Blender API Change Log ********************** .. note, this document is auto generated by sphinx_changelog_gen.py 2.56 to 2.57 ============ bpy.types.SplineBezierPoints ---------------------------- Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.SplineBezierPoints.friction` (count), *was (number)* bpy.types.RenderSettings ------------------------ Added ^^^^^ * :class:`bpy.types.RenderSettings.use_stamp_lens` Removed ^^^^^^^ * **use_backbuf** bpy.types.ActionPoseMarkers --------------------------- Added ^^^^^ * :class:`bpy.types.ActionPoseMarkers.active` * :class:`bpy.types.ActionPoseMarkers.active_index` bpy.types.SpaceImageEditor -------------------------- Renamed ^^^^^^^ * **curves** -> :class:`bpy.types.SpaceImageEditor.curve` bpy.types.Scene --------------- Removed ^^^^^^^ * **network_render** bpy.types.GameObjectSettings ---------------------------- Added ^^^^^ * :class:`bpy.types.GameObjectSettings.use_material_physics_fh` Removed ^^^^^^^ * **use_material_physics** bpy.types.SplinePoints ---------------------- Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.SplinePoints.use_material_physics` (count), *was (number)* bpy.types.Area -------------- Added ^^^^^ * :class:`bpy.types.Area.height` * :class:`bpy.types.Area.width` bpy.types.SolidifyModifier -------------------------- Added ^^^^^ * :class:`bpy.types.SolidifyModifier.material_offset` * :class:`bpy.types.SolidifyModifier.material_offset_rim` Removed ^^^^^^^ * **use_rim_material** bpy.types.UserPreferencesEdit ----------------------------- Removed ^^^^^^^ * **use_keyframe_insert_keyingset** bpy.types.MaterialTextureSlot ----------------------------- Added ^^^^^ * :class:`bpy.types.MaterialTextureSlot.bump_method` * :class:`bpy.types.MaterialTextureSlot.bump_objectspace` Removed ^^^^^^^ * **use_old_bump** bpy.types.ExplodeModifier ------------------------- Added ^^^^^ * :class:`bpy.types.ExplodeModifier.particle_uv` * :class:`bpy.types.ExplodeModifier.use_edge_cut` Removed ^^^^^^^ * **use_edge_split** bpy.types.Node -------------- Added ^^^^^ * :class:`bpy.types.Node.label` bpy.types.RigidBodyJointConstraint ---------------------------------- Added ^^^^^ * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_x` * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_y` * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_z` * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_x` * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_y` * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_z` * :class:`bpy.types.RigidBodyJointConstraint.limit_max_x` * :class:`bpy.types.RigidBodyJointConstraint.limit_max_y` * :class:`bpy.types.RigidBodyJointConstraint.limit_max_z` * :class:`bpy.types.RigidBodyJointConstraint.limit_min_x` * :class:`bpy.types.RigidBodyJointConstraint.limit_min_y` * :class:`bpy.types.RigidBodyJointConstraint.limit_min_z` Removed ^^^^^^^ * **limit_cone_max** * **limit_cone_min** * **limit_generic_max** * **limit_generic_min** bpy.types.KeyMap ---------------- Renamed ^^^^^^^ * **items** -> :class:`bpy.types.KeyMap.keymap_items` bpy.types.SpaceNodeEditor ------------------------- Added ^^^^^ * :class:`bpy.types.SpaceNodeEditor.backdrop_channels` * :class:`bpy.types.SpaceNodeEditor.backdrop_x` * :class:`bpy.types.SpaceNodeEditor.backdrop_y` * :class:`bpy.types.SpaceNodeEditor.backdrop_zoom` * :class:`bpy.types.SpaceNodeEditor.use_auto_render` bpy.types.SPHFluidSettings -------------------------- Added ^^^^^ * :class:`bpy.types.SPHFluidSettings.factor_density` * :class:`bpy.types.SPHFluidSettings.factor_radius` * :class:`bpy.types.SPHFluidSettings.factor_repulsion` * :class:`bpy.types.SPHFluidSettings.factor_rest_length` * :class:`bpy.types.SPHFluidSettings.factor_stiff_viscosity` * :class:`bpy.types.SPHFluidSettings.plasticity` * :class:`bpy.types.SPHFluidSettings.repulsion` * :class:`bpy.types.SPHFluidSettings.spring_frames` * :class:`bpy.types.SPHFluidSettings.stiff_viscosity` * :class:`bpy.types.SPHFluidSettings.use_initial_rest_length` * :class:`bpy.types.SPHFluidSettings.use_viscoelastic_springs` * :class:`bpy.types.SPHFluidSettings.yield_ratio` Removed ^^^^^^^ * **stiffness_near** * **viscosity_beta** Renamed ^^^^^^^ * **viscosity_omega** -> :class:`bpy.types.SPHFluidSettings.linear_viscosity` bpy.types.ConstraintActuator ---------------------------- Added ^^^^^ * :class:`bpy.types.ConstraintActuator.direction_axis_pos` * :class:`bpy.types.ConstraintActuator.fh_force` Removed ^^^^^^^ * **spring** bpy.types.UILayout ------------------ Renamed ^^^^^^^ * **operator_enums** -> :class:`bpy.types.UILayout.operator_enum` bpy.types.SpaceDopeSheetEditor ------------------------------ Added ^^^^^ * :class:`bpy.types.SpaceDopeSheetEditor.show_pose_markers` bpy.types.ToolSettings ---------------------- Added ^^^^^ * :class:`bpy.types.ToolSettings.edge_path_live_unwrap` * :class:`bpy.types.ToolSettings.proportional_size` * :class:`bpy.types.ToolSettings.use_keyframe_insert_keyingset` bpy.types.EditBone ------------------ Added ^^^^^ * :class:`bpy.types.EditBone.bbone_x` * :class:`bpy.types.EditBone.bbone_z` Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.EditBone.bbone_z` (self, matrix, scale, roll), *was (self, matrix)* bpy.types.ID ------------ Renamed ^^^^^^^ * **update** -> :class:`bpy.types.ID.update_tag` bpy.types.SpaceGraphEditor -------------------------- Added ^^^^^ * :class:`bpy.types.SpaceGraphEditor.use_fancy_drawing` bpy.types.ParticleSystem ------------------------ Added ^^^^^ * :class:`bpy.types.ParticleSystem.child_seed` bpy.types.SpaceTimeline ----------------------- Removed ^^^^^^^ * **use_play_3d_editors** * **use_play_animation_editors** * **use_play_image_editors** * **use_play_node_editors** * **use_play_properties_editors** * **use_play_sequence_editors** * **use_play_top_left_3d_editor** bpy.types.Mesh -------------- Added ^^^^^ * :class:`bpy.types.Mesh.validate` Renamed ^^^^^^^ * **show_extra_edge_angle** -> :class:`bpy.types.Mesh.show_extra_face_angle` Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.Mesh.show_extra_face_angle` (self, vertices, edges, faces), *was (self, verts, edges, faces)* bpy.types.EnumProperty ---------------------- Added ^^^^^ * :class:`bpy.types.EnumProperty.default_flag` Renamed ^^^^^^^ * **items** -> :class:`bpy.types.EnumProperty.enum_items` bpy.types.Screen ---------------- Added ^^^^^ * :class:`bpy.types.Screen.use_play_3d_editors` * :class:`bpy.types.Screen.use_play_animation_editors` * :class:`bpy.types.Screen.use_play_image_editors` * :class:`bpy.types.Screen.use_play_node_editors` * :class:`bpy.types.Screen.use_play_properties_editors` * :class:`bpy.types.Screen.use_play_sequence_editors` * :class:`bpy.types.Screen.use_play_top_left_3d_editor` bpy.types.MirrorModifier ------------------------ Added ^^^^^ * :class:`bpy.types.MirrorModifier.use_mirror_merge` bpy.types.Operator ------------------ Added ^^^^^ * :class:`bpy.types.Operator.cancel` bpy.types.Brush --------------- Added ^^^^^ * :class:`bpy.types.Brush.height` * :class:`bpy.types.Brush.use_fixed_texture` Renamed ^^^^^^^ * **imagepaint_tool** -> :class:`bpy.types.Brush.image_tool` * **use_paint_texture** -> :class:`bpy.types.Brush.use_paint_image` * **vertexpaint_tool** -> :class:`bpy.types.Brush.vertex_tool` bpy.types.Key ------------- Renamed ^^^^^^^ * **keys** -> :class:`bpy.types.Key.key_blocks` bpy.types.CompositorNodeBlur ---------------------------- Added ^^^^^ * :class:`bpy.types.CompositorNodeBlur.aspect_correction` bpy.types.SpaceTextEditor ------------------------- Added ^^^^^ * :class:`bpy.types.SpaceTextEditor.margin_column` * :class:`bpy.types.SpaceTextEditor.show_margin` bpy.types.GPencilLayer ---------------------- Added ^^^^^ * :class:`bpy.types.GPencilLayer.show_x_ray` Removed ^^^^^^^ * **active** bpy.types.MarbleTexture ----------------------- Renamed ^^^^^^^ * **noisebasis_2** -> :class:`bpy.types.MarbleTexture.noise_basis_2` bpy.types.Particle ------------------ Removed ^^^^^^^ * **is_hair** Renamed ^^^^^^^ * **keys** -> :class:`bpy.types.Particle.hair_keys` * **keys** -> :class:`bpy.types.Particle.particle_keys` bpy.types.Modifier ------------------ Added ^^^^^ * :class:`bpy.types.Modifier.use_apply_on_spline` bpy.types.Property ------------------ Added ^^^^^ * :class:`bpy.types.Property.is_enum_flag` bpy.types.SpaceProperties ------------------------- Added ^^^^^ * :class:`bpy.types.SpaceProperties.texture_context` Removed ^^^^^^^ * **show_brush_texture** bpy.types.VertexGroups ---------------------- Added ^^^^^ * :class:`bpy.types.VertexGroups.remove` Removed ^^^^^^^ * **assign** bpy.types.Material ------------------ Added ^^^^^ * :class:`bpy.types.Material.shadow_only_type` bpy.types.RenderLayer --------------------- Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.RenderLayer.shadow_only_type` (filename, x, y), *was (filename)* bpy.types.Object ---------------- Added ^^^^^ * :class:`bpy.types.Object.is_modified` Renamed ^^^^^^^ * **create_dupli_list** -> :class:`bpy.types.Object.dupli_list_create` * **create_mesh** -> :class:`bpy.types.Object.to_mesh` * **free_dupli_list** -> :class:`bpy.types.Object.dupli_list_clear` bpy.types.NodeTree ------------------ Added ^^^^^ * :class:`bpy.types.NodeTree.inputs` * :class:`bpy.types.NodeTree.outputs` bpy.types.DopeSheet ------------------- Added ^^^^^ * :class:`bpy.types.DopeSheet.filter_fcurve_name` * :class:`bpy.types.DopeSheet.show_lattices` * :class:`bpy.types.DopeSheet.show_only_matching_fcurves` bpy.types.ActionFCurves ----------------------- Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.ActionFCurves.show_only_matching_fcurves` (data_path, index, action_group), *was (data_path, array_index, action_group)* bpy.types.ShrinkwrapModifier ---------------------------- Added ^^^^^ * :class:`bpy.types.ShrinkwrapModifier.cull_face` Removed ^^^^^^^ * **use_cull_back_faces** * **use_cull_front_faces** bpy.types.WindowManager ----------------------- Added ^^^^^ * :class:`bpy.types.WindowManager.addon_filter` * :class:`bpy.types.WindowManager.addon_search` * :class:`bpy.types.WindowManager.addon_support` * :class:`bpy.types.WindowManager.event_timer_add` * :class:`bpy.types.WindowManager.event_timer_remove` bpy.types.WoodTexture --------------------- Renamed ^^^^^^^ * **noisebasis_2** -> :class:`bpy.types.WoodTexture.noise_basis_2` bpy.types.VertexGroup --------------------- Added ^^^^^ * :class:`bpy.types.VertexGroup.add` * :class:`bpy.types.VertexGroup.remove` * :class:`bpy.types.VertexGroup.weight` bpy.types.FCurveKeyframePoints ------------------------------ Added ^^^^^ * :class:`bpy.types.FCurveKeyframePoints.insert` Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.FCurveKeyframePoints.insert` (count), *was (frame, value, replace, needed, fast)* bpy.types.ThemeView3D --------------------- Added ^^^^^ * :class:`bpy.types.ThemeView3D.outline_width` bpy.types.Image --------------- Added ^^^^^ * :class:`bpy.types.Image.pixels` bpy.types.Bone -------------- Added ^^^^^ * :class:`bpy.types.Bone.bbone_x` * :class:`bpy.types.Bone.bbone_z` bpy.types.InputKeyMapPanel -------------------------- Removed ^^^^^^^ * **draw_entry** * **draw_filtered** * **draw_hierarchy** * **draw_keymaps** * **draw_km** * **draw_kmi** * **draw_kmi_properties** * **indented_layout** bpy.types.ParticleSettings -------------------------- Added ^^^^^ * :class:`bpy.types.ParticleSettings.active_texture` * :class:`bpy.types.ParticleSettings.active_texture_index` * :class:`bpy.types.ParticleSettings.child_parting_factor` * :class:`bpy.types.ParticleSettings.child_parting_max` * :class:`bpy.types.ParticleSettings.child_parting_min` * :class:`bpy.types.ParticleSettings.color_maximum` * :class:`bpy.types.ParticleSettings.create_long_hair_children` * :class:`bpy.types.ParticleSettings.draw_color` * :class:`bpy.types.ParticleSettings.effector_amount` * :class:`bpy.types.ParticleSettings.grid_random` * :class:`bpy.types.ParticleSettings.hair_length` * :class:`bpy.types.ParticleSettings.hexagonal_grid` * :class:`bpy.types.ParticleSettings.is_fluid` * :class:`bpy.types.ParticleSettings.kink_amplitude_clump` * :class:`bpy.types.ParticleSettings.kink_flat` * :class:`bpy.types.ParticleSettings.texture_slots` * :class:`bpy.types.ParticleSettings.timestep` * :class:`bpy.types.ParticleSettings.use_advanced_hair` Removed ^^^^^^^ * **reaction_shape** * **show_material_color** * **use_animate_branching** * **use_branching** * **use_symmetric_branching** bpy.types.SceneGameData ----------------------- Added ^^^^^ * :class:`bpy.types.SceneGameData.show_mouse` bpy.types.MaterialPhysics ------------------------- Renamed ^^^^^^^ * **damping** -> :class:`bpy.types.MaterialPhysics.fh_damping` * **distance** -> :class:`bpy.types.MaterialPhysics.fh_distance` * **force** -> :class:`bpy.types.MaterialPhysics.fh_force` * **use_normal_align** -> :class:`bpy.types.MaterialPhysics.use_fh_normal` 2.57 to 2.58 ============ bpy_extras ---------- Added ^^^^^ * :mod:`bpy_extras` * :mod:`bpy_extras.view3d_utils` Moved ^^^^^ * io_utils -> :mod:`bpy_extras.io_utils` * image_utils -> :mod:`bpy_extras.image_utils` * mesh_utils -> :mod:`bpy_extras.mesh_utils` * object_utils -> :mod:`bpy_extras.object_utils` bpy.types.RenderSettings ------------------------ Added ^^^^^ * :class:`bpy.types.RenderSettings.use_bake_lores_mesh` * :class:`bpy.types.RenderSettings.use_bake_multires` bpy.types.Camera ---------------- Added ^^^^^ * :class:`bpy.types.Camera.show_guide` bpy.types.SpaceImageEditor -------------------------- Added ^^^^^ * :class:`bpy.types.SpaceImageEditor.zoom` bpy.types.SpaceView3D --------------------- Added ^^^^^ * :class:`bpy.types.SpaceView3D.lock_camera` bpy.types.RegionView3D ---------------------- Added ^^^^^ * :class:`bpy.types.RegionView3D.is_perspective` bpy.types.Scene --------------- Added ^^^^^ * :class:`bpy.types.Scene.frame_subframe` bpy.types.Area -------------- Removed ^^^^^^^ * **active_space** bpy.types.DisplaceModifier -------------------------- Renamed ^^^^^^^ * **texture_coordinate_object** -> :class:`bpy.types.DisplaceModifier.texture_coords_object` bpy.types.UserPreferencesView ----------------------------- Added ^^^^^ * :class:`bpy.types.UserPreferencesView.use_camera_lock_parent` bpy.types.DomainFluidSettings ----------------------------- Added ^^^^^ * :class:`bpy.types.DomainFluidSettings.fluid_mesh_vertices` * :class:`bpy.types.DomainFluidSettings.surface_noobs` bpy.types.Sculpt ---------------- Added ^^^^^ * :class:`bpy.types.Sculpt.use_deform_only` bpy.types.ClothCollisionSettings -------------------------------- Added ^^^^^ * :class:`bpy.types.ClothCollisionSettings.distance_repel` * :class:`bpy.types.ClothCollisionSettings.repel_force` bpy.types.UILayout ------------------ Added ^^^^^ * :class:`bpy.types.UILayout.template_edit_mode_selection` bpy.types.ToolSettings ---------------------- Added ^^^^^ * :class:`bpy.types.ToolSettings.use_snap_project_self` bpy.types.Mesh -------------- Removed ^^^^^^^ * **edge_face_count** * **edge_face_count_dict** * **edge_loops_from_edges** * **edge_loops_from_faces** bpy.types.PointDensity ---------------------- Added ^^^^^ * :class:`bpy.types.PointDensity.falloff_curve` * :class:`bpy.types.PointDensity.falloff_speed_scale` * :class:`bpy.types.PointDensity.use_falloff_curve` bpy.types.SpaceTextEditor ------------------------- Added ^^^^^ * :class:`bpy.types.SpaceTextEditor.use_match_case` bpy.types.CameraActuator ------------------------ Added ^^^^^ * :class:`bpy.types.CameraActuator.damping` bpy.types.Property ------------------ Added ^^^^^ * :class:`bpy.types.Property.is_skip_save` bpy.types.UserPreferencesSystem ------------------------------- Added ^^^^^ * :class:`bpy.types.UserPreferencesSystem.anisotropic_filter` bpy.types.Object ---------------- Added ^^^^^ * :class:`bpy.types.Object.empty_image_offset` bpy.types.Image --------------- Added ^^^^^ * :class:`bpy.types.Image.resolution` bpy.types.SceneGameData ----------------------- Added ^^^^^ * :class:`bpy.types.SceneGameData.use_glsl_color_management` 2.58 to 2.59 ============ bpy.types.Scene --------------- Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.Scene.collada_export` (filepath, selected), *was (filepath)* bpy.types.MultiresModifier -------------------------- Added ^^^^^ * :class:`bpy.types.MultiresModifier.use_subsurf_uv` bpy.types.KeyMap ---------------- Removed ^^^^^^^ * **copy_to_user** Renamed ^^^^^^^ * **is_user_defined** -> :class:`bpy.types.KeyMap.is_user_modified` bpy.types.SceneRenderLayer -------------------------- Added ^^^^^ * :class:`bpy.types.SceneRenderLayer.use_pass_material_index` bpy.types.ToolSettings ---------------------- Renamed ^^^^^^^ * **use_snap_project_self** -> :class:`bpy.types.ToolSettings.use_snap_self` bpy.types.UserPreferencesInput ------------------------------ Added ^^^^^ * :class:`bpy.types.UserPreferencesInput.ndof_fly_helicopter` * :class:`bpy.types.UserPreferencesInput.ndof_lock_horizon` * :class:`bpy.types.UserPreferencesInput.ndof_orbit_invert_axes` * :class:`bpy.types.UserPreferencesInput.ndof_sensitivity` * :class:`bpy.types.UserPreferencesInput.ndof_show_guide` * :class:`bpy.types.UserPreferencesInput.ndof_zoom_invert` * :class:`bpy.types.UserPreferencesInput.ndof_zoom_updown` Removed ^^^^^^^ * **edited_keymaps** * **ndof_pan_speed** * **ndof_rotate_speed** bpy.types.IDMaterials --------------------- Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.IDMaterials.pop` (index, update_data), *was (index)* bpy.types.Material ------------------ Added ^^^^^ * :class:`bpy.types.Material.pass_index` bpy.types.RenderLayer --------------------- Added ^^^^^ * :class:`bpy.types.RenderLayer.use_pass_material_index` bpy.types.Object ---------------- Added ^^^^^ * :class:`bpy.types.Object.closest_point_on_mesh` bpy.types.ThemeNodeEditor ------------------------- Added ^^^^^ * :class:`bpy.types.ThemeNodeEditor.noodle_curving` bpy.types.ChildOfConstraint --------------------------- Added ^^^^^ * :class:`bpy.types.ChildOfConstraint.inverse_matrix` bpy.types.KeyConfigurations --------------------------- Added ^^^^^ * :class:`bpy.types.KeyConfigurations.addon` * :class:`bpy.types.KeyConfigurations.user` bpy.types.Image --------------- Added ^^^^^ * :class:`bpy.types.Image.use_generated_float` bpy.types.KeyMapItem -------------------- Added ^^^^^ * :class:`bpy.types.KeyMapItem.is_user_modified` 2.59 to 2.60 ============ .. These have been manually added wait until RC to do final changelog! bpy.types.MeshTextureFace ------------------------- Removed ^^^^^^^ * **use_image** * **use_object_color** * **use_blend_shared** Moved ^^^^^ * **hide** -> :class:`bpy.types.Material.game_settings.invisible` * **use_collision** -> :class:`bpy.types.Material.game_settings.physics` * **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless` * **use_twoside** -> :class:`bpy.types.Material.game_settings.backface_culling` * **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text` * **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend` * **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend` * **use_billboard** -> :class:`bpy.types.Material.game_settings.face_orientation` * **use_halo** -> :class:`bpy.types.Material.game_settings.face_orientation` * **use_shadow_cast** -> :class:`bpy.types.Material.game_settings.face_orientation` .. Automatically Generated, 2.59 -> r40804! bpy.types.RenderSettings ------------------------ Added ^^^^^ * :class:`bpy.types.RenderSettings.ffmpeg_audio_channels` bpy.types.DriverTarget ---------------------- Added ^^^^^ * :class:`bpy.types.DriverTarget.transform_space` Removed ^^^^^^^ * **use_local_space_transform** bpy.types.Sound --------------- Added ^^^^^ * :class:`bpy.types.Sound.factory` * :class:`bpy.types.Sound.use_mono` bpy.types.Camera ---------------- Added ^^^^^ * :class:`bpy.types.Camera.view_frame` bpy.types.Scene --------------- Added ^^^^^ * :class:`bpy.types.Scene.audio_volume` bpy.types.KeyingSet ------------------- Added ^^^^^ * :class:`bpy.types.KeyingSet.refresh` bpy.types.Armature ------------------ Added ^^^^^ * :class:`bpy.types.Armature.deform_method` bpy.types.GameObjectSettings ---------------------------- Added ^^^^^ * :class:`bpy.types.GameObjectSettings.obstacle_radius` * :class:`bpy.types.GameObjectSettings.use_obstacle_create` bpy.types.BlendData ------------------- Added ^^^^^ * :class:`bpy.types.BlendData.speakers` bpy.types.SolidifyModifier -------------------------- Added ^^^^^ * :class:`bpy.types.SolidifyModifier.thickness_vertex_group` bpy.types.ThemeGraphEditor -------------------------- Added ^^^^^ * :class:`bpy.types.ThemeGraphEditor.handle_auto_clamped` * :class:`bpy.types.ThemeGraphEditor.handle_sel_auto_clamped` bpy.types.CompositorNodeIDMask ------------------------------ Added ^^^^^ * :class:`bpy.types.CompositorNodeIDMask.use_smooth_mask` bpy.types.Node -------------- Added ^^^^^ * :class:`bpy.types.Node.parent` bpy.types.Texture ----------------- Added ^^^^^ * :class:`bpy.types.Texture.evaluate` bpy.types.UILayout ------------------ Added ^^^^^ * :class:`bpy.types.UILayout.template_keymap_item_properties` bpy.types.ToolSettings ---------------------- Added ^^^^^ * :class:`bpy.types.ToolSettings.use_multipaint` bpy.types.UserPreferencesInput ------------------------------ Added ^^^^^ * :class:`bpy.types.UserPreferencesInput.ndof_panx_invert_axis` * :class:`bpy.types.UserPreferencesInput.ndof_pany_invert_axis` * :class:`bpy.types.UserPreferencesInput.ndof_panz_invert_axis` * :class:`bpy.types.UserPreferencesInput.ndof_roll_invert_axis` * :class:`bpy.types.UserPreferencesInput.ndof_rotate_invert_axis` * :class:`bpy.types.UserPreferencesInput.ndof_tilt_invert_axis` bpy.types.LockedTrackConstraint ------------------------------- Added ^^^^^ * :class:`bpy.types.LockedTrackConstraint.head_tail` bpy.types.SpaceGraphEditor -------------------------- Moved ^^^^^ * use_fancy_drawing -> :class:`bpy.types.SpaceGraphEditor.use_beauty_drawing` bpy.types.ParticleSystem ------------------------ Added ^^^^^ * :class:`bpy.types.ParticleSystem.dt_frac` bpy.types.Mesh -------------- Added ^^^^^ * :class:`bpy.types.Mesh.use_paint_mask_vertex` bpy.types.FCurve ---------------- Removed ^^^^^^^ * **use_auto_handle_clamp** bpy.types.DampedTrackConstraint ------------------------------- Added ^^^^^ * :class:`bpy.types.DampedTrackConstraint.head_tail` bpy.types.ImageTexture ---------------------- Added ^^^^^ * :class:`bpy.types.ImageTexture.use_derivative_map` bpy.types.SoundSequence ----------------------- Added ^^^^^ * :class:`bpy.types.SoundSequence.pan` * :class:`bpy.types.SoundSequence.pitch` Removed ^^^^^^^ * **attenuation** bpy.types.FModifier ------------------- Added ^^^^^ * :class:`bpy.types.FModifier.blend_in` * :class:`bpy.types.FModifier.blend_out` * :class:`bpy.types.FModifier.frame_end` * :class:`bpy.types.FModifier.frame_start` * :class:`bpy.types.FModifier.influence` * :class:`bpy.types.FModifier.use_influence` * :class:`bpy.types.FModifier.use_restricted_range` bpy.types.EnvironmentMap ------------------------ Added ^^^^^ * :class:`bpy.types.EnvironmentMap.clear` * :class:`bpy.types.EnvironmentMap.is_valid` * :class:`bpy.types.EnvironmentMap.save` bpy.types.UserPreferencesSystem ------------------------------- Added ^^^^^ * :class:`bpy.types.UserPreferencesSystem.use_translate_interface` Removed ^^^^^^^ * **use_translate_buttons** * **use_translate_toolbox** bpy.types.LimitDistanceConstraint --------------------------------- Added ^^^^^ * :class:`bpy.types.LimitDistanceConstraint.head_tail` * :class:`bpy.types.LimitDistanceConstraint.use_transform_limit` bpy.types.MovieSequence ----------------------- Added ^^^^^ * :class:`bpy.types.MovieSequence.stream_index` bpy.types.Material ------------------ Added ^^^^^ * :class:`bpy.types.Material.game_settings` bpy.types.Object ---------------- Added ^^^^^ * :class:`bpy.types.Object.matrix_parent_inverse` bpy.types.SequenceProxy ----------------------- Added ^^^^^ * :class:`bpy.types.SequenceProxy.build_100` * :class:`bpy.types.SequenceProxy.build_25` * :class:`bpy.types.SequenceProxy.build_50` * :class:`bpy.types.SequenceProxy.build_75` * :class:`bpy.types.SequenceProxy.build_free_run` * :class:`bpy.types.SequenceProxy.build_free_run_rec_date` * :class:`bpy.types.SequenceProxy.build_record_run` * :class:`bpy.types.SequenceProxy.quality` * :class:`bpy.types.SequenceProxy.timecode` bpy.types.Sequence ------------------ Added ^^^^^ * :class:`bpy.types.Sequence.waveform` bpy.types.DopeSheet ------------------- Added ^^^^^ * :class:`bpy.types.DopeSheet.show_datablock_filters` * :class:`bpy.types.DopeSheet.show_speakers` bpy.types.ActionActuator ------------------------ Added ^^^^^ * :class:`bpy.types.ActionActuator.apply_to_children` * :class:`bpy.types.ActionActuator.layer` * :class:`bpy.types.ActionActuator.layer_weight` * :class:`bpy.types.ActionActuator.use_additive` * :class:`bpy.types.ActionActuator.use_force` * :class:`bpy.types.ActionActuator.use_local` bpy.types.VertexGroup --------------------- Added ^^^^^ * :class:`bpy.types.VertexGroup.lock_weight` bpy.types.ThemeView3D --------------------- Added ^^^^^ * :class:`bpy.types.ThemeView3D.speaker` bpy.types.Image --------------- Added ^^^^^ * :class:`bpy.types.Image.pack` * :class:`bpy.types.Image.unpack` bpy.types.Curve --------------- Added ^^^^^ * :class:`bpy.types.Curve.fill_mode` Removed ^^^^^^^ * **use_fill_back** * **use_fill_front** bpy.types.ParticleSettings -------------------------- Added ^^^^^ * :class:`bpy.types.ParticleSettings.adaptive_subframes` * :class:`bpy.types.ParticleSettings.courant_target` bpy.types.SceneGameData ----------------------- Added ^^^^^ * :class:`bpy.types.SceneGameData.level_height` * :class:`bpy.types.SceneGameData.obstacle_simulation` * :class:`bpy.types.SceneGameData.recast_data` * :class:`bpy.types.SceneGameData.restrict_animation_updates` * :class:`bpy.types.SceneGameData.show_obstacle_simulation`