Blender API Change Log ********************** .. note, this document is auto generated by sphinx_changelog_gen.py 2.56 to 2.57 ============ bpy.types.SplineBezierPoints ---------------------------- Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.SplineBezierPoints.friction` (count), *was (number)* bpy.types.RenderSettings ------------------------ Added ^^^^^ * :class:`bpy.types.RenderSettings.use_stamp_lens` Removed ^^^^^^^ * **use_backbuf** bpy.types.ActionPoseMarkers --------------------------- Added ^^^^^ * :class:`bpy.types.ActionPoseMarkers.active` * :class:`bpy.types.ActionPoseMarkers.active_index` bpy.types.SpaceImageEditor -------------------------- Renamed ^^^^^^^ * **curves** -> :class:`bpy.types.SpaceImageEditor.curve` bpy.types.Scene --------------- Removed ^^^^^^^ * **network_render** bpy.types.GameObjectSettings ---------------------------- Added ^^^^^ * :class:`bpy.types.GameObjectSettings.use_material_physics_fh` Removed ^^^^^^^ * **use_material_physics** bpy.types.SplinePoints ---------------------- Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.SplinePoints.use_material_physics` (count), *was (number)* bpy.types.Area -------------- Added ^^^^^ * :class:`bpy.types.Area.height` * :class:`bpy.types.Area.width` bpy.types.SolidifyModifier -------------------------- Added ^^^^^ * :class:`bpy.types.SolidifyModifier.material_offset` * :class:`bpy.types.SolidifyModifier.material_offset_rim` Removed ^^^^^^^ * **use_rim_material** bpy.types.UserPreferencesEdit ----------------------------- Removed ^^^^^^^ * **use_keyframe_insert_keyingset** bpy.types.MaterialTextureSlot ----------------------------- Added ^^^^^ * :class:`bpy.types.MaterialTextureSlot.bump_method` * :class:`bpy.types.MaterialTextureSlot.bump_objectspace` Removed ^^^^^^^ * **use_old_bump** bpy.types.ExplodeModifier ------------------------- Added ^^^^^ * :class:`bpy.types.ExplodeModifier.particle_uv` * :class:`bpy.types.ExplodeModifier.use_edge_cut` Removed ^^^^^^^ * **use_edge_split** bpy.types.Node -------------- Added ^^^^^ * :class:`bpy.types.Node.label` bpy.types.RigidBodyJointConstraint ---------------------------------- Added ^^^^^ * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_x` * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_y` * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_max_z` * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_x` * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_y` * :class:`bpy.types.RigidBodyJointConstraint.limit_angle_min_z` * :class:`bpy.types.RigidBodyJointConstraint.limit_max_x` * :class:`bpy.types.RigidBodyJointConstraint.limit_max_y` * :class:`bpy.types.RigidBodyJointConstraint.limit_max_z` * :class:`bpy.types.RigidBodyJointConstraint.limit_min_x` * :class:`bpy.types.RigidBodyJointConstraint.limit_min_y` * :class:`bpy.types.RigidBodyJointConstraint.limit_min_z` Removed ^^^^^^^ * **limit_cone_max** * **limit_cone_min** * **limit_generic_max** * **limit_generic_min** bpy.types.KeyMap ---------------- Renamed ^^^^^^^ * **items** -> :class:`bpy.types.KeyMap.keymap_items` bpy.types.SpaceNodeEditor ------------------------- Added ^^^^^ * :class:`bpy.types.SpaceNodeEditor.backdrop_channels` * :class:`bpy.types.SpaceNodeEditor.backdrop_x` * :class:`bpy.types.SpaceNodeEditor.backdrop_y` * :class:`bpy.types.SpaceNodeEditor.backdrop_zoom` * :class:`bpy.types.SpaceNodeEditor.use_auto_render` bpy.types.SPHFluidSettings -------------------------- Added ^^^^^ * :class:`bpy.types.SPHFluidSettings.factor_density` * :class:`bpy.types.SPHFluidSettings.factor_radius` * :class:`bpy.types.SPHFluidSettings.factor_repulsion` * :class:`bpy.types.SPHFluidSettings.factor_rest_length` * :class:`bpy.types.SPHFluidSettings.factor_stiff_viscosity` * :class:`bpy.types.SPHFluidSettings.plasticity` * :class:`bpy.types.SPHFluidSettings.repulsion` * :class:`bpy.types.SPHFluidSettings.spring_frames` * :class:`bpy.types.SPHFluidSettings.stiff_viscosity` * :class:`bpy.types.SPHFluidSettings.use_initial_rest_length` * :class:`bpy.types.SPHFluidSettings.use_viscoelastic_springs` * :class:`bpy.types.SPHFluidSettings.yield_ratio` Removed ^^^^^^^ * **stiffness_near** * **viscosity_beta** Renamed ^^^^^^^ * **viscosity_omega** -> :class:`bpy.types.SPHFluidSettings.linear_viscosity` bpy.types.ConstraintActuator ---------------------------- Added ^^^^^ * :class:`bpy.types.ConstraintActuator.direction_axis_pos` * :class:`bpy.types.ConstraintActuator.fh_force` Removed ^^^^^^^ * **spring** bpy.types.UILayout ------------------ Renamed ^^^^^^^ * **operator_enums** -> :class:`bpy.types.UILayout.operator_enum` bpy.types.SpaceDopeSheetEditor ------------------------------ Added ^^^^^ * :class:`bpy.types.SpaceDopeSheetEditor.show_pose_markers` bpy.types.ToolSettings ---------------------- Added ^^^^^ * :class:`bpy.types.ToolSettings.edge_path_live_unwrap` * :class:`bpy.types.ToolSettings.proportional_size` * :class:`bpy.types.ToolSettings.use_keyframe_insert_keyingset` bpy.types.EditBone ------------------ Added ^^^^^ * :class:`bpy.types.EditBone.bbone_x` * :class:`bpy.types.EditBone.bbone_z` Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.EditBone.bbone_z` (self, matrix, scale, roll), *was (self, matrix)* bpy.types.ID ------------ Renamed ^^^^^^^ * **update** -> :class:`bpy.types.ID.update_tag` bpy.types.SpaceGraphEditor -------------------------- Added ^^^^^ * :class:`bpy.types.SpaceGraphEditor.use_fancy_drawing` bpy.types.ParticleSystem ------------------------ Added ^^^^^ * :class:`bpy.types.ParticleSystem.child_seed` bpy.types.SpaceTimeline ----------------------- Removed ^^^^^^^ * **use_play_3d_editors** * **use_play_animation_editors** * **use_play_image_editors** * **use_play_node_editors** * **use_play_properties_editors** * **use_play_sequence_editors** * **use_play_top_left_3d_editor** bpy.types.Mesh -------------- Added ^^^^^ * :class:`bpy.types.Mesh.validate` Renamed ^^^^^^^ * **show_extra_edge_angle** -> :class:`bpy.types.Mesh.show_extra_face_angle` Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.Mesh.show_extra_face_angle` (self, vertices, edges, faces), *was (self, verts, edges, faces)* bpy.types.EnumProperty ---------------------- Added ^^^^^ * :class:`bpy.types.EnumProperty.default_flag` Renamed ^^^^^^^ * **items** -> :class:`bpy.types.EnumProperty.enum_items` bpy.types.Screen ---------------- Added ^^^^^ * :class:`bpy.types.Screen.use_play_3d_editors` * :class:`bpy.types.Screen.use_play_animation_editors` * :class:`bpy.types.Screen.use_play_image_editors` * :class:`bpy.types.Screen.use_play_node_editors` * :class:`bpy.types.Screen.use_play_properties_editors` * :class:`bpy.types.Screen.use_play_sequence_editors` * :class:`bpy.types.Screen.use_play_top_left_3d_editor` bpy.types.MirrorModifier ------------------------ Added ^^^^^ * :class:`bpy.types.MirrorModifier.use_mirror_merge` bpy.types.Operator ------------------ Added ^^^^^ * :class:`bpy.types.Operator.cancel` bpy.types.Brush --------------- Added ^^^^^ * :class:`bpy.types.Brush.height` * :class:`bpy.types.Brush.use_fixed_texture` Renamed ^^^^^^^ * **imagepaint_tool** -> :class:`bpy.types.Brush.image_tool` * **use_paint_texture** -> :class:`bpy.types.Brush.use_paint_image` * **vertexpaint_tool** -> :class:`bpy.types.Brush.vertex_tool` bpy.types.Key ------------- Renamed ^^^^^^^ * **keys** -> :class:`bpy.types.Key.key_blocks` bpy.types.CompositorNodeBlur ---------------------------- Added ^^^^^ * :class:`bpy.types.CompositorNodeBlur.aspect_correction` bpy.types.SpaceTextEditor ------------------------- Added ^^^^^ * :class:`bpy.types.SpaceTextEditor.margin_column` * :class:`bpy.types.SpaceTextEditor.show_margin` bpy.types.GPencilLayer ---------------------- Added ^^^^^ * :class:`bpy.types.GPencilLayer.show_x_ray` Removed ^^^^^^^ * **active** bpy.types.MarbleTexture ----------------------- Renamed ^^^^^^^ * **noisebasis_2** -> :class:`bpy.types.MarbleTexture.noise_basis_2` bpy.types.Particle ------------------ Removed ^^^^^^^ * **is_hair** Renamed ^^^^^^^ * **keys** -> :class:`bpy.types.Particle.hair_keys` * **keys** -> :class:`bpy.types.Particle.particle_keys` bpy.types.Modifier ------------------ Added ^^^^^ * :class:`bpy.types.Modifier.use_apply_on_spline` bpy.types.Property ------------------ Added ^^^^^ * :class:`bpy.types.Property.is_enum_flag` bpy.types.SpaceProperties ------------------------- Added ^^^^^ * :class:`bpy.types.SpaceProperties.texture_context` Removed ^^^^^^^ * **show_brush_texture** bpy.types.VertexGroups ---------------------- Added ^^^^^ * :class:`bpy.types.VertexGroups.remove` Removed ^^^^^^^ * **assign** bpy.types.Material ------------------ Added ^^^^^ * :class:`bpy.types.Material.shadow_only_type` bpy.types.RenderLayer --------------------- Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.RenderLayer.shadow_only_type` (filename, x, y), *was (filename)* bpy.types.Object ---------------- Added ^^^^^ * :class:`bpy.types.Object.is_modified` Renamed ^^^^^^^ * **create_dupli_list** -> :class:`bpy.types.Object.dupli_list_create` * **create_mesh** -> :class:`bpy.types.Object.to_mesh` * **free_dupli_list** -> :class:`bpy.types.Object.dupli_list_clear` bpy.types.NodeTree ------------------ Added ^^^^^ * :class:`bpy.types.NodeTree.inputs` * :class:`bpy.types.NodeTree.outputs` bpy.types.DopeSheet ------------------- Added ^^^^^ * :class:`bpy.types.DopeSheet.filter_fcurve_name` * :class:`bpy.types.DopeSheet.show_lattices` * :class:`bpy.types.DopeSheet.show_only_matching_fcurves` bpy.types.ActionFCurves ----------------------- Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.ActionFCurves.show_only_matching_fcurves` (data_path, index, action_group), *was (data_path, array_index, action_group)* bpy.types.ShrinkwrapModifier ---------------------------- Added ^^^^^ * :class:`bpy.types.ShrinkwrapModifier.cull_face` Removed ^^^^^^^ * **use_cull_back_faces** * **use_cull_front_faces** bpy.types.WindowManager ----------------------- Added ^^^^^ * :class:`bpy.types.WindowManager.addon_filter` * :class:`bpy.types.WindowManager.addon_search` * :class:`bpy.types.WindowManager.addon_support` * :class:`bpy.types.WindowManager.event_timer_add` * :class:`bpy.types.WindowManager.event_timer_remove` bpy.types.WoodTexture --------------------- Renamed ^^^^^^^ * **noisebasis_2** -> :class:`bpy.types.WoodTexture.noise_basis_2` bpy.types.VertexGroup --------------------- Added ^^^^^ * :class:`bpy.types.VertexGroup.add` * :class:`bpy.types.VertexGroup.remove` * :class:`bpy.types.VertexGroup.weight` bpy.types.FCurveKeyframePoints ------------------------------ Added ^^^^^ * :class:`bpy.types.FCurveKeyframePoints.insert` Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.FCurveKeyframePoints.insert` (count), *was (frame, value, replace, needed, fast)* bpy.types.ThemeView3D --------------------- Added ^^^^^ * :class:`bpy.types.ThemeView3D.outline_width` bpy.types.Image --------------- Added ^^^^^ * :class:`bpy.types.Image.pixels` bpy.types.Bone -------------- Added ^^^^^ * :class:`bpy.types.Bone.bbone_x` * :class:`bpy.types.Bone.bbone_z` bpy.types.InputKeyMapPanel -------------------------- Removed ^^^^^^^ * **draw_entry** * **draw_filtered** * **draw_hierarchy** * **draw_keymaps** * **draw_km** * **draw_kmi** * **draw_kmi_properties** * **indented_layout** bpy.types.ParticleSettings -------------------------- Added ^^^^^ * :class:`bpy.types.ParticleSettings.active_texture` * :class:`bpy.types.ParticleSettings.active_texture_index` * :class:`bpy.types.ParticleSettings.child_parting_factor` * :class:`bpy.types.ParticleSettings.child_parting_max` * :class:`bpy.types.ParticleSettings.child_parting_min` * :class:`bpy.types.ParticleSettings.color_maximum` * :class:`bpy.types.ParticleSettings.create_long_hair_children` * :class:`bpy.types.ParticleSettings.draw_color` * :class:`bpy.types.ParticleSettings.effector_amount` * :class:`bpy.types.ParticleSettings.grid_random` * :class:`bpy.types.ParticleSettings.hair_length` * :class:`bpy.types.ParticleSettings.hexagonal_grid` * :class:`bpy.types.ParticleSettings.is_fluid` * :class:`bpy.types.ParticleSettings.kink_amplitude_clump` * :class:`bpy.types.ParticleSettings.kink_flat` * :class:`bpy.types.ParticleSettings.texture_slots` * :class:`bpy.types.ParticleSettings.timestep` * :class:`bpy.types.ParticleSettings.use_advanced_hair` Removed ^^^^^^^ * **reaction_shape** * **show_material_color** * **use_animate_branching** * **use_branching** * **use_symmetric_branching** bpy.types.SceneGameData ----------------------- Added ^^^^^ * :class:`bpy.types.SceneGameData.show_mouse` bpy.types.MaterialPhysics ------------------------- Renamed ^^^^^^^ * **damping** -> :class:`bpy.types.MaterialPhysics.fh_damping` * **distance** -> :class:`bpy.types.MaterialPhysics.fh_distance` * **force** -> :class:`bpy.types.MaterialPhysics.fh_force` * **use_normal_align** -> :class:`bpy.types.MaterialPhysics.use_fh_normal` 2.57 to 2.58 ============ bpy_extras ---------- Added ^^^^^ * :mod:`bpy_extras` * :mod:`bpy_extras.view3d_utils` Moved ^^^^^ * io_utils -> :mod:`bpy_extras.io_utils` * image_utils -> :mod:`bpy_extras.image_utils` * mesh_utils -> :mod:`bpy_extras.mesh_utils` * object_utils -> :mod:`bpy_extras.object_utils` bpy.types.RenderSettings ------------------------ Added ^^^^^ * :class:`bpy.types.RenderSettings.use_bake_lores_mesh` * :class:`bpy.types.RenderSettings.use_bake_multires` bpy.types.Camera ---------------- Added ^^^^^ * :class:`bpy.types.Camera.show_guide` bpy.types.SpaceImageEditor -------------------------- Added ^^^^^ * :class:`bpy.types.SpaceImageEditor.zoom` bpy.types.SpaceView3D --------------------- Added ^^^^^ * :class:`bpy.types.SpaceView3D.lock_camera` bpy.types.RegionView3D ---------------------- Added ^^^^^ * :class:`bpy.types.RegionView3D.is_perspective` bpy.types.Scene --------------- Added ^^^^^ * :class:`bpy.types.Scene.frame_subframe` bpy.types.Area -------------- Removed ^^^^^^^ * **active_space** bpy.types.DisplaceModifier -------------------------- Renamed ^^^^^^^ * **texture_coordinate_object** -> :class:`bpy.types.DisplaceModifier.texture_coords_object` bpy.types.UserPreferencesView ----------------------------- Added ^^^^^ * :class:`bpy.types.UserPreferencesView.use_camera_lock_parent` bpy.types.DomainFluidSettings ----------------------------- Added ^^^^^ * :class:`bpy.types.DomainFluidSettings.fluid_mesh_vertices` * :class:`bpy.types.DomainFluidSettings.surface_noobs` bpy.types.Sculpt ---------------- Added ^^^^^ * :class:`bpy.types.Sculpt.use_deform_only` bpy.types.ClothCollisionSettings -------------------------------- Added ^^^^^ * :class:`bpy.types.ClothCollisionSettings.distance_repel` * :class:`bpy.types.ClothCollisionSettings.repel_force` bpy.types.UILayout ------------------ Added ^^^^^ * :class:`bpy.types.UILayout.template_edit_mode_selection` bpy.types.ToolSettings ---------------------- Added ^^^^^ * :class:`bpy.types.ToolSettings.use_snap_project_self` bpy.types.Mesh -------------- Removed ^^^^^^^ * **edge_face_count** * **edge_face_count_dict** * **edge_loops_from_edges** * **edge_loops_from_faces** bpy.types.PointDensity ---------------------- Added ^^^^^ * :class:`bpy.types.PointDensity.falloff_curve` * :class:`bpy.types.PointDensity.falloff_speed_scale` * :class:`bpy.types.PointDensity.use_falloff_curve` bpy.types.SpaceTextEditor ------------------------- Added ^^^^^ * :class:`bpy.types.SpaceTextEditor.use_match_case` bpy.types.CameraActuator ------------------------ Added ^^^^^ * :class:`bpy.types.CameraActuator.damping` bpy.types.Property ------------------ Added ^^^^^ * :class:`bpy.types.Property.is_skip_save` bpy.types.UserPreferencesSystem ------------------------------- Added ^^^^^ * :class:`bpy.types.UserPreferencesSystem.anisotropic_filter` bpy.types.Object ---------------- Added ^^^^^ * :class:`bpy.types.Object.empty_image_offset` bpy.types.Image --------------- Added ^^^^^ * :class:`bpy.types.Image.resolution` bpy.types.SceneGameData ----------------------- Added ^^^^^ * :class:`bpy.types.SceneGameData.use_glsl_color_management` 2.58 to 2.59 ============ bpy.types.Scene --------------- Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.Scene.collada_export` (filepath, selected), *was (filepath)* bpy.types.MultiresModifier -------------------------- Added ^^^^^ * :class:`bpy.types.MultiresModifier.use_subsurf_uv` bpy.types.KeyMap ---------------- Removed ^^^^^^^ * **copy_to_user** Renamed ^^^^^^^ * **is_user_defined** -> :class:`bpy.types.KeyMap.is_user_modified` bpy.types.SceneRenderLayer -------------------------- Added ^^^^^ * :class:`bpy.types.SceneRenderLayer.use_pass_material_index` bpy.types.ToolSettings ---------------------- Renamed ^^^^^^^ * **use_snap_project_self** -> :class:`bpy.types.ToolSettings.use_snap_self` bpy.types.UserPreferencesInput ------------------------------ Added ^^^^^ * :class:`bpy.types.UserPreferencesInput.ndof_fly_helicopter` * :class:`bpy.types.UserPreferencesInput.ndof_lock_horizon` * :class:`bpy.types.UserPreferencesInput.ndof_orbit_invert_axes` * :class:`bpy.types.UserPreferencesInput.ndof_sensitivity` * :class:`bpy.types.UserPreferencesInput.ndof_show_guide` * :class:`bpy.types.UserPreferencesInput.ndof_zoom_invert` * :class:`bpy.types.UserPreferencesInput.ndof_zoom_updown` Removed ^^^^^^^ * **edited_keymaps** * **ndof_pan_speed** * **ndof_rotate_speed** bpy.types.IDMaterials --------------------- Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.IDMaterials.pop` (index, update_data), *was (index)* bpy.types.Material ------------------ Added ^^^^^ * :class:`bpy.types.Material.pass_index` bpy.types.RenderLayer --------------------- Added ^^^^^ * :class:`bpy.types.RenderLayer.use_pass_material_index` bpy.types.Object ---------------- Added ^^^^^ * :class:`bpy.types.Object.closest_point_on_mesh` bpy.types.ThemeNodeEditor ------------------------- Added ^^^^^ * :class:`bpy.types.ThemeNodeEditor.noodle_curving` bpy.types.ChildOfConstraint --------------------------- Added ^^^^^ * :class:`bpy.types.ChildOfConstraint.inverse_matrix` bpy.types.KeyConfigurations --------------------------- Added ^^^^^ * :class:`bpy.types.KeyConfigurations.addon` * :class:`bpy.types.KeyConfigurations.user` bpy.types.Image --------------- Added ^^^^^ * :class:`bpy.types.Image.use_generated_float` bpy.types.KeyMapItem -------------------- Added ^^^^^ * :class:`bpy.types.KeyMapItem.is_user_modified` 2.59 to 2.60 ============ .. These have been manually added wait until RC to do final changelog! bpy.types.MeshTextureFace ------------------------- Removed ^^^^^^^ * **use_image** * **use_object_color** * **use_blend_shared** Moved ^^^^^ * **hide** -> :class:`bpy.types.Material.game_settings.invisible` * **use_collision** -> :class:`bpy.types.Material.game_settings.physics` * **use_light** -> :class:`bpy.types.Material.game_settings.use_shadeless` * **use_twoside** -> :class:`bpy.types.Material.game_settings.backface_culling` * **use_bitmap_text** -> :class:`bpy.types.Material.game_settings.text` * **blend_type** -> :class:`bpy.types.Material.game_settings.alpha_blend` * **use_alpha_sort** -> :class:`bpy.types.Material.game_settings.alpha_blend` * **use_billboard** -> :class:`bpy.types.Material.game_settings.face_orientation` * **use_halo** -> :class:`bpy.types.Material.game_settings.face_orientation` * **use_shadow_cast** -> :class:`bpy.types.Material.game_settings.face_orientation` .. Automatically Generated, 2.59 -> r40804! bpy.types.RenderSettings ------------------------ Added ^^^^^ * :class:`bpy.types.RenderSettings.ffmpeg_audio_channels` bpy.types.DriverTarget ---------------------- Added ^^^^^ * :class:`bpy.types.DriverTarget.transform_space` Removed ^^^^^^^ * **use_local_space_transform** bpy.types.Sound --------------- Added ^^^^^ * :class:`bpy.types.Sound.factory` * :class:`bpy.types.Sound.use_mono` bpy.types.Camera ---------------- Added ^^^^^ * :class:`bpy.types.Camera.view_frame` bpy.types.Scene --------------- Added ^^^^^ * :class:`bpy.types.Scene.audio_volume` bpy.types.KeyingSet ------------------- Added ^^^^^ * :class:`bpy.types.KeyingSet.refresh` bpy.types.Armature ------------------ Added ^^^^^ * :class:`bpy.types.Armature.deform_method` bpy.types.GameObjectSettings ---------------------------- Added ^^^^^ * :class:`bpy.types.GameObjectSettings.obstacle_radius` * :class:`bpy.types.GameObjectSettings.use_obstacle_create` bpy.types.BlendData ------------------- Added ^^^^^ * :class:`bpy.types.BlendData.speakers` bpy.types.SolidifyModifier -------------------------- Added ^^^^^ * :class:`bpy.types.SolidifyModifier.thickness_vertex_group` bpy.types.ThemeGraphEditor -------------------------- Added ^^^^^ * :class:`bpy.types.ThemeGraphEditor.handle_auto_clamped` * :class:`bpy.types.ThemeGraphEditor.handle_sel_auto_clamped` bpy.types.CompositorNodeIDMask ------------------------------ Added ^^^^^ * :class:`bpy.types.CompositorNodeIDMask.use_smooth_mask` bpy.types.Node -------------- Added ^^^^^ * :class:`bpy.types.Node.parent` bpy.types.Texture ----------------- Added ^^^^^ * :class:`bpy.types.Texture.evaluate` bpy.types.UILayout ------------------ Added ^^^^^ * :class:`bpy.types.UILayout.template_keymap_item_properties` bpy.types.ToolSettings ---------------------- Added ^^^^^ * :class:`bpy.types.ToolSettings.use_multipaint` bpy.types.UserPreferencesInput ------------------------------ Added ^^^^^ * :class:`bpy.types.UserPreferencesInput.ndof_panx_invert_axis` * :class:`bpy.types.UserPreferencesInput.ndof_pany_invert_axis` * :class:`bpy.types.UserPreferencesInput.ndof_panz_invert_axis` * :class:`bpy.types.UserPreferencesInput.ndof_roll_invert_axis` * :class:`bpy.types.UserPreferencesInput.ndof_rotate_invert_axis` * :class:`bpy.types.UserPreferencesInput.ndof_tilt_invert_axis` bpy.types.LockedTrackConstraint ------------------------------- Added ^^^^^ * :class:`bpy.types.LockedTrackConstraint.head_tail` bpy.types.SpaceGraphEditor -------------------------- Moved ^^^^^ * use_fancy_drawing -> :class:`bpy.types.SpaceGraphEditor.use_beauty_drawing` bpy.types.ParticleSystem ------------------------ Added ^^^^^ * :class:`bpy.types.ParticleSystem.dt_frac` bpy.types.Mesh -------------- Added ^^^^^ * :class:`bpy.types.Mesh.use_paint_mask_vertex` bpy.types.FCurve ---------------- Removed ^^^^^^^ * **use_auto_handle_clamp** bpy.types.DampedTrackConstraint ------------------------------- Added ^^^^^ * :class:`bpy.types.DampedTrackConstraint.head_tail` bpy.types.ImageTexture ---------------------- Added ^^^^^ * :class:`bpy.types.ImageTexture.use_derivative_map` bpy.types.SoundSequence ----------------------- Added ^^^^^ * :class:`bpy.types.SoundSequence.pan` * :class:`bpy.types.SoundSequence.pitch` Removed ^^^^^^^ * **attenuation** bpy.types.FModifier ------------------- Added ^^^^^ * :class:`bpy.types.FModifier.blend_in` * :class:`bpy.types.FModifier.blend_out` * :class:`bpy.types.FModifier.frame_end` * :class:`bpy.types.FModifier.frame_start` * :class:`bpy.types.FModifier.influence` * :class:`bpy.types.FModifier.use_influence` * :class:`bpy.types.FModifier.use_restricted_range` bpy.types.EnvironmentMap ------------------------ Added ^^^^^ * :class:`bpy.types.EnvironmentMap.clear` * :class:`bpy.types.EnvironmentMap.is_valid` * :class:`bpy.types.EnvironmentMap.save` bpy.types.UserPreferencesSystem ------------------------------- Added ^^^^^ * :class:`bpy.types.UserPreferencesSystem.use_translate_interface` Removed ^^^^^^^ * **use_translate_buttons** * **use_translate_toolbox** bpy.types.LimitDistanceConstraint --------------------------------- Added ^^^^^ * :class:`bpy.types.LimitDistanceConstraint.head_tail` * :class:`bpy.types.LimitDistanceConstraint.use_transform_limit` bpy.types.MovieSequence ----------------------- Added ^^^^^ * :class:`bpy.types.MovieSequence.stream_index` bpy.types.Material ------------------ Added ^^^^^ * :class:`bpy.types.Material.game_settings` bpy.types.Object ---------------- Added ^^^^^ * :class:`bpy.types.Object.matrix_parent_inverse` bpy.types.SequenceProxy ----------------------- Added ^^^^^ * :class:`bpy.types.SequenceProxy.build_100` * :class:`bpy.types.SequenceProxy.build_25` * :class:`bpy.types.SequenceProxy.build_50` * :class:`bpy.types.SequenceProxy.build_75` * :class:`bpy.types.SequenceProxy.build_free_run` * :class:`bpy.types.SequenceProxy.build_free_run_rec_date` * :class:`bpy.types.SequenceProxy.build_record_run` * :class:`bpy.types.SequenceProxy.quality` * :class:`bpy.types.SequenceProxy.timecode` bpy.types.Sequence ------------------ Added ^^^^^ * :class:`bpy.types.Sequence.waveform` bpy.types.DopeSheet ------------------- Added ^^^^^ * :class:`bpy.types.DopeSheet.show_datablock_filters` * :class:`bpy.types.DopeSheet.show_speakers` bpy.types.ActionActuator ------------------------ Added ^^^^^ * :class:`bpy.types.ActionActuator.apply_to_children` * :class:`bpy.types.ActionActuator.layer` * :class:`bpy.types.ActionActuator.layer_weight` * :class:`bpy.types.ActionActuator.use_additive` * :class:`bpy.types.ActionActuator.use_force` * :class:`bpy.types.ActionActuator.use_local` bpy.types.VertexGroup --------------------- Added ^^^^^ * :class:`bpy.types.VertexGroup.lock_weight` bpy.types.ThemeView3D --------------------- Added ^^^^^ * :class:`bpy.types.ThemeView3D.speaker` bpy.types.Image --------------- Added ^^^^^ * :class:`bpy.types.Image.pack` * :class:`bpy.types.Image.unpack` bpy.types.Curve --------------- Added ^^^^^ * :class:`bpy.types.Curve.fill_mode` Removed ^^^^^^^ * **use_fill_back** * **use_fill_front** bpy.types.ParticleSettings -------------------------- Added ^^^^^ * :class:`bpy.types.ParticleSettings.adaptive_subframes` * :class:`bpy.types.ParticleSettings.courant_target` bpy.types.SceneGameData ----------------------- Added ^^^^^ * :class:`bpy.types.SceneGameData.level_height` * :class:`bpy.types.SceneGameData.obstacle_simulation` * :class:`bpy.types.SceneGameData.recast_data` * :class:`bpy.types.SceneGameData.restrict_animation_updates` * :class:`bpy.types.SceneGameData.show_obstacle_simulation` 2.60 to 2.61 ============ bpy.types.BlendDataGroups ------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataGroups.is_updated` bpy.types.BlendDataBrushes -------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataBrushes.is_updated` bpy.types.Theme --------------- Added ^^^^^ * :class:`bpy.types.Theme.clip_editor` bpy.types.BlendData ------------------- Added ^^^^^ * :class:`bpy.types.BlendData.movieclips` bpy.types.BlendDataGreasePencils -------------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataGreasePencils.is_updated` bpy.types.BlendDataImages ------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataImages.is_updated` bpy.types.CompositorNodes ------------------------- Added ^^^^^ * :class:`bpy.types.CompositorNodes.clear` bpy.types.BlendDataScenes ------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataScenes.is_updated` bpy.types.RenderEngine ---------------------- Added ^^^^^ * :class:`bpy.types.RenderEngine.bl_use_shading_nodes` * :class:`bpy.types.RenderEngine.is_animation` * :class:`bpy.types.RenderEngine.is_preview` * :class:`bpy.types.RenderEngine.tag_redraw` * :class:`bpy.types.RenderEngine.tag_update` * :class:`bpy.types.RenderEngine.update` * :class:`bpy.types.RenderEngine.update_progress` * :class:`bpy.types.RenderEngine.view_draw` * :class:`bpy.types.RenderEngine.view_update` bpy.types.BackgroundImage ------------------------- Added ^^^^^ * :class:`bpy.types.BackgroundImage.clip` * :class:`bpy.types.BackgroundImage.clip_user` * :class:`bpy.types.BackgroundImage.show_background_image` * :class:`bpy.types.BackgroundImage.source` * :class:`bpy.types.BackgroundImage.use_camera_clip` bpy.types.BlendDataMetaBalls ---------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataMetaBalls.is_updated` bpy.types.SpaceTimeline ----------------------- Added ^^^^^ * :class:`bpy.types.SpaceTimeline.cache_dynamicpaint` bpy.types.BlendDataMeshes ------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataMeshes.is_updated` bpy.types.BlendDataNodeTrees ---------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataNodeTrees.is_updated` bpy.types.RenderSettings ------------------------ Added ^^^^^ * :class:`bpy.types.RenderSettings.image_settings` * :class:`bpy.types.RenderSettings.use_shading_nodes` Removed ^^^^^^^ * **cineon_black** * **cineon_gamma** * **cineon_white** * **color_mode** * **exr_codec** * **exr_preview** * **exr_zbuf** * **file_format** * **file_quality** * **jpeg2k_depth** * **jpeg2k_preset** * **jpeg2k_ycc** * **use_cineon_log** * **use_exr_half** * **use_tiff_16bit** bpy.types.RegionView3D ---------------------- Added ^^^^^ * :class:`bpy.types.RegionView3D.view_camera_offset` * :class:`bpy.types.RegionView3D.view_camera_zoom` bpy.types.Scene --------------- Added ^^^^^ * :class:`bpy.types.Scene.active_clip` bpy.types.NodeLinks ------------------- Added ^^^^^ * :class:`bpy.types.NodeLinks.clear` bpy.types.BlendDataLattices --------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataLattices.is_updated` bpy.types.BlendDataParticles ---------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataParticles.is_updated` bpy.types.BlendDataWorlds ------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataWorlds.is_updated` bpy.types.ObjectConstraints --------------------------- Added ^^^^^ * :class:`bpy.types.ObjectConstraints.clear` bpy.types.RenderLayers ---------------------- Added ^^^^^ * :class:`bpy.types.RenderLayers.new` * :class:`bpy.types.RenderLayers.remove` bpy.types.Menu -------------- Added ^^^^^ * :class:`bpy.types.Menu.bl_description` bpy.types.Lamp -------------- Added ^^^^^ * :class:`bpy.types.Lamp.node_tree` * :class:`bpy.types.Lamp.use_nodes` bpy.types.CurveSplines ---------------------- Added ^^^^^ * :class:`bpy.types.CurveSplines.clear` bpy.types.Screen ---------------- Added ^^^^^ * :class:`bpy.types.Screen.use_play_clip_editors` bpy.types.BlendDataActions -------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataActions.is_updated` bpy.types.BlendDataSounds ------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataSounds.is_updated` bpy.types.Object ---------------- Added ^^^^^ * :class:`bpy.types.Object.slow_parent_offset` Removed ^^^^^^^ * **time_offset** * **use_time_offset_add_parent** * **use_time_offset_edit** * **use_time_offset_parent** * **use_time_offset_particle** bpy.types.ObjectModifiers ------------------------- Added ^^^^^ * :class:`bpy.types.ObjectModifiers.clear` bpy.types.BlendDataMaterials ---------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataMaterials.is_updated` bpy.types.MetaBallElements -------------------------- Added ^^^^^ * :class:`bpy.types.MetaBallElements.clear` bpy.types.NodeSocket -------------------- Added ^^^^^ * :class:`bpy.types.NodeSocket.group_socket` * :class:`bpy.types.NodeSocket.show_expanded` bpy.types.Node -------------- Added ^^^^^ * :class:`bpy.types.Node.show_texture` bpy.types.CompositorNodeOutputFile ---------------------------------- Added ^^^^^ * :class:`bpy.types.CompositorNodeOutputFile.image_settings` Removed ^^^^^^^ * **exr_codec** * **image_type** * **quality** * **use_exr_half** bpy.types.BlendDataTexts ------------------------ Added ^^^^^ * :class:`bpy.types.BlendDataTexts.is_updated` bpy.types.ThemeView3D --------------------- Added ^^^^^ * :class:`bpy.types.ThemeView3D.bundle_solid` * :class:`bpy.types.ThemeView3D.camera_path` bpy.types.Event --------------- Added ^^^^^ * :class:`bpy.types.Event.unicode` bpy.types.VertexGroups ---------------------- Added ^^^^^ * :class:`bpy.types.VertexGroups.clear` bpy.types.TexMapping -------------------- Added ^^^^^ * :class:`bpy.types.TexMapping.mapping` * :class:`bpy.types.TexMapping.mapping_x` * :class:`bpy.types.TexMapping.mapping_y` * :class:`bpy.types.TexMapping.mapping_z` bpy.types.BlendDataObjects -------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataObjects.is_updated` bpy.types.BlendDataCurves ------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataCurves.is_updated` bpy.types.BlendDataLibraries ---------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataLibraries.is_updated` bpy.types.ThemeUserInterface ---------------------------- Added ^^^^^ * :class:`bpy.types.ThemeUserInterface.icon_alpha` * :class:`bpy.types.ThemeUserInterface.panel` bpy.types.SpaceNodeEditor ------------------------- Added ^^^^^ * :class:`bpy.types.SpaceNodeEditor.shader_type` bpy.types.SpaceView3D --------------------- Added ^^^^^ * :class:`bpy.types.SpaceView3D.show_bundle_names` * :class:`bpy.types.SpaceView3D.show_camera_path` * :class:`bpy.types.SpaceView3D.show_reconstruction` * :class:`bpy.types.SpaceView3D.tracks_draw_size` * :class:`bpy.types.SpaceView3D.tracks_draw_type` bpy.types.BlendDataWindowManagers --------------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataWindowManagers.is_updated` bpy.types.BlendDataScreens -------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataScreens.is_updated` bpy.types.BlendDataArmatures ---------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataArmatures.is_updated` bpy.types.UserPreferencesInput ------------------------------ Added ^^^^^ * :class:`bpy.types.UserPreferencesInput.tweak_threshold` Removed ^^^^^^^ * **ndof_orbit_invert_axes** bpy.types.BlendDataCameras -------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataCameras.is_updated` bpy.types.UILayout ------------------ Added ^^^^^ * :class:`bpy.types.UILayout.template_image_settings` * :class:`bpy.types.UILayout.template_marker` * :class:`bpy.types.UILayout.template_movieclip` * :class:`bpy.types.UILayout.template_node_link` * :class:`bpy.types.UILayout.template_node_view` * :class:`bpy.types.UILayout.template_texture_user` * :class:`bpy.types.UILayout.template_track` Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.UILayout.template_list` (data, property, active_data, active_property, prop_list, rows, maxrows, type), *was (data, property, active_data, active_property, rows, maxrows, type)* bpy.types.ID ------------ Added ^^^^^ * :class:`bpy.types.ID.is_updated` * :class:`bpy.types.ID.is_updated_data` bpy.types.World --------------- Added ^^^^^ * :class:`bpy.types.World.node_tree` * :class:`bpy.types.World.use_nodes` bpy.types.BlendDataTextures --------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataTextures.is_updated` bpy.types.ShaderNodes --------------------- Added ^^^^^ * :class:`bpy.types.ShaderNodes.clear` bpy.types.TimelineMarkers ------------------------- Added ^^^^^ * :class:`bpy.types.TimelineMarkers.clear` bpy.types.SpaceFileBrowser -------------------------- Added ^^^^^ * :class:`bpy.types.SpaceFileBrowser.active_operator` bpy.types.BlendDataSpeakers --------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataSpeakers.is_updated` bpy.types.Camera ---------------- Added ^^^^^ * :class:`bpy.types.Camera.angle_x` * :class:`bpy.types.Camera.angle_y` * :class:`bpy.types.Camera.sensor_fit` * :class:`bpy.types.Camera.sensor_height` * :class:`bpy.types.Camera.sensor_width` * :class:`bpy.types.Camera.show_sensor` bpy.types.BlendDataLamps ------------------------ Added ^^^^^ * :class:`bpy.types.BlendDataLamps.is_updated` bpy.types.TextureNodes ---------------------- Added ^^^^^ * :class:`bpy.types.TextureNodes.clear` bpy.types.BlendDataFonts ------------------------ Added ^^^^^ * :class:`bpy.types.BlendDataFonts.is_updated` 2.61 to 2.62 ============ bpy.types.SpaceTimeline ----------------------- Added ^^^^^ * :class:`bpy.types.SpaceTimeline.show_seconds` bpy.types.MovieClipProxy ------------------------ Added ^^^^^ * :class:`bpy.types.MovieClipProxy.build_undistorted_100` * :class:`bpy.types.MovieClipProxy.build_undistorted_25` * :class:`bpy.types.MovieClipProxy.build_undistorted_50` * :class:`bpy.types.MovieClipProxy.build_undistorted_75` Removed ^^^^^^^ * **build_undistorted** bpy.types.ToolSettings ---------------------- Added ^^^^^ * :class:`bpy.types.ToolSettings.unified_paint_settings` * :class:`bpy.types.ToolSettings.use_uv_sculpt` * :class:`bpy.types.ToolSettings.uv_relax_method` * :class:`bpy.types.ToolSettings.uv_sculpt` * :class:`bpy.types.ToolSettings.uv_sculpt_all_islands` * :class:`bpy.types.ToolSettings.uv_sculpt_lock_borders` * :class:`bpy.types.ToolSettings.uv_sculpt_tool` Removed ^^^^^^^ * **sculpt_paint_use_unified_size** * **sculpt_paint_use_unified_strength** bpy.types.DupliObject --------------------- Added ^^^^^ * :class:`bpy.types.DupliObject.hide` bpy.types.Curve --------------- Added ^^^^^ * :class:`bpy.types.Curve.use_fill_caps` bpy.types.DomainFluidSettings ----------------------------- Added ^^^^^ * :class:`bpy.types.DomainFluidSettings.frame_offset` * :class:`bpy.types.DomainFluidSettings.simulation_rate` bpy.types.SceneGameData ----------------------- Added ^^^^^ * :class:`bpy.types.SceneGameData.exit_key` * :class:`bpy.types.SceneGameData.samples` * :class:`bpy.types.SceneGameData.use_desktop` bpy.types.Sensor ---------------- Added ^^^^^ * :class:`bpy.types.Sensor.controllers` bpy.types.Scene --------------- Removed ^^^^^^^ * **collada_export** bpy.types.Controller -------------------- Added ^^^^^ * :class:`bpy.types.Controller.actuators` bpy.types.SceneRenderLayer -------------------------- Added ^^^^^ * :class:`bpy.types.SceneRenderLayer.use_pass_diffuse_color` * :class:`bpy.types.SceneRenderLayer.use_pass_diffuse_direct` * :class:`bpy.types.SceneRenderLayer.use_pass_diffuse_indirect` * :class:`bpy.types.SceneRenderLayer.use_pass_glossy_color` * :class:`bpy.types.SceneRenderLayer.use_pass_glossy_direct` * :class:`bpy.types.SceneRenderLayer.use_pass_glossy_indirect` * :class:`bpy.types.SceneRenderLayer.use_pass_transmission_color` * :class:`bpy.types.SceneRenderLayer.use_pass_transmission_direct` * :class:`bpy.types.SceneRenderLayer.use_pass_transmission_indirect` bpy.types.ClothSettings ----------------------- Added ^^^^^ * :class:`bpy.types.ClothSettings.vel_damping` bpy.types.FollowTrackConstraint ------------------------------- Added ^^^^^ * :class:`bpy.types.FollowTrackConstraint.camera` * :class:`bpy.types.FollowTrackConstraint.depth_object` * :class:`bpy.types.FollowTrackConstraint.object` bpy.types.ImageFormatSettings ----------------------------- Removed ^^^^^^^ * **exr_codec** * **use_jpeg2k_cinema_48** * **use_jpeg2k_cinema_preset** * **use_jpeg2k_ycc** bpy.types.Property ------------------ Added ^^^^^ * :class:`bpy.types.Property.translation_context` bpy.types.MovieTrackingTrack ---------------------------- Added ^^^^^ * :class:`bpy.types.MovieTrackingTrack.use_grayscale_preview` Removed ^^^^^^^ * **marker_find_frame** bpy.types.Object ---------------- Added ^^^^^ * :class:`bpy.types.Object.dm_info` bpy.types.UserPreferencesSystem ------------------------------- Added ^^^^^ * :class:`bpy.types.UserPreferencesSystem.compute_device` * :class:`bpy.types.UserPreferencesSystem.compute_device_type` * :class:`bpy.types.UserPreferencesSystem.use_16bit_textures` bpy.types.SpaceClipEditor ------------------------- Added ^^^^^ * :class:`bpy.types.SpaceClipEditor.lock_time_cursor` * :class:`bpy.types.SpaceClipEditor.show_blue_channel` * :class:`bpy.types.SpaceClipEditor.show_green_channel` * :class:`bpy.types.SpaceClipEditor.show_red_channel` * :class:`bpy.types.SpaceClipEditor.use_grayscale_preview` Removed ^^^^^^^ * **show_grease_pencil** * **show_pyramid_levels** bpy.types.VertexPaint --------------------- Added ^^^^^ * :class:`bpy.types.VertexPaint.use_group_restrict` bpy.types.DynamicPaintSurface ----------------------------- Added ^^^^^ * :class:`bpy.types.DynamicPaintSurface.brush_influence_scale` * :class:`bpy.types.DynamicPaintSurface.brush_radius_scale` * :class:`bpy.types.DynamicPaintSurface.color_dry_threshold` * :class:`bpy.types.DynamicPaintSurface.use_drying` bpy.types.RenderLayer --------------------- Added ^^^^^ * :class:`bpy.types.RenderLayer.use_pass_diffuse_color` * :class:`bpy.types.RenderLayer.use_pass_diffuse_direct` * :class:`bpy.types.RenderLayer.use_pass_diffuse_indirect` * :class:`bpy.types.RenderLayer.use_pass_glossy_color` * :class:`bpy.types.RenderLayer.use_pass_glossy_direct` * :class:`bpy.types.RenderLayer.use_pass_glossy_indirect` * :class:`bpy.types.RenderLayer.use_pass_transmission_color` * :class:`bpy.types.RenderLayer.use_pass_transmission_direct` * :class:`bpy.types.RenderLayer.use_pass_transmission_indirect` bpy.types.MovieTracking ----------------------- Added ^^^^^ * :class:`bpy.types.MovieTracking.active_object_index` * :class:`bpy.types.MovieTracking.objects` bpy.types.MovieTrackingSettings ------------------------------- Added ^^^^^ * :class:`bpy.types.MovieTrackingSettings.object_distance` * :class:`bpy.types.MovieTrackingSettings.use_default_blue_channel` * :class:`bpy.types.MovieTrackingSettings.use_default_green_channel` * :class:`bpy.types.MovieTrackingSettings.use_default_red_channel` bpy.types.Mesh -------------- Added ^^^^^ * :class:`bpy.types.Mesh.show_extra_indices` bpy.types.SpaceSequenceEditor ----------------------------- Added ^^^^^ * :class:`bpy.types.SpaceSequenceEditor.show_seconds` Removed ^^^^^^^ * **offset_x** * **offset_y** * **zoom** bpy.types.RenderSettings ------------------------ Added ^^^^^ * :class:`bpy.types.RenderSettings.ffmpeg` * :class:`bpy.types.RenderSettings.use_color_unpremultiply` Removed ^^^^^^^ * **ffmpeg_audio_bitrate** * **ffmpeg_audio_channels** * **ffmpeg_audio_codec** * **ffmpeg_audio_mixrate** * **ffmpeg_audio_volume** * **ffmpeg_autosplit** * **ffmpeg_buffersize** * **ffmpeg_codec** * **ffmpeg_format** * **ffmpeg_gopsize** * **ffmpeg_maxrate** * **ffmpeg_minrate** * **ffmpeg_muxrate** * **ffmpeg_packetsize** * **ffmpeg_video_bitrate** 2.62 to 2.63 ============ bpy.types.ThemeView3D --------------------- Added ^^^^^ * :class:`bpy.types.ThemeView3D.camera` * :class:`bpy.types.ThemeView3D.empty` bpy.types.KeyingSet ------------------- Added ^^^^^ * :class:`bpy.types.KeyingSet.bl_description` * :class:`bpy.types.KeyingSet.bl_idname` Renamed ^^^^^^^ * **name** -> :class:`bpy.types.KeyingSet.bl_label` bpy.types.BlendDataScenes ------------------------- Added ^^^^^ * :class:`bpy.types.BlendDataScenes.tag` bpy.types.RenderEngine ---------------------- Added ^^^^^ * :class:`bpy.types.RenderEngine.camera_override` bpy.types.BackgroundImage ------------------------- Added ^^^^^ * :class:`bpy.types.BackgroundImage.show_on_foreground` bpy.types.CyclesRenderSettings ------------------------------ Added ^^^^^ * :class:`bpy.types.CyclesRenderSettings.preview_active_layer` * :class:`bpy.types.CyclesRenderSettings.sample_clamp` bpy.types.ToolSettings ---------------------- Added ^^^^^ * :class:`bpy.types.ToolSettings.double_threshold` bpy.types.Image --------------- Added ^^^^^ * :class:`bpy.types.Image.render_slot` bpy.types.MovieTrackingStabilization ------------------------------------ Added ^^^^^ * :class:`bpy.types.MovieTrackingStabilization.filter_type` bpy.types.DomainFluidSettings ----------------------------- Removed ^^^^^^^ * **viscosity_preset** bpy.types.ParticleSettings -------------------------- Added ^^^^^ * :class:`bpy.types.ParticleSettings.use_rotations` bpy.types.SceneGameData ----------------------- Renamed ^^^^^^^ * **dome_tesselation** -> :class:`bpy.types.SceneGameData.dome_tessellation` bpy.types.RegionView3D ---------------------- Added ^^^^^ * :class:`bpy.types.RegionView3D.update` bpy.types.Scene --------------- Added ^^^^^ * :class:`bpy.types.Scene.active_layer` bpy.types.ShaderNodeTexEnvironment ---------------------------------- Added ^^^^^ * :class:`bpy.types.ShaderNodeTexEnvironment.projection` bpy.types.UserPreferencesEdit ----------------------------- Added ^^^^^ * :class:`bpy.types.UserPreferencesEdit.fcurve_unselected_alpha` bpy.types.MeshTextureFace ------------------------- Removed ^^^^^^^ * **pin_uv** * **select_uv** bpy.types.Menu -------------- Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.Menu.path_menu` (self, searchpaths, operator, props_default, filter_ext), *was (self, searchpaths, operator, props_default)* bpy.types.CompositorNodeDistanceMatte ------------------------------------- Added ^^^^^ * :class:`bpy.types.CompositorNodeDistanceMatte.channel` bpy.types.KeyingSetInfo ----------------------- Added ^^^^^ * :class:`bpy.types.KeyingSetInfo.bl_description` bpy.types.KeyingSets -------------------- Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.KeyingSets.new` (idname, name), *was (name)* bpy.types.CompositorNodeOutputFile ---------------------------------- Added ^^^^^ * :class:`bpy.types.CompositorNodeOutputFile.active_input` * :class:`bpy.types.CompositorNodeOutputFile.active_input_index` * :class:`bpy.types.CompositorNodeOutputFile.base_path` Removed ^^^^^^^ * **filepath** * **frame_end** * **frame_start** Renamed ^^^^^^^ * **image_settings** -> :class:`bpy.types.CompositorNodeOutputFile.format` bpy.types.CyclesCameraSettings ------------------------------ Added ^^^^^ * :class:`bpy.types.CyclesCameraSettings.aperture_fstop` * :class:`bpy.types.CyclesCameraSettings.aperture_type` bpy.types.Struct ---------------- Added ^^^^^ * :class:`bpy.types.Struct.translation_context` bpy.types.ThemeSequenceEditor ----------------------------- Added ^^^^^ * :class:`bpy.types.ThemeSequenceEditor.movieclip_strip` * :class:`bpy.types.ThemeSequenceEditor.preview_back` bpy.types.TexMapping -------------------- Renamed ^^^^^^^ * **location** -> :class:`bpy.types.TexMapping.translation` bpy.types.ArmatureActuator -------------------------- Added ^^^^^ * :class:`bpy.types.ArmatureActuator.influence` bpy.types.ThemeTextEditor ------------------------- Removed ^^^^^^^ * **scroll_bar** bpy.types.ThemeUserInterface ---------------------------- Added ^^^^^ * :class:`bpy.types.ThemeUserInterface.wcol_tooltip` bpy.types.MeshEdge ------------------ Removed ^^^^^^^ * **is_fgon** bpy.types.Brush --------------- Added ^^^^^ * :class:`bpy.types.Brush.sculpt_capabilities` Renamed ^^^^^^^ * **use_space_atten** -> :class:`bpy.types.Brush.use_space_attenuation` bpy.types.ShaderNodeMapping --------------------------- Renamed ^^^^^^^ * **location** -> :class:`bpy.types.ShaderNodeMapping.translation` bpy.types.Mesh -------------- Added ^^^^^ * :class:`bpy.types.Mesh.auto_texspace` * :class:`bpy.types.Mesh.calc_tessface` * :class:`bpy.types.Mesh.loops` * :class:`bpy.types.Mesh.polygons` * :class:`bpy.types.Mesh.tessface_uv_textures` * :class:`bpy.types.Mesh.tessface_vertex_colors` * :class:`bpy.types.Mesh.tessfaces` * :class:`bpy.types.Mesh.unit_test_compare` * :class:`bpy.types.Mesh.uv_layer_clone` * :class:`bpy.types.Mesh.uv_layer_clone_index` * :class:`bpy.types.Mesh.uv_layer_stencil` * :class:`bpy.types.Mesh.uv_layer_stencil_index` * :class:`bpy.types.Mesh.uv_layers` Removed ^^^^^^^ * **faces** * **layers_float** * **layers_string** Renamed ^^^^^^^ * **layers_int** -> :class:`bpy.types.Mesh.polygon_layers_float` * **layers_int** -> :class:`bpy.types.Mesh.polygon_layers_int` * **layers_int** -> :class:`bpy.types.Mesh.polygon_layers_string` Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.Mesh.update` (calc_edges, calc_tessface), *was (calc_edges)* bpy.types.Key ------------- Added ^^^^^ * :class:`bpy.types.Key.eval_time` bpy.types.LatticeModifier ------------------------- Added ^^^^^ * :class:`bpy.types.LatticeModifier.strength` bpy.types.UserPreferencesView ----------------------------- Added ^^^^^ * :class:`bpy.types.UserPreferencesView.quit_dialog` 2.63 to 2.64 ============ bpy.types.CyclesLampSettings ---------------------------- Added ^^^^^ * :class:`bpy.types.CyclesLampSettings.samples` bpy.types.Histogram ------------------- Added ^^^^^ * :class:`bpy.types.Histogram.show_line` bpy.types.ThemeView3D --------------------- Added ^^^^^ * :class:`bpy.types.ThemeView3D.bone_pose_active` * :class:`bpy.types.ThemeView3D.skin_root` bpy.types.GameObjectSettings ---------------------------- Added ^^^^^ * :class:`bpy.types.GameObjectSettings.fall_speed` * :class:`bpy.types.GameObjectSettings.jump_speed` * :class:`bpy.types.GameObjectSettings.step_height` bpy.types.BlendData ------------------- Added ^^^^^ * :class:`bpy.types.BlendData.masks` bpy.types.TextureNodeMixRGB --------------------------- Added ^^^^^ * :class:`bpy.types.TextureNodeMixRGB.use_clamp` bpy.types.SmokeCollSettings --------------------------- Added ^^^^^ * :class:`bpy.types.SmokeCollSettings.collision_type` bpy.types.CompositorNodes ------------------------- Added ^^^^^ * :class:`bpy.types.CompositorNodes.active` bpy.types.RenderEngine ---------------------- Added ^^^^^ * :class:`bpy.types.RenderEngine.resolution_x` * :class:`bpy.types.RenderEngine.resolution_y` * :class:`bpy.types.RenderEngine.tile_x` * :class:`bpy.types.RenderEngine.tile_y` Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.RenderEngine.begin_result` (x, y, w, h, layer), *was (x, y, w, h)* * :class:`bpy.types.RenderEngine.end_result` (result, cancel), *was (result)* bpy.types.BackgroundImage ------------------------- Added ^^^^^ * :class:`bpy.types.BackgroundImage.draw_depth` * :class:`bpy.types.BackgroundImage.frame_method` bpy.types.SmokeDomainSettings ----------------------------- Added ^^^^^ * :class:`bpy.types.SmokeDomainSettings.cell_size` * :class:`bpy.types.SmokeDomainSettings.density` * :class:`bpy.types.SmokeDomainSettings.domain_resolution` * :class:`bpy.types.SmokeDomainSettings.scale` * :class:`bpy.types.SmokeDomainSettings.start_point` bpy.types.CyclesRenderSettings ------------------------------ Added ^^^^^ * :class:`bpy.types.CyclesRenderSettings.aa_samples` * :class:`bpy.types.CyclesRenderSettings.ao_samples` * :class:`bpy.types.CyclesRenderSettings.blur_glossy` * :class:`bpy.types.CyclesRenderSettings.diffuse_samples` * :class:`bpy.types.CyclesRenderSettings.glossy_samples` * :class:`bpy.types.CyclesRenderSettings.mesh_light_samples` * :class:`bpy.types.CyclesRenderSettings.preview_aa_samples` * :class:`bpy.types.CyclesRenderSettings.preview_start_resolution` * :class:`bpy.types.CyclesRenderSettings.progressive` * :class:`bpy.types.CyclesRenderSettings.transmission_samples` Removed ^^^^^^^ * **blur_caustics** * **debug_min_size** bpy.types.ActionGroup --------------------- Added ^^^^^ * :class:`bpy.types.ActionGroup.color_set` * :class:`bpy.types.ActionGroup.colors` Removed ^^^^^^^ * **custom_color** bpy.types.WipeSequence ---------------------- Added ^^^^^ * :class:`bpy.types.WipeSequence.input_1` * :class:`bpy.types.WipeSequence.input_count` bpy.types.ToolSettings ---------------------- Added ^^^^^ * :class:`bpy.types.ToolSettings.snap_node_element` * :class:`bpy.types.ToolSettings.use_proportional_edit_mask` bpy.types.ThemeClipEditor ------------------------- Added ^^^^^ * :class:`bpy.types.ThemeClipEditor.space_list` * :class:`bpy.types.ThemeClipEditor.strips` * :class:`bpy.types.ThemeClipEditor.strips_selected` bpy.types.Image --------------- Added ^^^^^ * :class:`bpy.types.Image.colorspace_settings` * :class:`bpy.types.Image.frame_duration` * :class:`bpy.types.Image.gl_touch` * :class:`bpy.types.Image.scale` * :class:`bpy.types.Image.view_as_render` bpy.types.ThemeDopeSheet ------------------------ Added ^^^^^ * :class:`bpy.types.ThemeDopeSheet.summary` bpy.types.MovieClipUser ----------------------- Renamed ^^^^^^^ * **current_frame** -> :class:`bpy.types.MovieClipUser.frame_current` bpy.types.TransformSequence --------------------------- Added ^^^^^ * :class:`bpy.types.TransformSequence.input_1` * :class:`bpy.types.TransformSequence.input_count` bpy.types.ImageSequence ----------------------- Removed ^^^^^^^ * **color_balance** * **use_color_balance** bpy.types.DupliObject --------------------- Added ^^^^^ * :class:`bpy.types.DupliObject.index` * :class:`bpy.types.DupliObject.particle_index` bpy.types.RenderSettings ------------------------ Removed ^^^^^^^ * **use_color_management** * **use_radiosity** bpy.types.Curve --------------- Added ^^^^^ * :class:`bpy.types.Curve.bevel_factor_end` * :class:`bpy.types.Curve.bevel_factor_start` bpy.types.MovieClip ------------------- Added ^^^^^ * :class:`bpy.types.MovieClip.colorspace_settings` * :class:`bpy.types.MovieClip.frame_duration` * :class:`bpy.types.MovieClip.frame_offset` * :class:`bpy.types.MovieClip.frame_start` bpy.types.CompositorNodeTree ---------------------------- Added ^^^^^ * :class:`bpy.types.CompositorNodeTree.chunk_size` * :class:`bpy.types.CompositorNodeTree.edit_quality` * :class:`bpy.types.CompositorNodeTree.render_quality` * :class:`bpy.types.CompositorNodeTree.two_pass` * :class:`bpy.types.CompositorNodeTree.use_opencl` bpy.types.SpaceUVEditor ----------------------- Removed ^^^^^^^ * **cursor_location** * **pivot_point** bpy.types.RemeshModifier ------------------------ Added ^^^^^ * :class:`bpy.types.RemeshModifier.use_smooth_shade` bpy.types.CurveMapping ---------------------- Added ^^^^^ * :class:`bpy.types.CurveMapping.update` bpy.types.CompositorNodeMixRGB ------------------------------ Added ^^^^^ * :class:`bpy.types.CompositorNodeMixRGB.use_clamp` bpy.types.ParticleSettings -------------------------- Added ^^^^^ * :class:`bpy.types.ParticleSettings.use_scale_dupli` bpy.types.SceneGameData ----------------------- Added ^^^^^ * :class:`bpy.types.SceneGameData.deactivation_angular_threshold` * :class:`bpy.types.SceneGameData.deactivation_linear_threshold` * :class:`bpy.types.SceneGameData.deactivation_time` bpy.types.SoundSequence ----------------------- Added ^^^^^ * :class:`bpy.types.SoundSequence.show_waveform` bpy.types.Scene --------------- Added ^^^^^ * :class:`bpy.types.Scene.display_settings` * :class:`bpy.types.Scene.sequence_editor_clear` * :class:`bpy.types.Scene.sequence_editor_create` * :class:`bpy.types.Scene.sequencer_colorspace_settings` * :class:`bpy.types.Scene.view_settings` Removed ^^^^^^^ * **collada_export** bpy.types.Armature ------------------ Removed ^^^^^^^ * **use_deform_envelopes** * **use_deform_preserve_volume** * **use_deform_vertex_groups** bpy.types.MeshUVLoopLayer ------------------------- Added ^^^^^ * :class:`bpy.types.MeshUVLoopLayer.name` bpy.types.CurveMap ------------------ Added ^^^^^ * :class:`bpy.types.CurveMap.evaluate` bpy.types.ShaderNodeTexEnvironment ---------------------------------- Added ^^^^^ * :class:`bpy.types.ShaderNodeTexEnvironment.image_user` bpy.types.SolidifyModifier -------------------------- Added ^^^^^ * :class:`bpy.types.SolidifyModifier.use_flip_normals` bpy.types.TextureNodeMath ------------------------- Added ^^^^^ * :class:`bpy.types.TextureNodeMath.use_clamp` bpy.types.SceneRenderLayer -------------------------- Added ^^^^^ * :class:`bpy.types.SceneRenderLayer.layers_exclude` * :class:`bpy.types.SceneRenderLayer.samples` bpy.types.CompositorNodeViewer ------------------------------ Added ^^^^^ * :class:`bpy.types.CompositorNodeViewer.center_x` * :class:`bpy.types.CompositorNodeViewer.center_y` * :class:`bpy.types.CompositorNodeViewer.tile_order` bpy.types.ClothCollisionSettings -------------------------------- Added ^^^^^ * :class:`bpy.types.ClothCollisionSettings.vertex_group_self_collisions` bpy.types.SpeedControlSequence ------------------------------ Added ^^^^^ * :class:`bpy.types.SpeedControlSequence.input_1` * :class:`bpy.types.SpeedControlSequence.input_count` bpy.types.ActionConstraint -------------------------- Added ^^^^^ * :class:`bpy.types.ActionConstraint.use_bone_object_action` bpy.types.CompositorNodeScale ----------------------------- Added ^^^^^ * :class:`bpy.types.CompositorNodeScale.frame_method` * :class:`bpy.types.CompositorNodeScale.offset_x` * :class:`bpy.types.CompositorNodeScale.offset_y` bpy.types.SpaceDopeSheetEditor ------------------------------ Added ^^^^^ * :class:`bpy.types.SpaceDopeSheetEditor.show_group_colors` bpy.types.MetaSequence ---------------------- Removed ^^^^^^^ * **color_balance** * **use_color_balance** bpy.types.ShaderNodeMixRGB -------------------------- Added ^^^^^ * :class:`bpy.types.ShaderNodeMixRGB.use_clamp` bpy.types.FollowTrackConstraint ------------------------------- Added ^^^^^ * :class:`bpy.types.FollowTrackConstraint.frame_method` bpy.types.EffectSequence ------------------------ Removed ^^^^^^^ * **color_balance** * **use_color_balance** bpy.types.ThemeNLAEditor ------------------------ Added ^^^^^ * :class:`bpy.types.ThemeNLAEditor.active_action` * :class:`bpy.types.ThemeNLAEditor.active_action_unset` * :class:`bpy.types.ThemeNLAEditor.meta_strips` * :class:`bpy.types.ThemeNLAEditor.meta_strips_selected` * :class:`bpy.types.ThemeNLAEditor.sound_strips` * :class:`bpy.types.ThemeNLAEditor.sound_strips_selected` * :class:`bpy.types.ThemeNLAEditor.transition_strips` * :class:`bpy.types.ThemeNLAEditor.transition_strips_selected` * :class:`bpy.types.ThemeNLAEditor.tweak` * :class:`bpy.types.ThemeNLAEditor.tweak_duplicate` Removed ^^^^^^^ * **bars** * **bars_selected** bpy.types.SculptCapabilities ---------------------------- Added ^^^^^ * :class:`bpy.types.SculptCapabilities.has_overlay` * :class:`bpy.types.SculptCapabilities.has_texture_angle` * :class:`bpy.types.SculptCapabilities.has_texture_angle_source` bpy.types.ImageFormatSettings ----------------------------- Added ^^^^^ * :class:`bpy.types.ImageFormatSettings.display_settings` * :class:`bpy.types.ImageFormatSettings.view_settings` bpy.types.Property ------------------ Added ^^^^^ * :class:`bpy.types.Property.is_library_editable` bpy.types.MovieTrackingTrack ---------------------------- Added ^^^^^ * :class:`bpy.types.MovieTrackingTrack.grease_pencil` * :class:`bpy.types.MovieTrackingTrack.motion_model` * :class:`bpy.types.MovieTrackingTrack.use_alpha_preview` * :class:`bpy.types.MovieTrackingTrack.use_brute` * :class:`bpy.types.MovieTrackingTrack.use_mask` * :class:`bpy.types.MovieTrackingTrack.use_normalization` Removed ^^^^^^^ * **pattern_max** * **pattern_min** * **pyramid_levels** * **search_max** * **search_min** * **tracker** bpy.types.CompositorNodeBlur ---------------------------- Added ^^^^^ * :class:`bpy.types.CompositorNodeBlur.use_variable_size` bpy.types.Object ---------------- Added ^^^^^ * :class:`bpy.types.Object.dm_info` * :class:`bpy.types.Object.is_deform_modified` * :class:`bpy.types.Object.layers_local_view` Renamed ^^^^^^^ * **animation_visualisation** -> :class:`bpy.types.Object.animation_visualization` bpy.types.UserPreferencesSystem ------------------------------- Added ^^^^^ * :class:`bpy.types.UserPreferencesSystem.use_gpu_mipmap` Removed ^^^^^^^ * **compute_device** * **compute_device_type** bpy.types.Sequence ------------------ Added ^^^^^ * :class:`bpy.types.Sequence.modifiers` * :class:`bpy.types.Sequence.use_linear_modifiers` Removed ^^^^^^^ * **input_1** * **input_2** * **input_3** * **input_count** * **waveform** bpy.types.ConsoleLine --------------------- Added ^^^^^ * :class:`bpy.types.ConsoleLine.type` bpy.types.Region ---------------- Added ^^^^^ * :class:`bpy.types.Region.view2d` * :class:`bpy.types.Region.x` * :class:`bpy.types.Region.y` bpy.types.SpaceClipEditor ------------------------- Added ^^^^^ * :class:`bpy.types.SpaceClipEditor.grease_pencil_source` * :class:`bpy.types.SpaceClipEditor.mask` * :class:`bpy.types.SpaceClipEditor.mask_draw_type` * :class:`bpy.types.SpaceClipEditor.pivot_point` * :class:`bpy.types.SpaceClipEditor.show_graph_hidden` * :class:`bpy.types.SpaceClipEditor.show_graph_only_selected` * :class:`bpy.types.SpaceClipEditor.show_mask_smooth` * :class:`bpy.types.SpaceClipEditor.show_seconds` bpy.types.NodeSocket -------------------- Added ^^^^^ * :class:`bpy.types.NodeSocket.hide` * :class:`bpy.types.NodeSocket.is_linked` bpy.types.MovieClipSequence --------------------------- Removed ^^^^^^^ * **color_balance** * **use_color_balance** bpy.types.Node -------------- Added ^^^^^ * :class:`bpy.types.Node.color` * :class:`bpy.types.Node.hide` * :class:`bpy.types.Node.mute` * :class:`bpy.types.Node.select` * :class:`bpy.types.Node.show_options` * :class:`bpy.types.Node.show_preview` * :class:`bpy.types.Node.use_custom_color` bpy.types.SceneSequence ----------------------- Removed ^^^^^^^ * **color_balance** * **use_color_balance** bpy.types.CompositorNodeOutputFile ---------------------------------- Added ^^^^^ * :class:`bpy.types.CompositorNodeOutputFile.file_slots` * :class:`bpy.types.CompositorNodeOutputFile.layer_slots` Removed ^^^^^^^ * **active_input** bpy.types.ObjectBase -------------------- Added ^^^^^ * :class:`bpy.types.ObjectBase.layers_local_view` bpy.types.CyclesCameraSettings ------------------------------ Added ^^^^^ * :class:`bpy.types.CyclesCameraSettings.fisheye_fov` * :class:`bpy.types.CyclesCameraSettings.fisheye_lens` * :class:`bpy.types.CyclesCameraSettings.panorama_type` bpy.types.CompositorNodeDefocus ------------------------------- Removed ^^^^^^^ * **samples** bpy.types.KeyMapItems --------------------- Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.KeyMapItems.new` (idname, type, value, any, shift, ctrl, alt, oskey, key_modifier, head), *was (idname, type, value, any, shift, ctrl, alt, oskey, key_modifier)* bpy.types.CollisionSettings --------------------------- Added ^^^^^ * :class:`bpy.types.CollisionSettings.stickiness` Removed ^^^^^^^ * **stickness** bpy.types.GlowSequence ---------------------- Added ^^^^^ * :class:`bpy.types.GlowSequence.input_1` * :class:`bpy.types.GlowSequence.input_count` bpy.types.MouseSensor --------------------- Added ^^^^^ * :class:`bpy.types.MouseSensor.use_pulse` bpy.types.MovieSequence ----------------------- Removed ^^^^^^^ * **color_balance** * **use_color_balance** bpy.types.Pose -------------- Renamed ^^^^^^^ * **animation_visualisation** -> :class:`bpy.types.Pose.animation_visualization` bpy.types.ThemeSequenceEditor ----------------------------- Removed ^^^^^^^ * **plugin_strip** bpy.types.IMAGE_UV_sculpt ------------------------- Added ^^^^^ * :class:`bpy.types.IMAGE_UV_sculpt.prop_unified_weight` bpy.types.SpaceImageEditor -------------------------- Added ^^^^^ * :class:`bpy.types.SpaceImageEditor.cursor_location` * :class:`bpy.types.SpaceImageEditor.mask` * :class:`bpy.types.SpaceImageEditor.mask_draw_type` * :class:`bpy.types.SpaceImageEditor.mode` * :class:`bpy.types.SpaceImageEditor.pivot_point` * :class:`bpy.types.SpaceImageEditor.show_mask_smooth` * :class:`bpy.types.SpaceImageEditor.show_maskedit` Removed ^^^^^^^ * **curve** * **use_grease_pencil** * **use_image_paint** bpy.types.UserPreferencesFilePaths ---------------------------------- Added ^^^^^ * :class:`bpy.types.UserPreferencesFilePaths.i18n_branches_directory` Removed ^^^^^^^ * **sequence_plugin_directory** * **texture_plugin_directory** bpy.types.CompositorNodeDilateErode ----------------------------------- Added ^^^^^ * :class:`bpy.types.CompositorNodeDilateErode.edge` * :class:`bpy.types.CompositorNodeDilateErode.falloff` * :class:`bpy.types.CompositorNodeDilateErode.type` bpy.types.ScrewModifier ----------------------- Added ^^^^^ * :class:`bpy.types.ScrewModifier.use_smooth_shade` bpy.types.SpaceNodeEditor ------------------------- Added ^^^^^ * :class:`bpy.types.SpaceNodeEditor.cursor_location` * :class:`bpy.types.SpaceNodeEditor.edit_tree` * :class:`bpy.types.SpaceNodeEditor.show_highlight` * :class:`bpy.types.SpaceNodeEditor.use_hidden_preview` bpy.types.SpaceView3D --------------------- Added ^^^^^ * :class:`bpy.types.SpaceView3D.layers_local_view` * :class:`bpy.types.SpaceView3D.show_backface_culling` bpy.types.Area -------------- Added ^^^^^ * :class:`bpy.types.Area.x` * :class:`bpy.types.Area.y` bpy.types.RenderLayer --------------------- Added ^^^^^ * :class:`bpy.types.RenderLayer.layers_exclude` bpy.types.MovieTracking ----------------------- Added ^^^^^ * :class:`bpy.types.MovieTracking.dopesheet` bpy.types.MovieTrackingSettings ------------------------------- Added ^^^^^ * :class:`bpy.types.MovieTrackingSettings.default_motion_model` * :class:`bpy.types.MovieTrackingSettings.use_default_brute` * :class:`bpy.types.MovieTrackingSettings.use_default_mask` * :class:`bpy.types.MovieTrackingSettings.use_default_normalization` * :class:`bpy.types.MovieTrackingSettings.use_tripod_solver` Removed ^^^^^^^ * **default_pyramid_levels** * **default_tracker** bpy.types.CompositorNodeIDMask ------------------------------ Renamed ^^^^^^^ * **use_smooth_mask** -> :class:`bpy.types.CompositorNodeIDMask.use_antialiasing` bpy.types.UserPreferencesInput ------------------------------ Added ^^^^^ * :class:`bpy.types.UserPreferencesInput.ndof_orbit_sensitivity` * :class:`bpy.types.UserPreferencesInput.ndof_view_rotate_method` bpy.types.Brush --------------- Added ^^^^^ * :class:`bpy.types.Brush.mask_tool` * :class:`bpy.types.Brush.weight` bpy.types.SpaceSequenceEditor ----------------------------- Added ^^^^^ * :class:`bpy.types.SpaceSequenceEditor.overlay_type` Removed ^^^^^^^ * **use_grease_pencil** bpy.types.MovieTrackingMarkers ------------------------------ Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.MovieTrackingMarkers.find_frame` (frame, exact), *was (frame)* bpy.types.UILayout ------------------ Added ^^^^^ * :class:`bpy.types.UILayout.template_colormanaged_view_settings` * :class:`bpy.types.UILayout.template_colorspace_settings` Function Arguments ^^^^^^^^^^^^^^^^^^ * :class:`bpy.types.UILayout.template_image_settings` (image_settings, color_management), *was (image_settings)* bpy.types.ID ------------ Added ^^^^^ * :class:`bpy.types.ID.is_library_indirect` bpy.types.SpaceGraphEditor -------------------------- Added ^^^^^ * :class:`bpy.types.SpaceGraphEditor.show_group_colors` bpy.types.Mesh -------------- Added ^^^^^ * :class:`bpy.types.Mesh.skin_vertices` Removed ^^^^^^^ * **sticky** bpy.types.ShaderNodes --------------------- Added ^^^^^ * :class:`bpy.types.ShaderNodes.active` bpy.types.ColorSequence ----------------------- Added ^^^^^ * :class:`bpy.types.ColorSequence.input_count` bpy.types.ShaderNodeMath ------------------------ Added ^^^^^ * :class:`bpy.types.ShaderNodeMath.use_clamp` bpy.types.Paint --------------- Added ^^^^^ * :class:`bpy.types.Paint.input_samples` bpy.types.ShaderNodeTexImage ---------------------------- Added ^^^^^ * :class:`bpy.types.ShaderNodeTexImage.image_user` * :class:`bpy.types.ShaderNodeTexImage.projection` * :class:`bpy.types.ShaderNodeTexImage.projection_blend` bpy.types.UserPreferencesView ----------------------------- Added ^^^^^ * :class:`bpy.types.UserPreferencesView.use_mouse_depth_cursor` Renamed ^^^^^^^ * **use_mouse_auto_depth** -> :class:`bpy.types.UserPreferencesView.use_mouse_depth_navigate` bpy.types.CompositorNodeMath ---------------------------- Added ^^^^^ * :class:`bpy.types.CompositorNodeMath.use_clamp` bpy.types.Material ------------------ Added ^^^^^ * :class:`bpy.types.Material.use_uv_project` bpy.types.ThemeNodeEditor ------------------------- Added ^^^^^ * :class:`bpy.types.ThemeNodeEditor.frame_node` * :class:`bpy.types.ThemeNodeEditor.node_active` * :class:`bpy.types.ThemeNodeEditor.node_selected` bpy.types.Camera ---------------- Removed ^^^^^^^ * **use_panorama** bpy.types.UnifiedPaintSettings ------------------------------ Added ^^^^^ * :class:`bpy.types.UnifiedPaintSettings.use_unified_weight` * :class:`bpy.types.UnifiedPaintSettings.weight` bpy.types.TextureNodes ---------------------- Added ^^^^^ * :class:`bpy.types.TextureNodes.active` bpy.types.MovieTrackingMarker ----------------------------- Added ^^^^^ * :class:`bpy.types.MovieTrackingMarker.pattern_bound_box` * :class:`bpy.types.MovieTrackingMarker.pattern_corners` * :class:`bpy.types.MovieTrackingMarker.search_max` * :class:`bpy.types.MovieTrackingMarker.search_min` bpy.types.CyclesWorldSettings ----------------------------- Added ^^^^^ * :class:`bpy.types.CyclesWorldSettings.samples` bpy.types.LatticePoint ---------------------- Added ^^^^^ * :class:`bpy.types.LatticePoint.select`