import mathutils # zero length vector vec = mathutils.Vector((0.0, 0.0, 1.0)) # unit length vector vec_a = vec.normalized() vec_b = mathutils.Vector((0.0, 1.0, 2.0)) vec2d = mathutils.Vector((1.0, 2.0)) vec3d = mathutils.Vector((1.0, 0.0, 0.0)) vec4d = vec_a.to_4d() # other mathutuls types quat = mathutils.Quaternion() matrix = mathutils.Matrix() # Comparison operators can be done on Vector classes: # (In)equality operators == and != test component values, e.g. 1,2,3 != 3,2,1 vec_a == vec_b vec_a != vec_b # Ordering operators >, >=, > and <= test vector length. vec_a > vec_b vec_a >= vec_b vec_a < vec_b vec_a <= vec_b # Math can be performed on Vector classes vec_a + vec_b vec_a - vec_b vec_a @ vec_b vec_a * 10.0 matrix @ vec_a quat @ vec_a -vec_a # You can access a vector object like a sequence x = vec_a[0] len(vec) vec_a[:] = vec_b vec_a[:] = 1.0, 2.0, 3.0 vec2d[:] = vec3d[:2] # Vectors support 'swizzle' operations # See https://en.wikipedia.org/wiki/Swizzling_(computer_graphics) vec.xyz = vec.zyx vec.xy = vec4d.zw vec.xyz = vec4d.wzz vec4d.wxyz = vec.yxyx