LCGDIR = '../lib/windows' LIBDIR = '${LCGDIR}' WITH_BF_VERSE = 'false' BF_VERSE_INCLUDE = "#extern/verse/dist" WITH_BF_YAFRAY = 'true' BF_PYTHON = LIBDIR + '/python' BF_PYTHON_VERSION = '2.5' BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}' BF_PYTHON_BINARY = 'python' BF_PYTHON_LIB = 'python25' BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib' WITH_BF_OPENAL = 'true' BF_OPENAL = LIBDIR + '/openal' BF_OPENAL_INC = '${BF_OPENAL}/include' BF_OPENAL_LIB = 'openal_static' BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib' WITH_BF_SDL = 'true' BF_SDL = LIBDIR + '/sdl' BF_SDL_INC = '${BF_SDL}/include' BF_SDL_LIB = 'SDL' BF_SDL_LIBPATH = '${BF_SDL}/lib' BF_PTHREADS = LIBDIR + '/pthreads' BF_PTHREADS_INC = '${BF_PTHREADS}/include' BF_PTHREADS_LIB = 'pthreadGC2' BF_PTHREADS_LIBPATH = '${BF_PTHREADS}/lib' WITH_BF_FMOD = 'false' BF_FMOD = LIBDIR + '/fmod' WITH_BF_OPENEXR = 'true' BF_OPENEXR = LIBDIR + '/gcc/openexr' BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR' BF_OPENEXR_LIB = ' Half IlmImf Iex ' BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib' WITH_BF_DDS = 'true' WITH_BF_JPEG = 'true' BF_JPEG = LIBDIR + '/jpeg' BF_JPEG_INC = '${BF_JPEG}/include' BF_JPEG_LIB = 'jpeg' BF_JPEG_LIBPATH = '${BF_JPEG}/lib' WITH_BF_PNG = 'true' BF_PNG = LIBDIR + '/png' BF_PNG_INC = '${BF_PNG}/include' BF_PNG_LIB = 'png' BF_PNG_LIBPATH = '${BF_PNG}/lib' BF_TIFF = LIBDIR + '/tiff' BF_TIFF_INC = '${BF_TIFF}/include' WITH_BF_ZLIB = 'true' BF_ZLIB = LIBDIR + '/zlib' BF_ZLIB_INC = '${BF_ZLIB}/include' #BF_ZLIB_LIB = 'z' BF_ZLIB_LIBPATH = '${BF_ZLIB}/lib' WITH_BF_INTERNATIONAL = 'true' BF_GETTEXT = LIBDIR + '/gettext' BF_GETTEXT_INC = '${BF_GETTEXT}/include' BF_GETTEXT_LIB = 'gnu_gettext' BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib' WITH_BF_FTGL = 'true' BF_FTGL = LIBDIR + '/ftgl' BF_FTGL_INC = '${BF_FTGL}/include' BF_FTGL_LIB = 'extern_ftgl' WITH_BF_GAMEENGINE = 'false' WITH_BF_ODE = 'true' BF_ODE = LIBDIR + '/ode' BF_ODE_INC = BF_ODE + '/include' BF_ODE_LIB = BF_ODE + '/lib/libode.a' WITH_BF_BULLET = 'true' BF_BULLET = '#extern/bullet2/src' BF_BULLET_INC = '${BF_BULLET}' BF_BULLET_LIB = 'extern_bullet' BF_SOLID = '#extern/solid' BF_SOLID_INC = '${BF_SOLID}' BF_SOLID_LIB = 'extern_solid' # enable freetype2 support for text objects BF_FREETYPE = LIBDIR + '/gcc/freetype' BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2' BF_FREETYPE_LIB = 'freetype' BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib' WITH_BF_QUICKTIME = 'false' # -DWITH_QUICKTIME BF_QUICKTIME = '/usr/local' BF_QUICKTIME_INC = '${BF_QUICKTIME}/include' WITH_BF_ICONV = 'false' BF_ICONV = LIBDIR + "/iconv" BF_ICONV_INC = '${BF_ICONV}/include' BF_ICONV_LIB = 'iconv' BF_ICONV_LIBPATH = '${BF_ICONV}/lib' # Mesa Libs should go here if your using them as well.... WITH_BF_STATICOPENGL = 'false' BF_OPENGL = 'C:\\MingW' BF_OPENGL_INC = '${BF_OPENGL}/include' BF_OPENGL_LIBINC = '${BF_OPENGL}/lib' BF_OPENGL_LIB = 'opengl32 glu32' BF_OPENGL_LIB_STATIC = [ '${BF_OPENGL}/lib/libGL.a', '${BF_OPENGL}/lib/libGLU.a', '${BF_OPENGL}/lib/libXmu.a', '${BF_OPENGL}/lib/libXext.a', '${BF_OPENGL}/lib/libX11.a', '${BF_OPENGL}/lib/libXi.a' ] CC = 'i586-mingw32msvc-gcc' CXX = 'i586-mingw32msvc-g++' CCFLAGS = [ '-pipe', '-funsigned-char', '-fno-strict-aliasing' ] CPPFLAGS = [ '-DXP_UNIX', '-DWIN32', '-DFREE_WINDOWS' ] CXXFLAGS = ['-pipe', '-mwindows', '-funsigned-char', '-fno-strict-aliasing' ] REL_CFLAGS = [ '-O2' ] REL_CCFLAGS = [ '-O2' ] C_WARN = [ '-Wall' , '-Wno-char-subscripts', '-Wdeclaration-after-statement' ] CC_WARN = [ '-Wall' ] LLIBS = [ '-ldxguid', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz'] #'-lutil', '-lc', '-lm', '-ldl', '-lpthread' ] BF_DEBUG = 'false' BF_DEBUG_FLAGS= '' BF_BUILDDIR = '../build/linuxcross' BF_INSTALLDIR='../install/linuxcross'