LCGDIR = '#../lib/windows' LIBDIR = "${LCGDIR}" BF_PYTHON = LIBDIR + '/python' BF_PYTHON_VERSION = '3.1' WITH_BF_STATICPYTHON = False BF_PYTHON_INC = '${BF_PYTHON}/include/python${BF_PYTHON_VERSION}' BF_PYTHON_BINARY = 'python' BF_PYTHON_LIB = 'python${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}mw' BF_PYTHON_DLL = 'python31' BF_PYTHON_LIBPATH = '${BF_PYTHON}/lib' BF_PYTHON_LIB_STATIC = '${BF_PYTHON}/lib/libpython${BF_PYTHON_VERSION[0]}${BF_PYTHON_VERSION[2]}.a' WITH_BF_OPENAL = True BF_OPENAL = LIBDIR + '/openal' BF_OPENAL_INC = '${BF_OPENAL}/include' BF_OPENAL_LIB = 'wrap_oal' BF_OPENAL_LIBPATH = '${BF_OPENAL}/lib' WITH_BF_FFMPEG = False BF_FFMPEG_LIB = 'avformat-52 avcodec-52 avdevice-52 avutil-50 swscale-0' BF_FFMPEG_LIBPATH = LIBDIR + '/ffmpeg/lib' BF_FFMPEG_INC = LIBDIR + '/ffmpeg/include' BF_LIBSAMPLERATE = LIBDIR + '/samplerate' BF_LIBSAMPLERATE_INC = '${BF_LIBSAMPLERATE}/include' BF_LIBSAMPLERATE_LIB = 'libsamplerate' BF_LIBSAMPLERATE_LIBPATH = '${BF_LIBSAMPLERATE}/lib' WITH_BF_JACK = False BF_JACK = LIBDIR + '/jack' BF_JACK_INC = '${BF_JACK}/include' BF_JACK_LIB = 'libjack' BF_JACK_LIBPATH = '${BF_JACK}/lib' WITH_BF_SNDFILE = False BF_SNDFILE = LIBDIR + '/sndfile' BF_SNDFILE_INC = '${BF_SNDFILE}/include' BF_SNDFILE_LIB = 'libsndfile-1' BF_SNDFILE_LIBPATH = '${BF_SNDFILE}/lib' WITH_BF_SDL = True BF_SDL = LIBDIR + '/sdl' BF_SDL_INC = '${BF_SDL}/include' BF_SDL_LIB = 'SDL' BF_SDL_LIBPATH = '${BF_SDL}/lib' BF_PTHREADS = LIBDIR + '/pthreads' BF_PTHREADS_INC = '${BF_PTHREADS}/include' BF_PTHREADS_LIB = 'pthreadGC2' BF_PTHREADS_LIBPATH = '${BF_PTHREADS}/lib' WITH_BF_OPENEXR = True WITH_BF_STATICOPENEXR = False BF_OPENEXR = LIBDIR + '/gcc/openexr' BF_OPENEXR_INC = '${BF_OPENEXR}/include ${BF_OPENEXR}/include/OpenEXR' BF_OPENEXR_LIB = ' Half IlmImf Iex ' BF_OPENEXR_LIBPATH = '${BF_OPENEXR}/lib' # Warning, this static lib configuration is untested! users of this OS please confirm. BF_OPENEXR_LIB_STATIC = '${BF_OPENEXR}/lib/libHalf.a ${BF_OPENEXR}/lib/libIlmImf.a ${BF_OPENEXR}/lib/libIex.a ${BF_OPENEXR}/lib/libImath.a ${BF_OPENEXR}/lib/libIlmThread.a' WITH_BF_DDS = True WITH_BF_JPEG = True BF_JPEG = LIBDIR + '/jpeg' BF_JPEG_INC = '${BF_JPEG}/include' BF_JPEG_LIB = 'jpeg' BF_JPEG_LIBPATH = '${BF_JPEG}/lib' WITH_BF_PNG = True BF_PNG = LIBDIR + '/png' BF_PNG_INC = '${BF_PNG}/include' BF_PNG_LIB = 'png' BF_PNG_LIBPATH = '${BF_PNG}/lib' BF_TIFF = LIBDIR + '/tiff' BF_TIFF_INC = '${BF_TIFF}/include' BF_TIFF_LIB = 'libtiff' BF_TIFF_LIBPATH = '${BF_TIFF}/lib' WITH_BF_ZLIB = True BF_ZLIB = LIBDIR + '/zlib' BF_ZLIB_INC = '${BF_ZLIB}/include' BF_ZLIB_LIBPATH = '${BF_ZLIB}/lib' WITH_BF_INTERNATIONAL = True BF_GETTEXT = LIBDIR + '/gcc/gettext' BF_GETTEXT_INC = '${BF_GETTEXT}/include' BF_GETTEXT_LIB = 'intl' BF_GETTEXT_LIBPATH = '${BF_GETTEXT}/lib' WITH_BF_OPENJPEG = True BF_OPENJPEG = '#extern/libopenjpeg' BF_OPENJPEG_LIB = '' BF_OPENJPEG_INC = '${BF_OPENJPEG}' BF_OPENJPEG_LIBPATH='${BF_OPENJPEG}/lib' WITH_BF_FFTW3 = False BF_FFTW3 = LIBDIR + '/gcc/fftw3' BF_FFTW3_INC = '${BF_FFTW3}/include' BF_FFTW3_LIB = 'fftw3' BF_FFTW3_LIBPATH = '${BF_FFTW3}/lib' WITH_BF_GAMEENGINE = False WITH_BF_PLAYER = False WITH_BF_BULLET = True BF_BULLET = '#extern/bullet2/src' BF_BULLET_INC = '${BF_BULLET}' BF_BULLET_LIB = 'extern_bullet' BF_WINTAB = LIBDIR + '/wintab' BF_WINTAB_INC = '${BF_WINTAB}/INCLUDE' # enable freetype2 support for text objects BF_FREETYPE = LIBDIR + '/gcc/freetype' BF_FREETYPE_INC = '${BF_FREETYPE}/include ${BF_FREETYPE}/include/freetype2' BF_FREETYPE_LIB = 'freetype' BF_FREETYPE_LIBPATH = '${BF_FREETYPE}/lib' WITH_BF_QUICKTIME = False # -DWITH_QUICKTIME BF_QUICKTIME = '/usr/local' BF_QUICKTIME_INC = '${BF_QUICKTIME}/include' WITH_BF_ICONV = False BF_ICONV = LIBDIR + "/iconv" BF_ICONV_INC = '${BF_ICONV}/include' BF_ICONV_LIB = 'iconv' BF_ICONV_LIBPATH = '${BF_ICONV}/lib' WITH_BF_REDCODE = False BF_REDCODE_INC = '#extern' # Mesa Libs should go here if your using them as well.... WITH_BF_STATICOPENGL = False BF_OPENGL = 'C:\\MingW' BF_OPENGL_INC = '${BF_OPENGL}/include' BF_OPENGL_LIBINC = '${BF_OPENGL}/lib' BF_OPENGL_LIB = 'opengl32 glu32' BF_OPENGL_LIB_STATIC = [ '${BF_OPENGL}/lib/libGL.a', '${BF_OPENGL}/lib/libGLU.a', '${BF_OPENGL}/lib/libXmu.a', '${BF_OPENGL}/lib/libXext.a', '${BF_OPENGL}/lib/libX11.a', '${BF_OPENGL}/lib/libXi.a' ] WITH_BF_COLLADA = True BF_COLLADA = '#source/blender/collada' BF_COLLADA_INC = '${BF_COLLADA}' BF_COLLADA_LIB = 'bf_collada' BF_OPENCOLLADA = LIBDIR + '/gcc/opencollada' BF_OPENCOLLADA_INC = '${BF_OPENCOLLADA}/include' BF_OPENCOLLADA_LIB = 'OpenCOLLADAStreamWriter OpenCOLLADASaxFrameworkLoader OpenCOLLADAFramework OpenCOLLADABaseUtils GeneratedSaxParser UTF MathMLSolver expat pcre buffer ftoa' BF_OPENCOLLADA_LIBPATH = '${BF_OPENCOLLADA}/lib' #Ray trace optimization WITH_BF_RAYOPTIMIZATION = False BF_RAYOPTIMIZATION_SSE_FLAGS = ['-msse'] ## CC = 'gcc' CXX = 'g++' CCFLAGS = [ '-pipe', '-funsigned-char', '-fno-strict-aliasing' ] CPPFLAGS = ['-DWIN32', '-DFREE_WINDOWS'] CXXFLAGS = ['-pipe', '-mwindows', '-funsigned-char', '-fno-strict-aliasing' ] REL_CFLAGS = [ '-O2' ] REL_CCFLAGS = [ '-O2' ] C_WARN = [ '-Wno-char-subscripts', '-Wdeclaration-after-statement' ] CC_WARN = [ '-Wall' ] LLIBS = ['-lshell32', '-lshfolder', '-lgdi32', '-lmsvcrt', '-lwinmm', '-lmingw32', '-lm', '-lws2_32', '-lz', '-lstdc++','-lole32','-luuid'] BF_DEBUG = False BF_DEBUG_CCFLAGS= ['-g'] BF_PROFILE_CCFLAGS = ['-pg', '-g'] BF_PROFILE_LINKFLAGS = ['-pg'] BF_PROFILE_FLAGS = BF_PROFILE_CCFLAGS BF_PROFILE = False BF_BUILDDIR = '..\\build\\win32-mingw' BF_INSTALLDIR='..\\install\\win32-mingw'