KX_TrackToActuator(SCA_IActuator) ================================= .. module:: bge.types base class --- :class:`SCA_IActuator` .. class:: KX_TrackToActuator(SCA_IActuator) Edit Object actuator in Track To mode. .. warning:: Track To Actuators will be ignored if at game start, the object to track to is invalid. This will generate a warning in the console: .. code-block:: none GameObject 'Name' no object in EditObjectActuator 'ActuatorName' .. attribute:: object the object this actuator tracks. :type: :class:`KX_GameObject` or None .. attribute:: time the time in frames with which to delay the tracking motion. :type: integer .. attribute:: use3D the tracking motion to use 3D. :type: boolean