# - Find sse2neon library # Find the native sse2neon includes and library # This module defines # SSE2NEON_INCLUDE_DIRS, where to find sse2neon.h, Set when # SSE2NEON_INCLUDE_DIR is found. # SSE2NEON_ROOT_DIR, The base directory to search for sse2neon. # This can also be an environment variable. # SSE2NEON_FOUND, If false, do not try to use sse2neon. #============================================================================= # Copyright 2020 Blender Foundation. # # Distributed under the OSI-approved BSD 3-Clause License, # see accompanying file BSD-3-Clause-license.txt for details. #============================================================================= # If SSE2NEON_ROOT_DIR was defined in the environment, use it. IF(NOT SSE2NEON_ROOT_DIR AND NOT $ENV{SSE2NEON_ROOT_DIR} STREQUAL "") SET(SSE2NEON_ROOT_DIR $ENV{SSE2NEON_ROOT_DIR}) ENDIF() SET(_sse2neon_SEARCH_DIRS ${SSE2NEON_ROOT_DIR} ) FIND_PATH(SSE2NEON_INCLUDE_DIR NAMES sse2neon.h HINTS ${_sse2neon_SEARCH_DIRS} PATH_SUFFIXES include ) # handle the QUIETLY and REQUIRED arguments and set SSE2NEON_FOUND to TRUE if # all listed variables are TRUE INCLUDE(FindPackageHandleStandardArgs) FIND_PACKAGE_HANDLE_STANDARD_ARGS(sse2neon DEFAULT_MSG SSE2NEON_INCLUDE_DIR) IF(SSE2NEON_FOUND) SET(SSE2NEON_INCLUDE_DIRS ${SSE2NEON_INCLUDE_DIR}) ENDIF() MARK_AS_ADVANCED( SSE2NEON_INCLUDE_DIR ) UNSET(_sse2neon_SEARCH_DIRS)