SCA_ILogicBrick(CValue) ======================= base class --- :class:`CValue` .. class:: SCA_ILogicBrick(CValue) Base class for all logic bricks. .. attribute:: executePriority This determines the order controllers are evaluated, and actuators are activated (lower priority is executed first). :type: executePriority: int .. attribute:: owner The game object this logic brick is attached to (read-only). :type: :class:`KX_GameObject` or None in exceptional cases. .. attribute:: name The name of this logic brick (read-only). :type: string