR was defined in the environment, use it. IF(NOT ZSTD_ROOT_DIR AND NOT $ENV{ZSTD_ROOT_DIR} STREQUAL "") SET(ZSTD_ROOT_DIR $ENV{ZSTD_ROOT_DIR}) ENDIF() SET(_zstd_SEARCH_DIRS ${ZSTD_ROOT_DIR} ) FIND_PATH(ZSTD_INCLUDE_DIR NAMES zstd.h HINTS ${_zstd_SEARCH_DIRS} PATH_SUFFIXES include ) FIND_LIBRARY(ZSTD_LIBRARY NAMES zstd HINTS ${_zstd_SEARCH_DIRS} PATH_SUFFIXES lib64 lib ) # handle the QUIETLY and REQUIRED arguments and set ZSTD_FOUND to TRUE if # all listed variables are TRUE INCLUDE(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(Zstd DEFAULT_MSG ZSTD_LIBRARY ZSTD_INCLUDE_DIR) IF(ZSTD_FOUND) SET(ZSTD_LIBRARIES ${ZSTD_LIBRARY}) SET(ZSTD_INCLUDE_DIRS ${ZSTD_INCLUDE_DIR}) ENDIF() MARK_AS_ADVANCED( ZSTD_INCLUDE_DIR ZSTD_LIBRARY )