""" Hello World Text Example ++++++++++++++++++++++++ Blender Game Engine example of using the blf module. For this module to work we need to use the OpenGL wrapper :class:`~bgl` as well. """ # import game engine modules from bge import render from bge import logic # import stand alone modules import bgl import blf def init(): """init function - runs once""" # create a new font object, use external ttf file font_path = logic.expandPath('//Zeyada.ttf') # store the font indice - to use later logic.font_id = blf.load(font_path) # set the font drawing routine to run every frame scene = logic.getCurrentScene() scene.post_draw = [write] def write(): """write on screen""" width = render.getWindowWidth() height = render.getWindowHeight() # OpenGL setup bgl.glMatrixMode(bgl.GL_PROJECTION) bgl.glLoadIdentity() bgl.gluOrtho2D(0, width, 0, height) bgl.glMatrixMode(bgl.GL_MODELVIEW) bgl.glLoadIdentity() # BLF drawing routine font_id = logic.font_id blf.position(font_id, (width * 0.2), (height * 0.3), 0) blf.size(font_id, 50, 72) blf.draw(font_id, "Hello World")