set(PROJECT_DESCRIPTION "Blender is a very fast and versatile 3D modeller/renderer.") set(PROJECT_COPYRIGHT "Copyright (C) 2001-2012 Blender Foundation") set(PROJECT_CONTACT "foundation@blender.org") set(PROJECT_VENDOR "Blender Foundation") set(ORG_WEBSITE "www.blender.org") set(MAJOR_VERSION ${BLENDER_VERSION_MAJOR}) set(MINOR_VERSION ${BLENDER_VERSION_MINOR}) set(PATCH_VERSION ${BLENDER_VERSION_CHAR_INDEX}) set(CPACK_SYSTEM_NAME ${CMAKE_SYSTEM_NAME}) set(CPACK_PACKAGE_DESCRIPTION ${PROJECT_DESCRIPTION}) set(CPACK_PACKAGE_VENDOR ${PROJECT_VENDOR}) set(CPACK_PACKAGE_CONTACT ${PROJECT_CONTACT}) set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/COPYING") set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}") SET(CPACK_PACKAGE_VERSION_MAJOR "${MAJOR_VERSION}") SET(CPACK_PACKAGE_VERSION_MINOR "${MINOR_VERSION}") SET(CPACK_PACKAGE_VERSION_PATCH "${PATCH_VERSION}") # Get the build revision, note that this can get out-of-sync, so for packaging run cmake first. set(MY_WC_HASH "unknown") if(EXISTS ${CMAKE_SOURCE_DIR}/.git/) include(FindGit) if(GIT_FOUND) message(STATUS "-- Found Git: ${GIT_EXECUTABLE}") execute_process(COMMAND git rev-parse --short @{u} WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} OUTPUT_VARIABLE MY_WC_HASH OUTPUT_STRIP_TRAILING_WHITESPACE) endif() endif() set(BUILD_REV ${MY_WC_HASH}) # Force Package Name set(CPACK_PACKAGE_FILE_NAME ${PROJECT_NAME}-${MAJOR_VERSION}.${MINOR_VERSION}.${PATCH_VERSION}-1.${BUILD_REV}-${CMAKE_SYSTEM_PROCESSOR}) if(CMAKE_SYSTEM_NAME MATCHES "Linux") # RPM packages include(build_files/cmake/RpmBuild.cmake) if(RPMBUILD_FOUND AND NOT WIN32) set(CPACK_GENERATOR "RPM") set(CPACK_RPM_PACKAGE_RELEASE "1.${BUILD_REV}") set(CPACK_SET_DESTDIR "true") set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "${PROJECT_DESCRIPTION}") set(CPACK_PACKAGE_RELOCATABLE "false") set(CPACK_RPM_PACKAGE_LICENSE "GPLv2") set(CPACK_RPM_PACKAGE_GROUP "Amusements/Multimedia") set(CPACK_RPM_USER_BINARY_SPECFILE "${CMAKE_SOURCE_DIR}/build_files/package_spec/rpm/blender.spec.in") endif() endif() # Mac Bundle if(APPLE) set(CPACK_GENERATOR "DragNDrop") # Libraries are bundled directly set(CPACK_COMPONENT_LIBRARIES_HIDDEN TRUE) endif() set(CPACK_PACKAGE_EXECUTABLES "blender") include(CPack) # Target for build_archive.py script, to automatically pass along # version, revision, platform, build directory macro(add_package_archive packagename extension) set(build_archive python ${CMAKE_SOURCE_DIR}/build_files/package_spec/build_archive.py) set(package_output ${CMAKE_BINARY_DIR}/release/${packagename}.${extension}) add_custom_target(package_archive DEPENDS ${package_output}) add_custom_command( OUTPUT ${package_output} COMMAND ${build_archive} ${packagename} ${extension} bin release WORKING_DIRECTORY ${CMAKE_BINARY_DIR}) endmacro() if(APPLE) add_package_archive( "${PROJECT_NAME}-${BLENDER_VERSION}-${BUILD_REV}-OSX-${CMAKE_OSX_ARCHITECTURES}" "zip") elseif(UNIX) # platform name could be tweaked, to include glibc, and ensure processor is correct (i386 vs i686) string(TOLOWER ${CMAKE_SYSTEM_NAME} PACKAGE_SYSTEM_NAME) add_package_archive( "${PROJECT_NAME}-${BLENDER_VERSION}-${BUILD_REV}-${PACKAGE_SYSTEM_NAME}-${CMAKE_SYSTEM_PROCESSOR}" "tar.bz2") endif()