KX_FontObject(KX_GameObject) ============================ .. module:: bge.types base class --- :class:`KX_GameObject` .. class:: KX_FontObject(KX_GameObject) A Font object. .. code-block:: python # Display a message about the exit key using a Font object. import bge co = bge.logic.getCurrentController() font = co.owner exit_key = bge.events.EventToString(bge.logic.getExitKey()) if exit_key.endswith("KEY"): exit_key = exit_key[:-3] font.text = "Press key '%s' to quit the game." % exit_key .. attribute:: text The text displayed by this Font object. :type: string